LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1189735238) SRandInit(-1189735236). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.070779 LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: -EpicPortal LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: RICCARDO LogInit: User: Riccardo LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.428039 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 56.32 MB used, 56.32 MB peak LogMemory: Process Virtual Memory: 55.18 MB used, 55.18 MB peak LogMemory: Physical Memory: 4790.51 MB used, 32708.28 MB total LogMemory: Virtual Memory: 384.21 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('it-IT') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) LogD3D11RHI: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 16354MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16354MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (D:/Develop/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/12528/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Riccardo/AppData/Local/Temp/UnrealShaderWorkingDir/C2E8D55742DB9E6A569721910BB749E6/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Riccardo/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Riccardo/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Develop/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Develop/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Riccardo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 28633 objects as part of root set at end of initial load. LogUObjectAllocator: 6099744 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Altoparlanti (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Riccardo/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 68daf58149373e3e2de86db0c1108e59|4fb7625cdd4a44e0a36a79e63d3513dd|f0545c2e-7163-4ebe-8bf5-ae0e123728d0 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'D:/Develop/Unreal Projects/MyProject/Content/' took 0.01s SourceControl: Info Source control is disabled LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/4.10/FeaturePacks/StarterContent.upack) LogPackFactory: Finished extracting 8 files (including 0 errors). LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Pillar_50x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_500x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Light01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Light01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Light02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Light02_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind06.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/BP_LightStudio.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/Skybox.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Maps/Advanced_Lighting.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Maps/Minimal_Default.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Maps/StarterMap.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Glass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Gold.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Rust.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Steel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Basalt.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Slate.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Panel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "D:/Develop/Unreal 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"../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Pine.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Walnut.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Ambient_Dust.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Explosion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Fire.uasset" 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"../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Chair.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Door.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Frame.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Lamp.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "D:/Develop/Unreal 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"../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cube.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "D:/Develop/Unreal 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"D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Plane.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Sphere.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Torus.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Trim.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" 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to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "D:/Develop/Unreal 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"../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Gradinet_01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "D:/Develop/Unreal 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"../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Shelf_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Shelf_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Single_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Spark_Core.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Statue_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Statue_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Water_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Water_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true LogSavePackage: Save=7.887892ms LogSavePackage: Moving 'D:/Develop/Unreal Projects/MyProject/Saved/Floor_400x4004C6EA72645CAC638F5E1A5A1610A68B4.tmp' to 'D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset' LogSavePackage: Total save time: 12.976807ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset LogFeaturePack:Warning: Inserted 1 feature packs Cmd: MAP LOAD FILE="D:/Develop/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000208BB7ED620 LogLinker:Warning: Asset 'D:/Develop/Unreal Projects/MyProject/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 44.146ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 2.731 LogCollectionManager: Loaded 0 collections in 0.001201 seconds LogFileCache: Scanning file cache for directory 'D:/Develop/Unreal Projects/MyProject/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/Develop/Unreal Projects/MyProject/Content/Developers/Riccardo/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/Develop/Unreal Projects/MyProject/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0069 seconds. Added 1893 classes and 338 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 8.18 seconds (BP compile: 0.23 seconds) LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:3). LogAssetRegistry: Asset discovery search completed in 5.2516 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) LogPlayLevel: Launcher Device ID: WindowsNoEditor@RICCARDO LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=0.686107ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 0.890598ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.623972ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage: Total save time: 1.645837ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.632723ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage: Total save time: 1.598872ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.654310ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogSavePackage: Total save time: 2.150793ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.297255ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' LogSavePackage: Total save time: 0.438150ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset LogCook:Display: Cooking /Engine/EngineMaterials/PaperNormal -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uasset LogSavePackage: Save=1.027701ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uasset' LogSavePackage: Total save time: 1.338374ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PaperNormal.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Save=1.443391ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogSavePackage: Total save time: 1.639422ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset LogSavePackage: Save=0.931436ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset' LogSavePackage: Total save time: 1.231611ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.689024ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage: Total save time: 0.932019ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=0.661603ms LogSavePackage: Async saving from memory to 'D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogSavePackage: Total save time: 0.905182ms LogSavePackage:Display: Finished SavePackage D:/Develop/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 332, size is 369.61kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 2.564749s total time 46.688305 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 44.006510 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1550_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2ce4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Develop/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=WindowsNoEditor@RICCARDO -addcmdline=-SessionId=C09DF84E4BBF76B845FCEA82022F9BDC -SessionOwner=Riccardo -SessionName='Play On Device' -run -nokill LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Develop\Unreal Projects\MyProject\MyProject.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Develop\Unreal Projects\MyProject\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0 LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/FirstPersonExampleMap LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/FirstPersonExampleMap LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\Develop\Unreal Projects\MyProject\MyProject.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Develop\Unreal Projects\MyProject\MyProject.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Develop\Unreal Projects\MyProject LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.753340 LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2f74_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2ce4_0///####STATCAT_Advanced#### LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Failed to copy C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.pdb to D:\Develop\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb LogPlayLevel: Stacktrace: in AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: in Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles) LogPlayLevel: in Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC) LogPlayLevel: in Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) LogPlayLevel: in Project.CopyBuildToStagingDirectory(ProjectParams Params) LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: in BuildCommand.Execute() LogPlayLevel: in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: in AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) LogPlayLevel: in AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.842310 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error