Running AutomationTool... Program.Main: Running on WindowsHostPlatform Program.Main: CWD=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=H:/Corvus Game Studio/SpaceCorax/Space_Corax/Space_Corax.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -utf8output -platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1 -cookonthefly -nokill -map= -stage -deploy -cmdline= -Messaging -device=Android_ETC1@4df719b55d7ecfe9 -addcmdline=-SessionId=5D6CCCF14B4FD86DB82FDAB8C72DCCA9 -SessionOwner=Remco -SessionName='GT_I9300 (4df719b55d7ecfe9)' -run -nokill -NoCompile Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=False Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.1.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Server.log InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8 CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=H:\Program Files\VisualStudio\Community\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via H:\Program Files\VisualStudio\Community\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Remco\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Remco\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\Remco\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "H:\Program Files\VisualStudio\Community\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Remco\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 1,9711128s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=H:\Program Files\VisualStudio\Community\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=H:/Program Files/Epic Games/4.8 CommandEnvironment.LogSettings: LogFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe=H:\Program Files\VisualStudio\Community\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-08-27_10.18.36 CommandEnvironment.LogSettings: UATExe=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\Corvus Game Studio\SpaceCorax\Space_Corax ProjectUtils.DetectProjectProperties: Loading ini files for H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=H:\Corvus Game Studio\SpaceCorax\Space_Corax\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=False ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor=ETC1 ProjectParams.ValidateAndLog: CookOnTheFly=True ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=H:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectBinariesPath=H:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=H:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=H:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=Space_Corax ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor.exe=True CommandUtils.Run: Run: H:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor.exe "H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject" -run=cook -targetplatform=Android_ETC1 -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs\Server.log -SessionId=5D6CCCF14B4FD86DB82FDAB8C72DCCA9 -SessionOwner=Remco -SessionName='GT_I9300 (4df719b55d7ecfe9)' Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ETC1 Project.LogDeploymentContext: RawProjectPath = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.8 Project.LogDeploymentContext: ProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: ShortProjectName = Space_Corax Project.LogDeploymentContext: StageDirectory = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: SourceRelativeProjectRoot = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForStage = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Space_Corax Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Space_Corax/Space_Corax.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFindFiles: SafeFindFiles H:\Program Files\Epic Games\4.8\Engine\Build build.properties False InternalUtils.FindFiles: FindFiles H:\Program Files\Epic Games\4.8\Engine\Build build.properties False InternalUtils.SafeFindFiles: SafeFindFiles H:\Corvus Game Studio\SpaceCorax\Space_Corax\Intermediate\UAT\Android_ETC1 UE4CommandLine.txt False InternalUtils.FindFiles: FindFiles H:\Corvus Game Studio\SpaceCorax\Space_Corax\Intermediate\UAT\Android_ETC1 UE4CommandLine.txt False InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\UE4CommandLine.txt InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 InternalUtils.SafeWriteAllLines: SafeWriteAllLines H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 InternalUtils.SafeCopyFile: SafeCopyFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Intermediate\UAT\Android_ETC1\UE4CommandLine.txt H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\UE4CommandLine.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles.txt InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles.txt=True InternalUtils.SafeCopyFile: SafeCopyFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles.txt H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Manifest_DebugFiles.txt Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ETC1 Project.LogDeploymentContext: RawProjectPath = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.8 Project.LogDeploymentContext: ProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: ShortProjectName = Space_Corax Project.LogDeploymentContext: StageDirectory = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: SourceRelativeProjectRoot = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForStage = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Space_Corax Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Space_Corax/Space_Corax.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True Project.Deploy: ********** DEPLOY COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ETC1 Project.LogDeploymentContext: RawProjectPath = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.8 Project.LogDeploymentContext: ProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: ShortProjectName = Space_Corax Project.LogDeploymentContext: StageDirectory = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: SourceRelativeProjectRoot = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForStage = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Space_Corax Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Space_Corax/Space_Corax.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0,0680039s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0,0810046s to run adb.exe, ExitCode=0 UEDeployAndroid.MakeApk: ====27-8-2015 10:18:46====PREPARING TO MAKE APK================================================================= UEDeployAndroid.WriteJavaOBBDataFile: ==== Writing to OBB data file H:\Corvus Game Studio\SpaceCorax\Space_Corax\Build\Android\src\com/CorvusGameStudio/Space_Corax\OBBData.java ==== UEDeployAndroid.WriteJavaOBBDataFile: ==== OBB data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file H:\Corvus Game Studio\SpaceCorax\Space_Corax\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file H:\Corvus Game Studio\SpaceCorax\Space_Corax\Build\Android\src\com/CorvusGameStudio/Space_Corax\AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file H:\Corvus Game Studio\SpaceCorax\Space_Corax\Build\Android\src\com/CorvusGameStudio/Space_Corax\DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file H:\Corvus Game Studio\SpaceCorax\Space_Corax\Build\Android\src\com/CorvusGameStudio/Space_Corax\OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Het systeem kan het opgegeven pad niet vinden. Building Java with SDK API level 'android-19' UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date) InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0,052003s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 uninstall com.CorvusGameStudio.Space_Corax adb: Success adb: CommandUtils.Run: Run: Took 3,3731929s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 install "H:\Corvus Game Studio\SpaceCorax\Space_Corax\Binaries\Android\Space_Corax-armv7-es2.apk" adb: pkg: /data/local/tmp/Space_Corax-armv7-es2.apk adb: adb: Success adb: adb: 2712 KB/s (28924640 bytes in 10.413s) CommandUtils.Run: Run: Took 30,0517188s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell rm -r /storage/emulated/legacy/UE4Game/Space_Corax CommandUtils.Run: Run: Took 1,6040918s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 push "H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1" "/storage/emulated/legacy/UE4Game/Space_Corax" adb: push: H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1/UE4CommandLine.txt -> /storage/emulated/legacy/UE4Game/Space_Corax/UE4CommandLine.txt adb: push: H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1/Manifest_NonUFSFiles.txt -> /storage/emulated/legacy/UE4Game/Space_Corax/Manifest_NonUFSFiles.txt adb: 2 files pushed. 0 files skipped. adb: 39 KB/s (282 bytes in 0.007s) InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell rm /storage/emulated/legacy/obb/com.CorvusGameStudio.Space_Corax/main.1.com.CorvusGameStudio.Space_Corax.obb adb: rm failed for /storage/emulated/legacy/obb/com.CorvusGameStudio.Space_Corax/main.1.com.CorvusGameStudio.Space_Corax.obb, No such file or directory adb: CommandUtils.Run: Run: Took 0,0970055s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell "echo 'APK: 19-8-2015 22:55:33' > /storage/emulated/legacy/UE4Game/Space_Corax/APKFileStamp.txt" CommandUtils.Run: Run: Took 0,0430025s to run adb.exe, ExitCode=0 Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.bat CommandUtils.PrintRunTime: Run: Total 35s to run adb.exe InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True Project.Run: ********** RUN COMMAND STARTED ********** Project.RunInternal: Waiting a few seconds for the server to start... Project.RunInternal: Starting Client.... InternalUtils.SafeFileExists: SafeFileExists H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ETC1 Project.LogDeploymentContext: RawProjectPath = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = H:\Program Files\Epic Games\4.8 Project.LogDeploymentContext: ProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: ShortProjectName = Space_Corax Project.LogDeploymentContext: StageDirectory = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: SourceRelativeProjectRoot = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForStage = Space_Corax Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Space_Corax Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Space_Corax/Space_Corax.uproject Project.LogDeploymentContext: RuntimeRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1 Project.LogDeploymentContext: RuntimeProjectRootDir = H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Space_Corax Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs\Server.log=True <>c__DisplayClass5.b__3: Starting Client.... InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0,0730042s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0,0890051s to run adb.exe, ExitCode=0 Apk='H:\Corvus Game Studio\SpaceCorax\Space_Corax\Binaries\Android\Space_Corax-armv7-es2.apk', ClientApp='H:\Corvus Game Studio\SpaceCorax\Space_Corax\Saved\StagedBuilds\Android_ETC1\Engine\Binaries\Android\UE4Game', ExeName='H:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game' InternalUtils.SafeFileExists: SafeFileExists H:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Run: H:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df719b55d7ecfe9 shell am start -n com.CorvusGameStudio.Space_Corax/com.epicgames.ue4.GameActivity [2015.08.27-08.18.44:380][ 0]Log file open, 08/27/15 10:18:44 [2015.08.27-08.18.44:380][ 0]LogInit:Display: Running engine for game: Space_Corax [2015.08.27-08.18.44:380][ 0]LogInit:Display: RandInit(1229408987) SRandInit(1229408988). [2015.08.27-08.18.44:384][ 0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads. [2015.08.27-08.18.44:385][ 0]LogStats: Stats thread started [2015.08.27-08.18.44:385][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 [2015.08.27-08.18.44:385][ 0]LogInit: API Version: 2579680 [2015.08.27-08.18.44:385][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 [2015.08.27-08.18.44:386][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.08.27-08.18.44:386][ 0]LogInit: Build Configuration: Development [2015.08.27-08.18.44:386][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.08.27-08.18.44:386][ 0]LogInit: Command line: "H:\Corvus Game Studio\SpaceCorax\Space_Corax\Space_Corax.uproject" -run=cook -targetplatform=Android_ETC1 -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs\Server.log -SessionId=5D6CCCF14B4FD86DB82FDAB8C72DCCA9 -SessionOwner=Remco -SessionName='GT_I9300 (4df719b55d7ecfe9)' [2015.08.27-08.18.44:386][ 0]LogInit: Base directory: H:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ [2015.08.27-08.18.44:387][ 0]LogInit: Rocket: 1 [2015.08.27-08.18.44:406][ 0]LogInit: Using libcurl 7.41.0 [2015.08.27-08.18.44:406][ 0]LogInit: - built for x86_64-pc-win32 [2015.08.27-08.18.44:406][ 0]LogInit: - supports SSL with WinSSL [2015.08.27-08.18.44:406][ 0]LogInit: - other features: [2015.08.27-08.18.44:406][ 0]LogInit: CURL_VERSION_SSL [2015.08.27-08.18.44:407][ 0]LogInit: CURL_VERSION_IPV6 [2015.08.27-08.18.44:407][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.08.27-08.18.44:407][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.08.27-08.18.44:407][ 0]LogInit: CURL_VERSION_IDN [2015.08.27-08.18.44:407][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.08.27-08.18.44:407][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.08.27-08.18.44:408][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.08.27-08.18.44:408][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.08.27-08.18.44:409][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.08.27-08.18.44:427][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.08.27-08.18.44:448][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.08.27-08.18.44:459][ 0]LogInit: Object subsystem initialized [2015.08.27-08.18.44:461][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.08.27-08.18.44:461][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/Corvus Game Studio/SpaceCorax/Space_Corax/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.27-08.18.44:463][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.08.27-08.18.44:464][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/Corvus Game Studio/SpaceCorax/Space_Corax/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.27-08.18.44:464][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.08.27-08.18.44:465][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/Corvus Game Studio/SpaceCorax/Space_Corax/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.27-08.18.44:466][ 0]LogInit: Selected Device Profile: [Windows] [2015.08.27-08.18.44:466][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.08.27-08.18.44:498][ 0]LogInit: Computer: REMCOMC [2015.08.27-08.18.44:498][ 0]LogInit: User: Remco [2015.08.27-08.18.44:499][ 0]LogInit: CPU Page size=4096, Cores=6 [2015.08.27-08.18.44:500][ 0]LogInit: High frequency timer resolution =3.139150 MHz [2015.08.27-08.18.44:501][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx) [2015.08.27-08.18.44:501][ 0]LogMemory: Platform Memory Stats for Windows [2015.08.27-08.18.44:502][ 0]LogMemory: Process Physical Memory: 53.07 MB used, 53.07 MB peak [2015.08.27-08.18.44:503][ 0]LogMemory: Process Virtual Memory: 26.98 MB used, 26.98 MB peak [2015.08.27-08.18.44:503][ 0]LogMemory: Physical Memory: 4185.54 MB used, 6142.12 MB total [2015.08.27-08.18.44:504][ 0]LogMemory: Virtual Memory: 286.71 MB used, 8388608.00 MB total [2015.08.27-08.18.44:559][ 0]LogTextLocalizationManager: The requested culture ('nl_NL') has no localization data; falling back to 'en' for localization and internationalization data. [2015.08.27-08.18.44:941][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.08.27-08.18.45:527][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.08.27-08.18.47:370][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.08.27-08.18.47:396][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.08.27-08.18.47:419][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.08.27-08.18.47:445][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.08.27-08.18.47:474][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.08.27-08.18.47:497][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.08.27-08.18.47:520][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.08.27-08.18.47:542][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.08.27-08.18.47:565][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.08.27-08.18.47:588][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.08.27-08.18.47:611][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.08.27-08.18.47:631][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.08.27-08.18.47:704][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.08.27-08.18.47:724][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.08.27-08.18.47:746][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.08.27-08.18.47:771][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.08.27-08.18.47:773][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC1 [2015.08.27-08.18.48:093][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.08.27-08.18.48:889][ 0]LogDerivedDataCache: Loaded boot cache 0.79s 53MB C:/Users/Remco/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.08.27-08.18.48:890][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Remco/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.08.27-08.18.48:892][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Corvus Game Studio/SpaceCorax/Space_Corax/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.08.27-08.18.48:892][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.08.27-08.18.48:893][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Corvus Game Studio/SpaceCorax/Space_Corax/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.08.27-08.18.48:894][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.08.27-08.18.49:117][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.08.27-08.18.49:131][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Remco/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.08.27-08.18.49:563][ 0]LogInit: Selected Device Profile: [Windows] [2015.08.27-08.18.49:571][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.08.27-08.18.49:573][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.08.27-08.18.49:992][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.08.27-08.18.49:992][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.08.27-08.18.50:190][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.08.27-08.18.51:407][ 0]SourceControl: Info Source control is disabled [2015.08.27-08.18.51:410][ 0]SourceControl: Info Source control is disabled [2015.08.27-08.18.51:426][ 0]SourceControl: Info Source control is disabled [2015.08.27-08.18.51:442][ 0]SourceControl: Info Source control is disabled [2015.08.27-08.18.51:806][ 0]LogObj: 25594 objects as part of root set at end of initial load. [2015.08.27-08.18.51:806][ 0]LogUObjectAllocator: 5173072 out of 0 bytes used by permanent object pool. [2015.08.27-08.18.51:807][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2015.08.27-08.18.51:809][ 0]LogInit: Initializing Editor Engine... [2015.08.27-08.18.51:809][ 0]LogEngine: Initializing Engine... [2015.08.27-08.18.51:988][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.08.27-08.18.52:081][ 0]LogDerivedDataCache: Saved boot cache 0.09s 55MB C:/Users/Remco/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.08.27-08.18.52:117][ 0]LogInit: Texture streaming: Disabled [2015.08.27-08.18.52:152][ 0]LogInit: Initializing Editor Engine Completed [2015.08.27-08.18.52:278][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up [2015.08.27-08.18.58:186][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1533 assets in 5.9072 seconds [2015.08.27-08.18.58:207][ 0]LogCook:Display: Done creating registry. It took 5.93s. [2015.08.27-08.18.58:748][ 0]LogCook:Display: Generated asset registry size is 13472.74kb [2015.08.27-08.18.58:835][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2015.08.27-08.18.58:863][ 0]LogInit: WinSock: I am REMCOMC (192.168.0.101:0) [2015.08.27-08.18.58:874][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2015.08.27-08.18.58:875][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up... [2015.08.27-08.18.58:907][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898 [2015.08.27-08.18.58:908][ 0]LogCookCommandlet:Display: GC... adb: Starting: Intent { cmp=com.CorvusGameStudio.Space_Corax/com.epicgames.ue4.GameActivity } adb: <>c__DisplayClass5.b__3: Client exited, stopping server.... Project.RunClientWithServer: Server exited.... InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs * False InternalUtils.FindFiles: FindFiles C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs * False InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Remco\AppData\Local\Temp\H+Program+Files+Epic+Games+4.8\Logs\Server.log H:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Server.log BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED ********** Automation.Execute: BUILD SUCCESSFUL Automation.Execute: Script execution successful, exiting. Program.Main: AutomationTool exiting with ExitCode=0 Domain_ProcessExit