L LogHTML5Launch:Display: Starting UE4 ... LogHTML5Launch:Display: Command line: ../../../WeaponryFramework/WeaponryFramework.uproject LogTemp:Display: PreInit Start LogInit:Display: Running engine for game: WeaponryFramework LogInit:Display: Project file not found: ../../../WeaponryFramework/WeaponryFramework.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogConfig:Warning: Failed to saved backup for config[Engine] L LogConfig:Warning: Failed to saved backup for config[Game] L LogConfig:Warning: Failed to saved backup for config[Input] L LogConfig:Warning: Failed to saved backup for config[Scalability] L LogConfig:Warning: Failed to saved backup for config[GameUserSettings] LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (32-bit): Mar 15 2015 23:15:50 LogInit: Compiled with Clang: 3.3 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: LogInit: Rocket: 1 [2015.03.24-20.09.38:588][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads. L [2015.03.24-20.09.38:589][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.03.24-20.09.38:591][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.03.24-20.09.38:622][ 0]LogInit: Object subsystem initialized L [2015.03.24-20.09.38:633][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' L [2015.03.24-20.09.38:635][ 0]LogConsoleResponse:Warning: Found in ini file '../../../WeaponryFramework/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]' L [2015.03.24-20.09.38:637][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' L [2015.03.24-20.09.38:638][ 0]LogConsoleResponse:Warning: Found in ini file '../../../WeaponryFramework/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]' L [2015.03.24-20.09.38:641][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' L [2015.03.24-20.09.38:642][ 0]LogConsoleResponse:Warning: Found in ini file '../../../WeaponryFramework/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]' L [2015.03.24-20.09.38:667][ 0]LogConfig:Warning: Failed to saved backup for config[DeviceProfiles] [2015.03.24-20.09.38:672][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]] [2015.03.24-20.09.38:674][ 0]LogInit: Computer: Browser [2015.03.24-20.09.38:676][ 0]LogInit: User: GenericUser [2015.03.24-20.09.38:677][ 0]LogInit: Current Culture: es-ES [2015.03.24-20.09.38:678][ 0]LogInit: High frequency timer resolution =1.000000 MHz [2015.03.24-20.09.38:679][ 0]LogInit: Memory total: Physical=0.5GB (1GB approx) [2015.03.24-20.09.38:684][ 0]LogRHI: Initializing OpenGL RHI [2015.03.24-20.09.38:686][ 0]LogRHI: GL_VENDOR: Mozilla [2015.03.24-20.09.38:687][ 0]LogRHI: GL_RENDERER: Mozilla [2015.03.24-20.09.38:688][ 0]LogRHI: GL_VERSION: WebGL 1.0 [2015.03.24-20.09.38:689][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL 1.00 (WebGL) [2015.03.24-20.09.38:691][ 0]LogRHI: OpenGL Extensions: [2015.03.24-20.09.38:692][ 0]LogRHI: ANGLE_instanced_arrays [2015.03.24-20.09.38:693][ 0]LogRHI: GL_ANGLE_instanced_arrays [2015.03.24-20.09.38:694][ 0]LogRHI: EXT_blend_minmax [2015.03.24-20.09.38:695][ 0]LogRHI: GL_EXT_blend_minmax [2015.03.24-20.09.38:696][ 0]LogRHI: EXT_frag_depth [2015.03.24-20.09.38:697][ 0]LogRHI: GL_EXT_frag_depth [2015.03.24-20.09.38:698][ 0]LogRHI: EXT_shader_texture_lod [2015.03.24-20.09.38:699][ 0]LogRHI: GL_EXT_shader_texture_lod [2015.03.24-20.09.38:700][ 0]LogRHI: EXT_texture_filter_anisotropic [2015.03.24-20.09.38:701][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2015.03.24-20.09.38:702][ 0]LogRHI: OES_element_index_uint [2015.03.24-20.09.38:703][ 0]LogRHI: GL_OES_element_index_uint [2015.03.24-20.09.38:704][ 0]LogRHI: OES_standard_derivatives [2015.03.24-20.09.38:705][ 0]LogRHI: GL_OES_standard_derivatives [2015.03.24-20.09.38:707][ 0]LogRHI: OES_texture_float [2015.03.24-20.09.38:708][ 0]LogRHI: GL_OES_texture_float [2015.03.24-20.09.38:709][ 0]LogRHI: OES_texture_float_linear [2015.03.24-20.09.38:710][ 0]LogRHI: GL_OES_texture_float_linear [2015.03.24-20.09.38:711][ 0]LogRHI: OES_texture_half_float [2015.03.24-20.09.38:712][ 0]LogRHI: GL_OES_texture_half_float [2015.03.24-20.09.38:713][ 0]LogRHI: OES_texture_half_float_linear [2015.03.24-20.09.38:716][ 0]LogRHI: GL_OES_texture_half_float_linear [2015.03.24-20.09.38:717][ 0]LogRHI: OES_vertex_array_object [2015.03.24-20.09.38:719][ 0]LogRHI: GL_OES_vertex_array_object [2015.03.24-20.09.38:720][ 0]LogRHI: WEBGL_color_buffer_float [2015.03.24-20.09.38:722][ 0]LogRHI: GL_WEBGL_color_buffer_float [2015.03.24-20.09.38:723][ 0]LogRHI: WEBGL_compressed_texture_s3tc [2015.03.24-20.09.38:725][ 0]LogRHI: GL_WEBGL_compressed_texture_s3tc [2015.03.24-20.09.38:726][ 0]LogRHI: WEBGL_depth_texture [2015.03.24-20.09.38:727][ 0]LogRHI: GL_WEBGL_depth_texture [2015.03.24-20.09.38:729][ 0]LogRHI: WEBGL_lose_context [2015.03.24-20.09.38:730][ 0]LogRHI: GL_WEBGL_lose_context [2015.03.24-20.09.38:730][ 0]LogRHI: MOZ_WEBGL_lose_context [2015.03.24-20.09.38:731][ 0]LogRHI: GL_MOZ_WEBGL_lose_context [2015.03.24-20.09.38:733][ 0]LogRHI: MOZ_WEBGL_compressed_texture_s3tc [2015.03.24-20.09.38:734][ 0]LogRHI: GL_MOZ_WEBGL_compressed_texture_s3tc [2015.03.24-20.09.38:735][ 0]LogRHI: MOZ_WEBGL_depth_texture [2015.03.24-20.09.38:736][ 0]LogRHI: GL_MOZ_WEBGL_depth_texture [2015.03.24-20.09.38:737][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 254 [2015.03.24-20.09.38:738][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 221 L [2015.03.24-20.09.38:739][ 0]LogRHI:Warning: Device reports support for 254 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported. [2015.03.24-20.09.38:744][ 0]LogRHI: Fragment shader lowp precision: 23 [2015.03.24-20.09.38:746][ 0]LogRHI: Fragment shader mediump precision: 23 [2015.03.24-20.09.38:747][ 0]LogRHI: Fragment shader highp precision: 23 [2015.03.24-20.09.38:748][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384 [2015.03.24-20.09.38:749][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 [2015.03.24-20.09.38:750][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384 [2015.03.24-20.09.38:752][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16 [2015.03.24-20.09.38:753][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1 [2015.03.24-20.09.38:754][ 0]LogRHI: GL_MAX_SAMPLES: 1 [2015.03.24-20.09.38:755][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1 [2015.03.24-20.09.38:756][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1 [2015.03.24-20.09.38:757][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1 [2015.03.24-20.09.38:758][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 20 [2015.03.24-20.09.38:759][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.03.24-20.09.38:760][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 [2015.03.24-20.09.38:761][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_WEBGL, FeatureLevel = ES2 [2015.03.24-20.09.38:774][ 0]LogTextLocalizationManager: The requested culture ('es_ES') has no localization data; falling back to 'en' for localization and internationalization data. L [2015.03.24-20.09.39:231][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found L [2015.03.24-20.09.39:519][ 0]LogConfig:Warning: Failed to saved backup for config[EditorUserSettings] [2015.03.24-20.09.39:667][ 0]LogObj: 20182 objects as part of root set at end of initial load. [2015.03.24-20.09.39:668][ 0]LogUObjectAllocator: 2963256 out of 0 bytes used by permanent object pool. L [2015.03.24-20.09.39:670][ 0]LogHTML5Launch:Display: PreInit Complete L [2015.03.24-20.09.39:671][ 0]LogHTML5Launch:Display: Init Start [2015.03.24-20.09.39:673][ 0]LogEngine: Initializing Engine... [2015.03.24-20.09.39:705][ 0]LogALAudio: ALAudio device opened : Device [2015.03.24-20.09.39:707][ 0]LogALAudio: AL_VENDOR : Emscripten [2015.03.24-20.09.39:708][ 0]LogALAudio: AL_RENDERER : WebAudio [2015.03.24-20.09.39:709][ 0]LogALAudio: AL_VERSION : 1.1 [2015.03.24-20.09.39:710][ 0]LogALAudio: AL_EXTENSIONS : [2015.03.24-20.09.39:711][ 0]LogInit: FAudioDevice initialized. [2015.03.24-20.09.39:712][ 0]LogInit: Texture streaming: Disabled L [2015.03.24-20.09.39:720][ 0]LogConfig:Warning: Failed to saved backup for config[GameUserSettings] L [2015.03.24-20.09.39:725][ 0]LogConfig:Warning: Failed to saved backup for config[GameUserSettings] [2015.03.24-20.09.39:761][ 0]LogNet: Browse: /Engine/Maps/Entry?Name=Player [2015.03.24-20.09.39:763][ 0]LogLoad: LoadMap: /Engine/Maps/Entry?Name=Player [2015.03.24-20.09.39:782][ 0]LogMemory: Platform Memory Stats for HTML5 [2015.03.24-20.09.39:784][ 0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak [2015.03.24-20.09.39:785][ 0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak [2015.03.24-20.09.39:786][ 0]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total [2015.03.24-20.09.39:787][ 0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total [2015.03.24-20.09.39:788][ 0]LogMemory: [2015.03.24-20.09.39:789][ 0]Allocator Stats for ANSI: (not implemented) L [2015.03.24-20.09.40:090][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage am_Rifle_Holster does not match the length stored in the asset, please resave the montage asset. [2015.03.24-20.09.40:107][ 0]LogWorld: Game class is 'Gamemode_Example_C' L [2015.03.24-20.09.40:116][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///////STATCAT_Advanced//// old //STATGROUP_Threads//None///Thread_ffff_0///////STATCAT_Advanced//// L [2015.03.24-20.09.40:119][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///////STATCAT_Advanced//// old //STATGROUP_Threads//None///Thread_ffff_0///////STATCAT_Advanced//// L [2015.03.24-20.09.40:130][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2015.03.24-20.09.40:131][ 0]LogAIModule: Creating AISystem for world Entry [2015.03.24-20.09.40:248][ 0]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 0) at 2015.03.24-21.09.40 [2015.03.24-20.09.40:250][ 0]LogWorld: Bringing up level for play took: 0.117030 L [2015.03.24-20.09.40:262][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMeshComponent L [2015.03.24-20.09.40:263][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMeshComponent L [2015.03.24-20.09.40:265][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMeshComponent L [2015.03.24-20.09.40:271][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1336x840 (Frame:2). L [2015.03.24-20.09.40:544][ 0]LogInit:Display: Game Engine Initialized. L [2015.03.24-20.09.40:546][ 0]LogHTML5Launch:Display: Init Complete