Log file open, 03/27/14 17:28:56 LogInit:Display: Running engine for game: A LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0 LogInit: Compiled (64-bit): Mar 17 2014 00:23:11 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.0 LogInit: Command line: LogInit: Base directory: C:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/ [2014.03.27-08.28.56:186][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2014.03.27-08.28.56:210][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2014.03.27-08.28.56:215][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2014.03.27-08.28.56:219][ 0]LogInit: Object subsystem initialized [2014.03.27-08.28.56:220][ 0]LogInit: Selected Device Profile: [Windows] [2014.03.27-08.28.56:220][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2014.03.27-08.28.56:226][ 0]LogInit: Computer: USER-PC [2014.03.27-08.28.56:226][ 0]LogInit: User: user [2014.03.27-08.28.56:227][ 0]LogInit: CPU Page size=4096, Cores=4 [2014.03.27-08.28.56:227][ 0]LogInit: High frequency timer resolution =3.312695 MHz [2014.03.27-08.28.56:227][ 0]LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=8176.1GB Virtual=8192.0GB [2014.03.27-08.28.56:249][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7900 Series (Feature Level 11_0) [2014.03.27-08.28.56:249][ 0]LogD3D11RHI: Adapter has 3046MB of dedicated video memory, 0MB of dedicated system memory, and 7905MB of shared system memory [2014.03.27-08.28.56:256][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2014.03.27-08.28.56:261][ 0]LogD3D11RHI: Async texture creation disabled: no driver support [2014.03.27-08.28.56:319][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-291638278) String: ( ) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-1913389001) String: (t X  TD i.) [2014.03.27-08.28.56:335][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2014.03.27-08.28.56:351][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2014.03.27-08.28.56:830][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.03.27-08.28.56:882][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.03.27-08.28.56:901][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2014.03.27-08.28.56:935][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc. [2014.03.27-08.28.56:935][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc [2014.03.27-08.28.56:939][ 0]LogDerivedDataCache:Display: Pak cache opened for reading D://USER/Documents/Unreal Projects/A/DerivedDataCache/DDC.ddp. [2014.03.27-08.28.56:944][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. [2014.03.27-08.28.56:954][ 0]LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable [2014.03.27-08.28.57:021][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled. [2014.03.27-08.28.57:022][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled. [2014.03.27-08.28.57:105][ 0]LogMeshUtilities: No automatic mesh reduction module available [2014.03.27-08.28.57:105][ 0]LogMeshUtilities: No automatic mesh merging module available [2014.03.27-08.28.57:268][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value [2014.03.27-08.28.57:268][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value [2014.03.27-08.28.57:268][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value [2014.03.27-08.28.57:268][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value [2014.03.27-08.28.58:041][ 0]Warning: Invalid UDP Messaging UnicastEndpoint '' - binding to all local network adapters instead [2014.03.27-08.28.58:041][ 0]Warning: Invalid UDP Messaging MulticastEndpoint '' - using default endpoint '230.0.0.1:6666' instead [2014.03.27-08.28.58:060][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2014.03.27-08.28.58:131][ 0]SourceControl:  Xdt L. [2014.03.27-08.28.58:131][ 0]SourceControl:  Xdt L. [2014.03.27-08.28.58:134][ 0]SourceControl:  Xdt L. [2014.03.27-08.28.58:188][ 0]BlueprintLog: New page: 0 \ [2014.03.27-08.28.58:220][ 0]LogObj: 18309 objects as part of root set at end of initial load. [2014.03.27-08.28.58:220][ 0]LogUObjectAllocator: 3622464 out of 0 bytes used by permanent object pool. [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-291638278) String: ( ) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-1913389001) String: (t X  TD i.) [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-291638278) String: ( ) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-1913389001) String: (t X  TD i.) [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) [2014.03.27-08.28.58:439][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-291638278) String: ( ) Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/ko/Editor.locres) Hash: (-1913389001) String: (t X  TD i.) [2014.03.27-08.28.58:439][ 0]LogEngine: Initializing Engine... [2014.03.27-08.28.58:511][ 0]LogInit: XAudio2 using '<(Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2014.03.27-08.28.58:538][ 0]LogInit: FAudioDevice initialized. [2014.03.27-08.28.58:554][ 0]LogDerivedDataCache: Saved boot cache 0.02s 37MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc. [2014.03.27-08.28.58:556][ 0]LogInit: Texture streaming: Enabled [2014.03.27-08.28.58:564][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2014.03.27-08.28.58:564][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0 [2014.03.27-08.28.58:565][ 0]LogAnalytics: SetUserId a7940a17917acc2e25d2da1d4cf27164 [2014.03.27-08.28.58:565][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release] [2014.03.27-08.28.58:579][ 0]LogInit: Transaction tracking system initialized [2014.03.27-08.28.58:637][ 0]LogAssetRegistry: FAssetRegistry took 0.009691 seconds to start up [2014.03.27-08.28.58:712][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found. [2014.03.27-08.28.58:714][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found. [2014.03.27-08.28.58:749][ 0]LogConsoleResponse:Display: [2014.03.27-08.28.58:891][ 0]SourceControl:  Xdt L. [2014.03.27-08.28.58:891][ 0]Cmd: MAP LOAD FILE="D://USER/Documents/Unreal Projects/A/Content/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0 [2014.03.27-08.28.58:891][ 0]LightingResults: New page: |t L [2014.03.27-08.28.58:895][ 0]MapCheck: New page: l [2014.03.27-08.28.58:895][ 0]LightingResults: New page: |t L [2014.03.27-08.28.58:906][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000016137EC0 [2014.03.27-08.28.59:068][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2014.03.27-08.28.59:068][ 0]Cmd: MAP CHECKDEP [2014.03.27-08.28.59:068][ 0]MapCheck: New page: Minimal_Default - 2014. 3. 28. $ 2:28:59 [2014.03.27-08.28.59:107][ 0]MapCheck:  ========== l: 0 $X, 0 , [38.87ms] ========== [2014.03.27-08.28.59:107][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.216 [2014.03.27-08.28.59:163][ 0]LogCollectionManager: Loaded 0 collections in 0.000588 seconds [2014.03.27-08.28.59:221][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2014.03.27-08.28.59:222][ 0]Cmd: MODE PLACEMENT [2014.03.27-08.28.59:262][ 0]LogLoad: Full Startup: 3.67 seconds (BP compile: 0.05 seconds) [2014.03.27-08.28.59:386][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x904. [2014.03.27-08.28.59:642][ 1]LogAssetRegistry: Asset discovery search completed in 1.015546 seconds [2014.03.27-08.28.59:857][ 20]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess Denied29A28F22C891FDA3vNJc8IHuPM/xtUR2wj9rd+kK0eyUsJmD1bDK/31g5B16DWPmvQUfHV2WLHbrAkbgtuMwZwUSd7E= [2014.03.27-08.29.00:103][ 43]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess DeniedB5EF6CDF3B2B42DDryK5qKBbcUL+saxZneniAVJ5GVgxSx5iHcYFvxtQqut0GtfzDNMQJkbTmHCODHf/ [2014.03.27-08.29.00:560][ 87]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess Denied7C463DF6E8894203yfGQmcpeCDIaY4Ol1eIqq3aYm/5GLRX1JlVHuACgbe3FY8LrkzdkeG1ZQ30hwKSJ [2014.03.27-08.29.01:478][175]LogEditorViewport: Clicking on Actor (context menu): BP_Sky_Sphere_C (BP_Sky_Sphere) [2014.03.27-08.29.01:963][224]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Table) [2014.03.27-08.29.03:027][320]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Materials' [2014.03.27-08.29.07:308][748]LogLinker: '/Game/Materials/M_Brick_Clay_New2' |D >D  Ƶ. [2014.03.27-08.29.07:308][748]LogUObjectGlobals:Warning: 'Object /Game/Materials/M_Brick_Clay_New2.M_Brick_Clay_New2' $ | > p (. [2014.03.27-08.29.12:713][261]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2014.03.27-08.29.23:288][ 59]LogMaterial: Missing cached shader map for material PreviewMaterial_0, compiling. [2014.03.27-08.29.23:302][ 59]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting. [2014.03.27-08.29.23:333][ 59]LogActorComponent: UnregisterComponent: (/Engine/Transient.SkeletalMeshComponent_0) Not registered. Aborting. [2014.03.27-08.29.23:333][ 59]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.MaterialEditorMeshComponent_0) Already registered. Aborting. [2014.03.27-08.29.23:357][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_2, compiling. [2014.03.27-08.29.23:358][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_31, compiling. [2014.03.27-08.29.23:359][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_4, compiling. [2014.03.27-08.29.23:360][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_27, compiling. [2014.03.27-08.29.23:361][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionBumpOffset_0, compiling. [2014.03.27-08.29.23:362][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_5, compiling. [2014.03.27-08.29.23:363][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_27, compiling. [2014.03.27-08.29.23:364][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_28, compiling. [2014.03.27-08.29.23:365][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_29, compiling. [2014.03.27-08.29.23:365][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_32, compiling. [2014.03.27-08.29.23:366][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_28, compiling. [2014.03.27-08.29.23:367][ 59]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_8, compiling. [2014.03.27-08.29.34:729][951]LogWindows:Error: appError called: ShaderCompileWorker terminated unexpectedly! Thread 0. [2014.03.27-08.29.34:729][951]LogWindows:Error: Windows GetLastError: D D̈. (0) [2014.03.27-08.29.34:815][958]LogCrashTracker: [2014.03.27-08.29.35:083][963]LogWindows:Error: appError called: Shader Compiling thread exception: ShaderCompileWorker terminated unexpectedly! Thread 0. Address = 0xdaf9b476 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdaf99e2c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdae4f9a1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xd981ff8c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xd9805fad (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xd982a6b8 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xdaf990d9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdaf946f1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x76cd652d (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] [2014.03.27-08.29.35:083][963]LogWindows:Error: Windows GetLastError: D D̈. (0) [2014.03.27-08.29.35:086][963]LogCrashTracker: [2014.03.27-08.29.35:086][963]LogWindows: === Critical error: === [2014.03.27-08.29.35:086][963]LogWindows: Shader Compiling thread exception: ShaderCompileWorker terminated unexpectedly! Thread 0. Address = 0xdaf9b476 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdaf99e2c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdae4f9a1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xd981ff8c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xd9805fad (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xd982a6b8 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xdaf990d9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdaf946f1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x76cd652d (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0xdaf9b476 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdaf99e2c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xdae4f9a1 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0xd9805684 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xd9822b28 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0x3f5575ad (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x3f54ce5c (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x3f54ceca (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x3f558ae9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x3f5594e9 (filename not found) [in C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x76cd652d (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x76f0c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] [2014.03.27-08.29.35:100][963]LogExit: Executing StaticShutdownAfterError [2014.03.27-08.29.35:105][963]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2014.03.27-08.29.35:105][963]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2014.03.27-08.29.35:105][963]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2014.03.27-08.29.35:105][963]LogWindows: FPlatformMisc::RequestExit(1) [2014.03.27-08.29.35:105][963]Log file closed, 03/27/14 17:29:35