LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-421628770) SRandInit(-421628766). LogTaskGraph: Started task graph with 4 named threads and 9 total threads. LogStats: Stats thread started at 0.370162 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ERDEM-PC LogInit: User: Erdem LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.220869 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 317.33 MB used, 317.33 MB peak LogMemory: Process Virtual Memory: 320.99 MB used, 320.99 MB peak LogMemory: Physical Memory: 3170.14 MB used, 32668.29 MB total LogMemory: Virtual Memory: 626.89 MB used, 8388608.00 MB total LogTextLocalizationManager: No translations for ('tr-TR') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0) LogD3D11RHI: 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760 LogD3D11RHI: Driver Version: 10.18.13.6839 (internal 10.18.13.6839) LogD3D11RHI: Driver Date: 6-2-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/Erdem/Documents/Unreal Projects/ÇEŞME/Intermediate/Shaders/WorkingDirectory/2960/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Erdem/AppData/Local/Temp/UnrealShaderWorkingDir/D0A579DA4474A3DE69E5B3BEA58B4019/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.24s 51MB C:/Users/Erdem/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Erdem/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Erdem/Documents/Unreal Projects/ÇEŞME/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Erdem/Documents/Unreal Projects/ÇEŞME/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Erdem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27679 objects as part of root set at end of initial load. LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0219 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 46MB C:/Users/Erdem/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/Content/' took 0.03s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Erdem/Documents/Unreal Projects/ÇEŞME/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 58.009ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 26.954 LogCollectionManager: Loaded 0 collections in 0.001851 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/Content/Developers/Erdem/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds LogContentBrowser: Native class hierarchy populated in 0.0171 seconds. Added 1979 classes and 343 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0009 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0007 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0012 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 36.53 seconds (BP compile: 0.17 seconds) LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 2000 MB LogRenderer: Reallocating scene render targets to support 1248x596 (Frame:2). LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) LogAssetRegistry: Asset discovery search completed in 32.7264 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000281 seconds (updated 0 objects) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SALON_MOBILYA_TAVAN_FBX_001_AI37_002_painting_glass) Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (ŞÖMİNE_SONRASI_KABA) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SALON_MOBILYA_TAVAN_FBX_001_Floor_Object005) Cmd: SELECT NONE LogMaterial: Missing cached shader map for material M_Basic_Wall2, compiling. LogMaterial: Missing cached shader map for material M_Basic_Wall2, compiling. LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations. LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. MaterialEditorStats: Info Base pass shader with static lighting: 51 instructions MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions MaterialEditorStats: Info Vertex shader: 29 instructions MaterialEditorStats: Info Texture samplers: 2/16 Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SALON_FBX_001_AI30_008_268) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SALON_FBX_001_AI30_008_267) Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-07-01T11:22:39.5362867Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/ÇEŞME.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Erdem/Documents/Unreal Projects/ÇEŞME/ÇEŞME.upro MainFrameActions: Packaging (Windows (64-bit)): ject -cook -stage -archive -archivedirectory=C:/Users/Erdem/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Erdem\Documents\Unreal Projects\ÇEŞME\ÇEŞME.uproject MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: UnrealBuildTool.IniParsingException: Failed to find value when parsing C:\Users\Erdem\Documents\Unreal Projects\ÇEŞME\Config\DefaultEngine.ini, line 1: ??[ MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni MainFrameActions: Packaging (Windows (64-bit)): .ParseKeyValuePair(String TrimmedLine, FileReference Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(FileReference Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, DirectoryReference ProjectDirectory, DirectoryReference EngineDirectory, Boolean EngineOnly, ConfigCacheIni BaseCache) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform Platform, String BaseIniName, DirectoryReference ProjectDirectory, DirectoryReference EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 Cl ientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 Un versionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineCont ent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Null able`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook , Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0015 seconds. Added 108 classes and 0 folders. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: FirstPersonExampleMap (Jul 1, 2016, 4:25:36 PM) LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.087061s) LogAIModule: Creating AISystem for world FirstPersonExampleMap LogPlayLevel: PIE: World Init took: (0.000726s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.090028s) LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_40__A6522401) Not registered. Aborting. LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'GameMode' LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2016.07.01-14.25.36 LogWorld: Bringing up level for play took: 0.077505 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 9 classes and 0 folders. PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0.682 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogRenderer: Reallocating scene render targets to support 2492x1192 (Frame:13707). LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 623/600 MB (ok in editor, bad on fixed memory platform) LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform) BlueprintLog: New page: Compile FirstPersonExampleMap LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_40__A6522401) Not registered. Aborting. BlueprintEditorCompileResults: Info [0416.97] Compile of FirstPersonExampleMap successful! [in 143 ms] LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform) LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 649/600 MB (ok in editor, bad on fixed memory platform) BlueprintLog: New page: Compile FirstPersonCharacter LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_40__A6522401) Not registered. Aborting. BlueprintEditorCompileResults: Info [0484.90] Compile of FirstPersonCharacter successful! [in 140 ms] LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: FirstPersonExampleMap (Jul 1, 2016, 4:27:42 PM) LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.066680s) LogAIModule: Creating AISystem for world FirstPersonExampleMap LogPlayLevel: PIE: World Init took: (0.000683s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.068011s) LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'GameMode' LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2016.07.01-14.27.42 LogWorld: Bringing up level for play took: 0.046193 PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0.605 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 636/600 MB (ok in editor, bad on fixed memory platform) LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) BlueprintLog: New page: Compile FirstPersonCharacter BlueprintEditorCompileResults: Info [0503.31] Compile of FirstPersonCharacter successful! [in 164 ms] LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 604/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform) LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 615/600 MB (ok in editor, bad on fixed memory platform)