MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:183][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:183][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Kendrickxy/Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeRadiusDamage.AmmoData'. Unknown structure. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Kendrickxy/Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeDamage.AmmoData'. Unknown structure. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Kendrickxy/Guns/SCAR_H/Scar_H_Blueprint.Scar_H_Blueprint_C:AmmoData'. Unknown structure. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not a Character, therefore ' Target ' must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "MakePawnNoise" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Make Pawn Noise from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "SwapToNewWeaponMesh" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Swap to New Weapon Mesh from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsFiring" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Firing from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Get Aim Offsets from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsSprinting" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Sprinting from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Targeting from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsInitiatedJump" in 'Player_AnimBP'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Initiated Jump from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Variable node Get bIsCrouched uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogOutputDevice:Error: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogOutputDevice:Error: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEn emyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootE MainFrameActions: Cooking (Windows): nemy MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint2.SM_Exo_Decos_Door02_Blueprint2 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint.SM_Exo_Decos_Door02_Blueprint MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Cube_Blueprint.Cube_Blueprint MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Game_Begin.Game_Begin MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/MainMenu_P.MainMenu_P:PersistentLevel.MainMenu_P MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.95] Compile of BP_Commentary_Box successful, but with 1 Warning(s) [in 22 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.95] Compile of BP_Commentary_Box successful, but with 2 Warning(s) [in 0 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.95] Compile of BP_Commentary_Box successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.98] Compile of BP_Commentary_Box successful, but with 1 Warning(s) [in 21 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:196][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.98] Compile of BP_Commentary_Box successful, but with 2 Warning(s) [in 0 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:196][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0011.98] Compile of BP_Commentary_Box successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Blueprints/BP_Commentary_Box.BP_Commentary_Box) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:196][ 0]LogInit:Display: LogClass:Warning: Property AmmoData of Scar_H_Blueprint_C has a struct type mismatch (tag STRUCT_REINST_AmmoData_0 != prop FallbackStruct) in package: ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/Kendrickxy/Guns/SCAR_H/Scar _H_Blueprint.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:197][ 0]LogInit:Display: LogClass:Warning: Property AmmoData of Scar_H_Blueprint_C has a struct type mismatch (tag FallbackStruct != prop AmmoData) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:197][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:197][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX': Can't find file '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:199][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Me talLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:200][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_MetalLa MainFrameActions: Cooking (Windows): nd01.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_MetalLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:201][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Sn owJump01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:201][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_SnowJum MainFrameActions: Cooking (Windows): p01.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_SnowJump01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:201][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_St oneLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_StoneLand01.uasset': Can't find file for asset '/Game/RestrictedAssets/Aud io/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_StoneLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:203][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Wa terShallowJump01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:204][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_WaterSh MainFrameActions: Cooking (Windows): allowJump01.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_WaterShallowJump01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:204][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Conte MainFrameActions: Cooking (Windows): nt/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_WaterShallowLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:205][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_WaterSh MainFrameActions: Cooking (Windows): allowLand01.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_WaterShallowLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:205][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Found non-native or non-member access in node IKinema Foot Placement Behaviour using rig decimated-100_Ely_by_K__Atienza_Skeleton_IKinemaRig in blend graph. Parallel update will be disabled. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:205][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0016.76] Compile of Guy_AnimBlueprint successful, but with 1 Warning(s) [in 260 ms] (/Game/Kendrickxy/Character_Male/Anims/Guy_AnimBlueprint.Guy_AnimBluep MainFrameActions: Cooking (Windows): rint) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:206][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0016.76] Compile of Guy_AnimBlueprint successful, but with 2 Warning(s) [in 0 ms] (/Game/Kendrickxy/Character_Male/Anims/Guy_AnimBlueprint.Guy_AnimBlueprint) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:206][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0016.76] Compile of Guy_AnimBlueprint successful, but with 3 Warning(s) [in 1 ms] (/Game/Kendrickxy/Character_Male/Anims/Guy_AnimBlueprint.Guy_AnimBlueprint) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:206][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:206][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading NULL. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:207][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:207][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_39' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:207][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_40' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:207][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_41' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:208][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_42' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:208][ 0]LogInit:Display: LogBlueprint:Warning: Node '/Game/Assets/Audio/Text_Pop_Cue.Text_Pop_Cue:SoundCueGraph_1.SoundCueGraphNode_Root_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:208][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact _GibMedium04.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:209][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibMedium04.uasset': Can't find file for asset '/Game/RestrictedAssets/ Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibMedium04.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:209][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact _GibLarge01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:210][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibL MainFrameActions: Cooking (Windows): arge01.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibLarge01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:210][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact _GibLarge02.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:211][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibL MainFrameActions: Cooking (Windows): arge02.uasset': Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibLarge02.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:211][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact _GibLarge04.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:211][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibLarge04.uasset': Can't find file for asset '/Game/RestrictedAssets/A udio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibLarge04.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:212][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact _GibMedium01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:212][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibMedium01.uasset': Can't find file for asset '/Game/RestrictedAssets/ Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/BodyImpact/A_Character_BodyImpact_GibMedium01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:213][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Gr assLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:213][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand01.uasset': Can't find file for asset '/Game/RestrictedAssets/Aud io/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:214][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Gr assLand03.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:214][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand03.uasset': Can't find file for asset '/Game/RestrictedAssets/Aud io/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand03.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:214][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Gr assLand02.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:215][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand02.uasset': Can't find file for asset '/Game/RestrictedAssets/Aud io/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_GrassLand02.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:215][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/RestrictedAssets/Audio/SoundClassesAndMixes/SFX' while loading ../../../../../../Users/Kendrick/Documents/Unreal Projects/ActionGameTEST/Content/StarterContent/Audio/Character/Footsteps/A_Character_Footstep_Gr assJump01.uasset. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:216][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:216][ 0]LogInit:Display: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:216][ 0]LogInit:Display: Failure - 231 error(s), 46138 warning(s)