LogPlatformFile: Not using cached read wrapper LogInit:Display: Loading recent project file: E:/Documents/Unreal Projects/JumpyJump/JumpyJump.uproject LogInit:Display: RandInit(-722792871) SRandInit(-722792869). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.140720 LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogVoice:Warning: Failed to initialize voice interface LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: STUDIOPC LogInit: User: Christopher LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.897227 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 59.14 MB used, 59.14 MB peak LogMemory: Process Virtual Memory: 57.02 MB used, 57.02 MB peak LogMemory: Physical Memory: 3321.84 MB used, 16339.26 MB total LogMemory: Virtual Memory: 385.25 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) LogD3D11RHI: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 8169MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8169MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (E:/Documents/Unreal Projects/JumpyJump/Intermediate/Shaders/WorkingDirectory/9260/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/CHRIST~1/AppData/Local/Temp/UnrealShaderWorkingDir/FC8B4165414EAEB1CF36D6A50B7F6F07/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.13s 41MB C:/Users/Christopher/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Christopher/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Documents/Unreal Projects/JumpyJump/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Documents/Unreal Projects/JumpyJump/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Christopher/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0148 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 28633 objects as part of root set at end of initial load. LogUObjectAllocator: 6099752 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Christopher/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 94b5f52b4717443346a26d9a1e35e6a1|17bd5535da294ef3848efa09aa3493a7|3dc7988e-326e-4096-b448-933664f991cc LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/JumpyJump/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="E:/Documents/Unreal Projects/JumpyJump/Content/Demo/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000001E73326B420 LogBlueprint:Warning: [compiler MP_Game_Instance] Warning 'Instructions_Host' is already a 'W Instructions', you don't need Cast To W_Instructions . LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.04] Compile of MP_Game_Instance successful, but with 1 Warning(s) [in 9 ms] LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.04] Compile of MP_Game_Instance successful, but with 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.04] Compile of MP_Game_Instance successful, but with 3 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler MP_Game_Instance] Warning 'Instructions_Host' is already a 'W Instructions', you don't need Cast To W_Instructions . LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.46] Compile of MP_Game_Instance successful, but with 1 Warning(s) [in 9 ms] LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.46] Compile of MP_Game_Instance successful, but with 2 Warning(s) [in 0 ms] LogBlueprint:Warning: [compiler MP_Game_Instance] Warning [0008.46] Compile of MP_Game_Instance successful, but with 3 Warning(s) [in 0 ms] LogAIModule: Creating AISystem for world Main LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 39.147ms to complete. LogFileHelpers: Loading map 'Main' took 1.459 LogCollectionManager: Loaded 0 collections in 0.001654 seconds LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/JumpyJump/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/JumpyJump/Content/Developers/Christopher/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/JumpyJump/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0070 seconds. Added 1893 classes and 338 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 9.46 seconds (BP compile: 0.23 seconds) LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:2). LogAssetRegistry: Asset discovery search completed in 4.3079 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000021 seconds (updated 0 objects) LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/Documents/Unreal Projects/JumpyJump/JumpyJump.uproject -bundlename com.CandC_Games.JumpyJump LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.10 LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries --- GameBranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries LogTemp:Display: Searching for mobile provisions that match the game 'JumpyJump' with CFBundleIdentifier='com.CandC_Games.JumpyJump' in 'C:\Users\Christopher\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp:Display: Phase 0 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogTemp:Display: .. Failed phase 0 name check (provision app ID was FH2A3A5866.*) LogTemp:Display: Phase 1 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogTemp:Display: .. Failed phase 1 name check (provision app ID was FH2A3A5866.*) LogTemp:Display: Phase 2 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogTemp:Display: Looking for a certificate that matches the application identifier 'FH2A3A5866.*' LogTemp:Display: .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') LogTemp:Display: Picked 'JumpyJump.mobileprovision' with AppID 'FH2A3A5866.*' and Name 'drummerof13' as a matching provision for the game 'JumpyJump' LogTemp:Display: Looking for a certificate that matches the application identifier 'FH2A3A5866.*' LogTemp:Display: .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/Documents/Unreal Projects/JumpyJump/JumpyJump.uproject -bundlename com.CandC_Games.JumpyJump CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNet\IOS Initial Dir: C:\Program Files (x86)\Epic Games\4.10 Env CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNet\IOS BranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries --- GameBranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries Searching for mobile provisions that match the game 'JumpyJump' with CFBundleIdentifier='com.CandC_Games.JumpyJump' in 'C:\Users\Christopher\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' .. Failed phase 0 name check (provision app ID was FH2A3A5866.*) Phase 1 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' .. Failed phase 1 name check (provision app ID was FH2A3A5866.*) Phase 2 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' Looking for a certificate that matches the application identifier 'FH2A3A5866.*' .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') Picked 'JumpyJump.mobileprovision' with AppID 'FH2A3A5866.*' and Name 'drummerof13' as a matching provision for the game 'JumpyJump' Looking for a certificate that matches the application identifier 'FH2A3A5866.*' .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_STUDIOPC LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=1.635265ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 1.848493ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.643021ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage: Total save time: 1.695052ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.653028ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage: Total save time: 11.553343ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.707169ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogSavePackage: Total save time: 11.287771ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Save=0.823149ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogSavePackage: Total save time: 11.120215ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.705887ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogSavePackage: Total save time: 10.589324ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=0.685872ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogSavePackage: Total save time: 9.764891ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.395409ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogSavePackage: Total save time: 0.546031ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.383350ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogSavePackage: Total save time: 0.547312ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.805188ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogSavePackage: Total save time: 7.146876ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.686642ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogSavePackage: Total save time: 11.248510ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogCook:Display: Cooking /Game/Demo/Maps/Main -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Maps/Main.umap LogSavePackage: Save=32.964977ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Maps/Main.umap' LogSavePackage: Total save time: 33.139974ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Maps/Main.umap LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=0.797234ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogSavePackage: Total save time: 2.353467ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.526528ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogSavePackage: Total save time: 0.652000ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=3.245641ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogSavePackage: Total save time: 3.408320ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogSavePackage: Save=1.521595ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset' LogSavePackage: Total save time: 1.977302ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal 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LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform SF_METAL, Default Material will be used in game. 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E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset LogSavePackage: Save=1.038944ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset' LogSavePackage: Total save time: 1.155179ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Save=0.971460ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal 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Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Save=1.131061ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset' LogSavePackage: Total save time: 1.290146ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Save=1.229592ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal 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Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Save=2.051715ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogSavePackage: Total save time: 2.333451ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Save=1.025601ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogSavePackage: Total save time: 1.190592ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Save=1.528779ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogSavePackage: Total save time: 1.778189ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogSavePackage: 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Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogSavePackage: Save=2.513839ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' LogSavePackage: Total save time: 2.818670ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogCook:Display: Cooking /LeapMotionController/LM_PassthroughMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset LogSavePackage: Save=5.083101ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' LogSavePackage: Total save time: 5.333278ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset LogCook:Display: Cooking /LeapMotionController/LM_SampleDistortion -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset LogSavePackage: Save=0.773114ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset' LogSavePackage: Total save time: 1.667593ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset LogCook:Display: Cooking /Engine/BasicShapes/Cube -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BasicShapes/Cube.uasset LogSavePackage: Save=1.254738ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BasicShapes/Cube.uasset' LogSavePackage: Total save time: 1.377903ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/BasicShapes/Cube.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Save=2.170774ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogSavePackage: Total save time: 2.429675ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Save=1.241909ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogSavePackage: Total save time: 1.378670ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Save=1.538273ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogSavePackage: Total save time: 1.700442ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Save=6.057127ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogSavePackage: Total save time: 6.224684ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Save=2.314979ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogSavePackage: Total save time: 2.662405ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Save=25.103491ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogSavePackage: Total save time: 28.546963ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Save=2.163590ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogSavePackage: Total save time: 2.697304ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Save=0.942978ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogSavePackage: Total save time: 1.745343ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Save=3.410117ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogSavePackage: Total save time: 3.612824ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Save=4.372340ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogSavePackage: Total save time: 4.940178ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Save=1.297076ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' 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LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. 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PreviewShadowIndicatorMaterial, compiling. 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LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Save=1.896477ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogSavePackage: Total save time: 2.084047ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Save=0.677918ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogSavePackage: Total save time: 1.521338ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogCook:Display: Cooking /Engine/EditorResources/Spline/T_Loft_Spline -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/Spline/T_Loft_Spline.uasset LogSavePackage: Save=0.627113ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/Spline/T_Loft_Spline.uasset' LogSavePackage: Total save time: 0.925016ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/Spline/T_Loft_Spline.uasset LogCook:Display: Cooking /Engine/EngineFonts/TinyFont -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineFonts/TinyFont.uasset LogSavePackage: Save=0.859072ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineFonts/TinyFont.uasset' LogSavePackage: Total save time: 1.026627ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineFonts/TinyFont.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.654825ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage: Total save time: 1.536477ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Save=0.981724ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogSavePackage: Total save time: 1.136705ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=1.867995ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogSavePackage: Total save time: 1.972683ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Save=0.947340ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset' LogSavePackage: Total save time: 1.874667ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Save=0.710505ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogSavePackage: Total save time: 0.939898ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=0.713328ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset' LogSavePackage: Total save time: 0.878830ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset LogCook:Display: Cooking /Engine/EngineSounds/Master -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.287640ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset' LogSavePackage: Total save time: 0.424661ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset LogCook:Display: Cooking /Engine/EditorResources/S_KBSJoint -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_KBSJoint.uasset LogSavePackage: Save=0.767725ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_KBSJoint.uasset' LogSavePackage: Total save time: 0.928354ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/S_KBSJoint.uasset LogCook:Display: Cooking /Game/Demo/Sprites/Weapons/T_Shot_01_Sprite -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Sprites/Weapons/T_Shot_01_Sprite.uasset LogSavePackage: Save=0.675352ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Sprites/Weapons/T_Shot_01_Sprite.uasset' LogSavePackage: Total save time: 0.787996ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Sprites/Weapons/T_Shot_01_Sprite.uasset LogCook:Display: Cooking /Game/Demo/Blueprints/MP_Game_Instance -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Blueprints/MP_Game_Instance.uasset LogSavePackage: Save=21.697735ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Blueprints/MP_Game_Instance.uasset' LogSavePackage: Total save time: 21.843225ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/JumpyJump/Content/Demo/Blueprints/MP_Game_Instance.uasset LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Save=0.685872ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogSavePackage: Total save time: 1.610633ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=0.631988ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogSavePackage: Total save time: 0.801083ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/AI/S_NavLink.uasset LogSavePackage: Save=0.797234ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/AI/S_NavLink.uasset' LogSavePackage: Total save time: 1.041252ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EditorResources/AI/S_NavLink.uasset LogCook:Display: Cooking /Engine/EngineMaterials/LandscapeHolePhysicalMaterial -> E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/LandscapeHolePhysicalMaterial.uasset LogSavePackage: Save=0.238118ms LogSavePackage: Async saving from memory to 'E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/LandscapeHolePhysicalMaterial.uasset' LogSavePackage: Total save time: 0.365131ms LogSavePackage:Display: Finished SavePackage E:/Documents/Unreal Projects/JumpyJump/Saved/Cooked/IOS/Engine/Content/EngineMaterials/LandscapeHolePhysicalMaterial.uasset LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 311, size is 526.07kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 1.872138s total time 5.066221 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.904067 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1d30_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_588_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=E:/Documents/Unreal Projects/JumpyJump/JumpyJump.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Game/Demo/Maps/Main -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Demo/Maps/Main -Messaging -device=IOS@All_iOS_On_STUDIOPC -addcmdline=-SessionId=A6A4568C41409429221A5CA31EF315A0 -SessionOwner=Christopher -SessionName='Play On Device' LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=True LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability. LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\Documents\Unreal Projects\JumpyJump\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0 LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Demo/Maps/Main LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Demo/Maps/Main LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=False LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=JumpyJump LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = E:\Documents\Unreal Projects\JumpyJump LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = JumpyJump LogPlayLevel: Project.LogDeploymentContext: StageDirectory = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JumpyJump LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JumpyJump/JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.760595 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_da0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_588_0///####STATCAT_Advanced#### LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-568h@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-IPhone6.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-IPhone6Plus-Landscape.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-IPhone6Plus-Portrait.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-Landscape.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-Landscape@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-Portrait.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default-Portrait@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Default@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon29.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon29@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon40.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon40@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon50.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon50@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon57.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon57@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon60@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon72.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon72@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon76.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Icon76@2x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\cnvalias.icu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\confusables.cfu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_001.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_ag.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\content\internationalization\icudt53l\en_ai.res, up to date. 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LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\developer\uobjectplugin\uobjectplugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\developer\visualstudiosourcecodeaccess\visualstudiosourcecodeaccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\developer\xcodesourcecodeaccess\xcodesourcecodeaccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\editor\epicsurvey\epicsurvey.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\editor\macgraphicsswitching\macgraphicsswitching.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\editor\pluginbrowser\pluginbrowser.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\editor\speedtreeimporter\speedtreeimporter.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\experimental\characterai\characterai.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\experimental\html5networking\html5networking.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\media\androidmedia\androidmedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\media\avfmedia\avfmedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\media\mediaplayereditor\mediaplayereditor.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\media\wmfmedia\wmfmedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\messaging\messagingdebugger\messagingdebugger.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\messaging\udpmessaging\udpmessaging.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\androiddeviceprofileselector\androiddeviceprofileselector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\androidmovieplayer\androidmovieplayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\applemovieplayer\applemovieplayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\archvischaracter\archvischaracter.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\cablecomponent\cablecomponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\custommeshcomponent\custommeshcomponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\exampledeviceprofileselector\exampledeviceprofileselector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\gearvr\gearvr.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\iosdeviceprofileselector\iosdeviceprofileselector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\leapmotioncontroller\leapmotioncontroller.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\linuxdeviceprofileselector\linuxdeviceprofileselector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\oculusinput\oculusinput.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\oculuslibrary\oculuslibrary.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\oculusrift\oculusrift.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\proceduralmeshcomponent\proceduralmeshcomponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\steam\steamvr\steamvr.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\runtime\windowsmovieplayer\windowsmovieplayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\scriptgeneratorplugin\scriptgeneratorplugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\engine\plugins\slate\slateremote\slateremote.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\jumpyjump\config\defaulteditor.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\jumpyjump\config\defaulteditorperprojectusersettings.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\jumpyjump\config\defaultgame.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\cookeddata\jumpyjump\config\defaultinput.ini, up to date. LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt" -file "E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt" -device All_iOS_On_STUDIOPC -bundle com.CandCGames.JumpyJump LogPlayLevel: DeploymentServer: [deploy] Created deployment server. LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: DeploymentServer: [DD] Error: Timed out while trying to connect to a mobile device. Make sure one is connected. LogPlayLevel: DeploymentServer: Exiting. LogPlayLevel: CommandUtils.Run: Run: Took 7.3028158s to run DeploymentServer.exe, ExitCode=1 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = E:\Documents\Unreal Projects\JumpyJump LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = JumpyJump LogPlayLevel: Project.LogDeploymentContext: StageDirectory = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JumpyJump LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JumpyJump/JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: IOSPlatform.Package: Package E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: IOSPlatform.Package: ProjectName=JumpyJump LogPlayLevel: IOSPlatform.Package: ProjectStub=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: IOSPlatform.Package: ProjectIPA=E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa LogPlayLevel: IOSPlatform.Package: IPPExe=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS" -project "E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject" -iterate LogPlayLevel: IPhonePackager: Executing iPhonePackager RepackageFromStage Engine -config Development -schemename UE4 -schemeconfig Development -sign -stagedir E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS -project E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject -iterate LogPlayLevel: IPhonePackager: CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS LogPlayLevel: IPhonePackager: Initial Dir: C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: IPhonePackager: Env CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS LogPlayLevel: IPhonePackager: BranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries --- GameBranchPath = STUDIOPC/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries LogPlayLevel: IPhonePackager: LogPlayLevel: IPhonePackager: ---------- LogPlayLevel: IPhonePackager: Executing command 'Clean' ... LogPlayLevel: IPhonePackager: Cleaning temporary files from PC ... LogPlayLevel: IPhonePackager: ... cleaning: C:\Program Files (x86)\Epic Games\4.10\Engine\Intermediate\IOS-Deploy\UE4Game\Development\ LogPlayLevel: IPhonePackager: LogPlayLevel: IPhonePackager: Loaded stub IPA from 'C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' ... LogPlayLevel: IPhonePackager: ... 'C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' -> 'E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa' LogPlayLevel: IPhonePackager: Copy: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub -> E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa, last modified at 3/3/2016 12:32:26 AM LogPlayLevel: IPhonePackager: Found Info.plist (E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents LogPlayLevel: IPhonePackager: Searching for mobile provisions that match the game 'JumpyJump' with CFBundleIdentifier='com.CandCGames.JumpyJump' in 'C:\Users\Christopher\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogPlayLevel: IPhonePackager: Phase 0 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogPlayLevel: IPhonePackager: .. Failed phase 0 name check (provision app ID was FH2A3A5866.*) LogPlayLevel: IPhonePackager: Phase 1 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogPlayLevel: IPhonePackager: .. Failed phase 1 name check (provision app ID was FH2A3A5866.*) LogPlayLevel: IPhonePackager: Phase 2 considering provision 'JumpyJump.mobileprovision' named 'drummerof13' LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier 'FH2A3A5866.*' LogPlayLevel: IPhonePackager: .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) LogPlayLevel: IPhonePackager: .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') LogPlayLevel: IPhonePackager: Picked 'JumpyJump.mobileprovision' with AppID 'FH2A3A5866.*' and Name 'drummerof13' as a matching provision for the game 'JumpyJump' LogPlayLevel: IPhonePackager: Using mobile provision 'drummerof13' to code sign LogPlayLevel: IPhonePackager: ... Writing updated embedded.mobileprovision LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier 'FH2A3A5866.*' LogPlayLevel: IPhonePackager: .. Provision entry SN '6A46A16EE622BE32' matched 1 installed certificate(s) LogPlayLevel: IPhonePackager: .. .. Installed certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' is valid (choosing it) (range '1/8/2016 6:32:18 PM' to '1/7/2017 6:32:18 PM') LogPlayLevel: IPhonePackager: ... Found matching certificate 'iPhone Developer: Chris Field (LQ65N6UUNA)' (valid from 1/8/2016 6:32:18 PM to 1/7/2017 6:32:18 PM) LogPlayLevel: IPhonePackager: Found CFBundleVersion string '0.146' and updated it to '0.147' LogPlayLevel: IPhonePackager: Saving IPA ... LogPlayLevel: IPhonePackager: ... Writing updated Info.plist LogPlayLevel: IPhonePackager: Opening source executable... LogPlayLevel: IPhonePackager: ... Processing one mach object (binary is thin) LogPlayLevel: IPhonePackager: ... Initial signature step (0.53 s elapsed so far) LogPlayLevel: IPhonePackager: ... Computing hashes (0.58 s elapsed so far) LogPlayLevel: IPhonePackager: ... Final signature step (0.82 s elapsed so far) LogPlayLevel: IPhonePackager: ... Committing all edits (0.83 s elapsed so far) LogPlayLevel: IPhonePackager: ... Truncating/copying final binary LogPlayLevel: IPhonePackager: Saving signed executable... (0.93 s elapsed so far) LogPlayLevel: IPhonePackager: Finished code signing, which took 0.93 s LogPlayLevel: IPhonePackager: Compressing files into IPA (-compress=0). LogPlayLevel: IPhonePackager: ... Packaging 'Payload/UE4Game.app/' LogPlayLevel: IPhonePackager: Finished repackaging into 102.52 MB IPA, written to 'E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa' (took 1.91 s for all steps) LogPlayLevel: CommandUtils.Run: Run: Took 1.9783005s to run IPhonePackager.exe, ExitCode=0 LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 7s to run DeploymentServer.exe LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 1s to run IPhonePackager.exe LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = E:\Documents\Unreal Projects\JumpyJump\JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = E:\Documents\Unreal Projects\JumpyJump LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = JumpyJump LogPlayLevel: Project.LogDeploymentContext: StageDirectory = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = JumpyJump LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JumpyJump LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JumpyJump/JumpyJump.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Documents\Unreal Projects\JumpyJump\Saved\StagedBuilds\IOS\JumpyJump LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa" -device All_iOS_On_STUDIOPC -additionalcommandline "-SessionId=A6A4568C41409429221A5CA31EF315A0 -SessionOwner=Christopher -SessionName='Play On Device'" LogPlayLevel: DeploymentServer: [deploy] Created deployment server. LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: DeploymentServer: [DD] Error: Timed out while trying to connect to a mobile device. Make sure one is connected. LogPlayLevel: DeploymentServer: Exiting. LogPlayLevel: CommandUtils.Run: Run: Took 7.0763042s to run DeploymentServer.exe, ExitCode=1 LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:1): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "E:\Documents\Unreal Projects\JumpyJump\Binaries\IOS\JumpyJump.ipa" -device All_iOS_On_STUDIOPC -additionalcommandline "-SessionId=A6A4568C41409429221A5CA31EF315A0 -SessionOwner=Christopher -SessionName='Play On Device'". See logfile for details: 'DeploymentServer-2016.05.05-21.31.28.txt' LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) LogPlayLevel: at IOSPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: at Project.Deploy(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 17.017974 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Unknown Error LogXAudio2:Warning: Failed to create audio buffer for 'SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed'