LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(623675304) SRandInit(623675304). LogInit: Using version manifest at CL 0 with build ID 'd4b8a5cb-2c87-4927-a66b-83844859f9ea' LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.097542 LogPluginManager: Loaded Plugin Paper2D, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin LiveEditor, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin LogPluginManager: Loaded Plugin OSVR, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LiveEditorListenServer, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin LogPluginManager: Loaded Plugin OculusAudio, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin TwitchLiveStreaming, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/TwitchLiveStreaming/TwitchLiveStreaming.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleManager: Unable to load module 'XMPP' because the file 'I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Binaries/Win64/' was not found. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: UE4-CL-0 LogInit: Engine Version: 4.13.0-0+UE4 LogInit: Compatible Engine Version: 4.13.0-0+UE4 LogInit: Net CL: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Sep 7 2016 21:35:59 LogInit: Compiled with Visual C++: 19.00.23506.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: I:/UnrealEngine 4.13/UnrealEngine-release_2/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DESKTOP-51T8HDH LogInit: User: Mohammad LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.279291 MHz LogMemory: Memory total: Physical=8.0GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 255.14 MB used, 255.14 MB peak LogMemory: Process Virtual Memory: 259.62 MB used, 259.62 MB peak LogMemory: Physical Memory: 2547.12 MB used, 8191.11 MB total LogMemory: Virtual Memory: 621.34 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'AMD Radeon HD 6700 Series' (Feature Level 11_0) LogD3D11RHI: 1011/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x673e (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'AMD Radeon HD 6700 Series' (P:1 D:1) LogWindows: 1. 'AMD Radeon HD 6700 Series' (P:0 D:0) LogWindows: 2. 'AMD Radeon HD 6700 Series' (P:0 D:0) LogWindows: 3. 'AMD Radeon HD 6700 Series' (P:0 D:0) LogWindows: 4. 'AMD Radeon HD 6700 Series' (P:0 D:0) LogWindows: 5. 'AMD Radeon HD 6700 Series' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:6 LogD3D11RHI: Adapter Name: AMD Radeon HD 6700 Series LogD3D11RHI: Driver Version: Crimson 15.11 (internal:15.300.1025.0, unified:15.300.1025.0) LogD3D11RHI: Driver Date: 11-17-2015 LogRHI: Texture pool is 708 MB (70% of 1011 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (K:/Unreal Projects/Projects/MobilTesting/Intermediate/Shaders/WorkingDirectory/864/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Mohammad/AppData/Local/Temp/UnrealShaderWorkingDir/71F06ECF4310678B944383AB0D5A0BA6/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 1.13s 73MB K:/Unreal Projects/Projects/MobilTesting/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: K:/Unreal Projects/Projects/MobilTesting/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file K:/Unreal Projects/Projects/MobilTesting/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogMaterial: Uniform references updated for custom material expression Custom. LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: mobiltesting, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 730945362 LogAssetRegistry: FAssetRegistry took 0.0221 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.213316 seconds LogUObjectArray: 29769 objects as part of root set at end of initial load. LogUObjectAllocator: 6122880 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.10s 73MB K:/Unreal Projects/Projects/MobilTesting/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 0 LogFileCache: Scanning file cache for directory 'K:/Unreal Projects/Projects/MobilTesting/Content/' took 0.03s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="K:/Unreal Projects/Projects/MobilTesting/Content/TopDownBP/Maps/TopDownExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world TopDownExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 231.628ms to complete. LogFileHelpers: Loading map 'TopDownExampleMap' took 4.595 LogCollectionManager: Loaded 0 collections in 0.018302 seconds LogFileCache: Scanning file cache for directory 'K:/Unreal Projects/Projects/MobilTesting/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'K:/Unreal Projects/Projects/MobilTesting/Content/Developers/Mohammad/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'K:/Unreal Projects/Projects/MobilTesting/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds LogContentBrowser: Native class hierarchy populated in 0.0184 seconds. Added 2140 classes and 413 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0013 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0012 seconds. Added 0 classes and 0 folders. LogFeaturePack:Warning: Error in Feature pack I:/UnrealEngine 4.13/UnrealEngine-release_2/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Comma token expected, but not found. Line: 31 Ch: 13 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 30.61 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.56 seconds LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 600 MB LogRenderer: Reallocating scene render targets to support 820x380 (Frame:2). LogAssetRegistry: Asset discovery search completed in 23.4436 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000042 seconds (updated 0 objects) LogRenderer: Reallocating scene render targets to support 1004x456 (Frame:78). LogSavePackage: Save=714.59ms LogSavePackage: Moving 'K:/Unreal Projects/Projects/MobilTesting/Saved/UEDPCTopDownExampleMap72E8EF72499FE8A8359E32BBB53FBAF7.tmp' to 'K:/Unreal Projects/Projects/MobilTesting/Saved/Autosaves/Game/TopDownBP/Maps/UEDPCTopDownExampleMap.umap' LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Autosaves/Game/TopDownBP/Maps/UEDPCTopDownExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start LogSavePackage: Save=406.96ms LogSavePackage: Moving 'K:/Unreal Projects/Projects/MobilTesting/Saved/UEDPCTopDownExampleMap7B74F299411F9E2F5BB4FF988B83779B.tmp' to 'K:/Unreal Projects/Projects/MobilTesting/Saved/Autosaves/Game/TopDownBP/Maps/UEDPCTopDownExampleMap.umap' LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Autosaves/Game/TopDownBP/Maps/UEDPCTopDownExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start UATHelper: Packaging (Android (All)): Running AutomationTool... UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="K:/Unreal Projects/Projects/MobilTesting/MobilTesting.uproject" BuildCookRun -nocompileeditor -nop4 -project="K:/Unreal Projects/Projects/MobilTesting/MobilTesting.uproject" -cook -stag UATHelper: Packaging (Android (All)): e -archive -archivedirectory=K:/MobileTest -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -nativizeAssets -targetplatform=Android -build -CrashReporter -utf8output -compile UATHelper: Packaging (Android (All)): Automation.Process: Setting up command environment. UATHelper: Packaging (Android (All)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. UATHelper: Packaging (Android (All)): MSBuild: DotNETUtilities -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\DotNETUtilities.dll UATHelper: Packaging (Android (All)): MSBuild: UnrealBuildTool -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\UnrealBuildTool.exe UATHelper: Packaging (Android (All)): MSBuild: AutomationUtils.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationUtils.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: AllDesktop.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: GUBP.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: Localization.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: OneSkyLocalization.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: AutomationScripts.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: Android.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: BuildGraph.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: HTML5.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: IOS.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: Linux.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: Mac.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: TVOS.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: Win.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll UATHelper: Packaging (Android (All)): MSBuild: XLocLocalization.Automation -> I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 8.3995721s to run MSBuild.exe, ExitCode=0 UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for K:\Unreal Projects\Projects\MobilTesting\MobilTesting.uproject UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Android (All)): UE4Build.CheckBuildProducts: No build products were made UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND COMPLETED ********** UATHelper: Packaging (Android (All)): Project.Cook: ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project K:\Unreal Projects\Projects\MobilTesting\MobilTesting.uproject UATHelper: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Programs\AutomationTool\Saved\Cook-2016.09.13-02.23.20.txt UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Binaries\Win64\UE4Editor-Cmd.exe "K:\Unreal Projects\Projects\MobilTesting\MobilTesting.uproject" -run=Cook -TargetPlatform=Android -fileopenlog -unversioned -NativizeAssets -abslog UATHelper: Packaging (Android (All)): ="I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Programs\AutomationTool\Saved\Cook-2016.09.13-02.23.20.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Android (All)): UE4Editor-Cmd: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MobilTesting UATHelper: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: RandInit(979953165) SRandInit(979953165). UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.25:225][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.27:550][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.27:891][ 0]LogDerivedDataCache:Display: Loaded Boot cache: K:/Unreal Projects/Projects/MobilTesting/DerivedDataCache/Boot.ddc UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:249][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:265][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:281][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:298][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:314][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:330][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:345][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:361][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:375][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:390][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:406][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:437][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:437][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:440][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:477][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:491][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.29:492][ 0]LogTargetPlatformManager:Display: Building Assets For Android UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.36:416][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.36:417][ 0]LogCook:Display: Mobile HDR setting 0 UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.36:739][ 0]LogCook:Display: Done creating registry. It took 0.31s. UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.36:840][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.36:882][ 0]LogCook:Display: Sandbox cleanup took 0.124 seconds UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.45:746][ 0]LogCook:Display: Sandbox cleanup took 8.373 seconds UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:069][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:072][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:073][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:086][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:087][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:091][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:092][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:099][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:100][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:104][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:176][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:430][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_M (AutoETC2) UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:431][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_M (AutoATC) UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:431][ 0]LogTextureCompressor:Warning: Failed to find compressor for texture format 'AutoATC'. UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:432][ 0]LogTextureCompressor:Warning: Failed to find compressor for texture format 'AutoETC2'. UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:432][ 0]LogTexture:Warning: Failed to build AutoATC derived data for /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:433][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_M (AutoETC1) UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:433][ 0]LogTexture:Warning: Failed to build AutoETC2 derived data for /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:433][ 0]LogTextureCompressor:Warning: Failed to find compressor for texture format 'AutoETC1'. UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:434][ 0]LogTexture:Warning: Failed to build AutoETC1 derived data for /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:435][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:460][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:473][ 0]LogSavePackage:Display: Finished SavePackage K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.53.52:482][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> K:/Unreal Projects/Projects/MobilTesting/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:757][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-MobilTesting -CrashGUID=UE4CC-Windows-7B83F97B42FEE1FB085103AD2AD139AA_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:758][ 0]LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:760][ 0]LogWindows:Error: === Critical error: === UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:761][ 0]LogWindows:Error: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:761][ 0]LogWindows:Error: Assertion failed: Mips.Num() > 0 [File:I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp] [Line: 1233] UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:762][ 0]LogWindows:Error: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:763][ 0]LogWindows:Error: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:763][ 0]LogWindows:Error: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:763][ 0]LogWindows:Error: UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2016.09.12-21.54.52:763][ 0]LogWindows:Error: end: stack for UAT UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 115.5223427s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Android (All)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for K:\Unreal Projects\Projects\MobilTesting\MobilTesting.uproject; see log I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Pr ograms\AutomationTool\Saved\Logs\Cook-2016.09.13-02.25.16.txt UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Android (All)): in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 361 UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtil s\CommandletUtils.cs:line 80 UATHelper: Packaging (Android (All)): at Project.Cook(ProjectParams Params) in i:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 258 UATHelper: Packaging (Android (All)): --- End of inner exception stack trace --- UATHelper: Packaging (Android (All)): at Project.Cook(ProjectParams Params) in i:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271 UATHelper: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in i:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212 UATHelper: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] Arguments) in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 UATHelper: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\Program.cs:line 135 UATHelper: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 UATHelper: Packaging (Android (All)): at AutomationTool.Program.Main() in I:\UnrealEngine 4.13\UnrealEngine-release_2\Engine\Source\Programs\AutomationTool\Program.cs:line 59 UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Android (All)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure