Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Ludovic/Documents/Unreal Projects/sgn/sgn.uproject BuildCookRun -project=C:/Users/Ludovic/Documents/Unreal Projects/sgn/sgn.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -server -serverplatform=Win64 -build -cook -map= -unversionedcookedcontent -compressed -compile Automation.Process: Setting up command environment. ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MSBuild: DotNETUtilities -> D:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: EnvVarsToXML -> D:\UnrealEngine-release\Engine\Binaries\DotNET\EnvVarsToXML.exe MSBuild: UnrealBuildTool -> D:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: GUBP.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MSBuild: Localization.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MSBuild: OneSkyLocalization.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MSBuild: AutomationScripts.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: BuildGraph.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MSBuild: HTML5.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: DeploymentInterface -> D:\UnrealEngine-release\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MSBuild: IOS.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> D:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll CommandUtils.Run: Run: Took 2,0249093s to run MSBuild.exe, ExitCode=0 BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ludovic\Documents\Unreal Projects\sgn\sgn.uproject Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Game target not found. Game target is required with -cook or -cookonthefly ? AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:ligne 1749 ? AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:ligne 789 ? BuildCookRun.SetupParams() dans d:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 54 ? BuildCookRun.ExecuteBuild() dans d:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41 ? AutomationTool.BuildCommand.Execute() dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 28 ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 538 ? AutomationTool.Automation.Process(String[] CommandLine) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 509 ? AutomationTool.Program.MainProc(Object Param) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:ligne 131 ? AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 704 ? AutomationTool.Program.Main() dans D:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:ligne 54 Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) Domain_ProcessExit AutomationToolLauncher exiting with ExitCode=1 copying UAT log files... BUILD FAILED