Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Level1" FILE="../../../../../../Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=3946.67ms LogSavePackage: Moving '../../../../../../Users/AARON/Desktop/Banana/Banana 4.12/Saved/UEDPCLevel14ADFC0904333637EAF38F883B4443F66.tmp' to '../../../../../../Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/AARON/Desktop/Banana/Banana 4.12/Banana.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/AARON/Desktop/Banana/Banana 4.12/Banana.uproject -cook -stage -archive -archivedirectory=C:/Users/AARON/Desk top -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project="C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject" "C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject" -rem MainFrameActions: Packaging (Windows (32-bit)): oteini="C:\Users\AARON\Desktop\Banana\Banana 4.12" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.9715046s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project="C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject" "C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject" -remoteini="C:\Users\AARON\Desktop\Banana\Banana 4.12" -noxg e -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Banana (no existing makefile) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.1127475s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project="C:\Users\AARON\Desktop MainFrameActions: Packaging (Windows (32-bit)): \Banana\Banana 4.12\Banana.uproject" "C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject" -remoteini="C:\Users\AARON\Desktop\Banana\Banana 4.12" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.05-15.56.24.txt' MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error