Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2315] ObjectProperty /Script/MyProject2.AI_Character:shotOrigin must be initialized in the constructor (at least to NULL) by calling ObjectInitializer.CreateDefaultSubobject KERNELBASE.dll {0x00007ff84e2f8b9c} + 0 bytes UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff82cf877df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff82ce40cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff82ce11a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() {0x00007ff832b08ab9} + 222 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() {0x00007ff832ae534a} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() {0x00007ff83295425c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() {0x00007ff832b1bfba} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() {0x00007ff832b091ad} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance::ExecuteIfSafe() {0x00007ff832a0a4c7} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!TBaseMulticastDelegate::Broadcast() {0x00007ff82cc33cab} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff82ce3fb83} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x00007ff84283e763} + 50 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() {0x00007ff84283ec94} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!FEngineLoop::LoadStartupModules() {0x00007ff6ccf495e7} + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!FEngineLoop::PreInit() {0x00007ff6ccf4dc2e} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!GuardedMain() {0x00007ff6ccf443fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!GuardedMainWrapper() {0x00007ff6ccf44a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!WinMain() {0x00007ff6ccf565c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou UE4Editor.exe!__tmainCRTStartup() {0x00007ff6ccf575d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL {0x00007ff8505613d2} + 0 bytes ntdll.dll {0x00007ff850df5444} + 0 bytes ntdll.dll {0x00007ff850df5444} + 0 bytes