Log file open, 01/04/16 19:03:09 LogInit:Display: Running engine for game: MyProject LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-208678159) SRandInit(-208676413). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.075905 LogInit: Version: 4.11.0-2810555+++UE4+Release-4.11 LogInit: API Version: 2810555 LogInit: Compiled (64-bit): Dec 21 2015 17:38:27 LogInit: Compiled with Clang: 7.0.0 (clang-700.0.72) LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: /Users/Shared/UnrealEngine/4.11/Engine/Binaries/Mac/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.01.04-18.03.09:658][ 0]LogInit: Selected Device Profile: [Mac] [2016.01.04-18.03.09:658][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac] [2016.01.04-18.03.09:673][ 0]LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]] [2016.01.04-18.03.09:673][ 0]LogInit: Computer: usernames-MacPro.local [2016.01.04-18.03.09:673][ 0]LogInit: User: username [2016.01.04-18.03.09:673][ 0]LogInit: CPU Page size=4096, Cores=4 [2016.01.04-18.03.09:673][ 0]LogInit: High frequency timer resolution =1000.000000 MHz [2016.01.04-18.03.09:673][ 0]LogInit: Power Source: AC Power [2016.01.04-18.03.09:674][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB [2016.01.04-18.03.09:676][ 0]LogTextLocalizationManager: No specific translations for ('en-HU') exist, so ('en') translations will be used. [2016.01.04-18.03.10:132][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.01.04-18.03.10:133][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../username/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/4261/). [2016.01.04-18.03.10:133][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../username/Documents/Unreal Projects/MyProject/Intermediate/Shaders/tmp/2479B67B074076C21BDEF9A4D5FC72DE/'. [2016.01.04-18.03.10:133][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.01.04-18.03.13:238][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.01.04-18.03.13:257][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2016.01.04-18.03.13:276][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2016.01.04-18.03.13:296][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2016.01.04-18.03.13:315][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2016.01.04-18.03.13:334][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.01.04-18.03.13:353][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.01.04-18.03.13:373][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.01.04-18.03.13:392][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.01.04-18.03.13:411][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.01.04-18.03.13:448][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.01.04-18.03.13:448][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.01.04-18.03.13:467][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.01.04-18.03.13:484][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.01.04-18.03.13:504][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.01.04-18.03.13:523][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.01.04-18.03.13:523][ 0]LogTargetPlatformManager:Display: Building Assets For Mac [2016.01.04-18.03.13:731][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 78MB /Users/username/Library/Application Support/Epic/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/username/Library/Application Support/Epic/UnrealEngine/4.11/DerivedDataCache/Boot.ddc [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../username/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../username/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.01.04-18.03.13:796][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.01.04-18.03.13:808][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.01.04-18.03.13:809][ 0]LogDerivedDataCache: Using Local data cache path /Users/username/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable [2016.01.04-18.03.14:006][ 0]LogInit: Selected Device Profile: [Mac] [2016.01.04-18.03.14:007][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2016.01.04-18.03.14:035][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2016.01.04-18.03.14:197][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.01.04-18.03.14:197][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.01.04-18.03.14:197][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.01.04-18.03.14:244][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2016.01.04-18.03.14:244][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2016.01.04-18.03.14:715][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2016.01.04-18.03.14:715][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0 [2016.01.04-18.03.14:771][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. [2016.01.04-18.03.14:771][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png [2016.01.04-18.03.14:771][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. [2016.01.04-18.03.14:771][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png [2016.01.04-18.03.14:771][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. [2016.01.04-18.03.14:771][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png [2016.01.04-18.03.15:093][ 0]LogMoviePlayer: FAVMoviePlayer ctor... [2016.01.04-18.03.15:163][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.01.04-18.03.15:198][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up [2016.01.04-18.03.15:385][ 0]SourceControl: Info Source control is disabled [2016.01.04-18.03.15:396][ 0]SourceControl: Info Source control is disabled [2016.01.04-18.03.15:421][ 0]SourceControl: Info Source control is disabled [2016.01.04-18.03.15:446][ 0]SourceControl: Info Source control is disabled [2016.01.04-18.03.16:219][ 0]LogObj: 31867 objects as part of root set at end of initial load. [2016.01.04-18.03.16:219][ 0]LogUObjectAllocator: 6427368 out of 0 bytes used by permanent object pool. [2016.01.04-18.03.17:290][ 0]LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.02s [2016.01.04-18.03.17:291][ 0]LogEngine: Initializing Engine... [2016.01.04-18.03.17:452][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.01.04-18.03.17:531][ 0]LogInit: FAudioDevice initialized. [2016.01.04-18.03.17:673][ 0]LogDerivedDataCache: Saved boot cache 0.14s 78MB /Users/username/Library/Application Support/Epic/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. [2016.01.04-18.03.17:692][ 0]LogInit: Texture streaming: Enabled [2016.01.04-18.03.17:724][ 0]LogMac: LaunchURL com.epicgames.launcher: -silent [2016.01.04-18.03.17:746][ 0]LogInit: Transaction tracking system initialized [2016.01.04-18.03.17:837][ 0]BlueprintLog: New page: Editor Load [2016.01.04-18.03.18:131][ 0]LocalizationService: Info Localization service is disabled [2016.01.04-18.03.18:548][ 0]LogConsoleResponse:Display: [2016.01.04-18.03.18:647][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.01.04-18.03.18:647][ 0]LogCook:Display: Mobile HDR setting 1 [2016.01.04-18.03.18:647][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2016.01.04-18.03.18:793][ 0]LogFileCache: Scanning file cache for directory '/Users/username/Documents/Unreal Projects/MyProject/Content/' took 0.00s [2016.01.04-18.03.18:793][ 0]SourceControl: Info Source control is disabled [2016.01.04-18.03.18:794][ 0]Cmd: MAP LOAD FILE="../../../../../../username/Documents/Unreal Projects/MyProject/Content/VehicleAdvBP/Maps/VehicleAdvExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2 [2016.01.04-18.03.18:794][ 0]LightingResults: New page: Lighting Build [2016.01.04-18.03.18:796][ 0]MapCheck: New page: Map Check [2016.01.04-18.03.18:796][ 0]LightingResults: New page: Lighting Build [2016.01.04-18.03.19:638][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.01.04-18.03.19:638][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.01.04-18.03.19:638][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.01.04-18.03.19:811][ 0]LogAIModule: Creating AISystem for world VehicleAdvExampleMap [2016.01.04-18.03.19:853][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.01.04-18.03.19:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2016.01.04-18.03.19:880][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 25.718ms to complete. [2016.01.04-18.03.19:880][ 0]LogFileHelpers: Loading map 'VehicleAdvExampleMap' took 1.086 [2016.01.04-18.03.20:015][ 0]LogCollectionManager: Loaded 0 collections in 0.002216 seconds [2016.01.04-18.03.20:034][ 0]LogFileCache: Scanning file cache for directory '/Users/username/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.00s [2016.01.04-18.03.20:035][ 0]LogFileCache: Scanning file cache for directory '/Users/username/Documents/Unreal Projects/MyProject/Content/Developers/username/Collections/' took 0.00s [2016.01.04-18.03.20:035][ 0]LogFileCache: Scanning file cache for directory '/Users/username/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.00s [2016.01.04-18.03.20:035][ 0]LogContentBrowser: Native class hierarchy populated in 0.0101 seconds. Added 2051 classes and 350 folders. [2016.01.04-18.03.20:041][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2016.01.04-18.03.20:067][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. [2016.01.04-18.03.20:180][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. [2016.01.04-18.03.20:184][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 0 folders. [2016.01.04-18.03.20:240][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.01.04-18.03.20:264][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2016.01.04-18.03.20:272][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 0 folders. [2016.01.04-18.03.20:272][ 0]LogLoad: Full Startup: 11.42 seconds (BP compile: 0.11 seconds) [2016.01.04-18.03.20:272][ 0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will