LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-664065921) SRandInit(-664065920). LogTaskGraph: Started task graph with 4 named threads and 9 total threads. LogStats: Stats thread started at 0.108437 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DYLANCRONKHITE LogInit: User: Dylan LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.222655 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 314.44 MB used, 314.44 MB peak LogMemory: Process Virtual Memory: 317.45 MB used, 317.45 MB peak LogMemory: Physical Memory: 9182.54 MB used, 32660.64 MB total LogMemory: Virtual Memory: 656.27 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980' (Feature Level 11_0) LogD3D11RHI: 4060MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 3 output[s] LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 16330MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 LogD3D11RHI: Driver Version: 21.21.13.7290 (internal 21.21.13.7290) LogD3D11RHI: Driver Date: 9-16-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Intermediate/Shaders/WorkingDirectory/55128/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Dylan/AppData/Local/Temp/UnrealShaderWorkingDir/8D6E881B4646485205F26282DAE6B8E1/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.19s 46MB C:/Users/Dylan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dylan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Dylan/Documents/Unreal Projects/KingLeprechaun/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Dylan/Documents/Unreal Projects/KingLeprechaun/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Dylan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27679 objects as part of root set at end of initial load. LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0230 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/Dylan/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Content/2DSideScrollerBP/Maps/GameMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world GameMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 39.512ms to complete. LogFileHelpers: Loading map 'GameMap' took 0.831 LogCollectionManager: Loaded 1 collections in 0.001841 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Content/Developers/Dylan/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Dylan/Documents/Unreal Projects/KingLeprechaun/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000009 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0064 seconds. Added 1998 classes and 352 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 12.25 seconds (BP compile: 0.23 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). LogAssetRegistry: Asset discovery search completed in 3.4669 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000015 seconds (updated 0 objects) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel' has LevelScriptBlueprint '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel.GameMap' with GeneratedClass '/Game/2DSideScrollerBP/Maps/GameMap.GameMap_C' with ClassGeneratedBy '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:Persis tentLevel.GameMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: GameMap (Nov 29, 2016, 10:05:59 AM) LogPlayLevel: Creating play world package: /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.023676s) LogAIModule: Creating AISystem for world GameMap LogPlayLevel: PIE: World Init took: (0.000461s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/2DSideScrollerBP/Maps/GameMap.GameMap to /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap (0.024329s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is '2DSideScrollerGameMode_C' LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap up for play (max tick rate 0) at 2016.11.29-18.05.59 LogWorld: Bringing up level for play took: 0.005320 LogSpawn:Warning: SpawnActor failed because no class was specified LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 9 classes and 0 folders. PIE: Info Play in editor start time for /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap 0.934 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel' has LevelScriptBlueprint '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel.GameMap' with GeneratedClass '/Game/2DSideScrollerBP/Maps/GameMap.GameMap_C' with ClassGeneratedBy '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:Persist entLevel.GameMap' LogAudio:Warning: Detected orphaned looping sound 'Valor_of_Heroes'. LogNet: Browse: /Game/2DSideScrollerBP/Maps/GameMap LogLoad: LoadMap: /Game/2DSideScrollerBP/Maps/GameMap Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 936.37 MB used, 962.43 MB peak LogMemory: Process Virtual Memory: 1315.46 MB used, 1344.51 MB peak LogMemory: Physical Memory: 9828.58 MB used, 32660.64 MB total LogMemory: Virtual Memory: 1988.58 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogPlayLevel: Creating play world package: /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.022723s) LogAIModule: Creating AISystem for world GameMap LogPlayLevel: PIE: World Init took: (0.000459s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/2DSideScrollerBP/Maps/GameMap.GameMap to /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap (0.023338s) LogWorld: Game class is '2DSideScrollerGameMode_C' LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap up for play (max tick rate 0) at 2016.11.29-18.06.25 LogWorld: Bringing up level for play took: 0.002578 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogSpawn:Warning: SpawnActor failed because no class was specified LogAudio:Warning: Detected orphaned looping sound 'Valor_of_Heroes'. LogNet: Browse: /Game/2DSideScrollerBP/Maps/GameMap LogLoad: LoadMap: /Game/2DSideScrollerBP/Maps/GameMap Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 938.55 MB used, 962.43 MB peak LogMemory: Process Virtual Memory: 1367.57 MB used, 1369.01 MB peak LogMemory: Physical Memory: 9831.17 MB used, 32660.64 MB total LogMemory: Virtual Memory: 2040.58 MB used, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogPlayLevel: Creating play world package: /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.022102s) LogAIModule: Creating AISystem for world GameMap LogPlayLevel: PIE: World Init took: (0.000482s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/2DSideScrollerBP/Maps/GameMap.GameMap to /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap (0.022741s) LogWorld: Game class is '2DSideScrollerGameMode_C' LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/UEDPIE_0_GameMap.GameMap up for play (max tick rate 0) at 2016.11.29-18.06.26 LogWorld: Bringing up level for play took: 0.002582 LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogSpawn:Warning: SpawnActor failed because no class was specified LogAudio:Warning: Detected orphaned looping sound 'Valor_of_Heroes'. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel' has LevelScriptBlueprint '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel.GameMap' with GeneratedClass '/Game/2DSideScrollerBP/Maps/GameMap.GameMap_C' with ClassGeneratedBy '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:Persiste ntLevel.GameMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel' has LevelScriptBlueprint '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:PersistentLevel.GameMap' with GeneratedClass '/Game/2DSideScrollerBP/Maps/GameMap.GameMap_C' with ClassGeneratedBy '/Game/2DSideScrollerBP/Maps/GameMap.GameMap:Persisten tLevel.GameMap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/2DSideScrollerBP/Maps/GameMap' took 0.007 MainFrameActions: Packaging (Android (All)): Running AutomationTool... MainFrameActions: Packaging (Android (All)): Program.Main: 2016-11-30T02:18:55.3687415Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Dylan/Documents/Unreal Projects/KingLeprechaun/KingLeprechaun.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Dylan/Documents/Unreal Project MainFrameActions: Packaging (Android (All)): s/KingLeprechaun/KingLeprechaun.uproject -cook -stage -archive -archivedirectory=C:/Users/Dylan/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -build -utf8output MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe KingLeprechaun Android Shipping -Project="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" -clean "C:\Users\Dylan\Docum MainFrameActions: Packaging (Android (All)): ents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" -remoteini="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.9399021s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe KingLeprechaun Android Shipping -Project="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" "C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" -re moteini="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8112786s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe KingLeprechaun Android Shipping -Project="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" "C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" -re moteini="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Creating makefile for KingLeprechaun (no existing makefile) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 3 actions (9 in parallel) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/3] clang++.exe KingLeprechaun-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 25.68 seconds MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Binaries\Android\KingLeprechaun-Android-Shipping.target MainFrameActions: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====11/29/2016 6:19:23 PM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\SoloDeveloperStudioLLC\KingoftheLeprechauns\OBBData.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== OBB data file up to date so not writing. ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\SoloDeveloperStudioLLC\KingoftheLeprechauns\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\SoloDeveloperStudioLLC\KingoftheLeprechauns\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\SoloDeveloperStudioLLC\KingoftheLeprechauns\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Build\Android\src\com\SoloDeveloperStudioLLC\KingoftheLeprechauns MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (All)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = True MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Obb location C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun/Saved/StagedBuilds/Android.obb MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Obb destination location C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate/Android/APK/assets MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Obb file exists... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====11/29/2016 6:19:24 PM====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====11/29/2016 6:19:24 PM====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Copying new .so C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Binaries\Android\KingLeprechaun-Android-Shipping-armv7-es2.so file to jni folder... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Preparing native code for debugging... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====11/29/2016 6:19:28 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Buildfile: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: KingLeprechaun MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Application MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for KingLeprechaun... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for KingLeprechaun... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Ordered libraries: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib _rev19\custom_rules.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\custo m_rules.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.2.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 88 source files to C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\AlarmReceiver.java:17: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] package King of the Leprechauns; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\DownloaderActivity.java:17: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] package King of the Leprechauns; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\OBBData.java:1: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] package King of the Leprechauns; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\OBBDownloaderService.java:17: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] package King of the Leprechauns; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\OBBDownloaderService.java:64: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] return King of the Leprechauns.AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\Intermediate\Android\APK\src\King of the Leprechauns\OBBDownloaderService.java:64: error: ';' expected MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] return King of the Leprechauns.AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 6 errors MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 5 seconds MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 36.8959005s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe KingLeprechaun Android Shipping -Project="C:\Use MainFrameActions: Packaging (Android (All)): rs\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" "C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun\KingLeprechaun.uproject" -remoteini="C:\Users\Dylan\Documents\Unreal Projects\KingLeprechaun" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016. 11.29-18.18.58.txt' MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars ) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (All)): Domain_ProcessExit MainFrameActions: Packaging (Android (All)): copying UAT log files... MainFrameActions: Packaging (Android (All)): BUILD FAILED PackagingResults:Error: Error Unknown Error