Creating makefile for AnimalHunter (no existing makefile) Performing full C++ include scan (no include cache file) NDK version: 19, GccVersion: 4.9 building WITHOUT VULKAN define Parsing headers for AnimalHunter Running UnrealHeaderTool "C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\AnimalHunter.uproject" "C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Build\Android\AnimalHunter\Development\AnimalHunter.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for AnimalHunter in 6.153645 seconds Compiling Native code with NDK API 'android-19' Performing 9 actions (4 in parallel) [4/9] clang++.exe UniversalMobileAds.generated.cpp [armv7-es2] [3/9] clang++.exe Module.UniversalMobileAds.cpp [armv7-es2] [1/9] clang++.exe AnimalHunter.h [armv7-es2] [2/9] clang++.exe UELinkerFixupsName.h [armv7-es2] [5/9] clang++.exe UELinkerFixups.cpp [armv7-es2] [6/9] clang++.exe AnimalHunter.cpp [armv7-es2] [7/9] clang++.exe MyClass.cpp [armv7-es2] [8/9] arm-linux-androideabi-ar.exe UE4-UniversalMobileAds-armv7-es2.a C:/NVPACK/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users/funkstatic/Documents/Unreal Projects/AnimalHunter/Plugins/UniversalMobileAds/Binaries/Android/UE4-UniversalMobileAds-armv7-es2.a [9/9] clang++.exe AnimalHunter-armv7-es2.so Total build time: 106.30 seconds NDK version: 19, GccVersion: 4.9 Receipt Filename: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Binaries\Android\AnimalHunter.target AndroidPlugin: ..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds\UniversalMobileAds_APL.xml AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml APL: ..\../../../../Users/funkstatic/Documents/Unreal Projects/AnimalHunter/Plugins/UniversalMobileAds/Source/UniversalMobileAds/UniversalMobileAds_APL.xml APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml ====7/16/2016 7:42:55 PM====PREPARING TO MAKE APK================================================================= ==== Writing to shim file C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== ==== Shim data file up to date so not writing. ==== ==== Writing to template target file C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Build\Android\src\com\ChristinaTran\AnimalCatcher\AlarmReceiver.java ==== ==== Template target file up to date so not writing. ==== ==== Writing to template target file C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Build\Android\src\com\ChristinaTran\AnimalCatcher\DownloaderActivity.java ==== ==== Template target file up to date so not writing. ==== ==== Writing to template target file C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Build\Android\src\com\ChristinaTran\AnimalCatcher\OBBDownloaderService.java ==== ==== Template target file up to date so not writing. ==== Cleaning up files based on template dir C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Build\Android\src\com\ChristinaTran\AnimalCatcher Building Java with SDK API level 'android-22' C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Binaries\Android\AnimalHunter-armv7-es2.apk is out of date due to newer input file C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Binaries\Android\AnimalHunter-armv7-es2.so APL Init: armeabi-v7a Universal Mobile Ads init GearVR init Oculus Signature Files (osig) will be removed from APK bPackageDataInsideApk = False ====7/16/2016 7:42:59 PM====PREPARING NATIVE CODE================================================================= Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/Android copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/AdColony copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/AdMob copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/Chartboost copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/Conversant copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/FacebookAudienceNetwork copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/InMobi copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/MillennialMedia copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/TapJoy copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/UnityAds copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK Directory ..\..\..\..\..\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Plugins\UniversalMobileAds\Source\UniversalMobileAds/../../ThirdPartyLibraries/AndroidAddons/Vungle copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK ====7/16/2016 7:43:05 PM====UPDATING BUILD CONFIGURATION FILES==================================================== Updating project.properties, local.properties, and build.xml... Updating project.properties, local.properties, and build.xml... Updating project.properties, local.properties, and build.xml... Updating project.properties, local.properties, and build.xml... ==== Writing new GameActivity.java file to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== Copying new .so C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Binaries\Android\AnimalHunter-armv7-es2.so file to jni folder... Preparing native code for debugging... File ../../Engine//Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so ====7/16/2016 7:43:22 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================ Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) Duplicated project name in import. Project custom_rules defined first in C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. BUILD FAILED C:\NVPACK\android-sdk-windows\tools\ant\build.xml:888: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:890: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:902: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:283: null returned: 1 Total time: 15 seconds Making .apk with Ant again to show errors Buildfile: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\build.xml [getbuildtools] Using latest Build Tools: 24.0.0 -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 25.1.7 [checkenv] Installed at C:\NVPACK\android-sdk-windows -setup: [echo] Project Name: AnimalHunter [gettype] Project Type: Application -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 24.0.0 [echo] Resolving Build Target for AnimalHunter... [gettarget] Project Target: Android 5.1.1 [gettarget] API level: 22 [echo] ---------- [echo] Creating output directories if needed... [mkdir] Created dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\bin\rsObj [mkdir] Created dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\bin\rsLibs [echo] ---------- [echo] Resolving Dependencies for AnimalHunter... [dependency] Library dependencies: [dependency] [dependency] ------------------ [dependency] Ordered libraries: [dependency] [dependency] ------------------ [echo] ---------- [echo] Building Libraries with 'debug'... nodeps: -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 25.1.7 [checkenv] Installed at C:\NVPACK\android-sdk-windows -setup: [echo] Project Name: google-play-services_lib_ver_7_8_0 [gettype] Project Type: Android Library -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 24.0.0 [echo] Resolving Build Target for google-play-services_lib_ver_7_8_0... [gettarget] Project Target: Android 5.1.1 [gettarget] API level: 22 [echo] ---------- [echo] Creating output directories if needed... [echo] ---------- [echo] Resolving Dependencies for google-play-services_lib_ver_7_8_0... [dependency] Library dependencies: [dependency] No Libraries [dependency] [dependency] ------------------ -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] No AIDL files to compile. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Found Deleted Target File [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] No need to generate new BuildConfig. -pre-compile: -compile: [javac] Compiling 1 source file to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\classes [echo] Creating library output jar file... -post-compile: -obfuscate: -dex: [echo] Library project: do not convert bytecode... -crunch: [crunch] Crunching PNG Files in source dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\res [crunch] To destination dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\res [crunch] Crunched 0 PNG files to update cache -package-resources: [echo] Library project: do not package resources... -package: [echo] Library project: do not package apk... -post-package: -do-debug: [echo] Library project: do not create apk... [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\build.prop -post-build: debug: nodeps: -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 25.1.7 [checkenv] Installed at C:\NVPACK\android-sdk-windows -setup: [echo] Project Name: unity-ads [gettype] Project Type: Android Library -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 24.0.0 [echo] Resolving Build Target for unity-ads... [gettarget] Project Target: Android 5.1.1 [gettarget] API level: 22 [gettarget] WARNING: No minSdkVersion value set. Application will install on all Android versions. [echo] ---------- [echo] Creating output directories if needed... [echo] ---------- [echo] Resolving Dependencies for unity-ads... [dependency] Library dependencies: [dependency] [dependency] ------------------ [dependency] Ordered libraries: [dependency] [dependency] ------------------ -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] No AIDL files to compile. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Found Deleted Target File [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] No need to generate new BuildConfig. -pre-compile: -compile: [javac] Compiling 1 source file to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\classes [echo] Creating library output jar file... -post-compile: -obfuscate: -dex: [echo] Library project: do not convert bytecode... -crunch: [crunch] Crunching PNG Files in source dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\res [crunch] To destination dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\res [crunch] Crunched 0 PNG files to update cache -package-resources: [echo] Library project: do not package resources... -package: [echo] Library project: do not package apk... -post-package: -do-debug: [echo] Library project: do not create apk... [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\build.prop -post-build: debug: nodeps: -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 25.1.7 [checkenv] Installed at C:\NVPACK\android-sdk-windows -setup: [echo] Project Name: millennial-media [gettype] Project Type: Android Library -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 24.0.0 [echo] Resolving Build Target for millennial-media... [gettarget] Project Target: Android 5.1.1 [gettarget] API level: 22 [echo] ---------- [echo] Creating output directories if needed... [echo] ---------- [echo] Resolving Dependencies for millennial-media... [dependency] Library dependencies: [dependency] [dependency] ------------------ [dependency] Ordered libraries: [dependency] [dependency] ------------------ -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] No AIDL files to compile. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Found Deleted Target File [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] No need to generate new BuildConfig. -pre-compile: -compile: [javac] Compiling 2 source files to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\classes [echo] Creating library output jar file... [jar] Building jar: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\classes.jar -post-compile: -obfuscate: -dex: [echo] Library project: do not convert bytecode... -crunch: [crunch] Crunching PNG Files in source dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\res [crunch] To destination dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\res [crunch] Crunched 0 PNG files to update cache -package-resources: [echo] Library project: do not package resources... -package: [echo] Library project: do not package apk... -post-package: -do-debug: [echo] Library project: do not create apk... [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\build.prop -post-build: debug: Duplicated project name in import. Project custom_rules defined first in C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml [getbuildtools] Using latest Build Tools: 24.0.0 nodeps: -set-mode-check: -set-debug-files: -check-env: [checkenv] Android SDK Tools Revision 25.1.7 [checkenv] Installed at C:\NVPACK\android-sdk-windows -setup: [echo] Project Name: downloader_library [gettype] Project Type: Android Library -set-debug-mode: -debug-obfuscation-check: -pre-build: -build-setup: [getbuildtools] Using latest Build Tools: 24.0.0 [echo] Resolving Build Target for downloader_library... [gettarget] Project Target: Android 5.1.1 [gettarget] API level: 22 [echo] ---------- [echo] Creating output directories if needed... [echo] ---------- [echo] Resolving Dependencies for downloader_library... [dependency] Library dependencies: [dependency] No Libraries [dependency] [dependency] ------------------ -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] No AIDL files to compile. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Found Deleted Target File [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] No need to generate new BuildConfig. -pre-compile: -compile: [javac] Compiling 1 source file to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes [echo] Creating library output jar file... -post-compile: -obfuscate: -dex: [echo] Library project: do not convert bytecode... -crunch: [crunch] Crunching PNG Files in source dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\res [crunch] To destination dir: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res [crunch] Crunched 0 PNG files to update cache -package-resources: [echo] Library project: do not package resources... -package: [echo] Library project: do not package apk... -post-package: -do-debug: [echo] Library project: do not create apk... [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop [propertyfile] Updating property file: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop -post-build: debug: -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] Found 1 AIDL files. [aidl] Compiling 1 AIDL files. [echo] ---------- [echo] Handling RenderScript files... [echo] ---------- [echo] Handling Resources... [aapt] Found Deleted Target File [aapt] Generating resource IDs... [echo] ---------- [echo] Handling BuildConfig class... [buildconfig] Generating BuildConfig class. -pre-compile: -compile: [javac] Compiling 25 source files to C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\bin\classes [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. -post-compile: -obfuscate: -dex: [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\bin\classes [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\classes.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\unity-ads\bin\classes.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\bin\classes.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\libs\google-play-services-analytics.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\FacebookAudienceNetwork.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\Vungle.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\MoPub.Volley.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\SystemUtils.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\ExoPlayer.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\Chartboost.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\libs\mm-ad-sdk.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\TapJoyMopub.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\libs\google-play-services-plus.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\TapJoy.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\NineOldAndroids.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\InMobi.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\libs\google-play-services-ads.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\AdColony.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\libs\google-play-services-base.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\android-support-v7-recyclerview.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\Dagger.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\picasso.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\JavaX.Inject.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_ver_7_8_0\libs\google-play-services-games.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\VrApi.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\android-support-v4.jar [dex] input: C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\libs\Conversant.jar [dex] Using Pre-Dexed classes-63b65bcab993bbd96b351f1281f34743.jar <- C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar [dex] Pre-Dexing C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate\Android\APK\JavaLibs\millennial-media\bin\classes.jar -> classes-c18396be99131928741b39e26c333477.jar [dx] java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0 [dx] at java.lang.ClassLoader.defineClass1(Native Method) [dx] at java.lang.ClassLoader.defineClass(ClassLoader.java:800) [dx] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) [dx] at java.net.URLClassLoader.defineClass(URLClassLoader.java:449) [dx] at java.net.URLClassLoader.access$100(URLClassLoader.java:71) [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:361) [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:355) [dx] at java.security.AccessController.doPrivileged(Native Method) [dx] at java.net.URLClassLoader.findClass(URLClassLoader.java:354) [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:425) [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:412) [dx] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:358) [dx] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482) [dx] Exception in thread "main" BUILD FAILED C:\NVPACK\android-sdk-windows\tools\ant\build.xml:888: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:890: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:902: The following error occurred while executing this line: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:283: null returned: 1 Total time: 9 seconds UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK/bin/AnimalHunter-debug.apk'. File name: 'C:\Users\funkstatic\Documents\Unreal Projects\AnimalHunter\Intermediate/Android/APK/bin/AnimalHunter-debug.apk' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)