LogSavePackage: Save=7737.71ms LogSavePackage: Moving 'E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Vixen663BB0FC4D5A59F1781A15832B75D3EE.tmp' to 'E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Vixen.umap Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Dugeon" FILE="E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=10464.40ms LogSavePackage: Moving 'E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_DugeonED6E0E36411EBB4B52209F88F2137CB5.tmp' to 'E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Dugeon.umap Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_GoldClub" FILE="E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=1622.92ms LogSavePackage: Moving 'E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_GoldClub32D5507B446A6561C569E5879374715F.tmp' to 'E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_GoldClub.umap Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/maps/Levels/VixenVR_Club_Kink" FILE="E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=2224.46ms LogSavePackage: Moving 'E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Kink259788B84AE8A782F90A08802250CD0A.tmp' to 'E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Kink.umap LogSavePackage: Save=2374.71ms LogSavePackage: Moving 'E:/unreal/TempTationTowers/Saved/UEDPCVixenVR_Club_Level_BadoinkF82304A446EAC51BE3F4B3910B1CE470.tmp' to 'E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/TempTationTowers/Saved/Autosaves/Game/maps/Levels/UEDPCVixenVR_Club_Level_Badoink.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/unreal/TempTationTowers/TempTationTowers.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/unreal/TempTationTowers/TempTationTowers.uproject -cook -stage MainFrameActions: Packaging (Windows (64-bit)): -archive -archivedirectory=C:/Users/admin/Desktop/Packages/TT/32 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\unreal\TempTationTowers\TempTationTowers.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject -clean E:\unreal\TempTationTowers\TempTationTowers.uproject MainFrameActions: Packaging (Windows (64-bit)): -remoteini="E:\unreal\TempTationTowers" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3307303s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remo MainFrameActions: Packaging (Windows (64-bit)): teini="E:\unreal\TempTationTowers" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2053395s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini="E:\unreal\TempTationTowers" -noxge -NoHotReloadFr omIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TempTationTowers (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when instal MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.6373612s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe TempTationTowers Win64 Development -Project=E:\unreal\ MainFrameActions: Packaging (Windows (64-bit)): TempTationTowers\TempTationTowers.uproject E:\unreal\TempTationTowers\TempTationTowers.uproject -remoteini="E:\unreal\TempTationTowers" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.14-00.27.58.txt' MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error