1>------ Début de la régénération globale : Projet : UE4, Configuration : BuiltWithUnrealBuildTool Win32 ------ 2>------ Début de la régénération globale : Projet : ZB4Game, Configuration : Shipping_Game x64 ------ 2> Cleaning ZB4Game Binaries... 2> Performing full C++ include scan (building a new target) 2> Creating makefile for ZB4Game (no existing makefile) 2> Performing full C++ include scan (no include cache file) 2> Parsing headers for ZB4Game 2> Running UnrealHeaderTool "C:\Workspaces\Engine\ZB4Game\ZB4Game.uproject" "C:\Workspaces\Engine\ZB4Game\Intermediate\Build\Win64\ZB4Game\Shipping\ZB4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 2> Reflection code generated for ZB4Game in 4,9914362 seconds 2> Performing 230 actions (4 in parallel) 2> PCH.Core.h.cpp 2> PCH.OnlineSubsystemZB4PrivatePCH.h.cpp 2> PCH.ZB4Game.h.cpp 2> PCH.UMGWidgetsPrivatePCH.h.cpp 2> LoadingScreen.generated.cpp 2> Module.LoadingScreen.cpp 2> PCH.UELinkerFixupsName.h.cpp 2> SReplayTimeline.cpp 2> UMGWidgets.generated.cpp 2> ZB4Widget_InGameMenu.cpp 2> ZB4Widget_MainMenu.cpp 2> ZB4Widget_MenuBase.cpp 2> ZB4Widget_PanelAuthenticate.cpp 2> ZB4Widget_PanelBase.cpp 2> ZB4Widget_PanelChampionDescription.cpp 2> ZB4Widget_PanelConnect.cpp 2> ZB4Widget_PanelControlSettings.cpp 2> ZB4Widget_PanelDebug.cpp 2> ZB4Widget_PanelMessageDialog.cpp 2> ZB4Widget_PanelSystemSettings.cpp 2> ZB4Widget_PanelProfil.cpp 2> BindingInformation.cpp 2> ZB4Wrapper_DemoList.cpp 2> ZB4VisualChat.cpp 2> ZB4VisualMessage.cpp 2> ZB4DamageType.cpp 2> ZB4Projectile.cpp 2> ZB4ProjectileMovementComponent.cpp 2> ZB4Proj_WeaponScreen.cpp 2> ZB4Weapon.cpp 2> ZB4WeaponAnimInstance.cpp 2> ZB4Widget_Timers.cpp 2> ZB4Widget_TimerManager.cpp 2> ZB4Widget_ScorePanel.cpp 2> ZB4WeaponAttachment.cpp 2> ZB4VictoryMessage.cpp 2> ZB4Message_Commentator_Base.cpp 2> ZB4Message_Commentator_Intro.cpp 2> ZB4Message_Commentator_Sector.cpp 2> ZB4Widget_Achievement.cpp 2> ZB4Widget_Base.cpp 2> ZB4Widget_Champion.cpp 2> ZB4Widget_ChampionSelection.cpp 2> ZB4Widget_ChampionSelection_Item.cpp 2> ZB4Widget_ChatInput.cpp 2> ZB4Widget_Lobby.cpp 2> ZB4Widget_Lobby_PlayerItem.cpp 2> ZB4Widget_MainHud.cpp 2> ZB4Widget_MessageBase.cpp 2> ZB4Widget_MessageManagerBase.cpp 2> ZB4Widget_MessageManager_Chat.cpp 2> ZB4Widget_PassivePerk_Item.cpp 2> ZB4Widget_PlayerItem.cpp 2> ZB4Widget_PlayerItemBase.cpp 2> ZB4Widget_PlayerList.cpp 2> ZB4Widget_PlayerStateItem.cpp 2> ZB4Widget_PortraitList.cpp 2> ZB4Widget_Scoreboard.cpp 2> ZB4Widget_Timer.cpp 2> ZB4WeaponState.cpp 2> ZB4WeaponStateEquipping.cpp 2> ZB4Proj_NetTemporary.cpp 2> ZB4Proj_Pushback.cpp 2> ZB4Game.generated.cpp 2> BackEndDataCommunication.cpp 2> OnlineAchievementsZB4.cpp 2> OnlineAsyncTaskManagerZB4.cpp 2> OnlineFriendsZB4.cpp 2> OnlineIdentityZB4.cpp 2> OnlineSessionZB4.cpp 2> OnlineSubsystemZB4.cpp 2> OnlineSubsystemZB4Module.cpp 2> OnlineSubsystemZB4.generated.cpp 2> UELinkerFixups.cpp 2> AnalyticsZB4.cpp 2> UMGWidgetsModule.cpp 2> UMGWidgetsStyle.cpp 2> KeyBindBtn.cpp 2> MeshPreview.cpp 2> ReplayTimeline.cpp 2> StyledButton.cpp 2> StyledSlider.cpp 2> StyledTextBlock.cpp 2> SKeyBind.cpp 2> ZB4Proj_ExplosionShard.cpp 2> ZB4WeaponStateActive.cpp 2> ZB4Proj_Curve.cpp 2> ZB4DmgType_Suicide.cpp 2> ZB4WeaponStateFiring.cpp 2> ZB4VictimMessage.cpp 2> ZB4WeaponStateFiringBurst.cpp 2> ZB4WeaponStateFiringCharged.cpp 2> ZB4WeaponStateFiringFlipFlop.cpp 2> ZB4WeaponStateFiringOnce.cpp 2> ZB4WeaponStateFiringPushBack.cpp 2> ZB4WeaponStateFiringSpinUp.cpp 2> ZB4WeaponStateFiringTeleport.cpp 2> ZB4WeaponStateInactive.cpp 2> ZB4WeaponStateUnEquipping.cpp 2> ZB4WeaponStateZooming.cpp 2> ZB4WeaponSwitchingFireMode.cpp 2> ZB4Weap_Alpha.cpp 2> ZB4Weap_Hushi.cpp 2> ZB4Weap_Jewel.cpp 2> ZB4Weap_Outsider.cpp 2> ZB4Weap_Tetranod.cpp 2> ZB4Weap_Vapor.cpp 2> ZB4DmgType_Environment.cpp 2> ZB4DmgType_Fell.cpp 2> ZB4DmgType_GlobalStat.cpp 2> ZB4DmgType_KillZ.cpp 2> ZB4ExplosionEffect.cpp 2> ZB4WeaponStateFiringBeam.cpp 2> ZB4TeamBonusMessage.cpp 2> ZB4SectorMessage.cpp 2> ZB4DMGameMode.cpp 2> ZB4DOMGameMode.cpp 2> ZB4GameMode.cpp 2> ZB4GameObjective.cpp 2> ZB4LobbyGameMode.cpp 2> ZB4MenuGameMode.cpp 2> ZB4ScoreRing.cpp 2> ZB4TeamDMGameMode.cpp 2> ZB4TeamGameMode.cpp 2> ZB4TeamInfo.cpp 2> ZB4TeamRoundGameMode.cpp 2> ZB4BaseGameMode.cpp 2> ZB4Announcer.cpp 2> ZB4DmgTypeModifier.cpp 2> ZB4DominationNode.cpp 2> ZB4PassivePerk.cpp 2> ZB4Perk.cpp 2> ZB4PerkTeleport.cpp 2> ZB4Pickup.cpp 2> ZB4RepopInterface.cpp 2> ZB4ShieldVolume.cpp 2> ZB4TeamBonus.cpp 2> ZB4TeamPlayerStart.cpp 2> ZB4TeslaNode.cpp 2> ZB4CameraDirector.cpp 2> ZB4GameEngine.cpp 2> ZB4DemoPlayerController.cpp 2> StatsManagerTest.cpp 2> ZB4DetailsCustomization.cpp 2> ZB4Game.cpp 2> ZB4GameplayStatics.cpp 2> ZB4Globals.cpp 2> ZB4WorldSettings.cpp 2> ZB4MirrorAIController.cpp 2> ZB4AchievementManager.cpp 2> ZB4Analytics.cpp 2> ZB4AudioSettings.cpp 2> ZB4AutoActivateTimer.cpp 2> ZB4Buff.cpp 2> ZB4CarriedObject.cpp 2> ZB4ChampionsList.cpp 2> ZB4ChampionStaticData.cpp 2> ZB4GameInstance.cpp 2> ZB4GameViewportClient.cpp 2> ZB4ImpactEffect.cpp 2> ZB4LevelScriptActor.cpp 2> ZB4PassivePerkList.cpp 2> ZB4PlayerAvatarList.cpp 2> ZB4SectorReactionInterface.cpp 2> ZB4SpectatorCameraActor.cpp 2> ZB4StatsManagerComponent.cpp 2> ZB4TeamBonusList.cpp 2> ZB4Stats.cpp 2> ZB4Timer.cpp 2> ZB4SpreeMessage.cpp 2> ZB4JumpPad.cpp 2> ZB4PerkOneTimeUse.cpp 2> ZB4SpectatorPawn.cpp 2> SUWindowsStyle.cpp 2> SoundNodeLocalPlayer.cpp 2> SUWidget_DemoPlay.cpp 2> ZB4HUD.cpp 2> ZB4HUD_DM.cpp 2> ZB4HUD_DOM.cpp 2> ZB4HUD_Lobby.cpp 2> ZB4HUD_TeamDM.cpp 2> ZB4CarriedObjectMessage.cpp 2> ZB4ChatMessage.cpp 2> ZB4CountDownMessage.cpp 2> ZB4DeathMessage.cpp 2> ZB4FirstEliminationMessage.cpp 2> ZB4GameMessage.cpp 2> ZB4KillerMessage.cpp 2> ZB4LocalMessage.cpp 2> ZB4PhaseVictoryMessage.cpp 2> ZB4RewardMessage.cpp 2> ZB4RewardMessage_CombatScore.cpp 2> ZB4RewardMessage_PendingScorer.cpp 2> ZB4RewardMessage_RingScore.cpp 2> ZB4RoundMessage.cpp 2> ZB4RewardMessage_TeslaScore.cpp 2> ZB4ScoreRingMessage.cpp 2> ZB4ProfileSettings.cpp 2> ZB4JumpPadRenderingComponent.cpp 2> ZB4PlayerInput.cpp 2> ZB4PlayerControllerMenu.cpp 2> ZB4SectorTeleport.cpp 2> ZB4Perk_Mirror.cpp 2> ZB4Teleport.cpp 2> ZB4TeleportRenderingComponent.cpp 2> ZB4BasePlayerState.cpp 2> ZB4DOMGameState.cpp 2> ZB4GameSession.cpp 2> ZB4GameState.cpp 2> ZB4LobbyGameState.cpp 2> ZB4LobbyMatchInfo.cpp 2> ZB4LobbyPlayerState.cpp 2> ZB4OnlineGameSearchBase.cpp 2> ZB4OnlineGameSettingsBase.cpp 2> ZB4RoundGameState.cpp 2> ZB4BasePlayerController.cpp 2> ZB4Character.cpp 2> ZB4CharacterAnimInstance.cpp 2> ZB4CharacterMovement.cpp 2> ZB4CheatManager.cpp 2> ZB4GameUserSettings.cpp 2> ZB4LobbyPC.cpp 2> ZB4Inventory.cpp 2> ZB4LocalPlayer.cpp 2> ZB4PlayerCameraManager.cpp 2> ZB4PlayerController.cpp 2> ZB4PlayerState.cpp 2> [228/230] Link UE4-LoadingScreen-Win64-Shipping.lib 2> [229/230] Resource ZB4Game.rc 2> [230/230] Link ZB4Game-Win64-Shipping.exe 2>boringssl.lib(boringssl.sha1.obj) : error LNK2005: SHA1 dÚjÓ dÚfini(e) dans websockets_static.lib(sha-1.obj) 2> CrÚation de la bibliothÞque C:\Workspaces\Engine\ZB4Game\Binaries\Win64\ZB4Game-Win64-Shipping.lib et de l'objet C:\Workspaces\Engine\ZB4Game\Binaries\Win64\ZB4Game-Win64-Shipping.exp 2>C:\Workspaces\Engine\ZB4Game\Binaries\Win64\ZB4Game-Win64-Shipping.exe : fatal error LNK1169: un ou plusieurs symboles dÚfinis Ó diffÚrentes reprises ont ÚtÚ rencontrÚs 2>ERROR : UBT error : Failed to produce item: C:\Workspaces\Engine\ZB4Game\Binaries\Win64\ZB4Game-Win64-Shipping.exe 2> Total build time: 144,03 seconds 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(42,5): error MSB3073: La commande ""C:\Program Files (x86)\Epic Games\4.13\Engine\Build\BatchFiles\Rebuild.bat" ZB4Game Win64 Shipping "C:\Workspaces\Engine\ZB4Game\ZB4Game.uproject" -waitmutex" s'est arrêtée avec le code -1. ========== Régénération globale : 1 a réussi, 1 a échoué, 0 a été ignoré ==========