[2015.06.16-21.52.08:914][ 0]Log file open, 06/16/15 22:52:08 [2015.06.16-21.52.08:914][ 0]LogInit:Display: Running engine for game: BattleForTheRoids [2015.06.16-21.52.08:914][ 0]LogInit:Display: RandInit(-817681916) SRandInit(-817681915). [2015.06.16-21.52.08:914][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.06.16-21.52.08:914][ 0]LogStats: Stats thread started [2015.06.16-21.52.08:914][ 0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8 [2015.06.16-21.52.08:914][ 0]LogInit: API Version: 2579680 [2015.06.16-21.52.08:914][ 0]LogInit: Compiled (64-bit): Jun 8 2015 03:34:53 [2015.06.16-21.52.08:914][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.06.16-21.52.08:915][ 0]LogInit: Build Configuration: Development [2015.06.16-21.52.08:915][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.06.16-21.52.08:915][ 0]LogInit: Command line: [2015.06.16-21.52.08:915][ 0]LogInit: Base directory: E:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ [2015.06.16-21.52.08:915][ 0]LogInit: Rocket: 1 [2015.06.16-21.52.08:936][ 0]LogInit: Using libcurl 7.41.0 [2015.06.16-21.52.08:936][ 0]LogInit: - built for x86_64-pc-win32 [2015.06.16-21.52.08:936][ 0]LogInit: - supports SSL with WinSSL [2015.06.16-21.52.08:936][ 0]LogInit: - other features: [2015.06.16-21.52.08:936][ 0]LogInit: CURL_VERSION_SSL [2015.06.16-21.52.08:936][ 0]LogInit: CURL_VERSION_IPV6 [2015.06.16-21.52.08:936][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.06.16-21.52.08:936][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.06.16-21.52.08:936][ 0]LogInit: CURL_VERSION_IDN [2015.06.16-21.52.08:936][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.06.16-21.52.08:936][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.06.16-21.52.08:936][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.06.16-21.52.08:937][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.06.16-21.52.08:937][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.06.16-21.52.08:954][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.06.16-21.52.08:992][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.06.16-21.52.09:000][ 0]LogInit: Object subsystem initialized [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/BattleForTheRoids/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/BattleForTheRoids/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.06.16-21.52.09:001][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/BattleForTheRoids/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.06.16-21.52.09:002][ 0]LogInit: Selected Device Profile: [Windows] [2015.06.16-21.52.09:002][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.06.16-21.52.09:011][ 0]LogInit: Computer: RYAN-PC [2015.06.16-21.52.09:011][ 0]LogInit: User: Ryan [2015.06.16-21.52.09:011][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.06.16-21.52.09:011][ 0]LogInit: High frequency timer resolution =3.132167 MHz [2015.06.16-21.52.09:011][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) [2015.06.16-21.52.09:011][ 0]LogMemory: Platform Memory Stats for Windows [2015.06.16-21.52.09:011][ 0]LogMemory: Process Physical Memory: 53.41 MB used, 53.41 MB peak [2015.06.16-21.52.09:011][ 0]LogMemory: Process Virtual Memory: 25.48 MB used, 25.48 MB peak [2015.06.16-21.52.09:011][ 0]LogMemory: Physical Memory: 4617.29 MB used, 16375.11 MB total [2015.06.16-21.52.09:011][ 0]LogMemory: Virtual Memory: 283.69 MB used, 8388608.00 MB total [2015.06.16-21.52.09:065][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. [2015.06.16-21.52.09:304][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (E:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (E:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.06.16-21.52.09:858][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0) [2015.06.16-21.52.09:858][ 0]LogD3D11RHI: Adapter has 4009MB of dedicated video memory, 0MB of dedicated system memory, and 7931MB of shared system memory, 2 output[s] [2015.06.16-21.52.09:858][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.06.16-21.52.09:862][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.06.16-21.52.09:874][ 0]LogD3D11RHI: Async texture creation enabled [2015.06.16-21.52.10:378][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.06.16-21.52.11:431][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.06.16-21.52.11:452][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.06.16-21.52.11:473][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.06.16-21.52.11:494][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.06.16-21.52.11:516][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.06.16-21.52.11:534][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.06.16-21.52.11:553][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.06.16-21.52.11:571][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.06.16-21.52.11:590][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.06.16-21.52.11:608][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.06.16-21.52.11:627][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.06.16-21.52.11:645][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.06.16-21.52.11:710][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.06.16-21.52.11:727][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.06.16-21.52.11:745][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.06.16-21.52.11:765][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.06.16-21.52.11:765][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.06.16-21.52.12:067][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 53MB C:/Users/Ryan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ryan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/BattleForTheRoids/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/BattleForTheRoids/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.06.16-21.52.12:131][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.06.16-21.52.12:302][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.06.16-21.52.12:314][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Ryan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.06.16-21.52.13:055][ 0]LogInit: Selected Device Profile: [Windows] [2015.06.16-21.52.13:063][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.06.16-21.52.13:063][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.06.16-21.52.13:102][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.06.16-21.52.13:102][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.06.16-21.52.13:604][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.06.16-21.52.14:858][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.06.16-21.52.15:365][ 0]SourceControl: Info Source control is disabled [2015.06.16-21.52.15:367][ 0]SourceControl: Info Source control is disabled [2015.06.16-21.52.15:394][ 0]SourceControl: Info Source control is disabled [2015.06.16-21.52.15:410][ 0]SourceControl: Info Source control is disabled [2015.06.16-21.52.15:743][ 0]LogObj: 26277 objects as part of root set at end of initial load. [2015.06.16-21.52.15:743][ 0]LogUObjectAllocator: 5411112 out of 0 bytes used by permanent object pool. [2015.06.16-21.52.15:833][ 0]LogEngine: Initializing Engine... [2015.06.16-21.52.15:835][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 [2015.06.16-21.52.15:838][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110 [2015.06.16-21.52.16:033][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.06.16-21.52.16:051][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2015.06.16-21.52.16:061][ 0]LogInit: FAudioDevice initialized. [2015.06.16-21.52.16:094][ 0]LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/Ryan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.06.16-21.52.16:103][ 0]LogInit: Texture streaming: Disabled [2015.06.16-21.52.16:140][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.06.16-21.52.16:140][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2579680+++depot+UE4-Releases+4.8 [2015.06.16-21.52.16:140][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 96999f78496fe8a2b20db5b68392d87e|742c923a418d4fbb8f5e682f252ac4d5|6d0c9745-5a94-4d79-a038-47e7eb38f912 [2015.06.16-21.52.16:140][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.06.16-21.52.16:176][ 0]LogInit: Transaction tracking system initialized [2015.06.16-21.52.16:371][ 0]BlueprintLog: New page: Editor Load [2015.06.16-21.52.16:416][ 0]LogAssetRegistry: FAssetRegistry took 0.0102 seconds to start up [2015.06.16-21.52.16:417][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.06.16-21.52.16:862][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.06.16-21.52.17:483][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') [2015.06.16-21.52.17:484][ 0]LogConsoleResponse:Display: [2015.06.16-21.52.17:628][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.06.16-21.52.17:886][ 0]LogAutoReimportManager: Scanning file cache for directory 'E:/Unreal Projects/BattleForTheRoids/Content/' took 0.02s [2015.06.16-21.52.17:886][ 0]SourceControl: Info Source control is disabled [2015.06.16-21.52.17:886][ 0]Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/BattleForTheRoids/Content/Assets/Maps/Sol.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.06.16-21.52.17:886][ 0]LogEditorServer:Warning: Can't find file '../../../../../../Unreal Projects/BattleForTheRoids/Content/Assets/Maps/Sol.umap' [2015.06.16-21.52.17:886][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.06.16-21.52.17:946][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 59.453ms to complete. [2015.06.16-21.52.17:946][ 0]LogFileHelpers: Loading map 'Sol' took 0.060 [2015.06.16-21.52.18:092][ 0]LogCollectionManager: Loaded 0 collections in 0.002453 seconds [2015.06.16-21.52.18:103][ 0]LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 1793 classes and 303 folders. [2015.06.16-21.52.18:196][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0033 seconds. Added 0 classes and 0 folders. [2015.06.16-21.52.18:237][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0033 seconds. Added 0 classes and 0 folders. [2015.06.16-21.52.18:268][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0031 seconds. Added 1 classes and 2 folders. [2015.06.16-21.52.18:332][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.06.16-21.52.18:337][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.06.16-21.52.18:357][ 0]LogLoad: Full Startup: 12.16 seconds (BP compile: 0.10 seconds) [2015.06.16-21.52.18:733][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.06.16-21.52.18:755][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.06.16-21.52.18:894][ 0]LogRenderer: Reallocating scene render targets to support 1184x568 (Frame:2). [2015.06.16-21.52.37:382][ 55]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed. [2015.06.16-21.52.37:382][ 55]LogCrashTracker: [2015.06.16-21.52.37:382][ 55]LogWindows: === Critical error: === Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97] Bad name index 0/0 KERNELBASE.dll {0x000007fefc13b3dd} + 0 bytes UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007fee2ed781f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007fee2d90d18} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007fee2d61ad2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::operator<<() {0x000007fed1dfbaff} + 171 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-AssetRegistry.dll!FAssetDataGatherer::SerializeCache() {0x000007fed1e2ffbe} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() {0x000007fed1e2c358} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FRunnableThreadWin::Run() {0x000007fee2ed65f8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() {0x000007fee2ec14ad} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou kernel32.dll {0x00000000772959cd} + 0 bytes ntdll.dll {0x00000000774cb981} + 0 bytes ntdl