Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 16 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=H:/grad project/MyProject/Final_Render.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=C:/Users/MSY/Desktop/New folder (2) -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=H:/grad project/MyProject/Final_Render.uproject, cook, allmaps, CrashReporter, stage, archive, archivedirectory=C:/Users/MSY/Desktop/New folder (2), package, WindowsNoEditor, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, targetplatform=Win64, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.5\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.5\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5 CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/MSY/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5) InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5 CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/MSY/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MSY\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\MSY\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\MSY\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET>set 1>"C:\Users\MSY\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.9770559s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.5 CommandEnvironment.LogSettings: LogFolder=C:/Users/MSY/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5 CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2014-11-20_15.26.33 CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatformInternal: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64 WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Unable to register Android deployment class because the ANDROID_HOME environment variable isn't set or points to something that doesn't exist UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for Android due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: Mac Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 Platform.InitializePlatforms: Creating placeholder platform for target: Linux ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=H:/grad project/MyProject/Final_Render.uproject, cook, allmaps, CrashReporter, stage, archive, archivedirectory=C:/Users/MSY/Desktop/New folder (2), package, WindowsNoEditor, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, targetplatform=Win64, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for H:\grad project\MyProject\Final_Render.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\grad project\MyProject\Final_Render.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\grad project\MyProject Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\2D\Paper2D Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\BlankPlugin Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\PerforceSourceControl Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\SubversionSourceControl Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\UObjectPlugin Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Developer\XCodeSourceCodeAccess Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Editor\EpicSurvey Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Editor\MacGraphicsSwitching Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Editor\PluginsEditor Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Editor\SpeedTreeImporter Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\BlueprintStats Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\CharacterAI Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\CodeView Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\LiveEditor Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\Phya Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Experimental\SteamVR Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Media\AvfMedia Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Media\MediaPlayerEditor Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Media\WmfMedia Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Messaging\MessagingDebugger Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Messaging\UdpMessaging Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\Advertising\IOSTapJoy Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\Analytics\FileLogging Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\AndroidDeviceProfileSelector Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\AppleMoviePlayer Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\CableComponent Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\CustomMeshComponent Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\IOSDeviceProfileSelector Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\LiveEditorListenServer Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\OculusRift Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\SoundMod Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\SoundVisualizations Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\TwitchLiveStreaming Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Runtime\WindowsMoviePlayer Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\ScriptGeneratorPlugin Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\ScriptPlugin Plugins.FindPluginsRecursively: Found plugin in: C:\Program Files\Unreal Engine\4.5\Engine\Plugins\Slate\SlateRemote ProjectUtils.DetectProjectProperties: Loading ini files for H:\grad project\MyProject\Final_Render.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\MSY\Desktop\New folder (2) ProjectParams.ValidateAndLog: BaseStageDirectory=H:\grad project\MyProject\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: OBBinAPK=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: RawProjectPath=H:\grad project\MyProject\Final_Render.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=Final_Render ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True BuildCookRun.SetupParams: -map command line param not found, trying to find DefaultMap in INI. BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Config\DefaultEngine.ini=True BuildCookRun.GetDefaultMap: Looking for DefaultMap in H:\grad project\MyProject\Config\DefaultEngine.ini InternalUtils.SafeReadAllLines: SafeReadAllLines H:\grad project\MyProject\Config\DefaultEngine.ini BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Building_And_Land_And_Road1 BuildCookRun.SetupParams: Cooking all maps InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True InternalUtils.SafeFileExists: SafeFileExists H:\grad project\MyProject\Final_Render.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project H:\grad project\MyProject\Final_Render.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe "H:\grad project\MyProject\Final_Render.uproject" -run=Cook -MapIniSection=AllMaps -CookCultures=en -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: Final_Render UE4Editor-Cmd: LogInit: Version: 4.5.0-2326478+++depot+UE4-Releases+4.5 UE4Editor-Cmd: LogInit: API Version: 2326478 UE4Editor-Cmd: LogInit: Compiled (64-bit): Oct 11 2014 09:24:31 UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01 UE4Editor-Cmd: LogInit: Build Configuration: Development UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.5 UE4Editor-Cmd: LogInit: Command line: "H:\grad project\MyProject\Final_Render.uproject" -run=Cook -MapIniSection=AllMaps -CookCultures=en -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Unreal Engine/4.5/Engine/Binaries/Win64/ UE4Editor-Cmd: LogInit: Rocket: 1 UE4Editor-Cmd: [2014.11.20-04.26.39:412][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. UE4Editor-Cmd: [2014.11.20-04.26.39:440][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem UE4Editor-Cmd: [2014.11.20-04.26.39:456][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. UE4Editor-Cmd: [2014.11.20-04.26.39:464][ 0]LogInit: Object subsystem initialized UE4Editor-Cmd: [2014.11.20-04.26.39:468][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' UE4Editor-Cmd: [2014.11.20-04.26.39:468][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/grad project/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2014.11.20-04.26.39:468][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)' UE4Editor-Cmd: [2014.11.20-04.26.39:468][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/grad project/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2014.11.20-04.26.39:468][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2014.11.20-04.26.39:469][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] UE4Editor-Cmd: [2014.11.20-04.26.39:512][ 0]LogInit: Computer: MSY-PC UE4Editor-Cmd: [2014.11.20-04.26.39:512][ 0]LogInit: User: MSY UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogInit: CPU Page size=4096, Cores=4 UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogInit: High frequency timer resolution =3.215419 MHz UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Memory total: Physical=12.0GB (12GB approx) Virtual=8192.0GB UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Platform Memory Stats for Windows UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Process Physical Memory: 64.09 MB used, 64.09 MB peak UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Process Virtual Memory: 39.41 MB used, 39.41 MB peak UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Physical Memory: 6110.55 MB used, 12271.12 MB total UE4Editor-Cmd: [2014.11.20-04.26.39:513][ 0]LogMemory: Virtual Memory: 273.49 MB used, 8388608.00 MB total UE4Editor-Cmd: [2014.11.20-04.26.39:574][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. UE4Editor-Cmd: [2014.11.20-04.26.44:290][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2014.11.20-04.26.44:660][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2014.11.20-04.26.44:708][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2014.11.20-04.26.44:836][ 0]LogDerivedDataCache: Loaded boot cache 0.13s 45MB C:/Users/MSY/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2014.11.20-04.26.44:836][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/MSY/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2014.11.20-04.26.44:836][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/grad project/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2014.11.20-04.26.44:836][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2014.11.20-04.26.44:955][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. UE4Editor-Cmd: [2014.11.20-04.26.44:966][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/MSY/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable UE4Editor-Cmd: [2014.11.20-04.26.45:154][ 0]LogMeshUtilities: No automatic mesh reduction module available UE4Editor-Cmd: [2014.11.20-04.26.45:154][ 0]LogMeshUtilities: No automatic mesh merging module available UE4Editor-Cmd: [2014.11.20-04.26.45:435][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UE4Editor-Cmd: [2014.11.20-04.26.45:746][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2014.11.20-04.26.45:746][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2014.11.20-04.26.45:752][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2014.11.20-04.26.45:779][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for H:/grad project/MyProject/Binaries/Win64. Error: 0 UE4Editor-Cmd: [2014.11.20-04.26.45:851][ 0]LogObj: 22243 objects as part of root set at end of initial load. UE4Editor-Cmd: [2014.11.20-04.26.45:851][ 0]LogUObjectAllocator: 4444976 out of 0 bytes used by permanent object pool. UE4Editor-Cmd: [2014.11.20-04.26.45:851][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet UE4Editor-Cmd: [2014.11.20-04.26.45:851][ 0]LogInit: Initializing Editor Engine... UE4Editor-Cmd: [2014.11.20-04.26.45:851][ 0]LogEngine: Initializing Engine... UE4Editor-Cmd: [2014.11.20-04.26.45:929][ 0]LogAIModule: Creating AISystem for world NewWorld UE4Editor-Cmd: [2014.11.20-04.26.45:953][ 0]LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/MSY/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2014.11.20-04.26.45:960][ 0]LogInit: Texture streaming: Disabled UE4Editor-Cmd: [2014.11.20-04.26.45:968][ 0]LogInit: Initializing Editor Engine Completed UE4Editor-Cmd: [2014.11.20-04.26.45:993][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds UE4Editor-Cmd: [2014.11.20-04.26.46:001][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up UE4Editor-Cmd: [2014.11.20-04.26.46:001][ 0]LogCookCommandlet:Display: Populating asset registry. UE4Editor-Cmd: [2014.11.20-04.26.46:661][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 2959 assets in 0.6592 seconds UE4Editor-Cmd: [2014.11.20-04.26.46:662][ 0]LogCookCommandlet:Display: Done populating registry. It took 0.66s. UE4Editor-Cmd: [2014.11.20-04.26.55:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:240][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:256][ 0]LogSavePackage: Save=15.324908ms UE4Editor-Cmd: [2014.11.20-04.26.55:256][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:257][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:257][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:288][ 0]LogSavePackage: Save=29.909010ms UE4Editor-Cmd: [2014.11.20-04.26.55:288][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:289][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:289][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:326][ 0]LogSavePackage: Save=36.343010ms UE4Editor-Cmd: [2014.11.20-04.26.55:326][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:327][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:347][ 0]LogSavePackage: Save=19.698832ms UE4Editor-Cmd: [2014.11.20-04.26.55:347][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:360][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:360][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:361][ 0]LogSavePackage: Save=0.646261ms UE4Editor-Cmd: [2014.11.20-04.26.55:361][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:362][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:363][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:363][ 0]LogSavePackage: Save=0.350188ms UE4Editor-Cmd: [2014.11.20-04.26.55:363][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:364][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:364][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:365][ 0]LogSavePackage: Save=1.292833ms UE4Editor-Cmd: [2014.11.20-04.26.55:366][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:366][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:366][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:375][ 0]LogSavePackage: Save=8.095057ms UE4Editor-Cmd: [2014.11.20-04.26.55:375][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:441][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:442][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:446][ 0]LogSavePackage: Save=4.179860ms UE4Editor-Cmd: [2014.11.20-04.26.55:446][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:447][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:447][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:448][ 0]LogSavePackage: Save=0.844369ms UE4Editor-Cmd: [2014.11.20-04.26.55:448][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:449][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:449][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:451][ 0]LogSavePackage: Save=1.435272ms UE4Editor-Cmd: [2014.11.20-04.26.55:451][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:452][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:452][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:500][ 0]LogSavePackage: Save=48.292305ms UE4Editor-Cmd: [2014.11.20-04.26.55:501][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:503][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:504][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:507][ 0]LogSavePackage: Save=2.527820ms UE4Editor-Cmd: [2014.11.20-04.26.55:507][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:507][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:508][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:519][ 0]LogSavePackage: Save=10.683833ms UE4Editor-Cmd: [2014.11.20-04.26.55:519][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:520][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:520][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:534][ 0]LogSavePackage: Save=13.281629ms UE4Editor-Cmd: [2014.11.20-04.26.55:534][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:552][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:552][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:559][ 0]LogSavePackage: Save=6.396056ms UE4Editor-Cmd: [2014.11.20-04.26.55:559][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:575][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:575][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:580][ 0]LogSavePackage: Save=4.018761ms UE4Editor-Cmd: [2014.11.20-04.26.55:580][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:581][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:581][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:584][ 0]LogSavePackage: Save=2.305454ms UE4Editor-Cmd: [2014.11.20-04.26.55:584][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:585][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:585][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:589][ 0]LogSavePackage: Save=3.662664ms UE4Editor-Cmd: [2014.11.20-04.26.55:589][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:590][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, H:/grad 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0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:675][ 0]LogSavePackage: Save=0.701930ms UE4Editor-Cmd: [2014.11.20-04.26.55:675][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:677][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> H:/grad 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project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:830][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:831][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:832][ 0]LogSavePackage: Save=1.027549ms UE4Editor-Cmd: [2014.11.20-04.26.55:832][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:833][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:833][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:839][ 0]LogSavePackage: Save=5.542979ms UE4Editor-Cmd: [2014.11.20-04.26.55:839][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, H:/grad 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/Engine/EditorMaterials/MAT_Groups_Toggle -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:861][ 0]LogSavePackage: Save=3.243434ms UE4Editor-Cmd: [2014.11.20-04.26.55:861][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:861][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:862][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset 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'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:890][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:891][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:892][ 0]LogSavePackage: Save=1.015731ms UE4Editor-Cmd: [2014.11.20-04.26.55:892][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:893][ 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project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:998][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, UE4Editor-Cmd: [2014.11.20-04.26.55:998][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset UE4Editor-Cmd: [2014.11.20-04.26.55:999][ 0]LogSavePackage: Save=0.479564ms UE4Editor-Cmd: [2014.11.20-04.26.55:999][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' UE4Editor-Cmd: [2014.11.20-04.26.55:999][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, H:/grad 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project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:006][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:006][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:017][ 0]LogSavePackage: Save=10.187786ms UE4Editor-Cmd: [2014.11.20-04.26.56:017][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:025][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, H:/grad 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manifest /Paper2D/OpaqueUnlitSpriteMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:050][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:053][ 0]LogSavePackage: Save=1.920123ms UE4Editor-Cmd: [2014.11.20-04.26.56:053][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:053][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:054][ 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UE4Editor-Cmd: [2014.11.20-04.26.56:060][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:061][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:062][ 0]LogSavePackage: Save=1.643332ms UE4Editor-Cmd: [2014.11.20-04.26.56:062][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, H:/grad 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/Engine/EngineMaterials/InvalidLightmapSettings -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:079][ 0]LogSavePackage: Save=12.004345ms UE4Editor-Cmd: [2014.11.20-04.26.56:079][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:080][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:080][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:083][ 0]LogSavePackage: Save=2.500763ms 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project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:095][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:098][ 0]LogSavePackage: Save=2.560164ms UE4Editor-Cmd: [2014.11.20-04.26.56:098][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:099][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:310][ 0]LogSavePackage: Save=210.099213ms UE4Editor-Cmd: [2014.11.20-04.26.56:310][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:313][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:314][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> H:/grad 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0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:361][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:367][ 0]LogSavePackage: Save=4.898584ms UE4Editor-Cmd: [2014.11.20-04.26.56:367][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:370][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/TinyFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/TinyFont.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:370][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:379][ 0]LogSavePackage: Save=8.988564ms UE4Editor-Cmd: [2014.11.20-04.26.56:380][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:380][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/SmallFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/SmallFont.uasset, UE4Editor-Cmd: [2014.11.20-04.26.56:381][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:382][ 0]LogSavePackage: Save=1.402617ms UE4Editor-Cmd: 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0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:716][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, H:/grad 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0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/TinyFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/TinyFont.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:719][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/SmallFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/SmallFont.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:719][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:719][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:755][ 0]LogSavePackage: Save=34.943813ms UE4Editor-Cmd: [2014.11.20-04.26.56:755][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:761][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:771][ 0]LogSavePackage: Save=9.436095ms UE4Editor-Cmd: [2014.11.20-04.26.56:771][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:779][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:780][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:795][ 0]LogSavePackage: Save=15.074241ms UE4Editor-Cmd: [2014.11.20-04.26.56:795][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:796][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickInner, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:796][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:797][ 0]LogSavePackage: Save=1.049630ms UE4Editor-Cmd: [2014.11.20-04.26.56:797][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:807][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:807][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:809][ 0]LogSavePackage: Save=1.255202ms UE4Editor-Cmd: [2014.11.20-04.26.56:809][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:813][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:813][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:845][ 0]LogSavePackage: Save=30.949621ms UE4Editor-Cmd: [2014.11.20-04.26.56:845][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:854][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad2, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:855][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:867][ 0]LogSavePackage: Save=12.529316ms UE4Editor-Cmd: [2014.11.20-04.26.56:868][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:883][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:883][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:896][ 0]LogSavePackage: Save=12.749194ms UE4Editor-Cmd: [2014.11.20-04.26.56:896][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:900][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:901][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:958][ 0]LogSavePackage: Save=56.700230ms UE4Editor-Cmd: [2014.11.20-04.26.56:958][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:958][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:959][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:960][ 0]LogSavePackage: Save=0.737073ms UE4Editor-Cmd: [2014.11.20-04.26.56:960][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' UE4Editor-Cmd: [2014.11.20-04.26.56:960][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.56:961][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2014.11.20-04.26.56:970][ 0]LogSavePackage: Save=8.653927ms UE4Editor-Cmd: [2014.11.20-04.26.56:970][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:000][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:000][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:020][ 0]LogSavePackage: Save=19.747038ms UE4Editor-Cmd: [2014.11.20-04.26.57:020][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:021][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:022][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:029][ 0]LogSavePackage: Save=5.795201ms UE4Editor-Cmd: [2014.11.20-04.26.57:030][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:032][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:032][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:043][ 0]LogSavePackage: Save=10.493812ms UE4Editor-Cmd: [2014.11.20-04.26.57:043][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:044][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:045][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:045][ 0]LogSavePackage: Save=0.592769ms UE4Editor-Cmd: [2014.11.20-04.26.57:046][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:046][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:047][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:048][ 0]LogSavePackage: Save=0.528702ms UE4Editor-Cmd: [2014.11.20-04.26.57:048][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/AnalogHat.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:049][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:061][ 0]LogSavePackage: Save=11.766429ms UE4Editor-Cmd: [2014.11.20-04.26.57:061][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:061][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:062][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:082][ 0]LogSavePackage: Save=20.059593ms UE4Editor-Cmd: [2014.11.20-04.26.57:082][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileControls_texture, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileControls_texture.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:090][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:114][ 0]LogSavePackage: Save=23.738741ms UE4Editor-Cmd: [2014.11.20-04.26.57:114][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:120][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Entry, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Maps/Entry.umap, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:120][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap UE4Editor-Cmd: [2014.11.20-04.26.57:129][ 0]LogSavePackage: Save=7.919652ms UE4Editor-Cmd: [2014.11.20-04.26.57:129][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' UE4Editor-Cmd: [2014.11.20-04.26.57:130][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultNormal, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultNormal.uasset, /Engine/Maps/Entry UE4Editor-Cmd: [2014.11.20-04.26.57:131][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset UE4Editor-Cmd: [2014.11.20-04.26.57:207][ 0]LogSavePackage: Save=75.758713ms UE4Editor-Cmd: [2014.11.20-04.26.57:207][ 0]LogSavePackage: Async saving from memory to 'H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' UE4Editor-Cmd: [2014.11.20-04.26.57:210][ 0]LogCookCommandlet:Display: Full GC... UE4Editor-Cmd: [2014.11.20-04.26.57:234][ 0]LogCookCommandlet:Display: Processing package H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap UE4Editor-Cmd: [2014.11.20-04.26.57:234][ 0]LogCookCommandlet:Display: Loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap UE4Editor-Cmd: [2014.11.20-04.26.58:607][ 0]LogLinker:Warning: Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.58:608][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.58:608][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2_Mat' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:608][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/mirror2_Mat' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:739][ 0]LogLinker:Warning: Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.58:740][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.58:740][ 0]LogLinker:Warning: Can't find file for asset '/Game/dr_desk' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:740][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/dr_desk' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:957][ 0]LogLinker:Warning: Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.58:957][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2': Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.58:957][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:958][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/mirror2' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:958][ 0]LogLinker:Warning: Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.58:958][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.58:959][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2_Mat' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.58:959][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/mirror2_Mat' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:352][ 0]LogLinker:Warning: Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:352][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/sitting_balcony': Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:364][ 0]LogLinker:Warning: Can't find file for asset '/Game/sitting_balcony' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:365][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/sitting_balcony' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:464][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2014.11.20-04.26.59:597][ 0]LogLinker:Warning: Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:598][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:599][ 0]LogLinker:Warning: Can't find file for asset '/Game/dr_desk' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:599][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/dr_desk' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:637][ 0]LogLinker:Warning: Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:637][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/sitting_balcony': Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:638][ 0]LogLinker:Warning: Can't find file for asset '/Game/sitting_balcony' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:639][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/sitting_balcony' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:669][ 0]LogLinker:Warning: Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.59:669][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2': Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.59:670][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:670][ 0]LogUObjectGlobals:Warning: Failed to load 'H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap': Can't find file for asset '/Game/mirror2' while loading H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: [2014.11.20-04.26.59:856][ 0]LogLinker:Warning: Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:856][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by Model_3 UE4Editor-Cmd: [2014.11.20-04.26.59:857][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:858][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:858][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by Model_3 UE4Editor-Cmd: [2014.11.20-04.26.59:858][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:859][ 0]LogLinker:Warning: Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:859][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by ModelComponent_0 UE4Editor-Cmd: [2014.11.20-04.26.59:859][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:860][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:860][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by ModelComponent_0 UE4Editor-Cmd: [2014.11.20-04.26.59:860][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:861][ 0]LogLinker:Warning: Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:861][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by Polys_247 UE4Editor-Cmd: [2014.11.20-04.26.59:861][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file '/Game/mirror2_Mat' UE4Editor-Cmd: [2014.11.20-04.26.59:861][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:862][ 0]LoadErrors: Info Failed to load /Game/mirror2_Mat.mirror2_Mat Referenced by Polys_247 UE4Editor-Cmd: [2014.11.20-04.26.59:862][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2_Mat': Can't find file for asset '/Game/mirror2_Mat' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:862][ 0]LogLinker:Warning: Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.59:862][ 0]LoadErrors: Info Failed to load /Game/mirror2.mirror2 Referenced by NewSceneCaptureComponent2D Property /Script/Engine.SceneCaptureComponent2D:TextureTarget UE4Editor-Cmd: [2014.11.20-04.26.59:863][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2': Can't find file '/Game/mirror2' UE4Editor-Cmd: [2014.11.20-04.26.59:863][ 0]LogLinker:Warning: Can't find file for asset '/Game/mirror2' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:863][ 0]LoadErrors: Info Failed to load /Game/mirror2.mirror2 Referenced by NewSceneCaptureComponent2D Property /Script/Engine.SceneCaptureComponent2D:TextureTarget UE4Editor-Cmd: [2014.11.20-04.26.59:863][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/mirror2': Can't find file for asset '/Game/mirror2' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:873][ 0]LogLinker:Warning: Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:874][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:874][ 0]LogLinker:Warning: Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:875][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:875][ 0]LogLinker:Warning: Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:876][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:876][ 0]LogLinker:Warning: Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:877][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:877][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:877][ 0]LogLinker:Warning: Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:878][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:879][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file '/Game/dr_desk' UE4Editor-Cmd: [2014.11.20-04.26.59:879][ 0]LogLinker:Warning: Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:879][ 0]LoadErrors: Info Failed to load /Game/dr_desk.dr_desk Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:880][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/dr_desk': Can't find file for asset '/Game/dr_desk' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:884][ 0]LogLinker:Warning: Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:885][ 0]LoadErrors: Info Failed to load /Game/sitting_balcony.sitting_balcony Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:885][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/sitting_balcony': Can't find file '/Game/sitting_balcony' UE4Editor-Cmd: [2014.11.20-04.26.59:885][ 0]LogLinker:Warning: Can't find file for asset '/Game/sitting_balcony' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.26.59:885][ 0]LoadErrors: Info Failed to load /Game/sitting_balcony.sitting_balcony Referenced by StaticMeshComponent0 Property /Script/Engine.StaticMeshComponent:StaticMesh UE4Editor-Cmd: [2014.11.20-04.26.59:886][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/sitting_balcony': Can't find file for asset '/Game/sitting_balcony' while loading NULL. UE4Editor-Cmd: [2014.11.20-04.27.57:180][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' UE4Editor-Cmd: [2014.11.20-04.27.57:181][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' UE4Editor-Cmd: [2014.11.20-04.27.57:181][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:182][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:182][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:184][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:184][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:187][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:190][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:190][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:191][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:191][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:192][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:192][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:192][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:313][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:313][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:314][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:315][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:316][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:316][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:317][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:317][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:318][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:318][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:319][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:320][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:321][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:321][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:321][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:322][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:322][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:324][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:324][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:332][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:332][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/TinyFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/TinyFont.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/SmallFont, H:/grad project/MyProject/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/SmallFont.uasset, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/Building_And_Land_And_Road1, H:/grad project/MyProject/Saved/Cooked/[Platform]/Final_Render/Content/Maps/Building_And_Land_And_Road1.umap, /Game/Maps/Building_And_Land_And_Road1 UE4Editor-Cmd: [2014.11.20-04.27.57:336][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Building_And_Land_And_Road1 -> H:/grad project/MyProject/Saved/Cooked/WindowsNoEditor/Final_Render/Content/Maps/Building_And_Land_And_Road1.umap UE4Editor-Cmd: [2014.11.20-04.27.57:340][ 0]LogPhysics:Warning: AddShapesToRigidActor: [/Game/SLABS/Gym_Pebbles.Gym_Pebbles] BoxElems[0] invalid or has invalid transform UE4Editor-Cmd: [2014.11.20-04.27.57:341][ 0]LogPhysics:Warning: AddShapesToRigidActor: [/Game/SLABS/Gym_Pebbles.Gym_Pebbles] BoxElems[1] invalid or has invalid transform UE4Editor-Cmd: [2014.11.20-04.27.57:341][ 0]LogPhysics:Warning: AddShapesToRigidActor: [/Game/SLABS/Pebbles_Reception.Pebbles_Reception] BoxElems[0] invalid or has invalid transform UE4Editor-Cmd: [2014.11.20-04.36.09:902][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) UE4Editor-Cmd: begin: stack for UAT UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd9e940d) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedb3571b4) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedb1e978f) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedb9f2a44) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedb9f4c07) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedbabdd97) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6aaa9ca) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f968d8) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f49434) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f7286b) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa16b4e) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa0f8ec) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa0fa4a) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa1bf19) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa1c971) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000779659ed) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077b9c541) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077b9c541) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: end: stack for UAT UE4Editor-Cmd: [2014.11.20-04.37.40:752][ 0]LogWindows: === Critical error: === UE4Editor-Cmd: UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96] UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: H:/grad project/MyProject/Content/Maps/Building_And_Land_And_Road1.umap. UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefd9e940d) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedb3571b4) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedb1e978f) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedb9f2a44) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedb9f4c07) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedbabdd97) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6aaa9ca) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f968d8) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f49434) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fed6f7286b) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa16b4e) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa0f8ec) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa0fa4a) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa1bf19) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013fa1c971) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000779659ed) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077b9c541) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077b9c541) + 0 bytes [UnknownFile:0] UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: [2014.11.20-04.37.41:041][ 0]LogExit: Executing StaticShutdownAfterError UE4Editor-Cmd: [2014.11.20-04.38.14:485][ 0]LogWindows: FPlatformMisc::RequestExit(1) CommandUtils.Run: Run: Took 699.8070267s to run UE4Editor-Cmd.exe, ExitCode=3 Project.Cook: Cook failed. Deleting cooked data. ErrorReporter.Error: AutomationTool error: Cook failed. BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for H:\grad project\MyProject\Final_Render.uproject; see log C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt Stacktrace: at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: BUILD FAILED: Failed while running Cook for H:\grad project\MyProject\Final_Render.uproject; see log C:\Users\MSY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=25