0]LogInit:Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:752][ 0]LogInit:Display: ----------------------------------- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:769][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.ProMesh_Map] Error Could not find a function named "GenerateTriangles" in 'VizLakeGenerator'. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizLakeGenerator' has been compiled for K2Node_CallFunction_27 from Source: /Game/Test/ProMesh_Map.ProMesh_Map:PersistentLevel.ProMesh_Map UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:774][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.ProMesh_Map] Error The property associated with ProMesh could not be found from Source: /Game/Test/ProMesh_Map.ProMesh_Map:PersistentLevel.ProMesh_Map UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:784][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.CharacterTestLevel] Error Could not find a function named "ActivateEnvironmentSystem" in 'VizEnvironmentParticles'. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizEnvironmentParticles' has been compiled for K2Node_CallFunction_207 from Source: /Game/Maps/CharacterTestLevel.CharacterTestLevel:PersistentLevel.CharacterTestLevel UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:795][ 0]LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.CharacterTestLevel] Error Could not find a function named "ActivateEnvironmentSystem" in 'VizEnvironmentParticles'. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizEnvironmentParticles' has been compiled for K2Node_CallFunction_208 from Source: /Game/Maps/CharacterTestLevel.CharacterTestLevel:PersistentLevel.CharacterTestLevel UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:806][ 0]LogInit:Display: LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error Could not find a function named "RightFootDecal" in 'VizCharacterBP_C'. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizCharacterBP_C' has been compiled for K2Node_CallFunction_90 from Source: /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:817][ 0]LogInit:Display: LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error Could not find a function named "LeftFootDecal" in 'VizCharacterBP_C'. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VizCharacterBP_C' has been compiled for K2Node_CallFunction_88 from Source: /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:828][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWirelessOperatorBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:839][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPorterBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:849][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPonyBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:860][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizVillagerBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:871][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueOperationVictimBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:882][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueDogBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:893][ 0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizAvalancheRescueExpertBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:903][ 0]LogInit:Display: LogSkinnedMeshComp:Warning: GetSocketByName(None: pelvis): No SkeletalMesh for CharacterMesh0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:914][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../../Viz/Content/Slate/Fonts/Roboto-Black.ttf' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:925][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../../Viz/Content/Slate/Fonts/Roboto-Medium.ttf' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:936][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../../Viz/Content/Slate/Fonts/Roboto-Regular.ttf' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:946][ 0]LogInit:Display: LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:AssetEditorToolkitTabLocation:/Game/Maps/Custom/Palchan_Dhundi/Palchan_Dhundi.Palchan_Dhundi:PersistentLevel.Palchan_Dhundi:0 for platform WindowsNoEditor, invalidating cook. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:956][ 0]LogInit:Display: LogBlueprint:Warning: [VizWeatherChangeEventWidgetBP] 'WeatherWindS' variable not found. Base class was probably changed. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:967][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/PathMarker/VizPathMarkerBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:978][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/PathMarker/VizPathMarkerBP': Can't find file '/Game/Blueprints/PathMarker/VizPathMarkerBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:988][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/PathMarker/VizPathMarkerBP' while loading ../../../../Viz/Content/Blueprints/GameModes/VizGameModeBP.uasset. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.17:999][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Blueprints/GameModes/VizGameModeBP.uasset': Can't find file for asset '/Game/Blueprints/PathMarker/VizPathMarkerBP' while loading ../../../../Viz/Content/Blueprints/GameModes/VizGameModeBP.u asset. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:010][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/PathMarker/VizPathMarkerBP' while loading ../../../../Viz/Content/Test/Maps/TestSnowMaterial.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:021][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Test/Maps/TestSnowMaterial.umap': Can't find file for asset '/Game/Blueprints/PathMarker/VizPathMarkerBP' while loading ../../../../Viz/Content/Test/Maps/TestSnowMaterial.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:032][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/Environment/SnowHeightMap_CamBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:043][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/Environment/SnowHeightMap_CamBP': Can't find file '/Game/Blueprints/Environment/SnowHeightMap_CamBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:054][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/Environment/SnowHeightMap_CamBP' while loading ../../../../Viz/Content/Test/Maps/TestFootPrints.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:064][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Test/Maps/TestFootPrints.umap': Can't find file for asset '/Game/Blueprints/Environment/SnowHeightMap_CamBP' while loading ../../../../Viz/Content/Test/Maps/TestFootPrints.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:075][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/Environment/SnowHeightMap_CamBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:086][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/Environment/SnowHeightMap_CamBP': Can't find file for asset '/Game/Blueprints/Environment/SnowHeightMap_CamBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:097][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Test/Material/TestSnowPrintMat.TestSnowPrintMat for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:108][ 0]LogInit:Display: LogMaterial:Warning: Function F_Snow_Layer: Missing function input 'Normal' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:119][ 0]LogInit:Display: LogMaterial:Warning: Function F_Snow_Layer: (Node MakeMaterialAttributes) Error on property Normal UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:130][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Test/Material/TestSnowPrintMat.TestSnowPrintMat for platform PCD3D_SM4, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:140][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_133 with Base TestSnowPrintMat for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:151][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_133 with Base TestSnowPrintMat for platform PCD3D_SM4, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:162][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_0 with Base TestSnowPrintMat for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:173][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_0 with Base TestSnowPrintMat for platform PCD3D_SM4, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:184][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_1 with Base TestSnowPrintMat for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:195][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/Test/Maps/TestFootPrints.LandscapeMaterialInstanceConstant_1 with Base TestSnowPrintMat for platform PCD3D_SM4, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:206][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/VizLevelMapCameraBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:217][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizLevelMapCameraBP': Can't find file '/Game/Blueprints/VizLevelMapCameraBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:228][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizLevelMapCameraBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:238][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Test/Maps/10x10BTest.umap': Can't find file for asset '/Game/Blueprints/VizLevelMapCameraBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:248][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/VizMinMapCameraBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:259][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizMinMapCameraBP': Can't find file '/Game/Blueprints/VizMinMapCameraBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:270][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizMinMapCameraBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:281][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Test/Maps/10x10BTest.umap': Can't find file for asset '/Game/Blueprints/VizMinMapCameraBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:292][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/VizSkySphereBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:303][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizSkySphereBP': Can't find file '/Game/Blueprints/VizSkySphereBP' UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:314][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizSkySphereBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:325][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Viz/Content/Test/Maps/10x10BTest.umap': Can't find file for asset '/Game/Blueprints/VizSkySphereBP' while loading ../../../../Viz/Content/Test/Maps/10x10BTest.umap. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:336][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizLevelMapCameraBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:347][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizLevelMapCameraBP': Can't find file for asset '/Game/Blueprints/VizLevelMapCameraBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:358][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizMinMapCameraBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:369][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizMinMapCameraBP': Can't find file for asset '/Game/Blueprints/VizMinMapCameraBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:379][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/VizSkySphereBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:390][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/VizSkySphereBP': Can't find file for asset '/Game/Blueprints/VizSkySphereBP' while loading NULL. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:401][ 0]LogInit:Display: LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array Points of length 0! UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:412][ 0]LogInit:Display: LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CableScales of length 0! UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:423][ 0]LogInit:Display: LogScriptCore:Warning: Script Msg: Attempted to access index 1 from array CableScales of length 0! UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:433][ 0]LogInit:Display: LogScriptCore:Warning: Script Msg: Attempted to access index 2 from array CableScales of length 0! UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:443][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:454][ 0]LogInit:Display: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:465][ 0]LogInit:Display: Failure - 29 error(s), 3609 warning(s) UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.18:476][ 0]LogInit:Display: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 12096.37 seconds UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.25:923][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.09-16.09.25:943][ 0]LogOnline:Display: Unloading online subsystem: NULL UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 12114.2555751s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\Viz\VizGame.uproject; see log D:\UnrealEngine-4.14\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.03.09-21.39.29.t xt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in D:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 261 UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in D:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 276 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure