UATHelper: Packaging (HTML5): Running AutomationTool... UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Vitaly/Documents/Unreal Projects/TestHTML5/TestHTML5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Vitaly/Documents/Unreal Projects/TestHTML5/TestHTML5.uproject" -cook -stage -archive -archivedirectory=J:/HTML 5 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output UATHelper: Packaging (HTML5): Automation.Process: Setting up command environment. UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TestHTML5 HTML5 Development -Project="C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject" "C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject" -remoteini="C:\Users\Vitaly\Documents\Un real Projects\TestHTML5" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (HTML5): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 9,2022831s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TestHTML5 HTML5 Development -Project="C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject" "C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject" -remoteini="C:\Users\Vitaly\Documents\Un real Projects\TestHTML5" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (HTML5): UnrealBuildTool: Creating makefile for TestHTML5 (no existing makefile) UATHelper: Packaging (HTML5): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0 UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 2 actions (2 in parallel) UATHelper: Packaging (HTML5): UnrealBuildTool: [1/2] python.exe UELinkerFixups.cpp UATHelper: Packaging (HTML5): UnrealBuildTool: [2/2] python.exe TestHTML5.js UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:Closure compiler (C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\third_party\closure-compiler\compiler.jar) does not exist, check the paths in C:\Program Files (x86)\Epic Games\4.14\Engine\Intermediate\Build\HTML5\.emscripten UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:closure compiler will not be available UATHelper: Packaging (HTML5): UnrealBuildTool: error: Linking globals named '_Z14UELinkerFixupsv': symbol multiply defined! UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last): UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc", line 13, in UATHelper: Packaging (HTML5): UnrealBuildTool: emcc.run() UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc.py", line 1531, in run UATHelper: Packaging (HTML5): UnrealBuildTool: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL) UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\shared.py", line 1633, in llvm_opt UATHelper: Packaging (HTML5): UnrealBuildTool: assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations: UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\Binaries\HTML5\TestHTML5.js UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 455,49 seconds UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 455,8595946s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TestHTML5 HTML5 Development -Project="C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproje ct" "C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5\TestHTML5.uproject" -remoteini="C:\Users\Vitaly\Documents\Unreal Projects\TestHTML5" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.23-05.48.28.txt' UATHelper: Packaging (HTML5): â AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (HTML5): â AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (HTML5): â AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): â AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): â AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (HTML5): â AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTar getToManifest) UATHelper: Packaging (HTML5): â Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (HTML5): â BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (HTML5): â AutomationTool.BuildCommand.Execute() UATHelper: Packaging (HTML5): â AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (HTML5): â AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (HTML5): â AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (HTML5): â AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (HTML5): â AutomationTool.Program.Main() UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (HTML5): BUILD FAILED PackagingResults:Error: Error Unknown Error