Creating makefile for GESGame (no existing makefile) Performing full C++ include scan (no include cache file) NDK version: 19, GccVersion: 4.8 Parsing headers for GESGame Running UnrealHeaderTool "E:\P4\JBaxter_Main\Stormtide\SatSim\SatSim_Main\GESGame.uproject" "E:\P4\JBaxter_Main\Stormtide\SatSim\SatSim_Main\Intermediate\Build\Android\GESGame\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for GESGame in 3.2593559 seconds [Adaptive unity build] Excluded from GESGame unity file: ActiveMission.cpp Compiling Native code with NDK API 'android-19' Performing 10 actions (4 in parallel) [1/10] clang++.exe GESGame.h [armv7-es2] [2/10] clang++.exe UELinkerFixupsName.h [armv7-es2] [3/10] clang++.exe Module.GoogleAnalytics.cpp [armv7-es2] [4/10] clang++.exe GoogleAnalytics.generated.cpp [armv7-es2] [5/10] clang++.exe UELinkerFixups.cpp [armv7-es2] [6/10] clang++.exe ActiveMission.cpp [armv7-es2] [7/10] clang++.exe Module.GESGame.cpp [armv7-es2] [8/10] clang++.exe GESGame.generated.cpp [armv7-es2] [9/10] arm-linux-androideabi-ar.exe UE4-GoogleAnalytics-armv7-es2.a C:\NVPACK\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating E:/P4/JBaxter_Main/Stormtide/SatSim/SatSim_Main/Plugins/GoogleAnalytics/Binaries/Android/UE4-GoogleAnalytics-armv7-es2.a [10/10] clang++.exe GESGame-armv7-es2.so -------- End Detailed Actions Stats ----------------------------------------------------------- Total build time: 87.42 seconds NDK version: 19, GccVersion: 4.8 Receipt Filename: E:\P4\JBaxter_Main\Stormtide\SatSim\SatSim_Main\Binaries\Android\GESGame.target AndroidPlugin: E:\P4\JBaxter_Main\Stormtide\SatSim\SatSim_Main\Plugins\GoogleAnalytics\Source\GoogleAnalytics\GoogleAnalytics_APL.xml APL: E:/P4/JBaxter_Main/Stormtide/SatSim/SatSim_Main/Plugins/GoogleAnalytics/Source/GoogleAnalytics/GoogleAnalytics_APL.xml ====17/05/2016 12:36:48====PREPARING TO MAKE APK================================================================= UnrealBuildTool Exception: System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)