Log file open, 01/09/19 17:33:25 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: VFX421 LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads. LogStats: Stats thread started at 7.590924 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogConfig: Warning: Failed to saved backup for config[C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Config/CoalescedSourceConfigs/Engine.ini] LogConfig: Warning: Failed to saved backup for config[C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Config/CoalescedSourceConfigs/Editor.ini] LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogConfig: Warning: Failed to saved backup for config[C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Config/CoalescedSourceConfigs/KDevelopSourceCodeAccess.ini] LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogConfig: Warning: Failed to saved backup for config[C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Config/CoalescedSourceConfigs/CableComponent.ini] LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin Firebase LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took 1.602s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.21-CL-4541578 LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21 LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21 LogInit: Net CL: 4541578 LogInit: OS: Windows 8.1 (), CPU: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz, GPU: Intel(R) HD Graphics 4600 LogInit: Compiled (64-bit): Nov 6 2018 02:04:24 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.21 LogInit: Command Line: LogInit: Base Directory: D:/Epic Games/UE_4.21/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 22 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogStreaming: Display: Took 0.052s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:431][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.01.09-16.33.32:435][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.01.09-16.33.32:435][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.01.09-16.33.32:435][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.01.09-16.33.32:436][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.01.09-16.33.32:436][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.01.09-16.33.32:436][ 0]LogInit: Selected Device Profile: [Windows] [2019.01.09-16.33.32:436][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.01.09-16.33.32:537][ 0]LogHAL: Display: Platform has ~ 8 GB [8467603456 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]] [2019.01.09-16.33.32:537][ 0]LogInit: Going up to parent DeviceProfile [] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.6]] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]] [2019.01.09-16.33.32:537][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.DetailMode:1]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]] [2019.01.09-16.33.32:538][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Scalability.ini] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.4]] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.4]] [2019.01.09-16.33.32:538][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2019.01.09-16.33.32:538][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2019.01.09-16.33.32:538][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/AAAA/Desktop/VFX/VFX421/Saved/Config/Windows/Engine.ini] [2019.01.09-16.33.32:538][ 0]LogInit: Computer: VICTORIA [2019.01.09-16.33.32:538][ 0]LogInit: User: AAAA [2019.01.09-16.33.32:538][ 0]LogInit: CPU Page size=4096, Cores=4 [2019.01.09-16.33.32:538][ 0]LogInit: High frequency timer resolution =2.338349 MHz [2019.01.09-16.33.32:538][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2019.01.09-16.33.32:538][ 0]LogMemory: Platform Memory Stats for Windows [2019.01.09-16.33.32:538][ 0]LogMemory: Process Physical Memory: 99.78 MB used, 99.78 MB peak [2019.01.09-16.33.32:538][ 0]LogMemory: Process Virtual Memory: 91.64 MB used, 91.64 MB peak [2019.01.09-16.33.32:538][ 0]LogMemory: Physical Memory: 6579.88 MB used, 1495.45 MB free, 8075.34 MB total [2019.01.09-16.33.32:538][ 0]LogMemory: Virtual Memory: 497.67 MB used, 134217232.00 MB free, 134217728.00 MB total [2019.01.09-16.33.33:542][ 0]LogInit: Using OS detected language (en-GB). [2019.01.09-16.33.33:542][ 0]LogInit: Using OS detected locale (en-GB). [2019.01.09-16.33.33:543][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used. [2019.01.09-16.33.37:150][ 0]LogStreaming: Display: Took 3.609s to InitEngineTextLocalization. [2019.01.09-16.33.37:731][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2019.01.09-16.33.37:731][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2019.01.09-16.33.41:771][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.01.09-16.33.41:771][ 0]LogD3D11RHI: D3D11 adapters: [2019.01.09-16.33.42:297][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760M' (Feature Level 11_0) [2019.01.09-16.33.42:297][ 0]LogD3D11RHI: 1965/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2019.01.09-16.33.42:456][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) [2019.01.09-16.33.42:456][ 0]LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 [2019.01.09-16.33.42:458][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.01.09-16.33.42:458][ 0]LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.01.09-16.33.42:458][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.01.09-16.33.42:464][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.01.09-16.33.42:464][ 0]LogD3D11RHI: GPU DeviceId: 0x11e3 (for the marketing name, search the web for "GPU Device Id") [2019.01.09-16.33.42:464][ 0]LogWindows: EnumDisplayDevices: [2019.01.09-16.33.42:464][ 0]LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1) [2019.01.09-16.33.42:464][ 0]LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0) [2019.01.09-16.33.42:465][ 0]LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0) [2019.01.09-16.33.42:465][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2019.01.09-16.33.42:465][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760M [2019.01.09-16.33.42:465][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2019.01.09-16.33.42:465][ 0]LogD3D11RHI: Driver Date: Unknown [2019.01.09-16.33.42:465][ 0]LogRHI: Texture pool is 1376 MB (70% of 1965 MB) [2019.01.09-16.33.42:491][ 0]LogD3D11RHI: Async texture creation enabled [2019.01.09-16.33.42:590][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2019.01.09-16.33.49:970][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2019.01.09-16.33.49:984][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2019.01.09-16.33.50:000][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2019.01.09-16.33.50:013][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2019.01.09-16.33.50:027][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2019.01.09-16.33.50:040][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2019.01.09-16.33.50:053][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2019.01.09-16.33.50:067][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2019.01.09-16.33.50:072][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:150][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.01.09-16.33.50:151][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2019.01.09-16.33.50:212][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.01.09-16.33.50:212][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.01.09-16.33.50:237][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.01.09-16.33.50:237][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.01.09-16.33.50:250][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2019.01.09-16.33.50:263][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2019.01.09-16.33.50:277][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2019.01.09-16.33.50:292][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2019.01.09-16.33.50:339][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2019.01.09-16.33.50:339][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2019.01.09-16.33.50:339][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.01.09-16.33.50:711][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Shaders/WorkingDirectory/5512/). [2019.01.09-16.33.50:711][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/'. [2019.01.09-16.33.50:745][ 0]LogXGEController: Cleaning working directory: C:/Users/AAAA/AppData/Local/Temp/UnrealXGEWorkingDir/ [2019.01.09-16.33.50:746][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2019.01.09-16.33.50:746][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2019.01.09-16.33.50:746][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.01.09-16.33.54:923][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: Loaded boot cache 1.30s 71MB C:/Users/AAAA/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/AAAA/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/AAAA/Desktop/VFX/VFX421/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/AAAA/Desktop/VFX/VFX421/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.01.09-16.33.56:224][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.01.09-16.33.56:814][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.01.09-16.33.56:814][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.01.09-16.33.56:814][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2019.01.09-16.33.56:826][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/AAAA/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.01.09-16.33.56:826][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2019.01.09-16.33.56:826][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2019.01.09-16.33.56:853][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.01.09-16.33.56:855][ 0]LogSlate: Using FreeType 2.6.0 [2019.01.09-16.33.57:007][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.01.09-16.33.58:246][ 0]LogAssetRegistry: FAssetRegistry took 0.0368 seconds to start up [2019.01.09-16.33.58:752][ 0]LogInit: Selected Device Profile: [Windows] [2019.01.09-16.34.00:719][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2019.01.09-16.34.01:744][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2019.01.09-16.34.01:744][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2019.01.09-16.34.01:744][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.01.09-16.34.01:744][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2019.01.09-16.34.01:854][ 0]LogNetVersion: VFX421 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 958923787) [2019.01.09-16.34.07:993][ 0]LogAssetRegistry: Error: Failed to open file for write C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/c9e91a3f.bin [2019.01.09-16.34.08:253][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.08:755][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.09:256][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.09:756][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.10:257][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.10:757][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.11:257][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.11:758][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.12:258][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.12:759][ 0]LogFileManager: Warning: MoveFile was unable to move 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin', retrying in .5s... [2019.01.09-16.34.13:259][ 0]LogAssetRegistry: Error: Failed to open file for write C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/CachedAssetRegistry.bin [2019.01.09-16.34.13:259][ 0]LogFileManager: Error: Error moving file 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin.tmp' to 'C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/AssetRegistryCache/941793c8.bin'. [2019.01.09-16.34.13:311][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 5.903648 seconds [2019.01.09-16.34.13:318][ 0]LogUObjectArray: 39775 objects as part of root set at end of initial load. [2019.01.09-16.34.13:318][ 0]LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool. [2019.01.09-16.34.13:318][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.01.09-16.34.58:674][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.01.09-16.34.58:734][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.01.09-16.35.07:472][ 0]SourceControl: Source control is disabled [2019.01.09-16.35.07:474][ 0]SourceControl: Source control is disabled [2019.01.09-16.35.07:676][ 0]SourceControl: Source control is disabled [2019.01.09-16.35.07:698][ 0]SourceControl: Source control is disabled [2019.01.09-16.35.10:905][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.01.09-16.35.11:631][ 0]LogOcInput: OculusInput pre-init called [2019.01.09-16.35.17:687][ 0]LogAutomationTest: Warning: Smoke tests took > 2s to run: 4.58s [2019.01.09-16.35.18:027][ 0]LogEngine: Initializing Engine... [2019.01.09-16.35.18:149][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.01.09-16.35.18:363][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.014 s [2019.01.09-16.35.18:363][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2019.01.09-16.35.18:364][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.001 s [2019.01.09-16.35.18:384][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.020 s [2019.01.09-16.35.24:183][ 0]LogInit: Initializing FReadOnlyCVARCache [2019.01.09-16.35.31:381][ 0]LogAIModule: Creating AISystem for world Untitled [2019.01.09-16.35.33:028][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2019.01.09-16.35.33:200][ 0]LogInit: FAudioDevice initialized. [2019.01.09-16.35.33:256][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2019.01.09-16.35.34:293][ 0]LogDerivedDataCache: Saved boot cache 1.04s 71MB C:/Users/AAAA/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. [2019.01.09-16.35.34:299][ 0]LogInit: Texture streaming: Enabled [2019.01.09-16.35.36:013][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.01.09-16.35.39:146][ 0]LogInit: Transaction tracking system initialized [2019.01.09-16.35.41:008][ 0]BlueprintLog: New page: Editor Load [2019.01.09-16.35.46:830][ 0]LocalizationService: Localization service is disabled [2019.01.09-16.35.53:047][ 0]LogConfig: Warning: Failed to saved backup for config[C:/Users/AAAA/Desktop/VFX/VFX421/Intermediate/Config/CoalescedSourceConfigs/Engine.ini] [2019.01.09-16.35.54:736][ 0]LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' [2019.01.09-16.35.54:737][ 0]LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' [2019.01.09-16.35.54:737][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' [2019.01.09-16.35.55:690][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling. [2019.01.09-16.35.56:167][ 0]LogShaderCompilers: Display: Shaders left to compile 22 [2019.01.09-16.35.56:167][ 0]LogShaderCompilers: Display: Shaders left to compile 12 [2019.01.09-16.35.56:167][ 0]LogShaderCompilers: Display: Shaders left to compile 2 [2019.01.09-16.35.56:167][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2019.01.09-16.59.39:102][ 0]LogShaderCompilers: Display: Shaders left to compile 783 [2019.01.09-16.59.39:102][ 0]LogShaderCompilers: Display: Shaders left to compile 782 [2019.01.09-16.59.39:102][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:102][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:102][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:102][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:102][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:102][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/3/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/3/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/0/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/0/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/1/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/1/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 2 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/2/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/2/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Display: Shaders left to compile 781 [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Display: Shaders left to compile 780 [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Display: Shaders left to compile 779 [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Display: Shaders left to compile 778 [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Display: Shaders left to compile 777 [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/0/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/0/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/1/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/1/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/2/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/2/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker failed: Mismatched shader version for format SF_VULKAN_SM4; did you forget to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 1 expected [2019.01.09-16.59.39:103][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:103][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/3/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:103][ 0]LogShaderCompilers: Error: Expecting ShaderCompilerWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompilerWorker? [2019.01.09-16.59.39:104][ 0]LogWindows: FPlatformMisc::RequestExit(0) [2019.01.09-16.59.39:104][ 0]LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/3/WorkerOutputOnly.out, size=2458) [2019.01.09-16.59.39:104][ 0]LogShaderCompilers: Display: Shaders left to compile 776 [2019.01.09-16.59.39:104][ 0]LogFileManager: Warning: DeleteFile was unable to delete 'C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerInputOnly.in', retrying in .5s... [2019.01.09-16.59.39:104][ 0]LogFileManager: Error: Error deleting file 'C:/Users/AAAA/AppData/Local/Temp/UnrealShaderWorkingDir/F605629C472EDE36995CC4A5EAB8569B/4/WorkerInputOnly.in'. [2019.01.09-16.59.39:104][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)