LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7 LogInit: API Version: 0 LogInit: Compiled (64-bit): Jun 20 2015 00:58:40 LogInit: Compiled with Visual C++: 18.00.31101.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line: LogInit: Base directory: F:/logiciel/UnrealEngine 4.7 es31/Engine/Binaries/Win64/ LogInit: Rocket: 0 LogTaskGraph: Started task graph with 3 named threads and 6 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: SALEM-PC LogInit: User: salem LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =2.728134 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 48.72 MB used, 48.72 MB peak LogMemory: Process Virtual Memory: 26.89 MB used, 26.90 MB peak LogMemory: Physical Memory: 3380.05 MB used, 8111.74 MB total LogMemory: Virtual Memory: 280.62 MB used, 8388608.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX880M (Feature Level 11_0) LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 3799MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogTextLocalizationManager: The requested culture ('fr_FR') has no localization data; falling back to 'en' for localization and internationalization data. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (F:/logiciel/UnrealEngine 4.7 es31/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (F:/logiciel/UnrealEngine 4.7 es31/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (F:/logiciel/UnrealEngine 4.7 es31/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (F:/logiciel/UnrealEngine 4.7 es31/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 1.92s 45MB C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogSourceControl: RunCommandInternalRaw: 'git version' LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' SourceControl: Info Source control is disabled LogObj: 24225 objects as part of root set at end of initial load. LogUObjectAllocator: 5135952 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Haut-parleurs (Périphérique High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.03s 45MB C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.6-0+++depot+UE4-Releases+4.7 LogAnalytics: SetUserId c144fef140250215873b5a8354adc1ac|141ba38a73284114a0a4778fc1080f72|8f87a970-5e66-48f7-9bc3-62e6decb4495 LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release] LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0092 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf' LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf' LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018E209A0 LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/staticmesh/asset/salon/salon_sofa.salon_sofa:BodySetup_45) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/staticmesh/asset/salon/salon_sofa.salon_sofa:BodySetup_45) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/staticmesh/asset/salon/salon_sofa.salon_sofa:BodySetup_45) LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/staticmesh/asset/salon/salon_sofa.salon_sofa:BodySetup_45) LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world FirstPersonExampleMap Cmd: MAP CHECKDEP MapCheck: New page: FirstPersonExampleMap - Jul 16, 2015, 7:04:37 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 140.991ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 59.722 LogCollectionManager: Loaded 0 collections in 0.002164 seconds LogContentBrowser: Native class hierarchy populated in 0.0244 seconds. Added 1695 classes and 259 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0102 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogSlate:Warning: Failed to load font data from 'Veranda' LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 75.01 seconds (BP compile: 1.13 seconds) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/material' LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings Cmd: UpdateLandscapeEditorData LogAssetRegistry: Asset discovery search completed in 66.5746 seconds LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (maison_max_E0_wc) Warning: RebindPackages not possible for specified packages (or application was compiled in monolithic mode.) LogDesktopPlatform:Warning: Error reading results of folder dialog. LogD3D11RHI:Warning: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI:Warning: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI:Warning: Temp texture streaming buffer not large enough, needed 8388608 bytes MainFrameActions: Packaging (Android (ES31+AEP)): Running AutomationTool... MainFrameActions: Packaging (Android (ES31+AEP)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.5\bin;C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v6.5\libnvvp;C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\NVPACK\android-sdk-windows\tools;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\NVPACK\gradle-2.2.1\bin;C:\NVPACK\apache-ant-1.8.2\bin;C:\NVPACK\jdk1.7.0_71\bin;C:\NVPACK\android-ndk-r10d;C:\NVPACK\android-sdk-windows\extras\android\support-tools;C:\\NVPACK\\android-sdk-windows\\build-tools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\tools;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\apache-ant-1.8.2\bin" MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: Executed from AutomationToolLauncher (C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\c8e9d432\3a9029d6_d9bfd001\AutomationTool.exe) MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: CWD=F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (ES31+AEP)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Arch_3dRT.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/salem/Desktop/arch_3drt_es3.1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ES31 -build -utf8output MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/logiciel/UnrealEngine 4.7 es31 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved/Logs) MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT.txt MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/logiciel/UnrealEngine 4.7 es31 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: EngineSavedFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: LocalRoot=F:/logiciel/UnrealEngine 4.7 es31 MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: LogFolder=F:/logiciel/UnrealEngine 4.7 es31/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-16_17.12.33 MainFrameActions: Packaging (Android (ES31+AEP)): CommandEnvironment.LogSettings: UATExe=F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationTool.EXE MainFrameActions: Packaging (Android (ES31+AEP)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules) MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules\UATRules-2141049037.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules\UATRules-2141049037.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules\UATRules-2141049037SourceFiles.txt MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script modules MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configur MainFrameActions: Packaging (Android (ES31+AEP)): ation=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 2,3441341s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,8060461s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,5320305s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,9260529s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Developm MainFrameActions: Packaging (Android (ES31+AEP)): ent /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,629036s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,5270302s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.CompileModules: Building script module: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development MainFrameActions: Packaging (Android (ES31+AEP)): /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0,5470313s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\2060d0b5\9c12f7d8_d9bfd001\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\0206f754\e8a95cdb_d9bfd001\Win.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\0206f754\e8a95cdb_d9bfd001\Win.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\0206f754\e8a95cdb_d9bfd001\Win.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\2cfb9c46\979b71d9_d9bfd001\Android.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\2cfb9c46\979b71d9_d9bfd001\Android.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\57c40806\d059c9d9_d9bfd001\HTML5.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\57c40806\d059c9d9_d9bfd001\HTML5.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\e3ac1e10\6d2951da_d9bfd001\IOS.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\e3ac1e10\6d2951da_d9bfd001\IOS.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\31956746\eeb4b7da_d9bfd001\Linux.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\31956746\eeb4b7da_d9bfd001\Linux.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\a9de7b08\ead107db_d9bfd001\Mac.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\salem\AppData\Local\assembly\dl3\NKDK34BP.95B\23TCQH56.2N7\a9de7b08\ead107db_d9bfd001\Mac.Automation.dll. MainFrameActions: Packaging (Android (ES31+AEP)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Android (ES31+AEP)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Android (ES31+AEP)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Android (ES31+AEP)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Android (ES31+AEP)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject MainFrameActions: Packaging (Android (ES31+AEP)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject MainFrameActions: Packaging (Android (ES31+AEP)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules\UATRules-2141049037.dll=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Rules\UATRules-2141049037.dll MainFrameActions: Packaging (Android (ES31+AEP)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\salem\Desktop\arch_3drt_es3.1 MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Saved\StagedBuilds MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ClientCookedTargets=Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CookFlavor=ES31 MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Rocket=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: ShortProjectName=Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (ES31+AEP)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Config\DefaultEngine.ini=True MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Config\DefaultEngine.ini MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Config\DefaultEngine.ini MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/FirstPersonBP/Maps/FirstPersonExampleMap MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.SetupParams: Cooking all maps MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject=True MainFrameActions: Packaging (Android (ES31+AEP)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: ************************* ForceMonolithic: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: ************************* ForceNonUnity: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: ************************* ForceDebugInfo: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.Build: ************************* UseXGE: MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:/logiciel/UnrealEngine 4.7 es31/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:normal /target:Rebuild /property:Configuration=Development /proper MainFrameActions: Packaging (Android (ES31+AEP)): ty:Platform=AnyCPU MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209 MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209] MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Build started 16/07/2015 17:12:43. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Project "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Deleting file "F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Deleting file "F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Deleting file "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Deleting file "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Deleting file "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:"F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\Ionic.Z MainFrameActions: Packaging (Android (ES31+AEP)): ip.Reduced.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\RPCUtility.exe" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CMakefileGenerator.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\salem\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: _CopyAppConfigFile: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: UnrealBuildTool -> F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Done Building Project "F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Build succeeded. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: 0 Warning(s) MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: 0 Error(s) MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Time Elapsed 00:00:01.34 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 1,5730899s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping -clean "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 21,6712395s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Intermediate\Build\Manifest.xml MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping -generatemanifest "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject" -noxge -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 2,6941541s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Intermediate\Build\Manifest.xml=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeCopyFile: SafeCopyFile F:\logiciel\UnrealEngine 4.7 es31\Engine\Intermediate\Build\Manifest.xml F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml MainFrameActions: Packaging (Android (ES31+AEP)): UE4Build.PrepareManifest: Copied UBT manifest to F:\logiciel\UnrealEngine 4.7 es31\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT-Android-Shipping-armv7-es31.so MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT-Android-Shipping-armv7-es2.apk MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Binaries\Android\Arch_3dRT-Android-Shipping-armv7-es31.apk MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): InternalUtils.SafeFileExists: SafeFileExists F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject" -noxge -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Building UnrealHeaderTool... MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Target is up to date. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Parsing headers for Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Reflection code generated for Arch_3dRT MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Compiling Native code with NDK API '21' MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Performing 332 actions (4 in parallel) MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [1/332] clang++.exe EnginePrivate.h [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [4/332] clang++.exe RendererPrivate.h [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [2/332] clang++.exe EnginePrivate.h [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [3/332] clang++.exe RendererPrivate.h [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Renderer/RendererPrivate.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Renderer\Private\RendererPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Engine/EnginePrivate.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Renderer/RendererPrivate.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Renderer\Private\RendererPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Engine/EnginePrivate.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Engine\Private\EnginePrivate.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [5/332] clang++.exe Arch_3dRT.h [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [6/332] clang++.exe Arch_3dRT.h [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Arch_3dRT/Arch_3dRT.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Source\Arch_3dRT\Arch_3dRT.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Arch_3dRT/Arch_3dRT.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Source\Arch_3dRT\Arch_3dRT.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [7/332] clang++.exe UELinkerFixupsName.h [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [8/332] clang++.exe UELinkerFixupsName.h [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [9/332] clang++.exe Module.ScriptPlugin.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [10/332] clang++.exe Module.ScriptPlugin.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/ScriptPlugin/Module.ScriptPlugin.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptPluginPrivatePCH.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin/Public\IScriptPlugin.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/ScriptPlugin/Module.ScriptPlugin.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptPluginPrivatePCH.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin/Public\IScriptPlugin.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/FirstPersonBP/Maps/FirstPersonExampleMap' took 0.086 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [11/332] clang++.exe Module.Paper2D.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/Paper2D/Module.Paper2D.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\2D\Paper2D\Source\Paper2D\Private\Paper2DPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [12/332] clang++.exe Module.Paper2D.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/Paper2D/Module.Paper2D.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\2D\Paper2D\Source\Paper2D\Private\Paper2DPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [13/332] clang++.exe Paper2D.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [14/332] clang++.exe Paper2D.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Paper2D/Paper2D.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/2D/Paper2D/Source/Paper2D\Private/Paper2DPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Paper2D/Paper2D.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/2D/Paper2D/Source/Paper2D\Private/Paper2DPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [15/332] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidMoviePlayer/Module.AndroidMoviePlayer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidMoviePlayer\Source\AndroidMoviePlayer\Private\AndroidMoviePlayer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidMoviePlayer\Source\AndroidMoviePlayer\Private/AndroidMoviePlayerPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [16/332] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidMoviePlayer/Module.AndroidMoviePlayer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidMoviePlayer\Source\AndroidMoviePlayer\Private\AndroidMoviePlayer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidMoviePlayer\Source\AndroidMoviePlayer\Private/AndroidMoviePlayerPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [17/332] clang++.exe ScriptPlugin.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/ScriptPlugin/ScriptPlugin.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin\Private/ScriptPluginPrivatePCH.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin/Public\IScriptPlugin.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [18/332] clang++.exe ScriptPlugin.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/ScriptPlugin/ScriptPlugin.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin\Private/ScriptPluginPrivatePCH.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/ScriptPlugin/Source/ScriptPlugin/Public\IScriptPlugin.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [19/332] clang++.exe Module.CableComponent.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CableComponent/Module.CableComponent.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CableComponent\Source\CableComponent\Private\CableActor.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [20/332] clang++.exe Module.CableComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CableComponent/Module.CableComponent.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CableComponent\Source\CableComponent\Private\CableActor.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [21/332] clang++.exe Module.CustomMeshComponent.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CustomMeshComponent/Module.CustomMeshComponent.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private\CustomMeshComponent.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [22/332] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CustomMeshComponent/Module.CustomMeshComponent.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private\CustomMeshComponent.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [23/332] clang++.exe CableComponent.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [24/332] clang++.exe CableComponent.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CableComponent/CableComponent.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/CableComponent/Source/CableComponent\Private/CableComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CableComponent/CableComponent.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/CableComponent/Source/CableComponent\Private/CableComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [25/332] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/ExampleDeviceProfileSelector/Module.ExampleDeviceProfileSelector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private\ExampleDeviceProfileSelectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private/ExampleDeviceProfileSelectorPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/ExampleDeviceProfileSelector/Source/ExampleDeviceProfileSelector/Public\ExampleDeviceProfileSelector.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [26/332] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CustomMeshComponent/CustomMeshComponent.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [27/332] clang++.exe CustomMeshComponent.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [28/332] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CustomMeshComponent/CustomMeshComponent.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent\Private/CustomMeshComponentPluginPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/ExampleDeviceProfileSelector/Module.ExampleDeviceProfileSelector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private\ExampleDeviceProfileSelectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Source\ExampleDeviceProfileSelector\Private/ExampleDeviceProfileSelectorPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/ExampleDeviceProfileSelector/Source/ExampleDeviceProfileSelector/Public\ExampleDeviceProfileSelector.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [29/332] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [30/332] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidDeviceProfileSelector/Module.AndroidDeviceProfileSelector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Source\AndroidDeviceProfileSelector\Private\AndroidDeviceProfileSelectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Source\AndroidDeviceProfileSelector\Private/AndroidDeviceProfileSelectorPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public\AndroidDeviceProfileSelector.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidDeviceProfileSelector/Module.AndroidDeviceProfileSelector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Source\AndroidDeviceProfileSelector\Private\AndroidDeviceProfileSelectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Source\AndroidDeviceProfileSelector\Private/AndroidDeviceProfileSelectorPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public\AndroidDeviceProfileSelector.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [31/332] clang++.exe Module.CharacterAI.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CharacterAI/Module.CharacterAI.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Experimental\CharacterAI\Source\CharacterAI\Private\CharacterAIModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Experimental/CharacterAI/Source/CharacterAI/Private/CharacterAIPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [32/332] clang++.exe Module.CharacterAI.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/CharacterAI/Module.CharacterAI.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Experimental\CharacterAI\Source\CharacterAI\Private\CharacterAIModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Experimental/CharacterAI/Source/CharacterAI/Private/CharacterAIPrivatePCH.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [33/332] clang++.exe Module.SlateRemote.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/SlateRemote/Module.SlateRemote.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote\Private\SlateRemoteClasses.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/SlateRemotePrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [34/332] clang++.exe Module.SlateRemote.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/SlateRemote/Module.SlateRemote.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Slate\SlateRemote\Source\SlateRemote\Private\SlateRemoteClasses.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/SlateRemotePrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [35/332] clang++.exe SlateRemote.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SlateRemote/SlateRemote.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Slate/SlateRemote/Source/SlateRemote\Private/SlateRemotePrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [36/332] clang++.exe SlateRemote.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SlateRemote/SlateRemote.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Slate/SlateRemote/Source/SlateRemote\Private/SlateRemotePrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [37/332] clang++.exe Module.UdpMessaging.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/UdpMessaging/Module.UdpMessaging.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [38/332] clang++.exe Module.UdpMessaging.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/UdpMessaging/Module.UdpMessaging.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [39/332] clang++.exe UdpMessaging.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [40/332] clang++.exe UdpMessaging.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/UdpMessaging/UdpMessaging.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Messaging/UdpMessaging/Source/UdpMessaging\Private/UdpMessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/UdpMessaging/UdpMessaging.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from ../Plugins/Messaging/UdpMessaging/Source/UdpMessaging\Private/UdpMessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [41/332] clang++.exe Module.AndroidMedia.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [42/332] clang++.exe Module.AndroidMedia.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidMedia/Module.AndroidMedia.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Media\AndroidMedia\Source\AndroidMedia\Private\AndroidMediaModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Media/AndroidMedia/Source/AndroidMedia/Private/AndroidMediaPCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Intermediate/Build/Android/Arch_3dRT/Shipping/Plugins/Static/AndroidMedia/Module.AndroidMedia.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Media\AndroidMedia\Source\AndroidMedia\Private\AndroidMediaModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:/logiciel/UnrealEngine 4.7 es31/Engine/Plugins/Media/AndroidMedia/Source/AndroidMedia/Private/AndroidMediaPCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [43/332] clang++.exe Module.UMG.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [44/332] clang++.exe Module.UMG.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/UMG/Module.UMG.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\UMG\Private\UMGPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG/Public\UMG.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/UMG/Module.UMG.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\UMG\Private\UMGPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG/Public\UMG.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [45/332] clang++.exe UMG.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [46/332] clang++.exe UMG.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/UMG/UMG.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG\Private/UMGPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG/Public\UMG.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/UMG/UMG.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG\Private/UMGPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/UMG/Public\UMG.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [47/332] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OnlineSubsystemUtils/Module.OnlineSubsystemUtils.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\OnlineSubsystemUtils\Private\OnlineSubsystemUtilsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [48/332] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OnlineSubsystemUtils/Module.OnlineSubsystemUtils.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\OnlineSubsystemUtils\Private\OnlineSubsystemUtilsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [49/332] clang++.exe Module.Launch.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Launch/Module.Launch.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Launch\Private\Launch.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Launch/Private/LaunchPrivatePCH.h:13: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [50/332] clang++.exe Module.Launch.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Launch/Module.Launch.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Launch\Private\Launch.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Launch/Private/LaunchPrivatePCH.h:13: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [51/332] clang++.exe Module.MovieSceneCoreTypes.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MovieSceneCoreTypes/Module.MovieSceneCoreTypes.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MovieSceneCoreTypes\Private\MovieSceneCoreTypesPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [52/332] clang++.exe Module.MovieSceneCoreTypes.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MovieSceneCoreTypes/Module.MovieSceneCoreTypes.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MovieSceneCoreTypes\Private\MovieSceneCoreTypesPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [53/332] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/OnlineSubsystemUtils/OnlineSubsystemUtils.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/OnlineSubsystemUtils\Private/OnlineSubsystemUtilsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [54/332] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/OnlineSubsystemUtils/OnlineSubsystemUtils.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/OnlineSubsystemUtils\Private/OnlineSubsystemUtilsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [55/332] clang++.exe Module.OpenGLDrv.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [56/332] clang++.exe Module.OpenGLDrv.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OpenGLDrv/Module.OpenGLDrv.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDrvPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/OpenGLDrv/Public\OpenGLDrv.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OpenGLDrv/Module.OpenGLDrv.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDrvPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/OpenGLDrv/Public\OpenGLDrv.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [57/332] clang++.exe MovieSceneCoreTypes.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MovieSceneCoreTypes/MovieSceneCoreTypes.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MovieSceneCoreTypes\Private/MovieSceneCoreTypesPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [58/332] clang++.exe MovieSceneCoreTypes.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MovieSceneCoreTypes/MovieSceneCoreTypes.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MovieSceneCoreTypes\Private/MovieSceneCoreTypesPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [59/332] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [60/332] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateRHIRenderer/Module.SlateRHIRenderer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRendererPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateRHIRenderer/Public/Interfaces\ISlateRHIRendererModule.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateRHIRenderer/Module.SlateRHIRenderer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRendererPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateRHIRenderer/Public/Interfaces\ISlateRHIRendererModule.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [61/332] clang++.exe Module.MovieSceneCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MovieSceneCore/Module.MovieSceneCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MovieSceneCore\Private\MovieSceneCorePrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [62/332] clang++.exe Module.MovieSceneCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MovieSceneCore/Module.MovieSceneCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MovieSceneCore\Private\MovieSceneCorePrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [63/332] clang++.exe Module.MediaAssets.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MediaAssets/Module.MediaAssets.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MediaAssets\Private\MediaAssetsModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MediaAssets/Private/MediaAssetsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [64/332] clang++.exe Module.MediaAssets.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MediaAssets/Module.MediaAssets.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MediaAssets\Private\MediaAssetsModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MediaAssets/Private/MediaAssetsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [65/332] clang++.exe Module.GameplayTags.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [66/332] clang++.exe Module.GameplayTags.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/GameplayTags/Module.GameplayTags.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\GameplayTags\Private\GameplayTagsModulePrivatePCH.h:14: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/GameplayTags/Module.GameplayTags.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\GameplayTags\Private\GameplayTagsModulePrivatePCH.h:14: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [67/332] clang++.exe Module.MoviePlayer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MoviePlayer/Module.MoviePlayer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MoviePlayer\Private\DefaultGameMoviePlayer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MoviePlayer/Public\MoviePlayer.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [68/332] clang++.exe Module.GameLiveStreaming.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [69/332] clang++.exe Module.MoviePlayer.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/GameLiveStreaming/Module.GameLiveStreaming.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\GameLiveStreaming\GameLiveStreaming.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameLiveStreaming/GameLiveStreamingModule.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/MoviePlayer/Module.MoviePlayer.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\MoviePlayer\Private\DefaultGameMoviePlayer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MoviePlayer/Public\MoviePlayer.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [70/332] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/GameLiveStreaming/Module.GameLiveStreaming.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\GameLiveStreaming\GameLiveStreaming.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameLiveStreaming/GameLiveStreamingModule.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [71/332] clang++.exe MovieSceneCore.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MovieSceneCore/MovieSceneCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MovieSceneCore\Private/MovieSceneCorePrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [72/332] clang++.exe MovieSceneCore.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [73/332] clang++.exe MediaAssets.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MovieSceneCore/MovieSceneCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MovieSceneCore\Private/MovieSceneCorePrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MediaAssets/MediaAssets.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MediaAssets\Private/MediaAssetsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [74/332] clang++.exe MediaAssets.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MediaAssets/MediaAssets.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MediaAssets\Private/MediaAssetsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [75/332] clang++.exe GameplayTags.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/GameplayTags/GameplayTags.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameplayTags\Private/GameplayTagsModulePrivatePCH.h:14: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [76/332] clang++.exe GameplayTags.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/GameplayTags/GameplayTags.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameplayTags\Private/GameplayTagsModulePrivatePCH.h:14: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [77/332] clang++.exe Module.AndroidAudio.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AndroidAudio/Module.AndroidAudio.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidAudio\Private\AndroidAudioBuffer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Android/AndroidAudio/Public\AndroidAudioDevice.h:11: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [78/332] clang++.exe Module.AndroidAudio.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AndroidAudio/Module.AndroidAudio.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidAudio\Private\AndroidAudioBuffer.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Android/AndroidAudio/Public\AndroidAudioDevice.h:11: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [79/332] clang++.exe GameLiveStreaming.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/GameLiveStreaming/GameLiveStreaming.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameLiveStreaming\GameLiveStreamingModule.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [80/332] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/GameLiveStreaming/GameLiveStreaming.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/GameLiveStreaming\GameLiveStreamingModule.h:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [81/332] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/HeadMountedDisplay/Module.HeadMountedDisplay.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\HeadMountedDisplay\Private\HeadMountedDisplayModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\HeadMountedDisplay\Private/HeadMountedDisplayPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [82/332] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/StreamingPauseRendering/Module.StreamingPauseRendering.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\StreamingPauseRendering\Private\StreamingPauseRendering.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [83/332] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/StreamingPauseRendering/Module.StreamingPauseRendering.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\StreamingPauseRendering\Private\StreamingPauseRendering.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [84/332] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/HeadMountedDisplay/Module.HeadMountedDisplay.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\HeadMountedDisplay\Private\HeadMountedDisplayModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\HeadMountedDisplay\Private/HeadMountedDisplayPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [85/332] clang++.exe MoviePlayer.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MoviePlayer/MoviePlayer.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MoviePlayer\Public/MoviePlayer.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [86/332] clang++.exe MoviePlayer.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/MoviePlayer/MoviePlayer.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/MoviePlayer\Public/MoviePlayer.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [87/332] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.2_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [88/332] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [89/332] clang++.exe AIModule.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.2_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/AIModule/AIModule.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/AIModule\Private/AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [90/332] clang++.exe AIModule.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/AIModule/AIModule.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/AIModule\Private/AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [91/332] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.1_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [92/332] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.1_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [93/332] clang++.exe Module.Landscape.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Landscape/Module.Landscape.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Landscape\Classes\Landscape.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [94/332] clang++.exe Module.Landscape.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Landscape/Module.Landscape.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Landscape\Classes\Landscape.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [95/332] clang++.exe Module.Slate.2_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.2_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [96/332] clang++.exe Module.Slate.2_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.2_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [97/332] clang++.exe Module.Slate.3_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [98/332] clang++.exe Module.Slate.3_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.3_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.3_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [99/332] clang++.exe Module.Slate.1_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [100/332] clang++.exe Module.Slate.1_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.1_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.1_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [101/332] clang++.exe Module.AppFramework.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AppFramework/Module.AppFramework.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AppFramework\Private\AppFrameworkPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [102/332] clang++.exe Module.AppFramework.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AppFramework/Module.AppFramework.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AppFramework\Private\AppFrameworkPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [103/332] clang++.exe Module.Slate.4_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.4_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [104/332] clang++.exe Module.Slate.4_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Slate/Module.Slate.4_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Slate\Private\SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [105/332] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [106/332] clang++.exe Slate.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.3_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Slate/Slate.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate\Private/SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [107/332] clang++.exe Slate.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [108/332] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Slate/Slate.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate\Private/SlatePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AIModule/Module.AIModule.3_of_3.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AIModule\Private\AIModulePrivate.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [109/332] clang++.exe Module.CrashTracker.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CrashTracker/Module.CrashTracker.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\CrashTracker\Private\AVIHandler.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/CrashTracker/Private/CrashTrackerPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/CrashTracker/Public\CrashTracker.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [110/332] clang++.exe Module.CrashTracker.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CrashTracker/Module.CrashTracker.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\CrashTracker\Private\AVIHandler.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/CrashTracker/Private/CrashTrackerPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/CrashTracker/Public\CrashTracker.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [111/332] clang++.exe Module.SlateReflector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateReflector/Module.SlateReflector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SlateReflector\Private\SlateReflectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SlateReflector/Private/SlateReflectorPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [112/332] clang++.exe Module.SlateReflector.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateReflector/Module.SlateReflector.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SlateReflector\Private\SlateReflectorModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SlateReflector/Private/SlateReflectorPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [113/332] clang++.exe Module.SlateCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateCore/Module.SlateCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SlateCore\Private\SlateCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore/Public\SlateCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [114/332] clang++.exe Module.SlateCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SlateCore/Module.SlateCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SlateCore\Private\SlateCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore/Public\SlateCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [115/332] clang++.exe Landscape.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Landscape/Landscape.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Landscape\Classes/Landscape.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [116/332] clang++.exe Landscape.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Landscape/Landscape.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Landscape\Classes/Landscape.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [117/332] clang++.exe SlateCore.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SlateCore/SlateCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore\Private/SlateCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore/Public\SlateCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [118/332] clang++.exe SlateCore.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SlateCore/SlateCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore\Private/SlateCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/SlateCore/Public\SlateCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [119/332] clang++.exe Module.CoreUObject.1_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.1_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [120/332] clang++.exe Module.CoreUObject.1_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.1_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [121/332] clang++.exe Module.CoreUObject.3_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.3_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [122/332] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OnlineSubsystem/Module.OnlineSubsystem.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\OnlineSubsystem\Private\OnlineSubsystemPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [123/332] clang++.exe Module.OnlineSubsystem.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/OnlineSubsystem/Module.OnlineSubsystem.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\OnlineSubsystem\Private\OnlineSubsystemPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [124/332] clang++.exe Module.CoreUObject.3_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.3_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [125/332] clang++.exe Module.Core.2_of_5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.2_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [126/332] clang++.exe Module.Core.2_of_5.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.2_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [127/332] clang++.exe Module.SessionServices.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [128/332] clang++.exe Module.SessionServices.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SessionServices/Module.SessionServices.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionServices\Private\SessionManager.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionServices\Private/SessionServicesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionServices/Public\SessionServices.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SessionServices/Module.SessionServices.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionServices\Private\SessionManager.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionServices\Private/SessionServicesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionServices/Public\SessionServices.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [129/332] clang++.exe Module.Core.1_of_5.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.1_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [130/332] clang++.exe Module.Core.1_of_5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.1_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [131/332] clang++.exe Module.CoreUObject.2_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [132/332] clang++.exe Module.CoreUObject.2_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.2_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.2_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [133/332] clang++.exe Module.AssetRegistry.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AssetRegistry/Module.AssetRegistry.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [134/332] clang++.exe Module.AssetRegistry.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AssetRegistry/Module.AssetRegistry.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryPCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [135/332] clang++.exe Module.Messaging.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [136/332] clang++.exe Module.Messaging.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Messaging/Module.Messaging.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Messaging\Private\MessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Messaging/Module.Messaging.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Messaging\Private\MessagingPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [137/332] clang++.exe Module.Serialization.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Serialization/Module.Serialization.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Serialization\Private\SerializationPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [138/332] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/OnlineSubsystem/OnlineSubsystem.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/OnlineSubsystem\Private/OnlineSubsystemPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [139/332] clang++.exe Module.Serialization.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [140/332] clang++.exe OnlineSubsystem.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Serialization/Module.Serialization.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Serialization\Private\SerializationPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/OnlineSubsystem/OnlineSubsystem.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/OnlineSubsystem\Private/OnlineSubsystemPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [141/332] clang++.exe Module.CoreUObject.4_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.4_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [142/332] clang++.exe Module.CoreUObject.4_of_4.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/CoreUObject/Module.CoreUObject.4_of_4.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [143/332] clang++.exe EngineSettings.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/EngineSettings/EngineSettings.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings\Private/EngineSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Public\EngineSettings.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [144/332] clang++.exe Module.EngineSettings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/EngineSettings/Module.EngineSettings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\EngineSettings\Private\EngineSettingsModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Private/EngineSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Public\EngineSettings.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [145/332] clang++.exe Module.EngineSettings.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/EngineSettings/Module.EngineSettings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\EngineSettings\Private\EngineSettingsModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Private/EngineSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Public\EngineSettings.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [146/332] clang++.exe EngineSettings.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/EngineSettings/EngineSettings.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings\Private/EngineSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineSettings/Public\EngineSettings.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [147/332] clang++.exe Module.Settings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [148/332] clang++.exe Module.Settings.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Settings/Module.Settings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\Settings\Private\SettingsCategory.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/Settings/Private/SettingsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Settings/Module.Settings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\Settings\Private\SettingsCategory.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/Settings/Private/SettingsPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [149/332] clang++.exe Module.InputCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/InputCore/Module.InputCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\InputCore\Private\InputCore.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\InputCore\Private/InputCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [150/332] clang++.exe Module.InputCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/InputCore/Module.InputCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\InputCore\Private\InputCore.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\InputCore\Private/InputCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [151/332] clang++.exe Module.ImageWrapper.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [152/332] clang++.exe Module.ImageWrapper.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ImageWrapper/Module.ImageWrapper.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageWrapper\Private\ImageWrapperPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/ImageWrapper/Public\ImageWrapper.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ImageWrapper/Module.ImageWrapper.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageWrapper\Private\ImageWrapperPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/ImageWrapper/Public\ImageWrapper.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [153/332] clang++.exe InputCore.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [154/332] clang++.exe InputCore.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/InputCore/InputCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/InputCore\Private/InputCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/InputCore/InputCore.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/InputCore\Private/InputCorePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [155/332] clang++.exe Module.EngineMessages.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [156/332] clang++.exe EngineMessages.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/EngineMessages/Module.EngineMessages.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\EngineMessages\Private\EngineMessagesModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Private/EngineMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Public\EngineMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/EngineMessages/EngineMessages.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages\Private/EngineMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Public\EngineMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [157/332] clang++.exe EngineMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/EngineMessages/EngineMessages.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages\Private/EngineMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Public\EngineMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [158/332] clang++.exe Module.EngineMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [159/332] clang++.exe SessionMessages.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/EngineMessages/Module.EngineMessages.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SessionMessages/SessionMessages.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\EngineMessages\Private\EngineMessagesModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages\Private/SessionMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Private/EngineMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages/Public\SessionMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/EngineMessages/Public\EngineMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [160/332] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AndroidRuntimeSettings/Module.AndroidRuntimeSettings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidRuntimeSettings\Private\AndroidRuntimeSettings.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidRuntimeSettings\Private/AndroidRuntimeSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [161/332] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [162/332] clang++.exe Module.SessionMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [163/332] clang++.exe Module.SessionMessages.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AndroidRuntimeSettings/Module.AndroidRuntimeSettings.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidRuntimeSettings\Private\AndroidRuntimeSettings.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Android\AndroidRuntimeSettings\Private/AndroidRuntimeSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SessionMessages/Module.SessionMessages.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SessionMessages/Module.SessionMessages.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionMessages\Private\SessionMessagesModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionMessages\Private\SessionMessagesModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionMessages\Private/SessionMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SessionMessages\Private/SessionMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages/Public\SessionMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages/Public\SessionMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [164/332] clang++.exe SessionMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/SessionMessages/SessionMessages.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages\Private/SessionMessagesPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SessionMessages/Public\SessionMessages.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [165/332] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/AndroidRuntimeSettings/AndroidRuntimeSettings.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Android/AndroidRuntimeSettings\Private/AndroidRuntimeSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [166/332] clang++.exe Serialization.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Serialization/Serialization.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Serialization\Private/SerializationPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [167/332] clang++.exe Serialization.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/Serialization/Serialization.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Serialization\Private/SerializationPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [168/332] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/AndroidRuntimeSettings/AndroidRuntimeSettings.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Android/AndroidRuntimeSettings\Private/AndroidRuntimeSettingsPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [169/332] clang++.exe Module.Core.3_of_5.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [170/332] clang++.exe Module.Core.3_of_5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.3_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.3_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [171/332] clang++.exe Module.Core.4_of_5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.4_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [172/332] clang++.exe Module.Core.4_of_5.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.4_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [173/332] clang++.exe CoreUObject.generated.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [174/332] clang++.exe CoreUObject.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [175/332] clang++.exe Module.ShaderCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CoreUObject/CoreUObject.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Inc/CoreUObject/CoreUObject.generated.cpp:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject\Private/CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/CoreUObject\Private/CoreUObjectPrivate.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ShaderCore/Module.ShaderCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/ShaderCore/Public\ShaderCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [176/332] clang++.exe Module.ShaderCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ShaderCore/Module.ShaderCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/ShaderCore/Public\ShaderCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [177/332] clang++.exe Module.Navmesh.1_of_2.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [178/332] clang++.exe Module.Navmesh.1_of_2.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Navmesh/Module.Navmesh.1_of_2.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Navmesh\Private\NavmeshModulePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [179/332] clang++.exe Module.Sockets.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Navmesh/Module.Navmesh.1_of_2.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Navmesh\Private\NavmeshModulePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Sockets/Module.Sockets.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Sockets\Private\SocketsPrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [180/332] clang++.exe Module.Core.5_of_5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.5_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [181/332] clang++.exe Module.Sockets.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Sockets/Module.Sockets.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Sockets\Private\SocketsPrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [182/332] clang++.exe Module.Core.5_of_5.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [183/332] clang++.exe Module.Navmesh.2_of_2.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Core/Module.Core.5_of_5.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Navmesh/Module.Navmesh.2_of_2.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Navmesh\Private\NavmeshModulePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [184/332] clang++.exe Module.Navmesh.2_of_2.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Navmesh/Module.Navmesh.2_of_2.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Navmesh\Private\NavmeshModulePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [185/332] clang++.exe Module.AnalyticsET.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AnalyticsET/Module.AnalyticsET.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\AnalyticsET\Private\AnalyticsET.cpp:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [186/332] clang++.exe Module.AnalyticsET.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/AnalyticsET/Module.AnalyticsET.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\AnalyticsET\Private\AnalyticsET.cpp:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [187/332] clang++.exe Module.Projects.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Projects/Module.Projects.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Projects\Private\ProjectsPrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Projects/Public\Projects.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [188/332] clang++.exe Module.Projects.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Projects/Module.Projects.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Projects\Private\ProjectsPrivatePCH.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Projects/Public\Projects.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [189/332] clang++.exe Module.Networking.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Networking/Module.Networking.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Networking\Private\NetworkingPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Networking/Public\Networking.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [190/332] clang++.exe Module.Networking.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Networking/Module.Networking.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Networking\Private\NetworkingPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Networking/Public\Networking.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [191/332] clang++.exe Module.HTTP.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/HTTP/Module.HTTP.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\HTTP\Private\HttpModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/HTTP/Private/HttpPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [192/332] clang++.exe Module.HTTP.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/HTTP/Module.HTTP.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\HTTP\Private\HttpModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/HTTP/Private/HttpPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [193/332] clang++.exe Module.RenderCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/RenderCore/Module.RenderCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\RenderCore\Private\RenderCore.cpp:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/RenderCore/Public\RenderCore.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [194/332] clang++.exe Module.RenderCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/RenderCore/Module.RenderCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\RenderCore\Private\RenderCore.cpp:7: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/RenderCore/Public\RenderCore.h:8: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [195/332] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SynthBenchmark/Module.SynthBenchmark.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SynthBenchmark\Private\FractalBenchmark.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SynthBenchmark/Private/SynthBenchmarkPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SynthBenchmark/Public\SynthBenchmark.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [196/332] clang++.exe Module.SynthBenchmark.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SynthBenchmark/Module.SynthBenchmark.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\SynthBenchmark\Private\FractalBenchmark.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SynthBenchmark/Private/SynthBenchmarkPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/SynthBenchmark/Public\SynthBenchmark.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules\ModuleManager.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public/Modules/ModuleInterface.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [197/332] clang++.exe Module.RHI.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/RHI/Module.RHI.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\RHI\Public\RHI.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [198/332] clang++.exe Module.RHI.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/RHI/Module.RHI.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\RHI\Public\RHI.h:10: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [199/332] clang++.exe Module.NullDrv.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/NullDrv/Module.NullDrv.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\NullDrv\Private\NullDrv.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/NullDrv/Private/NullDrvPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/NullDrv/Public\NullDrv.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [200/332] clang++.exe Module.NullDrv.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/NullDrv/Module.NullDrv.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\NullDrv\Private\NullDrv.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/NullDrv/Private/NullDrvPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/NullDrv/Public\NullDrv.h:6: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [201/332] clang++.exe Module.Json.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Json/Module.Json.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Json\Private\JsonModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Json/Private/JsonPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Json/Public\Json.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [202/332] clang++.exe Module.Json.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Json/Module.Json.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Json\Private\JsonModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Json/Private/JsonPrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Json/Public\Json.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [203/332] clang++.exe Module.PakFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/PakFile/Module.PakFile.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\PakFile\Private/PakFilePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [204/332] clang++.exe Module.PakFile.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/PakFile/Module.PakFile.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\PakFile\Private/PakFilePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [205/332] clang++.exe Module.Voice.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Voice/Module.Voice.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\Voice\Private\VoiceCodecOpus.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/Voice/Private/VoicePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [206/332] clang++.exe Module.Voice.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Voice/Module.Voice.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Online\Voice\Private\VoiceCodecOpus.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Online/Voice/Private/VoicePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [207/332] clang++.exe Module.Media.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Media/Module.Media.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Media\Private\MediaModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Media/Private/MediaPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [208/332] clang++.exe Module.Media.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Media/Module.Media.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Media\Private\MediaModule.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Media/Private/MediaPrivatePCH.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [209/332] clang++.exe Module.Analytics.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Analytics/Module.Analytics.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\Analytics\Private\Analytics.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\Analytics\Private/AnalyticsPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Analytics/Analytics/Public\Analytics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [210/332] clang++.exe Module.Analytics.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Analytics/Module.Analytics.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\Analytics\Private\Analytics.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Analytics\Analytics\Private/AnalyticsPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Analytics/Analytics/Public\Analytics.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [211/332] clang++.exe Module.DatabaseSupport.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/DatabaseSupport/Module.DatabaseSupport.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\DatabaseSupport\Private\Database.cpp:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\DatabaseSupport\Private/DatabaseSupportPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/DatabaseSupport/Public\Database.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [212/332] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/DatabaseSupport/Module.DatabaseSupport.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\DatabaseSupport\Private\Database.cpp:4: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\DatabaseSupport\Private/DatabaseSupportPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/DatabaseSupport/Public\Database.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [213/332] clang++.exe Module.SandboxFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SandboxFile/Module.SandboxFile.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SandboxFile\Private\IPlatformFileSandboxWrapper.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SandboxFile\Private/SandboxFilePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [214/332] clang++.exe Module.Advertising.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Advertising/Module.Advertising.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Advertising\Advertising\Private\Advertising.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Advertising\Advertising\Private/AdvertisingPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Advertising/Advertising/Public\Advertising.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [215/332] clang++.exe Module.SandboxFile.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/SandboxFile/Module.SandboxFile.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SandboxFile\Private\IPlatformFileSandboxWrapper.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\SandboxFile\Private/SandboxFilePrivatePCH.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [216/332] clang++.exe Module.Advertising.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/Advertising/Module.Advertising.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Advertising\Advertising\Private\Advertising.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Advertising\Advertising\Private/AdvertisingPrivatePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Advertising/Advertising/Public\Advertising.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [217/332] clang++.exe Module.ImageCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ImageCore/Module.ImageCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageCore\Private\ImageCore.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageCore\Private/ImageCorePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/ImageCore/Public\ImageCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [218/332] clang++.exe Module.VectorVM.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/VectorVM/Module.VectorVM.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\VectorVM\Private\VectorVM.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\VectorVM\Private/VectorVMPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/VectorVM/Public\VectorVM.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [219/332] clang++.exe Module.VectorVM.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/VectorVM/Module.VectorVM.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\VectorVM\Private\VectorVM.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\VectorVM\Private/VectorVMPrivate.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/VectorVM/Public\VectorVM.h:5: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [220/332] clang++.exe Module.ImageCore.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from C:/Users/salem/Documents/Unreal Projects/Arch_3dRT2 4.7/Intermediate/Build/Android/Arch_3dRT/Shipping/ImageCore/Module.ImageCore.cpp:2: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageCore\Private\ImageCore.cpp:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Developer\ImageCore\Private/ImageCorePCH.h:3: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Developer/ImageCore/Public\ImageCore.h:9: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: F:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(6,9) : fatal error: 'wchar.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [221/332] clang++.exe UELinkerFixups.cpp [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [222/332] clang++.exe UELinkerFixups.cpp [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [223/332] clang++.exe cpu-features.c [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: C:\NVPACK\android-ndk-r9c\sources\android\cpufeatures\cpu-features.c(67,9) : fatal error: 'sys/system_properties.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [224/332] clang++.exe cpu-features.c [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [225/332] clang++.exe android_native_app_glue.c [armv7-es2] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: [226/332] clang++.exe android_native_app_glue.c [armv7-es31] MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: C:\NVPACK\android-ndk-r9c\sources\android\cpufeatures\cpu-features.c(67,9) : fatal error: 'sys/system_properties.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: C:\NVPACK\android-ndk-r9c\sources\android\native_app_glue\android_native_app_glue.c(18,9) : fatal error: 'jni.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: C:\NVPACK\android-ndk-r9c\sources\android\native_app_glue\android_native_app_glue.c(18,9) : fatal error: 'jni.h' file not found MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: #include MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ^ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: 1 error generated. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\logiciel\UnrealEngine 4.7 es31\Engine\Plugins\Messaging\UdpMessaging\Binaries\Android\Arch_3dRT-UdpMessaging-Android-Shipping-Static-armv7-es31.a MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 2080,21 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: UBT execution time: 576,77 seconds MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 576,9349988s to run UnrealBuildTool.exe, ExitCode=2 MainFrameActions: Packaging (Android (ES31+AEP)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ES31+AEP)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uprojec MainFrameActions: Packaging (Android (ES31+AEP)): t" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ES31+AEP)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327 MainFrameActions: Packaging (Android (ES31+AEP)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114 MainFrameActions: Packaging (Android (ES31+AEP)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251 MainFrameActions: Packaging (Android (ES31+AEP)): at BuildCommand.Execute() in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Automation.cs:line 380 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.Automation.Process(String[] CommandLine) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Automation.cs:line 352 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.Program.MainProc(Object Param) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Program.cs:line 168 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Utils.cs:line 705 MainFrameActions: Packaging (Android (ES31+AEP)): at AutomationTool.Program.Main() in f:\logiciel\UnrealEngine 4.7 es31\Engine\Source\Programs\AutomationTool\Program.cs:line 115 MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: ERROR: Command failed (Result:2): F:\logiciel\UnrealEngine 4.7 es31\Engine\Binaries\DotNET\UnrealBuildTool.exe Arch_3dRT Android Shipping "C:\Users\salem\Documents\Unreal Projects\Arch_3dRT2 4.7\Arch_3dRT.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Packaging (Android (ES31+AEP)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: AutomationTool exiting with ExitCode=2 MainFrameActions: Packaging (Android (ES31+AEP)): Domain_ProcessExit MainFrameActions: Packaging (Android (ES31+AEP)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ES31+AEP)): AutomationToolLauncher exiting with ExitCode=2 MainFrameActions: Packaging (Android (ES31+AEP)): copying UAT log files... MainFrameActions: Packaging (Android (ES31+AEP)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (ES31+AEP)): BUILD FAILED