[2015.05.20-17.15.09:507][ 0]Log file open, 05/20/15 19:15:09 [2015.05.20-17.15.09:507][ 0]LogInit:Display: Running engine for game: CrashTest [2015.05.20-17.15.09:507][ 0]LogInit:Display: RandInit(1071663558) SRandInit(1071663560). [2015.05.20-17.15.09:507][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.05.20-17.15.09:507][ 0]LogStats: Stats thread started [2015.05.20-17.15.09:507][ 0]LogModuleManager:Warning: Found module file H:/UnrealProjects/CrashTest - copia/Binaries/Win64/UE4Editor-CrashTest.dll (API version 2455222), but it was incompatible with the current engine API version (2554075). This is likely a stale module that must be recompiled. [2015.05.20-17.15.10:594][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-CrashTest.dll [2015.05.20-17.15.21:788][ 0]Running D:/Unreal Engine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe CrashTest Development Win64 -project="H:/UnrealProjects/CrashTest - copia/CrashTest.uproject" -rocket -editorrecompile -progress -noubtmakefiles [2015.05.20-17.15.45:470][ 0]Parsing headers for CrashTestEditor [2015.05.20-17.16.01:816][ 0]Reflection code generated for CrashTestEditor [2015.05.20-17.16.05:643][ 0]Deleting old hot reload file: "H:\UnrealProjects\CrashTest - copia\Binaries\Win64\UE4Editor-CrashTest-2763.dll". [2015.05.20-17.16.05:643][ 0]Deleting old hot reload file: "H:\UnrealProjects\CrashTest - copia\Binaries\Win64\UE4Editor-CrashTest-2763.pdb". [2015.05.20-17.16.05:643][ 0]Deleting old hot reload file: "H:\UnrealProjects\CrashTest - copia\Binaries\Win64\UE4Editor-CrashTest-935.dll". [2015.05.20-17.16.05:644][ 0]Deleting old hot reload file: "H:\UnrealProjects\CrashTest - copia\Binaries\Win64\UE4Editor-CrashTest-935.pdb". [2015.05.20-17.16.07:454][ 0]Performing 8 actions (4 in parallel) [2015.05.20-17.16.07:557][ 0][2/8] Resource ModuleVersionResource.rc.inl [2015.05.20-17.16.07:557][ 0][3/8] Resource CrashTest.rc [2015.05.20-17.16.08:465][ 0]PCH.CrashTest.h.cpp [2015.05.20-17.16.58:379][ 0]CrashTest.generated.cpp [2015.05.20-17.16.58:379][ 0]MyActor.cpp [2015.05.20-17.16.58:379][ 0]CrashTestGameMode.cpp [2015.05.20-17.16.58:379][ 0]CrashTest.cpp [2015.05.20-17.16.59:086][ 0][8/8] Link UE4Editor-CrashTest.dll [2015.05.20-17.17.00:695][ 0] Creating library H:\UnrealProjects\CrashTest - copia\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-CrashTest.lib and object H:\UnrealProjects\CrashTest - copia\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-CrashTest.exp [2015.05.20-17.17.01:603][ 0]-------- End Detailed Actions Stats ----------------------------------------------------------- [2015.05.20-17.17.02:207][ 0]Total build time: 99,14 seconds [2015.05.20-17.17.03:322][ 0]LogInit: Version: 4.8.0-2554075+++depot+UE4-Releases+4.8 [2015.05.20-17.17.03:322][ 0]LogInit: API Version: 2554075 [2015.05.20-17.17.03:322][ 0]LogInit: Compiled (64-bit): May 16 2015 12:18:55 [2015.05.20-17.17.03:322][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.05.20-17.17.03:322][ 0]LogInit: Build Configuration: Development [2015.05.20-17.17.03:322][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.05.20-17.17.03:322][ 0]LogInit: Command line: [2015.05.20-17.17.03:322][ 0]LogInit: Base directory: D:/Unreal Engine/4.8/Engine/Binaries/Win64/ [2015.05.20-17.17.03:354][ 0]LogInit: Using libcurl 7.41.0 [2015.05.20-17.17.03:354][ 0]LogInit: - built for x86_64-pc-win32 [2015.05.20-17.17.03:354][ 0]LogInit: - supports SSL with WinSSL [2015.05.20-17.17.03:354][ 0]LogInit: - other features: [2015.05.20-17.17.03:354][ 0]LogInit: CURL_VERSION_SSL [2015.05.20-17.17.03:354][ 0]LogInit: CURL_VERSION_IPV6 [2015.05.20-17.17.03:354][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.05.20-17.17.03:354][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.05.20-17.17.03:354][ 0]LogInit: CURL_VERSION_IDN [2015.05.20-17.17.03:354][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.05.20-17.17.03:354][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.05.20-17.17.03:355][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.05.20-17.17.03:355][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.05.20-17.17.03:355][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.05.20-17.17.03:386][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.05.20-17.17.03:619][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.05.20-17.17.03:631][ 0]LogInit: Object subsystem initialized [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/UnrealProjects/CrashTest - copia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/UnrealProjects/CrashTest - copia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.05.20-17.17.03:632][ 0]LogConsoleResponse:Warning: Found in ini file 'H:/UnrealProjects/CrashTest - copia/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.20-17.17.03:633][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.20-17.17.03:633][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.05.20-17.17.03:661][ 0]LogInit: Computer: MIGUELPC [2015.05.20-17.17.03:661][ 0]LogInit: User: Miguel [2015.05.20-17.17.03:661][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.05.20-17.17.03:661][ 0]LogInit: High frequency timer resolution =2.766609 MHz [2015.05.20-17.17.03:661][ 0]LogMemory: Memory total: Physical=4.0GB (4GB approx) [2015.05.20-17.17.03:661][ 0]LogMemory: Platform Memory Stats for Windows [2015.05.20-17.17.03:661][ 0]LogMemory: Process Physical Memory: 50.10 MB used, 50.10 MB peak [2015.05.20-17.17.03:661][ 0]LogMemory: Process Virtual Memory: 20.71 MB used, 20.71 MB peak [2015.05.20-17.17.03:661][ 0]LogMemory: Physical Memory: 1626.10 MB used, 4095.05 MB total [2015.05.20-17.17.03:661][ 0]LogMemory: Virtual Memory: 304.89 MB used, 134217728.00 MB total [2015.05.20-17.17.05:217][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (D:/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (D:/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.05.20-17.17.06:545][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti (Feature Level 11_0) [2015.05.20-17.17.06:545][ 0]LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory, 1 output[s] [2015.05.20-17.17.06:563][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) [2015.05.20-17.17.06:563][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] [2015.05.20-17.17.06:563][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.05.20-17.17.06:568][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.05.20-17.17.06:582][ 0]LogD3D11RHI: Async texture creation enabled [2015.05.20-17.17.06:602][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.05.20-17.17.10:035][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.05.20-17.17.10:096][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.05.20-17.17.10:148][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.05.20-17.17.10:199][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.05.20-17.17.10:256][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.05.20-17.17.10:306][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.05.20-17.17.10:360][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.05.20-17.17.10:409][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.05.20-17.17.10:449][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.05.20-17.17.10:499][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.05.20-17.17.10:558][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.05.20-17.17.10:610][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.05.20-17.17.10:828][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.05.20-17.17.10:892][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.05.20-17.17.10:932][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.05.20-17.17.10:976][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.05.20-17.17.10:976][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/UnrealProjects/CrashTest - copia/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file H:/UnrealProjects/CrashTest - copia/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.05.20-17.17.12:394][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.05.20-17.17.12:640][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.05.20-17.17.12:672][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Miguel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.05.20-17.17.16:248][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.20-17.17.16:581][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.20-17.17.16:581][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.20-17.17.16:746][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.05.20-17.17.16:746][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.05.20-17.17.19:192][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.05.20-17.17.34:221][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.05.20-17.17.35:765][ 0]SourceControl: Info Source control is disabled [2015.05.20-17.17.37:305][ 0]SourceControl: Info Source control is disabled [2015.05.20-17.17.37:387][ 0]SourceControl: Info Source control is disabled [2015.05.20-17.17.37:488][ 0]SourceControl: Info Source control is disabled [2015.05.20-17.17.39:103][ 0]LogObj: 26126 objects as part of root set at end of initial load. [2015.05.20-17.17.39:103][ 0]LogUObjectAllocator: 5330752 out of 0 bytes used by permanent object pool. [2015.05.20-17.17.39:407][ 0]LogEngine: Initializing Engine... [2015.05.20-17.17.39:418][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 [2015.05.20-17.17.39:533][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 109 [2015.05.20-17.17.40:307][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.05.20-17.17.40:389][ 0]LogInit: XAudio2 using 'Altavoces (Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.05.20-17.17.40:460][ 0]LogInit: FAudioDevice initialized. [2015.05.20-17.17.40:517][ 0]LogDerivedDataCache: Saved boot cache 0.06s 52MB C:/Users/Miguel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.20-17.17.40:540][ 0]LogInit: Texture streaming: Disabled [2015.05.20-17.17.41:127][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.05.20-17.17.41:127][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2554075+++depot+UE4-Releases+4.8 [2015.05.20-17.17.41:127][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0f3808354fdf587194c60cbb0180cec9|08ba2fb7795c4d6792f84fc97893d2cb|ab0e543c-f8eb-45b4-825e-7352933dba37 [2015.05.20-17.17.41:127][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.05.20-17.17.41:559][ 0]LogInit: Transaction tracking system initialized [2015.05.20-17.17.43:667][ 0]BlueprintLog: New page: Editor Load [2015.05.20-17.17.43:838][ 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up [2015.05.20-17.17.43:839][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.05.20-17.17.51:421][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') [2015.05.20-17.17.51:421][ 0]LogConsoleResponse:Display: [2015.05.20-17.17.53:045][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.05.20-17.17.56:192][ 0]SourceControl: Info Source control is disabled [2015.05.20-17.17.56:294][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.05.20-17.18.48:074][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.05.20-17.18.48:152][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.05.20-17.18.48:154][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.05.20-17.18.48:157][ 0]LightingResults: New page: Lighting Build [2015.05.20-17.18.48:196][ 0]MapCheck: New page: Map Check [2015.05.20-17.18.48:196][ 0]LightingResults: New page: Lighting Build [2015.05.20-17.18.48:217][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000092F9516DE0 [2015.05.20-17.18.49:122][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2015.05.20-17.18.49:146][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.05.20-17.18.49:161][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.05.20-17.18.49:306][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 144.666ms to complete. [2015.05.20-17.18.49:306][ 0]LogFileHelpers: Loading map 'Template_Default' took 1.153 [2015.05.20-17.18.49:568][ 0]LogCollectionManager: Loaded 0 collections in 0.004216 seconds [2015.05.20-17.18.49:592][ 0]LogContentBrowser: Native class hierarchy populated in 0.0232 seconds. Added 1794 classes and 303 folders. [2015.05.20-17.18.49:887][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0100 seconds. Added 0 classes and 0 folders. [2015.05.20-17.18.50:230][ 0]LogContentBrowser: Native cl