MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: 2016-05-14T11:54:39.6895720Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Luís Moniz/Documents/Unreal Projects/LightRunner/LightRunner.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Luís Moniz/Documents/Unreal Pro MainFrameActions: Packaging (Windows (32-bit)): jects/LightRunner/LightRunner.uproject -cook -stage -archive -archivedirectory=C:/Users/Luís Moniz/Documents/Unreal Staging/LightRunner096Win32 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe LightRunner Win32 Shipping -Project="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" -clean "C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" - remoteini="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,4262443s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe LightRunner Win32 Shipping -Project="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" "C:\Users\Luís Moniz\Documents\Un MainFrameActions: Packaging (Windows (32-bit)): real Projects\LightRunner\LightRunner.uproject" -remoteini="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,1108867s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe LightRunner Win32 Shipping -Project="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" "C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" -remote ini="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for LightRunner (no existing makefile) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\Lu?s Moniz\Documents\Unreal Projects\LightRunner\Intermediate\Build\Win32\LightRunner\Shipping\UELinkerFixups\PCH.UELinkerFixupsName.h.cpp(1): fatal error C1083: Cannot open include file: 'C:\Users\Lu??s Moniz\Documents\Unreal Pro MainFrameActions: Packaging (Windows (32-bit)): jects\LightRunner\Intermediate\Build\Win32\UE4\Shipping\UELinkerFixupsName.h': No such file or directory MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Lu?s Moniz\Documents\Unreal Projects\LightRunner\Binaries\Win32\LightRunner-Win32-Shipping.exe MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 50,60 seconds MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 50,7805266s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe LightRunner Win32 Shipping -Project="C:\Users\Lu MainFrameActions: Packaging (Windows (32-bit)): ís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" "C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner\LightRunner.uproject" -remoteini="C:\Users\Luís Moniz\Documents\Unreal Projects\LightRunner" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05 .14-12.54.49.txt' MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Windows (32-bit)): em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (32-bit)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error