Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/zinta/Documents/Unreal Projects/Zintax_Cardboard_2-2/Zintax_Cardboard/Zintax_Cardboard.uproject" BuildCookRun -project="C:/Users/zinta/Documents/Unreal Projects/Zintax_Cardboard_2-2/Zintax_Cardboard/Zintax_Cardboard.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ETC2 -targetplatform=Android -cookflavor=ETC2 -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ETC2@3511dad4 -addcmdline="-SessionId=4CAC0B0A4EA57C99A00BA485FA338DDA -SessionOwner='jonalex' -SessionName='SM_N910P (3511dad4)' " -run Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Zintax_Cardboard.uproject Project.Cook: ********** COOK COMMAND STARTED ********** CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Zintax_Cardboard.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="C:\Users\zinta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Server.log" -SessionId=4CAC0B0A4EA57C99A00BA485FA338DDA -SessionOwner="jonalex" -SessionName="SM_N910P (3511dad4)" Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2 Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2 Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0.1584209s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 pull /sdcard/UE4Game/Zintax_Cardboard/Manifest_UFSFiles_Android.txt "C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2\Manifest_UFSFiles_Android.txt_3511dad4" CommandUtils.Run: Run: Took 0.1879994s to run adb.exe, ExitCode=1 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** Project.Deploy: ********** DEPLOY COMMAND STARTED ********** CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0.1864959s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0.2165752s to run adb.exe, ExitCode=0 AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Marketplace\MultiDex\Source\MultiDex\MultiDex_UPL_Android.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Marketplace/MultiDex/Source/MultiDex/MultiDex_UPL_Android.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml UEDeployAndroid.MakeApk: ====1/31/2017 1:26:05 PM====PREPARING TO MAKE APK================================================================= UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Build\Android\src\com\ndm\ndmre1\AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Build\Android\src\com\ndm\ndmre1\DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Build\Android\src\com\ndm\ndmre1\OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Build\Android\src\com\ndm\ndmre1 Building Java with SDK API level 'android-24' UnrealPluginLanguage.Init: UPL Init: armeabi-v7a UnrealPluginLanguage.ProcessPluginNode: MultiDex init UnrealPluginLanguage.ProcessPluginNode: GearVR init UnrealPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK UnrealPluginLanguage.ProcessPluginNode: GoogleVRHMD init UnrealPluginLanguage.ProcessPluginNode: Sustained-performance mode is desired UnrealPluginLanguage.ProcessPluginNode: Packaging app for Daydream and Cardboard deployment. UEDeployAndroid.RequiresOBB: APK contains data. UEDeployAndroid.GenerateManifest: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7) UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date) AndroidPlatform.GetAaptPath: Using this aapt: C:/NVPACK/android_sdk_windows\build-tools\25.0.2\aapt.exe CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0.2346238s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 uninstall com.ndm.ndmre1 adb: Success adb: CommandUtils.Run: Run: Took 3.6441897s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 install "C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Binaries/Android\Zintax_Cardboard-armv7-es2.apk" adb: [ 0%] /data/local/tmp/Zintax_Cardboard-armv7-es2.apk adb: pkg: /data/local/tmp/Zintax_Cardboard-armv7-es2.apk adb: adb: Success adb: CommandUtils.Run: Run: Took 32.7017193s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell pm grant com.ndm.ndmre1 android.permission.READ_EXTERNAL_STORAGE CommandUtils.Run: Run: Took 2.3231776s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell pm grant com.ndm.ndmre1 android.permission.WRITE_EXTERNAL_STORAGE CommandUtils.Run: Run: Took 1.2563404s to run adb.exe, ExitCode=0 Project.WriteStageCommandline: Creating UE4CommandLine.txt CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell rm -r /sdcard/UE4Game/Zintax_Cardboard CommandUtils.Run: Run: Took 0.3213546s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 push "C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2" "/sdcard/UE4Game/Zintax_Cardboard" adb: [ 19%] /sdcard/UE4Game/Zintax_Cardboard/Manifest_NonUFSFiles_Android.txt: 100% adb: [ 19%] /sdcard/UE4Game/Zintax_Cardboard/Manifest_ObsoleteNonUFSFiles.txt3511dad4: 0/? adb: [ 19%] /sdcard/UE4Game/Zintax_Cardboard/Manifest_ObsoleteUFSFiles.txt3511dad4: 0/? adb: [ 63%] /sdcard/UE4Game/Zintax_Cardboard/UE4CommandLine.txt: 100% adb: [100%] /sdcard/UE4Game/Zintax_Cardboard/Engine/Build/Build.version: 100% adb: /sdcard/UE4Game/Zintax_Cardboard/: 5 files pushed. 0 files skipped. 0.0 MB/s (545 bytes in 0.026s) CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell rm /sdcard/obb/com.ndm.ndmre1/main.1.com.ndm.ndmre1.obb adb: rm: /sdcard/obb/com.ndm.ndmre1/main.1.com.ndm.ndmre1.obb: No such file or directory adb: CommandUtils.Run: Run: Took 0.1358612s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell "echo 'APK: 1/31/2017 12:12:13 PM' > /sdcard/UE4Game/Zintax_Cardboard/APKFileStamp.txt" CommandUtils.Run: Run: Took 0.1784746s to run adb.exe, ExitCode=0 Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** Project.Run: ********** RUN COMMAND STARTED ********** Project.RunInternal: Waiting a few seconds for the server to start... Project.RunInternal: Starting Client.... <>c__DisplayClass62_0.b__0: Starting Client.... CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0.2581868s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0.3133333s to run adb.exe, ExitCode=0 Apk='C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Binaries/Android\Zintax_Cardboard-armv7-es2.apk', ClientApp='C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Saved\StagedBuilds\Android_ETC2\Zintax_Cardboard\Binaries\Android\Zintax_Cardboard', ExeName='C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Binaries\Android\Zintax_Cardboard' CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 logcat -c CommandUtils.Run: Run: Took 0.2296107s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 shell am start -n com.ndm.ndmre1/com.epicgames.ue4.SplashActivity CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 logcat -d -s UE4 -s Debug adb: --------- beginning of main adb: adb: --------- beginning of system adb: CommandUtils.Run: Run: Took 0.2406395s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android_sdk_windows\platform-tools\adb.exe -s 3511dad4 logcat -d CommandUtils.Run: Run: Took 0.1659407s to run adb.exe, ExitCode=0 Log file open, 01/31/17 13:26:01 LogInit:Display: Running engine for game: Zintax_Cardboard LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(108714423) SRandInit(108714423). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.101748 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin MultiDex, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/MultiDex/MultiDex.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin OCULUS: Info: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll OCULUS: Debug: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 OCULUS: Debug: [HMDState] Using default profile default OCULUS: Info: IAD changed to 64.3mm OCULUS: Debug: [SharedMemory] Creating factory LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: "C:\Users\zinta\Documents\Unreal Projects\Zintax_Cardboard_2-2\Zintax_Cardboard\Zintax_Cardboard.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="C:\Users\zinta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Server.log" -SessionId=4CAC0B0A4EA57C99A00BA485FA338DDA -SessionOwner="jonalex" -SessionName="SM_N910P (3511dad4)" LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2017.01.31-18.26.03:131][ 0]LogInit: Selected Device Profile: [Windows] [2017.01.31-18.26.03:137][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2017.01.31-18.26.03:156][ 0]LogInit: Computer: DESKTOP-BJELHPD [2017.01.31-18.26.03:157][ 0]LogInit: User: jonalex [2017.01.31-18.26.03:167][ 0]LogInit: CPU Page size=65536, Cores=4 [2017.01.31-18.26.03:178][ 0]LogInit: High frequency timer resolution =2.742189 MHz [2017.01.31-18.26.03:187][ 0]LogMemory: Memory total: Physical=64.0GB (64GB approx) [2017.01.31-18.26.03:198][ 0]LogMemory: Platform Memory Stats for Windows [2017.01.31-18.26.03:208][ 0]LogMemory: Process Physical Memory: 271.37 MB used, 271.37 MB peak [2017.01.31-18.26.03:219][ 0]LogMemory: Process Virtual Memory: 267.03 MB used, 267.03 MB peak [2017.01.31-18.26.03:230][ 0]LogMemory: Physical Memory: 24694.32 MB used, 40804.55 MB free, 65498.87 MB total [2017.01.31-18.26.03:239][ 0]LogMemory: Virtual Memory: 717.82 MB used, 40804.55 MB free, 134217728.00 MB total [2017.01.31-18.26.03:283][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2017.01.31-18.26.03:987][ 0]LogShaderCompilers: Guid format shader working directory is -48 characters bigger than the processId version (../../../../../../Users/zinta/Documents/Unreal Projects/Zintax_Cardboard_2-2/Zintax_Cardboard/Intermediate/Shaders/WorkingDirectory/43840/). [2017.01.31-18.26.03:989][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/zinta/AppData/Local/Temp/UnrealShaderWorkingDir/A9790B4F4A8A96F709E895B8B73149B0/'. [2017.01.31-18.26.03:998][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2017.01.31-18.26.04:571][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2017.01.31-18.26.04:752][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 50MB C:/Users/zinta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.01.31-18.26.04:802][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/zinta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc [2017.01.31-18.26.05:192][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/zinta/Documents/Unreal Projects/Zintax_Cardboard_2-2/Zintax_Cardboard/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2017.01.31-18.26.05:348][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2017.01.31-18.26.05:369][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/zinta/Documents/Unreal Projects/Zintax_Cardboard_2-2/Zintax_Cardboard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2017.01.31-18.26.05:379][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2017.01.31-18.26.05:408][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2017.01.31-18.26.05:426][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/zinta/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2017.01.31-18.26.06:210][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2017.01.31-18.26.06:495][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2017.01.31-18.26.06:577][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2017.01.31-18.26.06:646][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2017.01.31-18.26.06:713][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2017.01.31-18.26.06:778][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2017.01.31-18.26.06:858][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2017.01.31-18.26.06:933][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2017.01.31-18.26.06:999][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2017.01.31-18.26.07:065][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2017.01.31-18.26.07:139][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2017.01.31-18.26.07:344][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2017.01.31-18.26.07:422][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2017.01.31-18.26.07:499][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2017.01.31-18.26.07:774][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2017.01.31-18.26.07:951][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2017.01.31-18.26.07:970][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2017.01.31-18.26.08:234][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2017.01.31-18.26.08:360][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2017.01.31-18.26.08:482][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2017.01.31-18.26.08:555][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform [2017.01.31-18.26.08:621][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2017.01.31-18.26.08:704][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2017.01.31-18.26.08:784][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2017.01.31-18.26.08:790][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2017.01.31-18.26.09:295][ 0]LogInit: Selected Device Profile: [Windows] [2017.01.31-18.26.09:471][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction [2017.01.31-18.26.09:679][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2017.01.31-18.26.09:739][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging [2017.01.31-18.26.09:743][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available [2017.01.31-18.26.09:796][ 0]LogMeshUtilities: No automatic mesh merging module available [2017.01.31-18.26.10:069][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: zintax_cardboard, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2923125741 [2017.01.31-18.26.10:133][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2017.01.31-18.26.10:252][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.033405 seconds [2017.01.31-18.26.10:342][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2017.01.31-18.26.12:175][ 0]SourceControl: Info Source control is disabled [2017.01.31-18.26.12:273][ 0]SourceControl: Info Source control is disabled [2017.01.31-18.26.12:346][ 0]SourceControl: Info Source control is disabled [2017.01.31-18.26.12:481][ 0]SourceControl: Info Source control is disabled [2017.01.31-18.26.14:139][ 0]LogUObjectArray: 33820 objects as part of root set at end of initial load. [2017.01.31-18.26.14:155][ 0]LogUObjectAllocator: 7548552 out of 0 bytes used by permanent object pool. [2017.01.31-18.26.14:217][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2017.01.31-18.26.14:309][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2017.01.31-18.26.14:338][ 0]LogInit: Initializing Editor Engine... [2017.01.31-18.26.14:383][ 0]LogEngine: Initializing Engine... [2017.01.31-18.26.14:608][ 0]LogAIModule: Creating AISystem for world Untitled [2017.01.31-18.26.14:661][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/zinta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.01.31-18.26.14:689][ 0]LogInit: Texture streaming: Disabled [2017.01.31-18.26.14:825][ 0]LogInit: Initializing Editor Engine Completed [2017.01.31-18.26.15:931][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb [2017.01.31-18.26.15:944][ 0]LogCook:Display: Mobile HDR setting 1 [2017.01.31-18.26.16:086][ 0]LogCook:Display: Done creating registry. It took 0.13s. [2017.01.31-18.26.18:022][ 0]LogCook:Display: Sandbox cleanup took 1.927 seconds [2017.01.31-18.26.18:061][ 0]LogCook:Display: Generated asset registry size is 1057.71kb [2017.01.31-18.26.18:203][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2017.01.31-18.26.18:208][ 0]LogInit: WinSock: I am DESKTOP-BJELHPD (10.0.0.235:0) [2017.01.31-18.26.18:594][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2017.01.31-18.26.18:786][ 0]LogCookCommandlet:Display: GC... <>c__DisplayClass62_0.b__0: Waiting for server to start.... adb: Starting: Intent { cmp=com.ndm.ndmre1/com.epicgames.ue4.SplashActivity } adb: <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start....