Log file open, 07/20/16 10:07:52 LogInit:Display: Running engine for game: DiveDeepTest LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1075426794) SRandInit(-1075426792). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.710831 LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.07.20-01.07.53:418][ 0]LogInit: Selected Device Profile: [Windows] [2016.07.20-01.07.53:418][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.07.20-01.07.53:437][ 0]LogInit: Computer: HAND-PC-231 [2016.07.20-01.07.53:437][ 0]LogInit: User: wakelin [2016.07.20-01.07.53:437][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.07.20-01.07.53:437][ 0]LogInit: High frequency timer resolution =2.727558 MHz [2016.07.20-01.07.53:437][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2016.07.20-01.07.53:437][ 0]LogMemory: Platform Memory Stats for Windows [2016.07.20-01.07.53:437][ 0]LogMemory: Process Physical Memory: 192.36 MB used, 192.36 MB peak [2016.07.20-01.07.53:437][ 0]LogMemory: Process Virtual Memory: 197.45 MB used, 197.45 MB peak [2016.07.20-01.07.53:437][ 0]LogMemory: Physical Memory: 3854.07 MB used, 8183.12 MB total [2016.07.20-01.07.53:437][ 0]LogMemory: Virtual Memory: 522.30 MB used, 8388608.00 MB total [2016.07.20-01.07.54:473][ 0]LogTextLocalizationManager: No specific translations for ('ja-JP') exist, so ('ja') translations will be used. [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (偽) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/Engine/ja/Engine.locres) Source String Hash: (816077464) Localized String: (false) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/Engine/ja/Engine.locres) Source String Hash: (-942328987) Localized String: (true) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:bLoop): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (2133979316) Localized String: (再生が最後まで終わった後、ロープ再生するようにしますか?) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (2133979316) Localized String: (ループが最後まで到達した時に、アニメーションのループを継続するべきか?) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:X): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (2060772590) Localized String: (ブレンドスペースで値を取得するX座標) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (2060772590) Localized String: (ブレンドスペースでサンプリングするX座標) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:Y): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-1719607538) Localized String: (ブレンドスペースで値を取得するY座標) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (-1719607538) Localized String: (ブレンドスペースでサンプリングするY座標) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:Z): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1728943471) Localized String: (ブレンドスペースで値を取得するZ座標) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1728943471) Localized String: (ブレンドスペースでサンプリングするZ座標) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:BlendSpace): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1599043277) Localized String: (再生するブレンドスペースのアセット) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1599043277) Localized String: (再生するブレンド空間アセット) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_StateMachine:MaxTransitionsPerFrame): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1567650430) Localized String: (このマシーンで1フレームあたりに同時に処理できるトランジションの最大数) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1567650430) Localized String: (単一フレームでマシーンが「同時」に受け取れる遷移の最大数) [2016.07.20-01.07.54:571][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:PlayRate): Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-1274923958) Localized String: (再生速度の倍率です。負の数値も使う事ができます。その場合逆再生になります。) Localization Resource: (C:/Program Files/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (-1274923958) Localized String: (再生レート乗数。アニメーションを逆再生する負の値にすることができます。) [2016.07.20-01.07.54:816][ 0]LogD3D11RHI: D3D11 adapters: [2016.07.20-01.07.54:856][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 670' (Feature Level 11_0) [2016.07.20-01.07.54:856][ 0]LogD3D11RHI: 1989/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2016.07.20-01.07.54:856][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2016.07.20-01.07.54:873][ 0]LogD3D11RHI: Creating new Direct3DDevice [2016.07.20-01.07.54:874][ 0]LogD3D11RHI: GPU DeviceId: 0x1189 (for the marketing name, search the web for "GPU Device Id") [2016.07.20-01.07.54:874][ 0]LogWindows: EnumDisplayDevices: [2016.07.20-01.07.54:875][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 670' (P:1 D:1) [2016.07.20-01.07.54:876][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 670' (P:0 D:1) [2016.07.20-01.07.54:878][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 670' (P:0 D:0) [2016.07.20-01.07.54:879][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 670' (P:0 D:0) [2016.07.20-01.07.54:879][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0) [2016.07.20-01.07.54:880][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0) [2016.07.20-01.07.54:881][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0) [2016.07.20-01.07.54:882][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2016.07.20-01.07.54:882][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 670 [2016.07.20-01.07.54:882][ 0]LogD3D11RHI: Driver Version: 368.22 (internal:10.18.13.6822, unified:368.22) [2016.07.20-01.07.54:882][ 0]LogD3D11RHI: Driver Date: 5-19-2016 [2016.07.20-01.07.54:882][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.07.20-01.07.54:903][ 0]LogD3D11RHI: Async texture creation enabled [2016.07.20-01.07.55:046][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2016.07.20-01.07.55:103][ 0]LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Intermediate/Shaders/WorkingDirectory/6428/). [2016.07.20-01.07.55:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/wakelin/AppData/Local/Temp/UnrealShaderWorkingDir/9559DD3E4F08680E8DDB93B0FEC6650F/'. [2016.07.20-01.07.55:104][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.07.20-01.08.03:147][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.07.20-01.08.03:171][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.07.20-01.08.03:189][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.07.20-01.08.03:204][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.07.20-01.08.03:218][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.07.20-01.08.03:259][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.07.20-01.08.03:271][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.07.20-01.08.03:285][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.07.20-01.08.03:297][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.07.20-01.08.03:310][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.07.20-01.08.03:322][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.07.20-01.08.03:347][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.07.20-01.08.03:347][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.07.20-01.08.03:348][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.07.20-01.08.03:486][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.07.20-01.08.03:498][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.07.20-01.08.03:509][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.07.20-01.08.03:521][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.07.20-01.08.03:605][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.07.20-01.08.03:605][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.07.20-01.08.05:376][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.07.20-01.08.06:585][ 0]LogDerivedDataCache: Loaded boot cache 1.19s 53MB C:/Users/wakelin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.07.20-01.08.06:585][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/wakelin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.07.20-01.08.06:586][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.07.20-01.08.06:586][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.07.20-01.08.06:586][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.07.20-01.08.06:586][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.07.20-01.08.06:686][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.07.20-01.08.06:699][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/wakelin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.07.20-01.08.23:429][ 0]LogInit: Selected Device Profile: [Windows] [2016.07.20-01.08.23:619][ 0]LogContentStreaming: Texture pool size is 0.00 MB [2016.07.20-01.08.26:237][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.07.20-01.08.26:237][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.07.20-01.08.26:237][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.07.20-01.08.35:653][ 0]LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up [2016.07.20-01.08.36:085][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.310829 seconds [2016.07.20-01.08.36:125][ 0]LogUObjectArray: 28739 objects as part of root set at end of initial load. [2016.07.20-01.08.36:125][ 0]LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool. [2016.07.20-01.08.36:125][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.07.20-01.08.36:142][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.07.20-01.08.42:114][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.07.20-01.08.42:114][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.07.20-01.08.56:018][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.07.20-01.08.57:318][ 0]SourceControl: 情報 ソースコントロールは無効です [2016.07.20-01.08.57:336][ 0]SourceControl: 情報 ソースコントロールは無効です [2016.07.20-01.08.57:354][ 0]SourceControl: 情報 ソースコントロールは無効です [2016.07.20-01.08.57:369][ 0]SourceControl: 情報 ソースコントロールは無効です [2016.07.20-01.08.57:899][ 0]LogLinker:Warning: ファイル '/Engine/Transient' が見つかりません [2016.07.20-01.08.57:899][ 0]LogUObjectGlobals:Warning: オブジェクト 'Class /Engine/Transient.REINST_SideScrollerOverview_C_82' が見つかりませんでした [2016.07.20-01.08.58:617][ 0]LogEngine: Initializing Engine... [2016.07.20-01.08.59:562][ 0]LogHMD: SteamVR failed to initialize. Err: 108 [2016.07.20-01.08.59:783][ 0]LogHMD: SteamVR failed to initialize. Err: 108 [2016.07.20-01.09.01:679][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.07.20-01.09.01:770][ 0]LogInit: XAudio2 using 'スピーカー (High Definition Audio デバイス)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2016.07.20-01.09.01:816][ 0]LogInit: FAudioDevice initialized. [2016.07.20-01.09.01:851][ 0]LogDerivedDataCache: Saved boot cache 0.04s 48MB C:/Users/wakelin/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. [2016.07.20-01.09.01:862][ 0]LogInit: Texture streaming: Enabled [2016.07.20-01.09.02:030][ 0]LogInit: Transaction tracking system initialized [2016.07.20-01.09.02:078][ 0]BlueprintLog: New page: エディタの読み込み [2016.07.20-01.09.02:363][ 0]LocalizationService: 情報 ローカライズのサービスが無効になりました [2016.07.20-01.09.03:470][ 0]LogConsoleResponse:Display: [2016.07.20-01.09.09:524][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.07.20-01.09.09:524][ 0]LogCook:Display: Mobile HDR setting 0 [2016.07.20-01.09.10:307][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/' took 0.18s [2016.07.20-01.09.11:541][ 0]SourceControl: 情報 ソースコントロールは無効です [2016.07.20-01.09.11:542][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.07.20-01.09.11:608][ 0]LightingResults: New page: ライティングのビルド [2016.07.20-01.09.11:618][ 0]MapCheck: New page: マップをチェック [2016.07.20-01.09.11:618][ 0]LightingResults: New page: <何も選択されていません> [2016.07.20-01.09.14:496][ 0]LogLinker:Warning: ファイル '/Game/mycharacter/equipment/fins_PhysicsAsset' が見つかりません [2016.07.20-01.09.14:496][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/diver_AnimBP.diver_AnimBP_C 参照元 fins_GEN_VARIABLE [2016.07.20-01.09.14:497][ 0]LogLinker:Warning: ../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/mycharacter/equipment/fins.uasset のロード中にアセット '/Game/mycharacter/equipment/fins_PhysicsAsset' のファイルが見つかりません [2016.07.20-01.09.14:497][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/diver_AnimBP.diver_AnimBP_C 参照元 fins_GEN_VARIABLE [2016.07.20-01.09.14:497][ 0]LoadErrors:Error: エラー /Game/mycharacter/equipment/fins : アセットのファイルが見つかりません /Game/mycharacter/equipment/fins_PhysicsAsset [2016.07.20-01.09.14:498][ 0]LogLinker:Warning: ファイル '/Game/mycharacter/equipment/fins_PhysicsAsset' が見つかりません [2016.07.20-01.09.14:498][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/diver_AnimBP.diver_AnimBP_C 参照元 fins_GEN_VARIABLE [2016.07.20-01.09.14:498][ 0]LogLinker:Warning: ../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/mycharacter/equipment/fins.uasset のロード中にアセット '/Game/mycharacter/equipment/fins_PhysicsAsset' のファイルが見つかりません [2016.07.20-01.09.14:498][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/diver_AnimBP.diver_AnimBP_C 参照元 fins_GEN_VARIABLE [2016.07.20-01.09.14:499][ 0]LoadErrors:Error: エラー /Game/mycharacter/equipment/fins : アセットのファイルが見つかりません /Game/mycharacter/equipment/fins_PhysicsAsset [2016.07.20-01.09.24:584][ 0]LogLinker:Warning: ファイル '/Game/mycharacter/equipment/fins_PhysicsAsset' が見つかりません [2016.07.20-01.09.24:584][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/equipment/fins_PhysicsAsset.fins_PhysicsAsset 参照元 fins [2016.07.20-01.09.24:584][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/mycharacter/equipment/fins_PhysicsAsset' のファイルが見つかりません [2016.07.20-01.09.24:584][ 0]LoadErrors: 情報 ロードに失敗しました /Game/mycharacter/equipment/fins_PhysicsAsset.fins_PhysicsAsset 参照元 fins [2016.07.20-01.09.43:603][ 0]LogAIModule: Creating AISystem for world SideScrollerExampleMap [2016.07.20-01.09.45:092][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (170: /Game/LevelMeshes/testlev.testlev:BodySetup_5) [2016.07.20-01.09.45:093][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (201: /Game/LevelMeshes/testlev.testlev:BodySetup_5) [2016.07.20-01.09.45:436][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.07.20-01.09.45:458][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2016.07.20-01.09.45:589][ 0]MapCheck: 情報 マップチェックが完了: 0 エラー、 0 警告、完了に 130.993ミリ秒かかりました。 [2016.07.20-01.09.45:590][ 0]LogFileHelpers: Loading map 'SideScrollerExampleMap' took 34.047 [2016.07.20-01.09.46:188][ 0]LogCollectionManager: Loaded 1 collections in 0.006302 seconds [2016.07.20-01.09.46:245][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Saved/Collections/' took 0.01s [2016.07.20-01.09.46:245][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/Developers/wakelin/Collections/' took 0.01s [2016.07.20-01.09.46:245][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Content/Collections/' took 0.01s [2016.07.20-01.09.46:245][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000018 seconds [2016.07.20-01.09.46:245][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds [2016.07.20-01.09.46:268][ 0]LogContentBrowser: Native class hierarchy populated in 0.0224 seconds. Added 2053 classes and 374 folders. [2016.07.20-01.09.46:275][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2016.07.20-01.09.46:275][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2016.07.20-01.09.46:277][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0013 seconds. Added 12 classes and 0 folders. [2016.07.20-01.09.46:284][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0012 seconds. Added 0 classes and 0 folders. [2016.07.20-01.09.47:987][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0043 seconds. Added 0 classes and 0 folders. [2016.07.20-01.09.48:003][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0043 seconds. Added 1 classes and 2 folders. [2016.07.20-01.09.48:212][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.07.20-01.09.48:218][ 0]LogUObjectGlobals:Warning: オブジェクト 'Class なし.' が見つかりませんでした [2016.07.20-01.09.48:245][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 1 classes and 2 folders. [2016.07.20-01.09.48:245][ 0]LogLoad: Full Startup: 121.60 seconds (BP compile: 1.24 seconds) [2016.07.20-01.09.48:246][ 0]LogExternalProfiler: Found external profiler: VSPerf [2016.07.20-01.09.48:246][ 0]LogExternalProfiler: Using external profiler: VSPerf [2016.07.20-01.09.48:609][ 0]LogOcInput: OculusInput pre-init called [2016.07.20-01.09.48:610][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 [2016.07.20-01.09.48:674][ 0]LogContentStreaming: Texture pool size now 400 MB [2016.07.20-01.09.49:863][ 0]LogRenderer: Reallocating scene render targets to support 840x304 (Frame:2). [2016.07.20-01.09.51:140][ 4]LogAssetRegistry: Asset discovery search completed in 75.5046 seconds [2016.07.20-01.09.51:140][ 4]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000022 seconds (found 0 objects) [2016.07.20-01.09.51:140][ 4]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000104 seconds (updated 0 objects) [2016.07.20-01.12.59:684][637]LogSavePackage: Save=1036.20ms [2016.07.20-01.12.59:684][637]LogSavePackage: Moving '../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Saved/UEDPCSideScrollerExampleMap1575E5A04C1C450575EE74A37F17FA31.tmp' to '../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap' [2016.07.20-01.12.59:701][637]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/wakelin/Documents/Unreal Projects/DiveDeepTest/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap [2016.07.20-01.12.59:760][637]LogEditorTransaction: Undo Spawn Play From Here Start [2016.07.20-01.13.13:627][637]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool... [2016.07.20-01.13.18:071][105]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest/DiveDeepTest.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/wakelin/Documents/Unreal Project [2016.07.20-01.13.18:071][105]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): s/DiveDeepTest/DiveDeepTest.uproject -cook -stage -archive -archivedirectory=C:/Users/wakelin/Documents/Unreal Projects/DiveDeepTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -CrashReporter -utf8output [2016.07.20-01.13.18:081][106]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Automation.Process: Setting up command environment. [2016.07.20-01.13.21:741][297]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\wakelin\Documents\Unreal Projects\DiveDeepTest\DiveDeepTest.uproject [2016.07.20-01.13.27:408][314]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Project.Build: ********** BUILD COMMAND STARTED ********** [2016.07.20-01.13.27:408][314]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DiveDeepTest Android Development -Project="C:\Users\wakelin\Documents\Unreal Projects\DiveDeepTest\DiveDeepTest.uproject" "C:\Users\wakelin\Documents\Unreal [2016.07.20-01.13.27:408][314]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Projects\DiveDeepTest\DiveDeepTest.uproject" -remoteini="C:\Users\wakelin\Documents\Unreal Projects\DiveDeepTest" -noxge -generatemanifest -NoHotReloadFromIDE [2016.07.20-01.13.29:409][320]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 [2016.07.20-01.13.29:409][320]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: building WITHOUT VULKAN define [2016.07.20-01.13.29:742][321]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2) [2016.07.20-01.13.29:742][321]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: Took 2.430243s to run UnrealBuildTool.exe, ExitCode=5 [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DiveDeepTest Android Development -Project="C:\Users\wa [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): kelin\Documents\Unreal Projects\DiveDeepTest\DiveDeepTest.uproject" "C:\Users\wakelin\Documents\Unreal Projects\DiveDeepTest\DiveDeepTest.uproject" -remoteini="C:\Users\wakelin\Documents\Unreal Projects\DiveDeepTest" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.20-10.13.27.txt' [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): 場所 AutomationTool.BuildCommand.Execute() [2016.07.20-01.13.30:083][322]MainFrameActions: パッケージ化 (Android (Multi:A