LogInit:Display: RandInit(1093443723) SRandInit(1093443725). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 5.387975 LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 LogInit: API Version: 2672455 LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.9 LogInit: Command line: LogInit: Base directory: F:/Epic Games/4.9/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: 戴晗 LogInit: User: daihan LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.904052 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 57.53 MB used, 57.53 MB peak LogMemory: Process Virtual Memory: 59.75 MB used, 59.75 MB peak LogMemory: Physical Memory: 2127.98 MB used, 8135.09 MB total LogMemory: Virtual Memory: 341.30 MB used, 8388608.00 MB total LogTextLocalizationManager: No specific translations for ('zh-Hans-CN') exist, so ('zh-CN') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0) LogD3D11RHI: Adapter has 4010MB of dedicated video memory, 0MB of dedicated system memory, and 3811MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (E:/Work/NewWork/Intermediate/Shaders/WorkingDirectory/3088/). LogShaderCompilers: Cleaned the shader compiler working directory 'E:/Work/NewWork/Intermediate/Shaders/tmp/47417A18478D9CE6697AE6BB2741A584/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.18s 45MB C:/Users/daihan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/daihan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Work/NewWork/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Work/NewWork/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/daihan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0757 seconds to start up LogLinker:Warning: 无法寻找到文件'/Engine/BufferVisualization/HDRColor' LogLinker:Warning: 无法寻找到文件'/Engine/BufferVisualization/HDRColor' LogUObjectGlobals:Warning: 寻找对象'Material /Engine/BufferVisualization/HDRColor.HDRColor'失败 SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogObj: 28356 objects as part of root set at end of initial load. LogUObjectAllocator: 6035320 out of 0 bytes used by permanent object pool. LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.15s LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/daihan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 LogAnalytics: [UEEditor.Rocket.Release] SetUserId e0bf46764355add9352451996965f536|c71e9a3877774bdcb49feea54230ef16|04524062-a56d-436f-9d0e-6968ddd28edf LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: 编辑器加载 LocalizationService: 信息 本地化服务已被禁用 LogFileCache: Scanning file cache for directory 'E:/Work/NewWork/Content/' took 0.15s LogCook:Display: Done creating registry. It took 0.00s. SourceControl: 信息 源码控制已禁用 Cmd: MAP LOAD FILE="E:/Work/NewWork/Content/StarterContent/Maps/StartMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: 光照构建 MapCheck: New page: 地图检测 LightingResults: New page: 光照构建 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000207C4400 LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) LogOutputDevice: === Handled error: === Ensure condition failed: bValidRootIndex [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 234] Stack: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:175] UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:258] UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:368] UE4Editor-Engine.dll!UAnimBlueprintGeneratedClass::Link() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animblueprintgeneratedclass.cpp:234] UE4Editor-CoreUObject.dll!UClass::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:3393] UE4Editor-Engine.dll!UBlueprintGeneratedClass::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:757] UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3143] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3792] UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3982] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3505] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2661] UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1032] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3926] UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3976] UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4165] UE4Editor-CoreUObject.dll!UObjectProperty::SerializeItem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:32] UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\public\uobject\propertytag.h:145] UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:1320] UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\obj.cpp:984] UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\obj.cpp:926] UE4Editor-Engine.dll!USceneComponent::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\scenecomponent.cpp:1549] UE4Editor-Engine.dll!UPrimitiveComponent::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\primitivecomponent.cpp:579] UE4Editor-Engine.dll!USkinnedMeshComponent::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\skeletalmesh.cpp:4909] UE4Editor-Engine.dll!USkeletalMeshComponent::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\skeletalmesh.cpp:4933] UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3143] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2667] UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1032] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3926] UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915] UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800] UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3190] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3792] UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3982] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3505] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2661] UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1032] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreu LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_0' (only 17 nodes) LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogAIModule: Creating AISystem for world StartMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时264.016毫秒完成。 LogFileHelpers: Loading map 'StartMap' took 70.652 LogCollectionManager: Loaded 0 collections in 0.008218 seconds LogFileCache: Scanning file cache for directory 'E:/Work/NewWork/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Work/NewWork/Content/Developers/daihan/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Work/NewWork/Content/Collections/' took 0.01s LogContentBrowser: Native class hierarchy populated in 0.0244 seconds. Added 1867 classes and 333 folders. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000007 seconds LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: 寻找对象'Class 无.'失败 LogLoad: Full Startup: 176.97 seconds (BP compile: 1.82 seconds) LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1056x924 (Frame:2). LogAssetRegistry: Asset discovery search completed in 113.5366 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' with GeneratedClass '/Game/StarterContent/Maps/StartMap.StartMap_C' with ClassGeneratedBy '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE会话: StartMap (2016年5月13日 上午2:53:21) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_StartMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.001658s) LogAIModule: Creating AISystem for world StartMap LogPlayLevel: PIE: World Init took: (0.000407s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/StartMap.StartMap to /Game/StarterContent/Maps/UEDPIE_0_StartMap.StartMap (0.002343s) LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_StartMap.StartMap up for play (max tick rate 0) at 2016.05.12-18.53.21 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_StartMap.StartMap:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_StartMap.StartMap:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001856 LogSpawn:Warning: SpawnActor failed because no class was specified PIE: 信息 /Game/StarterContent/Maps/UEDPIE_0_StartMap的‘在编辑器中播放’的起始时间0.602 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' with GeneratedClass '/Game/StarterContent/Maps/StartMap.StartMap_C' with ClassGeneratedBy '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' LogRenderer: Reallocating scene render targets to support 1280x924 (Frame:6). LogPackageName: SearchForPackageOnDisk took 0.055s to resolve NewMap.umap. LogPackageName: SearchForPackageOnDisk took 0.051s to resolve NewMap.umap. LogNet: Browse: /Game/StarterContent/Maps/NewMap LogLoad: LoadMap: /Game/StarterContent/Maps/NewMap LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010E21440 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 1652.24 MB used, 1659.45 MB peak LogMemory: Process Virtual Memory: 2262.33 MB used, 2353.97 MB peak LogMemory: Physical Memory: 4637.40 MB used, 8135.09 MB total LogMemory: Virtual Memory: 3254.44 MB used, 8388608.00 MB total Allocator Stats for TBB: (not implemented) LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Jill_C_2' (only 11 nodes) LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogAIModule: Creating AISystem for world NewMap LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID *** LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_NewMap.NewMap up for play (max tick rate 0) at 2016.05.12-18.53.51 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_NewMap.NewMap:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_NewMap.NewMap:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.579610 LogSpawn:Warning: SpawnActor failed because no class was specified LogBlueprintUserMessages: [NewMap_C_0] 一定要到达这里 LogBlueprintUserMessages: [Buff_ZiDan5] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan12] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan3] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan4] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan7] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan9] 子弹+20 LogBlueprintUserMessages: [Buff_ZiDan6] 子弹+20 LogBlueprintUserMessages: [Buff_Xue4_986] 血量+20 LogBlueprintUserMessages: [Buff_ZiDan10] 子弹+20 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' with GeneratedClass '/Game/StarterContent/Maps/StartMap.StartMap_C' with ClassGeneratedBy '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' with GeneratedClass '/Game/StarterContent/Maps/StartMap.StartMap_C' with ClassGeneratedBy '/Game/StarterContent/Maps/StartMap.StartMap:PersistentLevel.StartMap' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000BE7C77E0 MainFrameActions: 打包 (Windows (32位)): Running AutomationTool... MainFrameActions: 打包 (Windows (32位)): Program.Main: CWD=F:\Epic Games\4.9\Engine\Binaries\DotNET MainFrameActions: 打包 (Windows (32位)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/Work/NewWork/NewWork.uproject -cook -stage -archive -archivedirectory=C:/Users/daihan/Desktop/Game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output MainFrameActions: 打包 (Windows (32位)): Automation.Process: IsBuildMachine=False MainFrameActions: 打包 (Windows (32位)): Automation.Process: ShouldKillProcesses=True MainFrameActions: 打包 (Windows (32位)): Automation.Process: Setting up command environment. MainFrameActions: 打包 (Windows (32位)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Epic Games/4.9/Engine/Programs/AutomationTool/Saved MainFrameActions: 打包 (Windows (32位)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/daihan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+Epic+Games+4.9) MainFrameActions: 打包 (Windows (32位)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: 打包 (Windows (32位)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: 打包 (Windows (32位)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: 打包 (Windows (32位)): WindowsHostPlatform.FindBaseVSToolPaths: ERROR: Visual Studio 2013 must be installed in order to build this target. MainFrameActions: 打包 (Windows (32位)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: 打包 (Windows (32位)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: 打包 (Windows (32位)): Automation.Process: Compiling scripts. MainFrameActions: 打包 (Windows (32位)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: 打包 (Windows (32位)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: 打包 (Windows (32位)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Work\NewWork\NewWork.uproject MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\daihan\Desktop\Game MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\Work\NewWork\Saved\StagedBuilds MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=F:\Epic Games\4.9\Engine\Binaries\Win32 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ProjectBinariesPath=F:\Epic Games\4.9\Engine\Binaries\Win32 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=F:\Epic Games\4.9\Engine\Binaries\Win32\UE4Game.exe MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ProjectGameExePath=F:\Epic Games\4.9\Engine\Binaries\Win32\UE4Game.exe MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: RawProjectPath=E:\Work\NewWork\NewWork.uproject MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32 MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: ShortProjectName=NewWork MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: 打包 (Windows (32位)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: 打包 (Windows (32位)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: 打包 (Windows (32位)): Project.Cook: Cleaning cooked data. MainFrameActions: 打包 (Windows (32位)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Work\NewWork\NewWork.uproject MainFrameActions: 打包 (Windows (32位)): CommandUtils.RunCommandlet: Commandlet log file is F:\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.05.12-18.58.08.txt MainFrameActions: 打包 (Windows (32位)): CommandUtils.Run: Run: F:\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\Work\NewWork\NewWork.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="F:\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.05.12-18.58.08.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: LogInit:Display: Running engine for game: NewWork MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: LogInit:Display: RandInit(-1385247307) SRandInit(-1385247307). MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.09:482][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:495][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:500][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:505][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:511][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:516][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:520][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:525][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:528][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:533][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:538][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:542][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:546][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:549][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:565][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:569][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:573][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:577][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:578][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:662][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:712][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/daihan/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:829][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:997][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:997][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:997][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.10:997][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:018][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:018][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:018][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:018][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:021][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:022][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:022][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:022][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:226][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:226][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:226][ 0]Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:226][ 0]Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.11:637][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.17:077][ 0]LogCook:Display: Done creating registry. It took 5.27s. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:468][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:469][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:469][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:470][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:471][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:471][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:472][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:472][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:472][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.22:473][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:175] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:258] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:368] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Engine.dll!UAnimBlueprintGeneratedClass::Link() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animblueprintgeneratedclass.cpp:234] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UClass::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:3393] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Engine.dll!UBlueprintGeneratedClass::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:757] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3143] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3792] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3982] MainFrameActions: 打包 (Windows 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(Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:680] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:767] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:831] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FRedirectCollector::ResolveStringAssetReference() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\misc\redirectcollector.cpp:85] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1795] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1214] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:557] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1636] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: UE4Editor-Core.dll!FGenericPlatformStackWalk::StackWalkAndDump() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\genericplatform\genericplatformstackwalk.cpp:117] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:523][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:523][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:524][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:524][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:525][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:526][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:526][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:526][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:527][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:527][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:564][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_0' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:580][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:582][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:584][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:585][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:586][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:587][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:588][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:590][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.25:591][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:139][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:315][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint_C:AnimGraphNode_Root_50BC87324779C711911FDE81DFFA6626'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:315][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_531D819348A03583B6BF0593DC4B9AA0'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:327][ 0]LogClass:Warning: Property AnimGraphNode_Root_50BC87324779C711911FDE81DFFA6626 of TutorialTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:328][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_531D819348A03583B6BF0593DC4B9AA0 of TutorialTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:452][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:469][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:469][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:495][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:496][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:517][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:518][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:526][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:526][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:592][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:592][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:593][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:593][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:628][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:628][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:629][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:630][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:634][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:634][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.27:636][ 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UE4Editor-Cmd: [2016.05.12-10.58.28:512][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.28:512][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.28:513][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.28:513][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.28:514][ 0]LogCook:Display: 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打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.29:995][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.29:995][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:002][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:002][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:004][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:004][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:006][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:006][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:023][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:024][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:025][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:026][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:028][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:028][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:030][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:031][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:034][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:034][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:036][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:036][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:038][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:077][ 0]LogCookCommandlet:Display: GC... MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:405][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:406][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:514][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:518][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:597][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:607][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:661][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:662][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:662][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:663][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:663][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:664][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:664][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:665][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:665][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:666][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:668][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:669][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:672][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:673][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:674][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:675][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:676][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:771][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:771][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:772][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:772][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:773][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:773][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:773][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:774][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:775][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:775][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:814][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_4' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:829][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:830][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:830][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:830][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:831][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:832][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:833][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:833][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:834][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:836][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:837][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:839][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.30:854][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:023][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Ue4ASP_Character -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:325][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:355][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_To_Prone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_To_Prone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:356][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_To_Prone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:364][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:366][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:375][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:376][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:397][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Sprint_Fwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:399][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:426][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:428][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset MainFrameActions: 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0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_To_Stand -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Prone_To_Stand.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:517][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Prone_To_Stand.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:531][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Reload_Shotgun -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:533][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:557][ 0]LogCook:Display: Cooking 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:643][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:643][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Rt_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:644][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:644][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Lt_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:646][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:646][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Fwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:647][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:648][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Bwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:649][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:677][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:678][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:686][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break2 -> 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:711][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:725][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Pistol -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Pistol.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:727][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Idle_Pistol.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:734][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:735][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:744][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_3 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:745][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:775][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:776][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:798][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:799][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Hit_React_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:809][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:810][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:819][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Hip -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:820][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:829][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:830][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:847][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Hip -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:848][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Fire_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.31:873][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Equip_Rifle_Standing -> 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:181][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:183][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:185][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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UE4Editor-Cmd: [2016.05.12-10.58.32:244][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:246][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:291][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:292][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: 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/Game/StarterContent/Shapes/Shape_Pipe_90 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe_90.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:828][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe_90.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:881][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe_180.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:883][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe_180.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:929][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:931][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Pipe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:955][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:956][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:985][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cylinder.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.32:986][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cylinder.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:026][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:027][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:076][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:077][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Shapes/Shape_Cone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:163][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.33:166][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.37:836][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.37:837][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.37:840][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:269][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Sword_Slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:271][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:272][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:291][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:313][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:314][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:358][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:359][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:377][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:378][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:418][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:419][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:450][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:451][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:495][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoBlend_Zoe_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoBlend_Zoe_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:496][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoBlend_Zoe_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:558][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:559][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:560][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:560][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:561][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:562][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:562][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:563][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:585][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Zoe_C_6' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:596][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:596][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:597][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:597][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:597][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:598][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Zoe_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:615][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:681][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:746][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Mixamo_Zoe -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mixamo_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.38:752][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mixamo_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:032][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:036][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:037][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:040][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:078][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Material/vanguard_specular -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Material/vanguard_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:081][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Material/vanguard_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:363][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:364][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:411][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:412][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:451][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:452][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:477][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:479][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:512][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:514][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:626][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:627][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:627][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:627][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:628][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:628][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:628][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:629][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:652][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Kachujin_C_8' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:662][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:662][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:663][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:663][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:663][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:664][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:683][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Mixamo_Kachujin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mixamo_Kachujin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:688][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mixamo_Kachujin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:718][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:721][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:721][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Mesh/Jill -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:726][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:727][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:750][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:764][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:771][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:977][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:977][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:977][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:978][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:978][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:979][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:980][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.39:980][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:006][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Alpha_C_10' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:018][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:018][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:019][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:019][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:019][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:020][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:302][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/MixamoGame -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/MixamoGame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:306][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/MixamoGame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:307][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/MixamoCharacter_Master -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/MixamoCharacter_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:348][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/MixamoCharacter_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:460][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:468][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:745][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:746][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:799][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:800][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:840][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:841][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:856][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:858][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:939][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoBlend_Ganfault_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoBlend_Ganfault_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.40:939][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoBlend_Ganfault_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:000][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:001][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:001][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:002][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:002][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:002][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:003][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:003][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:028][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_GanFaul_C_12' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:040][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:041][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:041][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:042][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:042][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:043][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_GanFaul_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:059][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:117][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:168][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Mixamo_Ganfault -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mixamo_Ganfault.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:174][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mixamo_Ganfault.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:541][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Mesh/Maximo_ExoRed -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/Maximo_ExoRed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:548][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/Maximo_ExoRed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:549][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Mesh/ExoRed_PhysicsAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/ExoRed_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:553][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/ExoRed_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:561][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:566][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:707][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.41:733][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:070][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:071][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:085][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:087][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:115][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:116][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:152][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:155][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:248][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:248][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:249][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:249][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:249][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:250][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:251][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:251][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:275][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Maria_C_14' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:286][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:286][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:287][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:287][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:288][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:288][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:305][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Mixamo_Maria -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mixamo_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:312][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mixamo_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:312][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:317][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:317][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:321][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:383][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_specular -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:388][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:400][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:402][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:534][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:536][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:555][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_Pile01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_Pile01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:556][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_Pile01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:677][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdgeSm -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdgeSm.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:679][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdgeSm.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:698][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdge -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdge.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:700][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_CliffEdge.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:730][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:732][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:754][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:755][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:796][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:798][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:870][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_GroundBrick01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_GroundBrick01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:871][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_GroundBrick01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:996][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_SmallRock -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_SmallRock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.42:999][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_SmallRock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:182][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Ocean -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Ocean.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:189][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Ocean.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:189][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_LargeRock -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_LargeRock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:193][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_LargeRock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:194][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_GroundBrick -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_GroundBrick.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:197][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_GroundBrick.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:198][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Cliff1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Cliff1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:201][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Cliff1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:276][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:284][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:286][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotState -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotState.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:287][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotState.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:289][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotData -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotData.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:290][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotData.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:404][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:405][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:405][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:405][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:406][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:406][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:407][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:407][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:431][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Jill_C_16' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:443][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:443][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:444][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:444][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:445][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:445][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:474][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:529][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:530][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:531][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:532][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Stand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:534][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:536][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:537][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:538][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:539][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:541][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:542][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:544][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:545][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:546][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:550][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:551][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:551][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:552][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:552][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:553][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:553][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:553][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:554][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:554][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:604][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:605][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:607][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:609][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:610][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:612][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:660][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Death_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:662][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:709][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:710][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:711][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:711][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:712][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:725][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:726][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:727][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:727][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:728][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:753][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_18' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:770][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:770][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:771][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:771][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:772][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:772][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:773][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:773][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:773][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.43:780][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:047][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotCharacter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:054][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:055][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotAiTree -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotAiTree.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:057][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotAiTree.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:057][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotAI -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotAI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:062][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotAI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:099][ 0]LogCook:Display: Cooking /Game/Blueprints/提示显示 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/提示显示.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:100][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 提示显示. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:100][ 0]LogCook:Display: Cooking /Game/Blueprints/TiShi -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/TiShi.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:119][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/TiShi.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:227][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_Door -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/BP_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:231][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/BP_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:293][ 0]LogLinker:Warning: 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:293][ 0]LogUObjectGlobals:Warning: 加载'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a': 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:294][ 0]LogLinker:Warning: 无法在加载E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:294][ 0]LogUObjectGlobals:Warning: 加载'E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset': 无法在加载E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:295][ 0]LogLinker:Warning: 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:295][ 0]LogUObjectGlobals:Warning: 加载'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a': 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:295][ 0]LogLinker:Warning: 无法在加载E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:295][ 0]LogUObjectGlobals:Warning: 加载'E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset': 无法在加载E:/Work/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:296][ 0]LogLinker:Warning: 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:297][ 0]LogUObjectGlobals:Warning: 加载'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a': 无法寻找到文件'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:297][ 0]LogLinker:Warning: 无法在加载NULL时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:297][ 0]LogUObjectGlobals:Warning: 加载'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a': 无法在加载NULL时寻找到资源'/Game/AssaultRiflePack/Models/FBX/AssualtRifle_1_a'的文件。失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:302][ 0]LogMaterial:Warning: Failed to compile Material /Game/AssaultRiflePack/Models/FBX/AR1.AR1 for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:302][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:304][ 0]LogMaterial:Warning: Failed to compile Material /Game/AssaultRiflePack/Models/FBX/AR1.AR1 for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:304][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:317][ 0]LogCook:Display: Cooking /Game/AssaultRiflePack/Models/FBX/AR1_LOD0 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AssaultRiflePack/Models/FBX/AR1_LOD0.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:320][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AssaultRiflePack/Models/FBX/AR1_LOD0.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:321][ 0]LogCook:Display: Cooking /Game/AssaultRiflePack/Models/FBX/AR1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:322][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AssaultRiflePack/Models/FBX/AR1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:335][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:344][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:391][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_growl_4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:392][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:429][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_growl_3 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:430][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:493][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_growl_2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:494][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:531][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_growl_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:532][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_growl_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:580][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_6 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_6.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:580][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_6.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:622][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_5 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:623][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:664][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:665][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:706][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_3 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:707][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:747][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:748][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:802][ 0]LogCook:Display: Cooking /Game/Zombie_Sounds/zombie_attack_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:802][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Zombie_Sounds/zombie_attack_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:811][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Textures/wisps+stars+moonsprites -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Textures/wisps+stars+moonsprites.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:813][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Textures/wisps+stars+moonsprites.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:904][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:907][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:970][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:971][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/Textures/T_Env_Plains_Mountain01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:986][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Materials/M_GroundCover_LEafy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_GroundCover_LEafy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.44:989][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_GroundCover_LEafy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.45:008][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Materials/M_Exo_Generic_Plants -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_Exo_Generic_Plants.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.45:012][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_Exo_Generic_Plants.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.45:012][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> 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UE4Editor-Cmd: [2016.05.12-10.58.49:306][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:308][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:308][ 0]LogCookCommandlet:Display: GC... 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:651][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:654][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:660][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_02 -> 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0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ArchArch.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:783][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:784][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:785][ 0]LogCook:Display: Cooking 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/Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:881][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:910][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars02_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars02_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:912][ 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/Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.49:921][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:011][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_FloorStone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_FloorStone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:015][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_FloorStone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:016][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_Castle_WroughtIron -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_Castle_WroughtIron.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:020][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_Castle_WroughtIron.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:020][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Cage -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Cage.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:023][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Cage.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:059][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Mountain_Clouds -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Mountain_Clouds.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:061][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Mountain_Clouds.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:113][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo__Arch_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo__Arch_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:115][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo__Arch_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.50:201][ 0]LogCook:Display: Cooking 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Pillar_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:261][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:263][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Pew -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Pew.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:277][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Pew.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:278][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_HardWood_Floor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_HardWood_Floor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:281][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_HardWood_Floor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:315][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:316][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:320][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:320][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:323][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:323][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door_Frame -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door_Frame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:329][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door_Frame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:330][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:334][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:334][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:338][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:338][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:341][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:367][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:369][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:402][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Textures/Tile/T_Black_32 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Tile/T_Black_32.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:403][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Tile/T_Black_32.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:406][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:407][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:449][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/Gradient/M_Flare_04_INST -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Gradient/M_Flare_04_INST.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:450][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Gradient/M_Flare_04_INST.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:459][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_Treasure_Gold_Add_2sided -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_Treasure_Gold_Add_2sided.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:462][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_Treasure_Gold_Add_2sided.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:546][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_LeafFlip_Trans_6X6_INST -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_LeafFlip_Trans_6X6_INST.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:547][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Env/M_LeafFlip_Trans_6X6_INST.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:588][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:589][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:589][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:592][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:603][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Materials/M_GoldBag -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_GoldBag.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:606][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_GoldBag.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:717][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:720][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:722][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/NewBlueprint -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/NewBlueprint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:722][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:723][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/NewBehaviorTree -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/NewBehaviorTree.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:724][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBehaviorTree. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:726][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotState.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:726][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:739][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:791][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/MixamoCharacter_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:813][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:814][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:814][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:815][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:815][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:815][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:816][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:816][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:842][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Jill_C_20' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:853][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:854][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:854][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:854][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:855][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:855][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:860][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:861][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:862][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:864][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:865][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:873][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:874][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:875][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:876][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Stand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:878][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:880][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:882][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:883][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:885][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:886][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:888][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:888][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:890][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:891][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:896][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:897][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:898][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:898][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:900][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:900][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:900][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:901][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:901][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:902][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:951][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:953][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:955][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:956][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:965][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:967][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:976][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:978][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:980][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:981][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:983][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.52:984][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:032][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Death_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:033][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:084][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:085][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:085][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:086][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:086][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:087][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:087][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:088][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:089][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:089][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:114][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_21' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:129][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:130][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:130][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:131][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:131][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:131][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:132][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:132][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:133][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:139][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:352][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotAiTree.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:353][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:492][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTT_BotWalkSpeed -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotWalkSpeed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:497][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotWalkSpeed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:498][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTT_BotNextRoute -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotNextRoute.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:509][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotNextRoute.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:532][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTT_BotNextRate -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotNextRate.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:533][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BTT_BotNextRate. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:533][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTT_BotMoveEnemy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotMoveEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:577][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotMoveEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:578][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTT_BotAttackEnemy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotAttackEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:588][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTT_BotAttackEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:588][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTS_BotDetectEnemy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTS_BotDetectEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:631][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTS_BotDetectEnemy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:631][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BTD_BotUpdateRount -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTD_BotUpdateRount.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:635][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BTD_BotUpdateRount.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:636][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/BotWayPoint -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotWayPoint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:639][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/BotWayPoint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:650][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:652][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:765][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.53:769][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:149][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:149][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:151][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:152][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:246][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/NonCombat/ThirdPersonJump_Start -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:247][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:247][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:249][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:259][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/NonCombat/ThirdPersonJump_Loop -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Loop.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:260][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Loop.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:265][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/NonCombat/ThirdPersonJump_End -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_End.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:266][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_End.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:278][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Sprint_Fwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Sprint_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:280][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Sprint_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:302][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Jump_From_Jog -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jump_From_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:303][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jump_From_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:322][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Jog_Rt_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Rt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:323][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Rt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:338][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Jog_Lt_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Lt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:340][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Lt_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:348][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Jog_Fwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:349][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Fwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:361][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Jog_Bwd_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Bwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:363][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Jog_Bwd_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:371][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Combat/Idle_Rifle_Hip -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Idle_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:375][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Combat/Idle_Rifle_Hip.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:377][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/Blendspaces/BS_C_Adam_Idle_Jog -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Blendspaces/BS_C_Adam_Idle_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:379][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/Blendspaces/BS_C_Adam_Idle_Jog.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:417][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/UR -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:418][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:440][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/UL -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:441][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:450][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/UC -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:451][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/UC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:461][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/DR -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:462][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:476][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/DL -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:477][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:508][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/DC -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:509][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/DC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:529][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/CR -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:530][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CR.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:551][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/CL -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:552][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CL.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:552][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/CC -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:553][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/CC.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:556][ 0]LogCook:Display: Cooking /Game/MyGame/Animations/AimOffset/BP_AimOffset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/BP_AimOffset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:557][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Animations/AimOffset/BP_AimOffset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:567][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:591][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Mesh/Zoe_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Zoe_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:594][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Zoe_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:595][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Mesh/Mixamo_Zoe -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Mixamo_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:598][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Mixamo_Zoe.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:649][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_Spec -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_Spec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:651][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_Spec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:691][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:694][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:735][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:737][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:780][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:781][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:782][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:784][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:786][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_runningJump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_runningJump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:794][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_runningJump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:796][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:798][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:800][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:802][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:804][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:805][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/mixamo_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:806][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/Mixamo_Alpha_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/Mixamo_Alpha_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:807][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/Mixamo_Alpha_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:808][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoBlend_Alpha_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoBlend_Alpha_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:808][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoBlend_Alpha_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:816][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:816][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:817][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:817][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:817][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:818][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:818][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:845][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Alpha_C_24' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:855][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:855][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:856][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:856][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:857][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:857][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Alpha_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:876][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:938][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:942][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Mixamo_Alpha -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mixamo_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.54:950][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mixamo_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:497][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:500][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:551][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Mesh/Adam_PhysicsAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Adam_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:555][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Adam_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:580][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Skin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Skin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:584][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Skin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:585][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Face -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Face.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:593][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Face.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:657][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Clothes -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Clothes.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:664][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Clothes.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:665][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Body -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:671][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:694][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_NM_2k -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_NM_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:700][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_NM_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:705][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:707][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Pickup_GoldBag_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:739][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:741][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:772][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:773][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:774][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:900][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:933][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:934][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:975][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.55:976][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.56:118][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.56:124][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.56:145][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.56:147][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.56:149][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Cart_Damaged.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:397][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Cart_Damaged.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:535][ 0]LogUObjectGlobals:Warning: 寻找对象'Object 无.S_ClothTarps_03'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:536][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_ClothTarps_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_ClothTarps_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:537][ 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Hay.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:611][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:615][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:615][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Cart -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Cart.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:617][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Cart.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:618][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_ClothTarps_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_ClothTarps_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:622][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_ClothTarps_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:674][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:676][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:677][ 0]LogCook:Display: Cooking /Game/Blueprints/CaiDan/CaiDan_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/CaiDan/CaiDan_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:715][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/CaiDan/CaiDan_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.57:992][ 0]LogCook:Display: Cooking /Game/Blueprints/Buff/Buff_ZiDan -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/Buff/Buff_ZiDan.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:000][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/Buff/Buff_ZiDan.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:000][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:002][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:066][ 0]LogCook:Display: Cooking /Game/Blueprints/Buff/Buff_Xue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/Buff/Buff_Xue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:075][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/Buff/Buff_Xue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:087][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/Ue4ASP_Character -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/Ue4ASP_Character.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:197][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/NPC_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/NPC_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:254][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/NPC_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:663][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/BTTask_Attack2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/BTTask_Attack2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:671][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/BTTask_Attack2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:672][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/BTService_AI2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/BTService_AI2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:677][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/BTService_AI2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:678][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/AIControllerDemo2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AIControllerDemo2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:681][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AIControllerDemo2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:682][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/AICharacter2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AICharacter2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:736][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AICharacter2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:737][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAI2/AIBehaviorTree2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AIBehaviorTree2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:738][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAI2/AIBehaviorTree2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:763][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/NewBlackboardData -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/NewBlackboardData.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.58:763][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlackboardData. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:133][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/BTTask_Attack -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/BTTask_Attack.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:146][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/BTTask_Attack.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:146][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/BTService_AI -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/BTService_AI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:162][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/BTService_AI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:163][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/AiEnum -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AiEnum.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:163][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AiEnum.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:164][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/AIControllerDemo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIControllerDemo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:168][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIControllerDemo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:169][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/AICharacter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AICharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:218][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AICharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:219][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/AIBlackboardData -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIBlackboardData.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:220][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIBlackboardData.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:221][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/DemoAi/AIBehaviorTree -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIBehaviorTree.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:222][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/DemoAi/AIBehaviorTree.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:253][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/ThirdPersonCharacter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/ThirdPersonCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:253][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonCharacter. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:275][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/ShuaXin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/ShuaXin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:278][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/ShuaXin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:279][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/NewUserDefinedEnum -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/NewUserDefinedEnum.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:280][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewUserDefinedEnum. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:288][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/NewDataAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/AI/NewDataAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:288][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewDataAsset. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:291][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:292][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:430][ 0]LogCook:Display: Cooking /Game/ZSFJ/file -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ZSFJ/file.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.58.59:442][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ZSFJ/file.uasset MainFrameActions: 打包 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/Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Grass01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Grass01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.04:443][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Grass01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.04:537][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Dirt -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Dirt.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.04:540][ 0]LogSavePackage:Warning: Finished SavePackage 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:188][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:190][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsAroundPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:192][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Vectors/RotateVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:193][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:194][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:197][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Texturing/SubUV_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:210][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Textures/wisps+stars+moonsprites.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:251][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:253][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:255][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Zenith_Base_Color -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Zenith_Base_Color.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:256][ 0]LogSavePackage:Warning: Finished SavePackage 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[2016.05.12-10.59.05:276][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Shine_Intensity.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:276][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Scale_Radial_Gradient_Around_White -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Scale_Radial_Gradient_Around_White.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:277][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Scale_Radial_Gradient_Around_White.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:279][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Moon_Position -> 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Horizon_Base_Color.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:319][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Horizon_Base_Color.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:321][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Filter_Clouds -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Filter_Clouds.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:322][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Filter_Clouds.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:334][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Cloud_Layer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Cloud_Layer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:349][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Cloud_Layer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:350][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Materials/Cloud_Dark_Color -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Cloud_Dark_Color.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:350][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Materials/Cloud_Dark_Color.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.05:552][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky_BP -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky_BP.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:655][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky_BP.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:667][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:668][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ultra_Dynamic_Sky. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:679][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Ultra_Dynamic_Sky_C -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Ultra_Dynamic_Sky_C.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:679][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ultra_Dynamic_Sky_C. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:693][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Ultra_Dynamic_Sky -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Ultra_Dynamic_Sky.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:693][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ultra_Dynamic_Sky. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:721][ 0]LogCook:Display: Cooking /Game/UltraDynamicSky/Default__Ultra_Dynamic_Sky_C -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/UltraDynamicSky/Default__Ultra_Dynamic_Sky_C.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:721][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Default__Ultra_Dynamic_Sky_C. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:725][ 0]LogCook:Display: Cooking /Game/TuPian/CaiDan_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/TuPian/CaiDan_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:726][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/TuPian/CaiDan_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:815][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:818][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:942][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:949][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.06:999][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Pine_Low.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:011][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Pine_Low_Cluster -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Pine_Low_Cluster.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:013][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Pine_Low_Cluster.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:086][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:087][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:088][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/机关提示1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/机关提示1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:089][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 机关提示1. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:174][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/TiS_5 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:176][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:238][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/TiS_4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:240][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:277][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/TiS_3 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:279][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:305][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/TiS_2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:306][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:350][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/TiS_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:352][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/TiS_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:397][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_HardWood_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:397][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_ShantyBeams_Single_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:408][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/SM_Exo_ShantyBeams_Single_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/SM_Exo_ShantyBeams_Single_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:412][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/SM_Exo_ShantyBeams_Single_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:506][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/JiShiQi_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/JiShiQi_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:508][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/JiShiQi_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:546][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/JiGuanTS_1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/JiGuanTS_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:548][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/JiGuanTS_1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:599][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:600][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Large_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:704][ 0]LogCook:Display: Cooking /Game/Blueprints/JiGuan/FJ_PingTai -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/FJ_PingTai.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:708][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Blueprints/JiGuan/FJ_PingTai.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:710][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:711][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:744][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:745][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:755][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Delth -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Maps/Delth.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:760][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Maps/Delth.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:801][ 0]LogCook:Display: Cooking /Game/StarterContent/HDRI/start -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/HDRI/start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.07:802][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for start. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:029][ 0]LogCook:Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:049][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:068][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:222][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:224][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:226][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:266][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:346][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonIdle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:347][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonIdle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:387][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/ElvenRuins_sharedassets/Road_LayerInfo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/ElvenRuins_sharedassets/Road_LayerInfo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:388][ 0]LogSavePackage:Warning: Finished SavePackage 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:778][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:810][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:811][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:847][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Equip_Stereo_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Equip_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:848][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GrenadeLauncher_Equip_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:866][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:867][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:879][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:880][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap03_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:883][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:884][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:886][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:887][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Swap01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:916][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload03_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload03_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:917][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload03_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:948][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:948][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:952][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:954][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:968][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:969][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:992][ 0]LogCook:Display: Cooking /Game/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.08:993][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Equip_Stereo_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:074][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:075][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:076][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:078][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:079][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:080][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:081][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:082][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:083][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:084][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/BP_AimOffset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:086][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:086][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:088][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:089][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:089][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:091][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:092][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:093][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:094][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:095][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Sprint_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:096][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Blendspaces/BS_C_Adam_Idle_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:100][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:161][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:161][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:162][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:162][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:163][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:163][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:163][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:164][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:164][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:164][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:165][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:165][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:166][ 0]LogClass:Warning: Property AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:166][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:166][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:168][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:168][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:168][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:169][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:169][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:169][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:170][ 0]LogClass:Warning: Property AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_SaveCachedPose != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:170][ 0]LogClass:Warning: Property AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_RotationOffsetBlendSpace != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:171][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:250][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Engine/Transient.REINST_BP_Anim_Adam_C_26' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:259][ 0]LogClass:Warning: Property AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:259][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:260][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:260][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:260][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:261][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:262][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:262][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:263][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:263][ 0]LogClass:Warning: Property AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_SaveCachedPose) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:263][ 0]LogClass:Warning: Property AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_RotationOffsetBlendSpace) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:308][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:309][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:311][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:312][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:313][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:314][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:332][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_beam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:396][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:397][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:398][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/m_flare_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:400][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:401][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:402][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.09:701][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:183][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 输入操作事件对 输入动作Sprint 引用了未知操作'Sprint' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:193][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.50]BP_Adam编译成功,但是有1个警告,[用时28 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:193][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.50]BP_Adam编译成功,但是有2个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:194][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.50]BP_Adam编译成功,但是有3个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:206][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 输入操作事件对 输入动作Sprint 引用了未知操作'Sprint' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:216][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.52]BP_Adam编译成功,但是有1个警告,[用时15 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:216][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.52]BP_Adam编译成功,但是有2个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:216][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0061.52]BP_Adam编译成功,但是有3个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:334][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:335][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:336][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:337][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:421][ 0]LogCook:Display: Cooking /Game/MyGame/Pickups/RiflePickup -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/RiflePickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:427][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/RiflePickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:438][ 0]LogCook:Display: Cooking /Game/MyGame/Pickups/LauncherPickup -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/LauncherPickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:444][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/LauncherPickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:489][ 0]LogCook:Display: Cooking /Game/MyGame/Pickups/GaltsGunPickup -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/GaltsGunPickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:490][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for GaltsGunPickup. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:490][ 0]LogCook:Display: Cooking /Game/MyGame/Pickups/BeamPickup -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/BeamPickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:496][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Pickups/BeamPickup.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:497][ 0]LogCook:Display: Cooking /Game/MyGame/Meshes/FirstPerson_ProjectileMesh -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Meshes/FirstPerson_ProjectileMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:499][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Meshes/FirstPerson_ProjectileMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:499][ 0]LogCook:Display: Cooking /Game/MyGame/Materials/RifleProjectileColor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Materials/RifleProjectileColor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:500][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Materials/RifleProjectileColor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:500][ 0]LogCook:Display: Cooking /Game/MyGame/Materials/LauncherProjectileColor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Materials/LauncherProjectileColor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:501][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Materials/LauncherProjectileColor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:502][ 0]LogCook:Display: Cooking /Game/MyGame/Characters/Adam/SK_Adam_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:502][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:503][ 0]LogCook:Display: Cooking /Game/MyGame/Characters/Adam/SK_Adam_PhysicsAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:506][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:506][ 0]LogCook:Display: Cooking /Game/MyGame/Characters/Adam/SK_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:509][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Characters/Adam/SK_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:509][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Weapons/BP_Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:563][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:564][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Weapons/BP_Launcher -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Launcher.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:602][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Launcher.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:603][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Weapons/BP_Enum_Weapons -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Enum_Weapons.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:603][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Enum_Weapons.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:604][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Weapons/BP_Beam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Beam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:645][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Weapons/BP_Beam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:645][ 0]LogCookCommandlet:Display: GC... MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:701][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Materials/RifleProjectileColor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:702][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Meshes/FirstPerson_ProjectileMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:716][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Projectiles/BP_RifleProjectile -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Projectiles/BP_RifleProjectile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:722][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Projectiles/BP_RifleProjectile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:724][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Materials/LauncherProjectileColor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:736][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/Projectiles/BP_LauncherProjectile -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Projectiles/BP_LauncherProjectile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:743][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/Projectiles/BP_LauncherProjectile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:747][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Characters/Adam/SK_Adam_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:748][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:749][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:750][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/CR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:751][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:752][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:753][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/DR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:754][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:755][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:756][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/UR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:757][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/AimOffset/BP_AimOffset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:758][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:759][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:760][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:761][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:761][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/NonCombat/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:762][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:763][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:764][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:765][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:766][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Combat/Sprint_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:767][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Animations/Blendspaces/BS_C_Adam_Idle_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:769][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:806][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:806][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:807][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:807][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:807][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:808][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:808][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:808][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:809][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:809][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:809][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:810][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:810][ 0]LogClass:Warning: Property AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:810][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:811][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:811][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:812][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:812][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_LayeredBoneBlend != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:812][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:813][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:813][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:813][ 0]LogClass:Warning: Property AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_SaveCachedPose != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:814][ 0]LogClass:Warning: Property AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0 of BP_Anim_Adam_C has a struct type mismatch (tag AnimNode_RotationOffsetBlendSpace != prop FallbackStruct) in package: E:/Work/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:814][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:837][ 0]LogAnimation:Warning: Invalid animation root node index 22 on '/Engine/Transient.REINST_BP_Anim_Adam_C_28' (only 12 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:847][ 0]LogClass:Warning: Property AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:847][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:847][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:848][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_19B6A0E44E7DED75B6485CB35228362E of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:848][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_17F74EB14C1356AEEC159F8EF084F909 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:848][ 0]LogClass:Warning: Property AnimGraphNode_LayeredBoneBlend_17A8D1A44472AC4EC1BAABA3D58B052B of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_LayeredBoneBlend) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:848][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_033C77964231D04BD30D55899D59EF1A of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:849][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_8EFB5B0C4A969C7A8E7D0BA27A52C99B of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:849][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_6DD22A5840B55A91AEF0A5BC66DAFFE2 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:849][ 0]LogClass:Warning: Property AnimGraphNode_SaveCachedPose_688452BD476F96B9D2BEA2BBCAFA0DB6 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_SaveCachedPose) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:849][ 0]LogClass:Warning: Property AnimGraphNode_RotationOffsetBlendSpace_9DBD95594776EC8DEFB8999C4E224AA0 of BP_Anim_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_RotationOffsetBlendSpace) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:865][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:866][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:868][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:869][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:870][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:871][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:873][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:889][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_beam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:893][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:895][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:896][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/m_flare_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:897][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:898][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:900][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:904][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Blueprints/Weapons/BP_Beam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:928][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:938][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Blueprints/Weapons/BP_Launcher.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:967][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Blueprints/Weapons/BP_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:988][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Blueprints/Weapons/BP_Enum_Weapons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:992][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Characters/Adam/SK_Adam_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:994][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Characters/Adam/SK_Adam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:995][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/AssaultRifle_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.10:997][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/GenadeLauncher_Reload_Stereo_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:052][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 输入操作事件对 输入动作Sprint 引用了未知操作'Sprint' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:062][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.37]BP_Adam编译成功,但是有1个警告,[用时15 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:062][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.37]BP_Adam编译成功,但是有2个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:062][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.37]BP_Adam编译成功,但是有3个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:077][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 输入操作事件对 输入动作Sprint 引用了未知操作'Sprint' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:087][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.39]BP_Adam编译成功,但是有1个警告,[用时15 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:087][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.39]BP_Adam编译成功,但是有2个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:087][ 0]LogBlueprint:Warning: [compiler BP_Adam] 警告 [0062.40]BP_Adam编译成功,但是有3个警告,[用时0 毫秒] MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:189][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:190][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:191][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_GrenadeLauncher/Stereo/Weapon_GrenadeLauncher_Reload03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:191][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload02_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:192][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload01_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:193][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Sounds/Weapon_AssaultRifle/Stereo/Weapon_AssaultRifle_Reload03_Stereo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:206][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:206][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:208][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:208][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:210][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/JetPack_UMG -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/JetPack_UMG.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:216][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/JetPack_UMG.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:216][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/BP_Anim_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:309][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/BP_Anim_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:310][ 0]LogCook:Display: Cooking /Game/MyGame/Blueprints/BP_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/BP_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:719][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Blueprints/BP_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:747][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_NM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_NM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:753][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_NM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:761][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:762][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:813][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.11:813][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:039][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:040][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:054][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:055][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:080][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:081][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:108][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:109][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:145][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:146][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:179][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:181][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:244][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/MixamoCharacter_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:270][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:271][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:272][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:272][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:273][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:273][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:274][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:274][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:295][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Maw_C_30' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:304][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:305][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:305][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:305][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:306][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:306][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:324][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Mixamo_Maw -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mixamo_Maw.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:329][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mixamo_Maw.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:348][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:350][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:351][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maria_PhysicsAssets -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maria_PhysicsAssets.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:354][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maria_PhysicsAssets.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:380][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Materials/maria_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/maria_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:386][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/maria_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:405][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/ThirdPersonOverview.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:406][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/ThirdPersonOverview.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:414][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:415][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:418][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:419][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:420][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPerson/Meshes/RampMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:422][ 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.12:889][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Materials/M_PLains_Scrap_Bridge.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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UE4Editor-Cmd: [2016.05.12-10.59.13:349][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_TrimDesign02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_TrimDesign02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:350][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_TrimDesign02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:369][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_TrimDesign01 -> 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[2016.05.12-10.59.13:551][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble05 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble05.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:552][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble05.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:594][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble04 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:596][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:608][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D_NRM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:616][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:683][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:685][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:738][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Man_Statue_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Man_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:746][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Man_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:790][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:793][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:846][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:848][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:857][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:861][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:869][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:872][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:880][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:883][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Door.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:891][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Chair.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:894][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Chair.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:904][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Bush.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:907][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Bush.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:927][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_WindowFrame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:929][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_WindowFrame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:938][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:966][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_TableRound.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:967][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_TableRound.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.13:991][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:043][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:044][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:083][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Stairs.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:084][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Stairs.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:095][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Shelf.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:096][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Shelf.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:197][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Rock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:198][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Rock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:229][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:230][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:239][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:241][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:325][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:327][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:329][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:330][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:332][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:333][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:334][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:368][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:372][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:680][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:684][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:684][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:689][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:689][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:694][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:695][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Alpha -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:705][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:741][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_specular -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:746][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_specular.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:927][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:927][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:928][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:928][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:929][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:929][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:930][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:930][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:962][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Adam_C_32' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:976][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:976][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:977][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:977][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:978][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.14:978][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:000][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:004][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_NM_2k.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:005][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Face.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:006][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:049][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Mixamo_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mixamo_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:058][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mixamo_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:130][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:132][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:172][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_WaterPlain -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_WaterPlain.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:174][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_WaterPlain.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:240][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_SmallRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:260][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_SmallRock01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_SmallRock01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:262][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_SmallRock01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:288][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Cliff1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:304][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD5 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:306][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD5.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:320][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_GroundBrick.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:334][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:336][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:354][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_LargeRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:371][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:373][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:414][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:416][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Tree01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:451][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/ICE/M_Ice_Solid_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:454][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/ICE/M_Snow_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:457][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:516][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:521][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:617][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:625][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:626][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:687][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:890][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:891][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:891][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:891][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:892][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:892][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:893][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:894][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:925][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Jill_C_34' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:937][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:937][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:938][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:938][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:939][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:939][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:954][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:959][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/AiEnum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:959][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/AIBlackboardData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.15:963][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/BTService_AI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:000][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:001][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:002][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:005][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:019][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotState.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:020][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:023][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTD_BotUpdateRount.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:038][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:046][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:047][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:049][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:051][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Stand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:052][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:054][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:055][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:057][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:058][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:060][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:061][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:062][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:063][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:065][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:070][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:071][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:071][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:072][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:072][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:073][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:073][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:074][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:074][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:075][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:131][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:133][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:136][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:142][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:145][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:148][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:149][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:152][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:160][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/TuPian/CaiDan_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:161][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/CaiDan/CaiDan_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:171][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Maps/Delth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:192][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Death_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:252][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:253][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:254][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:254][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:255][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:255][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:256][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:256][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:257][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:258][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:289][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_36' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:307][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:308][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:308][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:309][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:309][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:309][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:310][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:310][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:311][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:318][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:321][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:366][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTT_BotAttackEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:380][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTT_BotMoveEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:401][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotWayPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:405][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTT_BotNextRoute.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:416][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTT_BotWalkSpeed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:426][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BTS_BotDetectEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:427][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotAiTree.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:428][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/BotAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:433][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Zombie_Sounds/Children/child_zombie_attack_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:554][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/BTTask_Attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:555][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/AIBehaviorTree.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:557][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/AIControllerDemo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:561][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAi/AICharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:562][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Death_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:567][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/AI/DemoAI2/NPC_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:610][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Moon_Position.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:611][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Shine_Intensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:612][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Stars_Intensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:612][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Sun_Highlight_Radius.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:613][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Cloud_Dark_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:614][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Cloud_Light_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:614][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Horizon_Base_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:616][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Sun_Cloudy_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:616][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Sun_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:617][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/UltraDynamicSky/Materials/Zenith_Base_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:622][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:624][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.16:625][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:648][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:650][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame_Column.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:653][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:655][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:655][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Cover01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:656][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Doorframe_Column_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:659][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:659][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_192.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:661][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_floor_wood_plank_A.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:664][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Pew.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:665][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pew.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:666][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pillar_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:667][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_ShantyBeams_Wall_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:671][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Materials/M_Plains_Floors_Block.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:672][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:673][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:674][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Flat03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:856][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:857][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:859][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Castle_Fountain_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:861][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Castle_Fountain_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:862][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:865][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_Castle_WroughtIron.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:865][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Iron_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:867][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Iron_Gate_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:869][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Iron_Gate_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:870][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Iron_Gate_02_Broken.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:874][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:875][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:876][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:877][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Curved_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:879][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:881][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:882][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:884][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.17:886][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Support_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:076][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Ruins_DemonDoor_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:552][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:554][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:555][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:564][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/P_Steam_Lit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:566][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_CornerFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:567][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_Door.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:568][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_DoorFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:570][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:643][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:643][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:644][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:645][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:646][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:647][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:648][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:648][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:649][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:650][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a8.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:650][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_a9.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:651][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/ArchM73_10_b1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.18:652][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/ZSFJ/file.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:112][ 0]LogLinker:Warning: 无法寻找到文件'/Game/Architecture/SM_Floor_400x400' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:112][ 0]LogUObjectGlobals:Warning: 加载'/Game/Architecture/SM_Floor_400x400': 无法寻找到文件'/Game/Architecture/SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:113][ 0]LogLinker:Warning: 无法寻找到文件'/Game/Architecture/SM_Floor_400x400' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:113][ 0]LogUObjectGlobals:Warning: 加载'/Game/Architecture/SM_Floor_400x400': 无法寻找到文件'/Game/Architecture/SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:113][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:126][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:408][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/NewMap -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Maps/NewMap.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.20:410][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:767][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Maps/NewMap.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:771][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:771][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:772][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:833][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:834][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:862][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:862][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:864][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:864][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:888][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:888][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:889][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Explosion01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:890][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Door_LargeWood_Open03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWood_Open03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:890][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWood_Open03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:890][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Door_LargeWood_Open02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWood_Open02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:891][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWood_Open02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:892][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Door_LargeWoodCastleOpen -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWoodCastleOpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:893][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeWoodCastleOpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:893][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Door_LargeStoneOpen -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeStoneOpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:894][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeStoneOpen.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:894][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Door_LargeMetal_Open04 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeMetal_Open04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:896][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Door_LargeMetal_Open04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:964][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:964][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:965][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:965][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:967][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:968][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Collapse01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:968][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Bleachers_Metal_Open1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Bleachers_Metal_Open1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:969][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Bleachers_Metal_Open1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:991][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Window_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.21:992][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Window_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:001][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Window_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:002][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Window_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:012][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Door_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:013][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Door_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:014][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Door_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:015][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_Door_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:045][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_500x500.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:046][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_500x500.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:071][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:072][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:133][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:134][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x300.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:155][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x200.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:156][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Wall_400x200.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:312][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:313][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:351][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Pillar_50x500.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:352][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Pillar_50x500.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:353][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Floor_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:354][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Architecture/Floor_400x400.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:367][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/SightLens_maskB -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/SightLens_maskB.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:369][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/SightLens_maskB.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:444][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:445][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:457][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:459][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:504][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:506][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:515][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:516][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:529][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:531][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:579][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:581][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:665][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/LauncherT1_section -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT1_section.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:674][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT1_section.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:925][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:925][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:926][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:926][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:926][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:927][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:927][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:928][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.MixamoAnimBP_Vampire_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:949][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Vampire_C_38' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:959][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:959][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:960][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:960][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:960][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.22:961][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Vampire_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:101][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:184][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:235][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoAnimBP_Vampire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:235][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:237][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:237][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:238][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:238][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:239][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:283][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:284][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:285][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:286][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:287][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:289][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:289][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:290][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:290][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:292][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:366][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Mixamo_Vampire -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Mixamo_Vampire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:372][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Mixamo_Vampire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:372][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Mesh/SWAT_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mesh/SWAT_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:375][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mesh/SWAT_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:382][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:384][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:448][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:453][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:487][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Shelf_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:489][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Shelf_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:565][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Panel_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:570][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Panel_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:585][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_Mask_2k -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_Mask_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:587][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_Mask_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:588][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/Masters/M_Opaque_MeshEmit_Emis_Master -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/Masters/M_Opaque_MeshEmit_Emis_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:590][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/Masters/M_Opaque_MeshEmit_Emis_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:591][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/Masters/M_Add_Sprite_Master -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/Masters/M_Add_Sprite_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:593][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/Masters/M_Add_Sprite_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:598][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Treasure/Chest/P_TreasureChest_Open_Mesh -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Treasure/Chest/P_TreasureChest_Open_Mesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:601][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Treasure/Chest/P_TreasureChest_Open_Mesh.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:602][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/Health -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/Health.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:618][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/Health.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:641][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Ue4ASP_Character -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Ue4ASP_Character.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:641][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ue4ASP_Character. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:753][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:757][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:797][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:798][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:828][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:829][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:854][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:856][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:883][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:885][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:936][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoBlend_Mortimer_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoBlend_Mortimer_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:937][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoBlend_Mortimer_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:985][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:985][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:986][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:986][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:987][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:987][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:987][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.23:988][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.MixamoAnimBP_Mortimer_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:009][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Mortimer_C_40' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:019][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:019][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:020][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:020][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:020][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:021][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Mortimer_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:035][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:085][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/MixamoAnimBP_Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:111][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Mixamo_Mortimer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mixamo_Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:116][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mixamo_Mortimer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:116][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:121][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:121][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:123][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:133][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Materials/MAW_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:134][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:177][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/T_MeterGrid_01_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:188][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycRoom_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:191][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:234][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_1Meter_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:237][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:238][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Stone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:238][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:251][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Land -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Land.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:252][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Land.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:304][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:305][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:312][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:313][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:313][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:318][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:319][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:325][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:350][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:351][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:360][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:361][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:396][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:397][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:450][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:456][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:457][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:463][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:564][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Gravel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:570][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Gravel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:642][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:648][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:648][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Glass -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:653][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:693][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:783][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:787][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:787][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Poured.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:794][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Poured.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:875][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Panels.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:881][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Panels.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:881][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Grime.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:888][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Concrete_Grime.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:889][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:891][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:891][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:904][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:905][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:917][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.24:979][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:017][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:020][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:080][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:086][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:236][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:239][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:342][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:348][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:429][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:430][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Brick_Clay_New.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 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UE4Editor-Cmd: [2016.05.12-10.59.25:554][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:554][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:556][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:556][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:558][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:597][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/kaiguandeng -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/kaiguandeng.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:603][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/kaiguandeng.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.25:710][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/start -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Maps/start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:366][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:367][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:386][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:387][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:400][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:402][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:407][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:408][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:433][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:571][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/BP_LightStudio.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:931][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/BP_LightStudio.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:975][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:990][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.26:996][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:057][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:095][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:098][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:103][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:104][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:105][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:106][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:123][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:126][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:233][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:236][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:239][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:267][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:270][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:273][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Audio/Explosion01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:314][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:317][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:321][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:329][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:334][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:335][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Water_Hottub_Loop2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Water_Hottub_Loop2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:336][ 0]LogSavePackage:Warning: Finished SavePackage 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Steam01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:362][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Wind06.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:363][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Wind06.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:392][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Wind05.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:393][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Wind05.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:464][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Music_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:465][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Music_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:465][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Music01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:466][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Music01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:496][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Birds01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:497][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Birds01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:500][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Background_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:500][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Starter_Background_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:501][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Smoke01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:502][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Smoke01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:502][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Smoke01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:503][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Smoke01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:504][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Plane_Prop_Loop04 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Plane_Prop_Loop04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:504][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Plane_Prop_Loop04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:572][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light02_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:573][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light02_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:573][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:574][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:613][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:614][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:614][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:615][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Light01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:615][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:615][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:616][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire_Sparks01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:616][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire_Sparks01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:617][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:619][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Audio/Fire01_Cue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:632][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/SightLens_maskA -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/SightLens_maskA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:633][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/SightLens_maskA.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:638][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:641][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_Mask_2k.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:641][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_NM_2k.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:642][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/M_Maximo_Adam_Face.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:643][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Mesh/Maximo_Adam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:666][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:667][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:694][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Sword_Slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:696][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:696][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:697][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:698][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:698][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:700][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:702][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:702][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:703][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:704][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:706][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:707][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:709][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/Mixamo_Adam_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:710][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoBlend_Adam_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/MixamoBlend_Adam_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:711][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/MixamoBlend_Adam_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:716][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/MixamoCharacter_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:741][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:742][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:742][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:742][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:743][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:743][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:743][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:744][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.MixamoAnimBP_Adam_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:764][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Adam_C_42' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:773][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:774][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:774][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:774][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:775][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:775][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Adam_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:790][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:840][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Anims/MixamoAnimBP_Adam.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:843][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:843][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:860][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:863][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:868][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:869][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:871][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:871][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:872][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:873][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonRun.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:876][ 0]LogLinker:Warning: Asset 'E:/Work/NewWork/Content/Mannequin/Animations/ThirdPersonWalk.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:879][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:914][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_Root_6245415D43FCCBD818C7DD8DCFD4FBC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:915][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_StateResult_297D99FF44D47FD485B4F89D8011EE52'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:915][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_StateResult_1EBEFD1E44C9887ACE06AC8147E389E1'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:916][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_StateResult_046F1C2548286DB7421A07BCB8B9830E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:916][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_BlendSpacePlayer_02DCCD344B15638E3A268A84A40F216E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:917][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:AnimGraphNode_StateResult_7618737141064086BB77CBB9D5CD2D59'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:917][ 0]LogAnimation:Warning: Invalid animation root node index 13 on '/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C' (only 8 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:917][ 0]LogClass:Warning: Property AnimGraphNode_Root_6245415D43FCCBD818C7DD8DCFD4FBC8 of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:918][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_297D99FF44D47FD485B4F89D8011EE52 of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:918][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1EBEFD1E44C9887ACE06AC8147E389E1 of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:919][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_046F1C2548286DB7421A07BCB8B9830E of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:919][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_02DCCD344B15638E3A268A84A40F216E of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:919][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_7618737141064086BB77CBB9D5CD2D59 of ThirdPerson_AnimBP_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:920][ 0]LogAnimation:Warning: Invalid animation root node index 13 on '/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C' (only 8 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:931][ 0]LogAnimation:Warning: Invalid animation root node index 13 on '/Engine/Transient.REINST_ThirdPerson_AnimBP_C_44' (only 8 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:936][ 0]LogClass:Warning: Property AnimGraphNode_Root_6245415D43FCCBD818C7DD8DCFD4FBC8 of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:937][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_297D99FF44D47FD485B4F89D8011EE52 of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:937][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1EBEFD1E44C9887ACE06AC8147E389E1 of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:937][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_046F1C2548286DB7421A07BCB8B9830E of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:938][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_02DCCD344B15638E3A268A84A40F216E of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.27:938][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_7618737141064086BB77CBB9D5CD2D59 of ThirdPerson_AnimBP_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:072][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:074][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:075][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:083][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:084][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:109][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:125][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:126][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonWalk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:128][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonWalk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:128][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonRun.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:129][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonRun.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:129][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:130][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:131][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:132][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:171][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:172][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:219][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:221][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:222][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/T_MeterGrid_01_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:223][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycRoom_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:238][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_CycRoom_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_CycRoom_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:239][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_CycRoom_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:279][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_1Meter_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:293][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_1Meter_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_1Meter_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:294][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/SM_1Meter_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:332][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycWall_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:335][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:366][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:367][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:374][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:376][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:378][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:383][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:386][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:387][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:418][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:420][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:426][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:427][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:463][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:471][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:485][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:487][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:490][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Ruins_DemonDoor_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:625][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:626][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:627][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:630][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Man_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:630][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Castle_Demon -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Castle_Demon.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:632][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Castle_Demon.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:656][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:658][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:659][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:662][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Materials/M_Plains_Angel_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:683][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:691][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:740][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/MagGunT1_shade -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGunT1_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:743][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGunT1_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:769][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_ExtCastle_StoneWall_01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_ExtCastle_StoneWall_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:776][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_ExtCastle_StoneWall_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:819][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Alpha.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:821][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mort_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:822][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:824][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Mesh/Mortimer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:847][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:849][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:851][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:861][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Materials/Maw_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/Maw_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:926][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/Maw_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:948][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Materials/MAW_mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.28:956][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:101][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:106][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:315][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:394][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:396][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:429][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:431][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:508][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoBlend_Goblin_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoBlend_Goblin_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:509][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoBlend_Goblin_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:549][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:549][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:549][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:550][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:550][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:551][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:551][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:551][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.MixamoAnimBP_Goblin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:572][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Goblin_C_46' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:582][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:582][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:583][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:583][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:583][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:584][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Goblin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:597][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:648][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/MixamoAnimBP_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:675][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Mixamo_Goblin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mixamo_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:681][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mixamo_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:688][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:701][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:704][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:704][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:706][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Mesh/Mixamo_Ganfault_Aure.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:728][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:735][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:794][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:814][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:817][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:824][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:825][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:855][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:861][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:895][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Wood_Pine_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:905][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:911][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.29:957][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Wood_Oak_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:001][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:006][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:149][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:153][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:153][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:154][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:210][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:213][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:215][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Water_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:224][ 0]LogLinker:Warning: 无法寻找到文件'/Game/Architecture/SM_Floor_400x400' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:224][ 0]LogUObjectGlobals:Warning: 加载'/Game/Architecture/SM_Floor_400x400': 无法寻找到文件'/Game/Architecture/SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:225][ 0]LogLinker:Warning: 无法寻找到文件'/Game/Architecture/SM_Floor_400x400' MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:225][ 0]LogUObjectGlobals:Warning: 加载'/Game/Architecture/SM_Floor_400x400': 无法寻找到文件'/Game/Architecture/SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:225][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:225][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:229][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:263][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Water_Lake.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:267][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Water_Lake.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:317][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Tech_Panel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:325][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:329][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:393][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:397][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:453][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:456][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:488][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Checker_Noise_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:550][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:554][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:619][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Rock_Slate_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:654][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:658][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:718][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:724][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:803][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:810][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:961][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Basalt.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.30:965][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Rock_Basalt.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:089][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Metal_Steel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:132][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Steel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:138][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Steel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:211][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Rust.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:214][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Rust.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:290][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:296][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:399][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Copper.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:405][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Copper.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:488][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:493][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:564][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:587][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:611][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/MagGun_Display_EM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGun_Display_EM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:613][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGun_Display_EM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:617][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:618][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:672][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_MacroVariation.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:691][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_MacroVariation.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:780][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:787][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:884][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Material/vanguard_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:934][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:936][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mesh/Vanguard_by_T__Choonyung.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:980][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.31:981][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:013][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:014][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:047][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:049][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:057][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:059][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:099][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoBlend_Vanguard_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoBlend_Vanguard_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:100][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoBlend_Vanguard_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:130][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:131][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:131][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:132][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:132][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:132][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:133][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:133][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.MixamoAnimBP_Vanguard_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:154][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Vanguard_C_48' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:163][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:164][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:164][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:164][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:166][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:166][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Vanguard_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:179][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:230][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/MixamoAnimBP_Vanguard.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:250][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Mixamo_Vanguard -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mixamo_Vanguard.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:256][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Mixamo_Vanguard.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:260][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:263][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.32:969][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_Cherry_Tree.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:016][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:030][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_TreeBase1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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/Game/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_R -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_R.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:224][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_R.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:320][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:325][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:338][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:340][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:409][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:411][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:417][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:418][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:490][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:492][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:575][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:576][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:577][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:578][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jump_From_Stand.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:580][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:581][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:582][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:584][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:584][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:586][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:588][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:589][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:590][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:590][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/BS_Jog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:596][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Materials/RifleProjectileColor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:597][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Meshes/FirstPerson_ProjectileMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:620][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:620][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:621][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:621][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:622][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:622][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:622][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:623][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:623][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:624][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:626][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:628][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:630][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Decal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:631][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_RoughnessOverride.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:632][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:634][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:656][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Maps/Delth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:669][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/TuPian/CaiDan_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:683][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:684][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:684][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:685][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:685][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:685][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:686][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:686][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:687][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:687][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:719][ 0]LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_50' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:732][ 0]LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:732][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:733][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:733][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:733][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:734][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:734][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:734][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:735][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:737][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/Blueprints/CaiDan/CaiDan_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:738][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Death_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:740][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:819][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:824][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Ue4ASP_Character.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:859][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/Ue4ASP_Character -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/Ue4ASP_Character.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:859][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ue4ASP_Character. Package will not be saved. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:888][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.33:933][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:027][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:033][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:045][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Pew_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Pew_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:046][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Pew_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:059][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:060][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:107][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_03_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_03_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:109][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_03_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:176][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:178][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:187][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:222][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:308][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:314][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:340][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:358][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:385][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:411][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:523][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Path01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Path01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:527][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Path01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:534][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:535][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:617][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:619][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:679][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:682][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:688][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Materials/M_Exo_Generic_Plants.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:701][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_SmallTree02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_SmallTree02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:703][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_SmallTree02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:738][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_Rootcluster_A -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_Rootcluster_A.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:740][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_Rootcluster_A.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:765][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_LeavePiles_02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_LeavePiles_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:766][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/StaticMesh/SM_LeavePiles_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:773][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:774][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:852][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:854][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:855][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Statue_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:864][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:865][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Props/SM_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:882][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:885][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Statue.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:887][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/StarterContent/Textures/T_Shelf_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:895][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Shelf.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:898][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Shelf.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:907][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Rock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:910][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Props/Materials/M_Rock.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:964][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Smoke -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Smoke.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.34:966][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Smoke.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:015][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/maria_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:017][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maria_PhysicsAssets.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:019][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:034][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:035][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:130][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:137][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:239][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Cage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:258][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:260][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:361][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Brazier_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Brazier_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:365][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Brazier_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:449][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_PLains_FloorStone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:490][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Floor_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Floor_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:492][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Floor_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.35:525][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:422][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:423][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:436][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:437][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:461][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:462][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:486][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:494][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:502][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:503][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:510][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Meshes/ICE/SM_IceWall_TraceMagic -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Meshes/ICE/SM_IceWall_TraceMagic.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:511][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Meshes/ICE/SM_IceWall_TraceMagic.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:515][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Meshes/Env/SM_Treasure_Coin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Meshes/Env/SM_Treasure_Coin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:516][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Meshes/Env/SM_Treasure_Coin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:565][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/Masters/M_Add_Sprite_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:586][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Ambient/UI_MainMenu/P_UserDestination -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/UI_MainMenu/P_UserDestination.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:591][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/UI_MainMenu/P_UserDestination.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:648][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:651][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:680][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Castle_DemonDoor_Half -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Castle_DemonDoor_Half.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:682][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Castle_DemonDoor_Half.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:697][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:700][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:727][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:742][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Ambient/Fog/P_Dust_groundCoat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/Fog/P_Dust_groundCoat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:744][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Ambient/Fog/P_Dust_groundCoat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:960][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Gold_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:966][ 0]LogSavePackage:Warning: Finished SavePackage 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:982][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:982][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.36:984][ 0]LogSavePackage:Warning: Finished SavePackage 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[2016.05.12-10.59.37:130][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:134][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:138][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:157][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Wall_Curved_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Wall_Curved_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:159][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Wall_Curved_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:213][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_StoneBlock_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_StoneBlock_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:215][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_StoneBlock_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:221][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortWall_Straight_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortWall_Straight_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:222][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortWall_Straight_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:330][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_Half_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_Half_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:332][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_Half_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:336][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:339][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_ShortColumn_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:369][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD03 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:370][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD03.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:487][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:504][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:565][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:591][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:593][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruin_BuildingLOD01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:643][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:645][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Ruins_Cage_Broken_02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:703][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:705][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:733][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:803][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/MagGun_02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGun_02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:812][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/MagGun_02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:854][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Dirt_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Dirt_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:856][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Dirt_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:864][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:865][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:944][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.37:949][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:008][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:011][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Running_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:061][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:078][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:083][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:083][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:084][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:084][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:084][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:085][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:085][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:086][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:107][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Kachujin_C_52' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:117][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:117][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:117][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:118][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:118][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:118][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Kachujin_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:207][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:251][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:252][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Mesh/Kachujin_G_Rosales.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:323][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:373][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:374][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:375][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:376][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:377][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:377][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:377][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Anims/Kachujin_G_Rosales_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:389][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:392][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:412][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_FloorsBeams_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:413][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Materials/M_PLains_Scrap_Bridge.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:426][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail04 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:428][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.38:449][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Scrap_BridgeRail03 -> 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:562][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:563][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:564][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Materials/Maria_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/Maria_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:568][ 0]LogSavePackage:Warning: Finished SavePackage 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SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:669][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:671][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:723][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:724][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:786][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:787][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:800][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:801][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:818][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:819][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:837][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:839][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:853][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_glow -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_glow.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:855][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_glow.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:928][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.39:930][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:029][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:035][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:058][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_COL_2k_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_COL_2k_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:065][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Skin_COL_2k_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:212][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road02_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:213][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Land.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:243][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:249][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:286][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:288][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:390][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:392][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Road01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:406][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Ruins_DemonDoor_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Ruins_DemonDoor_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:407][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Ruins_DemonDoor_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:409][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MyGame/Weapons/Textures/SightLens_maskB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:413][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:413][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:415][ 0]LogMaterial:Warning: Failed to compile Material /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat.MagGun_SightLens_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:415][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:416][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_SightLens_Mat_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:417][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_SightLens_Mat_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:418][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MagGun_SightLens_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_SightLens_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:421][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_SightLens_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:441][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MagGun_MatB_Inst2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_MatB_Inst2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:442][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_MatB_Inst2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:442][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MagGun_MatB -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_MatB.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:473][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MagGun_MatB.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:524][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Spec -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Spec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:526][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Clothes_Spec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:568][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ZhunXin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/ZhunXin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:573][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/ZhunXin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:662][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:667][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:706][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Bush_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:707][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Bush_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:730][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_HiMidRes_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:731][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Materials/Jill_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:732][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:733][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mesh/Jill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:867][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:868][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:899][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:900][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:903][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:904][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:906][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:907][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:908][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:910][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:911][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Anims/Jill_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:913][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Anims/Jill_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:973][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:974][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:974][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:975][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:975][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:976][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:976][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:976][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.40:998][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Jill_C_54' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:007][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:008][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:008][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:008][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:009][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:009][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Jill_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:025][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Jill/Mixamo_Jill -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mixamo_Jill.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:030][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Jill/Mixamo_Jill.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:407][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:409][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:409][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:412][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mesh/Mixamo_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:412][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat_Inst -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:413][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat_Inst.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:413][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:417][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/Heraklios_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:440][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:446][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:544][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:545][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_EXO_mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:648][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/ExoRed_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:649][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mesh/Maximo_ExoRed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:811][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Walk_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Walk_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:812][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Walk_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:877][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Sword_Swing_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Sword_Swing_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:878][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Sword_Swing_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:912][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Shooting_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Shooting_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:913][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Shooting_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:930][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Run_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Run_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:931][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Run_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:959][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Running_Jump_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Running_Jump_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:960][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Running_Jump_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:992][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Jump_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Jump_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.41:993][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Jump_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:027][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Idle_Copy -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Idle_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:028][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/Exo_Idle_Copy.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:029][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/ExoRed_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/ExoRed_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:029][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Anims/ExoRed_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:085][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:085][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:085][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:086][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:086][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:087][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:087][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:088][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_ExoRed/Anims/MixamoAnimBP_ExoRed.MixamoAnimBP_ExoRed_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:109][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_ExoRed_C_56' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:118][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:119][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:119][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:120][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:120][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:120][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_ExoRed_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:136][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Mixamo_ExoRed -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mixamo_ExoRed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:142][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Mixamo_ExoRed.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:233][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Anims/Mixamo_Alpha_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:401][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha_Physics -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:403][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha_Physics.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:403][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:413][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Mesh/Maximo_Alpha.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:414][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints_MAT -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints_MAT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:418][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints_MAT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:457][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:461][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Joints.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:461][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body_MAT -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body_MAT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:464][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Alpha/Materials/Alpha_Body_MAT.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:487][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_NM_2k -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_NM_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:493][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_NM_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:517][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_Frame_D_NRM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_Frame_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:524][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_Frame_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:621][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:627][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:673][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/LauncherT1_shade -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT1_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:675][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT1_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:797][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoBlend_Heraklios_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoBlend_Heraklios_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:798][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoBlend_Heraklios_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:931][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:931][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:932][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:932][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:932][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:933][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:933][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:934][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.MixamoAnimBP_Heraklios_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:956][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Heraklios_C_58' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:965][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:966][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:966][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:966][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:967][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:967][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Heraklios_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.42:981][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:031][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:060][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Mixamo_Heraklios -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mixamo_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:065][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Mixamo_Heraklios.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:066][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Mesh/Mixamo_Goblin -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mesh/Mixamo_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:068][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mesh/Mixamo_Goblin.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:163][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Mesh/Goblin_PhysicsAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mesh/Goblin_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:165][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Mesh/Goblin_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:166][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Materials/Goblin_mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/Goblin_mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:178][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/Goblin_mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:194][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:196][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:359][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Chair_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:363][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Chair_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:399][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:401][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:521][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:532][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:548][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mesh/SWAT_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:550][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mesh/Maximo_SWAT.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:590][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:591][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:647][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Sword_Slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:649][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:671][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:672][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:703][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:705][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Swat_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:719][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:720][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:749][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:750][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:781][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:783][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/Maximo_Swat_Idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:816][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:817][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:817][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:819][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:819][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoAnimBP_SWAT.MixamoAnimBP_SWAT_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:840][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_SWAT_C_60' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:850][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:850][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:851][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:851][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:851][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:852][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_SWAT_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:870][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Mixamo_Swat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mixamo_Swat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:875][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Mixamo_Swat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:898][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:904][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:963][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/StaticMesh/SM_Plains_Fern04 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/StaticMesh/SM_Plains_Fern04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:964][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/StaticMesh/SM_Plains_Fern04.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:997][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_Terrain_Floors01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_Terrain_Floors01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.43:998][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_Terrain_Floors01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:048][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:054][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:090][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:091][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:178][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:184][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:253][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:271][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:287][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoBlend_Maw_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/MixamoBlend_Maw_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:288][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/MixamoBlend_Maw_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:319][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:320][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Running_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:324][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:324][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:324][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:325][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:325][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:326][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:326][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:326][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.MixamoAnimBP_Maw_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:348][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Maw_C_62' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:357][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:358][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:358][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:359][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:360][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:361][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Maw_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:374][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:425][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/MixamoAnimBP_Maw.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:425][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:427][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Anims/Maw_J_Laygo_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:442][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Materials/maria_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/maria_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:444][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Materials/maria_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:558][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:563][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:564][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:590][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:618][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mask -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:624][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Kachujin/Materials/Kachujin_Mask.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:669][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:670][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:671][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:673][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:673][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Sword_Slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:674][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:674][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:675][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:702][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:703][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:704][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Running_Jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:705][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Running_Jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:705][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Run -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:706][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Run.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:706][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:707][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:708][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_idle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:709][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_idle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:725][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:727][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Materials/goblin_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:733][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_emission -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_emission.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:734][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_emission.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:748][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Fern01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Fern01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:750][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Textures/T_Plains_Fern01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:751][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Sword_slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Sword_slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:753][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Sword_slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:753][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:754][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:787][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:793][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Materials/Ganfaul_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:804][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_FloorsBeams_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_FloorsBeams_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:806][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Floors/Textures/T_Plains_FloorsBeams_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:868][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_new-1 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_new-1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:869][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_new-1.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:923][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_HardWood_Floor_D_NRM -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_HardWood_Floor_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.44:929][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_HardWood_Floor_D_NRM.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:073][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Mesh/Rifle -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:076][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Rifle.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:142][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Mesh/Launcher_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Launcher_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:143][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Launcher_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:143][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Mesh/Launcher -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Launcher.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:146][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Launcher.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:146][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Mesh/GaltsGun_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/GaltsGun_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:147][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/GaltsGun_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.45:147][ 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E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Heraklios/Materials/battalion-leader-heraklios_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:398][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:400][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:401][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:402][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:410][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:412][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Road01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:528][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:578][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:651][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:657][ 0]LogSavePackage:Warning: Finished SavePackage 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:868][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Rock01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:890][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/EXO_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/EXO_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:896][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/EXO_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:913][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:914][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Hay_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:947][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:948][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:948][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Copper -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Copper.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:951][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Copper.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:952][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/ML_BoltMetal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_BoltMetal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.48:953][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_BoltMetal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:024][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_Skin_NM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:035][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_body_mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_body_mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:039][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Materials/Zoe_body_mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:151][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:209][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Zoe_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:211][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Mesh/Mixamo_Zoe.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:283][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:285][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Zoe/Anims/Mixamo_Zoe_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:285][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:286][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:297][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:298][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:299][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:300][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:300][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Shooting -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:301][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vanguard/Anims/Vanguard_by_T__Choonyung_Shooting.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:316][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_masks -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_masks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:318][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Materials/Vampire_masks.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:341][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:347][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:374][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_BoxesBITS -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_BoxesBITS.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:376][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_BoxesBITS.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:417][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Textures/Liquid/T_bloodTest_4X6 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Liquid/T_bloodTest_4X6.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:419][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Liquid/T_bloodTest_4X6.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:428][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:429][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:465][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:467][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Anims/Mortimer_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:481][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maw/Materials/MAW_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:482][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maw/Materials/MAW_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:626][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:632][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:681][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:682][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:720][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Sword_Swing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:721][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Sword_Swing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:721][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:722][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:723][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:724][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Goblin/Anims/Mixamo_Goblin_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:742][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault__jump -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault__jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:743][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault__jump.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:753][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:754][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:768][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Sword_Slash -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:769][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Ganfault/Anims/Mixamo_Ganfault_Sword_Slash.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:796][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_BODY_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_BODY_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:802][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/RED_BODY_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:882][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Man_Statue_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Man_Statue_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:883][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/StaticMesh/SM_Plains_Man_Statue_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:895][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:897][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_Pillars_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:956][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:957][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:986][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:987][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:990][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.49:991][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Earth/Textures/T_GroundCover_Leaf01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:048][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:050][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:100][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/LauncherT2_shade -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT2_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:102][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT2_shade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:109][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:110][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:110][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:114][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:196][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_Mat -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:199][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Soldier_Mat.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:200][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/SWAT_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/SWAT_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:200][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/SWAT_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:201][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoBlend_SWAT_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoBlend_SWAT_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:201][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_SWAT/Anims/MixamoBlend_SWAT_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:224][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_diffuse -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:229][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Mortimer/Materials/Mortimer_diffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:229][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/ML_Paint -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Paint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:232][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Paint.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:232][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Gray -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Gray.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:234][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/ML_Metal_Gray.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:301][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:313][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:325][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/Maximo_Vampire_Walk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:327][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoBlend_Vampire_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoBlend_Vampire_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:328][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Vampire/Anims/MixamoBlend_Vampire_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:366][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:384][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Run.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:386][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoBlend_Maria_1D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/MixamoBlend_Maria_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:387][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/MixamoBlend_Maria_1D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:419][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:420][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Running_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:423][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:424][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:424][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:424][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:425][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:425][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:426][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:426][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:448][ 0]LogAnimation:Warning: Invalid animation root node index 16 on '/Engine/Transient.REINST_MixamoAnimBP_Maria_C_64' (only 11 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:457][ 0]LogClass:Warning: Property AnimGraphNode_Root_7235557D409F852638AD06967CE2593A of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:458][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:458][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:459][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:459][ 0]LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:459][ 0]LogClass:Warning: Property AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7 of MixamoAnimBP_Maria_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:473][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:524][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:525][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Walk -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:527][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Maria/Anims/Maria_J_J_Ong_Walk.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:527][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Bod -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Bod.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:575][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Bod.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:575][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Armor -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Armor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:579][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/Exo_Red_Armor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:602][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_ExoRed/Materials/BODY_normal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/BODY_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:607][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_ExoRed/Materials/BODY_normal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:672][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Flooded_ConcRail1_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Flooded_ConcRail1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:673][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Flooded_ConcRail1_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:761][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:763][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:841][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Snowy_Pine_Low -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Snowy_Pine_Low.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:842][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Snowy_Pine_Low.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:883][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:884][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:909][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/T_ExampleLayers_Metal02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_ExampleLayers_Metal02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:914][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_ExampleLayers_Metal02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:993][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.50:994][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:053][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Lamp_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:059][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Lamp_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:203][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:209][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:342][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Env_Ice_Ground_Rock_4_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Env_Ice_Ground_Rock_4_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:349][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Env_Ice_Ground_Rock_4_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:475][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:481][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:617][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:623][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:653][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:660][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:675][ 0]LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_COL_2k -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_COL_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:677][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MixamoAnimPack/Mixamo_Adam/Materials/GC_Clothes_COL_2k.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:695][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:696][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Cart_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:763][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Door_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:769][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Door_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:873][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:875][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:958][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/LauncherT2_section -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT2_section.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.51:964][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/LauncherT2_section.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:070][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Ice_Ground_Rock01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Ice_Ground_Rock01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:072][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Ice_Ground_Rock01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:159][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:160][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:170][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Crate_Open_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Crate_Open_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:171][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Crate_Open_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:265][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:269][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:346][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:347][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:416][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:418][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:425][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_BreakablesSnow_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_BreakablesSnow_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:427][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Breakables/Textures/T_Env_Breakables_BreakablesSnow_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:476][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:479][ 0]LogSavePackage:Warning: Finished SavePackage 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:677][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Cart_Damaged.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:703][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_Exo_Crate_Open_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:704][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:704][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Crate_Open_Damaged.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:723][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Crate_Open_Destroyed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:724][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Crate_Open_Intact.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:804][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Pine_Low.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.52:804][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Pine_Low_Cluster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:179][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Pillar_1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:411][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Deco_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:460][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:461][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:492][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:543][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door_Frame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:544][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:545][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:548][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:564][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:576][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame_Column.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:616][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:636][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:637][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Cover01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:660][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:721][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Plaster_1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:753][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Villa_Plaster_1_D_NRM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:754][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Plaster_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:755][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:777][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:801][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_HardWood_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.53:802][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_destroyed_floor_wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:460][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Iron_Torch_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:505][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:523][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_02_Broken.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:526][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleArch_Ruin_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:530][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleDoorArch_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:568][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:635][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:660][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:710][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02_Supports.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:758][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Curved_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:776][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:875][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:893][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:970][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:973][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Support_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:975][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Support_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.55:977][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Support_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:018][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Large_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:021][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Large_Broken_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:023][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Large_Broken_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:025][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Large_Broken_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:027][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_Column_Mid_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.56:069][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:244][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/Overview -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/Overview.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:277][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:326][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/Overview.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:327][ 0]LogCook:Display: Cooking /Engine/MapTemplates/lut/LUT_Daytime -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Daytime.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:351][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Daytime.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:489][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:492][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:501][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:559][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:570][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:592][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:592][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:622][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:623][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:701][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Materials/M_Plains_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:817][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:818][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Effects/FX_Materials/M_PostSharpen_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:878][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars03_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:888][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_Pillars_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.58:890][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/Materials/M_Plains_StoneWall_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:035][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Pew.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:036][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pew.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:042][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_ShantyBeams_Single_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:059][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_Plains_LargeRock_SpireLOD5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:081][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/StaticMesh/SM_WaterPlain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-10.59.59:101][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/ElvenRuins_Terrain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:119][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Maps/ElvenRuins -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/ElvenRuins.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:802][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Maps/ElvenRuins.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:807][ 0]LogCook:Display: Cooking /Engine/MapTemplates/lut/LUT_Morning -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Morning.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:808][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Morning.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:809][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:878][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:986][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.01:987][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.02:178][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal02 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.02:180][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal02.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.02:229][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.02:230][ 0]LogSavePackage:Warning: Finished SavePackage 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MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:174][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:321][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Lamp_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:328][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Lamp_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:462][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:468][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:527][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:532][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:533][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend_Mobile -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend_Mobile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:539][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Materials/M_Terrain_Blend_Mobile.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:572][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Angel_Statue_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Angel_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:578][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Angel_Statue_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:592][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:614][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:627][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Equip_Pistol_Standing.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:630][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:643][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Hit_React_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:645][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Hit_React_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:647][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Hit_React_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:651][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:676][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:687][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Reload_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:699][ 0]LogCook:Display: Marking E:/Work/NewWork/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:907][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Showcase -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Showcase.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:925][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/AnimStarterPack/Showcase.umap MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:926][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:927][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:928][ 0]LogCook:Display: Cooking /Engine/TemplateResources/M_Template_Master -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:931][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:941][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff001 -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff001.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:943][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Cliff001.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:951][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.05:952][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco02_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:006][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:007][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:016][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass02_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:018][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Grass02_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:019][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Mesh/Rifle_Skeleton -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Rifle_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:020][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Mesh/Rifle_Skeleton.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:042][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:044][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Materials/MaterialLayers/T_PaintedMetal01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:082][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:083][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:163][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_TableRound_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:168][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_TableRound_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:255][ 0]LogCook:Display: Cooking /Game/MyGame/Weapons/Textures/Launcher_01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/Launcher_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:263][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/MyGame/Weapons/Textures/Launcher_01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:278][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Rock01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Rock01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:280][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Rock01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:391][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:393][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:437][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff01_D -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:439][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Terrain/Textures/T_Cliff01_D.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:503][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Explosion_SubUV.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:505][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/StarterContent/Textures/T_Explosion_SubUV.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:546][ 0]LogCook:Display: Cooking /Game/TuPian/BeiJing -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/TuPian/BeiJing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:563][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/TuPian/BeiJing.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:573][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Ground01_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Ground01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:575][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Plains_Ground01_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:661][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N -> E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.06:662][ 0]LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/NewWork/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.07:349][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.07:479][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 1632, size is 6628.42kb MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.07:537][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.07:940][ 0]LogCook:Display: Cook by the book total time in tick 102.781104s total time 110.833282 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.07:940][ 0]LogCookCommandlet:Display: GC... MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:065][ 0]LogInit:Display: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:065][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:065][ 0]LogInit:Display: --------------------- MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:104][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:104][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:105][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:105][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:105][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:106][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:106][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:107][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:107][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C:AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:108][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint_C:AnimGraphNode_Root_50BC87324779C711911FDE81DFFA6626'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:108][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint_C:AnimGraphNode_BlendSpacePlayer_531D819348A03583B6BF0593DC4B9AA0'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:108][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:109][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:109][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:109][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:110][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:110][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Zoe/Anims/MixamoAnimBP_Zoe.MixamoAnimBP_Zoe_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:110][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:110][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:112][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:112][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:112][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:113][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Kachujin/Anims/MixamoAnimBP_Kachujin.MixamoAnimBP_Kachujin_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:113][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:113][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:113][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:114][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:114][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:114][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Alpha/Anims/MixamoAnimBP_Alpha.MixamoAnimBP_Alpha_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:115][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:115][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:116][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:116][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:117][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:117][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Ganfault/Anims/MixamoAnimBP_GanFaul.MixamoAnimBP_GanFaul_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:118][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:118][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:118][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:118][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:119][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:119][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Maria/Anims/MixamoAnimBP_Maria.MixamoAnimBP_Maria_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:120][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_Root_7235557D409F852638AD06967CE2593A'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:120][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_AA8019204B145A32330D68B243652972'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:120][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_744587BE4FFE35DC6657908F6C5884FF'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:120][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_1040D7154F012924E39605B15CC5FEC8'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:121][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_BlendSpacePlayer_E4651E8747BE8D2F6E0DC7906AFE8A64'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:121][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MixamoAnimPack/Mixamo_Jill/Anims/MixamoAnimBP_Jill.MixamoAnimBP_Jill_C:AnimGraphNode_StateResult_B8AF7E1740CDEA469D55C684EC2A5BD7'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:122][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_Root_673179354872F525F49F86BE5C9EA42C'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:122][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_LayeredBoneBlend_0333B470401280865C6F58A93169977F'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:122][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/MyGame/Blueprints/BP_Anim_Adam.BP_Anim_Adam_C:AnimGraphNode_StateResult_D81DB20A4A785E2EE0D11B8DA0536477'. Unknown structure. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:123][ 0]LogInit:Display: NOTE: Only first 50 errors displayed. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:123][ 0]LogInit:Display: Warning: Unknown property in ClassRedirect: NewClassClass="Class", NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:123][ 0]LogInit:Display: Warning: Unknown property in ClassRedirect: NewClassPackage="/Script/CoreUObject") MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:123][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:123][ 0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 25 on '/Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint_C' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:124][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:125][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:125][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:126][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:127][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:127][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:128][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:130][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_BlendSpacePlayer != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:131][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag AnimNode_Root != prop FallbackStruct) in package: E:/Work/NewWork/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:131][ 0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 25 on '/Engine/Transient.REINST_UE4ASP_HeroTPP_AnimBlueprint_C_0' (only 17 nodes) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:132][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_Root_0C0304664E5D637E777F8F82B80BDD47 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:132][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_C6840A414E888EE73F8F539647D22D1E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:132][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_4664B17F4CB02F4B6A675C8868CAFEA8 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:133][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_923A2E92452270AE79162487AF01084E of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:134][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_EB35F24F40F27C351EA7A7914C563941 of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:134][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_8707377A4A7AB494C1B0E98C0818F0AE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:134][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_2CECE82A42D9A4C2879D88A5ECEE39CB of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:135][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_1995CFFC4E4C2C5D00C8549266C69DEE of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:135][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_StateResult_5925BA954F8CE550AF7F2186CB70990D of UE4ASP_HeroTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:135][ 0]LogInit:Display: LogUObjectGlobals:Warning: 寻找对象'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'失败 MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:136][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_Root_50BC87324779C711911FDE81DFFA6626 of TutorialTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Root) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:136][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_BlendSpacePlayer_531D819348A03583B6BF0593DC4B9AA0 of TutorialTPP_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_BlendSpacePlayer) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:137][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:137][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:137][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:137][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:137][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:138][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:138][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:138][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:138][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:139][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:139][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:139][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:139][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:140][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:140][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:141][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:141][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:141][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:142][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:142][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:142][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:142][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:143][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:143][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage E:/Work/NewWork/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:143][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:144][ 0]LogInit:Display: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:144][ 0]LogInit:Display: Failure - 222 error(s), 2110 warning(s) MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.05.12-11.00.08:144][ 0]LogInit:Display: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Execution of commandlet took: 116.35 seconds MainFrameActions: 打包 (Windows (32位)): CommandUtils.Run: Run: Took 126.746s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: 打包 (Windows (32位)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: 打包 (Windows (32位)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: 打包 (Windows (32位)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: 打包 (Windows (32位)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. MainFrameActions: 打包 (Windows (32位)): Stacktrace: 在 Project.Cook(ProjectParams Params) MainFrameActions: 打包 (Windows (32位)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: 打包 (Windows (32位)): 在 BuildCommand.Execute() MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.Program.MainProc(Object Param) MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for E:\Work\NewWork\NewWork.uproject; see log C:\Users\daihan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+4.9\Cook-2016.05.12-19.00.15.txt MainFrameActions: 打包 (Windows (32位)): Stacktrace: 在 AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: 打包 (Windows (32位)): 在 Project.Cook(ProjectParams Params) MainFrameActions: 打包 (Windows (32位)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: 打包 (Windows (32位)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure MainFrameActions: 打包 (Windows (32位)): Domain_ProcessExit MainFrameActions: 打包 (Windows (32位)): copying UAT log files... MainFrameActions: 打包 (Windows (32位)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: 打包 (Windows (32位)): BUILD FAILED PackagingResults:Error: 错误 Unknown Cook Failure