Program.Main: 2016-06-15T10:40:34.1059159Z: Running on WindowsHostPlatform as a 64-bit process. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Unreal/Timber/Timber.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Unreal/Timber/Timber.uproject -cook -stage -archive -archivedirectory=E:/TimberHTML5 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output -compile Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal/UnrealEngine CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT-2016.06.09-14.02.18.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool-2016.06.09-14.02.25.txt InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal/UnrealEngine InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-469852534.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-469852534.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-469852534SourceFiles.txt Automation.Process: Compiling scripts. InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\DeploymentInterface.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\DeploymentInterface.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts MSBuild: DotNETUtilities -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: EnvVarsToXML -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MSBuild: UnrealBuildTool -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: GUBP.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MSBuild: AutomationScripts.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: HTML5.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: DeploymentInterface -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MSBuild: IOS.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll CommandUtils.Run: Run: Took 3.8759354s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\Timber\Timber.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\Timber\Timber.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal\Timber\Timber.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-469852534.dll=False ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\TimberHTML5 ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Unreal\Timber\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=Timber ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Unreal\Timber\Binaries\HTML5 ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Unreal\Timber\Binaries\HTML5 ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Unreal\Timber\Binaries\HTML5\Timber.js ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Unreal\Timber\Binaries\HTML5\Timber.js ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Unreal\Timber\Timber.uproject ProjectParams.ValidateAndLog: Rocket=False ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5 ProjectParams.ValidateAndLog: ShortProjectName=Timber ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: UploadSymbols=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\Timber\Timber.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\Timber\Timber.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\Timber\Timber.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\CommonExtensions\Microsoft\TestWindow\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\MSBuild\14.0\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\x86_amd64\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\VCPackages\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\HTML Help Workshop\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\bin\x86\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6 Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Android\android-sdk\platform-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\config\systemprofile\.dnx\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Emulator Manager\1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\nodejs\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Ruby22-x64\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-2.2.1\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.7.0_71\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-ndk-r10e\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\extras\android\support-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Lordink\AppData\Roaming\npm\xgConsole.exe=False UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* ForceMonolithic: False UE4Build.Build: ************************* ForceNonUnity:False UE4Build.Build: ************************* ForceDebugInfo: False UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/Unreal/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MSBuild: MSBuild: Build started 15/06\2016 13:40:39. MSBuild: Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). MSBuild: CoreClean: MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". MSBuild: Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.pdb". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb". MSBuild: Done Building Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean target(s)). MSBuild: Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe.config". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.pdb". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe". MSBuild: Deleting file "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb". MSBuild: Done Building Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean target(s)). MSBuild: Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs AssemblyUtils.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.cs "R:\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\DotNETUtilities.dll" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll". MSBuild: DotNETUtilities -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: Copying file from "obj\Development\DotNETUtilities.pdb" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb". MSBuild: Done Building Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (default targets). MSBuild: Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "R:\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "App.config" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\EnvVarsToXML.exe" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe". MSBuild: EnvVarsToXML -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MSBuild: Copying file from "obj\Development\EnvVarsToXML.pdb" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb". MSBuild: Done Building Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll /reference:C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe /reference:C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize- /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs System\FileSystemReference.cs System\InstalledPlatformInfo.cs System\TargetReceipt.cs System\VersionManifest.cs ToolChain\AppleToolChain.cs TVOS\TVOSProjectGenerator.cs TVOS\TVOSToolChain.cs TVOS\UEBuildTVOS.cs TVOS\UEDeployTVOS.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidPluginLanguage.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDeploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToolChain.cs Windows\WindowsDeploy.cs Windows\WinResources.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "R:\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". MSBuild: UnrealBuildTool -> C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". MSBuild: Done Building Project "C:\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). MSBuild: MSBuild: Build succeeded. MSBuild: 0 Warning(s) MSBuild: 0 Error(s) MSBuild: MSBuild: Time Elapsed 00:00:02.79 CommandUtils.Run: Run: Took 3.0535187s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Run: C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Timber HTML5 Development -Project=C:\Unreal\Timber\Timber.uproject -clean C:\Unreal\Timber\Timber.uproject -remoteini="C:\Unreal\Timber" -nobuilduht -NoHotReloadFromIDE CommandUtils.Run: Run: Took 3.2298678s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\UnrealEngine\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Run: C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Timber HTML5 Development -Project=C:\Unreal\Timber\Timber.uproject C:\Unreal\Timber\Timber.uproject -remoteini="C:\Unreal\Timber" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk CommandUtils.Run: Run: Took 1.1088519s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Intermediate\Build\Manifest.xml=True InternalUtils.SafeCopyFile: SafeCopyFile C:\Unreal\UnrealEngine\Engine\Intermediate\Build\Manifest.xml C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml UE4Build.PrepareManifest: Copied UBT manifest to C:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\Timber\Binaries\HTML5\Timber.js InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\Timber\Binaries\HTML5\Timber.js.mem InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\Timber\Binaries\HTML5\Timber.js.symbols InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal\Timber\Binaries\HTML5\Timber.target InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Run: C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Timber HTML5 Development -Project=C:\Unreal\Timber\Timber.uproject C:\Unreal\Timber\Timber.uproject -remoteini="C:\Unreal\Timber" -noxge -NoHotReloadFromIDE -ignorejunk UnrealBuildTool: Creating makefile for Timber (no existing makefile) UnrealBuildTool: Performing full C++ include scan (no include cache file) UnrealBuildTool: Building UnrealHeaderTool... UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) UnrealBuildTool: Target is up to date UnrealBuildTool: Parsing headers for Timber UnrealBuildTool: Running UnrealHeaderTool "C:\Unreal\Timber\Timber.uproject" "C:\Unreal\Timber\Intermediate\Build\HTML5\Timber\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors UnrealBuildTool: Reflection code generated for Timber in 9.557242 seconds UnrealBuildTool: Setting Emscripten SDK UnrealBuildTool: Performing 211 actions (4 in parallel) UnrealBuildTool: [1/211] python.exe Module.ExampleDeviceProfileSelector.cpp UnrealBuildTool: [2/211] python.exe Module.Paper2D.cpp UnrealBuildTool: [4/211] python.exe Module.CableComponent.cpp UnrealBuildTool: [3/211] python.exe CableComponent.generated.cpp UnrealBuildTool: [5/211] python.exe Paper2D.generated.cpp UnrealBuildTool: [6/211] python.exe LowEntryExtendedStandardLibrary.generated.cpp UnrealBuildTool: [7/211] python.exe Module.LowEntryExtendedStandardLibrary.cpp UnrealBuildTool: [8/211] python.exe HTML5Networking.generated.cpp UnrealBuildTool: [9/211] python.exe Module.HTML5Networking.cpp UnrealBuildTool: [10/211] python.exe Module.LightPropagationVolumeRuntime.cpp UnrealBuildTool: [11/211] python.exe Module.CharacterAI.cpp UnrealBuildTool: [12/211] python.exe LightPropagationVolumeRuntime.generated.cpp UnrealBuildTool: [13/211] python.exe Timber-Paper2D.bc UnrealBuildTool: [14/211] python.exe Timber-LightPropagationVolumeRuntime.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [15/211] python.exe Timber-LowEntryExtendedStandardLibrary.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [16/211] python.exe Timber-CableComponent.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [17/211] python.exe Module.Engine.13_of_34.cpp UnrealBuildTool: [18/211] python.exe Module.Engine.14_of_34.cpp UnrealBuildTool: [19/211] python.exe Module.Engine.15_of_34.cpp UnrealBuildTool: [20/211] python.exe Timber-HTML5Networking.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [21/211] python.exe Module.Engine.16_of_34.cpp UnrealBuildTool: [22/211] python.exe Module.Engine.17_of_34.cpp UnrealBuildTool: [23/211] python.exe Module.Engine.18_of_34.cpp UnrealBuildTool: [24/211] python.exe Module.Engine.19_of_34.cpp UnrealBuildTool: [25/211] python.exe Module.Engine.20_of_34.cpp UnrealBuildTool: [26/211] python.exe Module.Engine.21_of_34.cpp UnrealBuildTool: [27/211] python.exe Module.Engine.29_of_34.cpp UnrealBuildTool: [28/211] python.exe Module.Engine.23_of_34.cpp UnrealBuildTool: [29/211] python.exe Module.Engine.24_of_34.cpp UnrealBuildTool: [30/211] python.exe Module.Engine.25_of_34.cpp UnrealBuildTool: [31/211] python.exe Module.Engine.26_of_34.cpp UnrealBuildTool: [32/211] python.exe Module.Engine.27_of_34.cpp UnrealBuildTool: [33/211] python.exe Module.Engine.28_of_34.cpp UnrealBuildTool: [34/211] python.exe Module.Engine.12_of_34.cpp UnrealBuildTool: [35/211] python.exe Module.Engine.30_of_34.cpp UnrealBuildTool: [36/211] python.exe Module.Engine.22_of_34.cpp UnrealBuildTool: [37/211] python.exe Module.Engine.11_of_34.cpp UnrealBuildTool: [38/211] python.exe Module.Engine.3_of_34.cpp UnrealBuildTool: [39/211] python.exe Module.Engine.9_of_34.cpp UnrealBuildTool: [40/211] python.exe Module.HttpNetworkReplayStreaming.cpp UnrealBuildTool: [41/211] python.exe Module.ImageCore.cpp UnrealBuildTool: [42/211] python.exe Module.OnlineSubsystem.cpp UnrealBuildTool: [43/211] python.exe OnlineSubsystem.generated.cpp UnrealBuildTool: [44/211] python.exe Module.Voice.cpp UnrealBuildTool: [45/211] python.exe Module.OnlineSubsystemUtils.cpp UnrealBuildTool: [46/211] python.exe OnlineSubsystemUtils.generated.cpp UnrealBuildTool: [47/211] python.exe Module.Advertising.cpp UnrealBuildTool: [48/211] python.exe Module.Engine.10_of_34.cpp UnrealBuildTool: [49/211] python.exe Module.GameLiveStreaming.cpp UnrealBuildTool: [50/211] python.exe Module.Engine.1_of_34.cpp UnrealBuildTool: [51/211] python.exe Module.Engine.2_of_34.cpp UnrealBuildTool: [52/211] python.exe Module.Engine.31_of_34.cpp UnrealBuildTool: [53/211] python.exe Module.Engine.4_of_34.cpp UnrealBuildTool: [54/211] python.exe Module.Engine.5_of_34.cpp UnrealBuildTool: [55/211] python.exe Module.Engine.6_of_34.cpp UnrealBuildTool: [56/211] python.exe Module.Engine.7_of_34.cpp UnrealBuildTool: [57/211] python.exe Module.Engine.8_of_34.cpp UnrealBuildTool: [58/211] python.exe GameLiveStreaming.generated.cpp UnrealBuildTool: [59/211] python.exe Module.Engine.32_of_34.cpp UnrealBuildTool: [60/211] python.exe Module.Core.1_of_7.cpp UnrealBuildTool: [61/211] python.exe Module.Engine.34_of_34.cpp UnrealBuildTool: [62/211] python.exe Module.AutomationWorker.cpp UnrealBuildTool: [63/211] python.exe Module.ALAudio.cpp UnrealBuildTool: [64/211] python.exe Module.SessionMessages.cpp UnrealBuildTool: [65/211] python.exe SessionMessages.generated.cpp UnrealBuildTool: [66/211] python.exe Module.SessionServices.cpp UnrealBuildTool: [67/211] python.exe Module.EditorStyle.cpp UnrealBuildTool: [68/211] python.exe EditorStyle.generated.cpp UnrealBuildTool: [69/211] python.exe Module.TaskGraph.cpp UnrealBuildTool: [70/211] python.exe AutomationMessages.generated.cpp UnrealBuildTool: [71/211] python.exe Module.RealtimeProfiler.cpp UnrealBuildTool: [72/211] python.exe ProfilerMessages.generated.cpp UnrealBuildTool: [73/211] python.exe Module.ProfilerService.cpp UnrealBuildTool: [74/211] python.exe Module.UnrealEdMessages.cpp UnrealBuildTool: [75/211] python.exe UnrealEdMessages.generated.cpp UnrealBuildTool: [76/211] python.exe Module.MessageLog.cpp UnrealBuildTool: [77/211] python.exe Module.AutomationController.cpp UnrealBuildTool: [78/211] python.exe UELinkerFixups.cpp UnrealBuildTool: [79/211] python.exe Timber-CharacterAI.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [80/211] python.exe Module.ProfilerMessages.cpp UnrealBuildTool: [81/211] python.exe Module.AutomationMessages.cpp UnrealBuildTool: [82/211] python.exe Module.StreamingFile.cpp UnrealBuildTool: [83/211] python.exe Module.NetworkFile.cpp UnrealBuildTool: [84/211] python.exe Engine.generated.1.cpp UnrealBuildTool: [85/211] python.exe Engine.generated.2.cpp UnrealBuildTool: [86/211] python.exe Engine.generated.3.cpp UnrealBuildTool: [87/211] python.exe Engine.generated.4.cpp UnrealBuildTool: [88/211] python.exe Engine.generated.5.cpp UnrealBuildTool: [89/211] python.exe Module.MapPakDownloader.cpp UnrealBuildTool: [90/211] python.exe Module.NullNetworkReplayStreaming.cpp UnrealBuildTool: [91/211] python.exe Module.Core.2_of_7.cpp UnrealBuildTool: [92/211] python.exe Module.Core.3_of_7.cpp UnrealBuildTool: [93/211] python.exe Module.Core.4_of_7.cpp UnrealBuildTool: [94/211] python.exe Module.Core.5_of_7.cpp UnrealBuildTool: [95/211] python.exe Module.Core.6_of_7.cpp UnrealBuildTool: [96/211] python.exe Module.Core.7_of_7.cpp UnrealBuildTool: [97/211] python.exe Module.Media.cpp UnrealBuildTool: [98/211] python.exe Module.MediaAssets.cpp UnrealBuildTool: [99/211] python.exe MediaAssets.generated.cpp UnrealBuildTool: [100/211] python.exe Module.PakFile.cpp UnrealBuildTool: [101/211] python.exe Module.Serialization.cpp UnrealBuildTool: [102/211] python.exe Serialization.generated.cpp UnrealBuildTool: [103/211] python.exe Module.Engine.33_of_34.cpp UnrealBuildTool: [104/211] python.exe Module.Launch.cpp UnrealBuildTool: [105/211] python.exe Module.NetworkReplayStreaming.cpp UnrealBuildTool: [106/211] python.exe Module.Analytics.cpp UnrealBuildTool: [107/211] python.exe Module.Sockets.cpp UnrealBuildTool: [108/211] python.exe Module.Networking.cpp UnrealBuildTool: [109/211] python.exe Module.NullDrv.cpp UnrealBuildTool: [110/211] python.exe Module.ShaderCore.cpp UnrealBuildTool: [111/211] python.exe Module.UtilityShaders.cpp UnrealBuildTool: [112/211] python.exe Module.ImageWrapper.cpp UnrealBuildTool: [113/211] python.exe Module.OpenGLDrv.1_of_2.cpp UnrealBuildTool: [114/211] python.exe Module.OpenGLDrv.2_of_2.cpp UnrealBuildTool: [115/211] python.exe Module.RHI.cpp UnrealBuildTool: [116/211] python.exe Module.RenderCore.cpp UnrealBuildTool: [117/211] python.exe Module.SandboxFile.cpp UnrealBuildTool: [118/211] python.exe Module.MaterialShaderQualitySettings.cpp UnrealBuildTool: [119/211] python.exe Module.HeadMountedDisplay.cpp UnrealBuildTool: [120/211] python.exe HeadMountedDisplay.generated.cpp UnrealBuildTool: [121/211] python.exe Module.Renderer.1_of_9.cpp UnrealBuildTool: [122/211] python.exe Module.Renderer.2_of_9.cpp UnrealBuildTool: [123/211] python.exe Module.Renderer.3_of_9.cpp UnrealBuildTool: [124/211] python.exe Module.Renderer.4_of_9.cpp UnrealBuildTool: [125/211] python.exe Module.Renderer.5_of_9.cpp UnrealBuildTool: [126/211] python.exe Module.Renderer.6_of_9.cpp UnrealBuildTool: [127/211] python.exe Module.Renderer.7_of_9.cpp UnrealBuildTool: [128/211] python.exe Module.Renderer.8_of_9.cpp UnrealBuildTool: [129/211] python.exe MaterialShaderQualitySettings.generated.cpp UnrealBuildTool: [130/211] python.exe Module.AppFramework.2_of_2.cpp UnrealBuildTool: [131/211] python.exe Module.AppFramework.1_of_2.cpp UnrealBuildTool: [132/211] python.exe SlateReflector.generated.cpp UnrealBuildTool: [133/211] python.exe Module.UE4Game.cpp UnrealBuildTool: [134/211] python.exe Module.OnlineSubsystemNull.cpp UnrealBuildTool: [135/211] python.exe Module.HTML5JS.cpp UnrealBuildTool: [136/211] python.exe Module.Json.cpp UnrealBuildTool: [137/211] python.exe Module.Projects.cpp UnrealBuildTool: [138/211] python.exe Module.CoreUObject.1_of_4.cpp UnrealBuildTool: [139/211] python.exe Module.CoreUObject.2_of_4.cpp UnrealBuildTool: [140/211] python.exe Module.CoreUObject.3_of_4.cpp UnrealBuildTool: [141/211] python.exe Module.CoreUObject.4_of_4.cpp UnrealBuildTool: [142/211] python.exe CoreUObject.generated.cpp UnrealBuildTool: [143/211] python.exe Module.InputCore.cpp UnrealBuildTool: [144/211] python.exe InputCore.generated.cpp UnrealBuildTool: [145/211] python.exe Module.SlateCore.1_of_2.cpp UnrealBuildTool: [146/211] python.exe Module.SlateCore.2_of_2.cpp UnrealBuildTool: [147/211] python.exe SlateCore.generated.cpp UnrealBuildTool: [148/211] python.exe Module.Slate.1_of_5.cpp UnrealBuildTool: [149/211] python.exe Module.Slate.2_of_5.cpp UnrealBuildTool: [150/211] python.exe Module.Slate.3_of_5.cpp UnrealBuildTool: [151/211] python.exe Module.Slate.4_of_5.cpp UnrealBuildTool: [152/211] python.exe Module.Slate.5_of_5.cpp UnrealBuildTool: [153/211] python.exe Slate.generated.cpp UnrealBuildTool: [154/211] python.exe Module.Messaging.cpp UnrealBuildTool: [155/211] python.exe Module.SlateReflector.cpp UnrealBuildTool: [156/211] python.exe Module.Renderer.9_of_9.cpp UnrealBuildTool: [157/211] python.exe Module.AnalyticsET.cpp UnrealBuildTool: [158/211] python.exe Module.Foliage.cpp UnrealBuildTool: [159/211] python.exe Module.Landscape.1_of_3.cpp UnrealBuildTool: [160/211] python.exe Module.SynthBenchmark.cpp UnrealBuildTool: [161/211] python.exe Module.GameplayTags.cpp UnrealBuildTool: [162/211] python.exe GameplayTags.generated.cpp UnrealBuildTool: [163/211] python.exe Module.GameplayTasks.cpp UnrealBuildTool: [164/211] python.exe GameplayTasks.generated.cpp UnrealBuildTool: [165/211] python.exe Module.AIModule.1_of_3.cpp UnrealBuildTool: [166/211] python.exe Module.AIModule.2_of_3.cpp UnrealBuildTool: [167/211] python.exe Module.AIModule.3_of_3.cpp UnrealBuildTool: [168/211] python.exe AIModule.generated.cpp UnrealBuildTool: [169/211] python.exe Module.DatabaseSupport.cpp UnrealBuildTool: [170/211] python.exe EngineSettings.generated.cpp UnrealBuildTool: [171/211] python.exe Module.AnimGraphRuntime.cpp UnrealBuildTool: [172/211] python.exe Module.JsonUtilities.cpp UnrealBuildTool: [173/211] python.exe JsonUtilities.generated.cpp UnrealBuildTool: [174/211] python.exe Module.LevelSequence.cpp UnrealBuildTool: [175/211] python.exe LevelSequence.generated.cpp UnrealBuildTool: [176/211] python.exe Module.MovieSceneCapture.cpp UnrealBuildTool: [177/211] python.exe MovieSceneCapture.generated.cpp UnrealBuildTool: [178/211] python.exe Module.MoviePlayer.cpp UnrealBuildTool: [179/211] python.exe MoviePlayer.generated.cpp UnrealBuildTool: [180/211] python.exe Module.StreamingPauseRendering.cpp UnrealBuildTool: [181/211] python.exe Module.SlateNullRenderer.cpp UnrealBuildTool: [182/211] python.exe AnimGraphRuntime.generated.cpp UnrealBuildTool: [183/211] python.exe Foliage.generated.cpp UnrealBuildTool: [184/211] python.exe Module.EngineSettings.cpp UnrealBuildTool: [185/211] python.exe Module.EngineMessages.cpp UnrealBuildTool: [186/211] python.exe Module.Landscape.2_of_3.cpp UnrealBuildTool: [187/211] python.exe Module.Landscape.3_of_3.cpp UnrealBuildTool: [188/211] python.exe Landscape.generated.cpp UnrealBuildTool: [189/211] python.exe Module.HTTP.cpp UnrealBuildTool: [190/211] python.exe Module.MovieScene.cpp UnrealBuildTool: [191/211] python.exe MovieScene.generated.cpp UnrealBuildTool: [192/211] python.exe Module.MovieSceneTracks.cpp UnrealBuildTool: [193/211] python.exe MovieSceneTracks.generated.cpp UnrealBuildTool: [194/211] python.exe Module.SlateRHIRenderer.cpp UnrealBuildTool: [195/211] python.exe Module.UMG.1_of_2.cpp UnrealBuildTool: [196/211] python.exe Module.UMG.2_of_2.cpp UnrealBuildTool: [197/211] python.exe EngineMessages.generated.cpp UnrealBuildTool: [198/211] python.exe UMG.generated.cpp UnrealBuildTool: [199/211] python.exe VectorVM.generated.cpp UnrealBuildTool: [200/211] python.exe Module.Niagara.cpp UnrealBuildTool: [201/211] python.exe Niagara.generated.cpp UnrealBuildTool: [202/211] python.exe Module.Internationalization.cpp UnrealBuildTool: [203/211] python.exe Module.ReliabilityHandlerComponent.cpp UnrealBuildTool: [204/211] python.exe Module.PacketHandler.cpp UnrealBuildTool: [205/211] python.exe Module.Navmesh.1_of_3.cpp UnrealBuildTool: [206/211] python.exe Module.Navmesh.2_of_3.cpp UnrealBuildTool: [207/211] python.exe Module.Navmesh.3_of_3.cpp UnrealBuildTool: [208/211] python.exe Module.AssetRegistry.cpp UnrealBuildTool: [209/211] python.exe Module.VectorVM.cpp UnrealBuildTool: [210/211] python.exe Timber-ExampleDeviceProfileSelector.bc UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: [211/211] python.exe Timber.js UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks) UnrealBuildTool: Traceback (most recent call last): UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\emcc", line 1602, in UnrealBuildTool: flush_js_optimizer_queue() UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\emcc", line 1508, in flush_js_optimizer_queue UnrealBuildTool: run_passes(chunks[i], 'js_opts_' + str(i), just_split='receiveJSON' in chunks[i], just_concat='emitJSON' in chunks[i]) UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\emcc", line 1478, in run_passes UnrealBuildTool: final = shared.Building.js_optimizer(final, passes, debug_level >= 4, js_optimizer_extra_info, just_split=just_split, just_concat=just_concat) UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\shared.py", line 1628, in js_optimizer UnrealBuildTool: ret = js_optimizer.run(filename, passes, NODE_JS, debug, extra_info, just_split, just_concat) UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\js_optimizer.py", line 538, in run UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat)) UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\tempfiles.py", line 64, in run_and_clean UnrealBuildTool: return func() UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\js_optimizer.py", line 538, in UnrealBuildTool: return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat)) UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\js_optimizer.py", line 420, in run_on_js UnrealBuildTool: filenames = [write_chunk(chunks[i], i) for i in range(len(chunks))] UnrealBuildTool: File "C:\Unreal\UnrealEngine\Engine\Source\ThirdParty\HTML5\emsdk\emscripten\1.35.0\tools\js_optimizer.py", line 406, in write_chunk UnrealBuildTool: f.write(chunk) UnrealBuildTool: IOError: [Errno 0] Error UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Unreal\Timber\Binaries\HTML5\Timber.js UnrealBuildTool: Total build time: 967.71 seconds CommandUtils.Run: Run: Took 967.7458956s to run UnrealBuildTool.exe, ExitCode=5 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Timber HTML5 Development -Project=C:\Unreal\Timber\Timber.uproject C:\Unreal\Timber\Timber.uproject -remoteini="C:\Unreal\Timber" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.15-13.40.46.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 811 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 346 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1422 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in c:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 146 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 at AutomationTool.BuildCommand.Execute() in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539 at AutomationTool.Automation.Process(String[] CommandLine) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510 at AutomationTool.Program.MainProc(Object Param) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131 at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 at AutomationTool.Program.Main() in C:\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54 ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=5 (5)