MachineId:A7AF69D445D793891E24F1B181A46B21 EpicAccountId:867fcf9c44ab45d2b3fd258a99e3f7ab Unknown exception - code 00000001 (first/second chance not available) "Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 227] Direct3DDevice->CreateTextur UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:227] UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:436] UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:695] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:980] UE4Editor_RHI!CreateTexture2D_Internal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\public\rhimethods.h:808] UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\public\rhimethods.h:808] UE4Editor_Renderer!RHICreateTexture2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\public\rhimethods.h:808] UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\public\rhiutilities.h:321] UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:263] UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:885] UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:35] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:531] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325] UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:153] UE4Editor_Renderer!FPostProcessing::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1620] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1133] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:1355] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`17'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753] UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273] UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:284] UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:385] UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]