MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/testwebbrowser/testwebbrowser.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/testwebbrowser/testwebbrowser.uproject -cook -stage -archive -archivedirec MainFrameActions: Packaging (Windows (64-bit)): tory=D:/testwebbrowser -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\testwebbrowser\testwebbrowser.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe testwebbrowser Win64 Development -Project=D:\testwebbrowser\testwebbrowser.uproject D:\testwebbrowser\testwebbrowser.uproject -remoteini="D:\testwebbrowser MainFrameActions: Packaging (Windows (64-bit)): " -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,7265593s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe testwebbrowser Win64 Development -Project=D:\testwebbrowser\testwebbrowser.uproject D:\testwebbrowser\testwebbrowser.uproject -remoteini="D:\testwebbrowser" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for testwebbrowser (changes to target files) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Untitled.Untitled:PersistentLevel' has LevelScriptBlueprint '/Game/Untitled.Untitled:PersistentLevel.Untitled' with GeneratedClass '/Game/Untitled.Untitled_C' with ClassGeneratedBy '/Game/Untitled.Untitled:PersistentLevel.Untitled' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Untitled (May 18, 2016, 5:49:26 PM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Untitled LogPlayLevel: PIE: StaticDuplicateObject took: (0.002188s) LogAIModule: Creating AISystem for world Untitled LogPlayLevel: PIE: World Init took: (0.000826s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Untitled.Untitled to /Game/UEDPIE_0_Untitled.Untitled (0.003514s) LogInit: XAudio2 using 'Haut-parleurs (ASUS Xonar DS Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'GameMode' LogWorld: Bringing World /Game/UEDPIE_0_Untitled.Untitled up for play (max tick rate 0) at 2016.05.18-16.49.26 LogWorld: Bringing up level for play took: 0.001426 PIE: Info Play in editor start time for /Game/UEDPIE_0_Untitled 0.582 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Untitled.Untitled:PersistentLevel' has LevelScriptBlueprint '/Game/Untitled.Untitled:PersistentLevel.Untitled' with GeneratedClass '/Game/Untitled.Untitled_C' with ClassGeneratedBy '/Game/Untitled.Untitled:PersistentLevel.Untitled' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link testwebbrowser.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Untitled.Untitled:PersistentLevel' has LevelScriptBlueprint '/Game/Untitled.Untitled:PersistentLevel.Untitled' with GeneratedClass '/Game/Untitled.Untitled_C' with ClassGeneratedBy '/Game/Untitled.Untitled:PersistentLevel.Untitled' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Untitled.Untitled:PersistentLevel' has LevelScriptBlueprint '/Game/Untitled.Untitled:PersistentLevel.Untitled' with GeneratedClass '/Game/Untitled.Untitled_C' with ClassGeneratedBy '/Game/Untitled.Untitled:PersistentLevel.Untitled' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\testwebbrowser\Binaries\Win64\testwebbrowser.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 21,30 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 21,6304441s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe testwebbrowser Win64 Development -Project=D:\testwebbr MainFrameActions: Packaging (Windows (64-bit)): owser\testwebbrowser.uproject D:\testwebbrowser\testwebbrowser.uproject -remoteini="D:\testwebbrowser" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.18-16.49.08.txt' MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa rs) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error