Log file open, 11/16/16 11:00:05 LogInit:Display: Running engine for game: TD_ToonWorld LogInit:Display: Project file not found: ../../../TD_ToonWorld/TD_ToonWorld.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogInit:Display: RandInit(1047369945) SRandInit(1047369947). LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.197111 LogPluginManager: Loaded Plugin SlateRemote, From ../../../Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From ../../../Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From ../../../Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin CableComponent, From ../../../Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From ../../../Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From ../../../Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From ../../../Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From ../../../Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From ../../../Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From ../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From ../../../Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin AvfMedia, From ../../../Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin CharacterAI, From ../../../Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From ../../../Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin Paper2D, From ../../../Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null. LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemMCP' not found - its StaticallyLinkedModuleInitializers function is null. LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule() LogOnline:Display: FOnlineSubsystemIOS::Init() LogOnline:Display: FOnlineSessionIOS::FOnlineSessionIOS(FOnlineSubsystemIOS* InSubsystem) LogOnline:Display: FOnlineLeaderboardsIOS::FOnlineLeaderboardsIOS() LogOnline:Display: FOnlineSubsystemIOS::FOnlineAchievementsIOS() LogInit: Build: ++UE4+Release-4.14-CL-3195953 LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (32-bit): Nov 12 2016 02:26:42 LogInit: Compiled with Clang: 8.0.0 (clang-800.0.38) LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: LogInit: Base directory: LogInit: Installed Engine Build: 0 LogInit: Presizing for max 131072 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.11.16-03.00.05:943][ 0]LogIOS: Selected Device Profile: [IPhone6SPlus] [2016.11.16-03.00.05:943][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6SPlus] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:2]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.PostProcessAAQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:1]] [2016.11.16-03.00.05:961][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPass:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPassMovable:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.TranslucentLightingVolume:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.AllowPointLightCubemapShadows:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.Decal.StencilSizeThreshold:-1]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.MetalVertexParameterSize:50]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.MetalPixelParameterSize:50]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.MetalComputeParameterSize:0]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.PoolSize:200]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.UseFixedPoolSize:1]] [2016.11.16-03.00.05:962][ 0]LogInit: Setting Device Profile CVar: [[r.MaxAnisotropy:1]] [2016.11.16-03.00.06:035][ 0]LogIOS: Setting contentScaleFactor to 2.0000 (optimal = 3.0000) [2016.11.16-03.00.06:035][ 0]LogInit: Computer: shenzhiiPhone [2016.11.16-03.00.06:035][ 0]LogInit: User: GenericUser [2016.11.16-03.00.06:035][ 0]LogInit: CPU Page size=16384, Cores=2 [2016.11.16-03.00.06:035][ 0]LogInit: High frequency timer resolution =24.000000 MHz [2016.11.16-03.00.06:035][ 0]LogInit: Free Memory at startup: 113 MB [2016.11.16-03.00.06:036][ 0]LogInit: Memory total: Physical=2.6GB (3GB approx) Pagefile=0.0GB Virtual=2.6GB [2016.11.16-03.00.06:044][ 0]LogTextLocalizationManager: No specific translations for ('zh-Hans-CN-CN') exist, so ('en') translations will be used. [2016.11.16-03.00.06:152][ 0]LogMetal:Display: Adapter Name: Metal [2016.11.16-03.00.06:152][ 0]LogMetal:Display: Driver Version: (internal:, unified:) [2016.11.16-03.00.06:152][ 0]LogMetal:Display: Driver Date: [2016.11.16-03.00.06:152][ 0]LogMetal:Display: Vendor: [2016.11.16-03.00.06:159][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.11.16-03.00.06:559][ 0]LogAssetRegistry: FAssetRegistry took 0.1071 seconds to start up [2016.11.16-03.00.06:563][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.003762 seconds [2016.11.16-03.00.06:585][ 0]LogContentStreaming: Texture pool size is 200.00 MB [2016.11.16-03.00.06:585][ 0]LogIOS: Selected Device Profile: [IPhone6SPlus] [2016.11.16-03.00.06:701][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: td_toonworld, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3966901645 [2016.11.16-03.00.06:819][ 0]LogSlate: Using Freetype 2.4.12 [2016.11.16-03.00.06:822][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.11.16-03.00.06:822][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.11.16-03.00.06:893][ 0]LogMoviePlayer: FAVMoviePlayer ctor... [2016.11.16-03.00.06:893][ 0]LogMoviePlayer: Initializing movie player [2016.11.16-03.00.06:896][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.11.16-03.00.06:897][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.11.16-03.00.06:915][ 0]LogUObjectArray: 29247 objects as part of root set at end of initial load. [2016.11.16-03.00.06:915][ 0]LogUObjectAllocator: 4016520 out of 0 bytes used by permanent object pool. [2016.11.16-03.00.06:916][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.11.16-03.00.06:918][ 0]LogEngine: Initializing Engine... [2016.11.16-03.00.07:172][ 0]LogInit: FAudioDevice initialized. [2016.11.16-03.00.07:174][ 0]LogInit: Texture streaming: Enabled [2016.11.16-03.00.11:299][ 0]LogInit:Display: Game Engine Initialized. [2016.11.16-03.00.11:300][ 0]LogInit:Display: Starting Game. [2016.11.16-03.00.11:300][ 0]LogNet: Browse: /Game/Maps/Startup?Name=Player [2016.11.16-03.00.11:300][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.11.16-03.00.11:301][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.11.16-03.00.11:301][ 0]LogLoad: LoadMap: /Game/Maps/Startup?Name=Player [2016.11.16-03.00.11:398][ 0]LogMemory: Platform Memory Stats for IOS [2016.11.16-03.00.11:398][ 0]LogMemory: Process Physical Memory: 272.16 MB used, 0.00 MB peak [2016.11.16-03.00.11:398][ 0]LogMemory: Process Virtual Memory: 1087.41 MB used, 0.00 MB peak [2016.11.16-03.00.11:398][ 0]LogMemory: Physical Memory: 2466.98 MB used, 234.22 MB free, 2701.20 MB total [2016.11.16-03.00.11:398][ 0]LogMemory: Virtual Memory: 2701.20 MB used, 234.22 MB free, 2701.20 MB total [2016.11.16-03.00.11:398][ 0]LogMemory: [2016.11.16-03.00.11:402][ 0]LogMemory: Allocator Stats for binned: [2016.11.16-03.00.11:402][ 0]LogMemory: Current Memory 120.87 MB used, plus 33.01 MB waste [2016.11.16-03.00.11:402][ 0]LogMemory: Peak Memory 293.25 MB used, plus 20.78 MB waste [2016.11.16-03.00.11:402][ 0]LogMemory: Current OS Memory 153.88 MB, peak 314.03 MB [2016.11.16-03.00.11:402][ 0]LogMemory: Current Waste 1.93 MB, peak 19.51 MB [2016.11.16-03.00.11:402][ 0]LogMemory: Current Used 120.87 MB, peak 293.25 MB [2016.11.16-03.00.11:402][ 0]LogMemory: Current Slack 26.20 MB [2016.11.16-03.00.11:402][ 0]LogMemory: Allocs 345466 Current / 1804041 Total [2016.11.16-03.00.11:403][ 0]LogMemory: [2016.11.16-03.00.11:403][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.11.16-03.00.11:403][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.11.16-03.00.11:403][ 0]LogMemory: 8 8 8 57113 83317 8 8 446K 66K 0K 100.00% [2016.11.16-03.00.11:403][ 0]LogMemory: 16 14 14 54712 263866 9 16 854K 42K 11K 98.77% [2016.11.16-03.00.11:403][ 0]LogMemory: 32 14 14 27061 92884 17 32 845K 51K 186K 79.24% [2016.11.16-03.00.11:403][ 0]LogMemory: 48 24 24 31320 101100 33 48 1468K 68K 151K 90.17% [2016.11.16-03.00.11:403][ 0]LogMemory: 64 32 32 29711 97945 49 64 1856K 192K 131K 93.60% [2016.11.16-03.00.11:403][ 0]LogMemory: 80 14 14 10993 103423 65 80 858K 38K 28K 96.88% [2016.11.16-03.00.11:403][ 0]LogMemory: 96 56 56 38166 112105 81 96 3578K 3K 105K 97.07% [2016.11.16-03.00.11:403][ 0]LogMemory: 112 32 32 12414 124710 97 112 1357K 691K 99K 95.17% [2016.11.16-03.00.11:403][ 0]LogMemory: 128 32 32 12604 105640 113 128 1575K 473K 74K 96.39% [2016.11.16-03.00.11:403][ 0]LogMemory: 160 28 28 7751 169654 129 160 1211K 579K 101K 94.36% [2016.11.16-03.00.11:403][ 0]LogMemory: 192 13 13 4023 209751 161 192 754K 78K 69K 91.71% [2016.11.16-03.00.11:403][ 0]LogMemory: 224 14 14 3638 55271 193 224 795K 100K 60K 93.30% [2016.11.16-03.00.11:403][ 0]LogMemory: 256 49 50 12320 66136 225 256 3080K 56K 155K 95.06% [2016.11.16-03.00.11:403][ 0]LogMemory: 288 28 28 6114 38466 257 288 1719K 69K 94K 94.75% [2016.11.16-03.00.11:404][ 0]LogMemory: 320 16 16 3085 26559 290 320 964K 56K 51K 95.02% [2016.11.16-03.00.11:404][ 0]LogMemory: 384 32 32 4974 45615 322 384 1865K 175K 174K 91.50% [2016.11.16-03.00.11:404][ 0]LogMemory: 448 34 34 3927 27397 385 448 1718K 454K 135K 93.80% [2016.11.16-03.00.11:404][ 0]LogMemory: 512 36 36 3609 17421 449 512 1804K 500K 119K 94.84% [2016.11.16-03.00.11:404][ 0]LogMemory: 576 28 28 2769 10349 513 576 1557K 223K 111K 93.81% [2016.11.16-03.00.11:404][ 0]LogMemory: 640 80 80 7882 11069 577 640 4926K 174K 233K 95.45% [2016.11.16-03.00.11:404][ 0]LogMemory: 704 17 17 1150 3355 641 704 790K 297K 31K 97.15% [2016.11.16-03.00.11:404][ 0]LogMemory: 768 6 6 425 1215 708 768 318K 65K 12K 96.88% [2016.11.16-03.00.11:404][ 0]LogMemory: 896 10 10 593 2342 769 896 518K 121K 44K 93.12% [2016.11.16-03.00.11:404][ 0]LogMemory: 1024 83 83 1700 7901 898 1024 1700K 3612K 78K 98.53% [2016.11.16-03.00.11:404][ 0]LogMemory: 1168 22 28 364 2266 1025 1168 415K 991K 16K 98.86% [2016.11.16-03.00.11:404][ 0]LogMemory: 1360 9 9 365 586 1171 1360 484K 90K 26K 95.49% [2016.11.16-03.00.11:404][ 0]LogMemory: 1632 16 16 548 1031 1364 1632 873K 147K 69K 93.26% [2016.11.16-03.00.11:404][ 0]LogMemory: 2048 67 72 518 2768 1640 2048 1036K 3252K 127K 97.04% [2016.11.16-03.00.11:404][ 0]LogMemory: 2336 27 27 354 1072 2051 2336 807K 918K 51K 97.05% [2016.11.16-03.00.11:405][ 0]LogMemory: 2720 38 38 323 1456 2337 2720 857K 1566K 68K 97.20% [2016.11.16-03.00.11:405][ 0]LogMemory: 3264 76 77 538 3047 2728 3264 1714K 3131K 126K 97.41% [2016.11.16-03.00.11:405][ 0]LogMemory: 4096 163 183 1153 3516 3266 4096 4612K 5820K 458K 95.61% [2016.11.16-03.00.11:405][ 0]LogMemory: 4672 119 124 999 3905 4097 4670 4557K 3045K 426K 94.41% [2016.11.16-03.00.11:405][ 0]LogMemory: 5456 131 131 1155 1906 4673 5456 6153K 2223K 491K 94.14% [2016.11.16-03.00.11:405][ 0]LogMemory: 6544 79 80 588 982 5459 6528 3757K 1292K 424K 91.61% [2016.11.16-03.00.11:405][ 0]LogMemory: 8192 19 27 109 1059 6552 8192 872K 344K 66K 94.57% [2016.11.16-03.00.11:405][ 0]LogMemory: 9360 7 7 39 88 8200 9360 356K 92K 28K 93.75% [2016.11.16-03.00.11:405][ 0]LogMemory: 10912 5 5 19 73 9408 10856 202K 118K 14K 95.62% [2016.11.16-03.00.11:405][ 0]LogMemory: 13104 17 19 81 131 10920 13104 1036K 52K 71K 93.47% [2016.11.16-03.00.11:405][ 0]LogMemory: 16384 14 26 35 295 13120 16384 560K 336K 22K 97.54% [2016.11.16-03.00.11:405][ 0]LogMemory: 21840 12 15 29 103 16392 21790 618K 150K 88K 88.54% [2016.11.16-03.00.11:405][ 0]LogMemory: 32768 15 18 27 130 21904 32640 864K 96K 142K 85.21% [2016.11.16-03.00.11:405][ 0]LogMemory: [2016.11.16-03.00.11:405][ 0]LogMemory: 98304K allocated in pools (with 31846K slack and 4965K waste). Efficiency 94.95% [2016.11.16-03.00.11:405][ 0]LogMemory: Allocations 345299 Current / 1801906 Total (in 1536 pools) [2016.11.16-03.00.11:406][ 0]LogMemory: [2016.11.16-03.00.12:044][ 0]LogAIModule: Creating AISystem for world Startup [2016.11.16-03.00.12:045][ 0]LogLoad: Game class is 'TopDownGameMode_C' [2016.11.16-03.00.12:113][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:114][ 0]LogWorld: Bringing World /Game/Maps/Startup.Startup up for play (max tick rate 0) at 2016.11.16-11.00.12 [2016.11.16-03.00.12:127][ 0]LogWorld: Bringing up level for play took: 0.080943 [2016.11.16-03.00.12:130][ 0]LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. [2016.11.16-03.00.12:138][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2016.11.16-03.00.12:138][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2016.11.16-03.00.12:138][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2016.11.16-03.00.12:187][ 0]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0! [2016.11.16-03.00.12:188][ 0]LogScriptCore:Warning: Script Msg: External UI not supported by the current online subsystem [2016.11.16-03.00.12:188][ 0]LogBlueprintUserMessages: [TopDownController_C_0] fail [2016.11.16-03.00.12:190][ 0]LogBlueprintUserMessages: [TopDownController_C_0] From startup [2016.11.16-03.00.12:207][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress [2016.11.16-03.00.12:207][ 0]LogLoad: Took 0.906231 seconds to LoadMap(/Game/Maps/Startup) [2016.11.16-03.00.12:210][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:282][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:335][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:394][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:464][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:529][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:601][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:663][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:704][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:772][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:823][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:881][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:939][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.12:991][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:037][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:076][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:147][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:197][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:267][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:338][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:390][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:451][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:524][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:585][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:643][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:694][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:694][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:763][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:816][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:870][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:921][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.13:973][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:041][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:100][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:154][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:212][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:282][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:333][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:393][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:461][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:515][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:575][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:637][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2016.11.16-03.00.14:730][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:934][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:934][ 0]LogRenderer: Reallocating scene render targets to support 128x128 NumSamples 1 (Frame:1). [2016.11.16-03.00.14:935][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:935][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:958][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.14:978][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:036][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:043][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:084][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:112][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:150][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:227][ 1]LogRenderer: Reallocating scene render targets to support 1472x828 NumSamples 1 (Frame:2). [2016.11.16-03.00.15:287][ 2]LogMetal:Warning: Reallocating ring-buffer from 65536 to 131072 to avoid wrapping write at offset 27136 into outstanding buffer region 29632 at frame 2] [2016.11.16-03.00.15:287][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:394][ 2]LogMetal:Warning: Reallocating ring-buffer from 131072 to 262144 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 2] [2016.11.16-03.00.15:555][ 2]LogMetal:Warning: Reallocating ring-buffer from 262144 to 524288 to avoid wrapping write at offset 27392 into outstanding buffer region 29728 at frame 2] [2016.11.16-03.00.15:661][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:778][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:884][ 2]LogMetal:Warning: Reallocating ring-buffer from 524288 to 1048576 to avoid wrapping write at offset 2304 into outstanding buffer region 2720 at frame 2] [2016.11.16-03.00.15:886][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.15:973][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:117][ 2]LogMetal:Warning: Reallocating ring-buffer from 1048576 to 2097152 to avoid wrapping write at offset 3072 into outstanding buffer region 3072 at frame 2] [2016.11.16-03.00.16:119][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:237][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:355][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:473][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:574][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:704][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:817][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.16:887][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:004][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:125][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:289][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:309][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:357][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:419][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:480][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:562][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:571][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:594][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:600][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:626][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:633][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:658][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:666][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:697][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:704][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:731][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:737][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:756][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:770][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:784][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:820][ 2]LogMetal:Warning: Reallocating ring-buffer from 2097152 to 4194304 to avoid wrapping write at offset 1360384 into outstanding buffer region 1360576 at frame 2] [2016.11.16-03.00.17:826][ 3]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:883][ 3]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.17:990][ 3]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.18:151][ 4]LogMetal:Warning: Reallocating ring-buffer from 4194304 to 8388608 to avoid wrapping write at offset 1624320 into outstanding buffer region 1625632 at frame 4] [2016.11.16-03.00.18:201][ 7]LogMetal:Warning: Reallocating ring-buffer from 8388608 to 16777216 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 7] [2016.11.16-03.00.29:904][537]LogBlueprintUserMessages: [TopDownGameInstance_C_0] TDGameInstance---ShowLoadingUI [2016.11.16-03.00.31:367][606]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.31:599][609]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.31:900][618]LogGameMode:Display: Match State Changed from InProgress to LeavingMap [2016.11.16-03.00.31:900][618]LogGameState: Match State Changed from InProgress to LeavingMap [2016.11.16-03.00.31:901][618]LogNet: Browse: /Game/Maps/Desert [2016.11.16-03.00.31:901][618]LogLoad: LoadMap: /Game/Maps/Desert [2016.11.16-03.00.32:004][618]LogAudio:Warning: Audio Component is being destroyed without stopping looping sound 'None' [2016.11.16-03.00.32:073][618]LogMemory: Platform Memory Stats for IOS [2016.11.16-03.00.32:073][618]LogMemory: Process Physical Memory: 399.11 MB used, 0.00 MB peak [2016.11.16-03.00.32:073][618]LogMemory: Process Virtual Memory: 1358.19 MB used, 0.00 MB peak [2016.11.16-03.00.32:073][618]LogMemory: Physical Memory: 2632.48 MB used, 68.72 MB free, 2701.20 MB total [2016.11.16-03.00.32:073][618]LogMemory: Virtual Memory: 2701.20 MB used, 68.72 MB free, 2701.20 MB total [2016.11.16-03.00.32:073][618]LogMemory: [2016.11.16-03.00.32:078][618]LogMemory: Allocator Stats for binned: [2016.11.16-03.00.32:078][618]LogMemory: Current Memory 166.88 MB used, plus 29.21 MB waste [2016.11.16-03.00.32:078][618]LogMemory: Peak Memory 293.25 MB used, plus 20.78 MB waste [2016.11.16-03.00.32:078][618]LogMemory: Current OS Memory 196.09 MB, peak 314.03 MB [2016.11.16-03.00.32:078][618]LogMemory: Current Waste 2.12 MB, peak 19.51 MB [2016.11.16-03.00.32:078][618]LogMemory: Current Used 166.88 MB, peak 293.25 MB [2016.11.16-03.00.32:078][618]LogMemory: Current Slack 21.04 MB [2016.11.16-03.00.32:078][618]LogMemory: Allocs 364421 Current / 2458406 Total [2016.11.16-03.00.32:078][618]LogMemory: [2016.11.16-03.00.32:078][618]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.11.16-03.00.32:078][618]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.11.16-03.00.32:078][618]LogMemory: 8 9 9 57806 138610 8 8 451K 125K 0K 100.00% [2016.11.16-03.00.32:078][618]LogMemory: 16 17 17 61771 349363 9 16 965K 123K 12K 98.90% [2016.11.16-03.00.32:079][618]LogMemory: 32 16 16 28147 120943 17 32 879K 145K 190K 81.45% [2016.11.16-03.00.32:079][618]LogMemory: 48 27 27 31931 140427 33 48 1496K 232K 148K 91.44% [2016.11.16-03.00.32:079][618]LogMemory: 64 35 35 30436 222349 49 64 1902K 338K 216K 90.36% [2016.11.16-03.00.32:079][618]LogMemory: 80 16 16 11507 130904 65 80 898K 126K 28K 97.27% [2016.11.16-03.00.32:079][618]LogMemory: 96 62 62 38610 144280 81 96 3619K 346K 127K 96.80% [2016.11.16-03.00.32:079][618]LogMemory: 112 32 32 13890 152161 97 112 1519K 529K 111K 94.58% [2016.11.16-03.00.32:079][618]LogMemory: 128 32 32 13615 122921 113 128 1701K 347K 80K 96.09% [2016.11.16-03.00.32:079][618]LogMemory: 160 28 28 8542 211334 129 160 1334K 456K 109K 93.92% [2016.11.16-03.00.32:079][618]LogMemory: 192 18 20 4212 249868 161 192 789K 362K 72K 93.75% [2016.11.16-03.00.32:079][618]LogMemory: 224 15 15 3734 63907 193 224 816K 143K 61K 93.65% [2016.11.16-03.00.32:079][618]LogMemory: 256 52 52 12483 72327 225 256 3120K 208K 157K 95.28% [2016.11.16-03.00.32:079][618]LogMemory: 288 32 32 6472 47135 257 288 1820K 223K 103K 94.97% [2016.11.16-03.00.32:079][618]LogMemory: 320 20 22 3222 34748 289 320 1006K 269K 49K 96.17% [2016.11.16-03.00.32:079][618]LogMemory: 384 38 40 5124 65949 322 384 1921K 502K 170K 93.01% [2016.11.16-03.00.32:079][618]LogMemory: 448 34 34 4058 36979 385 448 1775K 397K 142K 93.47% [2016.11.16-03.00.32:079][618]LogMemory: 512 36 36 3723 27142 449 512 1861K 443K 120K 94.79% [2016.11.16-03.00.32:080][618]LogMemory: 576 29 29 2813 15122 513 576 1582K 262K 111K 94.02% [2016.11.16-03.00.32:080][618]LogMemory: 640 84 95 8016 16380 577 640 5010K 345K 236K 95.61% [2016.11.16-03.00.32:080][618]LogMemory: 704 22 23 1208 7406 641 704 830K 577K 32K 97.73% [2016.11.16-03.00.32:080][618]LogMemory: 768 6 7 465 3911 708 768 348K 35K 13K 96.61% [2016.11.16-03.00.32:080][618]LogMemory: 896 15 15 839 4706 769 896 734K 225K 59K 93.85% [2016.11.16-03.00.32:080][618]LogMemory: 1024 83 83 2070 19800 898 1024 2070K 3242K 64K 98.80% [2016.11.16-03.00.32:080][618]LogMemory: 1168 22 28 524 3327 1025 1168 597K 809K 25K 98.22% [2016.11.16-03.00.32:080][618]LogMemory: 1360 10 10 414 1933 1171 1360 549K 89K 25K 96.09% [2016.11.16-03.00.32:080][618]LogMemory: 1632 22 35 597 4802 1364 1632 951K 452K 59K 95.81% [2016.11.16-03.00.32:080][618]LogMemory: 2048 67 72 679 4745 1640 2048 1358K 2930K 165K 96.15% [2016.11.16-03.00.32:080][618]LogMemory: 2336 27 27 379 2007 2051 2336 864K 861K 65K 96.24% [2016.11.16-03.00.32:080][618]LogMemory: 2720 38 38 374 1904 2337 2720 993K 1430K 78K 96.79% [2016.11.16-03.00.32:080][618]LogMemory: 3264 76 77 584 6235 2724 3264 1861K 2984K 175K 96.40% [2016.11.16-03.00.32:080][618]LogMemory: 4096 163 183 1428 5090 3266 4096 5712K 4720K 590K 94.34% [2016.11.16-03.00.32:080][618]LogMemory: 4672 119 124 1457 5296 4097 4672 6647K 955K 608K 92.02% [2016.11.16-03.00.32:080][618]LogMemory: 5456 142 142 1594 3049 4673 5456 8493K 587K 635K 93.01% [2016.11.16-03.00.32:081][618]LogMemory: 6544 90 90 835 1590 5458 6539 5336K 416K 567K 90.16% [2016.11.16-03.00.32:081][618]LogMemory: 8192 23 27 162 2057 6550 8192 1296K 176K 96K 93.48% [2016.11.16-03.00.32:081][618]LogMemory: 9360 13 18 55 4254 8200 9360 502K 330K 12K 98.56% [2016.11.16-03.00.32:081][618]LogMemory: 10912 7 9 24 1471 9408 10912 255K 193K 15K 96.65% [2016.11.16-03.00.32:081][618]LogMemory: 13104 31 33 143 355 10920 13104 1829K 155K 117K 94.10% [2016.11.16-03.00.32:081][618]LogMemory: 16384 14 33 41 1569 13120 16384 656K 240K 14K 98.44% [2016.11.16-03.00.32:081][618]LogMemory: 21840 37 44 98 715 16392 21840 2090K 278K 339K 85.68% [2016.11.16-03.00.32:081][618]LogMemory: 32768 18 53 31 325 21889 32640 992K 160K 170K 85.24% [2016.11.16-03.00.32:081][618]LogMemory: [2016.11.16-03.00.32:081][618]LogMemory: 107328K allocated in pools (with 27765K slack and 6165K waste). Efficiency 94.26% [2016.11.16-03.00.32:081][618]LogMemory: Allocations 364114 Current / 2449397 Total (in 1677 pools) [2016.11.16-03.00.32:081][618]LogMemory: [2016.11.16-03.00.32:581][618]LogAIModule: Creating AISystem for world Desert [2016.11.16-03.00.32:582][618]LogLoad: Game class is 'TopDownGameMode_C' [2016.11.16-03.00.32:604][618]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.32:604][618]LogWorld: Bringing World /Game/Maps/Desert.Desert up for play (max tick rate 0) at 2016.11.16-11.00.32 [2016.11.16-03.00.32:610][618]LogWorld: Bringing up level for play took: 0.025819 [2016.11.16-03.00.32:618][618]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2016.11.16-03.00.32:618][618]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2016.11.16-03.00.32:618][618]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2016.11.16-03.00.32:667][618]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0! [2016.11.16-03.00.32:667][618]LogScriptCore:Warning: Script Msg: External UI not supported by the current online subsystem [2016.11.16-03.00.32:667][618]LogBlueprintUserMessages: [TopDownController_C_0] fail [2016.11.16-03.00.32:669][618]LogBlueprintUserMessages: [TopDownController_C_0] From stageUI [2016.11.16-03.00.32:671][618]r.TonemapperFilm = "1" [2016.11.16-03.00.32:673][618]LogBlueprintUserMessages: [TopDownGameInstance_C_0] TDGameInstance---ShowLoadingUI [2016.11.16-03.00.32:684][618]LogGameState: Match State Changed from WaitingToStart to InProgress [2016.11.16-03.00.32:685][618]LogLoad: Took 0.784274 seconds to LoadMap(/Game/Maps/Desert) [2016.11.16-03.00.32:720][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.32:778][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.32:841][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.32:917][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.32:977][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:044][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:103][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:167][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:224][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:272][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:279][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:347][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:400][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:460][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:527][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:583][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:647][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:701][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:746][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:810][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:867][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:867][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:867][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:931][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.33:984][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:039][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:089][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:146][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:206][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:255][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:321][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:377][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:424][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:424][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:491][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:540][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:596][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:643][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:643][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:708][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:757][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:814][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:853][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:919][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.34:976][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:040][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:089][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:149][620]LogRenderer: Reallocating scene render targets to support 884x496 NumSamples 1 (Frame:621). [2016.11.16-03.00.35:355][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:419][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:526][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:620][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:685][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.35:951][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:083][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:101][620]LogRenderer: Reallocating scene render targets to support 1472x828 NumSamples 1 (Frame:621). [2016.11.16-03.00.36:171][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:242][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:603][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:784][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:825][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:849][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:853][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:878][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:929][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:935][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.36:959][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.37:016][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.37:084][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.37:159][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.37:166][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.37:233][620]LogRenderer: Reallocating scene render targets to support 884x496 NumSamples 1 (Frame:621). [2016.11.16-03.00.37:326][620]LogRenderer: Reallocating scene render targets to support 1472x828 NumSamples 1 (Frame:622). [2016.11.16-03.00.37:771][620]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.40:968][753]LogBlueprintUserMessages: [TopDownController_C_0] Tutorial showed [2016.11.16-03.00.40:968][753]LogBlueprintUserMessages: [TopDownController_C_0] MainUI valid [2016.11.16-03.00.40:972][753]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllWidgetsOfClass_FoundWidgets of length 0! [2016.11.16-03.00.40:989][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:990][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:990][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:990][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:990][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:990][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:991][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.40:992][753]LogUObjectGlobals:Warning: Failed to find object 'Object None.None' [2016.11.16-03.00.41:008][753]LogScriptCore:Warning: Script Msg: Divide by zero Script call stack: Function /Game/UI/MiniMap/MiniMap.MiniMap_C:Tick Function /Game/UI/MiniMap/MiniMap.MiniMap_C:ExecuteUbergraph_MiniMap Function /Game/UI/MiniMap/MiniMap.MiniMap_C:UpdateImageLocation Function /Game/UI/MiniMap/MiniMap.MiniMap_C:MoveMask Function /Game/UI/MiniMap/MiniMap_Math.MiniMap_Math_C:Vector2D / Vector 2D [2016.11.16-03.00.41:008][753]LogScriptCore:Warning: Script Msg: Divide by zero Script call stack: Function /Game/UI/MiniMap/MiniMap.MiniMap_C:Tick Function /Game/UI/MiniMap/MiniMap.MiniMap_C:ExecuteUbergraph_MiniMap Function /Game/UI/MiniMap/MiniMap.MiniMap_C:UpdateImageLocation Function /Game/UI/MiniMap/MiniMap.MiniMap_C:MoveMask Function /Game/UI/MiniMap/MiniMap_Math.MiniMap_Math_C:Vector2D / Vector 2D [2016.11.16-03.00.41:009][753]LogScriptCore:Warning: Script Msg: Divide by zero Script call stack: Function /Game/UI/MiniMap/MiniMap.MiniMap_C:Tick Function /Game/UI/MiniMap/MiniMap.MiniMap_C:ExecuteUbergraph_MiniMap Function /Game/UI/MiniMap/MiniMap.MiniMap_C:UpdateImageLocation Function /Game/UI/MiniMap/MiniMap.MiniMap_C:MoveMask [2016.11.16-03.00.41:019][754]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.41:060][755]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.41:498][770]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.11.16-03.00.47:521][ 27]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array ItemArray of length 0!