LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1204160677) SRandInit(1204160679). LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.068740 LogInit: Version: 4.12.0-3045522+++depot+UE4-UT-Releases LogInit: API Version: 3045522 LogInit: Net Version: 3045522 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 1 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 3 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 0 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 11 2016 19:56:55 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-UT-Releases LogInit: Command line: -installed -AUTH_LOGIN=unused -AUTH_PASSWORD=2b4ccaf9521041a0b5c1f553fa1c8727 -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentEditor -epicenv=Prod -mcpconfig=Prod -EpicPortal LogInit: Base directory: G:/EpicGamesLauncher/New folder/UnrealTournamentEditor/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline: MCP: Mcp Startup! LogOnline: MCP: Mcp API disabled. LogOnline: Unable to create OnlineSubsystem module Mcp LogOnline: Unable to load default OnlineSubsystem module Mcp, using NULL interface LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: BLUES-GAMERIG LogInit: User: blues LogInit: CPU Page size=65536, Cores=2 LogInit: High frequency timer resolution =3.411768 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 318.61 MB used, 318.61 MB peak LogMemory: Process Virtual Memory: 317.77 MB used, 317.77 MB peak LogMemory: Physical Memory: 4289.11 MB used, 16326.73 MB total LogMemory: Virtual Memory: 674.21 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GT 740' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GT 740' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GT 740' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:3 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (../../../UnrealTournament/Intermediate/Shaders/WorkingDirectory/9220/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/blues/AppData/Local/Temp/UnrealShaderWorkingDir/81272E88467A3F6EB95F51850E1EDE20/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.68s 80MB C:/Users/blues/AppData/Local/UnrealTournament/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/blues/AppData/Local/UnrealTournament/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../UnrealTournament/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../UnrealTournament/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/blues/AppData/Local/UnrealTournament/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 28341 objects as part of root set at end of initial load. LogUObjectAllocator: 5756584 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/UMG/SafeZone.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/UMG/SafeZone.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogMaterial: Missing cached shader map for material M_Skull_Coin, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.M_Skull_Coin for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Blue LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Blue LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Blue LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Blue LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogMaterial: Missing cached shader map for material M_Skull_Coin_Blue, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.M_Skull_Coin_Blue for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading ../../../UnrealTournament/Content/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red : Can't find file for asset. /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Red LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Red LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Red LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by M_Skull_Coin_Red LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_47 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/MaterialLayers/ML_Baseball_Hat_Gold.ML_Baseball_Hat_Gold Referenced by MaterialExpressionMaterialFunctionCall_49 LogLinker:Warning: Can't find file '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Cosmetic_Items/Baseball_Hat/Textures/Malcolm_Hat_AO.Malcolm_Hat_AO Referenced by MaterialExpressionTextureSample_25 LogMaterial: Missing cached shader map for material M_Skull_Coin_Red, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.M_Skull_Coin_Red for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.10s 80MB C:/Users/blues/AppData/Local/UnrealTournament/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized LogAssetRegistry: FAssetRegistry took 0.0224 seconds to start up BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogMaterial: Missing cached shader map for material M_Skull_Coin, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin.M_Skull_Coin for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function LogMaterial: Missing cached shader map for material M_Skull_Coin_Blue, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Blue.M_Skull_Coin_Blue for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function LogMaterial: Missing cached shader map for material M_Skull_Coin_Red, compiling. LogMaterial:Warning: Failed to compile Material /Game/RestrictedAssets/Environments/FacingWorlds/Halloween/M_Skull_Coin_Red.M_Skull_Coin_Red for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: Missing Material Function LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../UnrealTournament/Content/RestrictedAssets/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogBlueprint:Warning: ValidateTemplates '/Game/RestrictedAssets/Weapons/BioRifle/FX/BioNadeExplode.BioNadeExplode_C:InheritableComponentHandler': overridden template is invalid - component 'Effect' from '/Game/RestrictedAssets/Weapons/BioRifle/FX/BioExplodeSmall.BioExplodeSmall_C' LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading ../../../UnrealTournament/Content/RestrictedAssets/Weapons/Flak/Materials/M_Flak_Standard_Inst.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Weapons/Flak/Materials/M_Flak_Standard_Inst : Can't find file for asset. /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01 LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading ../../../UnrealTournament/Content/RestrictedAssets/Weapons/Flak/Materials/M_Flak_Standard_Inst.uasset. LoadErrors:Error: Error /Game/RestrictedAssets/Weapons/Flak/Materials/M_Flak_Standard_Inst : Can't find file for asset. /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01 LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LoadErrors: Info Failed to load /Game/RestrictedAssets/Weapons/LinkGun/Assets/LinkGun_Anim_BP.LinkGun_Anim_BP_C Referenced by Mesh1P LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading ../../../UnrealTournament/Content/RestrictedAssets/Weapons/LinkGun/Materials/M_Link_Standard_Inst.uasset. LoadErrors: Info Failed to load /Game/RestrictedAssets/Weapons/LinkGun/Assets/LinkGun_Anim_BP.LinkGun_Anim_BP_C Referenced by Mesh1P LoadErrors:Error: Error /Game/RestrictedAssets/Weapons/LinkGun/Materials/M_Link_Standard_Inst : Can't find file for asset. /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01 LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LoadErrors: Info Failed to load /Game/RestrictedAssets/Weapons/LinkGun/Assets/LinkGun_Anim_BP.LinkGun_Anim_BP_C Referenced by Mesh1P LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading ../../../UnrealTournament/Content/RestrictedAssets/Weapons/LinkGun/Materials/M_Link_Standard_Inst.uasset. LoadErrors: Info Failed to load /Game/RestrictedAssets/Weapons/LinkGun/Assets/LinkGun_Anim_BP.LinkGun_Anim_BP_C Referenced by Mesh1P LoadErrors:Error: Error /Game/RestrictedAssets/Weapons/LinkGun/Materials/M_Link_Standard_Inst : Can't find file for asset. /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01 LogMaterial: Uniform references updated for custom material expression ExposureBias. LogMaterial: Uniform references updated for custom material expression ExposureBias. LogMaterial: Uniform references updated for custom material expression ExposureBias. LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LoadErrors: Info Failed to load /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01.T_TechNoise_01 Referenced by M_Flak_Standard_Inst LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01.T_TechNoise_01 Referenced by M_Flak_Standard_Inst LogMaterial: Uniform references updated for custom material expression ExposureBias. LogMaterial: Uniform references updated for custom material expression ExposureBias. LogLinker:Warning: Can't find file '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' LoadErrors: Info Failed to load /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01.T_TechNoise_01 Referenced by M_Link_Standard_Inst LogLinker:Warning: Can't find file for asset '/Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01' while loading NULL. LoadErrors: Info Failed to load /Game/EpicInternal/Developers/AlanWillard/T_TechNoise_01.T_TechNoise_01 Referenced by M_Link_Standard_Inst LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogEditorServer: Finished looking for orphan Actors (0.001 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 636.913ms to complete. LogFileHelpers: Loading map 'Example_Map' took 24.404 LogCollectionManager: Loaded 8 collections in 0.089223 seconds LogFileCache: Scanning file cache for directory 'C:/Users/blues/Documents/UnrealTournament/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'G:/EpicGamesLauncher/New folder/UnrealTournamentEditor/UnrealTournament/Content/Developers/blues/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'G:/EpicGamesLauncher/New folder/UnrealTournamentEditor/UnrealTournament/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 8 collections in 0.000031 seconds LogCollectionManager: Rebuilt the hierarchy cache for 8 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0162 seconds. Added 2333 classes and 329 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 43.72 seconds (BP compile: 5.33 seconds) LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogContentStreaming: Texture pool size now 1000 MB LogActorFactory: Loading ActorFactory Class UnrealTournament.UTPlayerStart LogRenderer: Reallocating scene render targets to support 692x456 (Frame:2). LogAssetRegistry: Asset discovery search completed in 34.7599 seconds LogCollectionManager: Rebuilt the object cache for 8 collections in 0.000056 seconds (found 150 objects) LogCollectionManager: Fixed up redirectors for 8 collections in 0.003635 seconds (updated 3 objects) LogCollectionManager: Rebuilt the hierarchy cache for 8 collections in 0.000001 seconds LogCollectionManager: Rebuilt the object cache for 8 collections in 0.000282 seconds (found 150 objects) Cmd: MAP LOAD FILE="../../../UnrealTournament/Content/Dm-CQC-Bullettooth.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Dm-CQC-Bullettooth.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale. LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent_5 LogSkeletalMesh: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SkeletalMeshComponent_6 LogEditorServer: Finished looking for orphan Actors (0.001 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 654.058ms to complete. LogFileHelpers: Loading map 'Dm-CQC-Bullettooth' took 7.600 LogPackageContent: Starting to publish this level! LogPackageContent: Starting UAT Task: /c ""G:/EpicGamesLauncher/New folder/UnrealTournamentEditor/Engine/Build/BatchFiles/RunUAT.bat" makeUTDLC -DLCName=Dm-CQC-Bullettooth -platform=Win64 -version=3008044" LogPackageContent: Publishing: Running AutomationTool... LogPackageContent: Publishing: Access is denied. LogPackageContent: Publishing: copying UAT log files... LogPackageContent: Publishing: BUILD FAILED Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Dm-CQC-Bullettooth" FILE="../../../UnrealTournament/Content/Dm-CQC-Bullettooth.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=11643.24ms LogSavePackage: Moving 'C:/Users/blues/Documents/UnrealTournament/Saved/Dm-CQC-BullettoothE86889C349784EFF1046DD94A4756679.tmp' to '../../../UnrealTournament/Content/Dm-CQC-Bullettooth.umap' LogSavePackage:Display: Finished SavePackage ../../../UnrealTournament/Content/Dm-CQC-Bullettooth.umap LogPackageContent: Starting to publish this level! LogPackageContent: Starting UAT Task: /c ""G:/EpicGamesLauncher/New folder/UnrealTournamentEditor/Engine/Build/BatchFiles/RunUAT.bat" makeUTDLC -DLCName=Dm-CQC-Bullettooth -platform=Win64 -version=3008044" LogPackageContent: Publishing: Running AutomationTool... LogPackageContent: Publishing: Access is denied. LogPackageContent: Publishing: copying UAT log files... LogPackageContent: Publishing: BUILD FAILED