Running AutomationTool... Setting up Mono Start UAT: mono AutomationTool.exe BuildCookRun -project=/Users/jeff/dev/ShooterGame/ShooterGame.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Mac -server -serverplatform=Mac -targetplatform=Mac -build -cook -map= -unversionedcookedcontent -compressed -stage -package -cmdline= -Messaging -addcmdline=-SessionId=42604F37A040E8EBCBE6C3B1A1DA9F01 -SessionOwner=jeff -SessionName='Shooter Game' Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=/Users/jeff/dev/ShooterGame/ShooterGame.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Mac -server -serverplatform=Mac -targetplatform=Mac -build -cook -map= -unversionedcookedcontent -compressed -stage -package -cmdline= -Messaging -addcmdline=-SessionId=42604F37A040E8EBCBE6C3B1A1DA9F01 -SessionOwner=jeff -SessionName='Shooter Game' Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved ProjectUtils.CleanupFolders: Cleaning up project rules folder CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules) Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). BuildCookRun.SetupParams: Setting up ProjectParams for /Users/jeff/dev/ShooterGame/ShooterGame.uproject ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules/UATRules-255259139.dll BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in AutomationUtils.Automation: Server target not found. Server target is required with -server and -cook or -cookonthefly Stacktrace: at AutomationTool.ProjectParams.AutodetectSettings (Boolean bReset) [0x00000] in :0 at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable`1 GeneratePatch, System.String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign) [0x00000] in :0 at BuildCookRun.SetupParams () [0x00000] in :0 at BuildCookRun.ExecuteBuild () [0x00000] in :0 at BuildCommand.Execute () [0x00000] in :0 Program.Main: AutomationTool exiting with ExitCode=Error_Unknown Domain_ProcessExit RunUAT ERROR: AutomationTool was unable to run successfully.