LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-752287476) SRandInit(-752287475). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.061304 LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Jan 6 2016 17:36:42 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: LogInit: Base directory: D:/Unreal/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: SAMBUCHANAN LogInit: User: Sam LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.903993 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 54.90 MB used, 54.90 MB peak LogMemory: Process Virtual Memory: 56.57 MB used, 56.57 MB peak LogMemory: Physical Memory: 5872.46 MB used, 16326.74 MB total LogMemory: Virtual Memory: 363.68 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0) LogD3D11RHI: Adapter has 3979MB of dedicated video memory, 0MB of dedicated system memory, and 8163MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Intermediate/Shaders/WorkingDirectory/3124/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sam/AppData/Local/Temp/UnrealShaderWorkingDir/5BFCB7A34C5A13F68C6353BA29077CAD/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.03s 41MB C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Sam/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogFMODOculus: StartupModule LogFMOD: FFMODStudioModule startup LogFMOD: Lib path = '../../../Engine/Plugins/FMODStudio/Binaries' LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll LogFMOD: Loading strings bank: E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/FMOD/Desktop/Master Bank.strings.bank LogFMOD: Constructing asset: /Game/FMOD/Events/Vehicles/Tires LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Boat LogFMOD: Constructing asset: /Game/FMOD/Buses/Voice LogFMOD: Constructing asset: /Game/FMOD/Events/Interface/Button_click_2 LogFMOD: Constructing asset: /Game/FMOD/Events/Interface/Button_hover LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Wind LogFMOD: Constructing asset: /Game/FMOD/Buses/Reverb LogFMOD: Constructing asset: /Game/FMOD/Events/Interface/Button_click LogFMOD: Constructing asset: /Game/FMOD/Buses/UI LogFMOD: Constructing asset: /Game/FMOD/Banks/Master_Bank LogFMOD: Constructing asset: /Game/FMOD/Snapshots/Menu LogFMOD: Constructing asset: /Game/FMOD/Events/Vehicles/Crash LogFMOD: Skipping asset: bank:/Master Bank.strings LogFMOD: Constructing asset: /Game/FMOD/Events/Vehicles/Landing LogFMOD: Constructing asset: /Game/FMOD/Buses/Environment LogFMOD: Constructing asset: /Game/FMOD/Events/Vehicles/Skid LogFMOD: Constructing asset: /Game/FMOD/Events/Environment/Sea LogFMOD: Constructing asset: /Game/FMOD/Buses/Vehicle LogFMOD: Constructing asset: /Game/FMOD/Buses/Music LogFMOD: Skipping asset: bus:/ LogFMOD: Constructing asset: /Game/FMOD/Events/Vehicles/Engine UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogFMOD: FFMODStudioEditorModule startup LogObj: 28884 objects as part of root set at end of initial load. LogUObjectAllocator: 6146344 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 3592acaa4efe92429afa288eb65866c5|6fa1f16a76f644c98dbd75dd4db8fa3e|a682634f-9d5f-4d70-aa9a-56fe02b75470 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {02898bbf-9e09-40fe-9fb1-97af24eca0be} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {0367fd04-035f-4cc1-aac9-982d78542657} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {0dcc4d27-4f1e-4a1c-a5d2-856be0693e96} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {28e34eb0-53c3-406e-bdc9-48f4467a6113} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {3f1d09b2-fd78-4d14-8cb8-165d23a4aa18} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {5dc52eb3-dd20-4613-b3aa-4264b33ae212} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {6c213eae-0b2a-4d52-9a18-50334ce97e64} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {76152940-603b-496b-b01f-fde98833d194} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {beb9c98e-899e-4838-9012-4065fcc9f80a} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {c82c4700-4221-46ff-93e4-bd62a84cc7a5} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {cfea3770-ff63-4302-b03d-c6c82b228473} LogFMOD:Warning: c:\jk\workspace\build__1.7__ue4libs_win\studio_api\src\fmod_serialization.h(573) - Lookup failed for EventModel: {e55980cd-d4c0-4639-a67b-88f651f4ef45} LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/Maps/Beetlebug_map_current.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000085B2DB240 LogFileCache: Scanning file cache for directory 'E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/' took 2.70s LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'SwitchCamera' for InputAction SwitchCamera LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'Handbrake' for InputAction Handbrake LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.51] Compile of VehicleBlueprint successful, but with 7 Warning(s) [in 9 ms] LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.51] Compile of VehicleBlueprint successful, but with 8 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.51] Compile of VehicleBlueprint successful, but with 9 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'SwitchCamera' for InputAction SwitchCamera LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint:Warning: [compiler VehicleBlueprint] Warning InputAction Event references unknown Action 'Handbrake' for InputAction Handbrake LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. LogBlueprint:Warning: [compiler VehicleBlueprint] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.53] Compile of VehicleBlueprint successful, but with 7 Warning(s) [in 10 ms] LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.53] Compile of VehicleBlueprint successful, but with 8 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler VehicleBlueprint] Warning [0009.53] Compile of VehicleBlueprint successful, but with 9 Warning(s) [in 0 ms] LogAIModule: Creating AISystem for world Beetlebug_map_current LogMaterial:Warning: Material /Game/MyContent/Materials/Scrap_generic.Scrap_generic needed to have new flag set bUsedWithInstancedStaticMeshes ! LogMaterial: Missing cached shader map for material Scrap_generic, compiling. MapCheck:Warning: Warning Scrap_generic Material /Game/MyContent/Materials/Scrap_generic.Scrap_generic was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix LogMaterial: 0.000203 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations. LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (5: /Game/MyContent/Ship_drivable.Ship_drivable:BodySetup_10) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 82.002ms to complete. LogFileHelpers: Loading map 'Beetlebug_map_current' took 11.782 LogCollectionManager: Loaded 0 collections in 0.001473 seconds LogFileCache: Scanning file cache for directory 'E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/Developers/Sam/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0090 seconds. Added 1907 classes and 345 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0004 seconds. Added 1 classes and 3 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 16.24 seconds (BP compile: 0.30 seconds) LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1268x652 (Frame:2). LogFMOD: File has changed: E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/FMOD/Desktop/Master Bank.strings.bank LogFMOD: Loading strings bank: E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/Content/FMOD/Desktop/Master Bank.strings.bank LogFMOD: Skipping asset: bank:/Master Bank.strings LogFMOD: Skipping asset: bus:/ Cmd: UpdateLandscapeEditorData -warnings LogAssetRegistry: Asset discovery search completed in 16.5324 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000013 seconds (updated 0 objects) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Unreal\Epic Games\4.10\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/University Third Year/Sem B/BeetleBug/beetle_bug_real/beetle_bug_real/beetle_bug_real.uproject -cook -stage -archive -archivedirectory=D:/ -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Unreal/Epic Games/4.10/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Sam/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Unreal+Epic+Games+4.10) MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\beetle_bug_real.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\ MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=beetle_bug_real MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\Binaries\Win64\beetle_bug_real.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\Binaries\Win64\beetle_bug_real.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=E:\University Third Year\Sem B\BeetleBug\beetle_bug_real\beetle_bug_real\beetle_bug_real.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=beetle_bug_real MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: You are attempting to compile on a machine that does not have a supported compiler! MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error