Log file open, 08/12/16 20:04:17 LogInit:Display: Running engine for game: TwinStickShooter LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1234273498) SRandInit(1234273504). LogTaskGraph: Started task graph with 4 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.590439 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.08.12-23.04.18:229][ 0]LogInit: Selected Device Profile: [Windows] [2016.08.12-23.04.18:229][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.08.12-23.04.18:262][ 0]LogInit: Computer: VECCHER-PC [2016.08.12-23.04.18:262][ 0]LogInit: User: veccher [2016.08.12-23.04.18:262][ 0]LogInit: CPU Page size=65536, Cores=3 [2016.08.12-23.04.18:262][ 0]LogInit: High frequency timer resolution =3.433496 MHz [2016.08.12-23.04.18:263][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2016.08.12-23.04.18:263][ 0]LogMemory: Platform Memory Stats for Windows [2016.08.12-23.04.18:263][ 0]LogMemory: Process Physical Memory: 191.23 MB used, 191.23 MB peak [2016.08.12-23.04.18:263][ 0]LogMemory: Process Virtual Memory: 196.25 MB used, 196.25 MB peak [2016.08.12-23.04.18:263][ 0]LogMemory: Physical Memory: 2509.40 MB used, 8174.12 MB total [2016.08.12-23.04.18:263][ 0]LogMemory: Virtual Memory: 520.35 MB used, 8388608.00 MB total [2016.08.12-23.04.19:214][ 0]LogD3D11RHI: D3D11 adapters: [2016.08.12-23.04.19:223][ 0]LogD3D11RHI: 0. 'AMD Radeon (TM) R9 200 Series' (Feature Level 11_0) [2016.08.12-23.04.19:223][ 0]LogD3D11RHI: 2027/0/3831 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 [2016.08.12-23.04.19:223][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.08.12-23.04.19:231][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.08.12-23.04.19:231][ 0]LogD3D11RHI: GPU DeviceId: 0x6811 (for the marketing name, search the web for "GPU Device Id") [2016.08.12-23.04.19:231][ 0]LogWindows: EnumDisplayDevices: [2016.08.12-23.04.19:231][ 0]LogWindows: 0. 'AMD Radeon (TM) R9 200 Series' (P:1 D:1) [2016.08.12-23.04.19:232][ 0]LogWindows: 1. 'AMD Radeon (TM) R9 200 Series' (P:0 D:0) [2016.08.12-23.04.19:232][ 0]LogWindows: 2. 'AMD Radeon (TM) R9 200 Series' (P:0 D:0) [2016.08.12-23.04.19:233][ 0]LogWindows: 3. 'AMD Radeon (TM) R9 200 Series' (P:0 D:0) [2016.08.12-23.04.19:233][ 0]LogWindows: 4. 'AMD Radeon (TM) R9 200 Series' (P:0 D:0) [2016.08.12-23.04.19:233][ 0]LogWindows: 5. 'AMD Radeon (TM) R9 200 Series' (P:0 D:0) [2016.08.12-23.04.19:234][ 0]LogWindows: 6. 'RDPDD Chained DD' (P:0 D:0) [2016.08.12-23.04.19:234][ 0]LogWindows: 7. 'RDP Encoder Mirror Driver' (P:0 D:0) [2016.08.12-23.04.19:234][ 0]LogWindows: 8. 'RDP Reflector Display Driver' (P:0 D:0) [2016.08.12-23.04.19:234][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:6 [2016.08.12-23.04.19:234][ 0]LogD3D11RHI: Adapter Name: AMD Radeon (TM) R9 200 Series [2016.08.12-23.04.19:235][ 0]LogD3D11RHI: Driver Version: Crimson 16.7.2 (internal:16.200.1035.1001, unified:16.200.1035.1001) [2016.08.12-23.04.19:235][ 0]LogD3D11RHI: Driver Date: 7-8-2016 [2016.08.12-23.04.19:235][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.08.12-23.04.19:242][ 0]LogD3D11RHI: Async texture creation disabled: no driver support [2016.08.12-23.04.19:284][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) [2016.08.12-23.04.19:290][ 0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Intermediate/Shaders/WorkingDirectory/5912/). [2016.08.12-23.04.19:290][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/veccher/AppData/Local/Temp/UnrealShaderWorkingDir/3A66C2F34E620A1C8E68339E36A06D0B/'. [2016.08.12-23.04.19:291][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.08.12-23.04.22:097][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.08.12-23.04.22:116][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.08.12-23.04.22:134][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.08.12-23.04.22:153][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.08.12-23.04.22:172][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.08.12-23.04.22:191][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.08.12-23.04.22:208][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.08.12-23.04.22:225][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.08.12-23.04.22:242][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.08.12-23.04.22:259][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.08.12-23.04.22:277][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.08.12-23.04.22:312][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.08.12-23.04.22:312][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.08.12-23.04.22:319][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.08.12-23.04.22:377][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.08.12-23.04.22:393][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.08.12-23.04.22:411][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.08.12-23.04.22:428][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.08.12-23.04.22:448][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.08.12-23.04.22:448][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.08.12-23.04.22:875][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.08.12-23.04.23:181][ 0]LogDerivedDataCache: Loaded boot cache 0.30s 48MB C:/Users/veccher/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.08.12-23.04.23:181][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/veccher/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.08.12-23.04.23:182][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.08.12-23.04.23:182][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.08.12-23.04.23:182][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.08.12-23.04.23:182][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.08.12-23.04.23:208][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.08.12-23.04.23:222][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/veccher/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.08.12-23.04.25:705][ 0]LogInit: Selected Device Profile: [Windows] [2016.08.12-23.04.25:710][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2016.08.12-23.04.26:047][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.08.12-23.04.26:047][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.08.12-23.04.26:047][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.08.12-23.04.26:613][ 0]LogAssetRegistry: FAssetRegistry took 0.0226 seconds to start up [2016.08.12-23.04.26:656][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.030531 seconds [2016.08.12-23.04.26:671][ 0]LogUObjectArray: 28739 objects as part of root set at end of initial load. [2016.08.12-23.04.26:671][ 0]LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool. [2016.08.12-23.04.26:671][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.08.12-23.04.26:683][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.08.12-23.04.27:987][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.08.12-23.04.27:987][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.08.12-23.04.32:016][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.08.12-23.04.32:519][ 0]SourceControl: Info Source control is disabled [2016.08.12-23.04.32:520][ 0]SourceControl: Info Source control is disabled [2016.08.12-23.04.32:546][ 0]SourceControl: Info Source control is disabled [2016.08.12-23.04.32:569][ 0]SourceControl: Info Source control is disabled [2016.08.12-23.04.33:064][ 0]LogEngine: Initializing Engine... [2016.08.12-23.04.33:078][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.08.12-23.04.33:080][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.08.12-23.04.33:313][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.08.12-23.04.33:349][ 0]LogInit: XAudio2 using 'Alto-falantes (Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.08.12-23.04.33:691][ 0]LogInit: FAudioDevice initialized. [2016.08.12-23.04.33:732][ 0]LogDerivedDataCache: Saved boot cache 0.04s 48MB C:/Users/veccher/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.08.12-23.04.33:744][ 0]LogInit: Texture streaming: Enabled [2016.08.12-23.04.33:812][ 0]LogInit: Transaction tracking system initialized [2016.08.12-23.04.33:896][ 0]BlueprintLog: New page: Editor Load [2016.08.12-23.04.34:218][ 0]LocalizationService: Info Localization service is disabled [2016.08.12-23.04.34:415][ 0]LogConsoleResponse:Display: [2016.08.12-23.04.34:649][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.08.12-23.04.34:649][ 0]LogCook:Display: Mobile HDR setting 1 [2016.08.12-23.04.35:028][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/' took 0.04s [2016.08.12-23.04.35:028][ 0]SourceControl: Info Source control is disabled [2016.08.12-23.04.35:031][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/Level1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.08.12-23.04.35:036][ 0]LightingResults: New page: Lighting Build [2016.08.12-23.04.35:046][ 0]MapCheck: New page: Map Check [2016.08.12-23.04.35:046][ 0]LightingResults: New page: Lighting Build [2016.08.12-23.04.39:881][ 0]LogAIModule: Creating AISystem for world Level1 [2016.08.12-23.04.40:001][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.08.12-23.04.40:012][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2016.08.12-23.04.40:139][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 126.896ms to complete. [2016.08.12-23.04.40:139][ 0]LogFileHelpers: Loading map 'Level1' took 5.109 [2016.08.12-23.04.40:741][ 0]LogCollectionManager: Loaded 1 collections in 0.003321 seconds [2016.08.12-23.04.40:805][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Collections/' took 0.01s [2016.08.12-23.04.40:805][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Developers/veccher/Collections/' took 0.01s [2016.08.12-23.04.40:805][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Collections/' took 0.01s [2016.08.12-23.04.40:805][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000006 seconds [2016.08.12-23.04.40:805][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds [2016.08.12-23.04.40:823][ 0]LogContentBrowser: Native class hierarchy populated in 0.0151 seconds. Added 2048 classes and 371 folders. [2016.08.12-23.04.40:831][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2016.08.12-23.04.40:831][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2016.08.12-23.04.40:833][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 12 classes and 0 folders. [2016.08.12-23.04.40:840][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. [2016.08.12-23.04.41:120][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders. [2016.08.12-23.04.41:141][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 1 classes and 2 folders. [2016.08.12-23.04.41:212][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.08.12-23.04.41:226][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2016.08.12-23.04.41:264][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0014 seconds. Added 1 classes and 2 folders. [2016.08.12-23.04.41:265][ 0]LogLoad: Full Startup: 26.11 seconds (BP compile: 0.60 seconds) [2016.08.12-23.04.41:265][ 0]LogExternalProfiler: Found external profiler: VSPerf [2016.08.12-23.04.41:265][ 0]LogExternalProfiler: Using external profiler: VSPerf [2016.08.12-23.04.41:278][ 0]LogOcInput: OculusInput pre-init called [2016.08.12-23.04.41:310][ 0]LogContentStreaming: Texture pool size now 1000 MB [2016.08.12-23.04.41:542][ 0]LogRenderer: Reallocating scene render targets to support 988x508 (Frame:2). [2016.08.12-23.04.41:987][ 5]LogAssetRegistry: Asset discovery search completed in 15.3945 seconds [2016.08.12-23.04.41:987][ 5]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects) [2016.08.12-23.04.41:988][ 5]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000973 seconds (updated 0 objects) [2016.08.12-23.05.09:497][314]LogSavePackage: Save=3712.67ms [2016.08.12-23.05.09:497][314]LogSavePackage: Moving '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/UEDPCLevel1B413B8EC4799AC700E4C4097D975A466.tmp' to '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Autosaves/Game/Maps/UEDPCLevel1.umap' [2016.08.12-23.05.09:503][314]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Autosaves/Game/Maps/UEDPCLevel1.umap [2016.08.12-23.05.09:509][314]LogEditorTransaction: Undo Spawn Play From Here Start [2016.08.12-23.05.20:718][316]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.08.12-23.05.21:046][351]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/TwinStickShooter.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/veccher/Documents/Unreal [2016.08.12-23.05.21:046][351]MainFrameActions: Packaging (Windows (64-bit)): Projects/TwinStickShooter/TwinStickShooter.uproject -cook -stage -archive -archivedirectory=C:/Users/veccher/Documents/Nova pasta -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output [2016.08.12-23.05.21:046][351]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.08.12-23.05.21:488][404]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject [2016.08.12-23.05.22:581][535]MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** [2016.08.12-23.05.22:614][539]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject" "C:\Users\veccher\ [2016.08.12-23.05.22:614][539]MainFrameActions: Packaging (Windows (64-bit)): Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject" -remoteini="C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter" -noxge -generatemanifest -NoHotReloadFromIDE [2016.08.12-23.05.24:223][732]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6050918s to run UnrealBuildTool.exe, ExitCode=0 [2016.08.12-23.05.24:256][736]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject" "C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject" -remoteini="C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter" -noxge -NoHotReloadFromIDE -ignorejunk [2016.08.12-23.05.26:256][976]MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date [2016.08.12-23.05.26:367][989]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,1141209s to run UnrealBuildTool.exe, ExitCode=0 [2016.08.12-23.05.26:385][991]MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED ********** [2016.08.12-23.05.26:393][992]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** [2016.08.12-23.05.26:410][994]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject [2016.08.12-23.05.26:410][994]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.08.12-20.05.26.txt [2016.08.12-23.05.26:410][994]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.08.12-20.05.26.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2016.08.12-23.05.26:575][ 14]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.26:584][ 15]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TwinStickShooter [2016.08.12-23.05.28:334][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1477593225) SRandInit(1477593227). [2016.08.12-23.05.29:217][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.28:328][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.08.12-23.05.29:319][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.29:211][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.08.12-23.05.29:352][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.29:314][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/veccher/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.08.12-23.05.30:276][454]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.29:346][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.08.12-23.05.30:292][456]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:272][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.08.12-23.05.30:308][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:290][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.08.12-23.05.30:326][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:308][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.08.12-23.05.30:342][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:325][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.08.12-23.05.30:359][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:341][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.08.12-23.05.30:375][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:358][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.08.12-23.05.30:392][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:371][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.08.12-23.05.30:409][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:387][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.08.12-23.05.30:425][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:403][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.08.12-23.05.30:434][473]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:418][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.08.12-23.05.30:467][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:433][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.08.12-23.05.30:467][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:465][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.08.12-23.05.30:467][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:466][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.08.12-23.05.30:501][481]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:467][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.08.12-23.05.30:517][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:495][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.08.12-23.05.30:525][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:509][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.08.12-23.05.30:542][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:525][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.08.12-23.05.30:559][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:540][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.08.12-23.05.30:559][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:555][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.08.12-23.05.32:100][672]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.30:555][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.08.12-23.05.32:100][672]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.32:096][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.08.12-23.05.33:730][867]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.32:096][ 0]LogCook:Display: Mobile HDR setting 1 [2016.08.12-23.05.35:724][105]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.33:728][ 0]LogCook:Display: Done creating registry. It took 1.63s. [2016.08.12-23.05.45:882][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.35:721][ 0]LogCook:Display: Invalidating cooked content because Editor:EditorLayouts:WidgetBlueprintEditor_Graph_Layout_v1:( "Type": "Layout", "Name": "WidgetBlueprintEditor_Graph_Layout_v1", "PrimaryAreaIndex": 0, "Ar [2016.08.12-23.05.45:882][319]MainFrameActions: Packaging (Windows (64-bit)): eas": [ ( "SizeCoefficient": 1, "Type": "Area", "Orientation": "Orient_Vertical", "WindowPlacement": "Placement_NoWindow", "Nodes": [ ( "SizeCoefficient": 0.18672099709510803, "Type": "Stack", "HideTabWell": true, "ForegroundTab": "AssetEditorToolkit_Toolbar", "Tabs": [ ( "TabId": "AssetEditorToolkit_Toolbar", "TabState": "OpenedTab" ) ] ), ( "SizeCoefficient": 1, "Type": "Splitter", "Orientation": "Orient_Horizontal", "Nodes": [ ( "SizeCoefficient": 0.15000000596046448, "Type": "Splitter", "Orientation": "Orient_Vertical", "Nodes": [ ( "SizeCoefficient": 0.5, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "MyBlueprint", "Tabs": [ ( "TabId": "MyBlueprint", "TabState": "OpenedTab" ) ] ), ( "SizeCoefficient": 0.5, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "Inspector", "Tabs": [ ( "TabId": "Inspector", "TabState": "OpenedTab" ) ] ) ] ), ( "SizeCoefficient": 0.69999998807907104, "Type": "Splitter", "Orientation": "Orient_Vertical", "Nodes": [ ( "SizeCoefficient": 0.80000001192092896, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "Document : 0", "Tabs": [ ( "TabId": "Document", "TabState": "ClosedTab" ) ] ), ( "SizeCoefficient": 0.20000000298023224, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "CompilerResults", "Tabs": [ ( "TabId": "CompilerResults", "TabState": "OpenedTab" ), ( "TabId": "FindResults", "TabState": "ClosedTab" ) ] ) ] ), ( "SizeCoefficient": 0.15000000596046448, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "None", "Tabs": [ ( "TabId": "PaletteList", "TabState": "ClosedTab" ) ] ) ] ) ] ) ] ) ini setting was out of date [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:873][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:875][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:875][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.08.12-23.05.45:935][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:876][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean:PreviewMesh') [2016.08.12-23.05.45:943][320]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:886][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.08.12-23.05.45:943][320]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.08.12-23.05.45:951][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:894][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2016.08.12-23.05.45:959][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:950][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset [2016.08.12-23.05.45:960][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:951][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2016.08.12-23.05.45:960][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:956][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2016.08.12-23.05.45:968][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:959][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough [2016.08.12-23.05.45:968][323]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.05.45:968][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:965][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2016.08.12-23.05.45:978][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:965][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset [2016.08.12-23.05.45:978][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset [2016.08.12-23.05.45:978][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:969][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.08.12-23.05.45:978][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.08.12-23.05.45:990][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:978][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset [2016.08.12-23.05.45:990][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset [2016.08.12-23.05.45:990][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:981][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2016.08.12-23.05.45:990][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2016.08.12-23.05.46:000][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:987][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions [2016.08.12-23.05.46:000][326]MainFrameActions: Packaging (Windows (64-bit)): /Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.08.12-23.05.46:000][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.08.12-23.05.46:000][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:990][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.08.12-23.05.46:000][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.08.12-23.05.46:120][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.45:994][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2016.08.12-23.05.46:120][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2016.08.12-23.05.46:129][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:119][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2016.08.12-23.05.46:137][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:122][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.u [2016.08.12-23.05.46:137][342]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.05.46:146][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:128][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDef [2016.08.12-23.05.46:146][343]MainFrameActions: Packaging (Windows (64-bit)): erredDecalMaterial.uasset [2016.08.12-23.05.46:146][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2016.08.12-23.05.46:157][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:145][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.08.12-23.05.46:157][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.08.12-23.05.46:174][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:152][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2016.08.12-23.05.46:174][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:160][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.05.46:984][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:974][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset [2016.08.12-23.05.46:984][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset [2016.08.12-23.05.46:984][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.46:980][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.05.47:056][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:051][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset [2016.08.12-23.05.47:056][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset [2016.08.12-23.05.47:067][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:054][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.08.12-23.05.47:067][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:056][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.08.12-23.05.47:067][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:057][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.08.12-23.05.47:067][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.08.12-23.05.47:067][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:065][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset [2016.08.12-23.05.47:078][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:066][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. 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[2016.08.12-23.05.47:078][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:068][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2016.08.12-23.05.47:078][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2016.08.12-23.05.47:078][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.47:072][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.05.48:492][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:486][ 0]LogCook:Display: Cooking /Game/Weapons/Rifle -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Rifle.uasset [2016.08.12-23.05.48:575][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:490][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Rifle.uasset [2016.08.12-23.05.48:575][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:568][ 0]LogCook:Display: Cooking /Game/Weapons/Launcher_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset [2016.08.12-23.05.48:575][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset [2016.08.12-23.05.48:583][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:571][ 0]LogCook:Display: Cooking /Game/Weapons/Launcher -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Launcher.uasset [2016.08.12-23.05.48:662][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Launcher.uasset [2016.08.12-23.05.48:680][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:662][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures [2016.08.12-23.05.48:681][634]MainFrameActions: Packaging (Windows (64-bit)): /T_Wood_Walnut_N.uasset [2016.08.12-23.06.13:202][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.05.48:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset [2016.08.12-23.06.13:211][882]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.13:194][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Anims/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/Shoesm [2016.08.12-23.06.13:211][882]MainFrameActions: Packaging (Windows (64-bit)): at.uasset [2016.08.12-23.06.13:211][882]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.13:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/Shoesmat.uasset [2016.08.12-23.06.18:298][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.13:208][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.18:309][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:295][ 0]LogCook:Display: Cooking /Game/Effects/Materials/Ramp/M_SoftGradient_Muzzle -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/ [2016.08.12-23.06.18:309][348]MainFrameActions: Packaging (Windows (64-bit)): Ramp/M_SoftGradient_Muzzle.uasset [2016.08.12-23.06.18:327][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/Ramp/M_SoftGradient_Muzzle.uasset [2016.08.12-23.06.18:327][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:322][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:327][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:327][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:324][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:325][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): /ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:327][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:328][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:328][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:329][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): /ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:334][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:335][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:334][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:343][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:335][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.18:343][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:336][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.18:343][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:337][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:343][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:337][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:343][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:338][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:339][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:346][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:346][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:347][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:347][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:349][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:349][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:350][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:351][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:350][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:352][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:351][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:351][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:352][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:352][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:353][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:353][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:353][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:354][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:355][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:355][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:356][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:356][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:357][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:357][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.18:360][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:357][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:542][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:358][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.18:553][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:540][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Death -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset [2016.08.12-23.06.18:553][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset [2016.08.12-23.06.18:553][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:544][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset [2016.08.12-23.06.18:570][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset [2016.08.12-23.06.18:570][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:563][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetUp -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetUp.uasset [2016.08.12-23.06.18:579][380]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetUp.uasset [2016.08.12-23.06.18:579][380]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:570][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightUp -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightUp.uasset [2016.08.12-23.06.18:586][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightUp.uasset [2016.08.12-23.06.18:587][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:582][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRightDown -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightDown.uasset [2016.08.12-23.06.18:595][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightDown.uasset [2016.08.12-23.06.18:595][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:589][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/AimOffsetRight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRight.uasset [2016.08.12-23.06.18:603][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.18:593][ 0]LogSavePackage:Display: Finished SavePackage 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[2016.08.12-23.06.19:210][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherIdle -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Anima [2016.08.12-23.06.19:217][456]MainFrameActions: Packaging (Windows (64-bit)): tions/FPP_LauncherIdle.uasset [2016.08.12-23.06.19:217][456]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherIdle.uasset [2016.08.12-23.06.19:226][457]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:216][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherFire -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherFire.uasset [2016.08.12-23.06.19:242][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherFire.uasset [2016.08.12-23.06.19:242][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:233][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherEquip -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherEquip.uasset [2016.08.12-23.06.19:242][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherEquip.uasset [2016.08.12-23.06.19:242][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:239][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherAimFire -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAimFire.uasset [2016.08.12-23.06.19:252][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAimFire.uasset [2016.08.12-23.06.19:252][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:248][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherAim -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAim.uasset [2016.08.12-23.06.19:268][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAim.uasset [2016.08.12-23.06.19:268][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:261][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Animations/FPP_LanucherReload -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LanucherReload.uasset [2016.08.12-23.06.19:310][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LanucherReload.uasset [2016.08.12-23.06.19:310][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:307][ 0]LogCook:Display: Cooking /Game/Animations/Equip -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/Equip.uasset [2016.08.12-23.06.19:318][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:309][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Equip. Package will not be saved. [2016.08.12-23.06.19:318][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:315][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:318][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:316][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:319][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:316][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:317][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:319][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:319][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:320][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:321][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): /ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.19:327][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:326][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:326][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:327][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:328][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:329][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:330][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:330][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.19:335][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:331][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:334][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:337][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:338][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:338][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:339][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:340][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:340][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:340][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:341][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:341][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:342][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:343][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:344][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:343][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:344][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:344][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:345][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:345][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:346][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:346][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:347][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:347][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:348][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:350][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.19:352][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:350][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:377][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:351][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.19:377][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:373][ 0]LogCook:Display: Cooking /Game/Animations/Death -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/Death.uasset [2016.08.12-23.06.19:511][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:374][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Death. Package will not be saved. [2016.08.12-23.06.19:511][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:504][ 0]LogCook:Display: Cooking /Game/AnimationAssets/Zombie/zombie_turn -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie/zombi [2016.08.12-23.06.19:511][491]MainFrameActions: Packaging (Windows (64-bit)): e_turn.uasset [2016.08.12-23.06.19:528][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:508][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_turn.uasset [2016.08.12-23.06.19:538][494]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:525][ 0]LogCook:Display: Cooking /Game/AnimationAssets/Zombie/zombie_transition -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie [2016.08.12-23.06.19:538][494]MainFrameActions: Packaging (Windows (64-bit)): /zombie_transition.uasset [2016.08.12-23.06.19:550][495]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:531][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_transition.uasset [2016.08.12-23.06.19:550][495]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:542][ 0]LogCook:Display: Cooking /Game/AnimationAssets/Zombie/zombie_running -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie/zo [2016.08.12-23.06.19:550][495]MainFrameActions: Packaging (Windows (64-bit)): mbie_running.uasset [2016.08.12-23.06.19:575][498]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:546][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_running.uasset [2016.08.12-23.06.19:575][498]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:567][ 0]LogCook:Display: Cooking /Game/AnimationAssets/Zombie/zombie_reaction_hit -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/Zomb [2016.08.12-23.06.19:575][498]MainFrameActions: Packaging (Windows (64-bit)): ie/zombie_reaction_hit.uasset [2016.08.12-23.06.19:583][499]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.19:573][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.06.23:759][873]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:754][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ProjectileCollision' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.06.23:770][874]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:755][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserMesh' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.06.23:770][874]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:760][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserLight' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.06.23:782][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:769][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/MetallicShading.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.06.23:870][883]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:781][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:448][932]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.23:869][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_punch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:503][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:440][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:503][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:493][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:511][938]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:497][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:511][938]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:505][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:511][938]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:508][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:519][939]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:511][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:519][939]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:515][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:531][940]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:518][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_BoltMetal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:554][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:523][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Gray.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:565][943]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:541][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:577][944]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:546][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.06.24:577][944]MainFrameActions: Packaging (Windows (64-bit)): oEditor. [2016.08.12-23.06.24:588][945]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:564][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:668][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:565][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:668][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:622][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.24:668][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:623][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.26:323][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.24:646][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.26:388][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:322][ 0]LogCook:Display: Cooking /Game/AnimationAssets/ZombieBP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/ZombieBP.uasset [2016.08.12-23.06.26:399][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/ZombieBP.uasset [2016.08.12-23.06.26:399][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:388][ 0]LogCook:Display: Cooking /Game/AnimationAssets/ZombieBlend -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/ZombieBlend.uasset [2016.08.12-23.06.26:399][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/ZombieBlend.uasset [2016.08.12-23.06.26:457][102]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:397][ 0]LogCook:Display: Cooking /Game/AnimationAssets/RunnerBP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/RunnerBP.uasset [2016.08.12-23.06.26:470][103]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/RunnerBP.uasset [2016.08.12-23.06.26:470][103]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:459][ 0]LogCook:Display: Cooking /Game/AnimationAssets/NewBlendSpace -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/NewBlendSpace.uasset [2016.08.12-23.06.26:470][103]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:460][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlendSpace. Package will not be saved. [2016.08.12-23.06.26:470][103]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:462][ 0]LogCook:Display: Cooking /Game/AnimationAssets/NewAnimBlueprint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/NewAnimBlueprint.uasset [2016.08.12-23.06.26:470][103]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:463][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewAnimBlueprint. Package will not be saved. [2016.08.12-23.06.26:481][104]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:464][ 0]LogCook:Display: Cooking /Game/AnimationAssets/MainCharacterWalk -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/MainCharacterWalk.uasset [2016.08.12-23.06.26:481][104]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/MainCharacterWalk.uasset [2016.08.12-23.06.26:504][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:475][ 0]LogCook:Display: Cooking /Game/AnimationAssets/MainCharacterBP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/MainCharacterBP.uasset [2016.08.12-23.06.26:515][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/AnimationAssets/MainCharacterBP.uasset [2016.08.12-23.06.26:515][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:510][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:515][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:511][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:515][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:511][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:514][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:520][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/UI/HUD/HUDMain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:521][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:522][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:522][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:523][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:526][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:523][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:524][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:526][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:527][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:528][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:528][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:529][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:529][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:530][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:530][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:531][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:531][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:539][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:531][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:532][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:533][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:533][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:534][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:534][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:535][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:535][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:536][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:536][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.06.26:540][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:537][ 0]LogCook:Display: Cooking /Game/DmgType_Instant -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DmgType_Instant.uasset [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:538][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DmgType_Instant. Package will not be saved. [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:540][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:540][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:541][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:542][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:544][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:544][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:544][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:545][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:546][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:551][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:547][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:547][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:552][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:553][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:554][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:554][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:554][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:555][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:556][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:557][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:557][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:558][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:559][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:559][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:561][111]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:560][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:560][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:561][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:562][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:562][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:563][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:563][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:564][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.06.26:569][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:564][ 0]LogCook:Display: Cooking /Game/DmgType_Explosion -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DmgType_Explosion.uasset [2016.08.12-23.06.26:582][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:565][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DmgType_Explosion. Package will not be saved. [2016.08.12-23.06.26:591][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:578][ 0]LogTexture:Display: Building textures: VirtualJoystick_Background (BGRA8) [2016.08.12-23.06.26:592][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:579][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virt [2016.08.12-23.06.26:592][114]MainFrameActions: Packaging (Windows (64-bit)): ualJoystick_Background.uasset [2016.08.12-23.06.26:609][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:581][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.08.12-23.06.26:609][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:605][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickInner (BGRA8) [2016.08.12-23.06.26:610][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:605][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.08.12-23.06.26:651][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.08.12-23.06.26:651][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:638][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoDXT) [2016.08.12-23.06.26:673][121]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:639][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.08.12-23.06.26:689][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:661][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.08.12-23.06.26:689][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:680][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse_Cue.uasset [2016.08.12-23.06.26:699][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse_Cue.uasset [2016.08.12-23.06.26:699][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:690][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse02.uasset [2016.08.12-23.06.26:712][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:692][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse02.uasset [2016.08.12-23.06.26:712][125]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:700][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse01.uasset [2016.08.12-23.06.26:726][126]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Collapse01.uasset [2016.08.12-23.06.26:740][127]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:725][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/ [2016.08.12-23.06.26:740][127]MainFrameActions: Packaging (Windows (64-bit)): Architecture/Wall_Window_400x400.uasset [2016.08.12-23.06.26:740][127]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Window_400x400.uasset [2016.08.12-23.06.26:750][128]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:734][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2016.08.12-23.06.26:770][130]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2016.08.12-23.06.26:770][130]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:752][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2016.08.12-23.06.26:770][130]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2016.08.12-23.06.26:800][133]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:763][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Door_400x300.uasset [2016.08.12-23.06.26:800][133]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_Door_400x300.uasset [2016.08.12-23.06.26:800][133]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:778][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_500x500.uasset [2016.08.12-23.06.26:800][133]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_500x500.uasset [2016.08.12-23.06.26:810][134]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:793][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_400x400.uasset [2016.08.12-23.06.26:810][134]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:796][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_400x400.uasset [2016.08.12-23.06.26:810][134]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:806][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_400x300.uasset [2016.08.12-23.06.26:829][136]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_400x300.uasset [2016.08.12-23.06.26:829][136]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:822][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Archite [2016.08.12-23.06.26:829][136]MainFrameActions: Packaging (Windows (64-bit)): cture/Wall_400x200.uasset [2016.08.12-23.06.26:873][140]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Wall_400x200.uasset [2016.08.12-23.06.26:873][140]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:863][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2016.08.12-23.06.26:889][141]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2016.08.12-23.06.26:907][142]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:887][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Pillar_50x500.uasset [2016.08.12-23.06.26:937][145]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:891][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Pillar_50x500.uasset [2016.08.12-23.06.26:947][146]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:934][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Floor_400x400.uasset [2016.08.12-23.06.26:957][147]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Architecture/Floor_400x400.uasset [2016.08.12-23.06.26:957][147]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:941][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap03_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap03_Stereo.uasset [2016.08.12-23.06.26:968][148]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap03_Stereo.uasset [2016.08.12-23.06.26:968][148]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:954][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap02_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap02_Stereo.uasset [2016.08.12-23.06.26:997][151]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap02_Stereo.uasset [2016.08.12-23.06.26:997][151]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.26:986][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap01_Stereo.uasset [2016.08.12-23.06.26:997][151]MainFrameActions: 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[2016.08.12-23.06.27:046][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:026][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset [2016.08.12-23.06.27:046][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset [2016.08.12-23.06.27:056][156]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:041][ 0]LogCook:Display: Cooking 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[2016.08.12-23.06.27:365][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:354][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:365][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:356][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload03_Stereo.uasset as reloading for cooker because it' [2016.08.12-23.06.27:365][181]MainFrameActions: Packaging (Windows (64-bit)): s been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:365][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:357][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset [2016.08.12-23.06.27:365][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset [2016.08.12-23.06.27:373][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:364][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:373][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:367][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:373][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:368][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.06.27:374][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:369][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:371][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:371][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:372][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:373][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:377][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:378][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:379][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:380][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:381][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:381][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:383][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:383][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:391][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:391][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:383][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:391][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:390][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:391][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:391][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:392][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:393][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:394][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:394][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:395][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:395][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:396][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:396][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:396][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:397][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:397][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:398][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:398][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:398][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:399][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:399][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.27:403][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:400][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:415][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:401][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.27:415][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:404][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:415][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:406][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:415][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:407][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:440][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:409][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:440][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:432][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset [2016.08.12-23.06.27:440][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset [2016.08.12-23.06.27:453][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:436][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot04.uasset [2016.08.12-23.06.27:453][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot04.uasset [2016.08.12-23.06.27:465][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:447][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sound [2016.08.12-23.06.27:465][190]MainFrameActions: Packaging (Windows (64-bit)): s/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot03.uasset [2016.08.12-23.06.27:465][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot03.uasset [2016.08.12-23.06.27:501][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:454][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot02.uasset [2016.08.12-23.06.27:501][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:464][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot02.uasset [2016.08.12-23.06.27:530][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:492][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot01.uasset [2016.08.12-23.06.27:530][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot01.uasset [2016.08.12-23.06.27:530][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:520][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_ProjectileLoop_Stereo.uasset as reloading for cooker because it's [2016.08.12-23.06.27:530][196]MainFrameActions: Packaging (Windows (64-bit)): been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:530][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:523][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop_Cue.uasset [2016.08.12-23.06.27:543][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop_Cue.uasset [2016.08.12-23.06.27:557][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:531][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Conte [2016.08.12-23.06.27:557][198]MainFrameActions: Packaging (Windows (64-bit)): nt/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop.uasset [2016.08.12-23.06.27:568][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:533][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_P [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): rojectileLoop.uasset [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:555][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion01_Stereo.uasset as reloading for cooker because [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:557][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion02_Stereo.uasset as reloading for cooker because [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:569][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:559][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:594][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:560][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.27:608][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:586][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion_Cue.uasset [2016.08.12-23.06.27:608][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion_Cue.uasset [2016.08.12-23.06.27:618][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:605][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion04.uasset [2016.08.12-23.06.27:618][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion04.uasset [2016.08.12-23.06.27:629][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:615][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion03.uasset [2016.08.12-23.06.27:629][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion03.uasset [2016.08.12-23.06.27:639][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:626][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion02.uasset [2016.08.12-23.06.27:639][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion02.uasset [2016.08.12-23.06.27:639][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:635][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion01.uasset [2016.08.12-23.06.27:647][207]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:638][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion01.uasset [2016.08.12-23.06.27:662][208]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:646][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset [2016.08.12-23.06.27:662][208]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset [2016.08.12-23.06.27:673][209]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:660][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset [2016.08.12-23.06.27:673][209]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:663][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset [2016.08.12-23.06.27:684][210]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.27:671][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo.uasset [2016.08.12-23.06.27:685][210]MainFrameActions: Packaging (Windows 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[2016.08.12-23.06.28:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Empty01.uasset [2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:231][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:232][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:232][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. 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[2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:234][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:235][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:239][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:235][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.06.28:248][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:236][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.06.28:248][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:240][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:248][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:240][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:248][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:241][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:248][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:241][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. 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[2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:255][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:255][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:256][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:256][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:257][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:257][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:263][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:258][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:281][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:258][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:281][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:272][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sound [2016.08.12-23.06.28:281][265]MainFrameActions: Packaging (Windows (64-bit)): s/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoo [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): p_Cue.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:281][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop03.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop03.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:284][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop02.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop02.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:287][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/ [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop01.uasset [2016.08.12-23.06.28:293][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop01.uasset [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:291][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:294][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:295][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:295][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:299][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:300][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:305][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:301][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:302][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:314][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:314][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:315][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:315][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:327][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:316][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:316][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:316][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:317][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:319][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:319][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:320][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:320][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:321][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:321][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:322][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:322][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:323][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:323][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:324][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:324][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:325][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:325][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:328][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:327][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:327][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:327][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:328][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:328][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:329][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:337][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:329][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:397][276]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:329][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:530][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:371][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset [2016.08.12-23.06.28:540][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:516][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd [2016.08.12-23.06.28:540][292]MainFrameActions: Packaging (Windows (64-bit)): _Cue.uasset [2016.08.12-23.06.28:575][296]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:539][ 0]LogCookCommandlet:Display: GC... [2016.08.12-23.06.28:602][297]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:572][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd06 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/W [2016.08.12-23.06.28:602][297]MainFrameActions: Packaging (Windows (64-bit)): eapon_AssaultRifle/Mono/AssaultRifle_ShotEnd06.uasset [2016.08.12-23.06.28:602][297]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd06.uasset [2016.08.12-23.06.28:602][297]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:586][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd05.uasset [2016.08.12-23.06.28:602][297]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd05.uasset [2016.08.12-23.06.28:614][298]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:597][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd04.uasset [2016.08.12-23.06.28:614][298]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:599][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd04.uasset [2016.08.12-23.06.28:614][298]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:609][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd03.uasset [2016.08.12-23.06.28:628][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd03.uasset [2016.08.12-23.06.28:628][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:613][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd02.uasset [2016.08.12-23.06.28:628][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd02.uasset [2016.08.12-23.06.28:628][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:618][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd01.uasset [2016.08.12-23.06.28:629][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd01.uasset [2016.08.12-23.06.28:644][300]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:628][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weap [2016.08.12-23.06.28:644][300]MainFrameActions: Packaging (Windows (64-bit)): on_AssaultRifle/Mono/AssaultRifle_Shot06.uasset [2016.08.12-23.06.28:644][300]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset [2016.08.12-23.06.28:655][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:639][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset [2016.08.12-23.06.28:655][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:642][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset [2016.08.12-23.06.28:655][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:648][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset [2016.08.12-23.06.28:664][302]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:653][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04. [2016.08.12-23.06.28:664][302]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.06.28:673][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:657][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset [2016.08.12-23.06.28:681][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset [2016.08.12-23.06.28:691][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:675][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset [2016.08.12-23.06.28:691][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset [2016.08.12-23.06.28:691][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:683][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:686][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:704][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:705][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:707][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:709][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Reload_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/ [2016.08.12-23.06.28:713][307]MainFrameActions: Packaging (Windows (64-bit)): Weapon_AssaultRifle/Mono/AssaultRifle_Reload_Cue.uasset [2016.08.12-23.06.28:737][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Reload_Cue.uasset [2016.08.12-23.06.28:737][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:727][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:737][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:728][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:737][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:730][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.06.28:758][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:745][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ImpactConcrete_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ImpactConcrete_Cue.uasset [2016.08.12-23.06.28:769][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ImpactConcrete_Cue.uasset [2016.08.12-23.06.28:769][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:763][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:769][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:765][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:769][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:766][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.28:780][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:768][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/W [2016.08.12-23.06.28:780][313]MainFrameActions: Packaging (Windows (64-bit)): eapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset [2016.08.12-23.06.28:790][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset [2016.08.12-23.06.28:790][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:781][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:791][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:781][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:791][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:782][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.06.28:791][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:782][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.06.28:791][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:784][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:791][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:784][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:785][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:786][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:789][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:793][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:793][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:794][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:794][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:795][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:795][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:795][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:797][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:798][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:797][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:800][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:798][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:800][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:798][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:800][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:798][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:807][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:799][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:807][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:799][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:807][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:800][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:801][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:813][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:814][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:814][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:815][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:815][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:815][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:816][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:817][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:817][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:817][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:818][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:819][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:819][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:819][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.28:821][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:820][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. 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[2016.08.12-23.06.28:842][319]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:834][ 0]LogCook:Display: Cooking /Game/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset [2016.08.12-23.06.28:858][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset [2016.08.12-23.06.28:858][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:854][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.06.28:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Master.uasset [2016.08.12-23.06.29:010][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:995][ 0]LogCook:Display: Cooking /Game/Sounds/SoundClassesAndMixes/Characters -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Characters.uasset [2016.08.12-23.06.29:010][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Characters.uasset [2016.08.12-23.06.29:010][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.28:999][ 0]LogCook:Display: Cooking /Game/Sounds/SoundClassesAndMixes/Ambient -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/SoundClassesAndMixes [2016.08.12-23.06.29:010][334]MainFrameActions: Packaging (Windows (64-bit)): /Ambient.uasset [2016.08.12-23.06.29:010][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Ambient.uasset [2016.08.12-23.06.29:033][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:009][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:033][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:013][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:033][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:014][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.06.29:033][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:014][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.06.29:033][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:016][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:048][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:016][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:048][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:016][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.06.29:048][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:017][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.06.29:048][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:019][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:048][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:019][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:050][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:019][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:050][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:020][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:050][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:020][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:050][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:020][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:050][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:021][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:059][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:021][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:059][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:023][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:059][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:023][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:063][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:023][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:063][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:063][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:024][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:063][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:064][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:025][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:064][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:025][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:064][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:027][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:064][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:027][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:065][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:027][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:065][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:027][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:065][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:045][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:045][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:046][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:046][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:047][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:047][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:050][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:050][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:051][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:051][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:051][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:052][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:054][ 0]LogCook:Display: Cooking /Game/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:056][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): _Cue.uasset [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:067][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:067][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:067][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:068][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:072][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:072][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:072][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:074][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:077][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:077][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:079][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:078][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:087][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:079][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:087][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:081][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:099][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:086][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:100][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:088][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:095][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:101][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:101][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:102][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:105][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:105][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:105][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:106][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:106][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:106][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:107][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:107][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:111][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:109][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:110][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:110][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:111][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:112][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:112][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:113][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:114][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:114][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:120][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:114][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:132][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:132][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:125][ 0]LogCook:Display: Cooking /Game/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset [2016.08.12-23.06.29:143][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset [2016.08.12-23.06.29:143][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:132][ 0]LogCook:Display: Cooking /Game/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo.uasset [2016.08.12-23.06.29:143][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:136][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo.uasset [2016.08.12-23.06.29:154][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:138][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.uasset [2016.08.12-23.06.29:155][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.uasset [2016.08.12-23.06.29:166][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:151][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footst [2016.08.12-23.06.29:166][347]MainFrameActions: Packaging (Windows (64-bit)): eps/Stereo/Footstep_Generic11_Stereo.uasset [2016.08.12-23.06.29:166][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo.uasset [2016.08.12-23.06.29:177][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:164][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.uasset [2016.08.12-23.06.29:177][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.ua [2016.08.12-23.06.29:177][348]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.06.29:189][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:175][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.uasset [2016.08.12-23.06.29:189][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.ua [2016.08.12-23.06.29:189][349]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.06.29:199][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:185][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.uasset [2016.08.12-23.06.29:199][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.ua [2016.08.12-23.06.29:200][350]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.06.29:211][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:196][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo.uasset [2016.08.12-23.06.29:211][351]MainFrameActions: Packaging (Windows 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[2016.08.12-23.06.29:517][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic01.uasset [2016.08.12-23.06.29:517][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:499][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Mono/Footsteps_Generic_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset [2016.08.12-23.06.29:517][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.06.29:859][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:842][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mo [2016.08.12-23.06.29:859][407]MainFrameActions: Packaging (Windows (64-bit)): no/FoleyFlesh_Impact05.uasset [2016.08.12-23.06.29:859][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact05.uasset [2016.08.12-23.06.29:859][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:855][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact04 -> 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0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact03.uasset [2016.08.12-23.06.29:882][409]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:869][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact02.uasset [2016.08.12-23.06.29:882][409]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact02.uasset [2016.08.12-23.06.29:882][409]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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[2016.08.12-23.06.29:892][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:881][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.29:892][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:889][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:892][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:889][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:892][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:890][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasse [2016.08.12-23.06.29:892][410]MainFrameActions: Packaging (Windows (64-bit)): t. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:891][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:896][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:896][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:896][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:897][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:898][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:898][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:900][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:900][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:901][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:901][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:902][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:903][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:902][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:904][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:902][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:903][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:904][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:904][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:905][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:905][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:905][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:912][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:906][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:906][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:907][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:907][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:907][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:908][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:908][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:908][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:909][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:909][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.29:923][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:917][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset [2016.08.12-23.06.29:931][414]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset [2016.08.12-23.06.29:947][415]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:922][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib06 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib06.uasset [2016.08.12-23.06.29:947][415]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib06.uasset [2016.08.12-23.06.29:958][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:939][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/ [2016.08.12-23.06.29:958][416]MainFrameActions: Packaging (Windows (64-bit)): FoleyFlesh_Gib05.uasset [2016.08.12-23.06.29:958][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib05.uasset [2016.08.12-23.06.29:958][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:945][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib04.uasset [2016.08.12-23.06.29:959][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:951][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib04.uasset [2016.08.12-23.06.29:968][417]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:951][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib03.uasset [2016.08.12-23.06.29:968][417]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib03.uasset [2016.08.12-23.06.29:988][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:968][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib02.uasset [2016.08.12-23.06.29:988][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib02.uasset [2016.08.12-23.06.29:998][420]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:981][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib01.uasset [2016.08.12-23.06.30:010][421]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.29:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib01.uasset [2016.08.12-23.06.30:048][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:006][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/F [2016.08.12-23.06.30:048][424]MainFrameActions: Packaging (Windows (64-bit)): oleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.uasset [2016.08.12-23.06.30:061][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.uasset [2016.08.12-23.06.30:061][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:013][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land05_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land05_Stereo.uasset [2016.08.12-23.06.30:061][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land05_Stereo.uasset [2016.08.12-23.06.30:061][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:022][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land04_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land04_Stereo.uasset [2016.08.12-23.06.30:061][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land04_Stereo.uasset [2016.08.12-23.06.30:062][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:036][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land03_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land03_Stereo.uasset [2016.08.12-23.06.30:062][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land03_Stereo.uasset [2016.08.12-23.06.30:062][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:039][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land02_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land02_Stereo.uasset [2016.08.12-23.06.30:062][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land02_Stereo.uasset [2016.08.12-23.06.30:062][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:053][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land01_Stereo.uasset [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land01_Stereo.uasset [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:077][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.uasset [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.uasset [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:085][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe04_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sound [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): s/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe04_Stereo.uasset [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe04_S [2016.08.12-23.06.30:096][427]MainFrameActions: Packaging (Windows (64-bit)): tereo.uasset [2016.08.12-23.06.30:106][428]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:091][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe03_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe03_Stereo.uasset [2016.08.12-23.06.30:106][428]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe03_Stereo.uasset [2016.08.12-23.06.30:115][429]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:104][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe02_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe02_Stereo.uasset [2016.08.12-23.06.30:115][429]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe02_Stereo.uasset [2016.08.12-23.06.30:127][430]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:112][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe01_Stereo.uasset [2016.08.12-23.06.30:127][430]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe01_Stereo.uasset [2016.08.12-23.06.30:134][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:125][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Soun [2016.08.12-23.06.30:134][431]MainFrameActions: Packaging (Windows (64-bit)): ds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.uasset [2016.08.12-23.06.30:134][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.uasset [2016.08.12-23.06.30:146][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:129][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove04_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove04_Stereo.uasset [2016.08.12-23.06.30:157][433]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove04_Stereo.uasset [2016.08.12-23.06.30:157][433]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:145][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove03_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove03_Stereo.uasset [2016.08.12-23.06.30:157][433]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove03_Stereo.uasset [2016.08.12-23.06.30:170][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:155][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove02_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove02_Stereo.uasset [2016.08.12-23.06.30:170][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove02_Stereo.uasset [2016.08.12-23.06.30:170][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:165][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove01_Stereo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove01_Stereo.uasset [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove01_Stereo.uasset [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:181][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:181][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:182][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:183][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:184][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:184][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:185][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:186][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset': Can't find file for asset '/Script/S [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): hooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:190][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:191][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:191][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:191][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:192][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:194][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:193][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:202][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:194][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:202][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:196][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:202][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:198][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:198][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:199][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:199][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:199][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:200][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:200][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:210][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:200][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:201][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:201][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:202][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:203][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:203][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:204][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:204][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:205][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:206][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:206][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:206][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:207][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:207][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:211][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:208][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:244][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:209][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:254][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:237][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset [2016.08.12-23.06.30:254][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:245][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:254][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:255][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:256][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:257][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:258][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:258][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:259][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:260][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.06.30:265][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:263][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:266][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:264][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:266][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:264][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:266][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:264][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:265][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:265][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:266][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:267][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:269][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:269][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:269][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:270][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:270][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:271][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:272][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:276][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:272][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:283][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:275][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:277][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:277][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:277][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:278][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:278][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:279][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:279][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:280][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:280][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:280][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:281][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:281][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:282][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:284][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:282][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:301][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:282][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:301][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:292][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/RunStop_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset [2016.08.12-23.06.30:309][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset [2016.08.12-23.06.30:309][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:299][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/RunStop03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop03.uasset [2016.08.12-23.06.30:319][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:303][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop03.uasset [2016.08.12-23.06.30:327][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:310][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/RunStop02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop02.uasset [2016.08.12-23.06.30:327][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:312][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop02.uasset [2016.08.12-23.06.30:327][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:320][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/RunStop01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop01.uasset [2016.08.12-23.06.30:327][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop01.uasset [2016.08.12-23.06.30:335][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:323][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run05_Loop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run05_Loop.uasset [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run05_Loop.uasset [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:333][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run04_Loop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mon [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): o/Run04_Loop.uasset [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run04_Loop.uasset [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:338][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run03_Loop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mon [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): o/Run03_Loop.uasset [2016.08.12-23.06.30:347][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run03_Loop.uasset [2016.08.12-23.06.30:360][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:345][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run02_Loop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run02_Loop.uasset [2016.08.12-23.06.30:360][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:349][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run02_Loop.uasset [2016.08.12-23.06.30:360][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:353][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/Run01_Loop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run01_Loop.uasset [2016.08.12-23.06.30:380][455]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:357][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run01_Loop.uasset [2016.08.12-23.06.30:380][455]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:377][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset [2016.08.12-23.06.30:390][456]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:380][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset [2016.08.12-23.06.30:401][457]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:388][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05.uasset [2016.08.12-23.06.30:411][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05.uasset [2016.08.12-23.06.30:411][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:395][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04.uasset [2016.08.12-23.06.30:411][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04.uasset [2016.08.12-23.06.30:422][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:408][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset [2016.08.12-23.06.30:422][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset [2016.08.12-23.06.30:422][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:410][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset [2016.08.12-23.06.30:441][461]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset [2016.08.12-23.06.30:453][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:440][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset [2016.08.12-23.06.30:453][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset [2016.08.12-23.06.30:453][462]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:444][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04.uasset [2016.08.12-23.06.30:465][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04.uasset [2016.08.12-23.06.30:511][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:454][ 0]LogCookCommandlet:Display: GC... [2016.08.12-23.06.30:511][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:502][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe03.uasset [2016.08.12-23.06.30:523][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe03.uasset [2016.08.12-23.06.30:523][468]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:513][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe02.uasset [2016.08.12-23.06.30:540][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:515][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe02.uas [2016.08.12-23.06.30:540][470]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.06.30:540][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:520][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe01.uasset [2016.08.12-23.06.30:550][471]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe01.uasset [2016.08.12-23.06.30:566][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:541][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Ambient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:551][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:552][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:553][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:556][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/PSM_DuckEnvironment.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:558][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Weapons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:567][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:559][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:576][473]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:560][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Characters.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:589][474]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:575][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyM [2016.08.12-23.06.30:589][474]MainFrameActions: Packaging (Windows (64-bit)): oves/Mono/FoleyBody_Fall_Cue.uasset [2016.08.12-23.06.30:589][474]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:579][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue.uasset [2016.08.12-23.06.30:589][474]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:585][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall04.uasset [2016.08.12-23.06.30:603][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall04.uasset [2016.08.12-23.06.30:603][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:597][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall03.uasset [2016.08.12-23.06.30:603][475]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:599][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall03.uasset [2016.08.12-23.06.30:614][476]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:601][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall02.uasset [2016.08.12-23.06.30:626][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall02.uasset [2016.08.12-23.06.30:626][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:609][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall01.uasset [2016.08.12-23.06.30:637][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall01.uasset [2016.08.12-23.06.30:637][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:626][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset [2016.08.12-23.06.30:637][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset [2016.08.12-23.06.30:649][479]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:636][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset [2016.08.12-23.06.30:649][479]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:642][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset [2016.08.12-23.06.30:661][480]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:646][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset [2016.08.12-23.06.30:661][480]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset [2016.08.12-23.06.30:672][481]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:656][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset [2016.08.12-23.06.30:672][481]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset [2016.08.12-23.06.30:680][482]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:672][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset [2016.08.12-23.06.30:688][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset [2016.08.12-23.06.30:689][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:682][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:701][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:682][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:701][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:683][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.06.30:701][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:687][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.06.30:701][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:694][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:701][484]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:695][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:708][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:697][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.06.30:710][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:700][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.06.30:710][485]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:709][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:720][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:710][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:710][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:711][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:711][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:712][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:712][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:712][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:714][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:714][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:715][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:721][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:715][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:728][487]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:716][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:716][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:723][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:729][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:729][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:729][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:730][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:731][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:731][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:732][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:733][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:733][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:734][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:734][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:734][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:736][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:736][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:736][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:737][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:738][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:739][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:744][488]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:741][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:752][489]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:742][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:752][489]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:744][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.06.30:752][489]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:746][ 0]LogCook:Display: Cooking /Game/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset [2016.08.12-23.06.30:760][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset [2016.08.12-23.06.30:760][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:757][ 0]LogCook:Display: Cooking /Game/Sound/space_laser_shot -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Sound/space_laser_shot.uasset [2016.08.12-23.06.30:792][492]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:758][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for space_laser_shot. Package will not be saved. [2016.08.12-23.06.30:804][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:778][ 0]LogCook:Display: Cooking /Game/MyParticleSystems/Beam/P_Beam -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/Beam/P_Beam.uasset [2016.08.12-23.06.30:805][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/Beam/P_Beam.uasset [2016.08.12-23.06.30:914][503]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:786][ 0]LogCook:Display: Cooking /Game/MyParticleSystems/Beam/Mat_Beam -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/Beam/Mat_Beam [2016.08.12-23.06.30:914][503]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.06.30:914][503]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:796][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/Beam/Mat_Beam.uasset [2016.08.12-23.06.30:914][503]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:854][ 0]LogCook:Display: Cooking /Game/MyParticleSystems/AnimTrails/P_AnimTrail -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/Anim [2016.08.12-23.06.30:914][503]MainFrameActions: Packaging (Windows (64-bit)): Trails/P_AnimTrail.uasset [2016.08.12-23.08.34:552][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.06.30:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/AnimTrails/P_AnimTrail.uasset [2016.08.12-23.08.34:559][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:549][ 0]LogCook:Display: Cooking /Game/MyParticleSystems/AnimTrails/Mat_AnimTrails -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/AnimTrails/Mat_AnimTrails.uasset [2016.08.12-23.08.34:559][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:553][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/MyParticleSystems/AnimTrails/Mat_AnimTrails.uasset [2016.08.12-23.08.34:559][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:556][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Top_specular.uasset [2016.08.12-23.08.34:570][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:559][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.08.34:570][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:561][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Top_normal.uasset [2016.08.12-23.08.34:570][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:562][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.08.34:570][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:567][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Top_diffuse.uasset [2016.08.12-23.08.34:570][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:568][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.08.34:577][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:569][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Shoes_specular.uasset [2016.08.12-23.08.34:578][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:570][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.08.34:578][592]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:572][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Shoes_normal.uasset [2016.08.12-23.08.34:587][593]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:576][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.08.34:587][593]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:578][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.08.34:587][593]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:580][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.08.34:587][593]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:582][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Hat_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Hat_specular.uasset [2016.08.12-23.08.34:587][593]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:584][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_specular. Package will not be saved. [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:586][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Hat_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Hat_normal.uasset [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:587][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_normal. Package will not be saved. [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:589][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Hat_diffuse.uasset [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:590][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_diffuse. Package will not be saved. [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:592][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Bottom_specular.uasset [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:593][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.08.34:597][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:595][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Bottom_normal.uasset [2016.08.12-23.08.34:606][595]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:596][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.08.34:606][595]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:598][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.08.34:606][595]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:600][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.08.34:606][595]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:602][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Body_specular.uasset [2016.08.12-23.08.34:606][595]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:603][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:605][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Body_normal.uasset [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:606][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:608][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/FuseModel_Body_diffuse.uasset [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:609][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:611][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Bottommat.uasset [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:612][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:613][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainChara [2016.08.12-23.08.34:615][596]MainFrameActions: Packaging (Windows (64-bit)): cter/Bodymat_eyelashes.uasset [2016.08.12-23.08.34:622][597]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:614][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.08.34:622][597]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:616][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Bodymat.uasset [2016.08.12-23.08.34:631][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:617][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.08.34:631][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:625][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:655][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:630][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset as reloading for cooker because it's been cooked for platforms Win [2016.08.12-23.08.34:656][601]MainFrameActions: Packaging (Windows (64-bit)): dowsNoEditor. [2016.08.12-23.08.34:656][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:653][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic11.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:655][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:656][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic09.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:658][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic08.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:659][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic12.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:661][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:665][602]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:662][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:673][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:664][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:673][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:665][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:673][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:667][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic03.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.34:673][603]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.34:673][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:669][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:681][604]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:670][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic01.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.34:681][604]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.34:689][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:680][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:689][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:682][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:689][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:685][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:697][606]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:687][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:764][614]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:691][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:776][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:763][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/RunTPP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/RunTPP.uasset [2016.08.12-23.08.34:777][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/RunTPP.uasset [2016.08.12-23.08.34:777][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:772][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:785][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:776][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Reload_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:785][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:782][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:793][617]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:784][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:793][617]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:786][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:793][617]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:788][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:804][618]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:792][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTTP_RifleReload -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_RifleReload.uasset [2016.08.12-23.08.34:804][618]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_RifleReload.uasset [2016.08.12-23.08.34:812][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:802][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTTP_LauncherReload -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_LauncherReload.uasset [2016.08.12-23.08.34:812][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_LauncherReload.uasset [2016.08.12-23.08.34:812][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:807][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset [2016.08.12-23.08.34:812][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:811][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset [2016.08.12-23.08.34:820][620]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:811][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Physics -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Physics.uasset [2016.08.12-23.08.34:828][621]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Physics.uasset [2016.08.12-23.08.34:837][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:828][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:837][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:832][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/Equip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:845][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:836][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:845][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:838][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.08.34:845][623]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.08.34:845][623]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:841][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.08.34:845][623]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:844][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Equip -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Equ [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): ip.uasset [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:845][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Equip.uasset [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:850][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:851][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:854][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:851][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.34:855][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:852][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.34:855][624]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:854][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:854][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:854][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:855][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:857][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:862][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:863][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:863][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:863][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:864][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:867][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:867][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:868][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.34:871][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:868][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:871][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:872][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:874][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:876][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:877][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:878][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:880][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:878][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:889][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:879][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:881][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:881][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:885][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:886][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:887][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:890][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:888][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:889][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:891][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:892][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:893][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:894][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:897][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.34:900][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:897][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:908][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:898][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.34:908][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:902][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:908][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:903][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:908][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:905][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib02.uasset as reloading for cooker because it's been cooked for platforms Windows [2016.08.12-23.08.34:908][630]MainFrameActions: Packaging (Windows (64-bit)): NoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:907][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:908][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib06.uasset as reloading for cooker because it's been cooked for platforms Windows [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): NoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:910][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:912][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:913][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib05_Stereo.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:915][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib02_Stereo.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.34:918][631]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.34:926][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:917][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib03_Stereo.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.34:926][632]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.34:926][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:919][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:926][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:920][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Gib01_Stereo.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.34:926][632]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.34:934][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:925][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_Death -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Death.uasset [2016.08.12-23.08.34:944][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Death.uasset [2016.08.12-23.08.34:961][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:944][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:961][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:957][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetDown.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:959][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetFwd.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): oEditor. [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:961][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeft.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:963][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeftDown.uasset as reloading for cooker because it's been cooked for platforms Win [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): dowsNoEditor. [2016.08.12-23.08.34:969][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:965][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeftUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:977][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:967][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRight.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.34:977][638]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.34:977][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:969][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightDown.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.34:977][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:971][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:085][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.34:974][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNo [2016.08.12-23.08.35:085][651]MainFrameActions: Packaging (Windows (64-bit)): Editor. [2016.08.12-23.08.35:085][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:080][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:094][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:080][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:094][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:092][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:093][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:095][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): print [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:096][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:097][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:098][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:099][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.35:102][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:100][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.08.35:135][657]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Get Aim Offsets from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.35:135][657]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:132][ 0]LogBlueprint:Warning: Compiler Warning [0188.59] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 4 Warning(s) [in 65 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.35:135][657]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:133][ 0]LogBlueprint:Warning: Compiler Warning [0188.60] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 5 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.35:143][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:134][ 0]LogBlueprint:Warning: Compiler Warning [0188.60] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 6 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.35:151][659]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:142][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:151][659]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:143][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land03.uasset as reloading for cooker because it's been cooked for platforms Win [2016.08.12-23.08.35:151][659]MainFrameActions: Packaging (Windows (64-bit)): dowsNoEditor. [2016.08.12-23.08.35:151][659]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:144][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:168][661]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:146][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land05.uasset as reloading for cooker because it's been cooked for platforms Win [2016.08.12-23.08.35:168][661]MainFrameActions: Packaging (Windows (64-bit)): dowsNoEditor. [2016.08.12-23.08.35:227][668]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:163][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_AnimBlueprint.uasset [2016.08.12-23.08.35:227][668]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_AnimBlueprint.uasset [2016.08.12-23.08.35:236][669]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:226][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP_AimOffsets -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTP [2016.08.12-23.08.35:236][669]MainFrameActions: Packaging (Windows (64-bit)): P_AimOffsets.uasset [2016.08.12-23.08.35:236][669]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_AimOffsets.uasset [2016.08.12-23.08.35:245][670]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:231][ 0]LogCook:Display: Cooking /Game/Characters/HeroTPP/HeroTPP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP.uasset [2016.08.12-23.08.35:245][670]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP.uasset [2016.08.12-23.08.35:253][671]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:244][ 0]LogCook:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset [2016.08.12-23.08.35:264][672]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset [2016.08.12-23.08.35:305][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:246][ 0]LogCookCommandlet:Display: GC... [2016.08.12-23.08.35:305][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:297][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:305][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:299][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:305][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:300][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:313][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:302][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:306][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Ambient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:309][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:310][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:311][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): tor. [2016.08.12-23.08.35:314][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:312][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/PSM_DuckEnvironment.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:313][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Weapons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:315][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): . [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:316][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Characters.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:317][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:322][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:319][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherJumpEnd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:330][680]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:321][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherJumpLoop.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.35:330][680]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. 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[2016.08.12-23.08.35:338][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:331][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:338][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:335][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherRoadieRun.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.35:338][681]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.35:347][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:338][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:347][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:340][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleAim.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.08.35:347][682]MainFrameActions: Packaging (Windows (64-bit)): oEditor. 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[2016.08.12-23.08.35:355][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:351][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleRoadieRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:354][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:358][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:358][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:359][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:360][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:362][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:362][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:362][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.u [2016.08.12-23.08.35:364][684]MainFrameActions: Packaging (Windows (64-bit)): asset. 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[2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:364][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:365][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:365][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:366][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Sc [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): ript/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:370][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:370][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:370][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.u [2016.08.12-23.08.35:372][685]MainFrameActions: Packaging (Windows (64-bit)): asset. [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:371][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:372][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:373][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:373][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:377][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:378][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:380][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:379][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:388][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:380][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Sc [2016.08.12-23.08.35:388][687]MainFrameActions: Packaging (Windows (64-bit)): ript/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:388][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:382][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:388][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:388][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:384][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:385][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Sc [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): ript/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:393][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:393][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:393][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:394][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:394][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:394][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:395][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:395][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:396][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:397][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:396][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:397][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:397][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:398][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:398][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:398][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:399][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:399][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:399][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:400][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:400][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:401][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:401][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:402][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:402][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:405][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:402][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:403][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:403][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:404][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:404][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:405][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:406][689]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:405][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:413][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:405][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:413][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:406][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:406][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:407][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:407][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:407][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:408][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:414][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:408][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:422][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:408][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:422][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:415][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:422][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:416][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:422][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:416][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:418][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:419][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:420][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:420][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:421][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:423][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:422][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:422][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:422][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:423][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:424][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:424][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:424][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:425][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:430][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:430][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:431][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:430][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:430][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:431][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:431][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:432][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:432][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:433][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:438][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:433][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:434][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:435][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:435][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:436][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:436][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:439][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:437][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:438][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:439][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:439][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:440][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:440][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:442][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:442][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:443][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:443][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:444][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:444][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:445][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:445][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:447][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:446][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:447][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:447][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:448][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:449][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:449][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.35:455][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:450][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:563][708]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:450][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.35:564][708]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:561][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:564][708]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:562][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:564][708]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:562][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:588][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:563][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:588][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:581][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:588][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:582][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:588][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:583][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:588][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:584][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:588][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_Ani [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): mationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:589][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_Ani [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): mationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:589][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:590][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:591][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:592][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "GetWeapon" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Get Weapon from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.35:597][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:593][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.35:647][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Targeting from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.35:647][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:640][ 0]LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 8 Warning(s) [in 94 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBluep [2016.08.12-23.08.35:647][718]MainFrameActions: Packaging (Windows (64-bit)): rint) [2016.08.12-23.08.35:647][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:641][ 0]LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 9 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.08.35:655][719]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:642][ 0]LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 10 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.08.35:663][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:655][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:664][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:656][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.uasset as reloading for cooker because it's been cooked for platform [2016.08.12-23.08.35:664][720]MainFrameActions: Packaging (Windows (64-bit)): s WindowsNoEditor. [2016.08.12-23.08.35:664][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:657][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:664][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:660][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:672][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:661][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo.uasset as reloading for cooker because it's been cooked for platform [2016.08.12-23.08.35:672][721]MainFrameActions: Packaging (Windows (64-bit)): s WindowsNoEditor. [2016.08.12-23.08.35:672][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:664][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.35:672][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:665][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footstep_Generic02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.35:863][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:794][ 0]LogCook:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFP [2016.08.12-23.08.35:863][744]MainFrameActions: Packaging (Windows (64-bit)): P/HeroFPP_AnimationBlueprint.uasset [2016.08.12-23.08.35:863][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:860][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset [2016.08.12-23.08.35:873][745]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:862][ 0]LogCook:Display: Cooking /Game/Characters/HeroFPP/HeroFPP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP.uasset [2016.08.12-23.08.35:882][746]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP.uasset [2016.08.12-23.08.35:882][746]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:877][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.08.35:898][748]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.08.35:898][748]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.35:891][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/being_electrocuted.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.36:856][863]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:850][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:856][863]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:852][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:865][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:855][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_BoltMetal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:881][866]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:860][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Gray.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE [2016.08.12-23.08.36:881][866]MainFrameActions: Packaging (Windows (64-bit)): ditor. [2016.08.12-23.08.36:889][867]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:879][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:907][869]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:884][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.08.36:907][869]MainFrameActions: Packaging (Windows (64-bit)): oEditor. [2016.08.12-23.08.36:907][869]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:898][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:923][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:899][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:956][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:921][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:956][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:950][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.36:973][877]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:951][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:456][935]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.36:972][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:732][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:449][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/ZombieBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:732][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:727][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot06_Stereo.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.37:732][968]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.37:732][968]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:729][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.37:732][968]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:731][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot02_Stereo.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:732][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:734][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot04_Stereo.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:735][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot05_Stereo.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.37:740][969]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:737][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:740][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:741][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:744][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:746][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.08.37:749][970]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.08.38:517][ 62]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.37:747][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.08.38:517][ 62]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.08.38:536][ 64]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.38:509][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/12Bullet -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/12Bullet.uasset [2016.08.12-23.08.38:537][ 64]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.38:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/12Bullet.uasset [2016.08.12-23.08.38:560][ 67]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.38:527][ 0]LogCook:Display: Cooking /Game/Blueprint/Characters/Tanker -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Tanker.uasset [2016.08.12-23.08.39:994][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.38:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Tanker.uasset [2016.08.12-23.08.40:045][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.39:990][ 0]LogCook:Display: Cooking /Game/Blueprint/Characters/Soldier -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Soldier.uasse [2016.08.12-23.08.40:045][245]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.08.40:045][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Soldier.uasset [2016.08.12-23.08.40:071][248]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:038][ 0]LogCook:Display: Cooking /Game/Blueprint/Characters/Runner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Runner.uasset [2016.08.12-23.08.40:071][248]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/Runner.uasset [2016.08.12-23.08.40:206][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:066][ 0]LogCook:Display: Cooking /Game/Blueprint/Characters/HeroCharacter -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/HeroCharacter.uasset [2016.08.12-23.08.40:206][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:196][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/HeroCharacter.uasset [2016.08.12-23.08.40:264][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:201][ 0]LogCook:Display: Cooking /Game/Blueprint/Characters/EnemyZombie -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/EnemyZombie.uasset [2016.08.12-23.08.40:274][272]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:262][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Characters/EnemyZombie.uasset [2016.08.12-23.08.40:302][275]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:265][ 0]LogCook:Display: Cooking /Game/Blueprint/TwinStickHUD -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/TwinStickHUD.uasset [2016.08.12-23.08.40:337][278]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/TwinStickHUD.uasset [2016.08.12-23.08.40:348][279]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:331][ 0]LogCook:Display: Cooking /Game/Blueprint/TriggeredSpawner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/TriggeredSpawner.uasset [2016.08.12-23.08.40:356][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:347][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/TriggeredSpawner.uasset [2016.08.12-23.08.40:436][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:350][ 0]LogCook:Display: Cooking /Game/Blueprint/SoldierAI -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/SoldierAI.uasset [2016.08.12-23.08.40:436][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/SoldierAI.uasset [2016.08.12-23.08.40:445][290]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:436][ 0]LogCook:Display: Cooking /Game/Blueprint/Soldier -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Soldier.uasset [2016.08.12-23.08.40:445][290]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:438][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Soldier. Package will not be saved. [2016.08.12-23.08.40:454][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:443][ 0]LogCook:Display: Cooking /Game/Blueprint/SaveCampaign -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/SaveCampaign.uasset [2016.08.12-23.08.40:454][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:445][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/SaveCampaign.uasset [2016.08.12-23.08.40:463][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:453][ 0]LogCook:Display: Cooking /Game/Blueprint/Runner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Runner.uasset [2016.08.12-23.08.40:463][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:455][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Runner. Package will not be saved. [2016.08.12-23.08.40:463][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:457][ 0]LogCook:Display: Cooking /Game/Blueprint/ReallyBigZombie -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/ReallyBigZombie.uasset [2016.08.12-23.08.40:470][293]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:459][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ReallyBigZombie. Package will not be saved. [2016.08.12-23.08.40:664][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:468][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Stain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.40:707][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:659][ 0]LogCook:Display: Cooking /Game/Blueprint/Poste -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Poste.uasset [2016.08.12-23.08.40:707][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Poste.uasset [2016.08.12-23.08.40:707][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:703][ 0]LogCook:Display: Cooking /Game/Blueprint/NewWidgetBlueprint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/NewWidgetBlueprint.uasset [2016.08.12-23.08.40:719][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:704][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewWidgetBlueprint. Package will not be saved. [2016.08.12-23.08.40:719][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:709][ 0]LogCook:Display: Cooking /Game/Blueprint/NewBlueprint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/NewBlueprint.uasset [2016.08.12-23.08.40:719][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:710][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. [2016.08.12-23.08.40:742][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:712][ 0]LogCook:Display: Cooking /Game/Blueprint/InfiniteRespawnMode -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/InfiniteRespawnMode.uas [2016.08.12-23.08.40:742][325]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.08.40:742][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/InfiniteRespawnMode.uasset [2016.08.12-23.08.40:751][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:741][ 0]LogCook:Display: Cooking /Game/Blueprint/IDamageable -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/IDamageable.uasset [2016.08.12-23.08.40:801][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/IDamageable.uasset [2016.08.12-23.08.40:818][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:796][ 0]LogCook:Display: Cooking /Game/Blueprint/Health -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Health.uasset [2016.08.12-23.08.40:828][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:817][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Health.uasset [2016.08.12-23.08.40:828][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:820][ 0]LogCook:Display: Cooking /Game/Blueprint/GranadeLauncher -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/GranadeLauncher.uasset [2016.08.12-23.08.40:828][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:824][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for GranadeLauncher. Package will not be saved. [2016.08.12-23.08.40:828][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:825][ 0]LogCook:Display: Cooking /Game/Blueprint/EnemyZombie -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemyZombie.uasset [2016.08.12-23.08.40:828][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:826][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for EnemyZombie. Package will not be saved. [2016.08.12-23.08.40:872][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:827][ 0]LogCook:Display: Cooking /Game/Blueprint/EnemySpawner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemySpawner.uasset [2016.08.12-23.08.40:881][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:865][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemySpawner.uasset [2016.08.12-23.08.40:881][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:872][ 0]LogCook:Display: Cooking /Game/Blueprint/EnemyCharacter -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemyCharacter.uasset [2016.08.12-23.08.40:881][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:874][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for EnemyCharacter. Package will not be saved. [2016.08.12-23.08.40:897][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:875][ 0]LogCook:Display: Cooking /Game/Blueprint/EnemyAI -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemyAI.uasset [2016.08.12-23.08.40:897][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/EnemyAI.uasset [2016.08.12-23.08.40:897][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:893][ 0]LogCook:Display: Cooking /Game/Blueprint/Eletrocutable -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Eletrocutable.uasset [2016.08.12-23.08.40:908][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Eletrocutable.uasset [2016.08.12-23.08.40:924][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:897][ 0]LogCook:Display: Cooking /Game/Blueprint/Cover -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Cover.uasset [2016.08.12-23.08.40:965][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Cover.uasset [2016.08.12-23.08.40:999][354]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:964][ 0]LogCook:Display: Cooking /Game/Blueprint/Checkpoint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Checkpoint.uasset [2016.08.12-23.08.41:065][360]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.40:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Checkpoint.uasset [2016.08.12-23.08.41:097][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:064][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_wood_old_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_old_N.uasse [2016.08.12-23.08.41:097][363]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.08.41:118][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_old_N.uasset [2016.08.12-23.08.41:126][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:111][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset [2016.08.12-23.08.41:142][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset [2016.08.12-23.08.41:151][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:136][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/ [2016.08.12-23.08.41:151][369]MainFrameActions: Packaging (Windows (64-bit)): Props/Materials/M_MaterialSphere.uasset [2016.08.12-23.08.41:175][372]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_MaterialSphere.uass [2016.08.12-23.08.41:175][372]MainFrameActions: Packaging (Windows (64-bit)): et [2016.08.12-23.08.41:184][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:169][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Lamp.uasset [2016.08.12-23.08.41:209][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Lamp.uasset [2016.08.12-23.08.41:217][377]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:205][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Mat [2016.08.12-23.08.41:217][377]MainFrameActions: Packaging (Windows (64-bit)): erials/M_Frame.uasset [2016.08.12-23.08.41:242][380]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Frame.uasset [2016.08.12-23.08.41:252][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:239][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Mate [2016.08.12-23.08.41:252][381]MainFrameActions: Packaging (Windows (64-bit)): rials/M_Door.uasset [2016.08.12-23.08.41:290][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Door.uasset [2016.08.12-23.08.41:302][386]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:289][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Mat [2016.08.12-23.08.41:302][386]MainFrameActions: Packaging (Windows (64-bit)): erials/M_Chair.uasset [2016.08.12-23.08.41:338][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:296][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Chair.uasset [2016.08.12-23.08.41:350][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:337][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Mate [2016.08.12-23.08.41:350][391]MainFrameActions: Packaging (Windows (64-bit)): rials/M_Bush.uasset [2016.08.12-23.08.41:370][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:347][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/Materials/M_Bush.uasset [2016.08.12-23.08.41:370][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:359][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Win [2016.08.12-23.08.41:370][393]MainFrameActions: Packaging (Windows (64-bit)): dowFrame.uasset [2016.08.12-23.08.41:412][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_WindowFrame.uasset [2016.08.12-23.08.41:412][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:406][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_TableRound.uasset [2016.08.12-23.08.41:454][403]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_TableRound.uasset [2016.08.12-23.08.41:454][403]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Statue.uasset [2016.08.12-23.08.41:486][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Statue.uasset [2016.08.12-23.08.41:486][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:482][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Stairs.u [2016.08.12-23.08.41:486][407]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.08.41:520][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:486][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Stairs.uasset [2016.08.12-23.08.41:520][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:515][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Shelf.uasset [2016.08.12-23.08.41:563][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Shelf.uasset [2016.08.12-23.08.41:563][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:557][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Rock.uasset [2016.08.12-23.08.41:572][417]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_Rock.uasset [2016.08.12-23.08.41:582][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:569][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_ [2016.08.12-23.08.41:582][418]MainFrameActions: Packaging (Windows (64-bit)): PillarFrame300.uasset [2016.08.12-23.08.41:589][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_PillarFrame300.uasset [2016.08.12-23.08.41:589][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:583][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_PillarFrame.uasset [2016.08.12-23.08.41:643][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/SM_PillarFrame.uasset [2016.08.12-23.08.41:643][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:635][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Props/ [2016.08.12-23.08.41:643][425]MainFrameActions: Packaging (Windows (64-bit)): SM_MatPreviewMesh_02.uasset [2016.08.12-23.08.41:652][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.41:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.08.49:903][164]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.49:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.08.49:903][164]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.49:897][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Glove_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Glove_specular.uasset [2016.08.12-23.08.49:922][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.49:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.08.50:030][179]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.49:915][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.08.50:055][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:027][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Effects/Materials/Ramp/M_SoftGradient_Muzzle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.50:081][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:075][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:081][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:075][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:081][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:080][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:081][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/S [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): hooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:083][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:084][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:084][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. 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[2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:086][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:086][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:089][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:087][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. 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[2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:089][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:089][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:090][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:091][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:092][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:093][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:093][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:094][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:095][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:096][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:097][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:098][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:097][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:105][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:098][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:098][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:099][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:100][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:100][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:101][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:102][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:104][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:106][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:105][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:105][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:106][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:106][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:108][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:109][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:109][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:115][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:110][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:139][192]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:110][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:139][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop_Cue.uasset as reloading for cooker because it's been [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:142][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:142][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:143][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:144][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:146][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:146][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:148][193]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:147][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:147][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:149][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:150][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:151][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:153][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:156][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:157][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:156][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:156][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:157][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:159][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:159][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:162][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:163][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.08.50:165][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:164][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:165][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:165][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:166][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:166][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:167][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:168][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:173][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:169][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:183][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:171][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:183][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:173][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:176][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:177][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:177][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:177][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:178][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:179][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:180][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:180][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:181][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:181][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:182][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:182][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:184][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:183][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:183][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:184][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:184][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:185][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:186][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:187][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:187][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:188][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:188][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:189][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:190][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:191][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:191][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:192][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:193][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:192][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:193][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:193][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:196][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:197][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:197][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:198][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:199][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:199][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:200][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:200][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:201][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:200][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:201][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:202][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:202][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:203][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:203][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:205][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:206][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:208][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:209][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:209][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:212][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:211][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:211][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:212][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:213][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:214][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:214][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:216][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:217][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:218][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:219][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:220][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:219][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:229][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:220][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:229][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:222][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:236][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:222][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:233][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:234][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:234][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:235][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:236][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:237][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:236][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:236][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:237][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:238][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:239][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:239][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:239][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:240][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:241][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:241][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:242][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:242][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:247][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:243][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:248][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:243][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:248][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:244][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:248][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:245][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:248][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:246][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:248][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:246][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:574][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:246][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.08.50:575][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:565][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:575][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:566][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_ProjectileLoop_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:575][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:568][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:575][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:570][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:575][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:572][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:586][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:573][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:611][235]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:575][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:611][235]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:607][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:609][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:611][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:613][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/ProjRocket -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:614][ 0]LogBlueprint:Warning: FMemberReference::ResolveMember (Audio1) bSelfContext == true, but no scope supplied! [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:615][ 0]LogBlueprint:Warning: FMemberReference::ResolveMember (Audio1) bSelfContext == true, but no scope supplied! [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:616][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ProjRocket. Package will not be saved. [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:619][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:619][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:622][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:620][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:620][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:625][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:627][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:629][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:629][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:631][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:633][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:631][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:632][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:632][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:635][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:635][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:636][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:636][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:637][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:637][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:638][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:638][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:639][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:639][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:640][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:640][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:641][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:641][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:641][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:642][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:645][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:644][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:646][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:644][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:646][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:645][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:645][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:646][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:647][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:647][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:648][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:648][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:649][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:649][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:652][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:653][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:654][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:657][239]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:654][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:655][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:658][ 0]LogBlueprint:Warning: FMemberReference::ResolveMember (OnTakeAnyDamage) bSelfContext == true, but no scope supplied! [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:659][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Owner Actor : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:660][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Owner Actor and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:661][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:662][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'. [2016.08.12-23.08.50:668][240]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy [2016.08.12-23.08.50:676][241]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:665][ 0]LogBlueprint:Warning: Compiler Warning [0204.13] Compile of BotShootEnemy failed. 2 Fatal Issue(s) 2 Warning(s) [in 6 ms] (/Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy) [2016.08.12-23.08.50:688][242]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:669][ 0]LogBlueprint:Warning: Compiler Warning [0204.13] Compile of BotShootEnemy failed. 2 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy) [2016.08.12-23.08.50:688][242]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:681][ 0]LogBlueprint:Warning: Compiler Warning [0204.14] Compile of BotShootEnemy failed. 2 Fatal Issue(s) 4 Warning(s) [in 0 ms] (/Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy) [2016.08.12-23.08.50:696][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:683][ 0]LogCook:Display: Cooking /Game/Blueprints/Pawns/BotShootEnemy -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset [2016.08.12-23.08.50:720][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotShootEnemy.uasset [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:694][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:695][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:696][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:696][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:697][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:697][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:697][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:698][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:699][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:699][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:700][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:701][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:702][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:702][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:702][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:703][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:704][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:704][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:704][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:721][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:705][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset. [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:708][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:708][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:709][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:709][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:709][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:710][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:710][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:710][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:715][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:722][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:720][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:721][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:721][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:722][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:722][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:723][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:723][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:724][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:724][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:724][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:725][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:725][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:726][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:726][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:728][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:728][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:729][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:729][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:730][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:731][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:731][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:732][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:733][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:733][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:734][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:766][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:735][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:736][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:736][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:737][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:737][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:738][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:738][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:739][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:739][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:740][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:740][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:767][249]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:740][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:741][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:741][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:741][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:742][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:742][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:747][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Owner Actor : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.50:853][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:747][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Owner Actor and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:748][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:749][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:749][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:750][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:751][ 0]LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:754][ 0]LogBlueprint:Warning: Compiler Warning [0204.22] Compile of BotSearchEnemyLOS failed. 5 Fatal Issue(s) 2 Warning(s) [in 8 ms] (/Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS) [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:755][ 0]LogBlueprint:Warning: Compiler Warning [0204.22] Compile of BotSearchEnemyLOS failed. 5 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS) [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:756][ 0]LogBlueprint:Warning: Compiler Warning [0204.22] Compile of BotSearchEnemyLOS failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] (/Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS) [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:757][ 0]LogCook:Display: Cooking /Game/Blueprints/Pawns/BotSearchEnemyLOS -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:775][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotSearchEnemyLOS.uasset [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:784][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:785][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:787][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:788][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:791][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_Land_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:794][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherJumpEnd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:795][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherJumpLoop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:798][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:801][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherJumpStart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:810][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Stereo/Footsteps_Generic_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:815][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherRoadieRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:817][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:819][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleAim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:854][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:821][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:823][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleJumpEnd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:825][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleJumpLoop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:827][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleJumpStart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:829][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleRoadieRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:848][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:851][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:852][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:855][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:852][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:865][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:853][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:865][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:854][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:865][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:855][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:865][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:855][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:865][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:855][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:856][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:857][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:857][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:858][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:859][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:859][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:860][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:860][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:862][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:866][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:862][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:877][259]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:863][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:877][259]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:864][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:877][259]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:865][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:877][259]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:865][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:866][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:867][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:869][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:870][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:870][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:871][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:872][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:877][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:878][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:878][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:879][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:880][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:880][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:880][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:881][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' whi [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): le loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:882][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:882][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:889][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:882][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:890][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:883][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:890][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:884][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:886][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:891][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:892][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:893][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:894][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:894][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:895][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:896][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:897][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:898][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:899][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:901][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:899][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:900][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:901][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:903][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:903][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:904][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:904][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:905][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:906][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:906][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:907][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:908][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:908][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:912][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:909][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:919][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:910][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:919][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:916][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:919][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:917][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:919][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:918][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:921][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:919][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:921][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:921][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:922][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:923][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:924][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:925][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:925][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:935][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:926][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:936][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:927][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:936][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:928][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:936][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:929][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:930][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:936][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:936][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:937][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:938][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:939][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:939][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:940][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:941][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:942][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:943][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:943][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:944][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.50:946][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:945][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.50:947][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:946][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:946][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:955][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:965][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:966][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:966][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:967][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:970][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:011][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:970][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:970][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:971][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:972][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:972][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:973][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:974][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:974][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:975][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:975][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:976][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:977][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:012][271]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:977][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:113][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.50:978][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:113][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:106][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:113][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:107][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:113][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:108][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:137][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:109][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:137][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:132][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:137][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:134][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:137][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:135][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:137][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:140][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:141][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:142][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:143][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:144][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:145][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "GetWeapon" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Get Weapon from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:148][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:146][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.08.51:228][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Targeting from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.08.51:241][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:228][ 0]LogBlueprint:Warning: Compiler Warning [0204.69] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 8 Warning(s) [in 140 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlue [2016.08.12-23.08.51:241][288]MainFrameActions: Packaging (Windows (64-bit)): print) [2016.08.12-23.08.51:241][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:229][ 0]LogBlueprint:Warning: Compiler Warning [0204.69] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 9 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.08.51:241][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:230][ 0]LogBlueprint:Warning: Compiler Warning [0204.69] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 10 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.08.51:252][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:240][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:252][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:243][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:252][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:246][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:263][290]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:251][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Land_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:273][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:259][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:273][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:266][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetDown.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:273][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:268][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetFwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:273][291]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:270][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeft.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:272][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeftDown.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:274][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetLeftUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:276][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRight.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:278][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightDown.uasset as reloading for cooker because it's been cooked for platforms Wi [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:279][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetRightUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:284][292]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:281][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/AimOffsetUp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:336][294]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:283][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_AimOffsets.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:336][294]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:292][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/RunTPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:411][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:297][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_AnimBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:411][301]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:406][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:422][302]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:407][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:422][302]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:419][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:420][ 0]LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:423][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:423][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:424][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:424][ 0]LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:425][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:433][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:425][ 0]LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.08.51:465][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Get Aim Offsets from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.08.51:465][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:460][ 0]LogBlueprint:Warning: Compiler Warning [0204.92] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 4 Warning(s) [in 69 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.51:465][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:461][ 0]LogBlueprint:Warning: Compiler Warning [0204.92] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 5 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.51:508][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:462][ 0]LogBlueprint:Warning: Compiler Warning [0204.92] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 6 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.08.51:508][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:503][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Fall_Cue.uasset as reloading for cooker because it's been cooked for platforms W [2016.08.12-23.08.51:508][310]MainFrameActions: Packaging (Windows (64-bit)): indowsNoEditor. [2016.08.12-23.08.51:508][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:507][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:518][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:507][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:518][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:508][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.51:518][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:509][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.51:518][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:510][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:518][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:515][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:519][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:515][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.51:519][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:516][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:517][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:522][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:522][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:523][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:523][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:524][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:524][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:524][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.51:529][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:525][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:528][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:529][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:531][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:532][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:537][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:540][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:537][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:551][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:538][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:551][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:542][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:551][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:543][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:551][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:543][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset. [2016.08.12-23.08.51:574][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:543][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset. [2016.08.12-23.08.51:574][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:564][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:574][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:565][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:574][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:565][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset. [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:565][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset. [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:576][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:577][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:577][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:577][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:578][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:585][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:578][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:586][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:579][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:586][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:579][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:586][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:581][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:586][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:581][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:586][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:582][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:597][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:583][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset. [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:587][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:587][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:588][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. 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[2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:590][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:590][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:590][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:591][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:591][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:592][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:592][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:594][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:596][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:596][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:598][318]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:596][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:635][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:597][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.51:645][322]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:632][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.51:652][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:644][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_RifleEquip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:652][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:648][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:652][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:650][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:656][323]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:652][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_RifleReload_Montage.uasset as reloading for cooker because it's been cooked for plat [2016.08.12-23.08.51:656][323]MainFrameActions: Packaging (Windows (64-bit)): forms WindowsNoEditor. 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[2016.08.12-23.08.51:673][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:662][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Equip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:673][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:666][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset as reloading for cooker because it's been cooked for platfor [2016.08.12-23.08.51:673][324]MainFrameActions: Packaging (Windows (64-bit)): ms WindowsNoEditor. 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[2016.08.12-23.08.51:715][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:689][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:715][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:689][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:715][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:690][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:759][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:691][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:759][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:751][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:762][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:762][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:763][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:764][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:765][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:765][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:766][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:767][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:769][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:770][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:769][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:770][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:771][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:772][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:773][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:773][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:773][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:774][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:775][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:776][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:776][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:777][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:778][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:789][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:782][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:782][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:782][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:783][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:783][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:785][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:786][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:790][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:788][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:789][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:789][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:790][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:791][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:792][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:792][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:793][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:794][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:795][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:797][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:795][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:798][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:796][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:797][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:805][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/UI/HUD/HUDMain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:810][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:810][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:811][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:815][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:812][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:816][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:813][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:816][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:813][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:816][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:814][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:817][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:815][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:816][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:817][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:818][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:818][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:819][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:820][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:820][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:821][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:826][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:821][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:832][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:823][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:832][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:829][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.08.51:832][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:830][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:832][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:830][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:833][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:831][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:934][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:832][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:941][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:934][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:941][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:939][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:941][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:939][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:941][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:940][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:941][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:943][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:943][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:944][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Em [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): pty_Cue.uasset. [2016.08.12-23.08.51:958][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:946][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:953][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:959][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:961][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:963][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:966][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:972][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:972][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:980][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:993][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:973][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:993][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:980][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:983][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:984][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:984][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:985][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:987][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:987][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:988][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.08.51:994][349]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:988][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.08.52:001][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:990][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:001][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:995][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:995][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:996][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:997][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:998][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:998][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:002][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:999][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:003][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.51:999][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. 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[2016.08.12-23.08.52:032][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:022][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:032][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:022][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:032][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:023][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.08.52:032][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:025][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:029][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:035][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:037][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:037][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:039][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:038][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:045][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:039][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.08.52:045][353]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:080][357]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:044][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.52:114][360]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:093][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_BoltMetal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:114][360]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:104][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.08.52:114][360]MainFrameActions: Packaging (Windows (64-bit)): oEditor. 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[2016.08.12-23.08.52:173][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:158][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:173][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:165][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:173][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:166][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:168][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:173][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:175][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:177][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:189][366]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:179][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:184][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:192][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:192][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:192][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:193][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:194][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:194][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:194][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:195][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:197][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:198][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:198][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:201][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:199][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' whi [2016.08.12-23.08.52:202][367]MainFrameActions: Packaging (Windows (64-bit)): le loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:202][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:200][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:201][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:201][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:202][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:206][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:207][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:208][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:208][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:209][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:210][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:211][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:212][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:211][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:212][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:220][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:221][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:222][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:223][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:223][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:223][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:225][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:225][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:226][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:226][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:227][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:228][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.52:237][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:233][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Equip_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:238][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:235][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherEquip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:248][371]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:237][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherEquip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:249][371]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:240][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAimFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:249][371]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:242][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:249][371]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:243][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherFire_Montage.uasset as reloading for cooker because it's been cooked for pla [2016.08.12-23.08.52:249][371]MainFrameActions: Packaging (Windows (64-bit)): tforms WindowsNoEditor. [2016.08.12-23.08.52:259][372]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:247][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:259][372]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:250][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LanucherReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:259][372]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:251][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherReload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:254][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_LauncherReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:261][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:261][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:261][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:262][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:264][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:264][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:270][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:265][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:265][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:266][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:267][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:267][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:268][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.08.52:271][373]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:269][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:278][374]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:270][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:278][374]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:270][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:278][374]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:271][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:278][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:279][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:280][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:280][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:281][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:282][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:283][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:285][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:285][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:286][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:286][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:308][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:308][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:308][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:309][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:311][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:317][378]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:312][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:314][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:317][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:319][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:323][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:324][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:324][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:326][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:326][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:329][379]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:326][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:350][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:327][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.08.52:350][381]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:350][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:347][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:349][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:350][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:351][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:351][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:352][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:353][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:354][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:354][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:355][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:356][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:357][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:356][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:359][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:357][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:360][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:358][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.08.52:360][382]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:360][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:359][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:362][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:359][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:362][382]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:360][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:361][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:363][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:364][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:364][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:365][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:367][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:369][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:369][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:370][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:371][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' whi [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): le loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:372][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:373][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:374][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:376][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:375][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:375][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:377][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:378][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:378][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:379][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:381][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:381][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:387][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:382][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:382][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:384][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:385][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:386][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:386][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:388][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:387][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:387][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:390][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:390][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:391][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:391][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:393][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:393][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:399][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:394][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:438][388]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:394][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:448][389]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:431][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:442][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:448][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:451][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:451][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:451][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:452][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:454][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:454][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:455][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.08.52:460][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:455][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:457][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:460][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:460][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:461][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:462][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:463][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:463][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:464][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:464][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:467][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:468][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:471][391]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:468][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:469][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:471][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:471][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:471][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:472][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:474][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:478][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:478][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:479][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:482][392]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:480][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:481][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:481][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:482][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:482][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:485][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:486][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:486][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:487][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:488][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:489][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:489][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.08.52:493][393]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:491][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.08.52:502][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:492][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:502][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:495][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:502][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:496][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:502][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:496][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:502][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:497][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:504][394]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:499][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:513][395]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:502][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:513][395]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:503][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:513][395]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:504][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:514][395]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:508][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:528][396]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:513][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:528][396]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:515][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.08.52:528][396]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:519][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset': Can't find file fo [2016.08.12-23.08.52:528][396]MainFrameActions: Packaging (Windows (64-bit)): r asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.08.52:528][396]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:525][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:539][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:526][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:539][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:529][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.08.52:539][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:532][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.08.52:539][397]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:536][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:538][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:541][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:541][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:542][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:543][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:544][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:544][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:545][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:547][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:548][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:550][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:548][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.08.52:627][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:549][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.08.52:627][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:618][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:627][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:624][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:627][407]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:624][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_S [2016.08.12-23.08.52:627][407]MainFrameActions: Packaging (Windows (64-bit)): tereo_Cue.uasset. [2016.08.12-23.08.52:638][408]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:625][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.08.52:655][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:636][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:655][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:645][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:655][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:645][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:655][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:646][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:656][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:647][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:656][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:648][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:656][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:649][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:656][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:649][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:656][410]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:650][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:700][415]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:653][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Stingers/Stereo/Stinger_PlayerDeath_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.52:711][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:665][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:711][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:699][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:701][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:701][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:704][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:704][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:707][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:708][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:719][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:719][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:722][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:722][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:724][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:724][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:724][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:725][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:726][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:727][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:727][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:734][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:728][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset. [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:730][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:730][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:730][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:730][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:731][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:731][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:746][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:731][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:732][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:732][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:733][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:733][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:734][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:735][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:736][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:736][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:737][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:737][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:738][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:738][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:739][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:740][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:740][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:741][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:741][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:742][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:742][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:743][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:743][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:744][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:744][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:744][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:745][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:747][419]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:745][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:746][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:746][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:747][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:747][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:749][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:756][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:756][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:757][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:757][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:782][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:758][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:781][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:782][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:782][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:784][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:787][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:788][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:789][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:789][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:795][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:790][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:790][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:791][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:791][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:792][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:794][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:808][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:796][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:798][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:799][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:799][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:799][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:800][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:801][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:802][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:802][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:803][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:804][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:804][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:806][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:806][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:807][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:807][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:809][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:808][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:808][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:809][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:810][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:810][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:811][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:811][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:812][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:812][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:813][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:813][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:820][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:814][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:821][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:814][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:821][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:815][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:821][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:815][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:821][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:816][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:821][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:816][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:817][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:827][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:827][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:827][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:828][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:828][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:829][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:832][426]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:829][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:830][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:832][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:833][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:834][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:834][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:835][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:836][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:836][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:837][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:843][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:837][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:838][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:838][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:839][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:839][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:840][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:840][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:840][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:843][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:844][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:843][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:843][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:844][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:845][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:845][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:845][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:846][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:846][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:847][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:847][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:848][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:848][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:849][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:852][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:853][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:853][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:854][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:854][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:855][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:855][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:856][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:856][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:857][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:857][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:857][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:858][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:858][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:865][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:866][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:866][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:867][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:868][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:868][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:868][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:869][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:869][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:869][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:870][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:870][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:871][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:871][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:871][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:872][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:872][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:873][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:873][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:873][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:874][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:874][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:876][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:877][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:877][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:878][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:879][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:879][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:879][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:879][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:880][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:898][432]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:880][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:880][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:901][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:902][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:902][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:903][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:903][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:903][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:904][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:918][434]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:904][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:905][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:975][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:975][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:975][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:976][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:976][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:977][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:978][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:978][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:979][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:979][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:980][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:980][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:981][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:981][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:985][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:982][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:988][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:989][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:989][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:989][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:990][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:992][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:990][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:993][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:991][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:993][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:991][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:993][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:992][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.52:994][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:992][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:995][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:993][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.52:995][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:993][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.52:995][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:993][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.52:994][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Pawns/BotPawn.BotPawn_C [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:003][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:004][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:004][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:004][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:005][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:005][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:005][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:006][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:006][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:007][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:007][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:007][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:008][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:035][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:008][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:023][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:024][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:025][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:026][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:026][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:036][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:026][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:046][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:026][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.08.53:046][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:040][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:043][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:043][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:044][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:044][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:044][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:045][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:045][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:046][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:046][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:046][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:048][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:048][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:048][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:048][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:049][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:049][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:050][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:052][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:052][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:053][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:053][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:057][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:054][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:055][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:057][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:057][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:058][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:060][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:060][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:061][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:061][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:061][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:062][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:062][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:062][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:063][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:063][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:063][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:064][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:065][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:066][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:066][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:068][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:067][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:067][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:068][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:068][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:069][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:070][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:078][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:075][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:076][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:076][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:077][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:079][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:078][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:090][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:090][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:079][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:090][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:079][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:090][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:080][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:080][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:081][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:081][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:082][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:082][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:083][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:084][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:087][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:087][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:088][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:088][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:089][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:089][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:091][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:090][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:090][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:091][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:091][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:092][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:092][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:093][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:093][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:094][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:094][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:094][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:095][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:095][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:096][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:096][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:097][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:097][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:097][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:098][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:098][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:099][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:099][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:102][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:101][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:101][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:102][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:102][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:103][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:103][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:104][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:104][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:105][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:105][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:106][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:106][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:107][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:107][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:108][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:108][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:109][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:109][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:113][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:110][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:110][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:111][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:111][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:111][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:112][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:199][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:112][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:200][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:113][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:200][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:113][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:200][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:113][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:114][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:115][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:116][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:121][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:121][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:121][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:122][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:122][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:123][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:123][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:123][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:124][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:124][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:211][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:125][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:125][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:126][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:126][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:126][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:127][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:127][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:127][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:128][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:128][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:168][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:168][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:169][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:169][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:195][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic11.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:196][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic10.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:198][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic09.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:200][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic08.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:202][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic12.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.53:222][460]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.53:223][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:203][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:223][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:206][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic06.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.53:223][460]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.53:223][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:207][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:223][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:208][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:233][461]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:209][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:233][461]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:212][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic02.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.53:233][461]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.53:265][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:213][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:265][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:257][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:265][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:261][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:265][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:262][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:264][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:266][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop01_Stereo.uasset as reloading for cooker because it's been cook [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): ed for platforms WindowsNoEditor. [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:268][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:271][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:276][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:272][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:277][465]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:274][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd03_Stereo.uasset as reloading for cooker because it's been cooke [2016.08.12-23.08.53:277][465]MainFrameActions: Packaging (Windows (64-bit)): d for platforms WindowsNoEditor. [2016.08.12-23.08.53:287][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:275][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:287][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:277][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:287][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:279][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd06_Stereo.uasset as reloading for cooker because it's been cooke [2016.08.12-23.08.53:287][466]MainFrameActions: Packaging (Windows (64-bit)): d for platforms WindowsNoEditor. [2016.08.12-23.08.53:288][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:281][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd01.uasset as reloading for cooker because it's been cooked for pla [2016.08.12-23.08.53:288][466]MainFrameActions: Packaging (Windows (64-bit)): tforms WindowsNoEditor. [2016.08.12-23.08.53:288][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:282][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:288][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:284][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:299][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:286][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:299][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:287][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.08.53:942][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:933][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:942][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:935][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:942][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:936][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact07_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.53:942][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:938][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact08_Stereo.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.08.53:942][521]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.08.53:953][522]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:940][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:004][525]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.53:942][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:003][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload03.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:005][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:007][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:009][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:011][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe01.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.08.54:019][526]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:013][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:036][528]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:014][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:036][528]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:032][ 0]LogCook:Display: Cooking /Game/Blueprints/Pawns/BotPawn -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotPawn.uasset [2016.08.12-23.08.54:036][528]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:033][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BotPawn. Package will not be saved. [2016.08.12-23.08.54:040][528]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:034][ 0]LogCook:Display: Cooking /Game/Blueprints/Pawns/BotBlackboard -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.u [2016.08.12-23.08.54:040][528]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.08.54:054][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotBlackboard.uasset [2016.08.12-23.08.54:055][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:040][ 0]LogCook:Display: Cooking /Game/Blueprints/Pawns/BotBehavior -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset [2016.08.12-23.08.54:055][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:048][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Pawns/BotBehavior.uasset [2016.08.12-23.08.54:065][530]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:052][ 0]LogCook:Display: Cooking /Game/Blueprints/TaskAlwaysTrue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/TaskAlwaysTrue.uasset [2016.08.12-23.08.54:072][531]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/TaskAlwaysTrue.uasset [2016.08.12-23.08.54:168][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:072][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:168][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:163][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/being_electrocuted.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:168][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:165][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:178][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:167][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_death_Anim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:178][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:170][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/walking.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:179][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:172][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:189][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:174][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/ZombieBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:188][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/death_from_the_front.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:191][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/gunplay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:193][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/idle_aiming.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:195][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/run_backward.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:197][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/run_forward.uasset as reloading for cooker because it's been cooked for platforms Windo [2016.08.12-23.08.54:200][543]MainFrameActions: Packaging (Windows (64-bit)): wsNoEditor. [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:199][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/run_left.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:201][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/run_right.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:203][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/walk_backward.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:205][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/walk_forward.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:207][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/walk_left.uasset as reloading for cooker because it's been cooked for platforms Windows [2016.08.12-23.08.54:210][544]MainFrameActions: Packaging (Windows (64-bit)): NoEditor. [2016.08.12-23.08.54:211][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:209][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacter/walk_right.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.08.54:211][544]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.08.54:222][545]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:211][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacterWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:318][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:216][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/MainCharacterBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:328][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:313][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/MetallicShading.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:409][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:327][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:409][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:334][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:409][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:337][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:476][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:371][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/IDamageable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:487][569]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:475][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/zombie_punch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:487][569]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:477][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/Zombie/standard_run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:487][569]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:479][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/ZombieRunning.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:497][570]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:485][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/RunnerBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:596][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:490][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Eletrocutable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:646][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:591][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Characters/Runner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:662][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:643][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:672][586]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:650][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Characters/Tanker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:758][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:664][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/TwinStickHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:991][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:750][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/EnemyAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.54:991][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:984][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:005][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.54:989][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:005][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:002][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ProjectileCollision' in BlueprintGeneratedClass 'REINST_LaserPr [2016.08.12-23.08.55:005][616]MainFrameActions: Packaging (Windows (64-bit)): ojectile_C_480' (it may have been removed) [2016.08.12-23.08.55:005][616]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:003][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserMesh' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_480' (it may have been removed) [2016.08.12-23.08.55:110][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:004][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserLight' in BlueprintGeneratedClass 'REINST_LaserProjectile_ [2016.08.12-23.08.55:110][625]MainFrameActions: Packaging (Windows (64-bit)): C_480' (it may have been removed) [2016.08.12-23.08.55:122][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:108][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/EnemySpawner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:134][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:113][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/InfiniteRespawnMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:180][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:126][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:248][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:172][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:259][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:236][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Guns/12Bullet.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:469][656]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:252][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:756][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:468][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Characters/HeroCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:767][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:750][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/EnemyZombie.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.55:767][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:756][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/AnimationAssets/ZombieBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.56:683][759]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.55:762][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Characters/EnemyZombie.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.08.56:718][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:678][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/Weapon -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Weapon.uasset [2016.08.12-23.08.56:729][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Weapon.uasset [2016.08.12-23.08.56:752][765]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:721][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/ShootGun -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/ShootGun.uasset [2016.08.12-23.08.56:752][765]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/ShootGun.uasset [2016.08.12-23.08.56:763][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:747][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/Rifle -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Rifle.uasset [2016.08.12-23.08.56:774][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:762][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Rifle.uasset [2016.08.12-23.08.56:807][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:764][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/Projectile -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Projectile.uasset [2016.08.12-23.08.56:807][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Projectile.uasset [2016.08.12-23.08.56:807][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:801][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/LaserProjectile2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/LaserProjectile2.uasset [2016.08.12-23.08.56:807][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:804][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LaserProjectile2. Package will not be saved. [2016.08.12-23.08.56:828][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:805][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/LaserProjectile -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/LaserProjectile.uasset [2016.08.12-23.08.56:828][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:822][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/LaserProjectile.uasset [2016.08.12-23.08.56:851][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:824][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/LaserGun -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/LaserGun.uasset [2016.08.12-23.08.56:851][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/LaserGun.uasset [2016.08.12-23.08.56:863][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:843][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/GranadeLauncher -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/GranadeLauncher.uasset [2016.08.12-23.08.56:874][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/GranadeLauncher.uasset [2016.08.12-23.08.56:916][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:868][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/Granade -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Granade.uasset [2016.08.12-23.08.56:916][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Granade.uasset [2016.08.12-23.08.56:945][782]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:913][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/Explosion -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Explosion.uasset [2016.08.12-23.08.56:980][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/Explosion.uasset [2016.08.12-23.08.57:003][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:973][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/EnemyLaserProjectile -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/EnemyLaserProjectile.uasset [2016.08.12-23.08.57:003][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/EnemyLaserProjectile.uasset [2016.08.12-23.08.57:015][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.56:998][ 0]LogCook:Display: Cooking /Game/Blueprint/Guns/EletricBullet -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/EletricBullet.uasset [2016.08.12-23.08.57:099][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprint/Guns/EletricBullet.uasset [2016.08.12-23.08.57:111][795]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:098][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_wood_old_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_old_D.uasset [2016.08.12-23.08.57:207][803]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_old_D.uasset [2016.08.12-23.08.57:216][804]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:202][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_GlassShattered_2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_2.uasset [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_2.uasset [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:218][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:220][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:223][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset. [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:224][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset. [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:226][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:226][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:227][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset. [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:228][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset. [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:229][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:232][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:230][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' [2016.08.12-23.08.57:233][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:231][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading NULL. [2016.08.12-23.08.57:244][806]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:231][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_GlassShattered_Master' while loading NULL. [2016.08.12-23.08.57:244][806]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:232][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_GlassShattered_1 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset [2016.08.12-23.11.11:428][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.08.57:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_1.uasset [2016.08.12-23.11.11:445][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:424][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass.uasset [2016.08.12-23.11.11:445][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass.uasset [2016.08.12-23.11.11:511][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:441][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Stain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.11:511][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:506][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Wall_Corner_Outer_Curved_300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_Corner_Outer_Curved_300.uasset [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_Corner_Outer_Curved_300. [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:523][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Wall_Corner_Inner_Curved_600 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): /SM_Hallway_Wall_Corner_Inner_Curved_600.uasset [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_Corner_Inner_Curved_600. [2016.08.12-23.11.11:529][460]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.11.11:538][461]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:528][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Wall_600 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_600 [2016.08.12-23.11.11:538][461]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.11.11:554][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_600.uasset [2016.08.12-23.11.11:554][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:548][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Wall_450_Closed -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_W [2016.08.12-23.11.11:554][463]MainFrameActions: Packaging (Windows (64-bit)): all_450_Closed.uasset [2016.08.12-23.11.11:671][477]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_450_Closed.uasset [2016.08.12-23.11.11:682][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:670][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Trashcan01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Trashcan01.uasset [2016.08.12-23.11.11:701][480]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Trashcan01.uasset [2016.08.12-23.11.11:720][482]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:700][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Trashbag -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Trashbag [2016.08.12-23.11.11:720][482]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.11.11:731][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Trashbag.uasset [2016.08.12-23.11.11:731][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:722][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Tiles_Broken02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Tiles_Broken02.uasset [2016.08.12-23.11.11:799][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Tiles_Broken02.uasset [2016.08.12-23.11.11:813][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:793][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Stairs_300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Stairs_300.uasset [2016.08.12-23.11.12:042][511]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.11:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Stairs_300.uasset [2016.08.12-23.11.12:126][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:038][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe_Valve -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Valve.uasset [2016.08.12-23.11.12:127][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:093][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Valve.uasset [2016.08.12-23.11.12:127][518]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:121][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe_TJunction -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_TJunction.uasset [2016.08.12-23.11.12:253][532]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_TJunction.uasset [2016.08.12-23.11.12:284][535]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:253][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe_Small_90 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Small_90.uasset [2016.08.12-23.11.12:307][537]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Small_90.uasset [2016.08.12-23.11.12:330][539]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:301][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe_Small_300 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Small_300.uasset [2016.08.12-23.11.12:410][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Small_300.uasset [2016.08.12-23.11.12:411][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:404][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe_Clamp01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe [2016.08.12-23.11.12:411][546]MainFrameActions: Packaging (Windows (64-bit)): _Clamp01.uasset [2016.08.12-23.11.12:486][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe_Clamp01.uasset [2016.08.12-23.11.12:486][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:473][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_PipeCap_Top -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_PipeCap_Top.uasset [2016.08.12-23.11.12:497][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_PipeCap_Top.uasset [2016.08.12-23.11.12:505][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:490][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe01_100_Bent_90Tight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe01_100_Bent_90Tight.uasset [2016.08.12-23.11.12:515][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:494][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe01_100_Bent_90Tight.uasset [2016.08.12-23.11.12:540][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:509][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pipe01_100 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe01_100.uasset [2016.08.12-23.11.12:551][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:531][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pipe01_100.uasset [2016.08.12-23.11.12:563][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:547][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Pillar01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pillar01.uasset [2016.08.12-23.11.12:668][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:550][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Pillar01.uasset [2016.08.12-23.11.12:680][569]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:661][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Outlet02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Outlet02.uasset [2016.08.12-23.11.12:693][570]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:670][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Outlet02.uasset [2016.08.12-23.11.12:693][570]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:683][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Outlet01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Outlet01.uasset [2016.08.12-23.11.12:710][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:687][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Outlet01.uasset [2016.08.12-23.11.12:710][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:703][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Handrail_Start_600 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Handrail_Start_600.uasset [2016.08.12-23.11.12:807][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Handrail_Start_600.uasset [2016.08.12-23.11.12:825][582]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:800][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Gate01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Gate01.uasset [2016.08.12-23.11.12:836][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Gate01.uasset [2016.08.12-23.11.12:836][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:832][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Floor_600 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Floor_600.uasset [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Floor_600.uasset [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:839][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:839][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:840][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:842][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:843][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:849][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:844][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:850][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:850][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:846][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:850][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:847][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:850][584]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:847][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:848][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:849][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:851][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:851][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:852][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:853][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset. [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:856][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:856][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:857][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading NULL. [2016.08.12-23.11.12:861][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:858][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/Door_old/M_Door_old' while loading NULL. [2016.08.12-23.11.12:862][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:859][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:862][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:860][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' [2016.08.12-23.11.12:862][585]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:861][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading NULL. [2016.08.12-23.11.12:912][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:861][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Scratched_01' while loading NULL. [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:901][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_DoorOld -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:905][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_DoorOld.uasset [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:917][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:918][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:919][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:919][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Ass [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): ets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:921][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:923][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:921][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:924][590]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:922][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Me [2016.08.12-23.11.12:924][590]MainFrameActions: Packaging (Windows (64-bit)): sh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:923][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:930][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:931][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:931][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:933][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:940][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:942][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:943][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:943][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:945][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:946][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:947][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:947][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:949][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:963][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:949][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:950][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Me [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): sh/SM_BusStop.uasset. [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:951][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:952][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:952][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:953][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:953][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:954][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:955][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:955][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:964][594]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:956][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset. [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:962][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:973][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading NULL. [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:973][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while load [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): ing NULL. [2016.08.12-23.11.12:986][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:975][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:975][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:976][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading NULL. [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:976][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/M_Metal_Steel' while loading NULL. [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:977][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:977][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:979][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading NULL. [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:979][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading NULL. [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:980][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:981][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' [2016.08.12-23.11.12:987][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:982][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading NULL. [2016.08.12-23.11.12:999][597]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStopGlass' while loading NULL. [2016.08.12-23.11.13:011][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.12:997][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_BusStop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset [2016.08.12-23.11.13:012][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_BusStop.uasset [2016.08.12-23.11.13:022][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:011][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:023][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:012][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:023][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:013][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:023][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:014][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:023][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:015][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:023][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:015][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:024][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:016][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:024][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:017][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:024][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:018][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:024][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:019][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:024][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:019][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:025][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:020][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:044][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:022][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:023][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:024][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:024][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset. [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:027][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:028][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:028][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while loading NULL. [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:029][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_Metal_Painted_Blue' while load [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): ing NULL. [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:031][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:031][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' [2016.08.12-23.11.13:045][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:032][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading NULL. [2016.08.12-23.11.13:085][604]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:032][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop': Can't find file for asset '/Game/M_Orzelek_Assets/Assets/Free/BusStop/M_BusStop' while loading NULL. [2016.08.12-23.11.13:102][606]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:081][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_BusSchedule -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset [2016.08.12-23.11.13:158][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:092][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_BusSchedule.uasset [2016.08.12-23.11.13:158][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:139][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Bench_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Bench_01.uasset [2016.08.12-23.11.13:251][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Bench_01.uasset [2016.08.12-23.11.13:252][619]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:217][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Poste_3_ -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Poste_3_.uasset [2016.08.12-23.11.13:284][622]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Poste_3_.uasset [2016.08.12-23.11.13:344][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:263][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprint/Poste.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.13:354][629]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:343][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Poste -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Poste.uasset [2016.08.12-23.11.13:365][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:344][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Poste. Package will not be saved. [2016.08.12-23.11.13:377][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:357][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Material_001 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Material_001.uasset [2016.08.12-23.11.13:377][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Material_001.uasset [2016.08.12-23.11.13:600][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:370][ 0]LogCookCommandlet:Display: GC... [2016.08.12-23.11.13:612][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:598][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Material -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Material.uasset [2016.08.12-23.11.13:635][653]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:604][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Material.uasset [2016.08.12-23.11.13:648][654]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:634][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Limbo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Limbo.uasset [2016.08.12-23.11.13:648][654]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Limbo.uasset [2016.08.12-23.11.13:854][672]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:644][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2016.08.12-23.11.13:854][672]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:844][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2016.08.12-23.11.13:895][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:847][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/Material_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.13:895][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:885][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Janela_1_ -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Janela_1_.uasset [2016.08.12-23.11.13:912][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Janela_1_.uasset [2016.08.12-23.11.13:912][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:897][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Fence -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Fence.uasset [2016.08.12-23.11.13:928][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:905][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Fence.uasset [2016.08.12-23.11.14:118][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.13:915][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.14:228][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.14:108][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/Escopeta -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Escopeta.uasset [2016.08.12-23.11.30:043][ 32]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.14:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/Escopeta.uasset [2016.08.12-23.11.30:214][ 45]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:033][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/colt2_1Si_1_ -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/colt2_1Si_1_.uasset [2016.08.12-23.11.30:244][ 47]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/colt2_1Si_1_.uasset [2016.08.12-23.11.30:272][ 49]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:242][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.30:294][ 51]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:258][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Stain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.11.30:316][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:294][ 0]LogCook:Display: Cooking /Game/Assets/Material_Layers/RustedSteel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Material_Layers/Ruste [2016.08.12-23.11.30:316][ 53]MainFrameActions: Packaging (Windows (64-bit)): dSteel.uasset [2016.08.12-23.11.30:316][ 53]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Material_Layers/RustedSteel.uasset [2016.08.12-23.11.30:327][ 54]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.11.30:316][ 0]LogCook:Display: Cooking /Game/Assets/Material_Layers/ML_Valve -> C:/Users/veccher/Documents/Unreal 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GenericProps/SM_MetalBinDouble.uasset [2016.08.12-23.12.29:107][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_MetalBinDouble.uasse [2016.08.12-23.12.29:107][228]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.12.29:107][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:183][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_HealthkitBracket -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_HealthkitBracket.uasset [2016.08.12-23.12.29:108][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_HealthkitBracket.uasset [2016.08.12-23.12.29:108][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:196][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_HealthkitBox -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Ge [2016.08.12-23.12.29:108][228]MainFrameActions: Packaging (Windows (64-bit)): nericProps/SM_HealthkitBox.uasset [2016.08.12-23.12.29:108][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_HealthkitBox.uasset [2016.08.12-23.12.29:108][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:227][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_FireEx -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_FireEx.uasset [2016.08.12-23.12.29:109][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_FireEx.uasset [2016.08.12-23.12.29:109][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:252][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_Desklight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_Desklight.uasset [2016.08.12-23.12.29:110][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_Desklight.uasset [2016.08.12-23.12.29:110][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:264][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_BathroomUrinal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_BathroomUrinal.uasset [2016.08.12-23.12.29:110][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:277][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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UE4Editor-Cmd: [2016.08.12-23.12.28:304][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/SM_BathroomSink -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Ge [2016.08.12-23.12.29:111][228]MainFrameActions: Packaging (Windows (64-bit)): nericProps/SM_BathroomSink.uasset [2016.08.12-23.12.29:111][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/SM_BathroomSink.uasset [2016.08.12-23.12.29:111][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:382][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/Textures/T_ThinChair_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ThinChair_N.uasset [2016.08.12-23.12.29:112][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ThinChair_N.uasset [2016.08.12-23.12.29:112][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:513][ 0]LogCook:Display: Cooking /Game/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset [2016.08.12-23.12.29:112][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:528][ 0]LogSavePackage:Display: 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[2016.08.12-23.12.32:482][523]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.28:874][ 0]LogTexture:Display: Building textures: T_Cones_D (AutoDXT) [2016.08.12-23.12.32:497][524]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.32:475][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_Cones_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio [2016.08.12-23.12.32:497][524]MainFrameActions: Packaging (Windows (64-bit)): /GenericProps/Textures/T_Cones_D.uasset [2016.08.12-23.12.33:489][614]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.32:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_Cones_D.uass [2016.08.12-23.12.33:489][614]MainFrameActions: Packaging (Windows (64-bit)): et [2016.08.12-23.12.33:489][614]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:477][ 0]LogTexture:Display: Building textures: T_Chair_N (BC5) [2016.08.12-23.12.33:501][615]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:479][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Cha [2016.08.12-23.12.33:502][615]MainFrameActions: Packaging (Windows (64-bit)): ir_N.uasset [2016.08.12-23.12.33:629][628]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Hairmat.uasset [2016.08.12-23.12.33:653][630]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:642][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Hairmat. Package will not be saved. [2016.08.12-23.12.33:664][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:646][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseMo [2016.08.12-23.12.33:665][631]MainFrameActions: Packaging (Windows (64-bit)): del_Top_specular.uasset [2016.08.12-23.12.33:665][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:647][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.12.33:665][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:648][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseMode [2016.08.12-23.12.33:665][631]MainFrameActions: Packaging (Windows (64-bit)): l_Top_normal.uasset [2016.08.12-23.12.33:665][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:649][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.12.33:666][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:652][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Top_diffuse.uasset [2016.08.12-23.12.33:666][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:653][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.12.33:666][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:656][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Shoes_specular.uasset [2016.08.12-23.12.33:666][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:657][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.12.33:667][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:661][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Shoes_normal.uasset [2016.08.12-23.12.33:667][631]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:663][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.12.33:677][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:666][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.12.33:677][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:666][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.12.33:678][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:668][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Hair_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Hair_specular.uasset [2016.08.12-23.12.33:678][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:669][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hair_specular. Package will not be saved. [2016.08.12-23.12.33:678][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:671][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Hair_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Hair_normal.uasset [2016.08.12-23.12.33:678][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:673][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hair_normal. Package will not be saved. [2016.08.12-23.12.33:679][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:675][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Hair_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Hair_diffuse.uasset [2016.08.12-23.12.33:679][632]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:676][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hair_diffuse. Package will not be saved. [2016.08.12-23.12.33:690][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:678][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Bottom_specular.uasset [2016.08.12-23.12.33:690][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:679][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.12.33:690][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:681][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Bottom_normal.uasset [2016.08.12-23.12.33:690][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:682][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.12.33:691][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:685][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.12.33:691][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:686][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.12.33:691][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:688][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Body_specular.uasset [2016.08.12-23.12.33:691][633]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:689][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.12.33:702][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:690][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Body_normal.uasset [2016.08.12-23.12.33:703][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:691][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.12.33:703][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:693][ 0]LogCook:Display: Cooking /Game/Characters/OMago/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/FuseModel_Body_diffuse.uasset [2016.08.12-23.12.33:703][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:694][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.12.33:703][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:696][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Bottommat.uasset [2016.08.12-23.12.33:703][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:697][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.12.33:704][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:699][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Bodymat_eye [2016.08.12-23.12.33:704][634]MainFrameActions: Packaging (Windows (64-bit)): lashes.uasset [2016.08.12-23.12.33:704][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:700][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.12.33:704][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:702][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Bodymat.uasset [2016.08.12-23.12.33:714][635]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:703][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.12.33:714][635]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:705][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:728][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:712][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Rubber_light -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Ru [2016.08.12-23.12.33:728][636]MainFrameActions: Packaging (Windows (64-bit)): bber_light.uasset [2016.08.12-23.12.33:728][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Rubber_light.uasset [2016.08.12-23.12.33:728][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:723][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Rubber_dark -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Rubber_dark.uasset [2016.08.12-23.12.33:740][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Rubber_dark.uasset [2016.08.12-23.12.33:740][637]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:735][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Metal_Painted -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Metal_Painted.uasset [2016.08.12-23.12.33:752][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Metal_Painted.uasset [2016.08.12-23.12.33:753][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:743][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Metal_light -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Metal_light.uasset [2016.08.12-23.12.33:753][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Metal_light.uasset [2016.08.12-23.12.33:764][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:752][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Glass -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Glass.uasset [2016.08.12-23.12.33:764][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Glass.uasset [2016.08.12-23.12.33:764][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:760][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Emissive_Custom -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Emissive_Custom.uasset [2016.08.12-23.12.33:776][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:762][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Emissive_Custom.uasset [2016.08.12-23.12.33:776][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:766][ 0]LogCook:Display: Cooking /Game/Characters/Materials/ML_Base -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Base.uasset [2016.08.12-23.12.33:777][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/ML_Base.uasset [2016.08.12-23.12.33:777][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:772][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:818][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:775][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:818][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:809][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:818][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:813][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:818][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:814][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:829][645]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:815][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.33:850][647]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:824][ 0]LogCook:Display: Cooking /Game/Characters/Materials/HeroTPP -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/HeroTPP.uasset [2016.08.12-23.12.33:862][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Materials/HeroTPP.uasset [2016.08.12-23.12.33:873][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:860][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Textures/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.12.33:874][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.12.33:874][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:864][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Shoes_normal.uasset [2016.08.12-23.12.33:874][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:866][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.12.33:874][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:867][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZomb [2016.08.12-23.12.33:875][649]MainFrameActions: Packaging (Windows (64-bit)): ie/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.12.33:875][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:869][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.12.33:875][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:871][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Hat_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Hat_specular.uasset [2016.08.12-23.12.33:875][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:872][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_specular. Package will not be saved. [2016.08.12-23.12.33:875][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:874][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Hat_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Hat_normal.uasset [2016.08.12-23.12.33:886][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:875][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_normal. Package will not be saved. [2016.08.12-23.12.33:886][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:876][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie [2016.08.12-23.12.33:886][650]MainFrameActions: Packaging (Windows (64-bit)): /FuseModel_Hat_diffuse.uasset [2016.08.12-23.12.33:887][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:877][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_diffuse. Package will not be saved. [2016.08.12-23.12.33:887][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:879][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Glove_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Glove_specular.uasset [2016.08.12-23.12.33:887][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:881][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_specular. Package will not be saved. [2016.08.12-23.12.33:887][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:882][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Glove_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Glove_normal.uasset [2016.08.12-23.12.33:888][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:883][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_normal. Package will not be saved. [2016.08.12-23.12.33:888][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:885][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Glove_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Glove_diffuse.uasset [2016.08.12-23.12.33:888][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:886][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_diffuse. Package will not be saved. [2016.08.12-23.12.33:900][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:887][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Bottom_specular.uasset [2016.08.12-23.12.33:900][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:888][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.12.33:900][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:890][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Bottom_normal.uasset [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:891][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:892][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZom [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): bie/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:893][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:895][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Body_specular.uasset [2016.08.12-23.12.33:901][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:896][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.12.33:902][651]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:899][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Body_normal.uasset [2016.08.12-23.12.33:912][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:900][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.12.33:913][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:902][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Body_diffuse.uasset [2016.08.12-23.12.33:913][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:903][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.12.33:913][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:904][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Bottommat.u [2016.08.12-23.12.33:913][652]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.12.33:914][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:906][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.12.33:914][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:907][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Bod [2016.08.12-23.12.33:914][652]MainFrameActions: Packaging (Windows (64-bit)): ymat_eyelashes.uasset [2016.08.12-23.12.33:914][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:908][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.12.33:914][652]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:910][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Bodymat.uasset [2016.08.12-23.12.33:934][654]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:911][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.12.33:945][655]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:927][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Glove_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:143][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.33:938][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:143][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:136][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/BigZombie_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/BigZombie_PhysicsAsset.uasset [2016.08.12-23.12.34:144][675]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/BigZombie_PhysicsAsset.uasset [2016.08.12-23.12.34:156][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:144][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/BigZombie -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/BigZombie.u [2016.08.12-23.12.34:156][676]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.12.34:157][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/BigZombie.uasset [2016.08.12-23.12.34:169][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:154][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WeapLauncher_FireCameraShake -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher_FireCameraShake.uasset [2016.08.12-23.12.34:170][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:157][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher_FireCameraShake.uasset [2016.08.12-23.12.34:170][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:161][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:170][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:164][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Ambient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.12.34:171][677]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.12.34:171][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:166][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.12.34:171][677]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.12.34:171][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:167][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/UI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:171][677]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:169][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:182][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:171][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/PSM_DuckEnvironment.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:182][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:172][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Weapons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.12.34:182][678]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.12.34:182][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:173][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/SFX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:174][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/SoundClassesAndMixes/Characters.uasset as reloading for cooker because it's been cooked for platforms WindowsN [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): oEditor. [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:175][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe_Stereo_Cue.uasset as reloading for cooker because it's been cooked fo [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): r platforms WindowsNoEditor. [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:178][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Equip_Stereo_Cue.uasset as reloading for cooker because it's been [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:183][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:180][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherEquip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:184][678]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:181][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherEquip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:195][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:184][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherAimFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:195][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:186][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LauncherFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:195][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:187][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherFire_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:196][679]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:191][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove_Stereo_Cue.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.12.34:196][679]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.12.34:207][680]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:195][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:208][680]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:197][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_LanucherReload.uasset as reloading for cooker because it's been cooked for platforms Wi [2016.08.12-23.12.34:208][680]MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor. [2016.08.12-23.12.34:208][680]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:199][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_LauncherReload_Montage.uasset as reloading for cooker because it's been cooked for p [2016.08.12-23.12.34:208][680]MainFrameActions: Packaging (Windows (64-bit)): latforms WindowsNoEditor. [2016.08.12-23.12.34:208][680]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:203][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:543][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:207][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Equip_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:543][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:210][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/Equip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:543][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:211][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTPP_Equip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:543][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:213][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_LauncherReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:544][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:215][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:544][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:216][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:544][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:216][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:544][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:217][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:544][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:228][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:545][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:229][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Effects/Materials/Ramp/M_SoftGradient_Muzzle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:545][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:242][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:545][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:246][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:545][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:246][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:545][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:246][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:546][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:247][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:546][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:248][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:546][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:248][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:546][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:249][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:249][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/S [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): hooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:250][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:251][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:251][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:547][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:251][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset. [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:253][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:253][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:253][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:254][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:548][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:255][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:255][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:256][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:256][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:257][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:257][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:549][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:258][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:259][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:259][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:259][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:260][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:261][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:550][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:261][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:551][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:261][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:551][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:262][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:551][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:263][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:552][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:263][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:552][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:264][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:552][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:264][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:552][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:265][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.12.34:552][681]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:553][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:265][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:553][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:267][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:553][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:267][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:553][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:267][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:553][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:268][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:554][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:284][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:554][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:286][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:554][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:286][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:554][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:287][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:555][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:287][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame [2016.08.12-23.12.34:555][681]MainFrameActions: Packaging (Windows (64-bit)): ' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:555][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:288][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:555][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:289][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:555][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:289][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:556][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:290][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:556][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:291][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:556][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:291][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:556][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:291][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:557][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:292][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:557][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:292][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:557][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:293][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:557][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:293][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:558][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:294][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:558][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:295][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:558][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:295][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:558][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:296][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:559][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:296][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset. [2016.08.12-23.12.34:559][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:297][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:559][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:298][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:559][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:299][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:559][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:299][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:560][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:299][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:560][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:300][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:560][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:301][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:560][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:301][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:560][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:302][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:561][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:302][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:561][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:303][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:561][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:304][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:561][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:304][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:561][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:304][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:562][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:305][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:562][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:306][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:562][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:307][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:562][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:307][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:562][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:307][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:308][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:308][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:309][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:309][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:309][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:563][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:310][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:564][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:311][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:564][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:311][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:564][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:312][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:564][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:312][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:565][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:313][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:565][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:314][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:565][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:314][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:565][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:315][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:565][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:315][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:316][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:317][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:317][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:317][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:566][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:318][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:318][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:319][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:321][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:321][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:321][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:567][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:322][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:323][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:323][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:324][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:568][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:324][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:569][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:325][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:569][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:326][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:569][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:326][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:569][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:327][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:569][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:327][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:570][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:328][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:570][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:328][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:570][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:329][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:570][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:329][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:330][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:331][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:332][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:332][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:571][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:333][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:333][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while load [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): ing ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:335][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/UI/HUD/HUDMain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:336][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:336][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:572][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:337][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:337][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while load [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): ing ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:338][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:339][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:339][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:573][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:339][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/ShooterGame' while load [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): ing ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:340][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:341][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:341][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:342][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:574][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:342][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:343][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:344][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:344][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:345][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:575][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:345][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:346][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:347][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:347][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:348][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:348][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGa [2016.08.12-23.12.34:576][681]MainFrameActions: Packaging (Windows (64-bit)): me' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:360][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:361][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:361][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Em [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): pty_Cue.uasset. [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:362][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for a [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): sset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.12.34:577][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:364][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:578][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:364][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:578][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:364][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.12.34:578][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:365][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can't find file for a [2016.08.12-23.12.34:579][681]MainFrameActions: Packaging (Windows (64-bit)): sset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.12.34:579][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:366][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:579][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:368][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:579][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:369][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:579][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:369][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:580][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:370][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:580][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:371][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:580][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:371][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:580][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:372][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:581][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:373][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:581][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:374][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:581][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:375][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:581][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:375][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.12.34:582][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:376][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file [2016.08.12-23.12.34:582][681]MainFrameActions: Packaging (Windows (64-bit)): for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.12.34:582][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:377][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:582][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:583][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:378][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.12.34:583][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:379][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.12.34:583][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:380][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset as reloading for cooker because it's been cooked fo [2016.08.12-23.12.34:584][681]MainFrameActions: Packaging (Windows (64-bit)): r platforms WindowsNoEditor. [2016.08.12-23.12.34:584][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:383][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:584][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:584][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:383][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:584][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:384][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:585][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:385][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:585][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:385][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:585][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:386][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:585][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:386][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:586][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:390][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:586][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:392][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:586][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:394][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_BoltMetal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.12.34:586][681]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.12.34:587][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:398][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Gray.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:587][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:410][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:587][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:413][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:587][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:423][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:587][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:424][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Launcher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:425][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:425][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:426][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:427][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:429][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:588][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:429][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:589][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:429][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:589][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:430][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:589][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:432][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:589][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:432][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:590][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:432][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:590][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:433][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:590][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:434][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:434][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:435][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:435][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset. [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:437][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:437][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:591][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:437][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:438][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:438][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:438][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:439][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:439][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:439][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:592][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:440][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:440][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:441][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:441][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:441][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:442][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:442][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:443][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:593][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:443][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:443][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:444][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:444][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:444][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:445][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:594][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:445][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:446][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:457][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:458][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:458][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:458][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:459][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:595][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:459][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:459][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:460][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:460][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:461][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:461][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:596][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:462][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:597][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:462][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:597][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:463][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:597][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:464][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:597][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:464][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:597][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:464][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:598][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:465][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:598][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:465][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:598][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:466][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:598][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:466][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:598][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:467][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:599][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:467][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:599][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:467][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket.ProjRocket_C [2016.08.12-23.12.34:599][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:471][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:599][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:471][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:599][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:471][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:600][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:472][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:600][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:472][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:600][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:472][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:600][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:473][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:600][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:473][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:474][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:475][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:475][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:475][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:476][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:476][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:601][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:477][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:477][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:477][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:478][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:478][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:478][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:479][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:602][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:479][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:480][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/ProjRocket_Explosion.ProjRocket_Explosion_C [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:481][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:481][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:481][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:482][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:482][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:603][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:483][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:604][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:483][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:604][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:483][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:604][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:484][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:604][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:485][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:604][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:485][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:605][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:485][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:605][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:485][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:486][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapLauncher.WeapLauncher_C [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:502][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:502][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:502][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:503][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:503][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:606][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:503][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:504][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:504][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:505][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:505][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:506][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:607][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:506][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:506][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:507][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:507][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:507][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:508][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:508][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:509][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:608][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:509][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:510][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:510][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:510][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:511][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:511][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:512][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:609][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:512][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:513][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:513][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:514][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:514][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:514][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:515][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:515][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:610][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:516][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:516][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:516][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:517][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:517][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:518][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:518][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:611][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:518][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:612][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:519][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:612][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:519][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:612][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:519][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:612][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:520][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:612][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:520][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:613][681]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:521][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:877][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:598][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:878][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:600][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:878][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:601][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:878][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:602][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_BodyMove01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:878][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:605][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:879][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:606][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:879][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:607][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Swap02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:879][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:622][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_ProjectileLoop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:880][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:624][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_ProjectileLoop_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:880][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:625][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:880][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:626][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:881][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:628][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:881][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:629][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:881][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:630][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe01_Stereo.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.12.34:881][682]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.12.34:881][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:632][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:882][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:633][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_HandSwipe03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:882][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:662][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:882][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:664][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:883][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:665][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:883][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:667][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Explosion01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:883][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:668][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion01_Stereo.uasset as reloading for cooker because [2016.08.12-23.12.34:883][682]MainFrameActions: Packaging (Windows (64-bit)): it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:884][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:669][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:884][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:671][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:884][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:672][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Explosion04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:884][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:674][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:885][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:675][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:885][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:676][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:885][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:678][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Stereo/FoleyBody_BodyMove04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:886][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:680][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:886][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:682][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:886][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:683][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Swap02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:886][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:694][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:887][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:695][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:887][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:699][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:887][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:700][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Shot01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:887][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:701][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot04.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.12.34:887][682]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:703][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:704][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:705][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot01.uasset as reloading for cooker because it's been cooked for [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:707][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Empty03.uasset as reloading for cooker because it's been cooked fo [2016.08.12-23.12.34:888][682]MainFrameActions: Packaging (Windows (64-bit)): r platforms WindowsNoEditor. [2016.08.12-23.12.34:889][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:708][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Empty02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:889][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:709][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Empty01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:889][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:710][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Empty02_Stereo.uasset as reloading for cooker because it's been [2016.08.12-23.12.34:889][682]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:889][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:711][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Empty03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:890][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:713][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Empty01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:890][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:719][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:890][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:723][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WeapLauncher -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapLauncher.uasset [2016.08.12-23.12.34:890][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:724][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WeapLauncher. Package will not be saved. [2016.08.12-23.12.34:891][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:726][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:891][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:726][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:891][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:727][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:891][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:727][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:891][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:758][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:892][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:764][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ImpactConcrete_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:892][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:767][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:892][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:767][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:892][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:768][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:892][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:768][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/Shoote [2016.08.12-23.12.34:893][682]MainFrameActions: Packaging (Windows (64-bit)): rGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:893][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:769][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:893][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:770][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:893][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:770][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:894][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:771][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset. [2016.08.12-23.12.34:894][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:772][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:894][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:772][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:894][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:772][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:894][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:773][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:773][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:774][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:774][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:774][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:774][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:895][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:775][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:896][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:775][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:896][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:776][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:896][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:776][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:896][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:776][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:896][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:777][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:777][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:778][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:778][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:778][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:779][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:897][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:780][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:780][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:780][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:781][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:781][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:782][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:898][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:783][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:783][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:783][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:784][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:788][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:788][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:788][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:899][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:789][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:900][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:789][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:900][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:789][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:900][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:790][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:900][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:790][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:900][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:790][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:791][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:791][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:792][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:792][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:792][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun_Impacts.WeapGun_Impacts_C [2016.08.12-23.12.34:901][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:807][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:809][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete05.uasset as reloading for cooker because it's been [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:810][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete04.uasset as reloading for cooker because it's been [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:811][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:902][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:812][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:903][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:814][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_ImpactConcrete01.uasset as reloading for cooker because it's been [2016.08.12-23.12.34:903][682]MainFrameActions: Packaging (Windows (64-bit)): cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:903][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:817][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:903][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:818][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:903][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:819][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:820][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:822][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:823][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:824][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Impact08.uasset as reloading for cooker because it's been cooked for platforms Wind [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor. [2016.08.12-23.12.34:904][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:825][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:905][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:826][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:905][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:827][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:905][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:829][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:905][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:830][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact07_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:905][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:831][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact08_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:906][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:833][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact01_Stereo.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.12.34:906][682]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.12.34:906][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:834][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Stereo/FoleyFlesh_Impact02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.34:906][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:873][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WeapGun_Impacts -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_Impacts.uasset [2016.08.12-23.12.34:906][682]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:874][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WeapGun_Impacts. Package will not be saved. [2016.08.12-23.12.35:212][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:877][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WeapGun_FireCameraShake -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_FireCameraShake.uasset [2016.08.12-23.12.35:213][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapGun_FireCameraShake.uasset [2016.08.12-23.12.35:213][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:885][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:213][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:887][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleEquip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:213][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:889][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_RifleEquip_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:214][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:892][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:214][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:894][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:214][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:895][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HeroFPP_RifleReload_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:214][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:898][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleAimFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:215][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:900][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/FPP_RifleFire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:215][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:901][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/FPP_Animations/HerroFPP_RifleFire_Montage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:215][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:904][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:215][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:906][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Reload_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:216][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:909][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroTPP/HeroTTP_RifleReload.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:216][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:910][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:216][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:216][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:911][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:217][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:911][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loadin [2016.08.12-23.12.35:217][683]MainFrameActions: Packaging (Windows (64-bit)): g ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:217][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:913][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:217][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:913][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:217][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:914][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:218][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:914][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loadin [2016.08.12-23.12.35:218][683]MainFrameActions: Packaging (Windows (64-bit)): g ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:218][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:915][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:218][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:916][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:218][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:916][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:219][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:917][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loadin [2016.08.12-23.12.35:219][683]MainFrameActions: Packaging (Windows (64-bit)): g ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.12.35:219][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:918][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:219][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:918][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:219][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:919][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:220][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:919][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:220][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:919][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:220][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:920][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.12.35:220][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:921][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:221][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:921][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:221][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:921][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:221][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:922][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:221][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:923][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.12.35:221][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:924][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:222][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:924][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:222][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:925][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:222][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:925][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:222][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:934][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:223][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:962][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:223][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:966][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:223][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:966][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:223][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:966][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.12.35:223][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:967][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.12.35:224][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:968][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:224][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:969][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:224][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:969][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.12.35:224][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:970][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for [2016.08.12-23.12.35:225][683]MainFrameActions: Packaging (Windows (64-bit)): asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.12.35:225][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:971][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:225][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:974][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:225][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:974][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:226][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:974][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:226][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:975][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.12.35:226][683]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:226][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:976][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:226][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:976][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:227][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:977][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:227][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:977][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.12.35:227][683]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:227][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:979][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:227][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:980][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:228][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:980][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.12.35:228][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:981][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.12.35:228][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:982][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:228][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:983][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:229][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:983][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.12.35:229][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:984][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset': Can't find file fo [2016.08.12-23.12.35:229][683]MainFrameActions: Packaging (Windows (64-bit)): r asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.12.35:229][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:985][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:230][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:987][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:230][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:988][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:230][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:988][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:230][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:989][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:231][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:990][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:231][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:990][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:231][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:990][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:231][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.34:991][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.12.35:231][683]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:011][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:012][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:013][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:014][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:014][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:232][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:014][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:016][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:016][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:016][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:017][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' w [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): hile loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:233][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:018][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:018][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:018][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:019][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:020][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:020][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:234][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:021][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:235][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:022][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset. [2016.08.12-23.12.35:235][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:023][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:235][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:235][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:024][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:235][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:024][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:025][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:025][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:025][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:026][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:026][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:026][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:027][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:236][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:027][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:027][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:028][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:028][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:029][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:029][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:030][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:237][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:030][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:031][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:031][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:031][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:032][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:032][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:033][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:033][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:238][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:033][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:034][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:034][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:034][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:042][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:043][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:043][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:239][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:043][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:044][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:044][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:045][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:045][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:046][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.12.35:240][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:049][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:049][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:049][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:050][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:050][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:051][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:051][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:241][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:051][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:052][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:052][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:053][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:053][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:053][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:054][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/Weapons/WeapGun.WeapGun_C [2016.08.12-23.12.35:242][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:062][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:063][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:063][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:063][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:064][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:064][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:065][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:243][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:065][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:065][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:066][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:066][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:066][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:067][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:067][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:067][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:244][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:068][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:068][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:069][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:069][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:069][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:070][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:245][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:071][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:071][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:076][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:077][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:078][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:246][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:079][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:079][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:079][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:080][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:080][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:080][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:081][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:082][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:247][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:082][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:082][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:083][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:083][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:083][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:084][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:084][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:248][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:085][ 0]LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:085][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:085][ 0]LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:086][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:105][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:107][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.12.35:249][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:108][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:250][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:109][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:250][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:110][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:250][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:112][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe03.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.12.35:251][683]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.12.35:251][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:113][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:251][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:116][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:251][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:117][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset as reloading for cooker because it's been c [2016.08.12-23.12.35:252][683]MainFrameActions: Packaging (Windows (64-bit)): ooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:252][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:118][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo.uasset as reloading for cooker because it's been c [2016.08.12-23.12.35:252][683]MainFrameActions: Packaging (Windows (64-bit)): ooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:252][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:147][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:252][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:149][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:253][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:151][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:253][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:153][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:253][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:155][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop01_Stereo.uasset as reloading for cooker because it's been cook [2016.08.12-23.12.35:253][683]MainFrameActions: Packaging (Windows (64-bit)): ed for platforms WindowsNoEditor. [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:157][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotLoop02_Stereo.uasset as reloading for cooker because it's been cook [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): ed for platforms WindowsNoEditor. [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:200][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd01_Stereo.uasset as reloading for cooker because it's been cooke [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): d for platforms WindowsNoEditor. [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:201][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:254][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:203][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:255][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:204][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:255][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:206][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:255][683]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:210][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_ShotEnd06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:547][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:212][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:547][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:214][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:548][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:216][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:548][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:217][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:549][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:219][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:549][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:220][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:549][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:221][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot06_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:549][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:223][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:550][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:224][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:550][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:225][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:550][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:227][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot04_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:550][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:228][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Shot05_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:551][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:229][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:551][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:231][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:551][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:232][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot02.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.12.35:551][684]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.12.35:551][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:233][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot03.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.12.35:552][684]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.12.35:552][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:234][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot04.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.12.35:552][684]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.12.35:552][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:235][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Shot05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:552][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:237][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:553][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:238][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:553][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:239][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.12.35:553][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:243][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WeapGun -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/WeapGun.uasset [2016.08.12-23.12.35:553][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:243][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WeapGun. Package will not be saved. [2016.08.12-23.12.35:554][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:244][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/ProjRocket_Explosion -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Blueprints/Weapons/ProjRocket_Explosion.uasset [2016.08.12-23.12.35:554][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:245][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ProjRocket_Explosion. Package will not be saved. [2016.08.12-23.12.35:554][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:254][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_wood_01_Norm -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_01_Norm.u [2016.08.12-23.12.35:554][684]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.12.35:554][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:255][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_01_Norm.uasset [2016.08.12-23.12.35:555][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:270][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_BusStop_Mask -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_BusStop_Mask.uasset [2016.08.12-23.12.36:545][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.35:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_BusStop_Mask.uasset [2016.08.12-23.12.36:546][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:332][ 0]LogTexture:Display: Building textures: T_BerettaRevolver_N (BC5) [2016.08.12-23.12.36:546][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:333][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/Textures/T_BerettaRevolver_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/A [2016.08.12-23.12.36:546][687]MainFrameActions: Packaging (Windows (64-bit)): rbitraryStudio/Weapons-Firearms/Textures/T_BerettaRevolver_N.uasset [2016.08.12-23.12.36:546][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:351][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_BerettaRevolver_N.uasset [2016.08.12-23.12.36:546][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:392][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/T_PaintedMetal01_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_PaintedMetal01_N.uasset [2016.08.12-23.12.36:547][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_PaintedMetal01_N.uasset [2016.08.12-23.12.36:547][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:473][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_PhysicsAsset.uasset [2016.08.12-23.12.36:547][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_PhysicsAsset.uasset [2016.08.12-23.12.36:547][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:480][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Bottom_specular.uasset [2016.08.12-23.12.36:548][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:481][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.12.36:548][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:484][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Bottom_normal.uasset [2016.08.12-23.12.36:548][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:485][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.12.36:548][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:487][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.12.36:549][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:488][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.12.36:549][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:490][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Body_specular.uasset [2016.08.12-23.12.36:549][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:490][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.12.36:549][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:492][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Body_normal.uasset [2016.08.12-23.12.36:550][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:493][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.12.36:550][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:494][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Body_diffuse.uasset [2016.08.12-23.12.36:550][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:495][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.12.36:550][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:496][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel.uasset [2016.08.12-23.12.36:551][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:497][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel. Package will not be saved. [2016.08.12-23.12.36:551][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:498][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Bottommat.uasset [2016.08.12-23.12.36:551][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:499][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.12.36:551][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:500][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Bodymat_eyelashes.uasset [2016.08.12-23.12.36:552][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:501][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.12.36:552][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:502][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Bodymat.uasset [2016.08.12-23.12.36:552][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:503][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.12.36:552][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:513][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Textures/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.12.36:553][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:515][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.12.36:553][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:531][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Glovemat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Glovemat.uasset [2016.08.12-23.12.36:553][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Glovemat.uasset [2016.08.12-23.12.36:876][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:552][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/ [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): Soldiers/Soldier4/FuseModel_Top_specular.uasset [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Top_specular. [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:562][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Glove_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/C [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): haracters/Soldiers/Soldier1/Textures/FuseModel_Glove_diffuse.uasset [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Glove_diffuse.uasset [2016.08.12-23.12.36:877][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:565][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Hairmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Hairmat.uasset [2016.08.12-23.12.36:878][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Hairmat.uasset [2016.08.12-23.12.36:878][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:575][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Bottommat.uasset [2016.08.12-23.12.36:878][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Bottommat.uasset [2016.08.12-23.12.36:878][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:585][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Bodymat_eyelashes.uasset [2016.08.12-23.12.36:878][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:595][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Bodymat_eyelashes.uasset [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:596][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/B [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): odymat.uasset [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Bodymat.uasset [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:608][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Topmat.uasset [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:609][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.12.36:879][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:610][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Shoesmat.uasset [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:611][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:612][ 0]LogCook:Display: Cooking /Game/Characters/OMago/OMago_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/OMago_Skeleton.uasset [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:614][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/OMago_Skeleton.uasset [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:615][ 0]LogCook:Display: Cooking /Game/Characters/OMago/OMago_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/OMago_Phys [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): icsAsset.uasset [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:619][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/OMago_PhysicsAsset.uasset [2016.08.12-23.12.36:880][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:628][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Textures/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characte [2016.08.12-23.12.36:881][688]MainFrameActions: Packaging (Windows (64-bit)): rs/MainCharacter/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.12.36:881][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.12.36:881][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:678][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Grime_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Grime_N.uasset [2016.08.12-23.12.36:881][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Grime_N.uasset [2016.08.12-23.12.36:881][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:734][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Metal_B -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Con [2016.08.12-23.12.36:882][688]MainFrameActions: Packaging (Windows (64-bit)): tent/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Metal_B.uasset [2016.08.12-23.12.36:882][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:737][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Metal_B.uasset [2016.08.12-23.12.36:882][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:749][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Leather -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Leather.uasset [2016.08.12-23.12.36:882][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Leather.uasset [2016.08.12-23.12.36:882][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:766][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Fabric -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Cont [2016.08.12-23.12.36:883][688]MainFrameActions: Packaging (Windows (64-bit)): ent/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Fabric.uasset [2016.08.12-23.12.36:883][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Fabric.uasset [2016.08.12-23.12.36:883][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:772][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Meshes/Owen_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen_Skeleton.uasset [2016.08.12-23.12.37:577][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.36:775][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen_Skeleton.ua [2016.08.12-23.12.37:577][690]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.12.37:577][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.37:350][ 0]LogSkeletalMesh:Warning: Chunk 0 for LOD 0 in skeletal mesh Owen has clothing associated but has 8 influences. Clothing only supports a maximum of 4 influences - reduce influences on chunk and reimport mesh. [2016.08.12-23.12.38:246][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.37:351][ 0]LogSkeletalMesh:Warning: Chunk 9 for LOD 0 in skeletal mesh Owen has clothing associated but has 8 influences. Clothing only supports a maximum of 4 influences - reduce influences on chunk and reimport mesh. [2016.08.12-23.12.38:246][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:195][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Meshes/Owen_Physics -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen_Physics.uasset [2016.08.12-23.12.38:246][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:200][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen_Physics.uasset [2016.08.12-23.12.38:247][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:201][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleByCenter-Texture2D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleByCenter-Texture2D.uasset [2016.08.12-23.12.38:247][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:202][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ScaleByCenter-Texture2D. 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[2016.08.12-23.12.38:579][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:204][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Meshes/Owen -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/Animati [2016.08.12-23.12.38:580][693]MainFrameActions: Packaging (Windows (64-bit)): onDemo/Meshes/Owen.uasset [2016.08.12-23.12.38:580][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen.uasset [2016.08.12-23.12.38:580][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.12.38:402][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Animations/Run_Fwd -> 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0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2016.08.12-23.18.29:275][740]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:109][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Brick_Clay_New.uasset [2016.08.12-23.18.29:275][740]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Brick_Clay_New.uasset [2016.08.12-23.18.29:276][740]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:139][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset [2016.08.12-23.18.29:276][740]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset [2016.08.12-23.18.29:276][740]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:150][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/ [2016.08.12-23.18.29:277][740]MainFrameActions: 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[2016.08.12-23.18.29:601][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:513][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_WidgetAnimation -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_WidgetAnimation.uasset [2016.08.12-23.18.29:601][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_WidgetAnimation.uasset [2016.08.12-23.18.29:602][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:579][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_Sliders -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Sliders.uasset [2016.08.12-23.18.29:932][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Sliders.uasset [2016.08.12-23.18.29:932][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:754][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2016.08.12-23.18.29:932][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:755][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2016.08.12-23.18.29:932][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:762][ 0]LogBlueprint:Warning: Compiler Warning [0783.20] Compile of MyCharacter_UMG successful, but with 2 Warning(s) [in 17 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:933][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:764][ 0]LogBlueprint:Warning: Compiler Warning [0783.21] Compile of MyCharacter_UMG successful, but with 3 Warning(s) [in 1 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:933][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:764][ 0]LogBlueprint:Warning: Compiler Warning [0783.21] Compile of MyCharacter_UMG successful, but with 4 Warning(s) [in 0 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:933][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:805][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward [2016.08.12-23.18.29:933][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:806][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'Turn' for InputAxis Turn [2016.08.12-23.18.29:934][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:812][ 0]LogBlueprint:Warning: Compiler Warning [0783.25] Compile of MyCharacter_UMG successful, but with 2 Warning(s) [in 16 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:934][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:813][ 0]LogBlueprint:Warning: Compiler Warning [0783.26] Compile of MyCharacter_UMG successful, but with 3 Warning(s) [in 0 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:934][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:814][ 0]LogBlueprint:Warning: Compiler Warning [0783.26] Compile of MyCharacter_UMG successful, but with 4 Warning(s) [in 1 ms] (/Game/ExampleContent/UMG/MyCharacter_UMG.MyCharacter_UMG) [2016.08.12-23.18.29:935][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:860][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_ProgressBars_External -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG [2016.08.12-23.18.29:935][742]MainFrameActions: Packaging (Windows (64-bit)): /UMG_ProgressBars_External.uasset [2016.08.12-23.18.29:935][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_ProgressBars_External.uasset [2016.08.12-23.18.29:935][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:905][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_ProgressBars -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_ProgressBars.uasset [2016.08.12-23.18.30:266][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_ProgressBars.uasset [2016.08.12-23.18.30:266][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:963][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_LoadingIcons -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_LoadingIcons.uasset [2016.08.12-23.18.30:270][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.29:972][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_LoadingIcons.uasset [2016.08.12-23.18.30:270][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:028][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_Input -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Input.uasset [2016.08.12-23.18.30:270][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:042][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Input.uasset [2016.08.12-23.18.30:270][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:099][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_Images -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Images.uasset [2016.08.12-23.18.30:271][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Images.uasset [2016.08.12-23.18.30:271][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:107][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_Exit -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Exit.uasset [2016.08.12-23.18.30:271][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:113][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Exit.uasset [2016.08.12-23.18.30:598][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:268][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/UMG_ButtonStates -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_Butt [2016.08.12-23.18.30:599][744]MainFrameActions: Packaging (Windows (64-bit)): onStates.uasset [2016.08.12-23.18.30:599][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/UMG_ButtonStates.uasset [2016.08.12-23.18.30:599][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:291][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/RenderTarget -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/RenderTarget [2016.08.12-23.18.30:599][744]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.18.30:599][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/RenderTarget.uasset [2016.08.12-23.18.30:600][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:304][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/RenderCapture -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/RenderCapture.uasset [2016.08.12-23.18.30:600][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/RenderCapture.uasset [2016.08.12-23.18.30:600][744]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.30:319][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/Races -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/Races.uasset [2016.08.12-23.18.30:600][744]MainFrameActions: Packaging 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UE4Editor-Cmd: [2016.08.12-23.18.47:547][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/M_RenderTarget -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/M_RenderTa [2016.08.12-23.18.47:601][795]MainFrameActions: Packaging (Windows (64-bit)): rget.uasset [2016.08.12-23.18.56:543][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.47:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/M_RenderTarget.uasset [2016.08.12-23.18.56:544][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.56:476][ 0]LogTexture:Display: Building textures: T_WaterCooler_RMA (AutoDXT) [2016.08.12-23.18.56:544][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.56:477][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_WaterCooler_RMA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_WaterCooler_RMA.uasset [2016.08.12-23.18.57:947][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.56:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_WaterCooler_RMA.uasset [2016.08.12-23.18.57:947][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:686][ 0]LogTexture:Display: Building textures: T_RadioNew_N (BC5) [2016.08.12-23.18.57:947][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:686][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/Textures/T_RadioNew_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Textures/T_RadioNew_N.uasset [2016.08.12-23.18.57:948][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Textures/T_Radio [2016.08.12-23.18.57:948][812]MainFrameActions: Packaging (Windows (64-bit)): New_N.uasset [2016.08.12-23.18.57:948][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:730][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_specular.uasset [2016.08.12-23.18.57:949][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_specular.uasset [2016.08.12-23.18.57:949][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:764][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_diffuse.uasset [2016.08.12-23.18.57:949][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_diffuse.uasset [2016.08.12-23.18.57:949][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:769][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Topmat.uasset [2016.08.12-23.18.57:950][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:770][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.18.57:950][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:771][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Shoesmat.uasset [2016.08.12-23.18.57:950][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:772][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.18.57:950][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:774][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Hatmat.uasset [2016.08.12-23.18.57:950][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:775][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Hatmat. Package will not be saved. [2016.08.12-23.18.57:951][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:776][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Glovemat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Glovemat.uasset [2016.08.12-23.18.57:951][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:777][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Glovemat. Package will not be saved. [2016.08.12-23.18.57:951][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:779][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Top_specular.uasset [2016.08.12-23.18.57:951][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:780][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.18.57:952][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:781][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Top_normal.uasset [2016.08.12-23.18.57:952][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:783][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.18.57:952][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:784][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Top_diffuse.uasset [2016.08.12-23.18.57:953][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:785][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.18.57:953][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:787][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/FuseModel_Shoes_specular.uasset [2016.08.12-23.18.59:419][814]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.57:788][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.18.59:751][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:416][ 0]LogTexture:Display: Building textures: T_wood_01_D (AutoDXT) [2016.08.12-23.18.59:752][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:516][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_wood_01_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_01_D.uasset [2016.08.12-23.18.59:752][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_wood_01_D.uasset [2016.08.12-23.18.59:752][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:526][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:753][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:527][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:753][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:527][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materi [2016.08.12-23.18.59:753][815]MainFrameActions: Packaging (Windows (64-bit)): als/M_Wood_01.uasset. [2016.08.12-23.18.59:753][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:528][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Assets [2016.08.12-23.18.59:753][815]MainFrameActions: Packaging (Windows (64-bit)): /Materials/Free/Wood/MF_Wood_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset. [2016.08.12-23.18.59:754][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:529][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:754][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:530][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:754][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:530][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset. [2016.08.12-23.18.59:754][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:531][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset. [2016.08.12-23.18.59:755][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:533][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:755][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:534][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:755][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:534][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading NULL. [2016.08.12-23.18.59:755][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading NULL. [2016.08.12-23.18.59:755][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:538][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:756][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:538][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' [2016.08.12-23.18.59:756][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:539][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading NULL. [2016.08.12-23.18.59:756][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:540][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Wood/MF_Wood_01' while loading NULL. [2016.08.12-23.18.59:756][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:546][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Wood_01.M_Wood_01 for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.18.59:756][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:547][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.18.59:757][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:552][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Wood_01.M_Wood_01 for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.18.59:757][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:552][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.18.59:757][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:553][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Wood_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset [2016.08.12-23.18.59:757][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Wood_01.uasset [2016.08.12-23.18.59:757][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:557][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.18.59:758][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:578][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Trashcan -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Trashcan.uasset [2016.08.12-23.18.59:758][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Trashcan.uasset [2016.08.12-23.18.59:758][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:600][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Trashbag.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.18.59:758][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:602][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Trashbag -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Trashbag.uasset [2016.08.12-23.18.59:759][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:609][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Trashbag.uasset [2016.08.12-23.18.59:759][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:632][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_600.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.18.59:759][815]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:634][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Tiles_Wall_Mesh_Paint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Tiles_Wall_Mesh_Paint.uasset [2016.08.12-23.19.03:752][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.18.59:644][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Tiles_Wall_Mesh_Paint.uasset [2016.08.12-23.19.03:753][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:550][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Rubber -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Rubber.uasset [2016.08.12-23.19.03:753][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:557][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Rubber.uasset [2016.08.12-23.19.03:753][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:595][ 0]LogCook:Display: Cooking /Game/ExampleContent/Decals/Textures/T_UE4_Logo_Simple_M -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/Decals/Textures/T_UE4_Logo_Simple_M.uasset [2016.08.12-23.19.03:754][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:605][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/Decals/Textures/T_UE4_Logo_Simple_M.uasset [2016.08.12-23.19.03:754][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:612][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.19.03:754][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Bottom_diffu [2016.08.12-23.19.03:754][827]MainFrameActions: Packaging (Windows (64-bit)): se.uasset [2016.08.12-23.19.03:754][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:685][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Light_Fluorescent_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Light_Fluorescent_01.uasset [2016.08.12-23.19.03:755][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Light_Fluorescent_01.uasset [2016.08.12-23.19.03:755][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:700][ 0]LogCook:Display: Cooking /Game/Assets/Mesh/SM_Hallway_Wall_Corner_Outer_Curved_600 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh [2016.08.12-23.19.03:755][827]MainFrameActions: Packaging (Windows (64-bit)): /SM_Hallway_Wall_Corner_Outer_Curved_600.uasset [2016.08.12-23.19.21:085][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.03:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Mesh/SM_Hallway_Wall_Corner_Outer_Curved_600. [2016.08.12-23.19.21:085][879]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.19.21:086][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.20:975][ 0]LogCook:Display: Cooking /Game/Assets/Materials/ParedeMassa2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/ParedeMassa2.uas [2016.08.12-23.19.21:086][879]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.19.21:420][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.20:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/ParedeMassa2.uasset [2016.08.12-23.19.21:421][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:100][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/MainCharacter -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacter.uasset [2016.08.12-23.19.21:421][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:104][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacter.uasset [2016.08.12-23.19.21:421][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:107][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Hatmat.uasset [2016.08.12-23.19.21:422][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:108][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Hatmat. Package will not be saved. [2016.08.12-23.19.21:422][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:114][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.19.21:422][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:117][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.19.21:422][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:160][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Light_Fluorescent_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Light_F [2016.08.12-23.19.21:423][880]MainFrameActions: Packaging (Windows (64-bit)): luorescent_N.uasset [2016.08.12-23.19.21:423][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Light_Fluorescent_N.uasset [2016.08.12-23.19.21:423][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:181][ 0]LogCook:Display: Cooking /Game/Menu/Exit -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Exit.uasset [2016.08.12-23.19.21:423][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Exit.uasset [2016.08.12-23.19.21:423][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:186][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Bottom_specular.uasset [2016.08.12-23.19.21:424][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:187][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.19.21:424][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:189][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Bottom_normal.uasset [2016.08.12-23.19.21:424][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:191][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.19.21:425][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:192][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zom [2016.08.12-23.19.21:425][880]MainFrameActions: Packaging (Windows (64-bit)): bie/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.19.21:425][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:193][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.19.21:425][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:195][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Body_specular.uasset [2016.08.12-23.19.21:425][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:196][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.19.21:426][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:197][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Body_normal.uasset [2016.08.12-23.19.21:426][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:198][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.19.21:426][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:200][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Body_diffuse.uasset [2016.08.12-23.19.21:427][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:201][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.19.21:427][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:203][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/Bottommat.u [2016.08.12-23.19.21:427][880]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.19.21:427][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:204][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.19.21:427][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:205][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/Bodymat_eyelashes.uasset [2016.08.12-23.19.21:428][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:206][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.19.21:428][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:207][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/Bodymat.uasset [2016.08.12-23.19.21:428][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:208][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.19.21:428][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:212][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/MetallicShading.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.19.21:429][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:214][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.19.21:429][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:216][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.19.21:429][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:271][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun_Skeleton [2016.08.12-23.19.21:429][880]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.19.21:429][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset [2016.08.12-23.19.21:430][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:274][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset [2016.08.12-23.19.21:430][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset [2016.08.12-23.19.21:430][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:278][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/SK_FPGun -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun.uasset [2016.08.12-23.19.21:430][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:281][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/SK_FPGun.uasset [2016.08.12-23.19.21:430][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:322][ 0]LogCook:Display: Cooking /Game/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapo [2016.08.12-23.19.21:431][880]MainFrameActions: Packaging (Windows (64-bit)): n/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset [2016.08.12-23.19.21:431][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset [2016.08.12-23.19.21:431][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:372][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Hallway_Gate_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Hallway_Gate_N.uasset [2016.08.12-23.19.21:431][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:394][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Hallway_Gate_N.uasset [2016.08.12-23.19.21:432][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:400][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Smoke01.uasset [2016.08.12-23.19.21:432][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Smoke01.uasset [2016.08.12-23.19.21:432][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:410][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light02_Cue.uasset [2016.08.12-23.19.21:432][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light02_Cue.uasset [2016.08.12-23.19.21:433][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:413][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light02.uasset [2016.08.12-23.19.21:433][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light02.uasset [2016.08.12-23.19.21:433][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:423][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light01_Cue.uasset [2016.08.12-23.19.21:434][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:425][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light01_Cue.uasset [2016.08.12-23.19.21:434][880]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light01.uasset [2016.08.12-23.19.21:754][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Light01.uasset [2016.08.12-23.19.21:755][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:436][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset [2016.08.12-23.19.21:755][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset [2016.08.12-23.19.21:755][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:439][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire_Sparks01.uasset [2016.08.12-23.19.21:756][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire_Sparks01.uasset [2016.08.12-23.19.21:756][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:449][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire01_Cue.uasset [2016.08.12-23.19.21:756][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire01_Cue.uasset [2016.08.12-23.19.21:756][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:452][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire01.uasset [2016.08.12-23.19.21:757][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Fire01.uasset [2016.08.12-23.19.21:757][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:461][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion_Cue.uasset [2016.08.12-23.19.21:757][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:463][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion_Cue.uasset [2016.08.12-23.19.21:758][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:465][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion02.uasset [2016.08.12-23.19.21:758][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion02.uasset [2016.08.12-23.19.21:758][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:468][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion [2016.08.12-23.19.21:758][881]MainFrameActions: Packaging (Windows (64-bit)): 01.uasset [2016.08.12-23.19.21:759][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Explosion01.uasset [2016.08.12-23.19.21:759][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:533][ 0]LogCook:Display: Cooking /Game/Meshs/TemplateFloor -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/TemplateFloor.uasset [2016.08.12-23.19.21:760][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/TemplateFloor.uasset [2016.08.12-23.19.21:760][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:580][ 0]LogCook:Display: Cooking /Game/Meshs/Laser -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/Laser.uasset [2016.08.12-23.19.21:760][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/Laser.uasset [2016.08.12-23.19.21:760][881]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:592][ 0]LogCook:Display: Cooking /Game/Meshs/Fence -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/Fence.uasset [2016.08.12-23.19.29:093][903]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.21:602][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Fence. Package will not be saved. [2016.08.12-23.19.29:094][903]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.28:766][ 0]LogCook:Display: Cooking /Game/Meshs/CubeMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/CubeMaterial.uasset [2016.08.12-23.19.32:421][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.28:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/CubeMaterial.uasset [2016.08.12-23.19.32:422][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:292][ 0]LogTexture:Display: Building textures: T_FireEx_D (AutoDXT) [2016.08.12-23.19.32:422][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:293][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_FireEx_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudi [2016.08.12-23.19.32:422][913]MainFrameActions: Packaging (Windows (64-bit)): o/GenericProps/Textures/T_FireEx_D.uasset [2016.08.12-23.19.32:422][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_FireEx_D.uasset [2016.08.12-23.19.32:422][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:318][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Textures/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Body_normal.uasset [2016.08.12-23.19.32:423][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Body_normal.uasset [2016.08.12-23.19.32:423][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:332][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/FuseModel_Glove_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters [2016.08.12-23.19.32:423][913]MainFrameActions: Packaging (Windows (64-bit)): /Soldiers/Soldier2/FuseModel_Glove_diffuse.uasset [2016.08.12-23.19.32:423][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Glove_diffuse.uasset [2016.08.12-23.19.32:424][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:341][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Bodymat.uasset [2016.08.12-23.19.32:424][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:342][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. 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[2016.08.12-23.19.32:424][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:407][ 0]LogTexture:Display: Building textures: FuseModel_Top_specular (AutoDXT) [2016.08.12-23.19.32:424][913]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:408][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.19.32:753][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.19.32:753][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:473][ 0]LogTexture:Display: Building textures: FuseModel_Bottom_normal (BC5) [2016.08.12-23.19.32:753][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:474][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Anims/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Bottom_normal.uasset [2016.08.12-23.19.32:754][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Bottom_normal.uass [2016.08.12-23.19.32:754][914]MainFrameActions: Packaging (Windows (64-bit)): et [2016.08.12-23.19.32:754][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:636][ 0]LogCook:Display: Cooking /Game/Weapons/Textures/LauncherT2_section -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/LauncherT2_section.uasset [2016.08.12-23.19.32:754][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/LauncherT2_section.uasset [2016.08.12-23.19.32:755][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:652][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/Launcher_MatA_Inst -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatA_Inst.uasset [2016.08.12-23.19.32:755][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatA_Inst.uasset [2016.08.12-23.19.32:755][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:656][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/Launcher_MatA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatA.uasset [2016.08.12-23.19.32:755][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatA.uasset [2016.08.12-23.19.32:756][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:717][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/T_Rubber -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_Rubber.uasset [2016.08.12-23.19.32:756][914]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_Rubber.uasset [2016.08.12-23.19.33:087][915]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.32:744][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Hair_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.19.57:756][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.52:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_RMA.uasset [2016.08.12-23.19.57:756][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.57:738][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/Materials/M_DeskTop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/F [2016.08.12-23.19.57:756][989]MainFrameActions: Packaging (Windows (64-bit)): urniture/Materials/M_DeskTop.uasset [2016.08.12-23.19.57:757][989]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.19.57:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.20.33:757][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:443][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2016.08.12-23.20.33:758][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2016.08.12-23.20.33:758][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:460][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Steam01_Cue.uasset [2016.08.12-23.20.33:758][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Steam01_Cue.uasset [2016.08.12-23.20.33:758][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:462][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Steam01.uasset [2016.08.12-23.20.33:758][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:466][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Steam01.uasset [2016.08.12-23.20.33:759][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:476][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starte [2016.08.12-23.20.33:759][ 97]MainFrameActions: Packaging (Windows (64-bit)): r_Wind06.uasset [2016.08.12-23.20.33:759][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:481][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Wind06.uasset [2016.08.12-23.20.33:759][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:489][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Wind05.uasset [2016.08.12-23.20.33:759][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Wind05.uasset [2016.08.12-23.20.33:760][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:513][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Sta [2016.08.12-23.20.33:760][ 97]MainFrameActions: Packaging (Windows (64-bit)): rter_Music_Cue.uasset [2016.08.12-23.20.33:760][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:515][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Music_Cue.uasset [2016.08.12-23.20.33:760][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:516][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Start [2016.08.12-23.20.33:760][ 97]MainFrameActions: Packaging (Windows (64-bit)): er_Music01.uasset [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:529][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Music01.uasset [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:538][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Start [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): er_Birds01.uasset [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:542][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Birds01.uasset [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:546][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audi [2016.08.12-23.20.33:761][ 97]MainFrameActions: Packaging (Windows (64-bit)): o/Starter_Background_Cue.uasset [2016.08.12-23.20.33:762][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Starter_Background_Cue.uasset [2016.08.12-23.20.33:762][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:551][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.33:762][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:553][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Smoke01_Cue.uasset [2016.08.12-23.20.33:762][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Audio/Smoke01_Cue.uasset [2016.08.12-23.20.33:762][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:577][ 0]LogCook:Display: Cooking /Game/Meshs/Bullet -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/Bullet.uasset [2016.08.12-23.20.33:763][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:580][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/Bullet.uasset [2016.08.12-23.20.33:763][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:583][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Meshs/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.33:763][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:607][ 0]LogCook:Display: Cooking /Game/Meshs/1M_Cube_Chamfer -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/1M_Cube_Chamfer.uasset [2016.08.12-23.20.33:763][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/1M_Cube_Chamfer.uasset [2016.08.12-23.20.33:764][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:619][ 0]LogCook:Display: Cooking /Game/Meshs/1M_Cube -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/1M_Cube.uasset [2016.08.12-23.20.33:764][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:622][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Meshs/1M_Cube.uasset [2016.08.12-23.20.33:764][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:626][ 0]LogCook:Display: Cooking /Game/Menu/Settings -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Settings.uasset [2016.08.12-23.20.33:764][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Settings.uasset [2016.08.12-23.20.33:764][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:665][ 0]LogCook:Display: Cooking /Game/FPWeapon/Textures/T_FPGun_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/T_FPGun_N.uasset [2016.08.12-23.20.34:092][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/T_FPGun_N.uasset [2016.08.12-23.20.34:093][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:819][ 0]LogTexture:Display: Building textures: FuseModel_Shoes_specular (AutoDXT) [2016.08.12-23.20.34:093][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:820][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Shoes_specular.uasset [2016.08.12-23.20.34:093][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:822][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Shoes_specular.uasset [2016.08.12-23.20.34:093][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:824][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/Decals/Textures/T_UE4_Logo_Simple_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.34:094][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:835][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/HUD_Elements/M_UE4logo_Alpha -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/ [2016.08.12-23.20.34:094][ 98]MainFrameActions: Packaging (Windows (64-bit)): UMG/HUD_Elements/M_UE4logo_Alpha.uasset [2016.08.12-23.20.34:094][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/M_UE4logo_Alpha.uasset [2016.08.12-23.20.38:764][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.33:843][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/Frame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.38:764][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:713][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/HUD_Elements/M_Frame -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/M_Frame.uasset [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/M_Frame.uasset [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:718][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Fu [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): seModel_Top_specular.uasset [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:719][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:721][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Top_normal.uasset [2016.08.12-23.20.38:765][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:722][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.20.38:766][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:723][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Top_diffuse.uasset [2016.08.12-23.20.38:766][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:724][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.20.38:766][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:726][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Shoes_specular.uasset [2016.08.12-23.20.38:766][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:727][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.20.38:767][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:729][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Fu [2016.08.12-23.20.38:767][112]MainFrameActions: Packaging (Windows (64-bit)): seModel_Shoes_normal.uasset [2016.08.12-23.20.38:767][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:729][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.20.38:767][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:731][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.20.38:768][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:731][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.20.38:768][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:745][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Textures/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zom [2016.08.12-23.20.38:768][112]MainFrameActions: Packaging (Windows (64-bit)): bie3/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.20.38:768][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.20.38:768][112]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:761][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_specular.uasset [2016.08.12-23.20.39:097][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_specular.uasset [2016.08.12-23.20.39:098][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:770][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Bottom_specular.uasset [2016.08.12-23.20.39:098][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Bottom_specular.uasset [2016.08.12-23.20.39:098][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:816][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Base_Metal_Light_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Base_Metal_Light_N.uasset [2016.08.12-23.20.39:099][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.38:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Base_Metal_Light_N.uasset [2016.08.12-23.20.39:099][113]MainFrameActions: Packaging (Windows 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[2016.08.12-23.20.40:433][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:152][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Metal_B.uasset as reloading for cooker because it's been c [2016.08.12-23.20.40:433][117]MainFrameActions: Packaging (Windows (64-bit)): ooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:433][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:174][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/AnimationDemo/Meshes/Owen_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.20.40:434][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:213][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/M_RenderTarget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit [2016.08.12-23.20.40:434][117]MainFrameActions: Packaging (Windows (64-bit)): or. [2016.08.12-23.20.40:434][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:214][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_Images.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:434][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:230][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_Input.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:435][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:265][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_LoadingIcons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:435][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:296][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_ProgressBars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:435][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:318][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_ProgressBars_External.uasset as reloading for cooker because it's been cooked for platforms Wi [2016.08.12-23.20.40:435][117]MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor. [2016.08.12-23.20.40:435][117]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:343][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_Sliders.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:764][118]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:375][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/UMG_WidgetAnimation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.40:764][118]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:504][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/Races.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.41:682][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.40:505][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ExampleContent/UMG/PlayerData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.20.41:682][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.41:204][ 0]LogSkeletalMesh:Warning: Chunk 0 for LOD 0 in skeletal mesh Owen has clothing associated but has 8 influences. Clothing only supports a maximum of 4 influences - reduce influences on chunk and reimport mesh. [2016.08.12-23.20.49:099][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.41:205][ 0]LogSkeletalMesh:Warning: Chunk 9 for LOD 0 in skeletal mesh Owen has clothing associated but has 8 influences. Clothing only supports a maximum of 4 influences - reduce influences on chunk and reimport mesh. [2016.08.12-23.20.49:099][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:809][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT) [2016.08.12-23.20.49:099][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:809][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT) [2016.08.12-23.20.49:099][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:809][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_11 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:810][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:810][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:810][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:811][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:811][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) [2016.08.12-23.20.49:100][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:811][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:812][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:812][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_9 (AutoDXT) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:812][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_10 (DXT1) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:813][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_7 (DXT1) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:813][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_11 (DXT1) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:813][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) [2016.08.12-23.20.49:101][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:814][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) [2016.08.12-23.20.49:102][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:814][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) [2016.08.12-23.20.49:102][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:814][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) [2016.08.12-23.20.49:102][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) [2016.08.12-23.20.49:102][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) [2016.08.12-23.20.49:102][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_9 (DXT1) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:816][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_37 (BGRA8) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:816][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_38 (BGRA8) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:816][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_39 (BGRA8) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:817][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_40 (BGRA8) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:817][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_41 (BGRA8) [2016.08.12-23.20.49:103][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:818][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_42 (BGRA8) [2016.08.12-23.20.49:104][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:818][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_43 (BGRA8) [2016.08.12-23.20.49:105][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:818][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_44 (BGRA8) [2016.08.12-23.20.49:105][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:818][ 0]LogCook:Display: Cooking /Game/Maps/UMG -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Maps/UMG.umap [2016.08.12-23.20.49:105][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:871][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. [2016.08.12-23.20.49:105][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/UMG.UMG:PersistentLevel.BP_DemoRoom_32.StaticMeshComponent_2 [2016.08.12-23.20.49:106][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: -500.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 800.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.20.49:106][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:873][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. [2016.08.12-23.20.49:106][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/UMG.UMG:PersistentLevel.BP_DemoRoom_32.StaticMeshComponent_17 [2016.08.12-23.20.49:106][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: 7100.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 9400.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.20.49:106][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:874][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. [2016.08.12-23.20.49:107][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/UMG.UMG:PersistentLevel.BP_DemoRoom_32.StaticMeshComponent_18 [2016.08.12-23.20.49:107][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: 8100.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 10400.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.20.49:107][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:876][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. [2016.08.12-23.20.49:107][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/UMG.UMG:PersistentLevel.BP_DemoRoom_32.StaticMeshComponent_10 [2016.08.12-23.20.49:107][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: 3800.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 6100.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.20.49:108][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:877][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. [2016.08.12-23.20.49:108][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/UMG.UMG:PersistentLevel.BP_DemoRoom_32.StaticMeshComponent_9 [2016.08.12-23.20.49:108][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: 2800.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 5100.000000,-120.000000,220.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.20.49:108][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:989][ 0]LogText:Warning: Saving FText "3. 2 Widget Slots" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content [2016.08.12-23.20.49:108][123]MainFrameActions: Packaging (Windows (64-bit)): /Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:109][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:991][ 0]LogText:Warning: Saving FText "3. 3 Loading icons" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:112][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:992][ 0]LogText:Warning: Saving FText "3. 4 Alignment options" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Co [2016.08.12-23.20.49:112][123]MainFrameActions: Packaging (Windows (64-bit)): ntent/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:112][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:993][ 0]LogText:Warning: Saving FText "1. 2 Buttons" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:113][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:994][ 0]LogText:Warning: Saving FText "1. 4 Nested Widgets" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:113][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:994][ 0]LogText:Warning: Saving FText "1. 3 Input" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:113][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:995][ 0]LogText:Warning: Saving FText "2. 1 Progress Bars" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:114][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:996][ 0]LogText:Warning: Saving FText "2. 2 Progress Bars following external variable" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:114][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:997][ 0]LogText:Warning: Saving FText "2. 3 3D Widgets" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:114][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:998][ 0]LogText:Warning: Saving FText "2. 4 Widget animation" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:115][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.48:999][ 0]LogText:Warning: Saving FText "3. 1 Images" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/UMG.umap may fix issue. [2016.08.12-23.20.49:432][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:000][ 0]LogText:Warning: Saving FText "1. 1 Sliders" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps [2016.08.12-23.20.49:432][124]MainFrameActions: Packaging (Windows (64-bit)): /UMG.umap may fix issue. [2016.08.12-23.20.49:433][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Maps/UMG.umap [2016.08.12-23.20.49:433][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:225][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Glass_shattered2_norm -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Glass_shattered2_norm.uasset [2016.08.12-23.20.49:433][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Glass_shattered2_norm.uasset [2016.08.12-23.20.49:433][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:235][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2016.08.12-23.20.49:434][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2016.08.12-23.20.49:434][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.20.49:243][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset 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[2016.08.12-23.21.27:117][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.26:951][ 0]LogTexture:Display: Building textures: FuseModel_Shoes_normal (BC5) [2016.08.12-23.21.27:117][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.26:952][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMa [2016.08.12-23.21.27:117][237]MainFrameActions: Packaging (Windows (64-bit)): go/Textures/FuseModel_Shoes_normal.uasset [2016.08.12-23.21.32:455][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.26:956][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Shoes_normal.uas [2016.08.12-23.21.32:455][253]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.21.32:456][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.32:408][ 0]LogTexture:Display: Building textures: T_Leather (DXT1) [2016.08.12-23.21.32:456][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.32:408][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Leather -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Ex [2016.08.12-23.21.32:456][253]MainFrameActions: Packaging (Windows (64-bit)): ampleContent/AnimationDemo/Surface_Owen/Textures/T_Leather.uasset [2016.08.12-23.21.32:456][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.32:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Leather.uasset [2016.08.12-23.21.32:457][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.32:430][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Character [2016.08.12-23.21.32:457][253]MainFrameActions: Packaging (Windows (64-bit)): s/BigZombie/Textures/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.21.32:457][253]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.32:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Shoes_diffus [2016.08.12-23.21.32:457][253]MainFrameActions: 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[2016.08.12-23.21.34:718][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_RecycleBin_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_RecycleBin_D.uasset [2016.08.12-23.21.34:787][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.34:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_RecycleBin_D [2016.08.12-23.21.34:787][260]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.21.34:788][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.34:726][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/Widget_3DWidgets -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.21.49:460][302]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:442][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/Soldier3 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Soldier3.uasset [2016.08.12-23.21.49:460][302]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Soldier3.uasset [2016.08.12-23.21.49:779][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:455][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/Shoesmat -> C:/Users/veccher/Documents/Unreal 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C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Hairmat.uasset [2016.08.12-23.21.49:780][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:492][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/ [2016.08.12-23.21.49:780][303]MainFrameActions: Packaging (Windows (64-bit)): Soldiers/Soldier3/FuseModel_Top_specular.uasset [2016.08.12-23.21.49:780][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Top_specular.uasset [2016.08.12-23.21.49:780][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:510][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Ch [2016.08.12-23.21.49:781][303]MainFrameActions: Packaging (Windows (64-bit)): aracters/Soldiers/Soldier1/Textures/FuseModel_Shoes_normal.uasset [2016.08.12-23.21.49:781][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Shoes_normal.uasset [2016.08.12-23.21.49:781][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:570][ 0]LogTexture:Display: Building textures: FuseModel_Hair_normal (BC5) [2016.08.12-23.21.49:781][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:571][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Hair_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_normal.uasset [2016.08.12-23.21.49:782][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:582][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_normal.uasset [2016.08.12-23.21.49:782][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:623][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2016.08.12-23.21.49:782][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2016.08.12-23.21.49:782][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:637][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/F [2016.08.12-23.21.49:783][303]MainFrameActions: Packaging (Windows (64-bit)): useModel_Body_specular.uasset [2016.08.12-23.21.49:783][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:639][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.21.49:783][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:645][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Body_normal.uasset [2016.08.12-23.21.49:783][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:645][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.21.49:783][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:647][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Body_diffuse.uasset [2016.08.12-23.21.49:784][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:649][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.21.49:784][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:650][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Bottommat.uasset [2016.08.12-23.21.49:784][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:653][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bottommat. Package will not be saved. [2016.08.12-23.21.49:784][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:655][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Bodymat_eyelashes.uasset [2016.08.12-23.21.49:785][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:656][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat_eyelashes. Package will not be saved. [2016.08.12-23.21.49:785][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:658][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Bodymat.uasset [2016.08.12-23.21.49:785][303]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:659][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bodymat. Package will not be saved. [2016.08.12-23.21.50:111][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:678][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms Windo [2016.08.12-23.21.50:111][304]MainFrameActions: Packaging (Windows (64-bit)): wsNoEditor. [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:870][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/zombie2_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zomb [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): ie2_PhysicsAsset.uasset [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zombie2_PhysicsAsset.uasset [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:883][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/zombie2_Anim -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zombie2_Anim [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.21.50:112][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zombie2_Anim.uasset [2016.08.12-23.21.50:113][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:886][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/zombie2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zombie2.uasset [2016.08.12-23.21.50:113][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/zombie2.uasset [2016.08.12-23.21.50:113][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:894][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Topmat.uasset [2016.08.12-23.21.50:113][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Topmat.uasset [2016.08.12-23.21.50:114][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:911][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Shoesmat.uasset [2016.08.12-23.21.50:114][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Shoesmat.uasset [2016.08.12-23.21.50:114][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:937][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Top_normal.uasset [2016.08.12-23.21.50:114][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Top_normal.uasset [2016.08.12-23.21.50:115][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:946][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/FuseModel_Anim -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Anim.uasset [2016.08.12-23.21.50:115][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Anim.uasset [2016.08.12-23.21.50:115][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:951][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/FuseModel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel.uasset [2016.08.12-23.21.50:115][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:952][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel. Package will not be saved. [2016.08.12-23.21.50:116][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:986][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Sold [2016.08.12-23.21.50:116][304]MainFrameActions: Packaging (Windows (64-bit)): ier2/Bottommat.uasset [2016.08.12-23.21.50:116][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.49:997][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Bottommat.uasset [2016.08.12-23.21.50:116][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:031][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldi [2016.08.12-23.21.50:116][304]MainFrameActions: Packaging (Windows (64-bit)): ers/Soldier2/Bodymat_eyelashes.uasset [2016.08.12-23.21.50:117][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:041][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Bodymat_eyelashes.uasse [2016.08.12-23.21.50:117][304]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.21.50:117][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:072][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Bodymat.uasset [2016.08.12-23.21.50:447][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:082][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Bodymat.uasset [2016.08.12-23.21.50:448][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:133][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:448][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:153][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/Materials/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characte [2016.08.12-23.21.50:448][305]MainFrameActions: Packaging (Windows (64-bit)): rs/Soldiers/Soldier1/Textures/Materials/Topmat.uasset [2016.08.12-23.21.50:448][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Topm [2016.08.12-23.21.50:448][305]MainFrameActions: Packaging (Windows (64-bit)): at.uasset [2016.08.12-23.21.50:449][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:195][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/Materials/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Shoesmat.uasset [2016.08.12-23.21.50:449][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Shoesmat.uasset [2016.08.12-23.21.50:449][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:210][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:450][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:216][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Hat_specular.uasset as reloading for cooker because it's been cooked f [2016.08.12-23.21.50:451][305]MainFrameActions: Packaging (Windows (64-bit)): or platforms WindowsNoEditor. [2016.08.12-23.21.50:451][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:235][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/Materials/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characte [2016.08.12-23.21.50:451][305]MainFrameActions: Packaging (Windows (64-bit)): rs/Soldiers/Soldier1/Textures/Materials/Hatmat.uasset [2016.08.12-23.21.50:451][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:245][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Hatmat.uasset [2016.08.12-23.21.50:451][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:249][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Glove_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:452][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:278][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/Materials/Glovemat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Glovemat.uasset [2016.08.12-23.21.50:452][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Glov [2016.08.12-23.21.50:452][305]MainFrameActions: Packaging (Windows (64-bit)): emat.uasset [2016.08.12-23.21.50:452][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:309][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.21.50:453][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:312][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_normal.uasset [2016.08.12-23.21.50:453][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:327][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Character [2016.08.12-23.21.50:453][305]MainFrameActions: Packaging (Windows (64-bit)): s/BigZombie/Textures/FuseModel_Bottom_normal.uasset [2016.08.12-23.21.50:454][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Bottom_norma [2016.08.12-23.21.50:454][305]MainFrameActions: Packaging (Windows (64-bit)): l.uasset [2016.08.12-23.21.50:454][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:341][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Metal_Base_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:454][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:349][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Rust.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:454][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:355][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Valve.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:455][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:389][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Pipe_Valve_02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Valve_02.uasset [2016.08.12-23.21.50:455][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Valve_02.uasset [2016.08.12-23.21.50:456][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:434][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Pipe_Valve_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Valve_01.uasset [2016.08.12-23.21.50:782][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Valve_01.uasset [2016.08.12-23.21.50:782][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:455][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Metal_Painted_01_Dull.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:783][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:483][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Pipe_Clamps -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Clamps.uasset [2016.08.12-23.21.50:783][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipe_Clamps.uasset [2016.08.12-23.21.50:783][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:500][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Stain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:783][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:504][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Textures/T_Grime_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:784][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:506][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Grime01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:784][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:532][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Pipes_Small -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipes_Small.uasset [2016.08.12-23.21.50:784][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipes_Small.uasset [2016.08.12-23.21.50:784][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:564][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Pipecap_Yellow -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipecap_Ye [2016.08.12-23.21.50:785][306]MainFrameActions: Packaging (Windows (64-bit)): llow.uasset [2016.08.12-23.21.50:785][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Pipecap_Yellow.uasset [2016.08.12-23.21.50:785][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:593][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Mirror -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Mirror.uasset [2016.08.12-23.21.50:785][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:600][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Mirror.uasset [2016.08.12-23.21.50:786][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:610][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:786][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:611][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:786][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:612][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:786][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:613][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset': Can't find file for asset '/Game/M_Orzelek_As [2016.08.12-23.21.50:787][306]MainFrameActions: Packaging (Windows (64-bit)): sets/Textures/Free/Metal/T_Metal_Gold_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:787][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:615][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:787][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:616][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:787][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:616][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/As [2016.08.12-23.21.50:788][306]MainFrameActions: Packaging (Windows (64-bit)): sets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:788][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:619][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:788][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:620][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:788][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:621][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:788][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:622][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:789][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:623][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:789][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:626][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:789][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:627][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:790][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:629][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:790][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:630][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset': Can't find file for asset '/Game/M_Orzelek_As [2016.08.12-23.21.50:790][306]MainFrameActions: Packaging (Windows (64-bit)): sets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset. [2016.08.12-23.21.50:790][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:633][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:791][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:634][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.21.50:791][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:635][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading NULL. [2016.08.12-23.21.50:791][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:635][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading NULL. [2016.08.12-23.21.50:791][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:636][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:791][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:637][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' [2016.08.12-23.21.50:792][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:638][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' while loading NULL. [2016.08.12-23.21.50:792][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:638][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_Metal_Gold_N' while loading NULL. [2016.08.12-23.21.50:792][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:646][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Steel.M_Metal_Steel for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.50:792][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:647][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.50:793][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:652][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Steel.M_Metal_Steel for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.50:793][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:653][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.50:793][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:654][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Metal_Steel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.u [2016.08.12-23.21.50:793][306]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.21.50:793][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Steel.uasset [2016.08.12-23.21.50:794][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:658][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Fresnel_Function -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset [2016.08.12-23.21.50:794][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:661][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset [2016.08.12-23.21.50:794][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:667][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:794][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:668][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:795][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:669][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset. [2016.08.12-23.21.50:795][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:670][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset. [2016.08.12-23.21.50:795][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:671][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:796][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:672][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:796][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:672][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset. [2016.08.12-23.21.50:796][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:673][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset. [2016.08.12-23.21.50:796][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:676][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:797][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:676][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:797][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:677][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:797][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:678][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:798][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:679][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:798][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:680][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:798][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:680][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:798][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:681][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:798][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:689][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Scratched_02.M_Metal_Scratched_02 for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.50:799][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:690][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.50:799][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:697][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Scratched_02.M_Metal_Scratched_02 for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.50:799][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:697][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.50:799][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:698][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Metal_Scratched_02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset [2016.08.12-23.21.50:800][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_02.uasset [2016.08.12-23.21.50:800][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:704][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:800][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:707][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:800][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:708][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset. [2016.08.12-23.21.50:801][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:709][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset': Can't find file for asset '/Game/M_Orz [2016.08.12-23.21.50:801][306]MainFrameActions: Packaging (Windows (64-bit)): elek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset. [2016.08.12-23.21.50:801][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:710][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:801][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:711][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:802][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:712][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset. [2016.08.12-23.21.50:802][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:713][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset. [2016.08.12-23.21.50:802][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:715][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:803][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:716][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:803][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:716][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:803][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:803][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:718][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:804][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:718][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' [2016.08.12-23.21.50:804][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:719][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loading NULL. [2016.08.12-23.21.50:804][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:720][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Metal/MF_Metal_Scratched' while loadin [2016.08.12-23.21.50:804][306]MainFrameActions: Packaging (Windows (64-bit)): g NULL. [2016.08.12-23.21.50:805][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:732][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Scratched_01.M_Metal_Scratched_01 for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.50:805][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:733][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.50:805][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:739][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Scratched_01.M_Metal_Scratched_01 for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.50:805][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:740][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.50:805][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:741][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Metal_Scratched_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset [2016.08.12-23.21.50:806][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Scratched_01.uasset [2016.08.12-23.21.50:806][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:753][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Painted_Blue.M_Metal_Painted_Blue for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.50:806][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:754][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.50:806][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:761][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Metal_Painted_Blue.M_Metal_Painted_Blue for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.50:807][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:761][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.50:807][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:762][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Metal_Painted_Blue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_ [2016.08.12-23.21.50:807][306]MainFrameActions: Packaging (Windows (64-bit)): Painted_Blue.uasset [2016.08.12-23.21.50:807][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Metal_Painted_Blue.uasset [2016.08.12-23.21.50:808][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:770][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.50:808][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:774][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Textures/T_Light_Fluorescent_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:112][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:798][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Light_Flourescent -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Light_Flourescent.uasset [2016.08.12-23.21.51:114][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:811][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Light_Flourescent.uasset [2016.08.12-23.21.51:114][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:815][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:114][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:816][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:114][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:818][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/M [2016.08.12-23.21.51:114][307]MainFrameActions: Packaging (Windows (64-bit)): aterials/M_Glass_Red.uasset. [2016.08.12-23.21.51:115][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:819][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset. [2016.08.12-23.21.51:115][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:821][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:115][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:822][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:115][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:823][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset. [2016.08.12-23.21.51:116][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:824][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset. [2016.08.12-23.21.51:116][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:826][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:116][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:826][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:117][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:827][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:117][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:827][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:117][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:829][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Red -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasse [2016.08.12-23.21.51:117][307]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.21.51:117][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:830][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Red.uasset [2016.08.12-23.21.51:118][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:833][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:118][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:833][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:118][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:834][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset. [2016.08.12-23.21.51:118][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:834][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset. [2016.08.12-23.21.51:119][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:835][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:119][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:836][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:119][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:836][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset. [2016.08.12-23.21.51:119][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:837][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset. [2016.08.12-23.21.51:120][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:838][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:120][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:839][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:120][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:841][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:120][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:841][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:120][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:843][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Milky -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset [2016.08.12-23.21.51:121][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:845][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Milky.uasset [2016.08.12-23.21.51:121][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:849][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:121][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:852][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:121][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:853][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:122][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:854][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:122][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:855][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:122][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:855][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:123][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:857][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:123][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:858][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:123][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:859][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:123][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:860][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:124][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:860][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:124][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:861][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset': Can't find file for asset '/Game/M_Orzelek_A [2016.08.12-23.21.51:124][307]MainFrameActions: Packaging (Windows (64-bit)): ssets/Textures/Free/Glass/T_Glass_dirtMask' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:124][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:862][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:125][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:863][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:125][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:863][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:125][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:864][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset. [2016.08.12-23.21.51:126][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:870][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:126][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:871][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:126][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:872][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading NULL. [2016.08.12-23.21.51:126][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:872][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading NULL. [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:873][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:874][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading NULL. [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Glass/T_Glass_dirtMask' while loading NULL [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): . [2016.08.12-23.21.51:127][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:876][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:128][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' [2016.08.12-23.21.51:128][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:877][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading NULL. [2016.08.12-23.21.51:128][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:877][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N' while loading NULL. [2016.08.12-23.21.51:128][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:885][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Glass_Master.M_Glass_Master for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.51:129][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:886][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D [2016.08.12-23.21.51:129][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:886][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:129][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:895][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Glass_Master.M_Glass_Master for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.51:129][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:896][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D [2016.08.12-23.21.51:130][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:896][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:130][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:897][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Master -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset [2016.08.12-23.21.51:130][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Master.uasset [2016.08.12-23.21.51:131][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:905][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:131][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:925][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Dirty -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Dirty.uasset [2016.08.12-23.21.51:131][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:928][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Dirty.uasset [2016.08.12-23.21.51:132][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:931][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:132][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:932][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:132][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:934][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset. [2016.08.12-23.21.51:132][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:935][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset. [2016.08.12-23.21.51:133][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:937][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:133][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:938][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:133][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:938][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/M [2016.08.12-23.21.51:133][307]MainFrameActions: Packaging (Windows (64-bit)): aterials/M_Glass_Clean.uasset. [2016.08.12-23.21.51:134][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:939][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset. [2016.08.12-23.21.51:134][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:941][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:134][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:942][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:134][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:942][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:135][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:943][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:135][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:945][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Clean -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset [2016.08.12-23.21.51:135][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Clean.uasset [2016.08.12-23.21.51:135][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:950][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:136][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:953][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:136][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:954][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset. [2016.08.12-23.21.51:136][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:955][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset': Can't find file for asset '/Game/M_Orzelek_Ass [2016.08.12-23.21.51:137][307]MainFrameActions: Packaging (Windows (64-bit)): ets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset. [2016.08.12-23.21.51:137][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:956][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:137][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:957][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:137][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:958][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset. [2016.08.12-23.21.51:138][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:959][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset. [2016.08.12-23.21.51:138][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:960][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:138][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:961][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' [2016.08.12-23.21.51:138][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:962][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:139][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:962][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master': Can't find file for asset '/Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Master' while loading NULL. [2016.08.12-23.21.51:139][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:964][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Glass_Blue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset [2016.08.12-23.21.51:139][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Glass_Blue.uasset [2016.08.12-23.21.51:140][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.50:994][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_GlassShattered_Master -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_Master.uasset [2016.08.12-23.21.51:140][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_GlassShattered_Master.uasset [2016.08.12-23.21.51:140][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:013][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Textures/T_Hallway_Gate_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito [2016.08.12-23.21.51:140][307]MainFrameActions: Packaging (Windows (64-bit)): r. [2016.08.12-23.21.51:140][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:036][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Gate -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Gate.uasset [2016.08.12-23.21.51:141][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:051][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Gate.uasset [2016.08.12-23.21.51:141][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:057][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/PerturbNormalHQ.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:141][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:060][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/PreparePerturbNormalHQ.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:141][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:063][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/MF_BlendAlpha_Vertex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:142][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:067][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/MF_BumpMapping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:142][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:072][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/MF_GroundWetness.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:143][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:079][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Floor_Tile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:446][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:117][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Floor_Water_Mesh_Paint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Floor_Water_Mesh_Paint.uasset [2016.08.12-23.21.51:447][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:130][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Floor_Water_Mesh_Paint.uasset [2016.08.12-23.21.51:447][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:146][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Emissive -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Emissive.uasset [2016.08.12-23.21.51:448][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:153][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Emissive.uasset [2016.08.12-23.21.51:448][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:159][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:448][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:162][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:448][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:183][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Door_old.M_Door_old for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:184][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:184][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:184][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Normal [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:185][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: Missing Material Function [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:185][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:449][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:186][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal [2016.08.12-23.21.51:450][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:186][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property EmissiveColor [2016.08.12-23.21.51:450][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:186][ 0]LogMaterial:Warning: Function MatLayerBlend_Stain: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:450][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:187][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:450][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:187][ 0]LogMaterial:Warning: Function MatLayerBlend_TintAllChannels: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:451][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:187][ 0]LogMaterial:Warning: Function MatLayerBlend_Tint: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:451][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:188][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Metallic [2016.08.12-23.21.51:451][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:188][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Specular [2016.08.12-23.21.51:451][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:189][ 0]LogMaterial:Warning: Function MatLayerBlend_TintAllChannels: (Node MakeMaterialAttributes) Error on property Specular [2016.08.12-23.21.51:451][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:190][ 0]LogMaterial:Warning: Function MatLayerBlend_Stain: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:452][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:190][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:452][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:190][ 0]LogMaterial:Warning: Function MatLayerBlend_RoughnessOverride: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:452][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:191][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property AmbientOcclusion [2016.08.12-23.21.51:452][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:191][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property PixelDepthOffset [2016.08.12-23.21.51:453][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:201][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_Door_old.M_Door_old for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.51:453][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:202][ 0]LogMaterial:Warning: Missing Material Function [2016.08.12-23.21.51:453][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:202][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:453][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:202][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Normal [2016.08.12-23.21.51:453][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:203][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: Missing Material Function [2016.08.12-23.21.51:454][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:203][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:454][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:203][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal [2016.08.12-23.21.51:454][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:204][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property EmissiveColor [2016.08.12-23.21.51:454][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:204][ 0]LogMaterial:Warning: Function MatLayerBlend_Stain: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:454][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:205][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:455][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:205][ 0]LogMaterial:Warning: Function MatLayerBlend_TintAllChannels: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:455][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:206][ 0]LogMaterial:Warning: Function MatLayerBlend_Tint: (Node MakeMaterialAttributes) Error on property BaseColor [2016.08.12-23.21.51:455][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:206][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Metallic [2016.08.12-23.21.51:455][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:206][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Specular [2016.08.12-23.21.51:456][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:207][ 0]LogMaterial:Warning: Function MatLayerBlend_TintAllChannels: (Node MakeMaterialAttributes) Error on property Specular [2016.08.12-23.21.51:456][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:207][ 0]LogMaterial:Warning: Function MatLayerBlend_Stain: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:456][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:208][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:456][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:208][ 0]LogMaterial:Warning: Function MatLayerBlend_RoughnessOverride: (Node MakeMaterialAttributes) Error on property Roughness [2016.08.12-23.21.51:457][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:208][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property AmbientOcclusion [2016.08.12-23.21.51:457][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:209][ 0]LogMaterial:Warning: Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property PixelDepthOffset [2016.08.12-23.21.51:457][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:210][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Door_old -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Door_old.uasset [2016.08.12-23.21.51:457][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Door_old.uasset [2016.08.12-23.21.51:457][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:215][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Tint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialL [2016.08.12-23.21.51:458][308]MainFrameActions: Packaging (Windows (64-bit)): ayerFunctions/MatLayerBlend_Tint.uasset [2016.08.12-23.21.51:458][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Tint.uasset [2016.08.12-23.21.51:458][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:226][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Concrete_Wall01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.21.51:458][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:234][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Material_Layers/ML_Plaster02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.21.51:459][308]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.21.51:459][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:260][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Ceiling_Mesh_Paint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Ceilin [2016.08.12-23.21.51:459][308]MainFrameActions: Packaging (Windows (64-bit)): g_Mesh_Paint.uasset [2016.08.12-23.21.51:459][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Ceiling_Mesh_Paint.uasset [2016.08.12-23.21.51:459][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:285][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_BusStopGlass.M_BusStopGlass for platform PCD3D_SM5, Default Material will be used in game. [2016.08.12-23.21.51:460][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:285][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:460][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:290][ 0]LogMaterial:Warning: Failed to compile Material /Game/Assets/Materials/M_BusStopGlass.M_BusStopGlass for platform PCD3D_SM4, Default Material will be used in game. [2016.08.12-23.21.51:460][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:291][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture [2016.08.12-23.21.51:460][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:292][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_BusStopGlass -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_BusStopGlass.uasset [2016.08.12-23.21.56:777][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.51:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_BusStopGlass.uasset [2016.08.12-23.21.56:777][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:458][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_BusStop -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_BusStop.uasset [2016.08.12-23.21.56:777][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:464][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_BusStop.uasset [2016.08.12-23.21.56:777][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:466][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Body_specular.uasset [2016.08.12-23.21.56:778][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:467][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_specular. Package will not be saved. [2016.08.12-23.21.56:778][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:469][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Body_normal.uasset [2016.08.12-23.21.56:778][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:470][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_normal. Package will not be saved. [2016.08.12-23.21.56:778][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:471][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Fu [2016.08.12-23.21.56:779][324]MainFrameActions: Packaging (Windows (64-bit)): seModel_Body_diffuse.uasset [2016.08.12-23.21.57:113][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:472][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Body_diffuse. Package will not be saved. [2016.08.12-23.21.57:113][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:831][ 0]LogTexture:Display: Building textures: FuseModel_Shoes_diffuse (AutoDXT) [2016.08.12-23.21.57:113][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:831][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.21.57:114][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.21.57:114][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:899][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren-Body -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren-Body.uasset [2016.08.12-23.21.57:445][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.56:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren-Body.u [2016.08.12-23.21.57:445][326]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.21.57:445][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:115][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_Flash -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_Flash.uasset [2016.08.12-23.21.57:446][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_Flash.uasset [2016.08.12-23.21.57:446][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:145][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_Flash-Pin2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_Flash-Pin2.uasset [2016.08.12-23.21.57:446][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_Flash-Pin2.uasse [2016.08.12-23.21.57:447][326]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.21.57:447][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:168][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_Flash-Pin1 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/ [2016.08.12-23.21.57:447][326]MainFrameActions: Packaging (Windows (64-bit)): Weapons-Grenades/SM_Flash-Pin1.uasset [2016.08.12-23.21.57:447][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.57:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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UE4Editor-Cmd: [2016.08.12-23.21.59:800][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/Textures/T_Moss500_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_Moss500_D.uasset [2016.08.12-23.22.00:112][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.59:827][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_Moss500_ [2016.08.12-23.22.00:112][334]MainFrameActions: Packaging (Windows (64-bit)): D.uasset [2016.08.12-23.22.00:112][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.21.59:869][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:847][ 0]LogTexture:Display: Building textures: FuseModel_Hair_specular (AutoDXT) [2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:848][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Hair_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_specular.uasset [2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:852][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_specular.uasset [2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:857][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platfor [2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): ms WindowsNoEditor. [2016.08.12-23.22.02:111][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:886][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particle [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): s/P_Ambient_Dust.uasset [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/P_Ambient_Dust.uasset [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:897][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms Wind [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor. [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:912][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/LightSparks -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/LightSparks.uasset [2016.08.12-23.22.02:112][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/LightSparks.uasset [2016.08.12-23.22.02:113][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:941][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset [2016.08.12-23.22.02:113][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset [2016.08.12-23.22.02:113][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:977][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2016.08.12-23.22.02:113][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2016.08.12-23.22.02:113][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:987][ 0]LogCook:Display: Cooking /Game/Menu/New_Game -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/New_Game.uasset [2016.08.12-23.22.02:114][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.01:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/New_Game.uasset [2016.08.12-23.22.02:114][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:026][ 0]LogCook:Display: Cooking /Game/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset [2016.08.12-23.22.02:114][340]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset [2016.08.12-23.22.02:447][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:049][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_RMA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.02:447][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:424][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Melee/SM_StunBaton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/SM_StunBaton.uasset [2016.08.12-23.22.02:447][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/SM_StunBaton.uasset [2016.08.12-23.22.02:780][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:441][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_SledgeHammerBloody_RMA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.02:781][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:528][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Melee/SM_SledgeHammer -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/W [2016.08.12-23.22.02:781][342]MainFrameActions: Packaging (Windows (64-bit)): eapons-Melee/SM_SledgeHammer.uasset [2016.08.12-23.22.02:781][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:531][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/SM_SledgeHammer.uasset [2016.08.12-23.22.02:782][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:674][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Melee/Flashlight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Flashlight.uasset [2016.08.12-23.22.13:730][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.02:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Flashlight.uasset [2016.08.12-23.22.23:390][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.13:723][ 0]LogTexture:Display: Building textures: Grenades_reflection (AutoDXT) [2016.08.12-23.22.23:390][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:084][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_reflection -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_reflection.uasset [2016.08.12-23.22.23:391][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_reflection.uasset [2016.08.12-23.22.23:391][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:174][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Concrete_Wall01_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Concrete_Wall01_D.uasset [2016.08.12-23.22.23:391][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:182][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Concrete_Wall01_D.uasset [2016.08.12-23.22.23:391][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:195][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Top_diffuse.uasset [2016.08.12-23.22.23:392][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Top_diffuse.u [2016.08.12-23.22.23:392][384]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.22.23:392][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:259][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Rust_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Rust_D.uasset [2016.08.12-23.22.23:392][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Rust_D.uasset [2016.08.12-23.22.23:392][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:337][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Bodymat.uasset [2016.08.12-23.22.23:393][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:349][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Bodymat.uasset [2016.08.12-23.22.23:393][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:351][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Topmat.uasset [2016.08.12-23.22.23:393][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:351][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.22.23:393][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:353][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Shoesmat.uasset [2016.08.12-23.22.23:394][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:354][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.22.23:394][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:355][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/MainCharacter_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacter_PhysicsAsset.uasset [2016.08.12-23.22.23:394][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacter_PhysicsAsset.uasset [2016.08.12-23.22.23:394][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:361][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/MainCharacterSkeleton -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacterSkeleton.uasset [2016.08.12-23.22.23:395][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/MainCharacterSkeleton.uasset [2016.08.12-23.22.23:395][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:372][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.22.23:395][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Top_diffuse. [2016.08.12-23.22.23:395][384]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.22.23:395][384]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:383][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_ParticleWater_DropSubUV_Inst.uasset as reloading for cooker because it's been cooked [2016.08.12-23.22.23:396][384]MainFrameActions: Packaging (Windows (64-bit)): for platforms WindowsNoEditor. [2016.08.12-23.22.23:724][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:389][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_MeshEmitWater_MASTER.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.23:725][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:464][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Particles/Water/P_Droplets_LightCans -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Particles/Water/P_Droplets_LightCans.uasset [2016.08.12-23.22.23:725][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Particles/Water/P_Droplets_LightCans. [2016.08.12-23.22.23:725][385]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.22.23:725][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:475][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Meshes/Water/SM_SplashDisc -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Meshes/Water/SM_SplashDisc.uasset [2016.08.12-23.22.23:725][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Meshes/Water/SM_SplashDisc.uasset [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:479][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Materials/Water/M_SplashDisc_Inst -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): /Materials/Water/M_SplashDisc_Inst.uasset [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_SplashDisc_Inst.uas [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:498][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Materials/Water/M_ParticleWater_MASTER_Inst -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_ParticleWater_MASTER_Inst.uasset [2016.08.12-23.22.23:726][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_ParticleWater_MASTER_Inst.uasset [2016.08.12-23.22.23:727][385]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:502][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Materials/Water/M_ParticleWater_MASTER -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_ParticleWater_MASTER.uasset [2016.08.12-23.22.28:062][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.23:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Materials/Water/M_ParticleWater_MASTER.uasset [2016.08.12-23.22.28:063][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.27:995][ 0]LogTexture:Display: Building textures: T_StunBaton_N (BC5) [2016.08.12-23.22.28:063][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.27:995][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_N.uasset [2016.08.12-23.22.32:394][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.28:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_N [2016.08.12-23.22.32:394][411]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.22.32:394][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.32:155][ 0]LogCook:Display: Cooking /Game/Environment/Materials/M_lvl_Bench_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Materials/M_lv [2016.08.12-23.22.32:394][411]MainFrameActions: Packaging (Windows (64-bit)): l_Bench_01.uasset [2016.08.12-23.22.36:055][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.32:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Materials/M_lvl_Bench_01.uasset [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:906][ 0]LogTexture:Display: Building textures: T_ComputerChair_D (AutoDXT) [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:906][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/Textures/T_ComputerChair_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ComputerChair_D.uasset [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:933][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ComputerChair_D.uasset [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:963][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/M [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): aterials/M_Tech_Hex_Tile_Pulse.uasset [2016.08.12-23.22.36:056][422]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.08.12-23.22.36:392][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.35:983][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Menu/Exit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.36:392][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:137][ 0]LogCook:Display: Cooking /Game/Menu/MainMenu -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/MainMenu.uasset [2016.08.12-23.22.36:392][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/MainMenu.uasset [2016.08.12-23.22.36:393][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:163][ 0]LogCook:Display: Cooking /Game/Menu/Continue -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Continue.uasset [2016.08.12-23.22.36:393][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Menu/Continue.uasset [2016.08.12-23.22.36:393][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:166][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/HUD_Elements/Button_Unclicked_Mat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/Button_Unclicked_Mat.uasset [2016.08.12-23.22.36:393][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/Button_Unclicked_Mat.uasset [2016.08.12-23.22.36:394][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:177][ 0]LogTexture:Display: Building textures: Button_Unclicked (BGRA8) [2016.08.12-23.22.36:394][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:178][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/HUD_Elements/Button_Unclicked -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/Button_Unclicked.uasset [2016.08.12-23.22.36:394][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:179][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/UMG/HUD_Elements/Button_Unclicked.uasset [2016.08.12-23.22.36:394][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:191][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Energy/T_EFX_Energy_Arc_SubUV -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/Energy/T_EFX_Energy_Arc_SubUV.uasset [2016.08.12-23.22.36:394][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/Energy/T_EFX_Energy_Arc_SubUV.uasse [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:218][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Mats/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Bottommat.uasset [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Bottommat.uasset [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:245][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Mats/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Ma [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): ts/Bodymat_eyelashes.uasset [2016.08.12-23.22.36:395][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:253][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Bodymat_eyelashes.uasset [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:270][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Mats/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Bodymat.uasset [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Bodymat.uasset [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:288][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:325][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Zombie3_PhysicsAsset -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Zomb [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): ie3_PhysicsAsset.uasset [2016.08.12-23.22.36:396][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Zombie3_PhysicsAsset.uasset [2016.08.12-23.22.36:397][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:331][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Zombie3 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Zombie3.uasset [2016.08.12-23.22.36:397][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Zombie3.uasset [2016.08.12-23.22.36:397][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:338][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Topmat.uasset [2016.08.12-23.22.36:397][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:341][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.22.36:397][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:343][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Shoesmat.uasset [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:343][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:345][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Top_specular.uasset [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:346][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:347][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Fuse [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): Model_Top_normal.uasset [2016.08.12-23.22.36:398][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:348][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:349][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Fus [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): eModel_Top_diffuse.uasset [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:350][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:352][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Shoes_specular.uasset [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:352][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.22.36:399][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:354][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Shoes_normal.uasset [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:355][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:356][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:357][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:358][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Bottom_specular.uasset [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:359][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_specular. Package will not be saved. [2016.08.12-23.22.36:400][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:360][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/F [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): useModel_Bottom_normal.uasset [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:361][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_normal. Package will not be saved. [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:363][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:363][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Bottom_diffuse. Package will not be saved. [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:369][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Top_diffuse.uasset [2016.08.12-23.22.36:401][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Top_diffuse.uasset [2016.08.12-23.22.36:402][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:375][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/FuseModel_Anim -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Anim.uasset [2016.08.12-23.22.36:402][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:378][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Anim.uasset [2016.08.12-23.22.36:402][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:380][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/FuseModel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Sold [2016.08.12-23.22.36:402][423]MainFrameActions: Packaging (Windows (64-bit)): ier5/FuseModel.uasset [2016.08.12-23.22.36:402][423]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:381][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel. Package will not be saved. [2016.08.12-23.22.36:726][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:388][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Bottom_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.36:726][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:411][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Bottommat.uasset [2016.08.12-23.22.36:727][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Bottommat.uasset [2016.08.12-23.22.36:727][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:442][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Bodymat_eyelashes.uasset [2016.08.12-23.22.36:727][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:453][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Bodymat_eyelashes.uasse [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:472][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldie [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): r5/Bodymat.uasset [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Bodymat.uasset [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:488][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platfo [2016.08.12-23.22.36:728][424]MainFrameActions: Packaging (Windows (64-bit)): rms WindowsNoEditor. [2016.08.12-23.22.36:729][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:512][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Topmat.uasset [2016.08.12-23.22.36:729][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Topmat.uasset [2016.08.12-23.22.36:729][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:545][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Glovemat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.36:729][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:670][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Soldier4 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Soldier4.uasset [2016.08.12-23.22.36:730][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Soldier4.uasset [2016.08.12-23.22.36:730][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:676][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldi [2016.08.12-23.22.36:730][424]MainFrameActions: Packaging (Windows (64-bit)): er4/Shoesmat.uasset [2016.08.12-23.22.36:730][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Shoesmat.uasset [2016.08.12-23.22.36:731][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:685][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier [2016.08.12-23.22.36:731][424]MainFrameActions: Packaging (Windows (64-bit)): 4/Hatmat.uasset [2016.08.12-23.22.36:731][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:695][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Hatmat.uasset [2016.08.12-23.22.36:731][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:705][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Top_normal.uasset [2016.08.12-23.22.36:731][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Top_normal.uasset [2016.08.12-23.22.36:732][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:710][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Topmat.uasset [2016.08.12-23.22.36:732][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Topmat.uasset [2016.08.12-23.22.36:732][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:722][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Shoesmat.uasset [2016.08.12-23.22.37:056][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Shoesmat.uasset [2016.08.12-23.22.37:057][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:733][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Hatmat.uasset [2016.08.12-23.22.37:057][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Hatmat.uasset [2016.08.12-23.22.37:057][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:743][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Bottommat.uasset [2016.08.12-23.22.37:058][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Bottommat.uasset [2016.08.12-23.22.37:058][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:751][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Mats/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Main [2016.08.12-23.22.37:058][425]MainFrameActions: Packaging (Windows (64-bit)): Character/Mats/Bodymat_eyelashes.uasset [2016.08.12-23.22.37:058][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Mats/Bodymat_eyelashes.uasset [2016.08.12-23.22.37:058][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:770][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Shoes_specular.uasset [2016.08.12-23.22.37:059][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Shoes_specular.uasset [2016.08.12-23.22.37:059][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:791][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Particles/Water/P_SprayLeak -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Parti [2016.08.12-23.22.37:059][425]MainFrameActions: Packaging (Windows (64-bit)): cles/Water/P_SprayLeak.uasset [2016.08.12-23.22.48:392][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.36:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Particles/Water/P_SprayLeak.uasset [2016.08.12-23.22.48:392][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:162][ 0]LogTexture:Display: Building textures: T_StunBaton_D (AutoDXT) [2016.08.12-23.22.48:392][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:162][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryS [2016.08.12-23.22.48:393][459]MainFrameActions: Packaging (Windows (64-bit)): tudio/Weapons-Melee/Textures/T_StunBaton_D.uasset [2016.08.12-23.22.48:393][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Melee/Textures/T_StunBaton_D [2016.08.12-23.22.48:393][459]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.22.48:393][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:204][ 0]LogCook:Display: Cooking /Game/DemoRoom/BluePrint/BPInterface_Button -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/BluePrint/BPInterface_Button.uasset [2016.08.12-23.22.48:393][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:207][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/BluePrint/BPInterface_Button.uasset [2016.08.12-23.22.48:394][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:217][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Textures/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Z [2016.08.12-23.22.48:394][459]MainFrameActions: Packaging (Windows (64-bit)): ombie4/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.22.48:394][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Top_specular.uasset [2016.08.12-23.22.48:394][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:288][ 0]LogTexture:Display: Building textures: FuseModel_Shoes_normal (BC5) [2016.08.12-23.22.48:394][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:288][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Anims/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombi [2016.08.12-23.22.48:395][459]MainFrameActions: Packaging (Windows (64-bit)): e/Anims/FuseModel_Shoes_normal.uasset [2016.08.12-23.22.48:395][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Shoes_normal.uasset [2016.08.12-23.22.48:395][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:297][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Textures/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.22.48:396][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Bottom_diffuse [2016.08.12-23.22.48:396][459]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.22.48:396][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:325][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Bottom_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.48:396][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:326][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Bottom_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.22.48:396][459]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:335][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie/Anims/Shoesmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito [2016.08.12-23.22.48:397][459]MainFrameActions: Packaging (Windows (64-bit)): r. [2016.08.12-23.22.48:725][460]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.22.48:338][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Top_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.23.54:737][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:452][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Materials/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bottommat.uasset [2016.08.12-23.23.54:737][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:459][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bottommat.uasset [2016.08.12-23.23.54:737][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:476][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Materials/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bodymat_eyelashes.uasset [2016.08.12-23.23.54:737][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bodymat_eyelashes.uas [2016.08.12-23.23.54:738][658]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.23.54:738][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:500][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Materials/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bodymat.uasset [2016.08.12-23.23.54:738][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:511][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Materials/Bodymat.uasset [2016.08.12-23.23.54:738][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:570][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_White_Painted_Metal_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_White_Painted_Metal_N.uasset [2016.08.12-23.23.54:738][658]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:573][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_White_Painted_Metal_N.uasset [2016.08.12-23.23.59:735][673]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.54:577][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ThinChair_N.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.23.59:735][673]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. 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[2016.08.12-23.24.00:072][674]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.59:742][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_BerettaM9 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_BerettaM9.uasset [2016.08.12-23.24.01:674][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.23.59:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_BerettaM9.uasset [2016.08.12-23.24.01:674][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.01:359][ 0]LogTexture:Display: Building textures: T_Wheel_D (AutoDXT) [2016.08.12-23.24.01:674][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.01:379][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Vehicles/Textures/T_Wheel_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Veh [2016.08.12-23.24.01:675][676]MainFrameActions: Packaging (Windows (64-bit)): icles/Textures/T_Wheel_D.uasset [2016.08.12-23.24.01:675][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.01:387][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Vehicles/Textures/T_Wheel_D.uasset [2016.08.12-23.24.01:675][676]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.01:445][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset [2016.08.12-23.24.05:681][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.01:457][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset [2016.08.12-23.24.06:347][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.05:552][ 0]LogTexture:Display: Building textures: Grenades_normal (BC5) [2016.08.12-23.24.06:347][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:032][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_normal.uasset [2016.08.12-23.24.06:347][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_normal.uasset [2016.08.12-23.24.06:347][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:120][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_door_mask -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_door_mask.uasset [2016.08.12-23.24.06:348][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_door_mask.uasset [2016.08.12-23.24.06:348][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:126][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footsteps_Generic_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.24.06:349][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:137][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic12.uasset as reloading for cooker because it's been cooked for platforms Window [2016.08.12-23.24.06:349][690]MainFrameActions: Packaging (Windows (64-bit)): sNoEditor. [2016.08.12-23.24.06:349][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:139][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Footsteps/Mono/Footstep_Generic07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.24.06:351][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:149][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Run_Rt -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Rt.uasset [2016.08.12-23.24.06:351][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Rt.uasset [2016.08.12-23.24.06:352][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:155][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Run_Lt -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Lt.uasset [2016.08.12-23.24.06:352][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Lt.uasset [2016.08.12-23.24.06:352][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:163][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Run_Fwd -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run [2016.08.12-23.24.06:353][690]MainFrameActions: Packaging (Windows (64-bit)): _Fwd.uasset [2016.08.12-23.24.06:353][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Fwd.uasset [2016.08.12-23.24.06:353][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:172][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Run_Bwd -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Bwd.uasset [2016.08.12-23.24.06:353][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:175][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Run_Bwd.uasset [2016.08.12-23.24.06:353][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:180][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/RoadieRun_Fwd -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/RoadieRun_Fwd.uasset [2016.08.12-23.24.06:354][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/RoadieRun_Fwd.uasset [2016.08.12-23.24.06:354][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:186][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_HandSwipe_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.08.12-23.24.06:356][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:201][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:356][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:203][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/Weapon_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:357][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:204][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Reload -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Reload.uasset [2016.08.12-23.24.06:357][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Reload.uasset [2016.08.12-23.24.06:357][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:211][ 0]LogCook:Display: Cooking /Game/Animations/TTP_Animations/Launcher_Reload -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Launcher_Reload.uasset [2016.08.12-23.24.06:357][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Animations/TTP_Animations/Launcher_Reload.uasset [2016.08.12-23.24.06:358][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:221][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoDXT) [2016.08.12-23.24.06:358][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:222][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.08.12-23.24.06:358][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:225][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.08.12-23.24.06:358][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:229][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:359][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:233][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_BoltMetal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd [2016.08.12-23.24.06:359][690]MainFrameActions: Packaging (Windows (64-bit)): itor. [2016.08.12-23.24.06:359][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:237][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/T_ExampleLayers_Metal02_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:359][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:238][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:359][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:242][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Metal_Gray.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:360][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:246][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/T_PaintedMetal01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:360][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:250][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/MaterialLayers/T_Rubber.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:360][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:301][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_MatA_Inst3 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_Ma [2016.08.12-23.24.06:360][690]MainFrameActions: Packaging (Windows (64-bit)): tA_Inst3.uasset [2016.08.12-23.24.06:360][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:303][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatA_Inst3.uasset [2016.08.12-23.24.06:361][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:304][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_MatA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatA.uas [2016.08.12-23.24.06:361][690]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.24.06:361][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatA.uasset [2016.08.12-23.24.06:361][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:327][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:361][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:331][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Weapons/Textures/LauncherT2_section.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.06:680][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:360][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/Launcher_MatB_Inst -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatB_Inst.uasset [2016.08.12-23.24.06:680][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatB_Inst.uasset [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:364][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/Launcher_MatB -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatB [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/Launcher_MatB.uasset [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:437][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/T_PaintedMetal02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/ [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): T_PaintedMetal02.uasset [2016.08.12-23.24.06:681][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:441][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_PaintedMetal02.uasset [2016.08.12-23.24.06:682][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:450][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoDXT) [2016.08.12-23.24.06:682][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:450][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.08.12-23.24.07:013][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.08.12-23.24.07:013][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:816][ 0]LogTexture:Display: Building textures: T_Fire_Tiled_D (AutoDXT) [2016.08.12-23.24.07:013][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:817][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset [2016.08.12-23.24.07:014][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:819][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset [2016.08.12-23.24.07:014][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:821][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Top_diffuse.uasset [2016.08.12-23.24.07:014][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:822][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:824][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Shoes_specular.uasset [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:825][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:827][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Shoes_normal.uasset [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:828][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:830][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.24.07:015][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:831][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.24.07:016][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:833][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Hat_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Hat_specular.uasset [2016.08.12-23.24.07:016][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:834][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_specular. Package will not be saved. [2016.08.12-23.24.07:016][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:836][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Hat_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Hat_normal.uasset [2016.08.12-23.24.07:016][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:837][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_normal. Package will not be saved. [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:838][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Fus [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): eModel_Hat_diffuse.uasset [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:839][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Hat_diffuse. Package will not be saved. [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:841][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Glove_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Glove_specular.uasset [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:842][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_specular. Package will not be saved. [2016.08.12-23.24.07:017][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:844][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Glove_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Glove_normal.uasset [2016.08.12-23.24.07:018][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:844][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_normal. Package will not be saved. [2016.08.12-23.24.07:018][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:846][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Glove_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Glove_diffuse.uasset [2016.08.12-23.24.07:347][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.06:847][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Glove_diffuse. Package will not be saved. [2016.08.12-23.24.07:347][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:161][ 0]LogTexture:Display: Building textures: FuseModel_Hair_diffuse (AutoDXT) [2016.08.12-23.24.07:348][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:161][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Hair_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_diffuse.uasset [2016.08.12-23.24.07:348][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Hair_diffuse.uasset [2016.08.12-23.24.07:348][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:165][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Top_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.07:348][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:167][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms [2016.08.12-23.24.07:348][693]MainFrameActions: Packaging (Windows (64-bit)): WindowsNoEditor. [2016.08.12-23.24.07:349][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:169][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.07:349][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:185][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Topmat.uasset [2016.08.12-23.24.07:349][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Topmat.uasset [2016.08.12-23.24.07:349][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:208][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Materials/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Shoesmat.uasset [2016.08.12-23.24.07:349][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:218][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Materials/Shoesmat.uasset [2016.08.12-23.24.07:350][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:223][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Textures/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.24.07:350][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.24.07:350][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:234][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Glass_shattered2_mask -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Glass [2016.08.12-23.24.07:350][693]MainFrameActions: Packaging (Windows (64-bit)): _shattered2_mask.uasset [2016.08.12-23.24.07:351][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Glass_shattered2_mask.uasset [2016.08.12-23.24.07:351][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:245][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_ColtBizonGalilStriker_RMA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.07:351][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:248][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/Materials/MI_ColtBizonGalilStriker -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Con [2016.08.12-23.24.07:351][693]MainFrameActions: Packaging (Windows (64-bit)): tent/ArbitraryStudio/Weapons-Firearms/Materials/MI_ColtBizonGalilStriker.uasset [2016.08.12-23.24.07:352][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Materials/MI_ColtBizonGalilStriker.uasset [2016.08.12-23.24.07:352][693]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:327][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_StrikerShotgun -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_StrikerShotgun.uasset [2016.08.12-23.24.07:681][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:331][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_StrikerShotgun.uasset [2016.08.12-23.24.07:681][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:403][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_Revolver -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Revolver.uasset [2016.08.12-23.24.07:682][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Revolver.uasset [2016.08.12-23.24.07:682][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:408][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_Mossberg500Short -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryS [2016.08.12-23.24.07:682][694]MainFrameActions: Packaging (Windows (64-bit)): tudio/Weapons-Firearms/SM_Mossberg500Short.uasset [2016.08.12-23.24.07:682][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Mossberg500Short.uasset [2016.08.12-23.24.07:682][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:535][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_Galil -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Galil.uasset [2016.08.12-23.24.08:026][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Galil.uasset [2016.08.12-23.24.08:026][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:714][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_G36C-SF -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Wea [2016.08.12-23.24.08:027][695]MainFrameActions: Packaging (Windows (64-bit)): pons-Firearms/SM_G36C-SF.uasset [2016.08.12-23.24.08:027][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_G36C-SF.uasset [2016.08.12-23.24.08:027][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:784][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_Colt45 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Colt45.uasset [2016.08.12-23.24.08:028][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_Colt45.uasset [2016.08.12-23.24.08:028][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:923][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/SM_BizonPP19 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_BizonPP19.uasset [2016.08.12-23.24.08:028][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.07:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/SM_BizonPP19.uasset [2016.08.12-23.24.08:362][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:013][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Vehicles/Textures/T_Body_RMA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Vehicles/Textures/T_Body_RMA.uasset [2016.08.12-23.24.08:362][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Vehicles/Textures/T_Body_RMA.uasset [2016.08.12-23.24.08:363][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:083][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_MatB -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatB.uas [2016.08.12-23.24.08:363][696]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.24.08:363][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatB.uasset [2016.08.12-23.24.08:363][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:148][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/T_Metal_Metal02_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_Metal_Metal02_D.uasset [2016.08.12-23.24.08:364][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/T_Metal_Metal02_D.uasset [2016.08.12-23.24.08:364][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:162][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.08:364][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:187][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Topmat.uasset [2016.08.12-23.24.08:364][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Topmat.uasset [2016.08.12-23.24.08:365][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:208][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Glove_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.08:365][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:309][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Soldier2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Soldier2.uasset [2016.08.12-23.24.08:365][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/Soldier2.uasset [2016.08.12-23.24.08:365][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:317][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/Shoesmat -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.24.08:692][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:392][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Hat_specular.uasset [2016.08.12-23.24.08:692][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:428][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Grime_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Grime_D.uasset [2016.08.12-23.24.12:968][708]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.08:511][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Grime_D.uasset 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[2016.08.12-23.24.14:302][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.13:983][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Fus [2016.08.12-23.24.14:303][712]MainFrameActions: Packaging (Windows (64-bit)): eModel_Body_normal.uasset [2016.08.12-23.24.14:303][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.13:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Body_normal.uasset [2016.08.12-23.24.14:303][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:000][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Textures/FuseModel_Body_normal -> 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[2016.08.12-23.24.14:304][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_ThinChairNoArms.uasset [2016.08.12-23.24.14:304][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:116][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/SM_ThinChair -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_ThinChair.uasset [2016.08.12-23.24.14:304][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.24.14:305][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:198][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/SM_DeskSingle -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_DeskSingle.uasset [2016.08.12-23.24.14:305][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_DeskSingle.uasset [2016.08.12-23.24.14:306][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:251][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/SM_DeskHexagon -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.24.14:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_DeskCornerSingle.uasset [2016.08.12-23.24.14:637][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:373][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/SM_DeskCorner -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_DeskCorner.uasset [2016.08.12-23.24.14:969][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:377][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_DeskCorner.uasset [2016.08.12-23.24.14:970][714]MainFrameActions: Packaging (Windows 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[2016.08.12-23.24.14:970][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/SM_CircularTable.uasset [2016.08.12-23.24.14:971][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:801][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Electronics/Textures/T_WallTV_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio [2016.08.12-23.24.14:971][714]MainFrameActions: Packaging (Windows (64-bit)): /Electronics/Textures/T_WallTV_N.uasset [2016.08.12-23.24.16:307][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.14:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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UE4Editor-Cmd: [2016.08.12-23.24.16:167][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Hat_diffuse.uasset [2016.08.12-23.24.16:309][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.16:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Hat_diffuse.uasset [2016.08.12-23.24.16:310][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.16:185][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Eyewear_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ [2016.08.12-23.24.16:310][718]MainFrameActions: Packaging (Windows (64-bit)): Characters/Soldiers/Soldier1/Textures/FuseModel_Eyewear_normal.uasset [2016.08.12-23.24.16:310][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.16:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Eyewear_normal.uasset [2016.08.12-23.24.16:310][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.16:263][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Painted_Metal_02_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Painted_Metal_02_D.uasset [2016.08.12-23.24.33:172][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.16:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Painted_Metal_02_D.uasset [2016.08.12-23.24.33:173][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.32:918][ 0]LogTexture:Display: Building textures: Grenades_albedo (AutoDXT) [2016.08.12-23.24.33:173][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.32:919][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_albedo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_albedo.uasset [2016.08.12-23.24.33:173][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.32:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Textures/Grenades_albedo.uasset [2016.08.12-23.24.33:174][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:029][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/T [2016.08.12-23.24.33:174][752]MainFrameActions: Packaging (Windows (64-bit)): extures/T_Brick_Clay_Beveled_D.uasset [2016.08.12-23.24.33:174][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasse [2016.08.12-23.24.33:174][752]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.24.33:174][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:058][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Materials/M_VendingLight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Materials/M_VendingLight.uasset [2016.08.12-23.24.33:175][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Materials/M_VendingLigh [2016.08.12-23.24.33:175][752]MainFrameActions: Packaging (Windows (64-bit)): t.uasset [2016.08.12-23.24.33:175][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:076][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Materials/M_Healthkit -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Materials/M_Healthkit.uasset [2016.08.12-23.24.36:710][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.33:082][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Materials/M_Healthkit.u [2016.08.12-23.24.36:710][756]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.24.38:702][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.36:401][ 0]LogTexture:Display: Building textures: T_ComputerChair_RMA (AutoDXT) [2016.08.12-23.24.38:703][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:507][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Furniture/Textures/T_ComputerChair_RMA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ComputerChair_RMA.uasset [2016.08.12-23.24.38:703][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Furniture/Textures/T_ComputerChair_RMA.uasset [2016.08.12-23.24.38:703][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:540][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Panel.uasset [2016.08.12-23.24.38:703][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:548][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Tech_Panel.uasset [2016.08.12-23.24.38:704][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:556][ 0]LogCook:Display: Cooking /Game/Materials/ProjectileMat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Materials/ProjectileMat.uasset [2016.08.12-23.24.38:704][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:571][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Materials/ProjectileMat.uasset [2016.08.12-23.24.38:704][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:573][ 0]LogLinker:Warning: The file '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset' contains unrecognizable data, check that it is of the ex [2016.08.12-23.24.38:704][761]MainFrameActions: Packaging (Windows (64-bit)): pected type. [2016.08.12-23.24.38:705][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:574][ 0]CookResults:Error: Error Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.24.38:705][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:577][ 0]LogCook:Error: Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.24.38:705][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:586][ 0]LogCook:Display: Cooking /Game/Materials/EnemyProjectileMat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Materials/EnemyProjectileMat.uasset [2016.08.12-23.24.38:706][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:589][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Materials/EnemyProjectileMat.uasset [2016.08.12-23.24.38:706][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:590][ 0]LogCook:Display: Cooking /Game/Maps/Level1_3 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Maps/Level1_3.uasset [2016.08.12-23.24.38:706][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:591][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Level1_3. Package will not be saved. [2016.08.12-23.24.38:706][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:668][ 0]LogCook:Display: Cooking /Game/FPWeapon/Textures/UE4_Mannequin_occlusion_Mobile -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2016.08.12-23.24.38:707][761]PackagingResults:Error: Error Error Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.24.38:720][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2016.08.12-23.24.38:721][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:707][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Concrete_2_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Concrete_2_D.uasset [2016.08.12-23.24.43:045][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.38:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Concrete_2_D.uasset [2016.08.12-23.24.43:045][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.42:808][ 0]LogTexture:Display: Building textures: T_Phone_RMA (AutoDXT) [2016.08.12-23.24.43:045][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.42:809][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/Textures/T_Phone_RMA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Textures/T_Phone_RMA.uasset [2016.08.12-23.24.43:045][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.42:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Textures/T_Phone_RMA.uasset [2016.08.12-23.24.43:046][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.42:829][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Textures/Water/T_SplashDisc_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_SplashDisc_N.uasset [2016.08.12-23.24.43:046][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.42:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_SplashDisc_N.uasset [2016.08.12-23.24.43:377][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:043][ 0]LogCook:Display: Cooking /Game/Weapons/Textures/MagGunT2_section -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGunT2_section.uasset [2016.08.12-23.24.43:377][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGunT2_section.uasset [2016.08.12-23.24.43:377][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:063][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Eyewear_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Character [2016.08.12-23.24.43:377][776]MainFrameActions: Packaging (Windows (64-bit)): s/Soldiers/Soldier4/FuseModel_Eyewear_normal.uasset [2016.08.12-23.24.43:377][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Eyewear_normal.uasset [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:080][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/FuseModel_Top_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Top_normal.uasset [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:081][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_normal. Package will not be saved. [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:153][ 0]LogTexture:Display: Building textures: FuseModel_Bottom_specular (AutoDXT) [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:153][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/ [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): OMago/Textures/FuseModel_Bottom_specular.uasset [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:155][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Bottom_specular.uasset [2016.08.12-23.24.43:378][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:292][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:379][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:296][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:379][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:300][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:379][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:306][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:379][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:307][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:380][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:311][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:380][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:314][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:380][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:315][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:381][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:319][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/SM_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:381][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:322][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/Materials/M_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:381][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:324][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/SM_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:381][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:329][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.24.43:713][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:330][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/StarterContent/Props/SM_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi [2016.08.12-23.24.43:713][777]MainFrameActions: Packaging (Windows (64-bit)): tor. [2016.08.12-23.24.43:713][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:675][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) [2016.08.12-23.24.43:714][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:675][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) [2016.08.12-23.24.43:714][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:676][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) [2016.08.12-23.24.43:714][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:676][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) [2016.08.12-23.24.43:714][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:676][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) [2016.08.12-23.24.43:714][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:676][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) [2016.08.12-23.24.44:045][778]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:677][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Maps/Minimal_Default.umap [2016.08.12-23.24.44:046][778]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Maps/Minimal_Default.umap [2016.08.12-23.24.44:046][778]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.43:724][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> 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[2016.08.12-23.24.44:380][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:104][ 0]LogCook:Display: Cooking /Game/DemoRoom/Materials/M_DemoWallPattern_Inst_Mirrored -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/Materials/M_DemoWallPattern_Inst_Mirrored.uasset [2016.08.12-23.24.44:381][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:110][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/Materials/M_DemoWallPattern_Inst_Mirrored.uasset [2016.08.12-23.24.44:381][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:113][ 0]LogCook:Display: Cooking /Game/DemoRoom/BluePrint/RoomDescription -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.24.44:384][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:356][ 0]LogText:Warning: Saving FText "DescriptionOnly" which has been converted at load time please resave source package FBufferArchive /Game/DemoRoom/BluePrint/BP_DemoDisplay_Enum to avoid determinisitic cook and loc [2016.08.12-23.24.44:384][779]MainFrameActions: Packaging (Windows (64-bit)): alization issues. [2016.08.12-23.24.44:384][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:357][ 0]LogText:Warning: Saving FText "SquareL_FlatWall" which has been converted at load time please resave source package FBufferArchive /Game/DemoRoom/BluePrint/BP_DemoDisplay_Enum to avoid determinisitic cook and localization issues. [2016.08.12-23.24.44:384][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:358][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/BluePrint/BP_DemoDisplay_Enum.uasset [2016.08.12-23.24.44:712][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:360][ 0]LogCook:Display: Cooking /Game/DemoRoom/BluePrint/BP_DemoDisplay -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/BluePrint/BP_DemoDis [2016.08.12-23.24.44:712][780]MainFrameActions: Packaging (Windows (64-bit)): play.uasset [2016.08.12-23.24.44:712][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.44:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.24.51:708][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) [2016.08.12-23.24.51:876][801]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.51:708][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) [2016.08.12-23.24.52:210][802]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.51:709][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Maps/StarterMap.umap [2016.08.12-23.24.52:210][802]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.24.51:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Maps/StarterMap.umap [2016.08.12-23.24.52:210][802]MainFrameActions: Packaging 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[2016.08.12-23.25.02:552][812]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.25.02:553][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:260][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Reflection_Tiles_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Reflecti [2016.08.12-23.25.02:553][812]MainFrameActions: Packaging (Windows (64-bit)): on_Tiles_N.uasset [2016.08.12-23.25.02:553][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:279][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Reflection_Tiles_N.uasset [2016.08.12-23.25.02:553][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:292][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Effects/Materials/Ramp/M_SoftGradient_Muzzle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.25.02:553][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:375][ 0]LogCook:Display: Cooking /Game/Effects/ParticleSystems/Weapons/RocketLauncher/Impact/P_Launcher_IH -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ParticleSystems/Weapons/RocketLauncher/Impact/P_Launcher_IH.uasset [2016.08.12-23.25.02:554][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:395][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ParticleSystems/Weapons/RocketLauncher/Impact/P_Launcher_IH.uasset [2016.08.12-23.25.02:554][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:397][ 0]LogCook:Display: Cooking /Game/DemoRoom/Meshes/SM_URoom_Wall2 -> C:/Users/veccher/Documents/Unreal 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Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.02:560][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:512][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Shoes_specular.uasset [2016.08.12-23.25.02:560][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Shoes_specular.uasset [2016.08.12-23.25.02:560][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:526][ 0]LogCook:Display: Cooking 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Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/FuseModel_Top_specular.uasset [2016.08.12-23.25.02:887][813]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:533][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. Package will not be saved. [2016.08.12-23.25.02:888][813]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:606][ 0]LogTexture:Display: Building textures: FuseModel_Bottom_normal (BC5) [2016.08.12-23.25.02:888][813]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:609][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Bottom_normal.uasset [2016.08.12-23.25.02:888][813]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Bottom_normal.ua [2016.08.12-23.25.02:888][813]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.25.02:889][813]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:633][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Hat_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Hat_normal.uasset [2016.08.12-23.25.07:804][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.02:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Hat_normal.uasset [2016.08.12-23.25.07:805][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:495][ 0]LogTexture:Display: Building textures: T_ColtBizonGalilStriker_N (BC5) [2016.08.12-23.25.07:805][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:496][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/Textures/T_ColtBizonGalilStriker_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_ColtBizonGalilStriker_N.uasset [2016.08.12-23.25.07:805][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_ColtBizo [2016.08.12-23.25.07:805][824]MainFrameActions: Packaging (Windows (64-bit)): nGalilStriker_N.uasset [2016.08.12-23.25.07:805][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:575][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel_Body_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Body_normal.uasset [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:586][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Body_normal.uasset [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:595][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Cha [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): racters/Soldiers/Soldier1/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:597][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:636][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Textures/Water/T_Droplets_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_Droplets_N.uasset [2016.08.12-23.25.07:806][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.07:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.25.17:140][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:832][ 0]LogTexture:Display: Building textures: T_VendingMachines_RMA (AutoDXT) [2016.08.12-23.25.17:140][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:832][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_VendingMachines_RMA -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_VendingMachines_RMA.uasset [2016.08.12-23.25.17:140][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:841][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_VendingMachines_RMA.uasset [2016.08.12-23.25.17:141][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:932][ 0]LogCook:Display: Cooking /Game/Environment/Textures/T_Enviro_assets_01_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Textures/ [2016.08.12-23.25.17:141][852]MainFrameActions: Packaging (Windows (64-bit)): T_Enviro_assets_01_N.uasset [2016.08.12-23.25.17:141][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:939][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Textures/T_Enviro_assets_01_N.uasset [2016.08.12-23.25.17:141][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:942][ 0]LogCook:Display: Cooking /Game/Effects/Materials/Energy/M_WP_ShockRifle_Ring -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/Energy/M_WP_ShockRifle_Ring.uasset [2016.08.12-23.25.17:142][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/Energy/M_WP_ShockRifle_Ring.uasset [2016.08.12-23.25.17:142][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:951][ 0]LogCook:Display: Cooking /Game/Effects/Materials/Energy/M_Electrical -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/Energy/M_Electrical.uasset [2016.08.12-23.25.17:142][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Materials/Energy/M_Electrical.uasset [2016.08.12-23.25.17:143][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:959][ 0]LogCook:Display: Cooking /Game/Effects/ForceFeedback/FFE_Killed -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ForceFeedback/FFE_Killed.uasset [2016.08.12-23.25.17:143][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ForceFeedback/FFE_Killed.uasset [2016.08.12-23.25.17:143][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:962][ 0]LogCook:Display: Cooking 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0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ForceFeedback/FFE_Damaged.uasset [2016.08.12-23.25.17:144][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:987][ 0]LogCook:Display: Cooking /Game/DemoRoom/Textures/T_UnrealEngineDecal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/Textures/T_UnrealEngineDecal.uasset [2016.08.12-23.25.17:145][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.16:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/DemoRoom/Textures/T_UnrealEngineDecal.uasset [2016.08.12-23.25.17:483][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:093][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Plaster02_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Plaster02_N.uasset [2016.08.12-23.25.17:484][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Plaster02_N.uasset [2016.08.12-23.25.17:484][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:164][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Textures/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.25.17:484][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.25.17:484][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:255][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Body_diffuse.uasset [2016.08.12-23.25.17:806][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:294][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Body_diffuse. [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:608][ 0]LogTexture:Display: Building textures: FuseModel_Body_specular (AutoDXT) [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:608][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Body_specular.uasset [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Body_specular.uasset [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:612][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Bodymat.u [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.08.12-23.25.17:807][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:622][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Bodymat.uasset [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:742][ 0]LogTexture:Display: Building textures: FuseModel_Top_specular (AutoDXT) [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:742][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Anims/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Top_specular.uasset [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Top_specular.uasset [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:772][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): /T_Metal_Steel_D.uasset [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Metal_Steel_D.uasset [2016.08.12-23.25.17:808][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:796][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Bodymat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.25.18:139][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:803][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Bodymat_eyelashes.uasset as reloading for cooker because it's been coo [2016.08.12-23.25.18:140][855]MainFrameActions: Packaging (Windows (64-bit)): ked for platforms WindowsNoEditor. [2016.08.12-23.25.18:140][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:813][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Bottommat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.25.18:140][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:817][ 0]LogCook:Display: Marking C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/Materials/Eyewearmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.08.12-23.25.18:140][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:896][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Soldier -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Soldier.uasset [2016.08.12-23.25.18:140][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Soldier.uasset [2016.08.12-23.25.18:141][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:903][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Topmat.uasset [2016.08.12-23.25.18:141][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:904][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.25.18:141][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:906][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Shoesmat.uasset [2016.08.12-23.25.18:141][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:907][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.25.18:142][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:908][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/Hatmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Hatmat.uasset [2016.08.12-23.25.18:142][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:909][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Hatmat. Package will not be saved. [2016.08.12-23.25.18:142][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:911][ 0]LogCook:Display: Cooking /Game/Characters/Soldier/Glovemat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldier/Glovemat.uasset [2016.08.12-23.25.18:480][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.17:912][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Glovemat. Package will not be saved. [2016.08.12-23.25.18:480][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:314][ 0]LogTexture:Display: Building textures: FuseModel_Bottom_diffuse (AutoDXT) [2016.08.12-23.25.18:480][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:315][ 0]LogCook:Display: Cooking /Game/Characters/OMago/Textures/FuseModel_Bottom_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.25.18:481][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:317][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/OMago/Textures/FuseModel_Bottom_diffuse.uasset [2016.08.12-23.25.18:481][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:318][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/Materials/MI_Door -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/Materials/MI_Door.uasset [2016.08.12-23.25.18:481][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/Materials/MI_Door.uasset [2016.08.12-23.25.18:481][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:369][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockKeypadLight -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/ [2016.08.12-23.25.18:482][856]MainFrameActions: Packaging 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Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockKeypad.uasset [2016.08.12-23.25.18:482][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:452][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockFireEsc -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset [2016.08.12-23.25.18:814][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:465][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockFireEsc.uasset [2016.08.12-23.25.18:815][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:508][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBasic2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_Lo [2016.08.12-23.25.18:815][857]MainFrameActions: Packaging (Windows (64-bit)): ckBasic2.uasset [2016.08.12-23.25.18:815][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:517][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockBasic2.uasset [2016.08.12-23.25.18:815][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:547][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/SM_LockBasic -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockBasic.uasset [2016.08.12-23.25.19:476][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.18:558][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/SM_LockBasic.uasset [2016.08.12-23.25.21:144][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.19:257][ 0]LogTexture:Display: Building textures: T_Radio_N (BC5) [2016.08.12-23.25.21:145][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.20:871][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/Textures/T_Radio_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Arbitrar [2016.08.12-23.25.21:145][864]MainFrameActions: Packaging (Windows (64-bit)): yStudio/CommunicationsEquip/Textures/T_Radio_N.uasset [2016.08.12-23.25.23:481][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.20:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Textures/T_Radio_N.uasset [2016.08.12-23.25.23:481][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:176][ 0]LogTexture:Display: Building textures: T_Lamp_M (AutoDXT) [2016.08.12-23.25.23:481][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:176][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Lamp_M.uasset [2016.08.12-23.25.23:481][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Lamp_M.uasset [2016.08.12-23.25.23:482][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:187][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Materials/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materi [2016.08.12-23.25.23:482][871]MainFrameActions: Packaging (Windows (64-bit)): als/Shoesmat.uasset [2016.08.12-23.25.23:482][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:196][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Shoesmat.uasset [2016.08.12-23.25.23:483][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:198][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Materials/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Bottommat.uasset [2016.08.12-23.25.23:483][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Bottommat.uasset [2016.08.12-23.25.23:483][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:210][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Materials/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombi [2016.08.12-23.25.23:483][871]MainFrameActions: Packaging (Windows (64-bit)): e4/Materials/Bodymat_eyelashes.uasset [2016.08.12-23.25.23:484][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Bodymat_eyelashes.uasset [2016.08.12-23.25.23:484][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:222][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Materials/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Bodymat.uasset [2016.08.12-23.25.23:484][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:231][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Materials/Bodymat.uasset [2016.08.12-23.25.23:484][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:232][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Zombie4 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Zombie4.uasset [2016.08.12-23.25.23:485][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Zombie4.uasset [2016.08.12-23.25.23:485][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:256][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Topmat.uasset [2016.08.12-23.25.23:485][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:257][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Topmat. Package will not be saved. [2016.08.12-23.25.23:485][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:259][ 0]LogCook:Display: Cooking /Game/Characters/Zombie4/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie4/Shoesmat.uasset [2016.08.12-23.25.23:485][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:260][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Shoesmat. Package will not be saved. [2016.08.12-23.25.23:486][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:278][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Textures/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.23:813][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:282][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.23:813][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:542][ 0]LogTexture:Display: Building textures: T_Desklight_N (BC5) [2016.08.12-23.25.23:813][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:542][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_Desklight_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_Desklight_N.uasset [2016.08.12-23.25.23:814][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_Desklight_N.uasset [2016.08.12-23.25.23:814][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:579][ 0]LogCook:Display: Cooking /Game/Characters/Textures/Chr_FPS_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_N.uas [2016.08.12-23.25.23:814][872]MainFrameActions: Packaging (Windows (64-bit)): set [2016.08.12-23.25.23:814][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:619][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_N.uasset [2016.08.12-23.25.23:815][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:632][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Torus.uasset [2016.08.12-23.25.23:815][872]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.25.24:813][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.23:692][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/P_Explosion.uasset [2016.08.12-23.25.24:813][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:524][ 0]LogTexture:Display: Building textures: T_Hand_N (BC5) [2016.08.12-23.25.24:813][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:524][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Hand_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Hand_N.uasset [2016.08.12-23.25.24:814][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Hand_N.uasset [2016.08.12-23.25.24:814][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:685][ 0]LogCook:Display: Cooking /Game/Weapons/Textures/MagGunT2_shade -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGunT2_shade.uasset [2016.08.12-23.25.24:814][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGunT2_shade.uasset [2016.08.12-23.25.24:814][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:698][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_SightLens_Mat_Inst -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_SightLens_Mat_Inst.uasset [2016.08.12-23.25.24:814][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_SightLens_Mat_Inst.uasset [2016.08.12-23.25.24:815][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:701][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_SightLens_Mat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_SightLens_Mat.uasset [2016.08.12-23.25.24:815][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:708][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_SightLens_Mat.uasset [2016.08.12-23.25.24:815][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:710][ 0]LogCook:Display: Cooking /Game/Weapons/Materials/MagGun_MatB_Inst2 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatB_Inst2.uasset [2016.08.12-23.25.24:815][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Materials/MagGun_MatB_Inst2.uasset [2016.08.12-23.25.24:816][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:713][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/ML_Rubber -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Rubber.uasset [2016.08.12-23.25.24:816][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Rubber.uasset [2016.08.12-23.25.24:816][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:717][ 0]LogCook:Display: Cooking /Game/Weapons/MaterialLayers/ML_Paint -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Paint [2016.08.12-23.25.24:816][875]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.25.24:817][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/MaterialLayers/ML_Paint.uasset [2016.08.12-23.25.24:817][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:765][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures [2016.08.12-23.25.24:817][875]MainFrameActions: Packaging (Windows (64-bit)): /T_Wood_Walnut_D.uasset [2016.08.12-23.25.24:817][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:773][ 0]LogSavePackage:Display: Finished 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Cooking /Game/Characters/Zombie2/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bodymat_eyelashes.uasset [2016.08.12-23.25.24:818][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bodymat_eyelashes.uasset [2016.08.12-23.25.24:818][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:806][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bodymat.uasset [2016.08.12-23.25.24:819][875]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bodymat.uasset [2016.08.12-23.25.25:147][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:817][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Topmat.uasset [2016.08.12-23.25.25:148][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Topmat.uasset [2016.08.12-23.25.25:148][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:826][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Shoesmat [2016.08.12-23.25.25:148][876]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.25.25:149][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Shoesmat.uasset [2016.08.12-23.25.25:149][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:842][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Top_specular.uasset [2016.08.12-23.25.25:149][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:844][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Top_specular.uasset [2016.08.12-23.25.25:149][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:849][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Eyewear_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Eyewear_specular.uasset [2016.08.12-23.25.25:150][876]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.24:851][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.25.25:815][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:678][ 0]LogTexture:Display: Building textures: T_Door_N (BC5) [2016.08.12-23.25.25:815][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:678][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Door [2016.08.12-23.25.25:816][878]MainFrameActions: Packaging (Windows (64-bit)): _N.uasset [2016.08.12-23.25.25:816][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Door_N.uasset [2016.08.12-23.25.25:816][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:689][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Plastic -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLayers/ML_Plastic.uasset [2016.08.12-23.25.25:816][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/MaterialLa [2016.08.12-23.25.25:817][878]MainFrameActions: Packaging (Windows (64-bit)): yers/ML_Plastic.uasset [2016.08.12-23.25.25:817][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:734][ 0]LogCook:Display: Cooking /Game/Environment/Textures/T_lvl_Bench_01_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Textures/T_lvl_Bench_01_N.uasset [2016.08.12-23.25.25:817][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Environment/Textures/T_lvl_Bench_01_N.uasset [2016.08.12-23.25.25:817][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:761][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Energy/T_EFX_Energy_Loop_Free -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/Energy/T_EFX_Energy_Loop_Free.uasset [2016.08.12-23.25.25:817][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/Energy/T_EFX_Energy_Loop_Free.uasse [2016.08.12-23.25.25:818][878]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.25.25:818][878]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:803][ 0]LogCook:Display: Cooking /Game/Characters/Textures/Chr_FPS_02_M -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_02_M.uasset [2016.08.12-23.25.26:145][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_02_M.uasset [2016.08.12-23.25.26:145][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:842][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Topmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Topmat.uasset [2016.08.12-23.25.26:145][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Topmat.uasset [2016.08.12-23.25.26:146][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:924][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Soldier5 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Soldier5.uasset [2016.08.12-23.25.26:146][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:943][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Soldier5.uasset [2016.08.12-23.25.26:146][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:945][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Shoesmat.uasset [2016.08.12-23.25.26:146][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Shoesmat.uasset [2016.08.12-23.25.26:146][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:958][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/Hairmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Hairmat.uasset [2016.08.12-23.25.26:147][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/Hairmat.uasset [2016.08.12-23.25.26:147][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:973][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Top_specular.uasset [2016.08.12-23.25.26:147][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Top_specular.uasset [2016.08.12-23.25.26:147][879]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:985][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier1/Textures/FuseModel_Body_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Body_specular.uasset [2016.08.12-23.25.28:144][885]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.25:987][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier1/Textures/FuseModel_Body [2016.08.12-23.25.28:145][885]MainFrameActions: Packaging (Windows (64-bit)): _specular.uasset [2016.08.12-23.25.28:145][885]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.27:938][ 0]LogTexture:Display: Building textures: T_VendingMachines_N (BC5) [2016.08.12-23.25.28:145][885]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.27:938][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_VendingMachines_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Arbit [2016.08.12-23.25.28:145][885]MainFrameActions: Packaging (Windows (64-bit)): raryStudio/GenericProps/Textures/T_VendingMachines_N.uasset [2016.08.12-23.25.36:814][911]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.27:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_VendingMachines_N.uasset [2016.08.12-23.25.36:814][911]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:793][ 0]LogTexture:Display: Building textures: T_Door_D (AutoDXT) [2016.08.12-23.25.37:147][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:793][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Doors/Textures/T_Door_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/Textures/T_Door_D.uasset [2016.08.12-23.25.37:147][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Doors/Textures/T_Door_D.uasset [2016.08.12-23.25.37:147][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:902][ 0]LogCook:Display: Cooking /Game/Effects/Textures/LensFlare/Flare_02 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/LensFlare/ [2016.08.12-23.25.37:148][912]MainFrameActions: Packaging (Windows (64-bit)): Flare_02.uasset [2016.08.12-23.25.37:148][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/LensFlare/Flare_02.uasset [2016.08.12-23.25.37:148][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:908][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/BigExplosion -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/BigExplosion.uasset [2016.08.12-23.25.37:148][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/BigExplosion.uasset [2016.08.12-23.25.37:149][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:922][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Top_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Top_specular.uasset [2016.08.12-23.25.37:149][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:923][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_specular. 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[2016.08.12-23.25.37:149][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:928][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Top_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Top_diffuse.uasset [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:929][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Top_diffuse. Package will not be saved. [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:931][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Shoes_specular.uasset [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:932][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_specular. Package will not be saved. [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:934][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombi [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): e/FuseModel_Shoes_normal.uasset [2016.08.12-23.25.37:150][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:934][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_normal. Package will not be saved. [2016.08.12-23.25.37:151][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:936][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Mesh/Zombie/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.25.37:151][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:937][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel_Shoes_diffuse. Package will not be saved. [2016.08.12-23.25.37:151][912]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:976][ 0]LogCook:Display: Cooking /Game/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapo [2016.08.12-23.25.37:151][912]MainFrameActions: Packaging (Windows (64-bit)): n/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset [2016.08.12-23.25.40:813][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.36:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_0 [2016.08.12-23.25.40:813][923]MainFrameActions: Packaging (Windows (64-bit)): 1_D.uasset [2016.08.12-23.25.40:813][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.40:598][ 0]LogTexture:Display: Building textures: T_Pants_N (BC5) [2016.08.12-23.25.40:813][923]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.40:599][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Pants_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Pants_N.uasset [2016.08.12-23.25.41:813][926]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.40:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Pants_N.uasset [2016.08.12-23.25.41:813][926]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.41:642][ 0]LogTexture:Display: Building textures: 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[2016.08.12-23.25.45:186][ 0]LogCook:Display: Cooking /Game/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Coat_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Exa [2016.08.12-23.25.45:481][937]MainFrameActions: Packaging (Windows (64-bit)): mpleContent/AnimationDemo/Surface_Owen/Textures/T_Coat_N.uasset [2016.08.12-23.25.45:481][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.45:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ExampleContent/AnimationDemo/Surface_Owen/Textures/T_Coat_N.uasset [2016.08.12-23.25.45:481][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.45:235][ 0]LogCook:Display: Cooking /Game/ExampleContent/UMG/Widget_PlayerEntry -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.25.46:817][941]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:772][ 0]LogTexture:Display: Building textures: T_Tech_Panel_N (BC5) [2016.08.12-23.25.46:817][941]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:773][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Tech_Panel_N.uasset [2016.08.12-23.25.46:817][941]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Tech_Panel_N.uasset [2016.08.12-23.25.46:817][941]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:799][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel_Shoes_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.25.47:148][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_diffuse.uasset [2016.08.12-23.25.47:148][942]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:820][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Hallway_Trashcan_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Hallway_Trashcan_N.uasset [2016.08.12-23.25.48:148][945]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.46:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Hallway_Trashcan_N.uasset [2016.08.12-23.25.48:148][945]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.47:979][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/Materials/M_RadioNewLCD -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/Materials/M_RadioNewLCD.uasset [2016.08.12-23.25.48:148][945]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.47:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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Trashcan_M.uasset [2016.08.12-23.25.48:479][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:112][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Hallway_Trashcan_M.uasset [2016.08.12-23.25.48:479][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:424][ 0]LogTexture:Display: Building textures: PlaceholderDrinksLogo (AutoDXT) [2016.08.12-23.25.48:480][946]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:424][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/PlaceholderDrinksLogo -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Arb [2016.08.12-23.25.48:480][946]MainFrameActions: Packaging (Windows (64-bit)): 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[2016.08.12-23.25.48:813][947]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:769][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/SM_RadioNew -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/SM_RadioNew.uasset [2016.08.12-23.25.49:155][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:779][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/SM_RadioNew.uass [2016.08.12-23.25.49:156][948]MainFrameActions: Packaging (Windows (64-bit)): et [2016.08.12-23.25.49:156][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:844][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/SM_Phone -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/SM_Phone.uasset [2016.08.12-23.25.49:156][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/CommunicationsEquip/SM_Phone.uasset [2016.08.12-23.25.49:156][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:851][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/M_MasterMaterial -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/M_MasterMaterial.uasset [2016.08.12-23.25.49:156][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:857][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/M_MasterMaterial.uasset [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:886][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoDXT) [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:886][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): DDirectionPad3.uasset [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:890][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel.uasset [2016.08.12-23.25.49:157][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:891][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FuseModel. 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[2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:892][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Bottommat.uasset [2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:900][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Bottommat.uasset [2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:901][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/Bodymat_eyelashes -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldi [2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): ers/Soldier3/Bodymat_eyelashes.uasset [2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Bodymat_eyelashes.uasset [2016.08.12-23.25.49:158][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:910][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/Bodymat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldie [2016.08.12-23.25.49:159][948]MainFrameActions: Packaging (Windows (64-bit)): r3/Bodymat.uasset [2016.08.12-23.25.49:159][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.48:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/Bodymat.uasset [2016.08.12-23.25.49:159][948]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.49:015][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier2/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Shoes_normal.uasset [2016.08.12-23.25.50:478][952]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.25.49:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier2/FuseModel_Shoes_normal. 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[2016.08.12-23.26.44:155][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:126][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Base_Pipe -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Base_Pipe.uasset [2016.08.12-23.26.44:155][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:132][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/M_Base_Pipe.uasset [2016.08.12-23.26.44:156][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:136][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:156][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:136][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:156][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:137][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:156][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:138][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:157][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:140][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:157][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:140][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:157][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:141][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:157][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:141][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:157][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:142][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:158][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:143][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:158][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:143][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Mater [2016.08.12-23.26.44:158][113]MainFrameActions: Packaging (Windows (64-bit)): ials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:158][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:145][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:158][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:146][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:159][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:146][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:159][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:147][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:159][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:148][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset. [2016.08.12-23.26.44:159][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:152][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:160][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' [2016.08.12-23.26.44:160][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:153][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading NULL. [2016.08.12-23.26.44:160][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:154][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_D' while loading NULL. [2016.08.12-23.26.44:160][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:155][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:160][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:155][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' [2016.08.12-23.26.44:161][113]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:156][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading NULL. [2016.08.12-23.26.44:488][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:156][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_old_N' while loading NULL. [2016.08.12-23.26.44:488][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:158][ 0]LogCook:Display: Cooking /Game/Assets/Materials/MF_Wood_Old -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset [2016.08.12-23.26.44:488][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:160][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Wood_Old.uasset [2016.08.12-23.26.44:489][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:163][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:489][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:164][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:489][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:164][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:489][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:165][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Asset [2016.08.12-23.26.44:490][114]MainFrameActions: Packaging (Windows (64-bit)): s/Textures/Free/Wood/T_wood_01_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:490][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:167][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:490][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:167][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:490][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:168][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:490][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:169][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Asset [2016.08.12-23.26.44:491][114]MainFrameActions: Packaging (Windows (64-bit)): s/Textures/Free/Wood/T_wood_01_Norm' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:491][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:170][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:491][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:170][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:491][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:171][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:492][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:171][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:492][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:173][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:492][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:173][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:492][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:174][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:493][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:175][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset. [2016.08.12-23.26.44:493][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:178][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:493][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:178][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' [2016.08.12-23.26.44:493][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:179][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' while loading NULL. [2016.08.12-23.26.44:494][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:179][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_D' while loading NULL. [2016.08.12-23.26.44:494][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:180][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:494][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:181][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' [2016.08.12-23.26.44:494][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:181][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' while loading NULL. [2016.08.12-23.26.44:494][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:182][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Wood/T_wood_01_Norm' while loading NULL. [2016.08.12-23.26.44:495][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:183][ 0]LogCook:Display: Cooking /Game/Assets/Materials/MF_Wood_01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset [2016.08.12-23.26.44:495][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Wood_01.uasset [2016.08.12-23.26.44:495][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:189][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:495][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:189][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:496][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:190][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:496][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:190][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset': Can't find file for asset '/Game/M_Orzel [2016.08.12-23.26.44:496][114]MainFrameActions: Packaging (Windows (64-bit)): ek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:496][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:192][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:496][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:192][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:193][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:194][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset': Can't find file for asset '/Game/M_Orzel [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): ek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:195][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:195][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:497][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:196][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:498][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:197][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:498][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:198][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:498][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:198][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:498][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:199][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:498][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:200][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset': Can't find file for asset '/Game/M_Orzel [2016.08.12-23.26.44:499][114]MainFrameActions: Packaging (Windows (64-bit)): ek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset. [2016.08.12-23.26.44:499][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:203][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:499][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:203][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' [2016.08.12-23.26.44:499][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:204][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading NULL. [2016.08.12-23.26.44:499][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:204][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_diff' while loading NULL. [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:205][ 0]LogLinker:Warning: Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:205][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N': Can't find file '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:206][ 0]LogLinker:Warning: Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading NULL. [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:207][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N': Can't find file for asset '/Game/M_Orzelek_Assets/Textures/Free/Metal/T_MetalScratched_N' while loading [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): NULL. [2016.08.12-23.26.44:500][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:208][ 0]LogCook:Display: Cooking /Game/Assets/Materials/MF_Metal_Scratched -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Metal_S [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): cratched.uasset [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MF_Metal_Scratched.uasset [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:211][ 0]LogCook:Display: Cooking /Game/Assets/Materials/MatLayer_FeatureLevelSwithc -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MatLayer_FeatureLevelSwithc.uasset [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/MatLayer_FeatureLevelSwithc.uasset [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:216][ 0]LogCook:Display: Cooking /Game/Assets/Materials/Emissive -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/Emissive.uasset [2016.08.12-23.26.44:501][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Materials/Emissive.uasset [2016.08.12-23.26.44:502][114]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:230][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Textures/Water/T_SplashMesh_02_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/ [2016.08.12-23.26.44:502][114]MainFrameActions: Packaging (Windows (64-bit)): Textures/Water/T_SplashMesh_02_N.uasset [2016.08.12-23.26.46:151][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.44:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_SplashMesh_02_N.uasset [2016.08.12-23.26.46:152][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.45:979][ 0]LogTexture:Display: Building textures: T_Computer_D (AutoDXT) [2016.08.12-23.26.46:152][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.45:979][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Electronics/Textures/T_Computer_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Electronics/Textures/T_Computer_D.uasset [2016.08.12-23.26.46:152][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.45:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Electronics/Textures/T_Computer_D.uasset [2016.08.12-23.26.46:152][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:028][ 0]LogCook:Display: Cooking /Game/Effects/Textures/T_blood_various_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/T_blood_various_N.uasset [2016.08.12-23.26.46:152][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/Textures/T_blood_various_N.uasset [2016.08.12-23.26.46:153][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:076][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Bottom_normal.uasset [2016.08.12-23.26.46:153][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Bottom_normal.uasset [2016.08.12-23.26.46:153][119]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:082][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/Materials/MI_Grenades -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Materials/MI_Grenades.uasset [2016.08.12-23.26.46:487][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/Materials/MI_Grenades.uasset [2016.08.12-23.26.46:487][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:166][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren.uasset [2016.08.12-23.26.46:488][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren.uasset [2016.08.12-23.26.46:488][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:192][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren-Pin -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStud [2016.08.12-23.26.46:488][120]MainFrameActions: Packaging (Windows (64-bit)): io/Weapons-Grenades/SM_SmokeGren-Pin.uasset [2016.08.12-23.26.47:485][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.46:195][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Grenades/SM_SmokeGren-Pin.ua [2016.08.12-23.26.47:486][123]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.26.47:486][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:268][ 0]LogTexture:Display: Building textures: T_G36_N (BC5) [2016.08.12-23.26.47:486][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:269][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Weapons-Firearms/Textures/T_G36_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_G36_N.uasset [2016.08.12-23.26.47:486][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Weapons-Firearms/Textures/T_G36_N.uasset [2016.08.12-23.26.47:487][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:294][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/FuseModel_Body_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Body_diffuse.uasset [2016.08.12-23.26.47:487][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:298][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/FuseModel_Body_diffuse.uasset [2016.08.12-23.26.47:487][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:300][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Electronics/Materials/MI_Computer -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Electronics/Materials/MI_Computer.uasset [2016.08.12-23.26.47:487][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:302][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Electronics/Materials/MI_Computer.ua [2016.08.12-23.26.47:488][123]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.26.47:488][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:303][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Electronics/Materials/MI_CCTV -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/E [2016.08.12-23.26.47:488][123]MainFrameActions: Packaging (Windows (64-bit)): lectronics/Materials/MI_CCTV.uasset [2016.08.12-23.26.47:488][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:306][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/Electronics/Materials/MI_CCTV.uasset [2016.08.12-23.26.47:488][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.47:328][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/Electronics/SM_WallTV -> 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UE4Editor-Cmd: [2016.08.12-23.26.59:435][ 0]LogCook:Display: Cooking /Game/Characters/Textures/Chr_FPS_M_03tga -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_M_03tga.uasset [2016.08.12-23.26.59:822][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Textures/Chr_FPS_M_03tga.uasset [2016.08.12-23.26.59:823][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:563][ 0]LogTexture:Display: Building textures: T_LCD (AutoDXT) [2016.08.12-23.26.59:823][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:563][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/CommunicationsEquip/Textures/T_LCD -> 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[2016.08.12-23.26.59:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Textures/FuseModel_Shoes_specular.uasset [2016.08.12-23.26.59:824][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:581][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Shoes_normal.uasset [2016.08.12-23.26.59:824][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:585][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/FuseModel_Shoes_normal.uasset [2016.08.12-23.26.59:824][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:610][ 0]LogCook:Display: Cooking /Game/Assets/Effects/Textures/Water/T_Droplets_LitShaded_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_Droplets_LitShaded_D.uasset [2016.08.12-23.26.59:825][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Effects/Textures/Water/T_Droplets_LitShaded_D.uasset [2016.08.12-23.26.59:825][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:625][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/FuseModel -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.26.59:825][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:627][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Eyewearmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Eyewearmat.uasset [2016.08.12-23.26.59:825][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:637][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Eyewearmat.uasset [2016.08.12-23.26.59:826][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:638][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier4/Bottommat -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.26.59:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier4/Bodymat_eyelashes.uasset [2016.08.12-23.26.59:827][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:663][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier3/FuseModel_Shoes_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_normal.uasset [2016.08.12-23.26.59:827][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Shoes_normal.uasset [2016.08.12-23.26.59:827][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:709][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Clamp_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Clamp_N.uasset [2016.08.12-23.26.59:827][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:713][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Clamp_N.uasset [2016.08.12-23.26.59:827][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:719][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2016.08.12-23.26.59:828][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2016.08.12-23.26.59:828][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:727][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim.uasset [2016.08.12-23.26.59:828][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim.uasset [2016.08.12-23.26.59:828][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:732][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/LaserSpark -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/LaserSpark.uasset [2016.08.12-23.26.59:828][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Particles/LaserSpark.uasset [2016.08.12-23.26.59:829][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:742][ 0]LogCook:Display: Cooking /Game/FPWeapon/Mesh/Zombie/Topmat -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.26.59:829][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:786][ 0]LogCook:Display: Cooking /Game/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset [2016.08.12-23.27.23:488][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.26.59:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.ua [2016.08.12-23.27.23:488][231]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.27.23:488][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:200][ 0]LogTexture:Display: Building textures: T_MetalBins_D (AutoDXT) [2016.08.12-23.27.23:488][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:201][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_MetalBins_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitrarySt [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): udio/GenericProps/Textures/T_MetalBins_D.uasset [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_MetalBins_D. [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:247][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2016.08.12-23.27.23:489][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:252][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.27.23:491][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Wood_Pine.uasset [2016.08.12-23.27.23:491][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:287][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Wood_Oak.uasset [2016.08.12-23.27.23:491][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Wood_Oak.uasset [2016.08.12-23.27.23:491][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:301][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterConten [2016.08.12-23.27.23:492][231]MainFrameActions: Packaging (Windows (64-bit)): t/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.08.12-23.27.23:492][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:308][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.ua [2016.08.12-23.27.23:492][231]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.08.12-23.27.23:492][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:309][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterCo [2016.08.12-23.27.23:492][231]MainFrameActions: Packaging (Windows (64-bit)): ntent/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.08.12-23.27.23:493][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:315][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.08.12-23.27.23:493][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:316][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.27.23:494][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:333][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Materials/M_Water_Lake.uasset [2016.08.12-23.27.23:821][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:478][ 0]LogCook:Display: Cooking /Game/FPWeapon/Textures/UE4_LOGO_CARD -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/UE4_LOGO_CARD [2016.08.12-23.27.23:821][232]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.08.12-23.27.23:821][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/UE4_LOGO_CARD.uasset [2016.08.12-23.27.23:821][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:529][ 0]LogCook:Display: Cooking /Game/Characters/Zombie3/Mats/Shoesmat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Shoesmat.uasset [2016.08.12-23.27.23:822][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:538][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie3/Mats/Shoesmat.uasset [2016.08.12-23.27.23:822][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.27.23:547][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/FuseModel_Shoes_specular -> 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[2016.08.12-23.30.46:838][841]MainFrameActions: Packaging (Windows (64-bit)): res/T_Brick_Clay_New_D.uasset [2016.08.12-23.30.46:838][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.30.46:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset [2016.08.12-23.30.46:839][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.30.46:797][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/T [2016.08.12-23.30.46:839][841]MainFrameActions: Packaging (Windows (64-bit)): extures/T_CobbleStone_Smooth_N.uasset [2016.08.12-23.30.53:178][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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[2016.08.12-23.30.53:180][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.30.53:063][ 0]LogTexture:Display: Building textures: FuseModel_Shoes_specular (AutoDXT) [2016.08.12-23.30.53:180][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.30.53:063][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Anims/FuseModel_Shoes_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Shoes_specular.uasset [2016.08.12-23.30.53:181][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.30.53:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Anims/FuseModel_Shoes_specular.uasset [2016.08.12-23.30.53:181][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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[2016.08.12-23.31.00:861][883]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.31.01:853][886]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.00:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/FPWeapon/Textures/T_FPGun_AO.uasset [2016.08.12-23.31.01:853][886]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.01:551][ 0]LogTexture:Display: Building textures: T_TableRound_N (BC5) [2016.08.12-23.31.01:853][886]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.01:551][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/ [2016.08.12-23.31.01:854][886]MainFrameActions: Packaging (Windows (64-bit)): 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[2016.08.12-23.31.07:854][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.07:700][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_WaterTextures_M -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_WaterTextures_M.uasset [2016.08.12-23.31.07:854][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.07:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_WaterTextures_M.uasset [2016.08.12-23.31.07:855][904]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.07:752][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Base_Metal_Light_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Assets/Textures/T_Base_Met 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[2016.08.12-23.31.21:483][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/Maps/depoiseumudo.depoiseumudo:PersistentLevel.BP_DemoRoom_1792.StaticMeshComponent_1 [2016.08.12-23.31.21:483][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current: 1955.000000,-510.000000,1020.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 Cached: 2955.000000,-510.000000,1020.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000 [2016.08.12-23.31.21:483][937]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.21:393][ 0]LogText:Warning: Saving FText "1. A Default Text Description" which has been initialized from FString at cook time resave of source package FBufferArchive C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Maps/depoiseumudo.umap may fix issue. 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[2016.08.12-23.31.29:819][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:737][ 0]LogCook:Display: Cooking /Game/Weapons/Textures/MagGun_02_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGun_02_N.uasset [2016.08.12-23.31.29:819][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Weapons/Textures/MagGun_02_N.uasset [2016.08.12-23.31.29:819][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:772][ 0]LogCook:Display: Cooking /Game/Effects/ParticleSystems/Weapons/RocketLauncher/Muzzle/P_Launcher_proj -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ParticleSystems/Weapons/RocketLauncher/Muzzle/P_Launcher_proj.uasset [2016.08.12-23.31.29:819][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:781][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Effects/ParticleSystems/Weapons/RocketLauncher/Muzzl [2016.08.12-23.31.29:820][962]MainFrameActions: Packaging (Windows (64-bit)): e/P_Launcher_proj.uasset [2016.08.12-23.31.29:820][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:787][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Hat_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Hat_diffuse.uasset [2016.08.12-23.31.29:820][962]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/BigZombie/Textures/FuseModel_Hat_diffuse.uasset [2016.08.12-23.31.30:149][963]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:816][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_MacroVariation.uasset [2016.08.12-23.31.35:820][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.29:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.31.36:151][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset [2016.08.12-23.31.36:151][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:922][ 0]LogCook:Display: Cooking /Game/Characters/BigZombie/Textures/FuseModel_Glove_diffuse -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Character [2016.08.12-23.31.36:151][981]MainFrameActions: Packaging (Windows (64-bit)): s/BigZombie/Textures/FuseModel_Glove_diffuse.uasset [2016.08.12-23.31.36:151][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:925][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal 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[2016.08.12-23.31.36:153][981]MainFrameActions: Packaging (Windows (64-bit)): Soldiers/Soldier3/FuseModel_Body_diffuse.uasset [2016.08.12-23.31.36:153][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier3/FuseModel_Body_diffuse. [2016.08.12-23.31.36:153][981]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.08.12-23.31.36:153][981]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:993][ 0]LogCook:Display: Cooking /Game/Characters/MainCharacter/Textures/FuseModel_Hat_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characte [2016.08.12-23.31.36:153][981]MainFrameActions: Packaging (Windows (64-bit)): rs/MainCharacter/Textures/FuseModel_Hat_normal.uasset [2016.08.12-23.31.42:153][999]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.35:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/MainCharacter/Textures/FuseModel_Hat_norm [2016.08.12-23.31.42:154][999]MainFrameActions: Packaging (Windows (64-bit)): al.uasset [2016.08.12-23.31.42:154][999]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:113][ 0]LogTexture:Display: Building textures: T_Ground_Gravel_D (AutoDXT) [2016.08.12-23.31.42:154][999]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:113][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset [2016.08.12-23.31.42:493][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset [2016.08.12-23.31.42:494][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:162][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Smoke_SubUV.uasset [2016.08.12-23.31.42:494][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_Smoke_SubUV.uasset [2016.08.12-23.31.42:494][ 0]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:175][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/FuseModel_Bottom_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Bottom_normal.uasset [2016.08.12-23.31.43:483][ 3]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.42:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/FuseModel_Bottom_normal.uasset [2016.08.12-23.31.43:483][ 3]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.43:169][ 0]LogTexture:Display: Building textures: T_RecycleBin_N (BC5) [2016.08.12-23.31.43:483][ 3]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.43:169][ 0]LogCook:Display: Cooking /Game/ArbitraryStudio/GenericProps/Textures/T_RecycleBin_N -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/ArbitraryStudio/GenericProps/Textures/T_RecycleBin_N.uasset [2016.08.12-23.31.43:484][ 3]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.43:181][ 0]LogSavePackage:Display: Finished SavePackage 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[2016.08.12-23.31.45:816][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:728][ 0]LogTexture:Display: Building textures: T_RockMesh_M (DXT1) [2016.08.12-23.31.45:816][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:728][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_RockMesh_M.uasset [2016.08.12-23.31.45:816][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/StarterContent/Textures/T_RockMesh_M.uasset [2016.08.12-23.31.45:817][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:736][ 0]LogCook:Display: Cooking /Game/Characters/Zombie2/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bottommat.uasse [2016.08.12-23.31.45:817][ 10]MainFrameActions: Packaging (Windows (64-bit)): t [2016.08.12-23.31.45:817][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:746][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie2/Bottommat.uasset [2016.08.12-23.31.45:817][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:747][ 0]LogCook:Display: Cooking /Game/Characters/Zombie/Mats/Bottommat -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Bottommat.uasset [2016.08.12-23.31.45:817][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:757][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Zombie/Mats/Bottommat.uasset [2016.08.12-23.31.45:818][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:769][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/FuseModel_Hair_normal -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Hair_normal.uasset [2016.08.12-23.31.45:818][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Hair_normal.uasset [2016.08.12-23.31.45:818][ 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:789][ 0]LogCook:Display: Cooking /Game/Characters/Soldiers/Soldier5/FuseModel_Bottom_specular -> C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Bottom_specular.uasset [2016.08.12-23.31.49:818][ 22]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.45:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Saved/Cooked/WindowsNoEditor/TwinStickShooter/Content/Characters/Soldiers/Soldier5/FuseModel_Bottom_specular.uasset [2016.08.12-23.31.49:818][ 22]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.31.49:595][ 0]LogTexture:Display: Building textures: T_Rock_Marble_Polished_D (AutoDXT) [2016.08.12-23.31.49:818][ 22]MainFrameActions: Packaging (Windows 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[2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:906][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=1443,TimeSec=0.006957,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. [2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:906][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=6631,TotalGets=7350,TotalHitPct=0.902177,LocalHitPct=0.623265,SharedHitPct=0.000000,OtherHitPct=0.278912,MissPct=0.097823 [2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:907][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=1607.287826 [2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:907][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=5.564365 [2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:908][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=1601.722733 [2016.08.12-23.32.14:155][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:908][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=9.172902 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:908][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=1434.793984 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:909][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=734.939962 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:909][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=22.547459 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:909][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=23.419648 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:910][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=48.300465 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:910][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=317.419378 [2016.08.12-23.32.14:156][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:910][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=1.769637 [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:911][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=54.791242 [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:911][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=20.660192 [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:912][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=7.995370 [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:912][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=2.988730 [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:912][ 0]LogInit:Display: [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:912][ 0]LogInit:Display: Warning/Error Summary (Unique only) [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:913][ 0]LogInit:Display: ----------------------------------- [2016.08.12-23.32.14:157][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:914][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): .HeroTPP_AnimBlueprint [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:914][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:914][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:915][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'HeroTPP_AnimBlueprint'. [2016.08.12-23.32.14:158][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroTPP_AnimBlueprint' has been compiled for Get Aim Offsets from Source: /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:916][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:917][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not a Actor, therefore ' Target ' must have a connection. from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_Ani [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): mationBlueprint [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:917][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsRunning" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Running from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:918][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "GetWeapon" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.32.14:159][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Get Weapon from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:919][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'HeroFPP_AnimationBlueprint'. [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'HeroFPP_AnimationBlueprint' has been compiled for Is Targeting from Source: /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:920][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:921][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'. [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy [2016.08.12-23.32.14:160][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:921][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:922][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'. [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:922][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'. [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:923][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: [2016.08.12-23.32.14:161][ 94]MainFrameActions: Packaging (Windows (64-bit)): /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:924][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:924][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:925][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:925][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:926][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.08.12-23.32.14:162][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:926][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean:PreviewMesh') [2016.08.12-23.32.14:163][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:927][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Script/ShooterGame' [2016.08.12-23.32.14:163][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:927][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file '/Script/ShooterGame' [2016.08.12-23.32.14:163][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:927][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.32.14:163][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:928][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyFlesh/Mono/FoleyFlesh_Gib_Cue.uasset. [2016.08.12-23.32.14:164][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:929][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.32.14:164][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:929][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset': Can't find file for asset ' [2016.08.12-23.32.14:164][ 94]MainFrameActions: Packaging (Windows (64-bit)): /Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Animations/TTP_Animations/Death.uasset. [2016.08.12-23.32.14:165][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:930][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.32.14:165][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:931][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/ShooterGame': Can't find file for asset '/Script/ShooterGame' while loading NULL. [2016.08.12-23.32.14:165][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:931][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ProjectileCollision' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.32.14:165][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:932][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserMesh' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.32.14:166][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:933][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'LaserLight' in BlueprintGeneratedClass 'REINST [2016.08.12-23.32.14:166][ 94]MainFrameActions: Packaging (Windows (64-bit)): _LaserProjectile_C_200' (it may have been removed) [2016.08.12-23.32.14:166][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:934][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.32.14:166][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:934][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Instant.uasset. [2016.08.12-23.32.14:167][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:935][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Instant.DmgType_Instant_C [2016.08.12-23.32.14:167][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:935][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.32.14:167][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:936][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset': Can't find file for asset '/Script/Shoote [2016.08.12-23.32.14:167][ 94]MainFrameActions: Packaging (Windows (64-bit)): rGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/DmgType_Explosion.uasset. [2016.08.12-23.32.14:168][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:937][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/DmgType_Explosion.DmgType_Explosion_C [2016.08.12-23.32.14:168][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:937][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.32.14:168][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:938][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_GrenadeLauncher/Mono/GrenadeLauncher_Shot_Cue.uasset. [2016.08.12-23.32.14:168][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:939][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.32.14:169][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:940][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotLoop_Cue.uasset. [2016.08.12-23.32.14:169][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:941][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.32.14:169][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:942][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_ShotEnd_Cue.uasset. [2016.08.12-23.32.14:170][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:943][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mon [2016.08.12-23.32.14:170][ 94]MainFrameActions: Packaging (Windows (64-bit)): o/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.32.14:170][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:943][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset': Can' [2016.08.12-23.32.14:171][ 94]MainFrameActions: Packaging (Windows (64-bit)): t find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/Weapon_AssaultRifle/Mono/AssaultRifle_Empty_Cue.uasset. [2016.08.12-23.32.14:171][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:944][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/U [2016.08.12-23.32.14:171][ 94]MainFrameActions: Packaging (Windows (64-bit)): I_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.32.14:171][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:945][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_PlayerRespawn_Stereo_Cue.uasset. [2016.08.12-23.32.14:171][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:946][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.32.14:172][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:947][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/InterfaceAudio/Stereo/UI_LowHealth_Loop_Stereo_Cue.uasset. [2016.08.12-23.32.14:172][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:948][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.32.14:172][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:949][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run_Loop_Cue.uasset. [2016.08.12-23.32.14:173][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:950][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/Run [2016.08.12-23.32.14:173][ 94]MainFrameActions: Packaging (Windows (64-bit)): Stop_Cue.uasset. [2016.08.12-23.32.14:173][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:950][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/RunStop_Cue.uasset. [2016.08.12-23.32.14:173][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:951][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.32.14:173][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:952][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Sounds/FoleyBodyMoves/Mono/FoleyBody_Aim_Cue.uasset. [2016.08.12-23.32.14:174][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:953][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.32.14:174][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:954][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2016.08.12-23.32.14:174][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:954][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0188.59] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 4 Warning(s) [in 65 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.32.14:174][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:955][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0188.60] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 5 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint) [2016.08.12-23.32.14:174][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:955][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0188.60] Compile of HeroTPP_AnimBlueprint failed. 6 Fatal Issue(s) 6 Warning(s) [in 0 ms] (/Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue [2016.08.12-23.32.14:175][ 94]MainFrameActions: Packaging (Windows (64-bit)): print) [2016.08.12-23.32.14:175][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:956][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.32.14:175][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:957][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset': Can't find file for asset '/Script/ShooterGame' while loading ../../../../../../Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset. [2016.08.12-23.32.14:175][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:958][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 8 Warning(s) [in 94 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.32.14:175][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:959][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 9 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:959][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0189.10] Compile of HeroFPP_AnimationBlueprint failed. 7 Fatal Issue(s) 10 Warning(s) [in 0 ms] (/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint) [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:960][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ProjectileCollision' in BlueprintGeneratedClass 'REINST_LaserProjectile_C_301' (it may have been removed) [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:960][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:961][ 0]LogInit:Display: [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:961][ 0]LogInit:Display: Failure - 35 error(s), 2993 warning(s) [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.13:961][ 0]LogInit:Display: [2016.08.12-23.32.14:176][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-23.32.14:177][ 94]PackagingResults:Error: Error Error Error loading C:/Users/veccher/Documents/Unreal Projects/TwinStickShooter/Content/Materials/M_Floor_Water_Mesh_Paint.uasset! [2016.08.12-23.32.14:820][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 1601.81 seconds [2016.08.12-23.32.14:820][ 97]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1608,3399918s to run UE4Editor-Cmd.exe, ExitCode=1 [2016.08.12-23.32.15:485][ 99]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. [2016.08.12-23.32.17:477][104]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\veccher\Documents\Unreal Projects\TwinStickShooter [2016.08.12-23.32.17:477][104]MainFrameActions: Packaging (Windows (64-bit)): \TwinStickShooter.uproject; see log C:\Users\veccher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\Cook-2016.08.12-20.32.14.txt [2016.08.12-23.32.17:477][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) [2016.08.12-23.32.17:478][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) [2016.08.12-23.32.17:479][104]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() [2016.08.12-23.32.17:479][104]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) [2016.08.12-23.32.17:479][104]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.08.12-23.32.17:479][104]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.08.12-23.32.17:479][104]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.08.12-23.32.17:479][104]PackagingResults:Error: Error Unknown Cook Failure [2016.08.13-00.04.31:656][ 98]Cmd: QUIT_EDITOR [2016.08.13-00.04.31:739][ 98]LogExit: Preparing to exit. [2016.08.13-00.04.32:484][ 98]LogExit: Editor shut down [2016.08.13-00.04.32:484][ 98]LogExit: Transaction tracking system shut down [2016.08.13-00.04.32:712][ 98]LogObj: Freed 0b from 0 cluster array pools. [2016.08.13-00.04.32:712][ 98]LogExit: Object subsystem successfully closed. [2016.08.13-00.04.32:735][ 98]LogD3D11RHI: Shutdown [2016.08.13-00.04.32:735][ 98]LogD3D11RHI: CleanupD3DDevice [2016.08.13-00.04.32:805][ 98]LogD3D11RHI: ~FD3D11DynamicRHI [2016.08.13-00.04.32:834][ 98]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (214) [2016.08.13-00.04.32:834][ 98]LogModuleManager: Shutting down and abandoning module CrashTracker (213) [2016.08.13-00.04.32:835][ 98]LogModuleManager: Shutting down and abandoning module SceneOutliner (212) [2016.08.13-00.04.32:835][ 98]LogModuleManager: Shutting down and abandoning module WidgetCarousel (211) [2016.08.13-00.04.32:835][ 98]LogModuleManager: Shutting down and abandoning module AddContentDialog (210) [2016.08.13-00.04.32:837][ 98]LogModuleManager: Shutting down and abandoning module GameplayTags (209) [2016.08.13-00.04.32:837][ 98]LogModuleManager: Shutting down and abandoning module EditorWidgets (208) [2016.08.13-00.04.32:837][ 98]LogModuleManager: Shutting down and abandoning module CollectionManager (207) [2016.08.13-00.04.32:838][ 98]LogModuleManager: Shutting down and abandoning module StatsViewer (206) [2016.08.13-00.04.32:839][ 98]LogModuleManager: Shutting down and abandoning module FoliageEdit (205) [2016.08.13-00.04.32:839][ 98]LogModuleManager: Shutting down and abandoning module LandscapeEditor (204) [2016.08.13-00.04.32:840][ 98]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (203) [2016.08.13-00.04.32:840][ 98]LogModuleManager: Shutting down and abandoning module ActorPickerMode (202) [2016.08.13-00.04.32:840][ 98]LogModuleManager: Shutting down and abandoning module GeometryMode (201) [2016.08.13-00.04.32:841][ 98]LogModuleManager: Shutting down and abandoning module TextureAlignMode (200) [2016.08.13-00.04.32:841][ 98]LogModuleManager: Shutting down and abandoning module BspMode (199) [2016.08.13-00.04.32:841][ 98]LogModuleManager: Shutting down and abandoning module HardwareSurvey (198) [2016.08.13-00.04.32:842][ 98]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (197) [2016.08.13-00.04.32:842][ 98]LogModuleManager: Shutting down and abandoning module SequenceRecorder (196) [2016.08.13-00.04.32:842][ 98]LogModuleManager: Shutting down and abandoning module AutomationWorker (195) [2016.08.13-00.04.32:842][ 98]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (194) [2016.08.13-00.04.32:843][ 98]LogModuleManager: Shutting down and abandoning module PlacementMode (193) [2016.08.13-00.04.32:843][ 98]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (192) [2016.08.13-00.04.32:844][ 98]LogModuleManager: Shutting down and abandoning module CharacterAI (191) [2016.08.13-00.04.32:844][ 98]LogModuleManager: Shutting down and abandoning module SmartSnapping (190) [2016.08.13-00.04.32:844][ 98]LogModuleManager: Shutting down and abandoning module SessionServices (189) [2016.08.13-00.04.32:844][ 98]LogModuleManager: Shutting down and abandoning module ViewportSnapping (188) [2016.08.13-00.04.32:844][ 98]LogModuleManager: Shutting down and abandoning module LogVisualizer (187) [2016.08.13-00.04.32:846][ 98]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (186) [2016.08.13-00.04.32:847][ 98]LogModuleManager: Shutting down and abandoning module IntroTutorials (185) [2016.08.13-00.04.32:848][ 98]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (184) [2016.08.13-00.04.32:848][ 98]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (183) [2016.08.13-00.04.32:848][ 98]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (182) [2016.08.13-00.04.32:848][ 98]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (181) [2016.08.13-00.04.33:537][ 98]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (180) [2016.08.13-00.04.33:537][ 98]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (179) [2016.08.13-00.04.33:537][ 98]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (178) [2016.08.13-00.04.33:537][ 98]LogModuleManager: Shutting down and abandoning module MergeActors (177) [2016.08.13-00.04.33:538][ 98]LogModuleManager: Shutting down and abandoning module SizeMap (176) [2016.08.13-00.04.33:538][ 98]LogModuleManager: Shutting down and abandoning module TreeMap (175) [2016.08.13-00.04.33:539][ 98]LogModuleManager: Shutting down and abandoning module ReferenceViewer (174) [2016.08.13-00.04.33:539][ 98]LogModuleManager: Shutting down and abandoning module LocalizationService (173) [2016.08.13-00.04.33:540][ 98]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (172) [2016.08.13-00.04.33:541][ 98]LogModuleManager: Shutting down and abandoning module HardwareTargeting (171) [2016.08.13-00.04.33:541][ 98]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (170) [2016.08.13-00.04.33:542][ 98]LogModuleManager: Shutting down and abandoning module UndoHistory (169) [2016.08.13-00.04.33:542][ 98]LogModuleManager: Shutting down and abandoning module UserFeedback (168) [2016.08.13-00.04.33:542][ 98]LogModuleManager: Shutting down and abandoning module XmlParser (167) [2016.08.13-00.04.33:543][ 98]LogModuleManager: Shutting down and abandoning module Blutility (166) [2016.08.13-00.04.33:543][ 98]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (165) [2016.08.13-00.04.33:543][ 98]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (164) [2016.08.13-00.04.33:543][ 98]LogModuleManager: Shutting down and abandoning module InputBindingEditor (163) [2016.08.13-00.04.33:544][ 98]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (162) [2016.08.13-00.04.33:544][ 98]LogModuleManager: Shutting down and abandoning module SettingsEditor (161) [2016.08.13-00.04.33:546][ 98]LogModuleManager: Shutting down and abandoning module ProjectLauncher (160) [2016.08.13-00.04.33:547][ 98]LogModuleManager: Shutting down and abandoning module SessionFrontend (159) [2016.08.13-00.04.33:548][ 98]LogModuleManager: Shutting down and abandoning module ProfilerClient (158) [2016.08.13-00.04.33:548][ 98]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (157) [2016.08.13-00.04.33:548][ 98]LogModuleManager: Shutting down and abandoning module DeviceManager (156) [2016.08.13-00.04.33:599][ 98]LogModuleManager: Shutting down and abandoning module AutomationController (155) [2016.08.13-00.04.33:600][ 98]LogModuleManager: Shutting down and abandoning module AutomationWindow (154) [2016.08.13-00.04.33:601][ 98]LogModuleManager: Shutting down and abandoning module Layers (153) [2016.08.13-00.04.33:604][ 98]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (152) [2016.08.13-00.04.33:604][ 98]LogModuleManager: Shutting down and abandoning module DetailCustomizations (151) [2016.08.13-00.04.33:605][ 98]LogModuleManager: Shutting down and abandoning module PackagesDialog (150) [2016.08.13-00.04.33:606][ 98]LogModuleManager: Shutting down and abandoning module Persona (149) [2016.08.13-00.04.33:608][ 98]LogModuleManager: Shutting down and abandoning module Kismet (148) [2016.08.13-00.04.33:608][ 98]LogModuleManager: Shutting down and abandoning module GraphEditor (147) [2016.08.13-00.04.33:611][ 98]LogModuleManager: Shutting down and abandoning module ClassViewer (146) [2016.08.13-00.04.33:612][ 98]LogModuleManager: Shutting down and abandoning module Toolbox (145) [2016.08.13-00.04.33:612][ 98]LogModuleManager: Shutting down and abandoning module ModuleUI (144) [2016.08.13-00.04.33:613][ 98]LogModuleManager: Shutting down and abandoning module MovieSceneTools (143) [2016.08.13-00.04.33:614][ 98]LogModuleManager: Shutting down and abandoning module OutputLog (142) [2016.08.13-00.04.33:614][ 98]LogModuleManager: Shutting down and abandoning module GammaUI (141) [2016.08.13-00.04.33:614][ 98]LogModuleManager: Shutting down and abandoning module Documentation (140) [2016.08.13-00.04.33:614][ 98]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (139) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module AnalyticsET (138) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module Analytics (137) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module PortalServices (136) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module PortalRpc (135) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module MessagingRpc (134) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module GameplayDebugger (133) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module AITestSuite (132) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module AIModule (131) [2016.08.13-00.04.33:615][ 98]LogModuleManager: Shutting down and abandoning module ProfilerService (130) [2016.08.13-00.04.33:821][ 98]LogModuleManager: Shutting down and abandoning module TaskGraph (129) [2016.08.13-00.04.33:822][ 98]LogModuleManager: Shutting down and abandoning module SlateRemote (128) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SteamVRController (127) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SteamVR (126) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (125) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module OculusLibrary (124) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module OculusInput (123) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (122) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module CableComponent (121) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (120) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (119) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module HTML5Networking (118) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SuperSearch (117) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SuperSearchEditor (116) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (115) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module PluginBrowser (114) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module EpicSurvey (113) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module DesktopPlatform (112) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (111) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module UObjectPlugin (110) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (109) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (108) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module SourceControl (107) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module GitSourceControl (106) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (105) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (104) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (103) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module MeshPaint (102) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (101) [2016.08.13-00.04.33:823][ 98]LogModuleManager: Shutting down and abandoning module HotReload (100) [2016.08.13-00.04.33:824][ 98]LogModuleManager: Shutting down and abandoning module MainFrame (99) [2016.08.13-00.04.33:824][ 98]LogModuleManager: Shutting down and abandoning module LevelEditor (98) [2016.08.13-00.04.33:825][ 98]LogModuleManager: Shutting down and abandoning module ContentBrowser (97) [2016.08.13-00.04.33:826][ 98]LogModuleManager: Shutting down and abandoning module Paper2DEditor (96) [2016.08.13-00.04.33:826][ 98]LogModuleManager: Shutting down and abandoning module TwinStickShooter (95) [2016.08.13-00.04.33:826][ 98]LogModuleManager: Shutting down and abandoning module UdpMessaging (94) [2016.08.13-00.04.33:926][ 98]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (93) [2016.08.13-00.04.33:926][ 98]LogModuleManager: Shutting down and abandoning module Paper2D (92) [2016.08.13-00.04.33:926][ 98]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (91) [2016.08.13-00.04.33:926][ 98]LogModuleManager: Shutting down and abandoning module Media (90) [2016.08.13-00.04.33:926][ 98]LogModuleManager: Shutting down and abandoning module WmfMedia (89) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module MediaAssets (88) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (87) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (86) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (85) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module VREditor (84) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (83) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module PropertyEditor (82) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (81) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module FunctionalTesting (80) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (79) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module Sequencer (78) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (77) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module MessageLog (76) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module AssetTools (75) [2016.08.13-00.04.33:927][ 98]LogModuleManager: Shutting down and abandoning module UMGEditor (74) [2016.08.13-00.04.33:928][ 98]LogModuleManager: Shutting down and abandoning module UMG (73) [2016.08.13-00.04.33:928][ 98]LogModuleManager: Shutting down and abandoning module SlateReflector (72) [2016.08.13-00.04.33:928][ 98]LogModuleManager: Shutting down and abandoning module Slate (71) [2016.08.13-00.04.33:928][ 98]LogModuleManager: Shutting down and abandoning module EditorStyle (70) [2016.08.13-00.04.33:930][ 98]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (69) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (68) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module XAudio2 (67) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module Networking (65) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module Core (64) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (63) [2016.08.13-00.04.33:931][ 98]LogModuleManager: Shutting down and abandoning module AssetRegistry (62) [2016.08.13-00.04.34:146][ 98]LogModuleManager: Shutting down and abandoning module KismetCompiler (61) [2016.08.13-00.04.34:147][ 98]LogModuleManager: Shutting down and abandoning module PhysXFormats (60) [2016.08.13-00.04.34:147][ 98]LogModuleManager: Shutting down and abandoning module MeshUtilities (59) [2016.08.13-00.04.34:147][ 98]LogModuleManager: Shutting down and abandoning module DerivedDataCache (58) [2016.08.13-00.04.34:224][ 98]LogDerivedDataCache: Shutdown [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (57) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (56) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (55) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (54) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (53) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (52) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (51) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (50) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module ImageWrapper (49) [2016.08.13-00.04.34:224][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (48) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (47) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (46) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (45) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (44) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (43) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (42) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (41) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (40) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Messaging (39) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (38) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (37) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (36) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_MultiTargetPlatform (35) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (33) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (32) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (31) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (30) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (29) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (27) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (25) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (24) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module TargetPlatform (23) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module InputCore (22) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module Settings (21) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (19) [2016.08.13-00.04.34:225][ 98]LogModuleManager: Shutting down and abandoning module HTTP (18) [2016.08.13-00.04.38:733][ 98]LogModuleManager: Shutting down and abandoning module XMPP (17) [2016.08.13-00.04.38:734][ 98]LogModuleManager: Shutting down and abandoning module OculusRift (16) [2016.08.13-00.04.38:735][ 98]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15) [2016.08.13-00.04.38:735][ 98]LogModuleManager: Shutting down and abandoning module TextureCompressor (14) [2016.08.13-00.04.38:735][ 98]LogModuleManager: Shutting down and abandoning module ShaderCore (13) [2016.08.13-00.04.38:735][ 98]LogModuleManager: Shutting down and abandoning module Landscape (12) [2016.08.13-00.04.38:735][ 98]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.08.13-00.04.38:738][ 98]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.08.13-00.04.38:739][ 98]LogExit: Exiting. [2016.08.13-00.04.38:741][ 98]Log file closed, 08/12/16 21:04:38