LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 6 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'D:/Libraries/Documents/Unreal Projects/Vale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'D:/Libraries/Documents/Unreal Projects/Vale/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability) LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: CARL LogInit: User: CalEl LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.906245 MHz LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=131072.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 45.53 MB used, 45.53 MB peak LogMemory: Process Virtual Memory: 24.51 MB used, 24.62 MB peak LogMemory: Physical Memory: 3784.35 MB used, 8143.71 MB total LogMemory: Virtual Memory: 289.20 MB used, 134217728.00 MB total LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0) LogD3D11RHI: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation disabled: no driver support LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.10s 39MB C:/Users/CalEl/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/CalEl/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Libraries/Documents/Unreal Projects/Vale/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/CalEl/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogSourceControl: RunCommandInternalRaw: 'git version' LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' SourceControl: Info Source control is disabled LogObj: 24232 objects as part of root set at end of initial load. LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/CalEl/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 LogAnalytics: SetUserId 4f14df1e489fe9e1050eab87faba0b45|70658f20bb954483ba92b13ab9ae3696|63877aef-64b9-4fbd-b603-b10ec4133356 LogAnalytics: AnalyticsET::StartSession [Rocket.Release] LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0106 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf' LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf' LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="D:/Libraries/Documents/Unreal Projects/Vale/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A73587E520 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world Example_Map Cmd: MAP CHECKDEP MapCheck: New page: Example_Map - 27 Apr 2015 19:13:17 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 653.174ms to complete. LogFileHelpers: Loading map 'Example_Map' took 16.608 LogCollectionManager: Loaded 0 collections in 0.001376 seconds LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 1696 classes and 261 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0013 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate:Warning: Failed to load font data from 'Veranda' LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 28.89 seconds (BP compile: 3.97 seconds) LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:2). LogAssetRegistry: Asset discovery search completed in 27.3447 seconds MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LightingResults: New page: Lighting Build - 27 Apr 2015 19:13:56 LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:04 LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Radio_Tower_Piece_2 Object has overlapping UVs. LightingResults: Info Radio_Tower_Piece_2 Lightmap UV are overlapping by 50.4%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Radio_Tower_Piece_3 Object has overlapping UVs. LightingResults: Info Radio_Tower_Piece_3 Lightmap UV are overlapping by 1.5%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Radio_Tower_Piece_4 Object has overlapping UVs. LightingResults: Info Radio_Tower_Piece_4 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_2 Object has overlapping UVs. LightingResults: Info Wall_Piece_2 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wall_Piece_1 Object has overlapping UVs. LightingResults: Info Wall_Piece_1 Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Fan_Case Object has overlapping UVs. LightingResults: Info Fan_Case Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Bridge_Rim_2 Object has overlapping UVs. LightingResults: Info Bridge_Rim_2 Lightmap UV are overlapping by 9.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Company_Logo_Sheet_2_Holder Object has overlapping UVs. LightingResults: Info Company_Logo_Sheet_2_Holder Lightmap UV are overlapping by 19.8%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Bridge_Rim_2 Object has overlapping UVs. LightingResults: Info Bridge_Rim_2 Lightmap UV are overlapping by 9.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Bridge_Rim_2 Object has overlapping UVs. LightingResults: Info Bridge_Rim_2 Lightmap UV are overlapping by 9.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Light_Stick_Rail_Holder Object has overlapping UVs. LightingResults: Info Light_Stick_Rail_Holder Lightmap UV are overlapping by 32.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Company_Logo_Sheet_2_Holder Object has overlapping UVs. LightingResults: Info Company_Logo_Sheet_2_Holder Lightmap UV are overlapping by 19.8%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Bridge_Rim_2 Object has overlapping UVs. LightingResults: Info Bridge_Rim_2 Lightmap UV are overlapping by 9.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Company_Logo_Sheet_Clamp Object has overlapping UVs. LightingResults: Info Company_Logo_Sheet_Clamp Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Metal_Walkway_1 Object has overlapping UVs. LightingResults: Info Metal_Walkway_1 Lightmap UV are overlapping by 24.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Crane_1 Object has overlapping UVs. LightingResults: Info Crane_1 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Crane_1 Object has overlapping UVs. LightingResults: Info Crane_1 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Tower_Building_1 Object has overlapping UVs. LightingResults: Info Tower_Building_1 Lightmap UV are overlapping by 98.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Tower_Building_1 Object has overlapping UVs. LightingResults: Info Tower_Building_1 Lightmap UV are overlapping by 98.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Coal_Stack_1 Object has wrapping UVs. LightingResults:Error: Error Tower_Building_1 Object has overlapping UVs. LightingResults: Info Tower_Building_1 Lightmap UV are overlapping by 98.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Wind_Sock_Support Object has wrapping UVs. LightingResults:Error: Error Electricity_Pole Object has overlapping UVs. LightingResults: Info Electricity_Pole Lightmap UV are overlapping by 93.1%. Please adjust content - Enable Error Coloring to visualize. LightingResults:Error: Error Electricity_Pole Object has overlapping UVs. LightingResults: Info Electricity_Pole Lightmap UV are overlapping by 93.1%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_95 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_95 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_94 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_94 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_93 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_93 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_92 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_92 (AutoDXT) LogTexture:Display: Building textures: 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LogTexture:Display: Building textures: LQ_Lightmap_0_21 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_21 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_20 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_20 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_19 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_19 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_18 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_18 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_17 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_17 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_16 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_16 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_15 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_15 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_14 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_14 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_13 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_13 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_12 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_12 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_11 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_11 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_10 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_9 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_9 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_7 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_7 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_1 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_4 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_5 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_6 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_7 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_10 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_12 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_15 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_16 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_18 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_19 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_20 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_40 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_43 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_44 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_45 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_47 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_48 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_49 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_50 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_51 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_52 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_77 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_85 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_91 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_92 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_93 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_94 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_95 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_96 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_97 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_98 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_99 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_100 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_101 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_102 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_103 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_104 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_105 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_106 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_107 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_108 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_109 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_110 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_111 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_112 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_113 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_114 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_115 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_116 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_117 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_118 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_119 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_120 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_121 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_122 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_123 (BGRA8) Lightmass on CARL: 6:56 min total, 305 ms importing, 1.73 sec setup, 3.63 sec photons, 6:50 min processing, 0 ms extra exporting [1260/1260 mappings]. Threads: 47:52 min total, 31:52 min processing. LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent0 LogStaticLightingSystem: Illumination: 7:00 min (1:14 min encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 97.5 MB (97.5 MB streaming, 0.0 MB non-streaming), 190 textures LogStaticLightingSystem: Shadowmap texture memory: 342.0 MB (342.0 MB streaming, 0.0 MB non-streaming), 62 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Example_Map - 27 Apr 2015 19:21:01 MapCheck:Warning: Performance Warning Cylinder_164 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Cylinder_164 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Cylinder_166 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Cylinder_166 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Cylinder_172 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Cylinder_172 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Floor_009_54 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Floor_009_54 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Floor_014_72 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Floor_014_72 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Floor_015_69 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Floor_015_69 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_005_8 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_005_8 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_008_93 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_008_93 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_010_34 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_010_34 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_0122_4 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_0122_4 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_042_96 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_042_96 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Performance Warning Large_Pipe_89 SkeletalMeshActor 'No_SkeletalMesh' casts shadow but has no PhysicsAsset assigned. The shadow will be low res and inefficient MapCheck:Warning: Warning Large_Pipe_89 Skeletal mesh actor has NULL SkeletalMesh property MapCheck:Warning: Warning Structure_Support_Base_45 'Structure_Support_Base_2' has simple collision but is being scaled non-uniformly - collision creation will fail MapCheck: Info Map check complete: 0 Error(s), 25 Warning(s), took 824.476ms to complete. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Finished/Built Game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.422025s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.21.44 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, MainFrameActions: Packaging (Windows (64-bit)): String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Example_Map" FILE="D:/Libraries/Documents/Unreal Projects/Vale/Saved/Autosaves/Game/Maps/Example_Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Save=14484.601563ms LogSavePackage: Moving 'D:/Libraries/Documents/Unreal Projects/Vale/Saved/Example_Map_Auto1E12D67BF477ECB1303D628AC7215771A.tmp' to 'D:/Libraries/Documents/Unreal Projects/Vale/Saved/Autosaves/Game/Maps/Example_Map_Auto1.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Example_Map' took 18.058 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 18.058 MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Fi MainFrameActions: Packaging (Windows (64-bit)): nished/Built Game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.3910229s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.28.02 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at Automation MainFrameActions: Packaging (Windows (64-bit)): Tool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Fi MainFrameActions: Packaging (Windows (32-bit)): nished/Built Game -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3820213s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.28.47 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, MainFrameActions: Packaging (Windows (32-bit)): String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Example_Map" FILE="D:/Libraries/Documents/Unreal Projects/Vale/Content/Maps/Example_Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=13687.288086ms LogSavePackage: Moving 'D:/Libraries/Documents/Unreal Projects/Vale/Saved/Example_Map393E786E44B5CFB8CA4C40AFFA2EBD1C.tmp' to 'D:/Libraries/Documents/Unreal Projects/Vale/Content/Maps/Example_Map.umap' LogFileHelpers: Saving map 'Example_Map' took 14.368 MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Fi MainFrameActions: Packaging (Windows (32-bit)): nished/Built Game -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3850232s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.30.28 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, MainFrameActions: Packaging (Windows (32-bit)): String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Fi MainFrameActions: Packaging (Windows (32-bit)): nished/Built Game -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.4030236s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.32.09 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, MainFrameActions: Packaging (Windows (32-bit)): String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Libraries/Documents/Unreal Projects/Vale/Creation_Viewer.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Utorrent_Fi MainFrameActions: Packaging (Windows (32-bit)): nished/Built Game -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7) MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (32-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\CalEl\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3790215s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/CalEl/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.7 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-27_18.34.55 MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, MainFrameActions: Packaging (Windows (32-bit)): String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Failed to find value when parsing D:\LIBRARIES\DOCUMENTS\UNREAL PROJECTS\VALE\Config\DefaultEngine.ini, line 20: ... MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED