LogPlayLevel: UnrealBuildTool: Doing sh tmp86F9.tmp.sh && rm tmp86F9.tmp.sh LogPlayLevel: UnrealBuildTool: Execute took 00:00:26.6223765 LogPlayLevel: UnrealBuildTool: BatchFileInfo took 00:00:27.2009281 LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Receipt Filename: E:\\Binaries\IOS\SemiFutureDuplex2.target LogPlayLevel: UnrealBuildTool: UPL Init: armv7 LogPlayLevel: UnrealBuildTool: UPL Init: arm64 LogPlayLevel: UnrealBuildTool: Discovering modules, targets and source code for project... LogPlayLevel: UnrealBuildTool: Writing project files... 0%33%67%100% LogPlayLevel: UnrealBuildTool: Executing iPhonePackager PackageIPA E:\\SemiFutureDuplex2.uproject -createstub -config Development -mac MACMINI-1D2935 -schemename SemiFutureDuplex2 -schemeconfig Development -usessh -sshexe D:/DeltaCopy\ssh.exe -sshauth -i '/cygdrive/C/Users/Trey/AppData/Roaming/Unreal E ngine/UnrealBuildTool/SSHKeys/MACMINI-1D2935/emelvillemac/RemoteToolChainPrivate.key' -p 22 -sshuser emelvillemac -rsyncexe D:/DeltaCopy\rsync.exe -overridedevroot /Users/emelvillemac/UE4/Builds/ LogPlayLevel: UnrealBuildTool: CWD: D:\UnrealEngine - 414 - Substance - Git\Engine\Binaries\DotNET\IOS LogPlayLevel: UnrealBuildTool: Initial Dir: D:\UnrealEngine - 414 - Substance - Git\Engine\Binaries\DotNET\IOS LogPlayLevel: UnrealBuildTool: Env CWD: D:\UnrealEngine - 414 - Substance - Git\Engine\Binaries\DotNET\IOS LogPlayLevel: UnrealBuildTool: BranchPath = TREYBEAR/D/UnrealEngine - 414 - Substance - Git/Engine/Binaries --- GameBranchPath = TREYBEAR/E/Unreal Harddrive/Master SVN Projects/Game - Perforce/Binaries LogPlayLevel: UnrealBuildTool: ... deleting IPA on Mac LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS" LogPlayLevel: UnrealBuildTool: ... rm -f SemiFutureDuplex2.ipa LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS" rm -f SemiFutureDuplex2.ipa LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.2832701 LogPlayLevel: UnrealBuildTool: ... deleting staging files on the Mac LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS" LogPlayLevel: UnrealBuildTool: ... rm -rf Payload LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS" rm -rf Payload LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1911829 LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ---------- LogPlayLevel: UnrealBuildTool: Executing command 'Clean' ... LogPlayLevel: UnrealBuildTool: Cleaning temporary files from PC ... LogPlayLevel: UnrealBuildTool: ... cleaning: E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\ LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: Staging files before copying to Mac ... LogPlayLevel: UnrealBuildTool: Found CFBundleVersion string '0.180' and updated it to '0.181' LogPlayLevel: UnrealBuildTool: Updating .plist: E:\\Intermediate\IOS\SemiFutureDuplex2-Info.plist --> E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\SemiFutureDuplex2-Info.plist LogPlayLevel: UnrealBuildTool: Searching for mobile provisions that match the game 'SemiFutureDuplex2' with CFBundleIdentifier='net.thealphacompany.Prov-2' in 'C:\Users\Trey\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogPlayLevel: UnrealBuildTool: Phase 0 considering provision 'Distro_XC_ (1).mobileprovision' named 'XC: *' LogPlayLevel: UnrealBuildTool: .. Failed phase 0 name check (provision app ID was 6RVA8VA2ES.*) LogPlayLevel: UnrealBuildTool: Phase 0 considering provision 'Wildcard_Profile (2).mobileprovision' named 'Wildcard Profile' LogPlayLevel: UnrealBuildTool: .. Failed phase 0 name check (provision app ID was 6RVA8VA2ES.*) LogPlayLevel: UnrealBuildTool: Phase 1 considering provision 'Distro_XC_ (1).mobileprovision' named 'XC: *' LogPlayLevel: UnrealBuildTool: .. Failed phase 1 name check (provision app ID was 6RVA8VA2ES.*) LogPlayLevel: UnrealBuildTool: Phase 1 considering provision 'Wildcard_Profile (2).mobileprovision' named 'Wildcard Profile' LogPlayLevel: UnrealBuildTool: .. Failed phase 1 name check (provision app ID was 6RVA8VA2ES.*) LogPlayLevel: UnrealBuildTool: Phase 2 considering provision 'Distro_XC_ (1).mobileprovision' named 'XC: *' LogPlayLevel: UnrealBuildTool: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0) LogPlayLevel: UnrealBuildTool: Phase 2 considering provision 'Wildcard_Profile (2).mobileprovision' named 'Wildcard Profile' LogPlayLevel: UnrealBuildTool: Looking for a certificate that matches the application identifier '6RVA8VA2ES.*' LogPlayLevel: UnrealBuildTool: .. Provision entry SN '669FABAAE5E6B595' matched 1 installed certificate(s) LogPlayLevel: UnrealBuildTool: .. .. Installed certificate 'iPhone Developer: Edward Melville (8NV2ZV94JP)' is valid (choosing it) (range '4/21/2016 4:44:35 PM' to '4/21/2017 4:44:35 PM') LogPlayLevel: UnrealBuildTool: Picked 'Wildcard_Profile (2).mobileprovision' with AppID '6RVA8VA2ES.*' and Name 'Wildcard Profile' as a matching provision for the game 'SemiFutureDuplex2' LogPlayLevel: UnrealBuildTool: ... 'C:\Users\Trey\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/Wildcard_Profile (2).mobileprovision' -> 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\TREYBEAR_UE4Temp.mobileprovision' LogPlayLevel: UnrealBuildTool: Copy: C:\Users\Trey\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\Wildcard_Profile (2).mobileprovision -> E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\TREYBEAR_UE4Temp.mobileprovision, last modified at 11/23/2016 9 :01:17 PM LogPlayLevel: UnrealBuildTool: ... 'E:\\Intermediate\ProjectFiles\SemiFutureDuplex2.xcodeproj\project.pbxproj' -> 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\project.pbxproj.datecheck' LogPlayLevel: UnrealBuildTool: Copy: E:\\Intermediate\ProjectFiles\SemiFutureDuplex2.xcodeproj\project.pbxproj -> E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\project.pbxproj.datecheck, last modified at 11/ 27/2016 2:21:52 PM LogPlayLevel: UnrealBuildTool: Looking for a certificate that matches the application identifier '6RVA8VA2ES.*' LogPlayLevel: UnrealBuildTool: .. Provision entry SN '669FABAAE5E6B595' matched 1 installed certificate(s) LogPlayLevel: UnrealBuildTool: .. .. Installed certificate 'iPhone Developer: Edward Melville (8NV2ZV94JP)' is valid (choosing it) (range '4/21/2016 4:44:35 PM' to '4/21/2017 4:44:35 PM') LogPlayLevel: UnrealBuildTool: ... '..\..\..\Build\IOS\XcodeSupportFiles\prepackage.sh' -> 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles\prepackage.sh' LogPlayLevel: UnrealBuildTool: ... 'E:\\Binaries\IOS\\SemiFutureDuplex2' -> '' LogPlayLevel: UnrealBuildTool: Copy: E:\\Binaries\IOS\SemiFutureDuplex2 -> E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\Payload\SemiFutureDuplex2.app\SemiFutureDuplex2, last modified at 11/27/2016 1:50:58 PM LogPlayLevel: UnrealBuildTool: ... 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\Payload\SemiFutureDuplex2.app\SemiFutureDuplex2' -> 'SemiFutureDuplex2' LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ---------- LogPlayLevel: UnrealBuildTool: Executing command 'StageMacFiles' ... LogPlayLevel: UnrealBuildTool: Copying all staged files to Mac MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: ... 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\' -> '/Binaries/IOS' LogPlayLevel: UnrealBuildTool: ... 'E:\\Intermediate\IOS-Deploy\SemiFutureDuplex2\Development\..\XcodeSupportFiles' -> '/Binaries/IOS/XcodeSupportFiles' LogPlayLevel: UnrealBuildTool: LogPlayLevel: UnrealBuildTool: ... setting executable bit LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS" LogPlayLevel: UnrealBuildTool: ... chmod a+x '/Binaries/IOS/Payload/SemiFutureDuplex2.app/SemiFutureDuplex2' LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS" chmod a+x '/Binaries/IOS/Payload/SemiFutureDuplex2.app/SemiFutureDuplex2' LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1751668 LogPlayLevel: UnrealBuildTool: ... creating provisioning profiles directory LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles" LogPlayLevel: UnrealBuildTool: ... mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles" mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1861776 LogPlayLevel: UnrealBuildTool: ... installing .mobileprovision LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles" LogPlayLevel: UnrealBuildTool: ... cp -f TREYBEAR_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles" cp -f TREYBEAR_UE4Temp.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1751679 LogPlayLevel: UnrealBuildTool: ... running prepackage script remotely LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles" LogPlayLevel: UnrealBuildTool: ... sh prepackage.sh SemiFutureDuplex2 IOS Development LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles" sh prepackage.sh SemiFutureDuplex2 IOS Development LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Checking project LogPlayLevel: UnrealBuildTool: Project file is up to date. LogPlayLevel: UnrealBuildTool: Checking for inline breakpoint strategy LogPlayLevel: UnrealBuildTool: Strategy found... inline breakpoints already enabled LogPlayLevel: UnrealBuildTool: SemiFutureDuplex2-IOS-Development.app.dSYM not found... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1881791 LogPlayLevel: UnrealBuildTool: ... creating temporary key chain with signing certificate LogPlayLevel: UnrealBuildTool: Using signing identity 'iPhone Developer' LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles/.." LogPlayLevel: UnrealBuildTool: ... security create-keychain -p "" "$HOME/Library/Keychains/UE4TempKeychain.keychain" && security list-keychains -s "$HOME/Library/Keychains/UE4TempKeychain.keychain" && security -v unlock-keychain -p "" "$HOME/Library/Keychains/UE4TempKeychain.keychain" && security import XcodeSupportFiles/TREYBEAR_UE4Temp.p12 -k "$HOME/Libra ry/Keychains/UE4TempKeychain.keychain" -P "" -A -t cert LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles/.." security create-keychain -p "" "$HOME/Library/Keychains/UE4TempKeychain.keychain" && security list-keychains -s "$HOME/Library/Keychains/UE4TempKeychain.keycha in" && security -v unlock-keychain -p "" "$HOME/Library/Keychains/UE4TempKeychain.keychain" && security import XcodeSupportFiles/TREYBEAR_UE4Temp.p12 -k "$HOME/Library/Keychains/UE4TempKeychain.keychain" -P "" -A -t cert LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: unlock-keychain "-p" "" "/Users/emelvillemac/Library/Keychains/UE4TempKeychain.keychain" LogPlayLevel: UnrealBuildTool: 1 certificate imported. LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.2362257 LogPlayLevel: UnrealBuildTool: ... making application (codesign, etc...) LogPlayLevel: UnrealBuildTool: Using signing identity 'iPhone Developer' LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles/.." LogPlayLevel: UnrealBuildTool: ... /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Development" -target 'SemiFutureDuplex2' -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer" IPHONEOS_DEPLOYMENT_TARGET="6.0" PROVISIONING_PROFILE=d6f32a3c-5587-44ab-bfac-ab0369d6bcc e LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles/.." /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project UE4_FromPC.xcodeproj -configuration "Development" -target 'SemiFutureDuplex2' -destinati on generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer" IPHONEOS_DEPLOYMENT_TARGET="6.0" PROVISIONING_PROFILE=d6f32a3c-5587-44ab-bfac-ab0369d6bcce LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Build settings from command line: LogPlayLevel: UnrealBuildTool: CODE_SIGN_IDENTITY = iPhone Developer LogPlayLevel: UnrealBuildTool: IPHONEOS_DEPLOYMENT_TARGET = 6.0 LogPlayLevel: UnrealBuildTool: PROVISIONING_PROFILE = d6f32a3c-5587-44ab-bfac-ab0369d6bcce LogPlayLevel: UnrealBuildTool: SDKROOT = iphoneos10.1 LogPlayLevel: UnrealBuildTool: === BUILD TARGET SemiFutureDuplex2 OF PROJECT UE4_FromPC WITH CONFIGURATION Development === LogPlayLevel: UnrealBuildTool: Check dependencies LogPlayLevel: UnrealBuildTool: Bundle identifier is missing. SemiFutureDuplex2 doesn't have a bundle identifier for the Development build configuration. Add a value for PRODUCT_BUNDLE_IDENTIFIER in the build settings editor. LogPlayLevel: UnrealBuildTool: Code signing is required for product type 'Application' in SDK 'iOS 10.1' LogPlayLevel: UnrealBuildTool: ** BUILD FAILED ** LogPlayLevel: UnrealBuildTool: The following build commands failed: LogPlayLevel: UnrealBuildTool: Check dependencies LogPlayLevel: UnrealBuildTool: (1 failure) LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.7497134 LogPlayLevel: UnrealBuildTool: IPP ERROR: RPCCommand MakeApp failed with return code Error_RemoteCertificatesNotFound LogPlayLevel: UnrealBuildTool: ... remove temporary key chain LogPlayLevel: UnrealBuildTool: Using signing identity 'iPhone Developer' LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS/XcodeSupportFiles/.." LogPlayLevel: UnrealBuildTool: ... security list-keychains -s "$HOME/Library/Keychains/login.keychain" && security delete-keychain "$HOME/Library/Keychains/UE4TempKeychain.keychain" LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS/XcodeSupportFiles/.." security list-keychains -s "$HOME/Library/Keychains/login.keychain" && security delete-keychain "$HOME/Library/Keychains/UE4TempKeychain.keychain" LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:00.1921831 LogPlayLevel: UnrealBuildTool: Finished creating .app directory on Mac (took 10.45 s) LogPlayLevel: UnrealBuildTool: ... zipping LogPlayLevel: UnrealBuildTool: ... working folder: "/Binaries/IOS" LogPlayLevel: UnrealBuildTool: ... zip -q -r -y -0 -T SemiFutureDuplex2.ipa Payload iTunesArtwork -x Payload/SemiFutureDuplex2.app.dSYM/ -x Payload/SemiFutureDuplex2.app.dSYM/* -x Payload/SemiFutureDuplex2.app.dSYM/Contents/ -x Payload/SemiFutureDuplex2.app.dSYM/Contents/* -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/ -x Payload/SemiFutureDuplex 2.app.dSYM/Contents/Resources/* -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/DWARF/ -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/DWARF/* LogPlayLevel: UnrealBuildTool: ... full command: MACMINI-1D2935 "/Binaries/IOS" zip -q -r -y -0 -T SemiFutureDuplex2.ipa Payload iTunesArtwork -x Payload/SemiFutureDuplex2.app.dSYM/ -x Payload/SemiFutureDuplex2.app.dSYM/* -x Payload/SemiFutureDuplex2.app.dSYM/ Contents/ -x Payload/SemiFutureDuplex2.app.dSYM/Contents/* -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/ -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/* -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/DWARF/ -x Payload/SemiFutureDuplex2.app.dSYM/Contents/Resources/DWARF/* LogPlayLevel: UnrealBuildTool: Running SSH on MACMINI-1D2935 ... LogPlayLevel: UnrealBuildTool: Execute took 00:00:03.7115377 LogPlayLevel: UnrealBuildTool: IPP WARNING: Error in previous command; suppressing: GetStubIPA LogPlayLevel: UnrealBuildTool: Finished packaging into IPA (took 3.71 s) LogPlayLevel: UnrealBuildTool: ERROR: System.Exception: ** BUILD FAILED **IPP ERROR: RPCCommand MakeApp failed with return code Error_RemoteCertificatesNotFound LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.IOSToolChain.PostBuildSync(UEBuildTarget Target) in d:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 1448 LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in d:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 2043 LogPlayLevel: CommandUtils.Run: Run: Took 65.8337455s to run UnrealBuildTool.exe, ExitCode=57 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:57): D:\UnrealEngine - 414 - Substance - Git\Engine\Binaries\DotNET\UnrealBuildTool.exe SemiFutureDuplex2 IOS Development -Project="E:\\SemiFutureDuple x2.uproject" "E:\\SemiFutureDuplex2.uproject" -remoteini="E:\" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.27-14.22.58.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtil s.cs:line 860 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\UnrealEngine - 414 - Su bstance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365 LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1492 LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\Program.cs:line 135 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in D:\UnrealEngine - 414 - Substance - Git\Engine\Source\Programs\AutomationTool\Program.cs:line 59 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=57 (Error_RemoteCertificatesNotFound) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 70.567287 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Failed to sign executable. Make sure your developer certificates have been installed in the System Keychain on the remote Mac.