// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "AC_Base.generated.h" UCLASS(Blueprintable) //ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) class ESTRIUM_API UAC_Base : public UActorComponent { GENERATED_BODY() public: // Sets default values for this component's properties UAC_Base(); // Called every frame virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; // UFUNCTION(BlueprintImplementableEvent) void OnThisRegister(); protected: // Called when the game starts virtual void BeginPlay() override; private: virtual void OnRegister() override; };