Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Users/KandK/Documents/Unreal Projects/Test/Test.uproject" BuildCookRun -project="D:/Users/KandK/Documents/Unreal Projects/Test/Test.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1 -build -cook -map=Test -unversionedcookedcontent -pak -createreleaseversion=1.0 -stage -package -cmdline="Test -Messaging" -addcmdline="-SessionId=723F0FA649CC068570C5BE89C3C21B42 -SessionOwner='KandK' -SessionName='Test - Android APK'" -archive -archivedirectory=C:/Users/KandK/Desktop/App/1.0 -compile Automation.Process: Setting up command environment. ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MSBuild: DotNETUtilities -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: UnrealBuildTool -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: Localization.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MSBuild: OneSkyLocalization.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MSBuild: AutomationScripts.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: BuildGraph.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MSBuild: HTML5.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: MobileDeviceInterface -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll MSBuild: IOS.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MSBuild: XLocLocalization.Automation -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll CommandUtils.Run: Run: Took 7.1590669s to run MSBuild.exe, ExitCode=0 BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\KandK\Documents\Unreal Projects\Test\Test.uproject Project.Build: ********** BUILD COMMAND STARTED ********** CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe "D:/Program Files/Epic Games/4.14/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: DotNETUtilities -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: UnrealBuildTool -> D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe CommandUtils.Run: Run: Took 4.1749549s to run MSBuild.exe, ExitCode=0 CommandUtils.Run: Run: D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\Users\KandK\Documents\Unreal Projects\Test" -noxge -generatemanifest -NoHotReload UnrealBuildTool: NDK version: 19, GccVersion: 4.9 CommandUtils.Run: Run: Took 9.8059529s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\Users\KandK\Documents\Unreal Projects\Test" -noxge -NoHotReload -ignorejunk UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer) UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UnrealBuildTool: Compiling Native code with NDK API 'android-19' UnrealBuildTool: Performing 4 actions (4 in parallel) UnrealBuildTool: [1/4] clang++.exe Module.VulkanRHI.cpp [armv7-es2] UnrealBuildTool: [2/4] clang++.exe cpu-features-patched.c [armv7-es2] UnrealBuildTool: [3/4] clang++.exe android_native_app_glue.c [armv7-es2] UnrealBuildTool: [4/4] clang++.exe UE4Game-armv7-es2.so UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lgpg UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lcxa_demangle UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -licudata UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -licuuc UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -licui18n UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -licule UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -liculx UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -licuio UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lfreetype2412 UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lharfbuzz UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lLowLevelPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lLowLevelAABBPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lLowLevelClothPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lLowLevelDynamicsPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lLowLevelParticlesPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPhysX3PROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPhysX3ExtensionsPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPhysX3CommonPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPhysX3VehiclePROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lSceneQueryPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lSimulationControllerPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPxFoundationPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPxTaskPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPxPvdSDKPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lPsFastXmlPROFILE UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lcurl UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lpng UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -logg UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lvorbis UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld: error: cannot find -lvorbisfile UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Program Files\Epic Games\4.14\Engine\Binaries\Android\UE4Game-armv7-es2.so UnrealBuildTool: Total build time: 147.18 seconds CommandUtils.Run: Run: Took 147.203162s to run UnrealBuildTool.exe, ExitCode=5 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\Users\KandK\Documents\Unreal Projects\Test" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.28-00.44.36.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1492 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 at AutomationTool.BuildCommand.Execute() in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 at AutomationTool.Automation.Process(String[] Arguments) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 at AutomationTool.Program.MainProc(Object Param) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Program.cs:line 135 at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 at AutomationTool.Program.Main() in D:\Program Files\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Program.cs:line 59 Program.Main: AutomationTool exiting with ExitCode=5 (5) BUILD FAILED