LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(734679509) SRandInit(734679510). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.071311 LeapPluginLog: Using LeapPlugin version 2.0.0 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: -EpicPortal LogInit: Base directory: L:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: MAC LogInit: User: leslie LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.728060 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 316.81 MB used, 316.81 MB peak LogMemory: Process Virtual Memory: 315.74 MB used, 315.74 MB peak LogMemory: Physical Memory: 5690.56 MB used, 16300.21 MB total LogMemory: Virtual Memory: 687.04 MB used, 134217728.00 MB total LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 870M ' (Feature Level 11_0) LogD3D11RHI: 6064MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 1 output[s] LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) LogD3D11RHI: 112MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 0 output[s] LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 870M LogD3D11RHI: Driver Version: Unknown (internal Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Intermediate/Shaders/WorkingDirectory/18140/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/leslie/AppData/Local/Temp/UnrealShaderWorkingDir/C101FAFA48615007492F4A8234A0E804/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 46MB C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/leslie/Documents/Unreal Projects/HaoShenShotGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/leslie/Documents/Unreal Projects/HaoShenShotGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/leslie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 28364 objects as part of root set at end of initial load. LogUObjectAllocator: 5708632 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Content/Maps/shotgame1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ResetHMDOrientation' for InputAction ResetHMDOrientation LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ComfortTurnRight' for InputAction ComfortTurnRight LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ComfortTurnLeft' for InputAction ComfortTurnLeft LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.36] Compile of LeapBasicRiggedCharacter successful, but with 3 Warning(s) [in 8 ms] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.36] Compile of LeapBasicRiggedCharacter successful, but with 4 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.36] Compile of LeapBasicRiggedCharacter successful, but with 5 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ResetHMDOrientation' for InputAction ResetHMDOrientation LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ComfortTurnRight' for InputAction ComfortTurnRight LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning InputAction Event references unknown Action 'ComfortTurnLeft' for InputAction ComfortTurnLeft LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.89] Compile of LeapBasicRiggedCharacter successful, but with 3 Warning(s) [in 8 ms] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.89] Compile of LeapBasicRiggedCharacter successful, but with 4 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] Warning [0004.89] Compile of LeapBasicRiggedCharacter successful, but with 5 Warning(s) [in 1 ms] LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling. LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) LogAIModule: Creating AISystem for world shotgame1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.25ms to complete. LogFileHelpers: Loading map 'shotgame1' took 2.303 LogCollectionManager: Loaded 0 collections in 0.000865 seconds LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Content/Developers/leslie/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/HaoShenShotGame/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0069 seconds. Added 2007 classes and 349 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0009 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0009 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0009 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0022 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 6.48 seconds (BP compile: 0.50 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 964x280 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_0 LogAssetRegistry: Asset discovery search completed in 3.5196 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000021 seconds (updated 0 objects) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: shotgame1 (Jul 21, 2016, 5:46:25 PM) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_shotgame1 LogPlayLevel: PIE: StaticDuplicateObject took: (0.027154s) LogAIModule: Creating AISystem for world shotgame1 LogPlayLevel: PIE: World Init took: (0.000540s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/shotgame1.shotgame1 to /Game/Maps/UEDPIE_0_shotgame1.shotgame1 (0.027951s) LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_1) Not registered. Aborting. LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'leapmotion_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_shotgame1.shotgame1 up for play (max tick rate 60) at 2016.07.22-01.46.25 LogWorld: Bringing up level for play took: 0.042395 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 9 classes and 0 folders. LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_1 LeapPluginLog: InterfaceObject: leapcharacter1_C_0 Cmd: stereo reset Command not recognized: stereo reset PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_shotgame1 1.231 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-07-22T08:46:34.6450741Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=L:/Users/leslie/Documents/Unreal Projects/HaoShenShotGame/TwinStickShooter.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=L:/Users/leslie/Documents/Unreal Pr MainFrameActions: Packaging (Windows (64-bit)): ojects/HaoShenShotGame/TwinStickShooter.uproject -cook -stage -archive -archivedirectory=L:/ShotDragon -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter.uproject" "L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter. uproject" -remoteini="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0629103s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter.uproject" "L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter. uproject" -remoteini="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 4 actions (4 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TwinStickShooter.generated.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Enemy.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TwinStickShooter.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Intermediate\Build\Win64\UE4\Inc\TwinStickShooter\TwinStickShooter.generated.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argum MainFrameActions: Packaging (Windows (64-bit)): ent number 140 does not match precompiled header MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 140 does not match precompiled header MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\TwinStickShooter.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 140 does not match precom MainFrameActions: Packaging (Windows (64-bit)): piled header MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(37): error C2039: 'CalculateHealth': is not a member of 'AEnemy' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: l:\users\leslie\documents\unreal projects\haoshenshotgame\source\twinstickshooter\Enemy.h(9): note: see declaration of 'AEnemy' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(39): error C2065: 'Health': undeclared identifier MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(40): error C3861: 'CalculateDead': identifier not found MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(43): error C2039: 'CalculateDead': is not a member of 'AEnemy' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: l:\users\leslie\documents\unreal projects\haoshenshotgame\source\twinstickshooter\Enemy.h(9): note: see declaration of 'AEnemy' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(45): error C2065: 'Health': undeclared identifier MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(46): error C2065: 'isDead': undeclared identifier MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(48): error C2065: 'isDead': undeclared identifier MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Source\TwinStickShooter\Enemy.cpp(61): fatal error C1004: unexpected end-of-file found MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\Binaries\Win64\TwinStickShooter.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 3.12 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.2798285s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\T winStickShooter.uproject" "L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame\TwinStickShooter.uproject" -remoteini="L:\Users\leslie\Documents\Unreal Projects\HaoShenShotGame" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.22-01.46.36.txt' MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa rs) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error