MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Shootek.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/sayildrim/Desktop/S MainFrameActions: Packaging (Windows (64-bit)): ootekPackage -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Programme/Unreal/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Programme/Unreal/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Programme/Unreal/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/sayildrim/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Programme+Unreal+Epic+Games+4.7) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\UnrealBuildTool.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/Programme/Unreal/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Programme/Unreal/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=E:/Programme/Unreal/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/sayildrim/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Programme+Unreal+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\sayildrim\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\sayildrim\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,702s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/Programme/Unreal/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=E:/Programme/Unreal/Epic Games/4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/sayildrim/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Programme+Unreal+Epic+Games+4.7 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-16_13.21.54 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules\UATRules-477943430.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules\UATRules-477943430.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules\UATRules-477943430SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\sayildrim\Documents\Unreal Projects\Shootek MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules\UATRules-477943430.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\sayildrim\AppData\Local\Temp\UAT\E+Programme+Unreal+Epic+Games+4.7\Rules\UATRules-477943430.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\sayildrim\Desktop\SootekPackage MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Shootek MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Shootek MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Config\DefaultEngine.ini=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Config\BaseEngine.ini=False MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: No DefaultMap found, assuming: /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity: MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Shootek Win64 Development -clean "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject" -nobuilduht -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,53s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Intermediate\Build\Manifest.xml MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Shootek Win64 Development -generatemanifest "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject" -noxge -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,153s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Intermediate\Build\Manifest.xml=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Intermediate\Build\Manifest.xml C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\UBTManifest.0.xml MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe Shootek Win64 Development "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject" -noxge -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Shootek MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Shootek MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 8 actions (4 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/8] Resource Shootek.rc MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Shootek.Shootek.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Shootek.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PlayerCharacter.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Shootek.generated.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [8/8] Link Shootek.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Bibliothek "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.lib" und Objekt "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exp" werden erstellt. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 33,02 compiling, 0,00 creating app bundles, 0,00 generating debug info, 14,65 linking, 0,00 other MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 58,17 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 58,307s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Intermediate\Build\Manifest.xml=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.pdb=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.pdb=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Intermediate\Build\Manifest.xml MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: Build products ******* MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe=True MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.exe MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.pdb=True MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Binaries\Win64\Shootek.pdb MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: End Build products ******* MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Programme\Unreal\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Shootek MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 2455222 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.7 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\sayildri MainFrameActions: Packaging (Windows (64-bit)): m\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: E:/Programme/Unreal/Epic Games/4.7/Engine/Binaries/Win64/ MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:546][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:608][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:627][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:637][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:639][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:639][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:645][ 0]LogInit: Computer: MUC-A-1471 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:645][ 0]LogInit: User: sayildirim MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:645][ 0]LogInit: CPU Page size=4096, Cores=4 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:645][ 0]LogInit: High frequency timer resolution =3.416025 MHz MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:645][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=8192.0GB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:646][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:646][ 0]LogMemory: Process Physical Memory: 48.48 MB used, 48.48 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:646][ 0]LogMemory: Process Virtual Memory: 24.67 MB used, 24.67 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:646][ 0]LogMemory: Physical Memory: 7949.36 MB used, 32705.61 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:646][ 0]LogMemory: Virtual Memory: 274.76 MB used, 8388608.00 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:761][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:865][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (E:/Programme/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (E:/Programme/Unreal/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.22.57:865][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (E:/Programme/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (E:/Programme/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.00:260][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.00:953][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:056][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:103][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 44MB C:/Users/sayildrim/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:103][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sayildrim/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:104][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/sayildrim/Documents/Unreal Projects/Shootek/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:104][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:224][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:236][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sayildrim/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:654][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:654][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:848][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.01:967][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:549][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:549][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:549][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:549][ 0]LogSourceControl: RunCommandInternalRaw: 'git version' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:549][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults='' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:563][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:821][ 0]LogObj: 23762 objects as part of root set at end of initial load. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:822][ 0]LogUObjectAllocator: 4918832 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:822][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:822][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:822][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:909][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:948][ 0]LogDerivedDataCache: Saved boot cache 0.04s 44MB C:/Users/sayildrim/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:952][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.02:988][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.03:015][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.03:035][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.03:035][ 0]LogCookCommandlet:Display: Populating asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.03:646][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 1490 assets in 0.6104 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.03:647][ 0]LogCookCommandlet:Display: Done populating registry. It took 0.61s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:872][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:872][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:912][ 0]LogSavePackage: Save=38.950241ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:913][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Packaging (Windows (64-bit)): terials/Widget3DPassThrough_Translucent.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:913][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widg MainFrameActions: Packaging (Windows (64-bit)): et3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:915][ 0]LogSavePackage: Save=1.671826ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:915][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:917][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widg MainFrameActions: Packaging (Windows (64-bit)): et3DPassThrough.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:918][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThro MainFrameActions: Packaging (Windows (64-bit)): ugh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:922][ 0]LogSavePackage: Save=3.728603ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:922][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:923][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/White MainFrameActions: Packaging (Windows (64-bit)): SquareTexture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:923][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTextur MainFrameActions: Packaging (Windows (64-bit)): e.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:925][ 0]LogSavePackage: Save=0.853624ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:925][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:926][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Co MainFrameActions: Packaging (Windows (64-bit)): ntent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:926][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi MainFrameActions: Packaging (Windows (64-bit)): ons/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:927][ 0]LogSavePackage: Save=0.796247ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:928][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine MainFrameActions: Packaging (Windows (64-bit)): /Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:929][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:931][ 0]LogSavePackage: Save=1.279557ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:932][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:933][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:979][ 0]LogSavePackage: Save=46.073727ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:979][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:982][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Con MainFrameActions: Packaging (Windows (64-bit)): tent/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:986][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio MainFrameActions: Packaging (Windows (64-bit)): ns/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:992][ 0]LogSavePackage: Save=5.509327ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:992][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:994][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:995][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_ MainFrameActions: Packaging (Windows (64-bit)): Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:996][ 0]LogSavePackage: Save=1.139921ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:996][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:998][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/T_Default_Material_Grid_N.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.05:999][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_ MainFrameActions: Packaging (Windows (64-bit)): Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:000][ 0]LogSavePackage: Save=1.252625ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:001][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:002][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/DefaultDeferredDecalMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:003][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:006][ 0]LogSavePackage: Save=1.919190ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:006][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:007][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDi MainFrameActions: Packaging (Windows (64-bit)): ffuse.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:007][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:010][ 0]LogSavePackage: Save=2.172408ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:010][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:011][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/DefaultLightFunctionMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Default MainFrameActions: Packaging (Windows (64-bit)): LightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:016][ 0]LogSavePackage: Save=2.561749ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:016][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:018][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPo MainFrameActions: Packaging (Windows (64-bit)): stProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:022][ 0]LogSavePackage: Save=3.814082ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:023][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/E MainFrameActions: Packaging (Windows (64-bit)): ngine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:024][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:026][ 0]LogSavePackage: Save=1.257602ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:026][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTe MainFrameActions: Packaging (Windows (64-bit)): xture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:028][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:029][ 0]LogSavePackage: Save=0.954033ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:029][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content MainFrameActions: Packaging (Windows (64-bit)): /EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:031][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:033][ 0]LogSavePackage: Save=1.846298ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:034][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:035][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMateria MainFrameActions: Packaging (Windows (64-bit)): ls/Widget3DPassThrough_Opaque.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:036][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:038][ 0]LogSavePackage: Save=1.712224ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:039][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:040][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:042][ 0]LogSavePackage: Save=1.841614ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:042][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:043][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:044][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:045][ 0]LogSavePackage: Save=0.975403ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:045][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:047][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResour MainFrameActions: Packaging (Windows (64-bit)): ces/DataLayer.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:047][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLaye MainFrameActions: Packaging (Windows (64-bit)): r.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:048][ 0]LogSavePackage: Save=0.416859ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:048][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:049][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbna MainFrameActions: Packaging (Windows (64-bit)): ils/Default.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:050][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:051][ 0]LogSavePackage: Save=0.685592ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:052][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Ed MainFrameActions: Packaging (Windows (64-bit)): itorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:053][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterial MainFrameActions: Packaging (Windows (64-bit)): s/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:054][ 0]LogSavePackage: Save=1.106256ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Materials/ParticleSystems/PSysThumbnail_OOD.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:058][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Pa MainFrameActions: Packaging (Windows (64-bit)): rticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:060][ 0]LogSavePackage: Save=1.034536ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:060][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:061][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:062][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:063][ 0]LogSavePackage: Save=1.064688ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:064][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:065][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:067][ 0]LogSavePackage: Save=1.981543ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:067][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:069][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:069][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:071][ 0]LogSavePackage: Save=1.327859ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:071][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/DefaultTextMaterialOpaque.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:073][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTex MainFrameActions: Packaging (Windows (64-bit)): tMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:077][ 0]LogSavePackage: Save=3.913613ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:079][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:081][ 0]LogSavePackage: Save=1.066444ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:081][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Gradien MainFrameActions: Packaging (Windows (64-bit)): tTexture0.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:083][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:084][ 0]LogSavePackage: Save=0.833718ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:084][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:086][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:087][ 0]LogSavePackage: Save=1.118551ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:091][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matin MainFrameActions: Packaging (Windows (64-bit)): eeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:092][ 0]LogSavePackage: Save=0.703449ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:093][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Materials/MatineeGroups/MAT_Groups_Director.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:094][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:095][ 0]LogSavePackage: Save=0.808542ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMat MainFrameActions: Packaging (Windows (64-bit)): erials/MatineeGroups/MAT_Groups_Event.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:097][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:099][ 0]LogSavePackage: Save=1.225694ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:099][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:100][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:101][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:103][ 0]LogSavePackage: Save=0.973646ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:103][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMate MainFrameActions: Packaging (Windows (64-bit)): rials/MatineeGroups/MAT_Groups_Fade.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:105][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:106][ 0]LogSavePackage: Save=0.867675ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:106][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:107][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMate MainFrameActions: Packaging (Windows (64-bit)): rials/MatineeGroups/MAT_Groups_Move.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:108][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:109][ 0]LogSavePackage: Save=1.039805ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:109][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:110][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:111][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:112][ 0]LogSavePackage: Save=0.775170ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:112][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:113][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMater MainFrameActions: Packaging (Windows (64-bit)): ials/MatineeGroups/MAT_ColorTrack.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:114][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:115][ 0]LogSavePackage: Save=0.772828ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:115][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:116][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:117][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:118][ 0]LogSavePackage: Save=1.008482ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:118][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:120][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:120][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:123][ 0]LogSavePackage: Save=2.025161ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:123][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:124][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMat MainFrameActions: Packaging (Windows (64-bit)): erials/MatineeGroups/MAT_Groups_Sound.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:125][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matin MainFrameActions: Packaging (Windows (64-bit)): eeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:126][ 0]LogSavePackage: Save=0.773121ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:126][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:127][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:128][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:129][ 0]LogSavePackage: Save=0.886703ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:129][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:131][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MA MainFrameActions: Packaging (Windows (64-bit)): T_Groups_Visibility.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:131][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Vis MainFrameActions: Packaging (Windows (64-bit)): ibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:133][ 0]LogSavePackage: Save=0.996187ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:133][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:134][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Defau MainFrameActions: Packaging (Windows (64-bit)): ltTextureCube.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:135][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCub MainFrameActions: Packaging (Windows (64-bit)): e.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:136][ 0]LogSavePackage: Save=0.929443ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:136][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:137][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:138][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:139][ 0]LogSavePackage: Save=0.844549ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:140][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:141][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:141][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:142][ 0]LogSavePackage: Save=0.657489ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:143][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:143][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:144][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:145][ 0]LogSavePackage: Save=0.674468ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:145][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:146][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.ua MainFrameActions: Packaging (Windows (64-bit)): sset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:147][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:148][ 0]LogSavePackage: Save=0.644023ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:148][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:149][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Att MainFrameActions: Packaging (Windows (64-bit)): ack_PSM.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:150][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:151][ 0]LogSavePackage: Save=0.876750ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:151][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:152][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:153][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Atta MainFrameActions: Packaging (Windows (64-bit)): ck_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:154][ 0]LogSavePackage: Save=0.694082ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:154][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:155][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:157][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:158][ 0]LogSavePackage: Save=0.579621ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:159][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:160][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:162][ 0]LogSavePackage: Save=1.733887ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:162][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:163][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:164][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:175][ 0]LogSavePackage: Save=10.782708ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:176][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:177][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultT MainFrameActions: Packaging (Windows (64-bit)): ireType.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:177][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:178][ 0]LogSavePackage: Save=0.401344ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:178][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:179][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnli MainFrameActions: Packaging (Windows (64-bit)): tSpriteMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:180][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMater MainFrameActions: Packaging (Windows (64-bit)): ial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:182][ 0]LogSavePackage: Save=1.615913ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:182][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:184][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:187][ 0]LogSavePackage: Save=3.094825ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:188][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTextur MainFrameActions: Packaging (Windows (64-bit)): e.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:189][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:190][ 0]LogSavePackage: Save=1.072299ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:191][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:192][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:193][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMater MainFrameActions: Packaging (Windows (64-bit)): ial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:196][ 0]LogSavePackage: Save=2.540380ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:197][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:198][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:200][ 0]LogSavePackage: Save=1.225401ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:201][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:201][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:203][ 0]LogSavePackage: Save=1.464275ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:203][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:204][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Re MainFrameActions: Packaging (Windows (64-bit)): moveSurfaceMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:205][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:208][ 0]LogSavePackage: Save=1.922703ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:209][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMateri MainFrameActions: Packaging (Windows (64-bit)): als/DebugMeshMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:209][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMes MainFrameActions: Packaging (Windows (64-bit)): hMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:212][ 0]LogSavePackage: Save=1.881719ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:212][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:213][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/M_InvalidLightmapSettings.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:214][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidL MainFrameActions: Packaging (Windows (64-bit)): ightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:218][ 0]LogSavePackage: Save=3.380830ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:219][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Windows (64-bit)): InvalidLightmapSettings.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:220][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLight MainFrameActions: Packaging (Windows (64-bit)): mapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:222][ 0]LogSavePackage: Save=1.313808ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' MainFrameActions: Packaging 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:229][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:230][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x MainFrameActions: Packaging (Windows (64-bit)): 64TilingNoiseHighFreq.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:232][ 0]LogSavePackage: Save=1.024290ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:232][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:233][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:234][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:235][ 0]LogSavePackage: Save=1.090449ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:236][ 0]LogSavePackage: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:240][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:240][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:241][ 0]LogSavePackage: Save=0.708133ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:242][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:242][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMateri MainFrameActions: Packaging (Windows (64-bit)): als/WeightMapPlaceholderTexture.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:243][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:245][ 0]LogSavePackage: Save=0.848354ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:245][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Default MainFrameActions: Packaging (Windows (64-bit)): WhiteGrid.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:246][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:247][ 0]LogSavePackage: Save=0.660709ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:248][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Windows (64-bit)): DefaultPhysicalMaterial.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:249][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysi MainFrameActions: Packaging (Windows (64-bit)): calMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:251][ 0]LogSavePackage: Save=1.197591ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:260][ 0]LogSavePackage: Save=7.439348ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:261][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:273][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:273][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:275][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:275][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:276][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:276][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:277][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:278][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:279][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:279][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:280][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:280][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:282][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:282][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:284][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:284][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:286][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:286][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:287][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:288][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:289][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:289][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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../../../Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:294][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:295][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:296][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:298][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:298][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:301][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:302][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:303][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:303][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:305][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:305][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:306][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:306][ 0]LogCookCommandlet:Display: Loading E:/Programme/Unreal/Epic Games/4.7/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:321][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Engine/Ma MainFrameActions: Packaging (Windows (64-bit)): ps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:322][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMa MainFrameActions: Packaging (Windows (64-bit)): terials/Widget3DPassThrough_Translucent.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widg MainFrameActions: Packaging (Windows (64-bit)): et3DPassThrough.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:324][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/White MainFrameActions: Packaging (Windows (64-bit)): SquareTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:324][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Co MainFrameActions: Packaging (Windows (64-bit)): ntent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/T_Default_Material_Grid_M.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/T_Default_Material_Grid_N.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/DefaultLightFunctionMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:330][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMateria MainFrameActions: Packaging (Windows (64-bit)): ls/DefaultPostProcessMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/E MainFrameActions: Packaging (Windows (64-bit)): ngine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:332][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTe MainFrameActions: Packaging (Windows (64-bit)): xture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, MainFrameActions: Packaging (Windows (64-bit)): /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbna MainFrameActions: Packaging (Windows (64-bit)): ils/Default.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Ed MainFrameActions: Packaging (Windows (64-bit)): itorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:338][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:339][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:339][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/DefaultTextMaterialOpaque.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:340][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uass MainFrameActions: Packaging (Windows (64-bit)): et, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:341][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:343][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Materials/MatineeGroups/MAT_Groups_Director.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:343][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:344][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:346][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:347][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMater MainFrameActions: Packaging (Windows (64-bit)): ials/MatineeGroups/MAT_ColorTrack.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:347][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:348][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Edi MainFrameActions: Packaging (Windows (64-bit)): torMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:349][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMat MainFrameActions: Packaging (Windows (64-bit)): erials/MatineeGroups/MAT_Groups_Sound.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:350][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Defau MainFrameActions: Packaging (Windows (64-bit)): ltTextureCube.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:352][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Engine/ MainFrameActions: Packaging (Windows (64-bit)): Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:353][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.ua MainFrameActions: Packaging (Windows (64-bit)): sset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Att MainFrameActions: Packaging (Windows (64-bit)): ack_PSM.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:355][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck MainFrameActions: Packaging (Windows (64-bit)): _Normal_Attack_MixMod.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:356][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:356][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:357][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:358][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:359][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnli MainFrameActions: Packaging (Windows (64-bit)): tSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:359][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:360][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:361][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:361][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultP MainFrameActions: Packaging (Windows (64-bit)): aperTerrainMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:362][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:362][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Re MainFrameActions: Packaging (Windows (64-bit)): moveSurfaceMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:364][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Windows (64-bit)): InvalidLightmapSettings.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:365][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:366][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/Good64x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:366][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBoke MainFrameActions: Packaging (Windows (64-bit)): h.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:367][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Pr MainFrameActions: Packaging (Windows (64-bit)): eintegratedSkinBRDF.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:368][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Packaging (Windows (64-bit)): , /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:369][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMateri MainFrameActions: Packaging (Windows (64-bit)): als/WeightMapPlaceholderTexture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:369][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Default MainFrameActions: Packaging (Windows (64-bit)): WhiteGrid.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:370][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:371][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:371][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResource MainFrameActions: Packaging (Windows (64-bit)): s/HUD/VirtualJoystick_Thumb.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:372][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtua MainFrameActions: Packaging (Windows (64-bit)): lJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:373][ 0]LogSavePackage: Save=0.729503ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:373][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:374][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileRes MainFrameActions: Packaging (Windows (64-bit)): ources/HUD/VirtualJoystick_Background.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:375][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:376][ 0]LogSavePackage: Save=1.099816ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:378][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:378][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_ MainFrameActions: Packaging (Windows (64-bit)): Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:380][ 0]LogSavePackage: Save=1.011995ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:380][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:381][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickInner, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:382][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_C MainFrameActions: Packaging (Windows (64-bit)): astle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:383][ 0]LogSavePackage: Save=0.885825ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:383][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:384][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:385][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:386][ 0]LogSavePackage: Save=1.023997ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:386][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:387][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResourc MainFrameActions: Packaging (Windows (64-bit)): es/HUD/MobileHUDDirectionPad3.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:388][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:389][ 0]LogSavePackage: Save=0.808542ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:389][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:390][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad2, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResourc MainFrameActions: Packaging (Windows (64-bit)): es/HUD/MobileHUDDirectionPad2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:391][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobil MainFrameActions: Packaging (Windows (64-bit)): eHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:392][ 0]LogSavePackage: Save=0.704327ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:392][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:393][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:394][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:395][ 0]LogSavePackage: Save=0.824643ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:395][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:396][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/ MainFrameActions: Packaging (Windows (64-bit)): HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:397][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:398][ 0]LogSavePackage: Save=0.971597ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:398][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:399][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD MainFrameActions: Packaging (Windows (64-bit)): /MobileHUDButton3.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:400][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBu MainFrameActions: Packaging (Windows (64-bit)): tton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:401][ 0]LogSavePackage: Save=0.820544ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:401][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:402][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:403][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU MainFrameActions: Packaging (Windows (64-bit)): DButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:404][ 0]LogSavePackage: Save=0.942031ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:404][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:405][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:406][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH MainFrameActions: Packaging (Windows (64-bit)): UDButton2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:407][ 0]LogSavePackage: Save=0.836059ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:407][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:408][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/ MainFrameActions: Packaging (Windows (64-bit)): HUD/MobileHUDButton1_on.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:409][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:410][ 0]LogSavePackage: Save=0.728917ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:411][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources MainFrameActions: Packaging (Windows (64-bit)): /HUD/MobileHUDButton1_off.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:411][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH MainFrameActions: Packaging (Windows (64-bit)): UDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:412][ 0]LogSavePackage: Save=0.665979ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:412][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:413][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResour MainFrameActions: Packaging (Windows (64-bit)): ces/HUD/LeftVirtualJoystickOnly.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:414][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Left MainFrameActions: Packaging (Windows (64-bit)): VirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:415][ 0]LogSavePackage: Save=0.954033ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:415][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:416][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:417][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:418][ 0]LogSavePackage: Save=0.588110ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:418][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:420][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Analog MainFrameActions: Packaging (Windows (64-bit)): Hat.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:420][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:422][ 0]LogSavePackage: Save=1.070835ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:422][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:423][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:424][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:425][ 0]LogSavePackage: Save=1.013459ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:425][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:427][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileControls_texture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileControls_texture.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:427][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileCon MainFrameActions: Packaging (Windows (64-bit)): trols_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:429][ 0]LogSavePackage: Save=1.155437ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:429][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:430][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Entry, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Maps/Entry.umap, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:430][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:437][ 0]LogSavePackage: Save=5.355347ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:437][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:438][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultNormal, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultNormal.uasset, /Engine/Maps/Entry MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:439][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:441][ 0]LogSavePackage: Save=1.708126ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:441][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:442][ 0]LogCookCommandlet:Display: Full GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:453][ 0]LogCookCommandlet:Display: Processing package C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.06:453][ 0]LogCookCommandlet:Display: Loading C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:669][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_D (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:669][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_M (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:669][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:669][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_D (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:670][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_M (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:670][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:670][ 0]LogTexture:Display: Building textures: T_Detail_Rocky_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:670][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:688][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Fire01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:779][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:808][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:834][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:856][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:926][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Old_D (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.18:926][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Smoke01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:035][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Fire_Sparks01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:223][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:234][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:249][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Steam01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:421][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:485][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:523][ 0]LogStaticMesh: Building static mesh SM_Lamp_Ceiling... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:551][ 0]LogStaticMesh: Built static mesh [31.137945ms] /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:570][ 0]LogStaticMesh: Building static mesh SM_Lamp_Wall... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:582][ 0]LogStaticMesh: Built static mesh [13.062551ms] /Game/StarterContent/Props/SM_Lamp_Wall.SM_Lamp_Wall MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:607][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:624][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:639][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:652][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:665][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:677][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:689][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:732][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:765][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:781][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:796][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:831][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:858][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:877][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:891][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:905][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:921][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:937][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:956][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:970][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.19:982][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:012][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:038][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:068][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:095][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:110][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:122][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:155][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:186][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:229][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:269][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:308][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:341][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:383][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:422][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:480][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:530][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:575][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:624][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:664][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:685][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:701][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:743][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:780][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:797][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:818][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:861][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:897][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:933][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:975][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.20:991][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:012][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:028][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:044][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:056][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:068][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:086][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:107][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:128][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:150][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:172][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:188][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:219][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:233][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:253][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:277][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:296][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:313][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:360][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:400][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:444][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:470][ 0]LogStaticMesh: Building static mesh Wall_Window_400x300... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:474][ 0]LogStaticMesh: Built static mesh [4.919460ms] /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:491][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:540][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:593][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:619][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:632][ 0]LogStaticMesh: Building static mesh Wall_400x200... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:634][ 0]LogStaticMesh: Built static mesh [2.416844ms] /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:646][ 0]LogStaticMesh: Building static mesh Wall_Door_400x300... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:647][ 0]LogStaticMesh: Built static mesh [1.000285ms] /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:648][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Collapse01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:724][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Collapse02... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.21:822][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Starter_Music01... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:324][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:388][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:432][ 0]LogStaticMesh: Building static mesh MaterialSphere... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:448][ 0]LogStaticMesh: Built static mesh [15.997541ms] /Game/StarterContent/Props/MaterialSphere.MaterialSphere MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:458][ 0]LogStaticMesh: Building static mesh SM_DoorFrame... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:460][ 0]LogStaticMesh: Built static mesh [1.576101ms] /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:465][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:486][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:498][ 0]LogStaticMesh: Building static mesh SM_CornerFrame... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:510][ 0]LogStaticMesh: Built static mesh [11.812853ms] /Game/StarterContent/Props/SM_CornerFrame.SM_CornerFrame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:524][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:539][ 0]LogStaticMesh: Building static mesh SM_GlassWindow... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:553][ 0]LogStaticMesh: Built static mesh [13.684326ms] /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:558][ 0]LogStaticMesh: Building static mesh SM_PillarFrame... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:568][ 0]LogStaticMesh: Built static mesh [9.934647ms] /Game/StarterContent/Props/SM_PillarFrame.SM_PillarFrame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:577][ 0]LogStaticMesh: Building static mesh SM_PillarFrame300... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:586][ 0]LogStaticMesh: Built static mesh [9.677623ms] /Game/StarterContent/Props/SM_PillarFrame300.SM_PillarFrame300 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:599][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:619][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:663][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:687][ 0]LogStaticMesh: Building static mesh SM_WindowFrame... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:689][ 0]LogStaticMesh: Built static mesh [1.937925ms] /Game/StarterContent/Props/SM_WindowFrame.SM_WindowFrame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:693][ 0]LogStaticMesh: Building static mesh Shape_Cube... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:694][ 0]LogStaticMesh: Built static mesh [1.794483ms] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:697][ 0]LogStaticMesh: Building static mesh Shape_QuadPyramid... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:697][ 0]LogStaticMesh: Built static mesh [0.605967ms] /Game/StarterContent/Shapes/Shape_QuadPyramid.Shape_QuadPyramid MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:994][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:995][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:995][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:997][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:998][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:998][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:998][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:999][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:999][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:999][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.23:999][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:000][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:000][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:000][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:001][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:001][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:002][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/Star MainFrameActions: Packaging (Windows (64-bit)): terContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:003][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:004][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widg MainFrameActions: Packaging (Windows (64-bit)): et3DPassThrough.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:015][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/White MainFrameActions: Packaging (Windows (64-bit)): SquareTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:016][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Co MainFrameActions: Packaging (Windows (64-bit)): ntent/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine MainFrameActions: Packaging (Windows (64-bit)): /Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:020][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:021][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:022][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:023][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:024][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMater MainFrameActions: Packaging (Windows (64-bit)): ials/DefaultDeferredDecalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:025][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:026][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:030][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:031][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:032][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:032][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:033][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:034][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:035][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:036][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:043][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:044][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:045][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:046][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:047][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:049][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:050][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:051][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:055][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:055][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:057][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:058][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:059][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:060][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:061][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:062][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:064][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:067][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:068][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:069][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:076][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:076][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:083][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:086][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:088][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:092][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:105][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Maps/StarterMap, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Maps/StarterMap.umap, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:106][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:166][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:172][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_10 (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.24:173][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.25:753][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_7 (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.25:796][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.26:115][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.26:151][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.26:167][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.26:176][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_6 (BGRA8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.26:395][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.28:148][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Old_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.28:148][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.30:235][ 0]LogTexture:Display: Building textures: T_Perlin_Noise_M (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.30:235][ 0]LogTexture:Display: Building textures: T_Brick_Cut_Stone_D (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.30:235][ 0]LogTexture:Display: Building textures: T_Brick_Cut_Stone_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.30:235][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.30:900][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.31:644][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_D (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.31:645][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:259][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:266][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:367][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:567][ 0]LogSavePackage: Save=8459.134766ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:568][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Maps/StarterMap.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:761][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Blueprints/Blueprint_Effect_Fire, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:761][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:774][ 0]LogSavePackage: Save=12.170578ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:774][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:776][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01_Cue, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Audio/Fire01_Cue.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:793][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Audio/Fire01_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:797][ 0]LogSavePackage: Save=1.273703ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:797][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Audio/Fire01_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:798][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Audio/Fire01, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Audio/Fire01.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:799][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Audio/Fire01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:800][ 0]LogSavePackage: Save=1.420364ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:801][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Audio/Fire01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:802][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/P_Fire, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Particles/P_Fire.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:803][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Particles/P_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:825][ 0]LogSavePackage: Save=21.813072ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Particles/P_Fire.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:827][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Fire_SubUV, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.32:827][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:571][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_M (AutoDXT) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:572][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:572][ 0]LogTexture:Display: Building textures: T_Ceramic_Tile_N (BC5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:594][ 0]LogSavePackage: Save=10743.638672ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:597][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:599][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_SubUV, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Textures/T_Fire_SubUV.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:600][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Textures/T_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:601][ 0]LogSavePackage: Save=1.156900ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:601][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Textures/T_Fire_SubUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:602][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Fire_Tiled_D, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:603][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:609][ 0]LogSavePackage: Save=3.506707ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:609][ 0]LogSavePackage: Async saving from memory to 'C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:615][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Particles/Materials/M_Heat_Distortion, C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/[Platform]/Shootek/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset, /Game/StarterContent/Maps/StarterMap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.43:616][ 0]LogCookCommandlet:Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Saved/Cooked/WindowsNoEditor/Shootek/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefdc1b3dd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee7c98074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fee7b1774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FArchiveFileReaderGeneric::InternalPrecache() (0x000007fee7a25ab6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:619] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FArchiveFileReaderGeneric::Serialize() (0x000007fee7a45930) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:656] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!DoReadTaskResults() (0x000007fee5f4e228) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:80] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() (0x000007fee5f7ee44) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:893] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x000007fee5f499f6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1019] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x000007fee5f87ca0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee7c97346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x000007fee7c8c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000779759cd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077bab981) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077bab981) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.57:033][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.57:033][ 0]LogWindows: === Critical error: === MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 548] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Shader Compiling thread exception: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 617] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Invalid BufferCount=0 while reading C:/Users/sayildrim/Documents/Unreal Projects/Shootek/Intermediate/Shaders/WorkingDirectory/77948/4/WorkerOutputOnly.out. Pos=0, Size=0, PrecacheSize=2147483647, PrecacheOffset=0 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x000007fefdc1b3dd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee7c98074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fee7b1774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FArchiveFileReaderGeneric::InternalPrecache() (0x000007fee7a25ab6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:619] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FArchiveFileReaderGeneric::Serialize() (0x000007fee7a45930) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:656] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!DoReadTaskResults() (0x000007fee5f4e228) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:80] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() (0x000007fee5f7ee44) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:893] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() (0x000007fee5f499f6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1019] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!FShaderCompileThreadRunnable::Run() (0x000007fee5f87ca0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee7c97346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x000007fee7c8c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000779759cd) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077bab981) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077bab981) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.57:038][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.16-11.23.57:041][ 0]LogWindows: FPlatformMisc::RequestExit(1) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 67,513s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject; see log C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\ MainFrameActions: Packaging (Windows (64-bit)): E+Programme+Unreal+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\sayildrim\Documents\Unreal Projects\Shootek\Shootek.uproject; see log C:\Users\sayildrim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+Unreal+Epic+Games+4.7\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED