LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-693448230) SRandInit(-693448228). LogInit: Using version manifest at CL 0 with build ID '' LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.072318 LogInit: Version: 4.12.5-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 23 2016 20:28:25 LogInit: Compiled with Visual C++: 19.00.23918.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: C:/Users/Kendrick/Documents/GitHub/UnrealEngine/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: KENDRICK-PC LogInit: User: Kendrick LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.417981 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 189.74 MB used, 189.74 MB peak LogMemory: Process Virtual Memory: 194.81 MB used, 194.81 MB peak LogMemory: Physical Memory: 3738.35 MB used, 16264.18 MB total LogMemory: Virtual Memory: 547.10 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('fr-FR') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) LogD3D11RHI: 112/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x412 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1) LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:3 LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4600 LogD3D11RHI: Driver Version: 20.19.15.4444 (internal:20.19.15.4444, unified:20.19.15.4444) LogD3D11RHI: Driver Date: 4-22-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0) LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../Unreal Projects/ProjectTest/Intermediate/Shaders/WorkingDirectory/5644/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Kendrick/AppData/Local/Temp/UnrealShaderWorkingDir/07D68B7144256E66A98FA4B22F18E12A/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.16s 48MB ../../../../../Unreal Projects/ProjectTest/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Unreal Projects/ProjectTest/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/ProjectTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013024 seconds LogUObjectArray: 28732 objects as part of root set at end of initial load. LogUObjectAllocator: 5854096 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: No audio devices found! LogDerivedDataCache: Saved boot cache 0.02s 48MB ../../../../../Unreal Projects/ProjectTest/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../Unreal Projects/ProjectTest/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.654ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.806 LogCollectionManager: Loaded 0 collections in 0.001298 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/Content/Developers/Kendrick/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0071 seconds. Added 2046 classes and 367 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 9.79 seconds (BP compile: 0.11 seconds) LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1200x548 (Frame:2). LogAssetRegistry: Asset discovery search completed in 6.0284 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000084 seconds (updated 0 objects) LogSavePackage: Save=264.05ms LogSavePackage: Moving '../../../../../Unreal Projects/ProjectTest/Saved/UEDPCThirdPersonExampleMap0129432544D4C699B3026B9843E0AD9B.tmp' to '../../../../../Unreal Projects/ProjectTest/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap' LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/ProjectTest/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Android (ATC)): Running AutomationTool... MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/ProjectTest.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Kendrick/Documents/Unreal Projects/ProjectTest/ProjectT MainFrameActions: Packaging (Android (ATC)): est.uproject -cook -stage -archive -archivedirectory=C:/Users/Kendrick/Desktop/Unreal Engine/Android/Android_ATC -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationUtils.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AllDesktop.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: GUBP.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Localization.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: OneSkyLocalization.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationScripts.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Android.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: BuildGraph.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: HTML5.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: DeploymentInterface -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: IOS.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Linux.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Mac.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: TVOS.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Win.Automation -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 5,0671833s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Kendrick\Documents\Unreal Projects\ProjectTest\ProjectTest.uproject MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/Users/Kendrick/Documents/GitHub/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MainFrameActions: Packaging (Android (ATC)): MSBuild: Microsoft (R) Build Engine, version 4.6.1038.0 MainFrameActions: Packaging (Android (ATC)): MSBuild: [Microsoft .NET Framework, Version 4.0.30319.42000] MainFrameActions: Packaging (Android (ATC)): MSBuild: Copyright (C) Microsoft Corporation. Tous droits r?serv?s. MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 2,6973667s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\Kendrick\Documents\Unreal Projects\ProjectTest" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 4,6644212s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\Kendrick\Documents\Unreal Projects\ProjectTest" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for UE4Game (project files are newer) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Target is up to date MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Receipt Filename: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\Android\UE4Game.target MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====04/08/2016 00:02:52====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to shim file C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Build\Android\src\com\YourCompany\UE4Game\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Build\Android\src\com\YourCompany\UE4Game\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Build\Android\src\com\YourCompany\UE4Game\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Build\Android\src\com\YourCompany\UE4Game MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7-es2.apk is out of date due to newer input file C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7-es2.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====04/08/2016 00:02:53====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====04/08/2016 00:02:53====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====04/08/2016 00:02:56====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_r ev19\custom_rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\custom_ rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:888: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:890: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:902: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:283: null returned: 1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total time: 7 seconds MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Making .apk with Ant again to show errors MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Buildfile: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: UE4Game MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Application MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for UE4Game... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for UE4Game... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Ordered libraries: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_r ev19\custom_rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\I MainFrameActions: Packaging (Android (ATC)): ntermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Compiling 23 source files to C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Note: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\src\com\android\vending\licensing\LicenseChecker.java uses or overrides a deprecated API. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\libs\VrApi.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\libs\SystemUtils.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\libs\android-support-v4.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] input: C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dex] Pre-Dexing C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar -> classes-3630022a0232b829f7e1664a45768302.jar MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass1(Native Method) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass(ClassLoader.java:800) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.net.URLClassLoader.defineClass(URLClassLoader.java:449) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.net.URLClassLoader.access$100(URLClassLoader.java:71) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:361) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:355) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.security.AccessController.doPrivileged(Native Method) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.net.URLClassLoader.findClass(URLClassLoader.java:354) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:425) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:412) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:358) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dx] Exception in thread "main" MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:888: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:890: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:902: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:283: null returned: 1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total time: 5 seconds MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Le fichier 'C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate/Android/APK/bin/UE4Game-debug.apk' est introuvable. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Nom de fichier?: 'C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Intermediate/Android/APK/bin/UE4Game-debug.apk' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ? System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ? UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) dans c:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:ligne 1828 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ? UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) dans c:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:ligne 2061 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ? UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) dans c:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:ligne 1370 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 28,6084496s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remotein MainFrameActions: Packaging (Android (ATC)): i="C:\Users\Kendrick\Documents\Unreal Projects\ProjectTest" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.04-00.02.41.txt' MainFrameActions: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:ligne 814 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 52 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 355 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dic tionary`2 InTargetToManifest) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1443 MainFrameActions: Packaging (Android (ATC)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans c:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 150 MainFrameActions: Packaging (Android (ATC)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans c:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 211 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.BuildCommand.Execute() dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 28 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 538 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Automation.Process(String[] CommandLine) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 509 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Program.MainProc(Object Param) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:ligne 131 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 704 MainFrameActions: Packaging (Android (ATC)): à AutomationTool.Program.Main() dans C:\Users\Kendrick\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:ligne 54 MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ATC)): AutomationToolLauncher exiting with ExitCode=5 MainFrameActions: Packaging (Android (ATC)): copying UAT log files... MainFrameActions: Packaging (Android (ATC)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../Unreal Projects/ProjectTest/Plugins/. Error: Le fichier spécifié est introuvable. (0x00000002)