LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(7152300) SRandInit(7152300). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.079624 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: -EpicPortal LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: CND4220H97 LogInit: User: jgonzale5 LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.630635 MHz LogMemory: Memory total: Physical=15.4GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 263.55 MB used, 263.55 MB peak LogMemory: Process Virtual Memory: 262.69 MB used, 262.69 MB peak LogMemory: Physical Memory: 6327.23 MB used, 9473.87 MB free, 15801.11 MB total LogMemory: Virtual Memory: 660.11 MB used, 9473.87 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA Quadro K2100M' (Feature Level 11_0) LogD3D11RHI: 1958/0/7900 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'NVIDIA Quadro K2100M' (Feature Level 11_0) LogD3D11RHI: 1958/0/7900 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 1958/0/7900 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x11fc (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1) LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: 3. 'NVIDIA Quadro K2100M' (P:0 D:0) LogWindows: 4. 'NVIDIA Quadro K2100M' (P:0 D:0) LogWindows: 5. 'NVIDIA Quadro K2100M' (P:0 D:0) LogWindows: 6. 'NVIDIA Quadro K2100M' (P:0 D:0) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA Quadro K2100M LogD3D11RHI: Driver Version: 354.90 (internal:10.18.13.5490, unified:354.90) LogD3D11RHI: Driver Date: 4-5-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0 LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Intermediate/Shaders/WorkingDirectory/9780/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jgonzale5/AppData/Local/Temp/UnrealShaderWorkingDir/A4674E3B4AAE1D92A9CD4689C06A1E03/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 50MB C:/Users/jgonzale5/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/jgonzale5/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/jgonzale5/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: frostline, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3589263868 LogAssetRegistry: FAssetRegistry took 0.0227 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.054175 seconds LogUObjectArray: 31947 objects as part of root set at end of initial load. LogUObjectAllocator: 6936072 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers / HP (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.07s 50MB C:/Users/jgonzale5/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: FirstPersonExampleMap, Actor: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.DESTROYED_TargetPoint_CHILDACTOR_2 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: FirstPersonExampleMap, Actor: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.DESTROYED_TargetPoint_CHILDACTOR_3 LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 177.948ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 2.053 LogCollectionManager: Loaded 1 collections in 0.005299 seconds LogFileCache: Scanning file cache for directory 'C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Developers/jgonzale5/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000007 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0333 seconds. Added 2190 classes and 428 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0029 seconds. Added 13 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0026 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0041 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 23.99 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.47 seconds LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 948x488 NumSamples 1 (Frame:2). LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/' took 0.66s LogAssetRegistry: Asset discovery search completed in 17.2965 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000019 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000093 seconds (updated 0 objects) LogAIModule: Creating AISystem for world BoatLevel Cmd: MAP LOAD FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/FirstPersonBP/Maps/BoatLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: BoatLevel.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 88.936ms to complete. LogFileHelpers: Loading map 'BoatLevel' took 0.286 AssetReimport: New page: Outstanding source content changes 2:56:00 PM LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.wav) LogEditorFactories: -- imported successfully LogEditorFactories: Performing atomic reimport of [C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.wav] LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.wav) LogEditorFactories: -- imported successfully LogAudioDerivedData:Display: Building compressed audio format OGG wave roar... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/roar" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.uasset" SILENT=true LogSavePackage: Save=8.43ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/roar6496E8FD4613AE921C81BBACFCE709E7.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave screech... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/screech" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.uasset" SILENT=true LogSavePackage: Save=14.99ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/screechC6501434491B4C53B9A55D9689069B08.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave step1... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/step1" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.uasset" SILENT=true LogSavePackage: Save=14.98ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/step18716B80F44943DF0CDC5E490511B8621.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave step2... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/step2" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.uasset" SILENT=true LogSavePackage: Save=14.24ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/step21C7ECA464C701B5175240D97ED0720DA.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave step3... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/step3" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.uasset" SILENT=true LogSavePackage: Save=24.47ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/step374120EE049F5839ABA6A3A855C1826D0.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk1... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk1" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.uasset" SILENT=true LogSavePackage: Save=26.70ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk116558BD340C8DDD5F5004BA9F89A433E.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk10... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk10" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.uasset" SILENT=true LogSavePackage: Save=23.74ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk1074D57CC448196A8D56B657B287007F44.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk11... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk11" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.uasset" SILENT=true LogSavePackage: Save=16.23ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk11A73698BD4E70833D0EEE3EB3ADF8F81B.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk2... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk2" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.uasset" SILENT=true LogSavePackage: Save=25.70ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk202A3E0EB4C53A3D315FE059459FC85E2.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk3... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk3" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.uasset" SILENT=true LogSavePackage: Save=24.37ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk3A510F5DE4844DF9ADB45FEAAF0972E3E.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk4... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk4" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.uasset" SILENT=true LogSavePackage: Save=24.82ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk4DFD8C78E46DCD6464F39E1A6FD3956DA.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk5... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk5" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.uasset" SILENT=true LogSavePackage: Save=26.24ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk5C2198F004BC8026B693A5598128BB0C6.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk6... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk6" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.uasset" SILENT=true LogSavePackage: Save=15.47ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk69C3F91904182FD00F7DB5F8118738F59.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk7... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk7" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.uasset" SILENT=true LogSavePackage: Save=26.67ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk7F3444B4C40AD787D85D2C1A555D86E25.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk8... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk8" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.uasset" SILENT=true LogSavePackage: Save=24.87ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk8315A7C114C34732542EE2DA0A78272A2.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.uasset LogAudioDerivedData:Display: Building compressed audio format OGG wave walk9... Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Enemy/walk9" FILE="../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.uasset" SILENT=true LogSavePackage: Save=15.07ms LogSavePackage: Moving '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Saved/walk9A43E80FB476DE91E777136BC8BFFD021.tmp' to '../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.uasset' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.uasset AssetReimport: Info Reimported asset roar from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/roar.wav. AssetReimport: Info Reimported asset screech from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/screech.wav. AssetReimport: Info Reimported asset step1 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step1.wav. AssetReimport: Info Reimported asset step2 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step2.wav. AssetReimport: Info Reimported asset step3 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/step3.wav. AssetReimport: Info Reimported asset walk1 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk1.wav. AssetReimport: Info Reimported asset walk10 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk10.wav. AssetReimport: Info Reimported asset walk11 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk11.wav. AssetReimport: Info Reimported asset walk2 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk2.wav. AssetReimport: Info Reimported asset walk3 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk3.wav. AssetReimport: Info Reimported asset walk4 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk4.wav. AssetReimport: Info Reimported asset walk5 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk5.wav. AssetReimport: Info Reimported asset walk6 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk6.wav. AssetReimport: Info Reimported asset walk7 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk7.wav. AssetReimport: Info Reimported asset walk8 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk8.wav. AssetReimport: Info Reimported asset walk9 from C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/Content/Sounds/Enemy/walk9.wav. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/FrostLine.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/jgonzale5/Documents/Unreal Projects/FrostLine/FrostLine.uproject" -cook -stage -archive -archive directory=C:/Users/jgonzale5/Desktop -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FrostLine Win64 DebugGame -Project="C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject" "C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject" -remoteini="C:\Users\jgon zale5\Documents\Unreal Projects\FrostLine" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.5712031s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FrostLine Win64 DebugGame -Project="C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject" "C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject" -remoteini="C:\Users\jgon zale5\Documents\Unreal Projects\FrostLine" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link FrostLine-Win64-DebugGame.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'zlibstatic.lib' UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\Binaries\Win64\FrostLine-Win64-DebugGame.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 4.16 seconds UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.3122891s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FrostLine Win64 DebugGame -Project="C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\Fros tLine.uproject" "C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine\FrostLine.uproject" -remoteini="C:\Users\jgonzale5\Documents\Unreal Projects\FrostLine" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.02-19.56.20.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error