LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 15.506285 LogPlayLevel: CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll LogPlayLevel: CommandUtils.Run: Run: Took 2.1257728s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll LogPlayLevel: MSBuild: iPhonePackager -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe LogPlayLevel: CommandUtils.Run: Run: Took 2.9953844s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll LogPlayLevel: MSBuild: MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll LogPlayLevel: MSBuild: DeploymentServer -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe LogPlayLevel: CommandUtils.Run: Run: Took 2.8918702s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/UE4/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: UnrealBuildTool -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: CommandUtils.Run: Run: Took 4.4710732s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe ATDO_CPLUSPLUS IOS Development -Project="B:\Documents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13\ATDO_CPLUSPLUS.uproject" "B:\Documents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13\ATDO_CPLUSPLUS.uproject" -remoteini="B:\Docum ents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13" -noxge -generatemanifest -NoHotReload LogPlayLevel: UnrealBuildTool: Picking the default remote server nicky LogPlayLevel: UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}' LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.2370305 LogPlayLevel: UnrealBuildTool: Failed to run init commands on nicky. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: @ WARNING: UNPROTECTED PRIVATE KEY FILE! @ LogPlayLevel: UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: Permissions 0660 for '/cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key' are too open. LogPlayLevel: UnrealBuildTool: It is recommended that your private key files are NOT accessible by others. LogPlayLevel: UnrealBuildTool: This private key will be ignored. LogPlayLevel: UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key LogPlayLevel: UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive). LogPlayLevel: UnrealBuildTool: Failed to initialize a connection to the Remote Server nicky LogPlayLevel: UnrealBuildTool: Doing xcode-select --print-path LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1640211 LogPlayLevel: UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: @ WARNING: UNPROTECTED PRIVATE KEY FILE! @ LogPlayLevel: UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: Permissions 0660 for '/cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key' are too open. LogPlayLevel: UnrealBuildTool: It is recommended that your private key files are NOT accessible by others. LogPlayLevel: UnrealBuildTool: This private key will be ignored. LogPlayLevel: UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key LogPlayLevel: UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./ LogPlayLevel: UnrealBuildTool: Doing ls @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: @ WARNING: UNPROTECTED PRIVATE KEY FILE! @ LogPlayLevel: UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LogPlayLevel: UnrealBuildTool: Permissions 0660 for '/cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key' are too open. LogPlayLevel: UnrealBuildTool: It is recommended that your private key files are NOT accessible by others. LogPlayLevel: UnrealBuildTool: This private key will be ignored. LogPlayLevel: UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/nicho/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/nicky/nick/RemoteToolChainPrivate.key LogPlayLevel: UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./Platforms/iPhoneOS.platform/Developer/SDKs LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1730216 LogPlayLevel: UnrealBuildTool: Compiling with iPhoneOS SDK on Mac nicky LogPlayLevel: UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format. LogPlayLevel: UnrealBuildTool: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 113 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment() in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 127 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3761 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2473 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, String& EULAViolationWarning) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2241 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1844 LogPlayLevel: CommandUtils.Run: Run: Took 3.0793947s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe ATDO_CPLUSPLUS IOS Development -Project="B:\Documents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13\ATDO_CPLUSPLUS.uproject" " B:\Documents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13\ATDO_CPLUSPLUS.uproject" -remoteini="B:\Documents\Unreal Engine Projects\ATDO_CPLUSPLUS\AmongTheDEADones 4.13" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.09.21-15.31.14.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 883 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 836 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\UE4\UnrealEngine\Engine \Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355 LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460 LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 135 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in C:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 59 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 15.257965 LogPlayLevel: BUILD FAILED