LogSavePackage: Save=140.49ms LogSavePackage: Moving 'C:/Users/PC1/Desktop/shootemup1 - Copy/Saved/UEDPCMenuLevel7E39785F447E5715ADFB2A96A0229924.tmp' to 'C:/Users/PC1/Desktop/shootemup1 - Copy/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCMenuLevel.umap' LogSavePackage:Display: Finished SavePackage C:/Users/PC1/Desktop/shootemup1 - Copy/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCMenuLevel.umap LogEditorTransaction: Undo Spawn Play From Here Start UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/PC1/Desktop/shootemup1 - Copy/shootemup1.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/PC1/Desktop/shootemup1 - Copy/shootemup1.uproject" -cook -stage -archive -archivedirectory="D:/New folder" -pac kage -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\PC1\Desktop\shootemup1 - Copy\shootemup1.uproject UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\PC1\Desktop\shootemup1 - Copy\shootemup1.uproject UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is Z:\Epic Games\Epic Games\4.13\Engine\Programs\AutomationTool\Saved\Cook-1395.10.23-16.31.46.txt UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Z:\Epic Games\Epic Games\4.13\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\PC1\Desktop\shootemup1 - Copy\shootemup1.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="Z:\Epic Games\Epic Games UATHelper: Packaging (Windows (64-bit)): \4.13\Engine\Programs\AutomationTool\Saved\Cook-1395.10.23-16.31.46.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: shootemup1 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-301574614) SRandInit(-301574614). UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.50:729][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.52:552][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.53:183][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/PC1/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.53:231][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:728][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:750][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:768][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:791][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:809][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:825][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:841][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:855][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:876][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:893][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:909][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:944][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:944][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:946][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.54:983][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:002][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:017][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:041][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:062][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:081][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.55:081][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.58:295][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.58:315][ 0]LogCook:Display: Mobile HDR setting 1 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:255][ 0]LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:258][ 0]LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:258][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:259][ 0]LogWindows:Error: Assertion failed: InPos <= Size [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 617] UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:259][ 0]LogWindows:Error: Attempted to seek past the end of file (83145/263), file: C:/Users/PC1/Desktop/shootemup1 - Copy/Saved/Autosaves/Game/SideScrollerBP/Blueprints/Advance_Enemi3_Auto6.uasset. The file is most likely corrupt. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:261][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:261][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:261][ 0]LogWindows:Error: KERNELBASE.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:262][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:262][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:262][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:263][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:263][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:263][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:263][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:263][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:264][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:265][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:268][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:271][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:271][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:272][ 0]LogWindows:Error: KERNEL32.DLL UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:272][ 0]LogWindows:Error: ntdll.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:272][ 0]LogWindows:Error: ntdll.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:272][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.12-13.01.59:273][ 0]LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 13/7601915s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\PC1\Desktop\shootemup1 - Copy\shootemup1.uproject; see log C:\Users\PC1\AppData\Roaming\Unreal Engine\AutomationT ool\Logs\Z+Epic+Games+Epic+Games+4.13\Cook-1395.10.23-16.31.59.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure