LogInit:Display: RandInit(-845999869) SRandInit(-845999868). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.099746 LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 LogInit: API Version: 2672455 LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.9 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: LUISMIGUEL-PC LogInit: User: LuísMoniz LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =2.338347 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 52.57 MB used, 52.57 MB peak LogMemory: Process Virtual Memory: 55.14 MB used, 55.14 MB peak LogMemory: Physical Memory: 3627.07 MB used, 8103.88 MB total LogMemory: Virtual Memory: 347.51 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-150') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4600 (Feature Level 11_0) LogD3D11RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 1792MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GT 745M (Feature Level 11_0) LogD3D11RHI: Adapter has 4014MB of dedicated video memory, 0MB of dedicated system memory, and 4051MB of shared system memory, 0 output[s] LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Intermediate/Shaders/WorkingDirectory/5208/). LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Intermediate/Shaders/tmp/FE93E2E84C71F5A485D848A2E86EB219/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 46MB C:/Users/Luís Moniz/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Luís Moniz/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Luís Moniz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogObj: 28361 objects as part of root set at end of initial load. LogUObjectAllocator: 6038864 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 46MB C:/Users/Luís Moniz/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 LogAnalytics: [UEEditor.Rocket.Release] SetUserId f37f0e874c2be2283d38bbab07e601bb|1a5a9e9396a54eb9a93459ba613cd2eb|d6d18cca-36d0-4df9-84ea-4b6f923d618e LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/' took 0.05s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Maps/RunMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8C3E14400 LogAIModule: Creating AISystem for world RunMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 45,961ms to complete. LogFileHelpers: Loading map 'RunMap' took 0.361 LogCollectionManager: Loaded 0 collections in 0.002704 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Developers/LuísMoniz/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Collections/' took 0.01s LogContentBrowser: Native class hierarchy populated in 0.0144 seconds. Added 1867 classes and 333 folders. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 9.16 seconds (BP compile: 0.06 seconds) LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1176x604 (Frame:2). LogAssetRegistry: Asset discovery search completed in 4.6551 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects) LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8B3795DA0 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogContentStreaming: Texture pool size now 200 MB LogRenderer: Reallocating scene render targets to support 1176x604 (Frame:10476). LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogRenderer: Reallocating scene render targets to support 1176x604 (Frame:10477). LogContentStreaming: Texture pool size now 1000 MB LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0126 seconds. Added 107 classes and 0 folders. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:10674). LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:28:31) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002586s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001947s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.004855s) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CD068B80 LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.28.31 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001566 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 0,359 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8D6F22160 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8D2F1DDA0 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:29:44) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002116s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001059s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.003413s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.29.44 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001674 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 1,145 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8BC96D300 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:30:13) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002556s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001007s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.003873s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.30.14 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001541 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 0,909 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CF9C2980 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:18057). LogContentStreaming: Texture pool size now 200 MB LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:31:52) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002590s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001519s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.004354s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.31.53 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001679 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap -0,084 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CAF300E0 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:32:36) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002246s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.000908s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.003403s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.32.37 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001568 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap -0,176 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CADC6D40 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. BlueprintLog: New page: Compile BP_FloorTile LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'TurnZone' in BlueprintGeneratedClass 'REINST_BP_FloorTile_LeftCorner_C_89' (it may have been removed) LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'Ramp' in BlueprintGeneratedClass 'REINST_BP_FloorTile_RampUp_C_93' (it may have been removed) LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'RampWall' in BlueprintGeneratedClass 'REINST_BP_FloorTile_RampUp_C_93' (it may have been removed) LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'RampWall2' in BlueprintGeneratedClass 'REINST_BP_FloorTile_RampUp_C_93' (it may have been removed) LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene' for 'TurnZone' in BlueprintGeneratedClass 'REINST_BP_FloorTile_RightCorner_C_97' (it may have been removed) BlueprintEditorCompileResults: Info [0601,00] Compile of BP_FloorTile successful! [in 569 ms] LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:34:09) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.004011s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001349s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.005628s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.34.09 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001741 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 0,478 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8D1A3A980 LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:28917). LogContentStreaming: Texture pool size now 1000 MB LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:29003). LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:29266). LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8B0C08FE0 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:35:39) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.002610s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001319s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.004226s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.35.39 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001708 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 0,591 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8B0AA2D40 LogMaterial: Missing cached shader map for material CustomStencil, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/CustomStencil.CustomStencil for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PersonaFloorMat.PersonaFloorMat for platform PCD3D_ES2, Default Material will be used in game. LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function AntialiasedGridFloor: (Node DDY) Node not supported in feature level ES2 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8C9D90EA0 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:36:06) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.001941s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.000826s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.002969s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.36.06 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001795 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap 1,054 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8B09BEF20 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:36:10) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.001900s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.000793s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.002935s) LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.36.10 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001750 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap -0,274 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8B7654F40 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/RunMap' took 0.030 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/BP_FloorTile] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/BP_FloorTile.BP_FloorTile] OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/BP_FloorTile] LogSavePackage: Save=173.271973ms LogSavePackage: Moving '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/BP_FloorTile_Auto1E1CAD29342AB7E8A6CDD31BF82281832.tmp' to '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BP_FloorTile_Auto1.uasset' LogSavePackage: Total save time: 358.873170ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BP_FloorTile_Auto1.uasset LogFileHelpers: Auto-saving content packages took 0.386 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EndlessRunner LogTemp:Display: CWD: C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\4.9 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = LUISMIGUEL-PC/C/Program Files/Epic Games/4.9/Engine/Binaries --- GameBranchPath = LUISMIGUEL-PC/C/Program Files/Epic Games/4.9/Engine/Binaries LogMaterial: Missing cached shader map for material RampMaterial, compiling. LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=108.639137ms LogSavePackage: Moving '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/BP_FloorTile8D7806C24B012EF60B2D58A79AAF73CF.tmp' to '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset' LogSavePackage: Total save time: 119.763233ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset Cmd: MAP LOAD FILE="../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Maps/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Overview.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8C9D91940 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CAEF5260 LogMaterial: Missing cached shader map for material M_Gruntling_weapons, compiling. LogMaterial: Missing cached shader map for material M_Bear_Master, compiling. LogMaterial: Missing cached shader map for material M_Elemental_Robot_Master, compiling. LogMaterial: Missing cached shader map for material CharM_Fire_Golem, compiling. LogMaterial: Missing cached shader map for material CharM_Creature_Spider_Fire, compiling. LogMaterial: Missing cached shader map for material CharM_Frost_Giant, compiling. LogMaterial: Missing cached shader map for material CharM_Spiderling_redish, compiling. LogMaterial: Missing cached shader map for material CharM_Troll, compiling. LogMaterial: Missing cached shader map for material CharM_Greater_Spider_Ice, compiling. LogMaterial: Missing cached shader map for material CharM_Gruntling_Avalanche, compiling. LogMaterial: Missing cached shader map for material CharM_Golem_Weapon, compiling. LogMaterial: Missing cached shader map for material CharM_Gruntling_Guardian, compiling. LogMaterial: Missing cached shader map for material CharM_Gruntling_Glacer, compiling. LogMaterial: Missing cached shader map for material CharM_Robo_Golem, compiling. LogMaterial: Missing cached shader map for material CharM_Master_Grunt, compiling. LogMaterial: Missing cached shader map for material CharM_Gruntling_Scud_C, compiling. LogMaterial: Missing cached shader map for material CharM_Enemy_Wolf, compiling. LogMaterial: Missing cached shader map for material CharM_Greater_SpiderBoss_Ice, compiling. LogMaterial: Missing cached shader map for material CharM_Spiderling, compiling. LogMaterial: Missing cached shader map for material M_Clot_Worm, compiling. LogMaterial: Missing cached shader map for material CharM_Greater_Spider, compiling. LogMaterial: Missing cached shader map for material CharM_Greater_Spider_Boss, compiling. LogMaterial: Missing cached shader map for material Weapon, compiling. LogMaterial: Missing cached shader map for material CharM_Creature_Spider, compiling. LogMaterial: Missing cached shader map for material M_Enemy_Forge_King, compiling. LogMaterial: Missing cached shader map for material CharM_Gruntling, compiling. LogMaterial: Missing cached shader map for material M_1Meter_01, compiling. LogMaterial: Missing cached shader map for material CharM_Troll_Helmet, compiling. LogMaterial: Missing cached shader map for material M_Master_Grunt_Weapon, compiling. LogMaterial: Missing cached shader map for material M_EnemyChicken, compiling. LogMaterial: Missing cached shader map for material M_Enemy_Task_Master, compiling. LogMaterial: Missing cached shader map for material M_Enemy_TaskMaster_Lantern, compiling. LogMaterial: Missing cached shader map for material CharM_Spiderling_Magma, compiling. LogMaterial: Missing cached shader map for material CharM_Greater_Spider_BossFire, compiling. LogMaterial: Missing cached shader map for material M_CycRoom_01, compiling. LogMaterial: Missing cached shader map for material M_CycWall_01, compiling. LogMaterial: Missing cached shader map for material CharM_Troll_Poison, compiling. LogAIModule: Creating AISystem for world Overview LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 195,22ms to complete. LogFileHelpers: Loading map 'Overview' took 15.445 Cmd: MAP LOAD FILE="../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Maps/RunMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: RunMap.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C81476ADE0 LogAIModule: Creating AISystem for world RunMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 154,773ms to complete. LogFileHelpers: Loading map 'RunMap' took 0.578 Cmd: MAP LOAD FILE="../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Maps/RunMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: RunMap.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8A84E6DE0 LogAIModule: Creating AISystem for world RunMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 149,088ms to complete. LogFileHelpers: Loading map 'RunMap' took 0.416 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:45:58) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.004163s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.001618s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.006073s) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.45.58 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.002108 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap -0,215 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CBF1F420 LogPlayLevel: Launcher Device ID: WindowsNoEditor@LUISMIGUEL-PC LogPlayLevel: PlayLevel: No blueprints needed recompiling LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=1.391581ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 1.743965ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_11a8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_11cc_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=1.182032ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogSavePackage: Total save time: 1.507901ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=1.024655ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage: Total save time: 1.368489ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=1.122588ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal 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Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. 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LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling.uasset LogSavePackage: Save=8.226751ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling.uasset' LogSavePackage: Total save time: 8.792538ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset LogSavePackage: Save=2.048028ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset' LogSavePackage: Total save time: 29.215507ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset LogSavePackage: Save=2.840468ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset' LogSavePackage: Total save time: 36.150750ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal 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LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master.uasset LogSavePackage: Save=5.292628ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master.uasset' LogSavePackage: Total save time: 19.596323ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_D.uasset LogSavePackage: Save=4.982580ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_D.uasset' LogSavePackage: Total save time: 167.559393ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_D.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_Mask -> C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_D.uasset' LogSavePackage: Total save time: 31.034745ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_D.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton.uasset LogSavePackage: Save=0.782604ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton.uasset' LogSavePackage: Total save time: 1.077686ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset LogSavePackage: Save=3.545667ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset' LogSavePackage: Total save time: 29.761620ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem.uasset LogSavePackage: Save=1.694787ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem.uasset' LogSavePackage: Total save time: 2.090365ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=2.704475ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogSavePackage: Total save time: 80.555197ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=2.855436ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset' LogSavePackage: Total save time: 30.507877ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Save=2.582166ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogSavePackage: Total save time: 28.751932ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_N.uasset LogSavePackage: Save=3.562773ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_N.uasset' LogSavePackage: Total save time: 25.509901ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_N.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_N.uasset LogSavePackage: Save=18.572094ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_N.uasset' LogSavePackage: Total save time: 69.095816ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_N.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset LogSavePackage: Save=3.180880ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset' LogSavePackage: Total save time: 21.294102ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset LogSavePackage: Save=4.510879ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset' LogSavePackage: Total save time: 23.059450ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=2.837475ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogSavePackage: Total save time: 22.889674ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Save=2.450021ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset' LogSavePackage: Total save time: 22.400014ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Save=2.127571ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogSavePackage: Total save time: 22.557814ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_D.uasset LogSavePackage: Save=3.460992ms LogSavePackage: Async saving from memory to 'C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_D.uasset' LogSavePackage: Total save time: 16.924776ms LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_D.uasset LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 620, size is 536.14kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 15.305978s total time 68.218719 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 62.014512 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1614_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_11cc_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/EndlessRunner.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/ThirdPersonBP/Maps/RunMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonBP/Maps/RunMap -Messaging -device=WindowsNoEditor@LUISMIGUEL-PC -addcmdline=-SessionId=B73C8D5F408D57F0820B95AB294D1C4A -SessionOwner=LuísMoniz -SessionName='Play On Device' -run -nokill LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0 LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/ThirdPersonBP/Maps/RunMap LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/ThirdPersonBP/Maps/RunMap LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=EndlessRunner LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: StageDirectory = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../EndlessRunner/EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.452710 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_adc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_11cc_0///####STATCAT_Advanced#### LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:42130). LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: StageDirectory = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../EndlessRunner/EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: StageDirectory = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../EndlessRunner/EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Deploy: WARNING: Win64 does not implement Deploy... LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED ********** LogPlayLevel: Project.RunInternal: Starting Client.... LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.9 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: StageDirectory = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = EndlessRunner LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../EndlessRunner/EndlessRunner.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\EndlessRunner LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context ************** LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 86.138447 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_186c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_11cc_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe ../../../EndlessRunner/EndlessRunner.uproject /Game/ThirdPersonBP/Maps/RunMap -stdout -abslog="C:\Users\Luís Moniz\AppData\Local\Temp\C+Program+Files+Epic+Games+4.9\Logs\Client.log" -Messaging -nomcp -Windowed -CrashForUAT -SessionId=B73C8D5F408D57F0820B95AB294D1C4A -SessionOwner=LuísMoniz -SessionName='Play On Device' LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: LogInit:Display: Running engine for game: EndlessRunner LogPlayLevel: UE4Game: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: UE4Game: LogInit:Display: RandInit(-1322585197) SRandInit(-1322585195).LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.34:711][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.34:744][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprintLogInit:Display: Game Engine Initialized. LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.35:434][ 0]LogInit:Display: Game Engine Initialized.LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.38:460][ 17]LogAudio:Warning: Detected orphaned looping sound 'Smoke01'.LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.38:460][ 17]LogAudio:Warning: Detected orphaned looping sound 'Smoke01'.LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: UE4Game: LogPlayLevel: UE4Game: [2015.11.10-19.51.51:826][186]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED ********** LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL LogPlayLevel: Automation.Execute: Script execution successful, exiting. LogPlayLevel: Completed Launch On Stage: Run Task, Time: 39.305037 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1500_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_11cc_0///####STATCAT_Advanced#### LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Success LogPlayLevel: Domain_ProcessExit LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000047 LogPlayLevel: Launch On Completed. Time: 197.907959 LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:46073). LogRenderer: Reallocating scene render targets to support 1256x712 (Frame:46118). LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: RunMap (10 Nov 2015 19:52:52) LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.001814s) LogAIModule: Creating AISystem for world RunMap LogPlayLevel: PIE: World Init took: (0.000916s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/RunMap.RunMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap (0.002980s) LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogInit: XAudio2 using 'Speakers (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'RunGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap up for play (max tick rate 60) at 2015.11.10-19.52.53 LogActor:Warning: GameSession /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameSession_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap.RunMap:PersistentLevel.GameNetworkManager_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.001376 PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_RunMap -0,116 LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogAudio:Warning: Detected orphaned looping sound 'Smoke01'. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8CBFA71A0 MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/EndlessRunner.uproject -cook -stage -archive -archivedirectory=C:/Users/Luís Moniz/Desktop/Endless Runner -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Luís Moniz/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.9) MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Luís Moniz\Desktop\Endless Runner MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\Saved\StagedBuilds MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win32 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win32 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win32\UE4Game.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win32\UE4Game.exe MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32 MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=EndlessRunner MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2015.11.10-19.55.22.txt MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2015.11.10-19.55.22.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: EndlessRunner MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-752152329) SRandInit(-752152329). MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.25:426][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:110][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:119][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:127][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:138][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:150][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:157][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:161][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:169][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:176][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:181][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:186][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:195][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:196][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:216][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:220][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:229][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:235][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:235][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:362][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:478][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Luís Moniz/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.27:681][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.29:237][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.31:489][ 0]LogCook:Display: Done creating registry. It took 1.96s. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.35:086][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/ThirdPersonBP/Blueprints/BP_FloorTile_JumpDown.BP_FloorTile_JumpDown_C:UserConstructionScript; removing parent information, but keeping function MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.36:939][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:301][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:303][ 0]LogSavePackage:Warning: Finished 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:355][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:356][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:360][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:380][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:380][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:382][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:383][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:386][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:390][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Luís 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:473][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:474][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.37:478][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-19.55.59:973][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.55.59:975][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.00:003][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Icicle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Icicle.uasset MainFrameActions: Packaging (Windows 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_TraceTrail_Base_Add_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.01:973][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_TraceTrail_Base_Add_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:042][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Swipe_Mesh_Add_2Sided_01_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Swipe_Mesh_Add_2Sided_01_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:043][ 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[2015.11.10-19.56.02:188][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2Sided_Base_02_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:334][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Smoke_Trail_01_Trans_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Smoke_Trail_01_Trans_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:336][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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/Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_ElementalBeam_01_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_ElementalBeam_01_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:663][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_ElementalBeam_01_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:709][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_Core_01_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_Core_01_INST.uasset MainFrameActions: 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/Game/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.02:973][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:079][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST.uasset 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/Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:397][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:484][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:485][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:506][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:507][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:538][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:539][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:638][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:639][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03_INST_BG_Tower -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03_INST_BG_Tower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:640][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03_INST_BG_Tower.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:641][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:644][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:711][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:711][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:714][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:761][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:762][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:765][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:812][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:813][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:836][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.03:837][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:049][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:051][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:130][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:131][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.04:277][ 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.16:805][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_IBD_Icon_02_IN_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.16:999][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_HeartHeal_Trans -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_HeartHeal_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:003][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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/Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GroundCrack_SubUV -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GroundCrack_SubUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:444][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GroundCrack_SubUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:501][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Glyph_Add_Outer_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Glyph_Add_Outer_mobile.uasset MainFrameActions: 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Glyph_Add_Inner_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:673][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:676][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.17:691][ 0]LogCook:Display: Cooking 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_Radial_01_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.18:683][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_Radial_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_Radial_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.18:687][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_Radial_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.19:267][ 0]LogCook:Display: Cooking 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UE4Editor-Cmd: [2015.11.10-19.56.19:989][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ForgeCoals_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ForgeCoals_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.19:992][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ForgeCoals_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:102][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fog_Orng_mobile -> C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-19.56.20:523][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:526][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:664][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlickerGlow_Forge_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlickerGlow_Forge_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:665][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlickerGlow_Forge_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:766][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlashHalf_Add_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlashHalf_Add_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.20:770][ 0]LogSavePackage:Warning: Finished 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[2015.11.10-19.56.21:005][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_RadialRings_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_RadialRings_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:008][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_RadialRings_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:127][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_RadialRings_01 -> C:/Users/Luís Moniz/Documents/Unreal 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0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_03_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_03_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:474][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_03_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:579][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_03_2sided -> C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:687][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_02_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_02_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:691][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_02_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.21:825][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Flare_Add_01_mobile -> C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-19.56.22:225][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_mobile_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_mobile_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.22:228][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_mobile_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.22:387][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided_MeshEmit -> C:/Users/Luís Moniz/Documents/Unreal 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/Game/InfinityBladeEffects/Effects/FX_Materials/M_Enemy_GreaterSpider_Boss_FX -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/M_Enemy_GreaterSpider_Boss_FX.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:287][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/M_Enemy_GreaterSpider_Boss_FX.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:302][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:306][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Glow_Vertical_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:311][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:314][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/ICE/M_Gate_Ice_Locked_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:398][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Gates/ICE/P_Gate_Ice_Opening_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/ICE/P_Gate_Ice_Opening_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:412][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/ICE/P_Gate_Ice_Opening_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:452][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:473][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:791][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:792][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:793][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:887][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:888][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:889][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:898][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:898][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:899][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:929][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:931][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:933][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:949][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:950][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:950][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:980][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Cast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.43:982][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:024][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:025][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:026][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:027][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:030][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:031][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:035][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:041][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Emissive -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:045][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:086][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:087][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:088][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:088][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:088][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche.SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:089][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:090][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:091][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:116][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:117][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:117][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:126][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:129][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:129][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:143][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:144][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:145][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:156][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:157][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:158][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:171][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:171][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:172][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:189][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:190][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:190][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:204][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:206][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:207][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:228][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:229][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:230][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:247][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:248][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:249][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:267][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:268][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:269][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:295][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:296][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:297][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:315][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:315][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:316][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:329][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:330][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:331][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:352][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:353][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:353][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:370][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:370][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:371][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:388][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:389][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:390][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:407][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:408][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:409][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:426][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:427][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:428][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:452][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Aggro_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:453][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:453][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Aggro_A.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:454][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:455][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:525][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:529][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:536][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:540][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:655][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:656][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:657][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:662][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:697][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_WeaponInHand -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.44:699][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:019][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:021][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:337][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:339][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:359][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:367][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:381][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:383][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:390][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:396][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:413][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:415][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:431][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Cast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:434][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:441][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Aggro_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:445][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:445][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:447][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:448][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:455][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:457][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:462][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:505][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Ice_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Ice_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:520][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Ice_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:616][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:617][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:617][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:620][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:622][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:623][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:640][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:641][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:642][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:649][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:650][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_C.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:651][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:661][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:662][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_B.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:662][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:683][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:684][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:685][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:703][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_ClimbUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_ClimbUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:704][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_ClimbUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_ClimbUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:704][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Intro_ClimbUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:709][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:713][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:724][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Hatch -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Hatch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:728][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Hatch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:756][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:761][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:779][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death_Curled -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death_Curled.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:779][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death_Curled.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death_Curled.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:780][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death_Curled.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:797][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:799][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:808][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Ceiling_Drop_Start -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Ceiling_Drop_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:810][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Ceiling_Drop_Start.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Ceiling_Drop_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:811][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Ceiling_Drop_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:839][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Attack_Melee -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:840][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:841][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:842][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:844][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:845][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:847][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:882][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm__N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm__N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:905][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm__N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:983][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Basalt_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.45:988][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:700][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeRightside_Damaged_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeRightside_Damaged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:720][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeRightside_Damaged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:729][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:739][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:971][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian': Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:974][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:974][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian': Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:975][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian.SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:977][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:978][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Left.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.46:979][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:002][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:003][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:004][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:012][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:013][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:014][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:024][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:026][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:027][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:033][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:034][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:035][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:059][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:059][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:060][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:068][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:069][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:070][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:078][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:079][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:079][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:088][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:089][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:090][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:098][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:099][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:100][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:108][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:109][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:110][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:117][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:118][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:119][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:128][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_On_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:129][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:129][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_On_Fire.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:138][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:139][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:142][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:162][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:163][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:163][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:174][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_ClimbingUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:175][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:176][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:188][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:188][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Falling.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:189][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:204][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:206][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:208][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:214][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:215][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:216][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:228][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:229][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:230][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:246][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:247][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:248][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:257][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:259][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:260][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:277][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:277][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:278][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:287][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Cast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:288][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Cast.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:288][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:378][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Aggro_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:381][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:382][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:383][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:385][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian_Skeleton.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:386][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:399][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:405][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:412][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:443][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:447][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:713][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:715][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:715][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:757][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:763][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:800][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:801][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:802][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:846][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:847][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:848][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:930][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:932][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.47:932][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:021][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:022][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:023][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:066][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:067][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:068][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:118][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:119][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:120][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:162][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:163][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:164][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:205][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_On_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:207][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_On_Fire.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:207][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:216][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:217][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:217][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:227][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:228][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:229][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:247][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_ClimbingUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:248][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:248][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:276][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Falling.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:276][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_WeaponInHand -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:293][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:294][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:302][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:303][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:303][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:314][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:318][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:393][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:397][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:413][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:419][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:608][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Jump -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Jump.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:610][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Jump.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Jump.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:611][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Jump.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:643][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_Combo -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_Combo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:644][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_Combo.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_Combo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:645][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_Combo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:744][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:745][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_C.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:746][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:845][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:846][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_A.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.48:847][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Attck_Melee_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:087][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Aggro -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Aggro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:089][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Aggro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:101][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:111][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:111][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:117][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:118][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:122][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Ranged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:131][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Magic_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Magic_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:132][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Magic_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:133][ 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0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:147][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:149][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:150][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:153][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:184][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:198][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:200][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/UMG/HUD -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/UMG/HUD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 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Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:261][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:263][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:264][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:266][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:267][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:273][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:393][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IBD_Icon_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:396][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_02_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:398][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_03_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:407][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:411][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:414][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:416][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:424][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:435][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:570][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:571][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonCharacter. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:573][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/RunCharacter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/RunCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:635][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/RunCharacter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:638][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/NewBlueprint -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/NewBlueprint.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:639][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:681][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:729][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Water_Bucket_Cin04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:736][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Materials/M_Ground_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.49:939][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Blueprints/RunGameMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:048][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_RightCorner -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_RightCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:060][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_RightCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:061][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_RampUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_RampUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:076][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_RampUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:077][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_RampDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_RampDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:078][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_FloorTile_RampDown. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:079][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_LeftCorner -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_LeftCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:088][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_LeftCorner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:089][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_JumpDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_JumpDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:096][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile_JumpDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:098][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:160][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:163][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_Coin -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_Coin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:341][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_Coin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:342][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_Blocker -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/Blueprints/BP_Blocker.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:352][ 0]LogSavePackage:Warning: Finished SavePackage 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:381][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:384][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:655][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:656][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/RampMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:700][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/RampMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.50:706][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:024][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:032][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/LeftArm_StaticMesh -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:035][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:038][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:040][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:045][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Bump_StaticMesh -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:054][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:072][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:073][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Score_01': Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:073][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Score_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:073][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Score_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:074][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:075][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Score_01': Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:075][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Score_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:075][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Score_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:077][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Score_01': Can't find file '/Game/Audio/SFX_Score_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:078][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Score_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Score_01': Can't find file for asset '/Game/Audio/SFX_Score_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:079][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Score_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:081][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:154][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Score_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:155][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Score_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:168][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:168][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LayEgg_01': Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:168][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:169][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:170][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:170][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LayEgg_01': Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:170][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:171][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:172][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:172][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LayEgg_01': Can't find file '/Game/Audio/SFX_LayEgg_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:173][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:173][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LayEgg_01': Can't find file for asset '/Game/Audio/SFX_LayEgg_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:174][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LayEgg_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:175][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:232][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LayEgg_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:235][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LayEgg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:254][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:254][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_01': Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:255][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:255][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:256][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:256][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_02': Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:256][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:257][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:257][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:258][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_03': Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:258][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:258][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:259][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:259][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_04': Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:260][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:260][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:261][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:261][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_01': Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:261][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:262][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:263][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:263][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_02': Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:263][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:264][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:265][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:265][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_03': Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:266][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:266][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:267][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:267][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_04': Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:268][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:268][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:270][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:271][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_01': Can't find file '/Game/Audio/SFX_LastCluck_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:271][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:272][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_01': Can't find file for asset '/Game/Audio/SFX_LastCluck_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:273][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:273][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_03': Can't find file '/Game/Audio/SFX_LastCluck_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:273][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:274][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_03': Can't find file for asset '/Game/Audio/SFX_LastCluck_03' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:274][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:274][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_02': Can't find file '/Game/Audio/SFX_LastCluck_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:275][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:275][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_02': Can't find file for asset '/Game/Audio/SFX_LastCluck_02' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:276][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:276][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_04': Can't find file '/Game/Audio/SFX_LastCluck_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:276][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:277][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_LastCluck_04': Can't find file for asset '/Game/Audio/SFX_LastCluck_04' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:278][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LastCluck_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:279][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:331][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LastCluck_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:333][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:382][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LastCluck_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:384][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:454][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LastCluck_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:456][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:505][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_LastCluck_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:506][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_LastCluck_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:507][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:690][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:690][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitObstacle_01': Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:690][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:690][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:691][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:691][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitObstacle_01': Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:691][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:692][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:693][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:693][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitObstacle_01': Can't find file '/Game/Audio/SFX_HitObstacle_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:694][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:694][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitObstacle_01': Can't find file for asset '/Game/Audio/SFX_HitObstacle_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:696][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_HitObstacle_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:698][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:762][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_HitObstacle_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:763][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitObstacle_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:781][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:781][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitGround_01': Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:781][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:782][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:783][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:784][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitGround_01': Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:784][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:785][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:787][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:788][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitGround_01': Can't find file '/Game/Audio/SFX_HitGround_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:788][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:788][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_HitGround_01': Can't find file for asset '/Game/Audio/SFX_HitGround_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:789][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_HitGround_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:790][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:866][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_HitGround_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:867][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_HitGround_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:888][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:888][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_01': Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:889][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:889][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:890][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:890][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_02': Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:891][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:891][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:892][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:892][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_03': Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:893][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:893][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:894][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_04': Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:895][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:896][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:897][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:898][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_01': Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:898][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:899][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:900][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:900][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_02': Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:900][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:901][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:902][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:902][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_03': Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:902][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:903][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:904][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:904][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_04': Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:905][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:906][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:909][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:909][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_01': Can't find file '/Game/Audio/SFX_FlapWing_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:910][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_01': Can't find file for asset '/Game/Audio/SFX_FlapWing_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:911][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:911][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_02': Can't find file '/Game/Audio/SFX_FlapWing_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:912][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:912][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_02': Can't find file for asset '/Game/Audio/SFX_FlapWing_02' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:912][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:912][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_03': Can't find file '/Game/Audio/SFX_FlapWing_03' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:913][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:913][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_03': Can't find file for asset '/Game/Audio/SFX_FlapWing_03' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:914][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:914][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_04': Can't find file '/Game/Audio/SFX_FlapWing_04' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:914][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:915][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_FlapWing_04': Can't find file for asset '/Game/Audio/SFX_FlapWing_04' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:915][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_FlapWing_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:917][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:979][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_FlapWing_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.51:980][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:034][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_FlapWing_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:037][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:093][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_FlapWing_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:094][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:152][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_FlapWing_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:155][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_FlapWing_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:181][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:181][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Click_01': Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:181][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Click_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:182][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Click_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:183][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:183][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Click_01': Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:183][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Click_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:184][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Click_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:185][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:185][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Click_01': Can't find file '/Game/Audio/SFX_Click_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:186][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Click_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:186][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Click_01': Can't find file for asset '/Game/Audio/SFX_Click_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:187][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Click_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:189][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:194][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Click_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:196][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Click_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:198][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:199][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Chicken_01': Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:199][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:200][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:201][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:201][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Chicken_01': Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:201][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:202][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset': Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:205][ 0]LogLinker:Warning: Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:205][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Chicken_01': Can't find file '/Game/Audio/SFX_Chicken_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:206][ 0]LogLinker:Warning: Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:206][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SFX_Chicken_01': Can't find file for asset '/Game/Audio/SFX_Chicken_01' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:207][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Chicken_01_Cue -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:209][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01_Cue.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:251][ 0]LogCook:Display: Cooking /Game/TappyChickenAudio/SFX_Chicken_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:253][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/TappyChickenAudio/SFX_Chicken_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:331][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Walnut_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:339][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:584][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFace_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFace_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:597][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFace_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:614][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_04_SubUV_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:788][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DoubleTap_Untyped_Damage -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DoubleTap_Untyped_Damage.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.52:792][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DoubleTap_Untyped_Damage.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:612][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:613][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:615][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:631][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_01_Add_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:635][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_04_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:638][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:808][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.53:820][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:089][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Hook -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Hook.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:092][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Hook.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:153][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Handle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Handle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:156][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Handle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:413][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wood_Rack_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wood_Rack_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:419][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wood_Rack_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:658][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_Pillar_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_Pillar_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:660][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_Pillar_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:767][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:769][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:832][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.54:837][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:161][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_4 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:163][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:232][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3b -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:234][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:309][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:311][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:417][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2b -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:420][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:676][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:679][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:766][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1b -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:771][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:878][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.55:885][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Trough_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:145][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Torchier_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Torchier_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:150][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Torchier_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:278][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:282][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:530][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:535][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:594][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:596][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:693][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Floor_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:698][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Plate_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:914][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Lava_Blocks_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Lava_Blocks_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.56:921][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Lava_Blocks_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:049][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_4 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:051][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:149][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:152][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:237][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2_WallCap -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2_WallCap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:240][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2_WallCap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:340][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:344][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:456][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:459][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Step_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:600][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_4 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:602][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:861][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.57:865][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:037][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:039][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:137][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:141][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Quarter_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:301][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:305][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:388][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_6 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:390][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_6.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:471][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_5 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:478][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_5.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:547][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_4 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:550][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:654][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:656][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:720][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:723][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:827][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:831][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Crucible_Frame_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Crucible_Frame_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.58:936][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Crucible_Frame_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:160][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_NordHeed01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:161][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:165][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:231][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:237][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordRock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:469][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:472][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:580][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:586][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_NordHeed01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:966][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_MelancholicTroll01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:967][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.56.59:970][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:074][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:077][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:124][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:130][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Env_Fire_MelancholicTroll01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:131][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Wall_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:138][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Wall_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:139][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:148][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:151][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:157][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Plate_Floor_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:159][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Lava_Blocks_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Lava_Blocks_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:168][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Lava_Blocks_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:362][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Fire_Furnace_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:364][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Furnace_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Furnace_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:370][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Furnace_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:621][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Fire_Furnace_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:621][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Fire_Artifacts -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Fire_Artifacts.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:627][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Fire_Artifacts.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:710][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Test -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Test.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:718][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Test.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:856][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_NordHeed01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:858][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed_Glow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:863][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:864][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:869][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Nordheed.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:980][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_MelancholicTroll01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:980][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll_Glow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:984][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:986][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.00:990][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_MelancholicTroll.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:187][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02_Glow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:190][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:288][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:293][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:396][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_01_Glow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Env_Fire_Furnace_01_Glow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:399][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-19.57.01:570][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Crucible_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Crucible_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:575][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Crucible_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:576][ 0]LogCookCommandlet:Display: GC... 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:860][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_Heart_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.01:865][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_02_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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UE4Editor-Cmd: [2015.11.10-19.57.02:939][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Map_Table -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Map_Table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.02:945][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Map_Table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:132][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_FirePit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_FirePit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:137][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_FirePit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:318][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face_Sides -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face_Sides.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:327][ 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:464][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:468][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.03:607][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Boiler -> C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Candle_glowing.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.04:281][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Candle_glowing.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.04:417][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_ALL_ForgeFloor -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_ALL_ForgeFloor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.04:424][ 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0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/MasterMaterials/SimpleMaskedMaster.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.04:880][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/MasterMaterials/SimpleEmmisiveMaster -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/MasterMaterials/SimpleEmmisiveMaster.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.04:887][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/MasterMaterials/SimpleEmmisiveMaster.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:027][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Fire_Ref -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Fire_Ref.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:030][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Fire_Ref.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:130][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Box1_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Box1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:132][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Box1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:171][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LevelRing_00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:179][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_04_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:182][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:188][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_04_SubUV_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:446][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Misc/P_levelUp_Detail2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Misc/P_levelUp_Detail2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:459][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Misc/P_levelUp_Detail2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:486][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:528][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:670][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:683][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:684][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:685][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:783][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Teleport -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Teleport.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:784][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Teleport.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Teleport.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:784][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Teleport.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:794][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:795][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:795][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:803][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:804][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:804][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:813][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:814][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:815][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:824][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:825][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:825][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:831][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:832][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Stunned.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:833][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:847][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:848][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:849][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:874][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:877][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:891][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:891][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Falling.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:892][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:902][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:905][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:923][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Charge -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Charge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:935][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Charge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:953][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:954][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:955][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:975][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Roar -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:976][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Roar.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:976][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Cast_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:994][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:995][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_C.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.05:995][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:005][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:006][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_B.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:007][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:018][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:019][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:020][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:020][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:022][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:039][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_Emissive -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:048][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:064][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Textures/T_Enemy_FrostGiant_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Textures/T_Enemy_FrostGiant_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:077][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Textures/T_Enemy_FrostGiant_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:117][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm__N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:317][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:320][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:348][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:349][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:382][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Foreward -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Foreward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:384][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Foreward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:403][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Backward -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Backward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:406][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Slither_Backward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:414][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_KnockBack_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:415][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_KnockBack_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:416][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:446][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:448][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:467][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Idle_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Idle_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:470][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Idle_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:489][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Death_1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Death_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:491][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Clot_Worm_Death_1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:494][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:514][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:531][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:533][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:549][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Foreward -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Foreward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:550][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Foreward.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Foreward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:551][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Foreward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:553][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Backwards -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Backwards.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:555][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Backwards.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Backwards.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:556][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Slither_Backwards.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:570][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:572][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front2.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:573][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:576][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:577][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:578][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:695][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Heavy -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Heavy.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:698][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_React_Heavy.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:732][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:734][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Enemy_Clot_Worm_Animation/ExoGame_Baby_Clot_Worm_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:736][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:737][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:741][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/SK_Enemy_Clot_Worm.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:746][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:750][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:774][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Enemy_Bear_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Enemy_Bear_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:796][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Enemy_Bear_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:812][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Grass_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:825][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.06:831][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:067][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Sparks -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:073][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:154][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:459][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Leap_Launch_Trail -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Leap_Launch_Trail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:463][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Leap_Launch_Trail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:772][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Env_Fire_deco_Chain -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Env_Fire_deco_Chain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:778][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Env_Fire_deco_Chain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:864][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Skeleton_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Skeleton_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:866][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Skeleton_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:992][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Gass_Patch -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Gass_Patch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:998][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Gass_Patch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.07:999][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.08:005][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.09:055][ 0]LogCook:Display: Cooking 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_DirtRockBlend_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.09:328][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_DirtRockBlend_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.10:100][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_deco_Rockpile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_deco_Rockpile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.10:104][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_deco_Rockpile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.10:984][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Pots -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Pots.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.10:988][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Chain -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Chain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.11:126][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Chain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.11:286][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Env_Fire_GrinderTrap -> C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:002][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_GlassWindow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:004][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:044][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_DoorFrame -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:046][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:086][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Door -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:088][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Door.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:127][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Couch -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Couch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:129][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Couch.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:156][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_CornerFrame -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:158][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:164][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Chair -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:166][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:167][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:193][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Props/Materials/M_Bush.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:205][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Bush -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Bush.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:216][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/SM_Bush.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:282][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/MaterialSphere -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:285][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:295][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Spark -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:300][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:319][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:329][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:332][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:341][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_radial_ramp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:345][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:354][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:358][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:369][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/m_flare_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:373][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:384][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:389][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:398][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:402][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:474][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:482][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:494][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Burst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:499][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:515][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Smoke -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/P_Smoke.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:519][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Particles/P_Smoke.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:703][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:705][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:738][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:742][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:896][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:901][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:931][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:934][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:940][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:942][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:944][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:960][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_ClimbingUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:962][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:977][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:990][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.14:993][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Textures/T_Enemy_FrostGiant_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:005][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Materials/CharM_Frost_Giant -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Materials/CharM_Frost_Giant.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:012][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Materials/CharM_Frost_Giant.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:033][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:036][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:037][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/SK_Enemy_FrostGiant_Captain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:040][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Trap_Magic -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Trap_Magic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:041][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Trap_Magic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:042][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Trap_Magic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:055][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Spawn_WallUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Spawn_WallUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:056][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Spawn_WallUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:062][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Spawn_WallUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:078][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:079][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Trap_Magic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:079][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:302][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Spawn_WallUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:303][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:304][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:420][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:421][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:422][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:430][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_KnockBack_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:431][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:432][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_KnockBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:453][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_HeavyFront -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_HeavyFront.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:454][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_HeavyFront.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:454][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_HeavyFront.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:474][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Intro -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Intro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:477][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Intro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:494][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:498][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:512][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Start -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:513][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:515][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:526][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_M.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_KnockBack_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_React_HeavyFront.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Frost_Giant/Enemy_Frost_Giant_All_Animation/ExoGame_FrostGiant_Charge_Start.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:539][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:678][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Impossibear_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Impossibear_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:681][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Impossibear_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:916][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Furnace_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Furnace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.15:928][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Furnace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:024][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:026][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:056][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:058][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Turn_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:067][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:069][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:077][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:079][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:087][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:089][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:097][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:099][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:118][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Spawn_Climb -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Spawn_Climb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:121][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Spawn_Climb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:128][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_KnowckBack_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_KnowckBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:130][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_KnowckBack_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:138][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:140][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:149][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:151][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_React_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:157][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_Cinematic -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_Cinematic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:157][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_Cinematic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:158][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_Cinematic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:166][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:168][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:176][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:178][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:186][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_New -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_New.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:188][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_New.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:196][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_Home -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_Home.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:198][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Idle_Home.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:222][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Hit_React -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Hit_React.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:224][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Hit_React.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:250][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Death_ -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Death_.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:253][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Death_.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:260][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Vomit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Vomit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Intro_Drop_Down_Cinematic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:263][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Vomit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:282][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Overhead -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Overhead.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:284][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Overhead.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_HandSwipe -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_HandSwipe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:294][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_HandSwipe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:299][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Charge -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Charge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:301][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_Charge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:309][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:311][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:333][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:335][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:358][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:360][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Attack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:377][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Aggro -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Aggro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:380][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Enemy_Troll_Poison_Animation/ExoGame_Troll_Aggro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:381][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:382][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:383][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:385][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/SK_Troll_Poison.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:400][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:417][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:423][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:971][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:974][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:978][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.16:980][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:024][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:026][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:128][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_BombDrop_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_BombDrop_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:131][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_BombDrop_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:235][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon05_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon05_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:238][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon05_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:278][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon04_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon04_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:280][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon04_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:326][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon03_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon03_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:328][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Creature_Gruntling_Weapon03_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:330][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:332][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:333][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:348][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:353][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:355][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:396][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:509][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:510][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:510][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:510][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:511][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:511][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:512][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:513][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:524][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:525][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:526][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:534][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:535][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:536][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:545][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:545][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:546][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:555][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:556][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:556][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:563][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:563][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:564][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:573][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_On_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:575][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:583][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:584][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:585][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:593][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:594][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:595][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:627][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_ClimbingUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:628][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:628][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:648][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Falling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:650][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:658][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_WeaponInHand -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:659][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:660][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:668][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:669][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:669][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:678][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:679][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:680][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:688][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:689][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:690][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:698][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:699][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:700][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:709][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:710][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:710][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:719][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:721][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:740][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Cast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:743][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:756][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Aggro_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:758][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:759][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:761][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:762][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:764][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:778][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:800][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:808][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.17:810][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.18:778][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.18:781][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.18:782][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.18:784][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:142][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:165][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:177][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Spray_01_4X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:768][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:772][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Water/P_Water_Fountain_Splash_Base_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:814][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:818][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Damage/M_CrackedGround_Lightning_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:821][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:825][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceTrap_Shard_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:829][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Arc_01_Trans_4X1_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:831][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/M_Shockwave_01_ADD_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:834][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:836][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_04_SubUV_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.19:838][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/ICE/SM_IceShard_06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:226][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MovingSpin_Fire_Charge_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MovingSpin_Fire_Charge_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:235][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MovingSpin_Fire_Charge_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:239][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:242][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Materials/M_Gruntling_weapons.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:345][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon02_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon02_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:347][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon02_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:546][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon01_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon01_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:548][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Weapon01_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:590][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Torch_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Torch_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:592][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Meshes/SM_Gruntling_Torch_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:601][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:607][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:644][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:647][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:649][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:652][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:654][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:655][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:668][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:670][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:687][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:690][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:698][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:700][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:708][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:710][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:718][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:720][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:728][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:729][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:729][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:739][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:740][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:741][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:856][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:858][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:918][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:919][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:919][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:939][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:942][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:994][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_On_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.36:996][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:026][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:028][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:035][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_DropDown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:037][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:045][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:049][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:065][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:065][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:066][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:066][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:067][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight.Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:067][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_TurnLeft_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:069][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:074][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:076][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:085][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Exit.uasset 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:106][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:118][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Stunned_B.uasset 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/Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:146][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:154][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:156][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Knockback.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:164][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Heavy_Front_Alt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Heavy_Front_Alt.uasset 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:184][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:187][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:229][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:237][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Dormant_WakeUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Dormant_WakeUp.uasset MainFrameActions: Packaging 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_DormantPose.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:283][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Death_OilSpill -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Death_OilSpill.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:286][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Death_OilSpill.uasset MainFrameActions: 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Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Ball_JumpSmash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:325][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Ball_JumpSmash.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:354][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Ball_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Ball_Idle.uasset 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Attack_MeleeC.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:500][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Attack_MeleeC.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.37:506][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Attack_MeleeB -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Attack_MeleeB.uasset MainFrameActions: 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Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_Dungeon_Pipes01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.44:206][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_Dungeon_Pipes01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.44:397][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_E.uasset MainFrameActions: Packaging (Windows 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.46:192][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.46:194][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.46:197][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:064][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:077][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:079][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:361][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Plate_Floor_2_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Plate_Floor_2_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:386][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Plate_Floor_2_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:399][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:403][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:404][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:406][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:416][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Fwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:417][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:418][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:431][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:509][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_D.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Fwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:559][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Enemy_Bear_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:899][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Throw -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Throw.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.47:901][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Throw.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:379][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:381][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:429][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:432][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:479][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Drop_Down -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Drop_Down.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:481][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Drop_Down.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:497][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:508][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:786][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:789][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:919][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:921][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:996][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.48:998][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:023][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:025][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Attack_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:025][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:028][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:029][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Bear_Export_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Bear_Export_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:165][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Bear_Export_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:504][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:506][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:621][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_ALL_ForgeFloor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:794][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor_Rock01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor_Rock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.49:797][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor_Rock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:504][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorGrill -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorGrill.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:507][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorGrill.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:840][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitC -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitC.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:842][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitC.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:937][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitB -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitB.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:940][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitB.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:974][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitA -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitA.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.50:977][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FloorBitA.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.51:076][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.51:079][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Floor.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.51:763][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Flagpole -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Flagpole.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.51:766][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Flagpole.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.51:971][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_FirePit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:079][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FirePit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FirePit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:081][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_FirePit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:097][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Face_Sides.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:178][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Facesides -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Facesides.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:181][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Facesides.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.57.52:396][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFace_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.11.10-19.58.04:297][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight.Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:298][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:300][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Left.uasset MainFrameActions: Packaging (Windows 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_BWD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:320][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_BWD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:338][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_TurnRight_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_TurnRight_90.uasset MainFrameActions: Packaging (Windows 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0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:806][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_Magma -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_Magma.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:815][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_Magma.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:855][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:866][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:870][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:872][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:907][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:908][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:909][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:922][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_SpiderlingLOW.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:923][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:925][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/SK_Spiderling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:940][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:949][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:961][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:965][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:980][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:982][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:983][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:983][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:983][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche.SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:984][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:985][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.04:986][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:004][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:005][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:006][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:016][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:016][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:017][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:037][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:038][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:038][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:043][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:048][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:074][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:099][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.05:668][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Maps/LevelContent/Architecture/T_MeterGrid_01_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.06:248][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.06:621][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.06:923][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.07:450][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:441][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Maps/Overview -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:443][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:486][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:491][ 0]LogCook:Display: Cooking /Engine/MapTemplates/lut/LUT_Daytime -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Daytime.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:494][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/lut/LUT_Daytime.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:494][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:497][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:498][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:500][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:501][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:505][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:532][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceChunksBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:538][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flash_Impact_01_1X2_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:544][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:549][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_04_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:556][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Enemy/M_Enemy_GreaterSpiderBoss_FX_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:559][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/M_Enemy_GreaterSpider_Boss_FX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:816][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Spider_Gib_ICE -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Spider_Gib_ICE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.11:836][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Spider_Gib_ICE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:411][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:419][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:426][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:428][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:457][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:461][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:462][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:464][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/SK_Greater_Spider.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:475][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:476][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Right.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:477][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:502][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:502][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:503][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:518][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:532][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:548][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:550][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:553][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:555][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:557][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:559][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:562][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:564][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:647][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Walnut_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Enemy_SpiderGreater_Animation/ExoGame_Greater_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:651][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:905][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Fire_Blocks_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Fire_Blocks_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.12:908][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Fire_Blocks_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:039][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_CycRoom_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:042][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:113][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_1Meter_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_1Meter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:115][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/SM_1Meter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:164][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycWall_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:169][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:170][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycRoom_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:177][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:178][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_1Meter_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:201][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:319][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/M_EV_Lightbeam_Master_01_Inst_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/M_EV_Lightbeam_Master_01_Inst_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:321][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/M_EV_Lightbeam_Master_01_Inst_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:322][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:324][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:325][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:423][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/M_EV_Lightbeam_Master_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:424][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/LightBeam/Materials/T_EV_DustPanner_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_DustPanner_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:426][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_DustPanner_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:427][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:442][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:443][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:453][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/LightBeam/Materials/T_EV_LightBeam_Falloff_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:901][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:911][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.13:938][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:102][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_groundCoat -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_groundCoat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:105][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_groundCoat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:122][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Pots.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:232][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_potbrokenmeshes2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_potbrokenmeshes2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:235][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_potbrokenmeshes2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.14:423][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_potbrokenmeshes -> C:/Users/Luís 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:121][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/death/P_Impact_Gib_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/death/P_Impact_Gib_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:125][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/death/P_Impact_Gib_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:656][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_OddsnEnds_MineCart_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_OddsnEnds_MineCart_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:666][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_OddsnEnds_MineCart_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:837][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceChunksBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:841][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.24:846][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:622][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Split_Small -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Split_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:629][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Split_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:849][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_M2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_M2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:851][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_ElementalFire_M2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:875][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_02_Add_5X5_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.25:878][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_09_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:040][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_ElementalFire_Lg -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_ElementalFire_Lg.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:050][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_ElementalFire_Lg.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:134][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:135][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:139][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:155][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:157][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:338][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnRight_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:339][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:339][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:348][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnLeft_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:349][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:349][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:358][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:359][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:360][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:368][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:369][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:370][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:378][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:379][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:380][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:389][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:390][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:390][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:398][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Light_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:399][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:400][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:409][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Knockback_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:410][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:410][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:418][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Heavy_Front -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:419][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:420][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:430][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Intro -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Intro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:433][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Intro.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:447][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:450][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:458][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Dropdown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:462][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:468][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Death -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:471][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:477][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Cast_Summon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:478][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:478][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Cast_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:486][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Ranged -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Ranged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:487][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Ranged.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnRight_90.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_TurnLeft_90.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Stunned.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Cast_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Ranged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:488][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Ranged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:496][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:497][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:498][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:506][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_B -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:507][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:508][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_B.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:530][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:531][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:531][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:638][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SM_Master_Grunt_Blade_Internal -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SM_Master_Grunt_Blade_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:641][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SM_Master_Grunt_Blade_Internal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:642][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:659][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/SK_Master_Grunt_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:664][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:666][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Weapons/Textures/T_PickAxe_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:689][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:694][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:695][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:698][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:704][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:722][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:723][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:723][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:724][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:725][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:725][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:728][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:788][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:790][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:810][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:811][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:812][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:816][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_E.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_C.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee_B.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Attack_Melee.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:818][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_E.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:828][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:836][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:843][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:845][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:859][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Materials/CharM_Greater_Spider -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Materials/CharM_Greater_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:866][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Materials/CharM_Greater_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:883][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:895][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Ice_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.58.26:902][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Pillar1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:198][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Pillar1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:296][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart005 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart005.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:298][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart005.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:359][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart004 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart004.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:361][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:527][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart002 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart002.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:530][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_Minecart002.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:794][ 0]LogCook:Display: Cooking 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2g.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:873][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2g.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:963][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2f -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2f.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.17:965][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2f.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:076][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2e -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2e.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:078][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2e.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:215][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2d -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2d.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:217][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2d.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:303][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2c -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2c.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:306][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2c.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:367][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2b -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:369][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:429][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2a -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2a.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:432][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath2a.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:605][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1e -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1e.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:607][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1e.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:706][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1d -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1d.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:708][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:849][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1c -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1c.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.18:851][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/StaticMesh/SM_Env_Fire_OddsnEnds_FloorPath1c.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.19:085][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_JaggedRockFirey_01_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_JaggedRockFirey_01_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.20:790][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_JaggedRockFirey_01_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.20:844][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_TerminusHammer -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_TerminusHammer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.20:845][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_TerminusHammer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.20:919][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail_Spiral_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail_Spiral_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.20:921][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.30:194][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Streak_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.30:197][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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/Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D_MetalMask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:069][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:118][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/SM_FX_Embers -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FX_Embers.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:120][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FX_Embers.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:219][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/SM_FogPlane02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:221][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/SM_FogPlane01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:276][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:392][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane03_add -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03_add.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:394][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03_add.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:455][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:457][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:523][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FogPlane02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:523][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:527][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:663][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:665][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_FogPlane01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:741][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FX_Embers' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:742][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_Embers -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_Embers.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:744][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_Embers.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:879][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_BloomPlane -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_BloomPlane.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:881][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/M_BloomPlane.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.31:962][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:183][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:403][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:405][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:534][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_Dungeon_Pipes01_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_Dungeon_Pipes01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:536][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_Dungeon_Pipes01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:656][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GhostSkull.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:658][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_enemyPossesor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:916][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:923][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:926][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.32:927][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:005][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Materials/M_Enemy_Forge_King -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Materials/M_Enemy_Forge_King.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:011][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Materials/M_Enemy_Forge_King.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:048][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:049][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:138][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:140][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:154][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Idel -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Idel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:156][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Enemy_Forge_King_Animation/ExoGame_ForgeKing_Idel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:197][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:198][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:199][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:212][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:213][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:214][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:215][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:218][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:295][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:298][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.33:393][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:425][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:427][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:638][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.S_Survival_CA_Chicken_02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:639][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_Survival_CA_Chicken_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:644][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.34:645][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_EnemyChicken -> C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.37:691][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/Beakable_Master_MeshEmit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.37:692][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/Beakable_No_Rim_MeshEmit_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.37:694][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_03_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:058][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:070][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:369][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:371][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:391][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_09_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:393][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:395][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Swipe_Mesh_Add_2Sided_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:475][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Start_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Start_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:482][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Start_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:498][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_CandleFlame_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:647][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Lighting/FX_CandleFlame -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Lighting/FX_CandleFlame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:650][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Lighting/FX_CandleFlame.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:666][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Noise_01_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.38:669][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Arc_01_Trans_4X1_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:236][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Chg_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Chg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:243][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Chg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:256][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_02_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:367][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_GoldSparkle_Bag_Lo_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_GoldSparkle_Bag_Lo_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:370][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_GoldSparkle_Bag_Lo_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:447][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:449][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:449][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:451][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:455][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:457][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:457][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:460][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/SK_Enemy_Wolf_Armored.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:585][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_Poison_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_Poison_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:587][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Troll/Textures/T_Troll_Poison_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:714][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/BG_Smoke_Emissive_Color -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/BG_Smoke_Emissive_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:716][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/BG_Smoke_Emissive_Color.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:730][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:735][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:744][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:745][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:746][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:764][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:765][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:768][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:770][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:783][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:784][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:787][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnRight_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:788][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:788][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnRight_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:812][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnLeft_90 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:813][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:813][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnLeft_90.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:822][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Spit_AttackV2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Spit_AttackV2.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:823][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Spit_AttackV2.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnRight_90.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_TurnLeft_90.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Spit_AttackV2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:823][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_Spit_AttackV2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:826][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:827][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:828][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:841][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:842][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:842][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:845][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:846][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:846][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:945][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.39:947][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:028][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_WeaponTrail_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_WeaponTrail_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:031][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_WeaponTrail_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:049][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_03_Add_12X3_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:051][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_Shock_01_5x5_SubUV_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Enemy_CreatureSpider2_Animation/ExoGame_Spider_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:053][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_SlashArc_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:265][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/Impact/P_Impact_Enemy_Fire_Strong -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Impact/P_Impact_Enemy_Fire_Strong.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:272][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Impact/P_Impact_Enemy_Fire_Strong.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:298][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:411][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:422][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:482][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Gold_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:485][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:486][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/VolcanoStorm.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:494][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_VolcanoStorm -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_VolcanoStorm.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:496][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_VolcanoStorm.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:518][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/MasterMaterials/SimpleEmmisiveMaster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:520][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_T3_Background_Sky_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:521][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_T3_Background_Sky_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:586][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_T3_Background_Sky_inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_T3_Background_Sky_inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:590][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_T3_Background_Sky_inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:594][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Cliffs_TilingStone_01_inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Cliffs_TilingStone_01_inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:596][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Cliffs_TilingStone_01_inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:744][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Background_Sky -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Background_Sky.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:748][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Materials/M_Fire_Background_Sky.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:856][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:907][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:959][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.40:961][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_04_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:169][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Fire/P_Spider_Cast_Juice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Fire/P_Spider_Cast_Juice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:174][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Fire/P_Spider_Cast_Juice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:752][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/SM_Sconce_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/SM_Sconce_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:754][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/SM_Sconce_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:796][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:798][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_Core_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:973][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Resources/P_Resource_Impact_Rock -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Resources/P_Resource_Impact_Rock.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:978][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Resources/P_Resource_Impact_Rock.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:983][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:984][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.41:994][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Materials/CharM_Gruntling_Glacer -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Materials/CharM_Gruntling_Glacer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:000][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Materials/CharM_Gruntling_Glacer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:078][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:080][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/SK_Gruntling_Glacer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:082][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Slow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:083][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:084][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:110][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:111][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:112][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:119][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:119][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:120][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:129][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:129][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Bwd.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Slow.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Right.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Left.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:130][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:334][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:335][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:401][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Water_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:403][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:616][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Env_Fire_NordHeed_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Env_Fire_NordHeed_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:619][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Env_Fire_NordHeed_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:866][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.42:869][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:609][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_FrozenGroundBlasted_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_FrozenGroundBlasted_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:611][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_FrozenGroundBlasted_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:841][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Damage/T_cracksPoison_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_cracksPoison_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:844][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_cracksPoison_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:891][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:893][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.43:904][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:037][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Default_Upheaval_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Default_Upheaval_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:043][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Default_Upheaval_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:713][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Tools_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Tools_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:715][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Tools_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:891][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_EndGate_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_EndGate_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.44:893][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_EndGate_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.45:152][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Cliffside01_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Cliffside01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.45:159][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Cliffside01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.45:345][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_StartUp_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_StartUp_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.45:357][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_StartUp_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:094][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Cracks_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Cracks_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:100][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Cracks_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:115][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Materials/CharM_Fire_Golem -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Materials/CharM_Fire_Golem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:121][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Materials/CharM_Fire_Golem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:147][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/SK_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:148][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:148][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:149][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:149][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:150][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight.Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:150][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:152][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Enemy_Golem_Animations/ExoGame_Fire_Golem_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:296][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:302][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Textures/T_Forge_King_Weapon_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:399][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_02_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:401][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:403][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/M_Shockwave_01_ADD_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:405][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_TornadoSpiral.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:551][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:564][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:759][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Mask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:761][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Mask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:791][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:793][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:809][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Materials/M_Crucible_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:900][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Floor_Detail_Burner -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Floor_Detail_Burner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.46:903][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Floor_Detail_Burner.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:375][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Pot -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Pot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:377][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/SM_Fire_Crucible_Pot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:599][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Fire_Lava -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Fire_Lava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:601][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Fire_Lava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:766][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:770][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:826][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:828][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:838][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Lava_Flowing -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Lava_Flowing.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:842][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Lava_Flowing.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:929][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Fire_Ash_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Fire_Ash_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.47:931][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Fire_Ash_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:128][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Cooled_Lava_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Cooled_Lava_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:130][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Materials/M_Cooled_Lava_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:541][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Rocky_Redish_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Rocky_Redish_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:543][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Fire_Dirt_Rocky_Redish_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:593][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:709][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_Greater_Spider_Cine_Finale -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:710][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:711][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:734][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_GreaterSpiderBoss_Dropdown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:735][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:735][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:780][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:781][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:782][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:783][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Poison_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:786][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:798][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_Greater_Spider_Cine_Finale -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:799][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:799][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:822][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_GreaterSpiderBoss_Dropdown -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:823][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Cine_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:824][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_Greater_Spider_Cine_Finale.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Enemy_SpiderBoss_Animation/ExoGame_GreaterSpiderBoss_Dropdown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:825][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:827][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:828][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:830][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:831][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:833][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/SK_Greater_Spider_Boss_Cine.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:896][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.48:898][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.49:248][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.49:254][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.49:267][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/M_Char_Solid -> C:/Users/Luís 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/P_Gate_Green_Opening_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:445][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/P_Gate_Green_Opening_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:462][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Materials/M_Fire_Deco_Pots.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:547][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:549][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:634][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2Broken -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:636][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:701][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:703][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:775][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1Broken -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:779][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:859][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.55:861][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_PotWtools1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:080][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_T3_Background_Sky_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_T3_Background_Sky_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:082][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_T3_Background_Sky_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:243][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeTile_Trail_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeTile_Trail_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:245][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeTile_Trail_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:399][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_BG_Mountain_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_BG_Mountain_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:401][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_BG_Mountain_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:809][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Moss_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:812][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:911][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Top -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Top.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:912][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Top.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:933][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:936][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:938][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:939][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:941][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:952][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:953][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:953][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:954][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:954][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:955][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:956][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:956][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.56:999][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:000][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:001][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:009][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:011][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:019][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:038][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:039][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:146][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Right.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:149][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:272][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fire_Shock_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fire_Shock_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:274][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fire_Shock_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:289][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/M_Char_Ram -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/M_Char_Ram.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:295][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/M_Char_Ram.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:679][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.57:685][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:307][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/Resurrection/P_Resurrection_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Resurrection/P_Resurrection_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:311][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Resurrection/P_Resurrection_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:524][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TraceMagic_AreaFire_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TraceMagic_AreaFire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:531][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TraceMagic_AreaFire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:569][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:572][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:619][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/LevelContent/Architecture/M_CycRoom_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:624][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/LevelContent/Architecture/M_CycRoom_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-19.59.58:696][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/LevelContent/Architecture/M_1Meter_01 -> C:/Users/Luís Moniz/Documents/Unreal 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Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/sk_CharM_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.03:003][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.03:005][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.03:633][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.03:664][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.04:212][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.04:214][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.04:286][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.04:288][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:243][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:246][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:532][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_IceSword_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_IceSword_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:534][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_IceSword_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:812][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_ground_Moss_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:814][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.05:901][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireSpiral.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:306][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Arm_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Arm_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:309][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Arm_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:442][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01a -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01a.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:444][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01a.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:579][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/LavaSpill -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/LavaSpill.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:581][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/LavaSpill.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:632][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Lava_flows_trans -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Lava_flows_trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:637][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Lava_flows_trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:639][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:640][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:640][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Lighten.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:642][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:655][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Fire_Lava_Blend -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Fire_Lava_Blend.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:660][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Fire_Lava_Blend.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:853][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:857][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:931][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:932][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:936][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:937][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:940][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:952][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Dungeon_Pipe_FlowingLava -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Dungeon_Pipe_FlowingLava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.06:957][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Dungeon_Pipe_FlowingLava.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.08:313][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.08:323][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.08:546][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.08:548][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.08:619][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_Spider_Anim_Fire_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:148][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_SpiderProjectile_Trail_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_SpiderProjectile_Trail_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:153][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_SpiderProjectile_Trail_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:211][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_Wall02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01_Damaged -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:293][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:294][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:372][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:375][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:386][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:455][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall06 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall06.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall01_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:458][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall06.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:560][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:562][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:684][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:687][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:737][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:739][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:781][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:783][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:951][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:954][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.09:974][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_Dungeon_Pipes01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:059][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:062][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:421][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:423][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:536][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:537][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:537][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:648][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:649][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:650][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:706][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:707][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:707][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:710][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_Dungeon_Pipes_Lava.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:719][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Lava01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Lava01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:722][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Lava01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:727][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Cap -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Cap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:730][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Cap.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Bent01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Bent01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:738][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Bent01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:742][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_CliffRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:755][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:756][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:756][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:770][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_Floor01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:822][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor_Stair01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor_Stair01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:822][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor_Stair01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner02.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_POCmap_Corner01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor_Stair01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:823][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor_Stair01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:859][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:860][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:861][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Pieces -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Pieces.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:934][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Pieces.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.10:935][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Pieces.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:011][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:012][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:013][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:081][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:082][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:083][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor02.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Pieces.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:102][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_Floor02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:159][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:160][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:161][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:166][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_RockFloor01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_RockFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:166][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_RockFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:167][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_RockFloor01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:171][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_LargeRocks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:183][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:184][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:184][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:187][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_DungeonCliff.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:199][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:199][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:201][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:326][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:326][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:327][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:330][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_BG_Mountain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:341][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Mountain -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Mountain.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:344][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Mountain.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_RockFloor01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:386][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_Background_Gear.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:954][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Gear01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Gear01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:956][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Gear01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.11:957][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:022][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:023][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Materials/M_FlameDungeon_Wall02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:103][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge06 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge06.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:105][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge06.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:172][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:174][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:212][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:214][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:435][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:438][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:502][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:504][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_Background_Bridge02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:730][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:732][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:752][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceChunksBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:755][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_02_Add_5X5_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:781][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Trail_Ice_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.12:996][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_Trail_03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_Trail_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.13:001][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_Trail_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.13:041][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.13:044][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Damage/M_CrackedGround_Fire_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.13:046][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/Masters/M_Add_Sprite_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:666][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Textures/T_Water_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:695][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:696][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:696][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:696][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:697][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:697][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Water_Ocean -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:703][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:737][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Water_Lake -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:741][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:803][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Textures/T_Tech_Panel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:830][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Panel -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:834][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:909][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:913][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:960][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.15:964][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:057][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:062][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:154][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:157][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:195][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:991][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:993][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/Masters/M_Add_Sprite_2Sided_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:995][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Swipe_Mesh_Add_2Sided_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.16:997][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:146][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:156][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_IceBlast_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:205][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:309][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:316][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:320][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:321][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Textures/Enemy_Task_Master_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:378][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:383][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_Task_Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:429][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Materials/M_Enemy_TaskMaster_Lantern -> C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:515][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Enemy_Task_Master_Lantern -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Enemy_Task_Master_Lantern.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:518][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Enemy_Task_Master_Lantern.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:519][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Task_Master/Enemy_Task_Master -> C:/Users/Luís Moniz/Documents/Unreal 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:980][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Forging/P_Buff_Loop -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Forging/P_Buff_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.17:985][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Forging/P_Buff_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:071][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_ALL_Terminus001' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:071][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Misc/Env_ALL_Artifacts/Materials/M_Env_Health_Terminus -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Misc/Env_ALL_Artifacts/Materials/M_Env_Health_Terminus.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:076][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Misc/Env_ALL_Artifacts/Materials/M_Env_Health_Terminus.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:466][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Textures/T_SnowBoulder_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Textures/T_SnowBoulder_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:496][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Textures/T_SnowBoulder_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.18:915][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Claw_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.20:853][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.20:859][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.20:993][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:485][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Table -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:487][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Table.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:490][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Swords_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:491][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Materials/M_Forge_Swords.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:503][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Swords2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Swords2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:505][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Swords2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:825][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Env_Ice_MelancholicTroll_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Env_Ice_MelancholicTroll_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.21:835][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/T_Env_Ice_MelancholicTroll_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:094][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:100][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:126][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Streak_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:129][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Ice_Solid_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:230][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:240][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:309][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Copper_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:312][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:515][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Axe -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Axe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:517][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Axe.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:674][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain2D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain2D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:676][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Chain2D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:749][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:751][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:775][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:779][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceTrap_Shard_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:796][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/rock/SM_CircleRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:988][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Charge_Slam_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Charge_Slam_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:998][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Charge_Slam_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.22:998][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/ParticleCube -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/ParticleCube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:000][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/ParticleCube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:159][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:160][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:160][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:200][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:201][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:202][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall07 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall07.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:278][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall07.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:335][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall06 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall06.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:338][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall06.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:383][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall05 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage02.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall_Damage01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:385][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:494][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall04 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:497][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:636][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:639][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:837][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02_Damaged -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:838][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.23:838][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:103][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02_Damaged.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:105][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_Brickwall02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:471][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:498][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:521][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Noise_01_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:614][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_DeadMans_Loot -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_DeadMans_Loot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:619][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Gold_Bag/P_DeadMans_Loot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:746][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_VentSteam -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_VentSteam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:749][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_VentSteam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:807][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_char_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:808][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_char_01_Ice_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.24:810][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_weapon_01_Ice_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:577][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Base -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:581][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:638][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Enemy/SM_RoboSpikeBall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:753][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:756][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:760][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:972][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02': Can't find file '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:973][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:973][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02': Can't find file '/Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:973][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Creature_Spider/SK_EXO_Creature_Spider02.SK_EXO_Creature_Spider02' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:974][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:979][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:990][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.27:998][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Materials/CharM_Creature_Spider.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:102][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:105][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Clot_Worm/Textures/T_Enemy_Clotworm_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:181][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_Trans_TilePan_2sided_meshEmit_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:183][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_03_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:249][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MagicSpray_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:461][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:476][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:759][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall01_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:769][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:773][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:774][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:776][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:776][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Textures/T_Gruntling_Guardian_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:822][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:822][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian': Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:823][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:823][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian': Can't find file '/Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:824][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian.SK_Gruntling_Guardian' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:825][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Materials/CharM_Gruntling_Guardian -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Materials/CharM_Gruntling_Guardian.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:831][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Materials/CharM_Gruntling_Guardian.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:866][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:868][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/SK_Gruntling_Guardian.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:870][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Slow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:871][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:872][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:877][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:878][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.28:878][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:017][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:020][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_N.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Slow.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Guardian/Enemy_Gruntling_Guardian_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:083][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_TraceTrail_Base_Add_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:687][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Target_Beam -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Target_Beam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:690][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Target_Beam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:793][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Vertical_Glow_Tiled -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Vertical_Glow_Tiled.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:795][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Vertical_Glow_Tiled.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:853][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Statue_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.29:855][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:251][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:261][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:362][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk4DESTROYED -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk4DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:364][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk4DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:740][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk3DESTROYED -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk3DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:742][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk3DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:808][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk2DESTROYED -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk2DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:810][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/Walls/SM_Ice_Fort_Wall_Chunk2DESTROYED.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:977][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_Core -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_Core.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:979][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_Core.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:985][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.30:998][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/StaticMesh/pot1/SM_PotDebris_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.31:054][ 0]LogCook:Display: 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.41:835][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeldCharge_Fire_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeldCharge_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.41:855][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeldCharge_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:268][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Cooled_Lava_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Cooled_Lava_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:285][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Cooled_Lava_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:330][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Steel_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:332][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:337][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Dungeon_Pipe_FlowingLava.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:361][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_MagmaFall -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_MagmaFall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:364][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_MagmaFall.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:387][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/Materials/M_Env_Fire_Magma.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:485][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01_smallFlow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01_smallFlow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:489][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01_smallFlow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:614][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01b -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:618][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Magma/StaticMesh/SM_Env_Fire_Magma01b.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:835][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.42:841][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/Textures/T_FlameDungeon_Wall02_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:064][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_PillarArch_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_PillarArch_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:067][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_PillarArch_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:431][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:437][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:581][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_Forgemaster_Sizzle_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_Forgemaster_Sizzle_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:588][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_Forgemaster_Sizzle_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:762][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:766][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:937][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_StoryLevel_03_Locked -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_StoryLevel_03_Locked.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.43:942][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_StoryLevel_03_Locked.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:113][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Damage/T_BlastMark_Rock01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_BlastMark_Rock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:115][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_BlastMark_Rock01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:422][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:425][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:515][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_Spider_Anim_Ice_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:663][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_SpiderProjectile_Trail_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_SpiderProjectile_Trail_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:672][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_SpiderProjectile_Trail_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:772][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:778][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/EXO_Gruntling_Scud_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:780][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_C_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:781][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Textures/T_Gruntling_Guardian_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:783][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:798][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:798][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:799][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:799][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud': Can't find file '/Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:800][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Gruntling_Scud/SK_Gruntling_Scud.SK_Gruntling_Scud' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:802][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Slow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:804][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Slow.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:805][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Enemy_Gruntling_Scud_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:921][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.44:927][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Glacer_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:028][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:030][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:057][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_light -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_light.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:064][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_Dust_light.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:221][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:229][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:314][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fireball_02_SubUV_4_4 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fireball_02_SubUV_4_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:317][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Fireball_02_SubUV_4_4.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:352][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Arc_01_Trans_4X1_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:457][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Explosion_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Explosion_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:460][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Explosion_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:788][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:797][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:857][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:858][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:860][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:884][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:886][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:887][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:922][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:926][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:936][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:944][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:996][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:997][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:998][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.45:999][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem_Skeleton.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:001][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:284][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:291][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:373][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Bolt_01_Add_4X1_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:388][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:390][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_AuraCircle_03_Twist.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:391][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_AuraCircle_04_Twist.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:393][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeCircle_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:395][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail_Set_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:396][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Whirling_Debris_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:579][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Lightning_Veng_Typh_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Lightning_Veng_Typh_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:610][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Lightning_Veng_Typh_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:612][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Materials/CharM_Robo_Golem -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Materials/CharM_Robo_Golem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:620][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Materials/CharM_Robo_Golem.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:675][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem_Melee_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:677][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/SK_Robo_Golem_Melee.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:679][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Roar -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:681][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:685][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Projectile_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:686][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:687][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:695][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:696][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:697][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:705][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:706][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:707][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:738][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Exit -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:739][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:740][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:746][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Enter -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:747][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:748][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle_Shoot.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Idle.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Melee_Animation/ExoGame_RoboGolem_Missle_Fire_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:756][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Roar -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:759][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Roar.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:766][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Projectile_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.46:768][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Enemy_Robo_Golem_Animation/ExoGame_RoboGolem_Projectile_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:065][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:067][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:498][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/SM_IceWall_Med -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/SM_IceWall_Med.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:500][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/SM_IceWall_Med.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:521][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:523][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_Sword.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:636][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Charge_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Charge_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:642][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Charge_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:657][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue1_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:658][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Materials/M_Env_Fire_GrimStatue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:660][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:661][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_GrimStatue2_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:662][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain2/Textures/T_Fire_Lava.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:663][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Materials/M_Env_Fire_GrimStatue_glow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:754][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue011 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue011.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:757][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue011.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:811][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue010 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue010.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:814][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue010.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:913][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue009 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue009.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.47:916][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue009.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:004][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue008 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue008.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:006][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue008.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:090][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue007 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue007.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:094][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue007.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:165][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue006 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue006.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:167][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue006.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:501][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue005 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue005.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:504][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue005.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:634][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue004 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue004.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:637][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue004.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:972][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Pipe_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Pipe_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.48:983][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Pipe_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:072][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_darkToLight -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_darkToLight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:073][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_darkToLight.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:203][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/rock/SM_WallOfRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:349][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Projectile_Fire_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Projectile_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:361][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Projectile_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:603][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderSwingDust -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderSwingDust.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:606][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderSwingDust.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:808][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/General/P_Cold_TrollBreath -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/General/P_Cold_TrollBreath.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:811][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/General/P_Cold_TrollBreath.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.49:874][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2Sided_Fire_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.50:021][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Trail_Base -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Trail_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.50:026][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Trail_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.50:362][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_IB_FlashGrid -> C:/Users/Luís Moniz/Documents/Unreal 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Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_RuinedWalls002.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.53:320][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_RuinedWalls002.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.53:384][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_RuinedWalls001 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_RuinedWalls001.uasset MainFrameActions: Packaging (Windows 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:093][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_DeadTree_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_DeadTree_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:102][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_OddsnEnds/Textures/T_Env_Fire_DeadTree_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:276][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:355][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Menu_Compass_Sphere001 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Menu_Compass_Sphere001.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:357][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Menu_Compass_Sphere001.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:458][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_FlatRing_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_FlatRing_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:460][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_FlatRing_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:544][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Compass_Indicator -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Compass_Indicator.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:546][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Compass_Indicator.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:638][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Space_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Space_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:640][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Space_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:698][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Player_Hips_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Player_Hips_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:700][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Test/FX_Test_Player_Hips_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:889][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Terminus/SM_TerminusGlowCard -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Terminus/SM_TerminusGlowCard.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:891][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Terminus/SM_TerminusGlowCard.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:963][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Smoke/SM_SmokeColumn_Card_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/SM_SmokeColumn_Card_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:965][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/SM_SmokeColumn_Card_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:986][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.54:988][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:120][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:121][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Smoke/m_FogSheet_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:188][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Env/M_Gates_01_Add_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:190][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Glow_Vertical_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:192][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Glow_Vertical_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:194][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/ICE/M_Gate_Ice_Locked_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:343][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Gates/Fire/P_Gate_Fire_Locked_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/Fire/P_Gate_Fire_Locked_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:353][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Gates/Fire/P_Gate_Fire_Locked_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:516][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Unlit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:560][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Ice_Path_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:577][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowHeavy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:593][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/ICE/SM_IceSkill_AOE_outer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:849][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Charged_AOE_Ice_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Charged_AOE_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:858][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Charged_AOE_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:885][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:885][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset': Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:886][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:886][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:887][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:887][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset': Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:888][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:888][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:889][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:889][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset': Can't find file '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:890][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:890][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_PhysicsAsset' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:891][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:892][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SK_Mannequin_Mobile_PhysicsAsset. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:895][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin': Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:896][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:896][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:897][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin': Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:898][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:898][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:899][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:899][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin': Can't find file '/Game/Character/Mesh/SK_Mannequin' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:900][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:900][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:901][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_Mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:901][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SK_Mannequin_Mobile. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:904][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:906][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:908][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:910][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:911][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:912][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:914][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:947][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.55:949][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.56:150][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.56:152][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.56:249][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.56:250][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Env/T_Plains_Fountain_Water_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.57:428][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.57:432][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.57:543][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.57:545][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.57:587][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/ICE/SM_IceShard_06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:261][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Textures/T_Enemy_Polar_Bear_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:272][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:272][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Bear/Enemy_Bear': Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:272][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:272][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Bear/Enemy_Bear': Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:273][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Bear/Enemy_Bear.Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:273][ 0]LogLinker:Warning: Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:274][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Enemy/Enemy_Bear/Enemy_Bear': Can't find file '/Game/Enemy/Enemy_Bear/Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:274][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Enemy/Enemy_Bear/Enemy_Bear.Enemy_Bear' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:275][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Polar_Inst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Polar_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:276][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Polar_Inst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:277][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Master -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:290][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Materials/M_Bear_Master.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:305][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Bear_Export_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:308][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:311][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk_Backward -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk_Backward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:313][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk_Backward.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:322][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:324][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Bear/Enemy_Bear_Animations/ExoGame_Bears_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:480][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_Boss_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_Boss_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:482][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Textures/T_Enemy_Elemental_Boss_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:555][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:557][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Env/M_Jagged_rock_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:561][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/rock/SM_RockComet.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:786][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:801][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.00.58:864][ 0]LogCook:Display: Marking ../../../Engine/Content/MaterialTemplates/Textures/T_Noise01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Blunt_Puncuator_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:599][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Blunt_Puncuator_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:722][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_DmgField_Charge_Ice_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_DmgField_Charge_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:734][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_DmgField_Charge_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:741][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:744][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:747][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:750][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:755][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:757][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:759][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:764][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:832][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:881][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IBD_Icon_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:888][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/MobileStarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.13:890][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/ThirdPersonBP/Blueprints/RunCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.14:023][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/UMG/RunHUD -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/UMG/RunHUD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.14:034][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/ThirdPersonBP/UMG/RunHUD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.14:817][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Pine_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.14:821][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:047][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Swipe_Fire_AttackTrail -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Swipe_Fire_AttackTrail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:061][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Swipe_Fire_AttackTrail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:110][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_AxeSpin_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:276][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:280][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:452][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Upheaval_Charge_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Upheaval_Charge_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:460][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Upheaval_Charge_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:681][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Wedge_A -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:684][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:846][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Tube -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_Tube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:848][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_Tube.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:903][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_TriPyramid -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:905][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:906][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:908][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:943][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:944][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:945][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:946][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_Skeleton': Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:946][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:947][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:948][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:948][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_Skeleton': Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:948][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:949][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading ../../../../../../Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:950][ 0]LogLinker:Warning: Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:950][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_Skeleton': Can't find file '/Game/Character/Mesh/SK_Mannequin_Skeleton' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:951][ 0]LogLinker:Warning: Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:951][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Character/Mesh/SK_Mannequin_Skeleton': Can't find file for asset '/Game/Character/Mesh/SK_Mannequin_Skeleton' while loading NULL. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:952][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Mesh/SK_Mannequin_Mobile_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.15:953][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SK_Mannequin_Mobile_Skeleton. Package will not be saved. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:024][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:027][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:133][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:140][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:253][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips_Anim -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips_Anim.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:261][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips_Anim.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:375][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Liquid/T_bloodSpatter_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Liquid/T_bloodSpatter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:377][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Liquid/T_bloodSpatter_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:459][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:463][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:625][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Circular -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Circular.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:627][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Circular.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:807][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Spin_Blades_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Spin_Blades_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:818][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Spin_Blades_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.16:920][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:755][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:755][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:822][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/Overview -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:824][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:878][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:880][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/3dParticleOpacity_Mat -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/3dParticleOpacity_Mat.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.01.25:886][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/3dParticleOpacity_Mat.uasset 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.15:273][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_NordHeed01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.15:274][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_Ice_MelancholicTroll01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.24:722][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Maps/Overview -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:133][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Maps/Overview.umap MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:316][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_Charge_Swing_01_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_Charge_Swing_01_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:333][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_Charge_Swing_01_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:430][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:432][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:521][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_HealBeam_Trans.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:587][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LeachBeam_Trans.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.25:589][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_LeachHealth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.26:064][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.26:073][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.26:267][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_RuinedWalls_D -> C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Notifies/P_FootSteps_Run.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.29:860][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue013 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue013.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.29:863][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue013.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.29:864][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue012 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue012.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.29:888][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/StaticMesh/SM_Fire_GrimStatue012.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:052][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Ice_Grinder_2_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Ice_Grinder_2_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:056][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Ice_Grinder_2_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:172][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:174][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:235][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Damage/M_wood_subUV_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:348][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Breakables/P_Breakable_MixedSet_Lrg_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/P_Breakable_MixedSet_Lrg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:362][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/P_Breakable_MixedSet_Lrg_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:738][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/Trail_Claws01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/Trail_Claws01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:739][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/Trail_Claws01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:754][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:756][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:756][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:757][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:757][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:758][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche.SK_Gruntling_Avalanche' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:759][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:759][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:760][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:771][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:772][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:772][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:782][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:783][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:784][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.30:991][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:025][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:048][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:051][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:052][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Textures/T_Gruntling_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:055][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:057][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Right.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Left.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:059][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/SK_Exodus_Gruntling_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:104][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Left -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:106][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Left.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:126][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Bwd -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:128][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Enemy_Gruntling_Animation/ExoGame_Gruntling_Walk_Bwd.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:352][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:381][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Great_Spider/Textures/T_Enemy_GreaterSpider_Fire_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:853][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Scorch_Lightning_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Scorch_Lightning_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.31:855][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Scorch_Lightning_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:042][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:049][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:185][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/P_Marketing_WeaponSwitch_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/P_Marketing_WeaponSwitch_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:192][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/P_Marketing_WeaponSwitch_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:231][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail_Spiral_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:487][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Vortex_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Vortex_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:499][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Vortex_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:737][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.32:740][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:062][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_ProjectileLob_Explo_Untyped -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_ProjectileLob_Explo_Untyped.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:077][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_ProjectileLob_Explo_Untyped.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:351][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Proj_Trail_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Proj_Trail_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:358][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Proj_Trail_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:799][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Cliffs_TilingCliffWall_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Cliffs_TilingCliffWall_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:806][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Cliffs_TilingCliffWall_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.02.33:899][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/rock/SM_FireSkill_AOE_Outer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.11.10-20.03.01:448][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.01:450][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.01:621][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_DmgField_Ice_Activate_02_Loop -> C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-20.03.01:979][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:075][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar03 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:076][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:301][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Enemy_Gib_ICE -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Enemy_Gib_ICE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:315][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Enemy_Gib_ICE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:726][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_SpearBlast -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_SpearBlast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:731][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_SpearBlast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:733][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:733][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:733][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:734][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:734][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2.S_Survival_CA_Chicken__2' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.03.02:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal 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0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.08:347][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.08:646][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_VistaSmoke -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_VistaSmoke.uasset 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Fire_Furnace_E_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:274][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Fire_Furnace_E_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:366][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_redish -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_redish.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:373][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Spiderling/Materials/CharM_Spiderling_redish.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:491][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:513][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Textures/T_Master_Grunt_Blade_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:592][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/charge/P_OneShotChargeUp -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/charge/P_OneShotChargeUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:599][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/charge/P_OneShotChargeUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:731][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Fire/M_LavaFlows_Add_BrightOrng_INST -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Fire/M_LavaFlows_Add_BrightOrng_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:735][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Fire/M_LavaFlows_Add_BrightOrng_INST.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:927][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Chest/P_TreasureChest_CallOut_loop_Tier1 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Chest/P_TreasureChest_CallOut_loop_Tier1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.21:932][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Treasure/Chest/P_TreasureChest_CallOut_loop_Tier1.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:332][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Fort_Floor_3_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Fort_Floor_3_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:340][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Fort_Floor_3_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:501][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:513][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:953][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Fire/Fire_Fortress/Textures/Plate_Floor_2_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Fire/Fire_Fortress/Textures/Plate_Floor_2_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.22:971][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Fire/Fire_Fortress/Textures/Plate_Floor_2_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:229][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/SK_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:231][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:486][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:556][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Warrior.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:897][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:898][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.23:900][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:053][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:063][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_Forge_FloorDamaged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:066][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeletons -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeletons.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:093][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeletons.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:096][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton3 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:104][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton3.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:233][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:237][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.24:937][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/StaticMesh/SM_Skeleton.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:107][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:139][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Background/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:397][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:407][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:441][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:444][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:583][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:599][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Heal_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:626][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:650][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_Cliffs_TilingStone_02_N_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:738][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_ForgeFail -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_ForgeFail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:741][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_ForgeFail.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:980][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:981][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.26:982][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:098][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_LineToPoint_Blast_Untyped -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_LineToPoint_Blast_Untyped.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:237][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_LineToPoint_Blast_Untyped.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:540][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastHalf -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastHalf.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:541][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastHalf.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:633][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.27:650][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Grid_Base_Anim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.35:671][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_EnemyChicken.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.35:693][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Materials/M_Survival_CA_Chicken_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.11.10-20.04.37:104][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spiderling_Tail_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spiderling_Tail_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.37:108][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spiderling_Tail_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.04.37:375][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Plate_Wall_1_D -> C:/Users/Luís Moniz/Documents/Unreal 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[2015.11.10-20.05.28:641][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.28:645][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.28:889][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Circle_ChargeUp_Fire -> C:/Users/Luís Moniz/Documents/Unreal 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0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_StackFire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:391][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:401][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:704][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:706][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_Furnace_02_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:791][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Claws_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Claws_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:793][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Claws_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:935][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Trap_Charge_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Trap_Charge_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.29:942][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Trap_Charge_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:038][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_MistRising_light_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_MistRising_light_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:044][ 0]LogSavePackage:Warning: Finished 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(32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:451][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileLob_Ice_Charge_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileLob_Ice_Charge_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:459][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileLob_Ice_Charge_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:573][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_RangedIce_Attack_Proj_Death_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_RangedIce_Attack_Proj_Death_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:584][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_RangedIce_Attack_Proj_Death_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:672][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Ice/Impact/P_Ice_Freeze_Motion -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Ice/Impact/P_Ice_Freeze_Motion.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:679][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Ice/Impact/P_Ice_Freeze_Motion.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:808][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.30:812][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Tree_Stump_1_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:021][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:045][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_Furnace_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:250][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Env_Fire_Grass_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Env_Fire_Grass_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:259][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Textures/T_Env_Fire_Grass_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:371][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_cracks_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_cracks_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:372][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_cracks_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:641][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Charged_AOE_Fire_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Charged_AOE_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:646][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Charged_AOE_Fire_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:796][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Slam_Wave -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Slam_Wave.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:799][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_Slam_Wave.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:904][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_CrawlingSpiders_CrawlMamma_Ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_CrawlingSpiders_CrawlMamma_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.31:913][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_CrawlingSpiders_CrawlMamma_Ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:007][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:012][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:148][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Blast_Axe_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Blast_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:156][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Blast_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:247][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Beam_Laser_Fire_Large -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Beam_Laser_Fire_Large.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:256][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Beam_Laser_Fire_Large.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:395][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/P_levelUp_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/P_levelUp_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:417][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/P_levelUp_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:465][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/M_Master_Grunt_Weapon -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/M_Master_Grunt_Weapon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:470][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/M_Master_Grunt_Weapon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:472][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/CharM_Master_Grunt -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/CharM_Master_Grunt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:482][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Materials/CharM_Master_Grunt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:521][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walldown_Slide -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walldown_Slide.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:522][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walldown_Slide.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:522][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walldown_Slide.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:534][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Right -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:536][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walk_Right.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:537][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Materials/CharM_Gruntling_Scud_C -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Materials/CharM_Gruntling_Scud_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:543][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Scud/Materials/CharM_Gruntling_Scud_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:664][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Emissive -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Emissive.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Master_Grunt/Enemy_Master_Grunt_Animation/ExoGame_MasterGrunt_Walldown_Slide.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:685][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Textures/T_Gruntling_Emissive.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:806][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.32:819][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:019][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/P_jumpSmash_Spikes_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/P_jumpSmash_Spikes_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:028][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/P_jumpSmash_Spikes_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:172][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_AuraCircle_Ice_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_AuraCircle_Ice_00.uasset MainFrameActions: Packaging (Windows 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Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:388][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_DeathPlane_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:412][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_DeathPlane_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:519][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:632][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:641][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Black_32 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Black_32.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:737][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Black_32.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:863][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Wolf/Textures/T_Enemy_Wolf_04_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/Textures/T_Enemy_Wolf_04_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.33:868][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Wolf/Textures/T_Enemy_Wolf_04_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.34:026][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Select_Compass_Indicator -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Select_Compass_Indicator.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.34:029][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.35:305][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.05.35:846][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_Mask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_Mask.uasset MainFrameActions: 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Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.09:520][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.09:530][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.10:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.10:745][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.11:209][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_GruntLightning_gun_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_GruntLightning_gun_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.11:218][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_GruntLightning_gun_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.11:799][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.11:800][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.11:800][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.12:096][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_GruntMaster_Sparks_Intro_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_GruntMaster_Sparks_Intro_01.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.12:100][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_GruntMaster_Sparks_Intro_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.13:735][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Env_Rocks/Textures/T_JaggedRock_D_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Env_Rocks/Textures/T_JaggedRock_D_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.13:744][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Environments/Env_Rocks/Textures/T_JaggedRock_D_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.14:072][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Lens -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Lens.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.14:073][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_GlowFlare_Lens.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.14:325][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.14:351][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Engines/Textures/T_Fire_EngineOfDestruction_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:242][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_SmokePuff -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_SmokePuff.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:255][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fog/P_SmokePuff.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:562][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Lava_Flows -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Lava_Flows.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:565][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_Lava_Flows.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:720][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Burst_Area_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Burst_Area_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.15:742][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Burst_Area_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:228][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:229][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:229][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:378][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Blast_Fire_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Blast_Fire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:404][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Blast_Fire_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:406][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_E.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:407][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:409][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Avalanche_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:410][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Textures/T_Gruntling_Emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:509][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Materials/CharM_Gruntling_Avalanche -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Materials/CharM_Gruntling_Avalanche.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:516][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Materials/CharM_Gruntling_Avalanche.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:560][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Slow -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:561][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:562][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:563][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:569][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling/Materials/CharM_Gruntling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:699][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:702][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Golem/Textures/T_Golem_Mace_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:729][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Walk_Slow.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:731][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:858][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Impacts/P_Impact_Shield_Fire -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Impacts/P_Impact_Shield_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.16:865][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Impacts/P_Impact_Shield_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:012][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFirePit_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFirePit_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:016][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_ALL_ForgeFirePit_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:239][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Trim_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Trim_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:242][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/Textures/T_Fire_Trim_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:892][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Smoke_subUV_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Smoke_subUV_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.17:895][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Smoke_subUV_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:069][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_FireBall_01B_8_8 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_FireBall_01B_8_8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:071][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_FireBall_01B_8_8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:120][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Char_ice -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Char_ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:136][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Misc/T_Skill_Telecharge_Char_ice.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:557][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:561][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:635][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:637][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.18:638][ 0]LogCook:Display: Cooking /Game/InfinityBladeAdversaries/Enemy/Elemental_Robot/Materials/M_Elemental_Robot_Master -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Elemental_Robot/Materials/M_Elemental_Robot_Master.uasset MainFrameActions: Packaging (Windows (32-bit)): 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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.20:677][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.20:677][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.20:678][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.20:679][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/InfinityBladeAdversaries/Enemy/Enemy_BlackKnight/Enemy_BlackKnight': Can't find file 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UE4Editor-Cmd: [2015.11.10-20.06.53:083][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:342][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Rockpile_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Rockpile_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:345][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_deco/Textures/T_Env_Fire_deco_Rockpile_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:476][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Combo_Finish_Ice_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Combo_Finish_Ice_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:481][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Combo_Finish_Ice_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:570][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Pickup -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Pickup.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:584][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Pickup.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:720][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Breakables/pot/P_PotBreak_Ceramic -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/pot/P_PotBreak_Ceramic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:734][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/pot/P_PotBreak_Ceramic.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:845][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Ice_Trail_Force -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Ice_Trail_Force.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.53:851][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Ice_Trail_Force.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:066][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Breakables/Wall/P_WallBreak_Stone -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/Wall/P_WallBreak_Stone.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:085][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Breakables/Wall/P_WallBreak_Stone.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:156][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Poured_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:159][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_FireBlast_Axe_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_FireBlast_Axe_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:310][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_FireBlast_Axe_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:471][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Leap/P_Skill_Leap_Fire_Velocity_Suction -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Leap/P_Skill_Leap_Fire_Velocity_Suction.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:496][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_Leap/P_Skill_Leap_Fire_Velocity_Suction.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:657][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_MasterGrunt_Drag_Dust -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_MasterGrunt_Drag_Dust.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:663][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_MasterGrunt_Drag_Dust.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:817][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Charge_Area_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Charge_Area_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:822][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Fire_Charge_Area_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:923][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/M_Tornado_Ice_Trans -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/M_Tornado_Ice_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.54:930][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/M_Tornado_Ice_Trans.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:095][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_Fire_Axe_00 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_Fire_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:106][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_YoYo_Fire_Axe_00.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:272][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Shout_Ice_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Shout_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:296][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Shout_Ice_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:620][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Forging/P_HammerSparks -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Forging/P_HammerSparks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:634][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Forging/P_HammerSparks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.55:738][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_Rune_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:059][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Summon/P_Summon_Child -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Summon/P_Summon_Child.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:068][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Summon/P_Summon_Child.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:331][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_ShellB_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_ShellB_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:336][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_ShellB_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:676][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Core_Gradient -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Core_Gradient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:680][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Core_Gradient.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:964][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeBall_8_8 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeBall_8_8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.56:967][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeBall_8_8.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:203][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeLeftside_Damaged_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeLeftside_Damaged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:206][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge_Damaged/Textures/T_ForgeLeftside_Damaged_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:624][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_N -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:637][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:680][ 0]LogCook:Display: Marking C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_ShockDome_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:841][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Ground_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Ground_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.57:851][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_BellyBump_Ground_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:030][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/M_Char_Golden -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/M_Char_Golden.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:037][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/M_Char_Golden.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:520][ 0]LogCook:Display: Cooking /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:520][ 0]CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:522][ 0]LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:806][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.58:808][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.59:123][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/Impact/P_Bear_Swing_Impact -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/Impact/P_Bear_Swing_Impact.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.59:142][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/Impact/P_Bear_Swing_Impact.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.06.59:344][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_GroundBrokenFirey_D -> C:/Users/Luís Moniz/Documents/Unreal 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0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/Notifies/P_FootSteps_Walk -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/Notifies/P_FootSteps_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.46:254][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/Notifies/P_FootSteps_Walk.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.46:482][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_HealthOrb_Pickup -> C:/Users/Luís Moniz/Documents/Unreal 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SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/StaticMesh/SM_Forge_Weapon_Rack_2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.46:765][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_NordHeed_E -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_NordHeed_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.46:772][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/Textures/Env_Fire_NordHeed_E.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:053][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SparkBurst -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SparkBurst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:058][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SparkBurst.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:180][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Startup_mobile -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Startup_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:191][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_Heal_Startup_mobile.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:603][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:608][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeFireLands/Environments/Forge/Env_Forge/Textures/T_Forge_Wood_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:721][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_wallTorch_Blue_noSmoke -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_wallTorch_Blue_noSmoke.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:732][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_wallTorch_Blue_noSmoke.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:855][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Overheat_02 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Overheat_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.47:860][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_Overheat_02.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:121][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Wisp_Set_01 -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Wisp_Set_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:127][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_Wisp_Set_01.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:308][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:314][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:686][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Defense/P_Defender_Activate -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Defense/P_Defender_Activate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:690][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeEffects/Effects/FX_Ability/Defense/P_Defender_Activate.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:776][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Perlin_Noise_M -> C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.48:778][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:375][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for Env_Ice_Rocky. Path should start with a '/' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:381][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for Env_ALL_Artifacts. Path should start with a '/' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:381][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for StaticMesh'FX_Meshes_IB. Path should start with a '/' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:382][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for FX_Meshes. Path should start with a '/' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:385][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for Env_Ice_Rocky. Path should start with a '/' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:589][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:664][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 3930, size is 2595.93kb MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.07.56:764][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:249][ 0]LogCook:Display: Cook by the book total time in tick 726.643644s total time 750.722961 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:249][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:861][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:861][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:861][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:872][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:873][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:874][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:874][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:875][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:875][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:876][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:876][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:877][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:878][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:878][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:879][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:879][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:880][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:880][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:881][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:882][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:882][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:883][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:883][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:884][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:885][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:885][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:886][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:886][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:887][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:887][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:888][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:889][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:890][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:890][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:891][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:891][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:892][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:892][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:893][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:893][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:894][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:895][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:896][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:896][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:897][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:898][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:898][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:899][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:900][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:900][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:900][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:901][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:902][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:902][ 0]LogInit:Display: NOTE: Only first 50 errors displayed. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:902][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:902][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/ThirdPersonBP/Blueprints/BP_FloorTile_JumpDown.BP_FloorTile_JumpDown_C:UserConstructionScript; removing parent information, but keeping function MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:903][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:903][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:904][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:904][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:905][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:905][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:906][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:906][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:906][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:907][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:907][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:908][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:908][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:908][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:909][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:909][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:910][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:910][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:911][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:911][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:912][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:912][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:912][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:913][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal 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Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:914][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:915][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:915][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:915][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:916][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:917][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:918][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:918][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:918][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:918][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:919][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:919][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:920][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:920][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:921][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:921][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:922][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:922][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:922][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:923][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:923][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:924][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:924][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:924][ 0]LogInit:Display: Failure - 408 error(s), 4062 warning(s) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.11.10-20.08.02:924][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death_Small.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Death.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Glacer/Enemy_Gruntling_Glacer_Animation/ExoGame_Gruntling_Aggro_A.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Exit.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Stunned_Enter.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Light_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Knockback_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_React_Heavy_Front.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_On_Fire.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_Summon.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_DropDown.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Intro_ClimbingUp.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Falling.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_WeaponInHand.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_Alt.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_05.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_04.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small_03.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death_Small.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Death.uasset PackagingResults:Error: Error Error Couldn't save package, filename is too long: C:/Users/Luís Moniz/Documents/Unreal Projects/EndlessRunner/Saved/Cooked/WindowsNoEditor/EndlessRunner/Content/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Enemy_Gruntling_Avalanche_Animation/ExoGame_Gruntling_Cast.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Execution of commandlet took: 753.42 seconds MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 794,7880221s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: em Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): em BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): em AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Luís Moniz\Documents\Unreal Projects\EndlessRunner\EndlessRunner.uproject; see log C:\Users\Luís Moniz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.9\Cook-2015.11.10-20.08.37.txt MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: em AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: Packaging (Windows (32-bit)): em Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure