Running AutomationTool...Program.Main: Running on WindowsHostPlatformProgram.Main: CWD=C:\Unreal Engine\4.3\Engine\Binaries\DotNETAutomation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/PedLis/Documents/Unreal Projects/Reef_Escape/ReefEscape.uproject -noP4 -platform=Win64 -clientconfig=Test -serverconfig=Test -nocompile -rocket -deploy -skipstage -stagingdirectory=C:/Users/PedLis/Desktop/ReefEscape_0.1/ -cmdline=RE_Level_One -InstanceName='Deployer (Windows)' -Messaging -device=Windows@PEDLIS-PC -skipcook -cmdline=RE_Level_One -Messaging -addcmdline=RE_Level_One -InstanceId=AC47EB21444A8B9162666BAA646535FA -SessionId=350DAB204B599E252FB8388BF0525AC3 -SessionOwner=PedLis -SessionName='New Profile 0' -NoCompileAutomation.Process: IsBuildMachine=FalseAutomation.Process: ShouldKillProcesses=TrueAutomation.Process: Setting up command environment.InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=TrueInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.3CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedCommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/Logs)InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal Engine\4.3\Engine\Programs\AutomationTool\Saved\Logs\IPhonePackager.txtInternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal Engine\4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txtInternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=TrueInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.3InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/LogsInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=TrueWindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2012WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.0\WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\ToolsWindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.txtInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.bat=TrueCommandUtils.Run: Run: C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Unreal Engine\4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 1.2250701s to run HarvestEnvVars.batCommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=TrueCommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\IDE\Devenv.com does not exist.CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=TrueCommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exeCommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=CommandEnvironment.LogSettings: Command Environment settings:CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exeCommandEnvironment.LogSettings: EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedCommandEnvironment.LogSettings: HasCapabilityToCompile=TrueCommandEnvironment.LogSettings: LocalRoot=C:/Unreal Engine/4.3CommandEnvironment.LogSettings: LogFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/LogsCommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exeCommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exeCommandEnvironment.LogSettings: MsDevExe=CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exeCommandEnvironment.LogSettings: TimestampAsString=2014-08-12_12.57.04CommandEnvironment.LogSettings: UATExe=C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exeProjectUtils.CleanupFolders: Cleaning up project rules folderAutomation.Process: Compiling scripts.ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLsScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dllPlatform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.Platform.InitializePlatforms: Creating placeholder platform for target: UnknownPlatform.InitializePlatforms: Creating placeholder platform for target: MacPlatform.InitializePlatforms: Creating placeholder platform for target: XboxOnePlatform.InitializePlatforms: Creating placeholder platform for target: PS4Platform.InitializePlatforms: Creating placeholder platform for target: WinRTPlatform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARMPlatform.InitializePlatforms: Creating placeholder platform for target: HTML5Platform.InitializePlatforms: Creating placeholder platform for target: LinuxCommandUtils.InitP4Support: Initializing AllowSubmit.CommandUtils.InitP4Support: AllowSubmit=FalseCommandUtils.InitP4Support: Initializing P4Enabled.CommandUtils.InitP4Support: P4Enabled=FalseCommandUtils.InitP4Support: P4CLRequired=FalseInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueBuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\PedLis\Documents\Unreal Projects\Reef_EscapeProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectParams.ValidateAndLog: Project Params **************ProjectParams.ValidateAndLog: AdditionalServerMapParams=ProjectParams.ValidateAndLog: Archive=FalseProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ArchivedBuildsProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\PedLis\Desktop\ReefEscape_0.1\ProjectParams.ValidateAndLog: Build=FalseProjectParams.ValidateAndLog: Cook=TrueProjectParams.ValidateAndLog: Clean=ProjectParams.ValidateAndLog: Client=FalseProjectParams.ValidateAndLog: ClientConfigsToBuild=TestProjectParams.ValidateAndLog: ClientCookedTargets=UE4GameProjectParams.ValidateAndLog: ClientTargetPlatform=Win64ProjectParams.ValidateAndLog: Compressed=FalseProjectParams.ValidateAndLog: UseDebugParamForEditorExe=FalseProjectParams.ValidateAndLog: CookFlavor=ProjectParams.ValidateAndLog: CookOnTheFly=FalseProjectParams.ValidateAndLog: DedicatedServer=FalseProjectParams.ValidateAndLog: DirectoriesToCook=ProjectParams.ValidateAndLog: EditorTargets=ProjectParams.ValidateAndLog: Foreign=FalseProjectParams.ValidateAndLog: IsCodeBasedProject=FalseProjectParams.ValidateAndLog: IsProgramTarget=FalseProjectParams.ValidateAndLog: IterativeCooking=FalseProjectParams.ValidateAndLog: LogWindow=FalseProjectParams.ValidateAndLog: Manifests=FalseProjectParams.ValidateAndLog: MapToRun=ProjectParams.ValidateAndLog: NoClient=FalseProjectParams.ValidateAndLog: NumClients=0ProjectParams.ValidateAndLog: NoDebugInfo=FalseProjectParams.ValidateAndLog: NoCleanStage=TrueProjectParams.ValidateAndLog: NoXGE=FalseProjectParams.ValidateAndLog: MapsToCook=ProjectParams.ValidateAndLog: Pak=FalseProjectParams.ValidateAndLog: NullRHI=FalseProjectParams.ValidateAndLog: FakeClient=FalseProjectParams.ValidateAndLog: EditorTest=FalseProjectParams.ValidateAndLog: RunAutomationTests=FalseProjectParams.ValidateAndLog: RunAutomationTest=ProjectParams.ValidateAndLog: RunTimeoutSeconds=0ProjectParams.ValidateAndLog: CrashIndex=0ProjectParams.ValidateAndLog: ProgramTargets=ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Unreal Engine\4.3\Engine\Binaries\Win64ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Unreal Engine\4.3\Engine\Binaries\Win64ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Game.exeProjectParams.ValidateAndLog: ProjectGameExePath=C:\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Game.exeProjectParams.ValidateAndLog: Distribution=FalseProjectParams.ValidateAndLog: OBBinAPK=FalseProjectParams.ValidateAndLog: Prebuilt=FalseProjectParams.ValidateAndLog: RawProjectPath=C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectParams.ValidateAndLog: Rocket=TrueProjectParams.ValidateAndLog: Run=FalseProjectParams.ValidateAndLog: ServerConfigsToBuild=TestProjectParams.ValidateAndLog: ServerCookedTargets=ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64ProjectParams.ValidateAndLog: ShortProjectName=ReefEscapeProjectParams.ValidateAndLog: SignedPak=FalseProjectParams.ValidateAndLog: SignPak=ProjectParams.ValidateAndLog: SkipCook=TrueProjectParams.ValidateAndLog: SkipCookOnTheFly=FalseProjectParams.ValidateAndLog: SkipPak=FalseProjectParams.ValidateAndLog: SkipStage=TrueProjectParams.ValidateAndLog: Stage=TrueProjectParams.ValidateAndLog: bUsesSteam=FalseProjectParams.ValidateAndLog: bUsesSlate=TrueProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=FalseProjectParams.ValidateAndLog: Project Params **************InternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueBuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini filesInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\Config\DefaultEngine.ini=TrueBuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\Config\DefaultEngine.iniInternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\Config\DefaultEngine.iniBuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/EntryInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: Deployment Context **************Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditorProject.LogDeploymentContext: RawProjectPath = C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProject.LogDeploymentContext: IsCodeBasedUprojectFile = FalseProject.LogDeploymentContext: DedicatedServer = FalseProject.LogDeploymentContext: Stage = TrueProject.LogDeploymentContext: StageTargetPlatform = Win64Project.LogDeploymentContext: LocalRoot = C:\Unreal Engine\4.3Project.LogDeploymentContext: ProjectRoot = C:\Users\PedLis\Documents\Unreal Projects\Reef_EscapeProject.LogDeploymentContext: PlatformDir = Win64Project.LogDeploymentContext: StageProjectRoot = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscapeProject.LogDeploymentContext: ShortProjectName = ReefEscapeProject.LogDeploymentContext: StageDirectory = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: SourceRelativeProjectRoot = ReefEscapeProject.LogDeploymentContext: RelativeProjectRootForStage = ReefEscapeProject.LogDeploymentContext: RelativeProjectRootForUnrealPak = ReefEscapeProject.LogDeploymentContext: ProjectArgForCommandLines = ../../../ReefEscape/ReefEscape.uprojectProject.LogDeploymentContext: RuntimeRootDir = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscapeProject.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../Project.LogDeploymentContext: PakFileInternalRoot = ../../../Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../Project.LogDeploymentContext: End Deployment Context **************Platform.Deploy: WARNING: Win64 does not implement Deploy...CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.batInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueAutomation.Execute: BUILD SUCCESSFULAutomation.Execute: Script execution successful, exiting.ProcessManager.KillAll: Trying to kill 0 spawned processes.Program.Main: AutomationTool exiting with ExitCode=0Domain_ProcessExitProcessManager.KillAll: Trying to kill 0 spawned processes.Running AutomationTool...Program.Main: Running on WindowsHostPlatformProgram.Main: CWD=C:\Unreal Engine\4.3\Engine\Binaries\DotNETAutomation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/PedLis/Documents/Unreal Projects/Reef_Escape/ReefEscape.uproject -noP4 -platform=Win64 -clientconfig=Test -serverconfig=Test -nocompile -rocket -run -skipstage -stagingdirectory=C:/Users/PedLis/Desktop/ReefEscape_0.1/ -map=RE_Level_One -device=Windows@PEDLIS-PC -skipcook -addcmdline=-InstanceId=880A903D49C98106C34A24B886F4758D -SessionId=350DAB204B599E252FB8388BF0525AC3 -SessionOwner=PedLis -SessionName='New Profile 0' -NoCompileAutomation.Process: IsBuildMachine=FalseAutomation.Process: ShouldKillProcesses=TrueAutomation.Process: Setting up command environment.InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=TrueInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.3CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedCommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/Logs)InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Unreal Engine\4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txtInternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=TrueInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.3InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/LogsInternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=TrueWindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2012WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.0\WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\ToolsWindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.txtInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.bat=TrueCommandUtils.Run: Run: C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Unreal Engine\4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\PedLis\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 1.2110693s to run HarvestEnvVars.batCommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=TrueCommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\..\IDE\Devenv.com does not exist.CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=TrueCommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exeCommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=CommandEnvironment.LogSettings: Command Environment settings:CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exeCommandEnvironment.LogSettings: EngineSavedFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/SavedCommandEnvironment.LogSettings: HasCapabilityToCompile=TrueCommandEnvironment.LogSettings: LocalRoot=C:/Unreal Engine/4.3CommandEnvironment.LogSettings: LogFolder=C:/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved/LogsCommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exeCommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exeCommandEnvironment.LogSettings: MsDevExe=CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exeCommandEnvironment.LogSettings: TimestampAsString=2014-08-12_12.57.08CommandEnvironment.LogSettings: UATExe=C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exeProjectUtils.CleanupFolders: Cleaning up project rules folderAutomation.Process: Compiling scripts.ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLsScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dllScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dllPlatform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.Platform.InitializePlatforms: Creating placeholder platform for target: UnknownPlatform.InitializePlatforms: Creating placeholder platform for target: MacPlatform.InitializePlatforms: Creating placeholder platform for target: XboxOnePlatform.InitializePlatforms: Creating placeholder platform for target: PS4Platform.InitializePlatforms: Creating placeholder platform for target: WinRTPlatform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARMPlatform.InitializePlatforms: Creating placeholder platform for target: HTML5Platform.InitializePlatforms: Creating placeholder platform for target: LinuxCommandUtils.InitP4Support: Initializing AllowSubmit.CommandUtils.InitP4Support: AllowSubmit=FalseCommandUtils.InitP4Support: Initializing P4Enabled.CommandUtils.InitP4Support: P4Enabled=FalseCommandUtils.InitP4Support: P4CLRequired=FalseInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueBuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\PedLis\Documents\Unreal Projects\Reef_EscapeProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectParams.ValidateAndLog: Project Params **************ProjectParams.ValidateAndLog: AdditionalServerMapParams=ProjectParams.ValidateAndLog: Archive=FalseProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ArchivedBuildsProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\PedLis\Desktop\ReefEscape_0.1\ProjectParams.ValidateAndLog: Build=FalseProjectParams.ValidateAndLog: Cook=TrueProjectParams.ValidateAndLog: Clean=ProjectParams.ValidateAndLog: Client=FalseProjectParams.ValidateAndLog: ClientConfigsToBuild=TestProjectParams.ValidateAndLog: ClientCookedTargets=UE4GameProjectParams.ValidateAndLog: ClientTargetPlatform=Win64ProjectParams.ValidateAndLog: Compressed=FalseProjectParams.ValidateAndLog: UseDebugParamForEditorExe=FalseProjectParams.ValidateAndLog: CookFlavor=ProjectParams.ValidateAndLog: CookOnTheFly=FalseProjectParams.ValidateAndLog: DedicatedServer=FalseProjectParams.ValidateAndLog: DirectoriesToCook=ProjectParams.ValidateAndLog: EditorTargets=ProjectParams.ValidateAndLog: Foreign=FalseProjectParams.ValidateAndLog: IsCodeBasedProject=FalseProjectParams.ValidateAndLog: IsProgramTarget=FalseProjectParams.ValidateAndLog: IterativeCooking=FalseProjectParams.ValidateAndLog: LogWindow=FalseProjectParams.ValidateAndLog: Manifests=FalseProjectParams.ValidateAndLog: MapToRun=RE_Level_OneProjectParams.ValidateAndLog: NoClient=FalseProjectParams.ValidateAndLog: NumClients=0ProjectParams.ValidateAndLog: NoDebugInfo=FalseProjectParams.ValidateAndLog: NoCleanStage=TrueProjectParams.ValidateAndLog: NoXGE=FalseProjectParams.ValidateAndLog: MapsToCook=ProjectParams.ValidateAndLog: Pak=FalseProjectParams.ValidateAndLog: NullRHI=FalseProjectParams.ValidateAndLog: FakeClient=FalseProjectParams.ValidateAndLog: EditorTest=FalseProjectParams.ValidateAndLog: RunAutomationTests=FalseProjectParams.ValidateAndLog: RunAutomationTest=ProjectParams.ValidateAndLog: RunTimeoutSeconds=0ProjectParams.ValidateAndLog: CrashIndex=0ProjectParams.ValidateAndLog: ProgramTargets=ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Unreal Engine\4.3\Engine\Binaries\Win64ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Unreal Engine\4.3\Engine\Binaries\Win64ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Game.exeProjectParams.ValidateAndLog: ProjectGameExePath=C:\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Game.exeProjectParams.ValidateAndLog: Distribution=FalseProjectParams.ValidateAndLog: OBBinAPK=FalseProjectParams.ValidateAndLog: Prebuilt=FalseProjectParams.ValidateAndLog: RawProjectPath=C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProjectParams.ValidateAndLog: Rocket=TrueProjectParams.ValidateAndLog: Run=TrueProjectParams.ValidateAndLog: ServerConfigsToBuild=TestProjectParams.ValidateAndLog: ServerCookedTargets=ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64ProjectParams.ValidateAndLog: ShortProjectName=ReefEscapeProjectParams.ValidateAndLog: SignedPak=FalseProjectParams.ValidateAndLog: SignPak=ProjectParams.ValidateAndLog: SkipCook=TrueProjectParams.ValidateAndLog: SkipCookOnTheFly=FalseProjectParams.ValidateAndLog: SkipPak=FalseProjectParams.ValidateAndLog: SkipStage=TrueProjectParams.ValidateAndLog: Stage=TrueProjectParams.ValidateAndLog: bUsesSteam=FalseProjectParams.ValidateAndLog: bUsesSlate=TrueProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=FalseProjectParams.ValidateAndLog: Project Params **************InternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueCommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.batInternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\PedLis\AppData\Local\Temp\C+Unreal+Engine+4.3\LogsInternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\PedLis\AppData\Local\Temp\C+Unreal+Engine+4.3\LogsProject.RunInternal: Starting Client....InternalUtils.SafeFileExists: SafeFileExists C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uproject=TrueInternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: Deployment Context **************Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditorProject.LogDeploymentContext: RawProjectPath = C:\Users\PedLis\Documents\Unreal Projects\Reef_Escape\ReefEscape.uprojectProject.LogDeploymentContext: IsCodeBasedUprojectFile = FalseProject.LogDeploymentContext: DedicatedServer = FalseProject.LogDeploymentContext: Stage = TrueProject.LogDeploymentContext: StageTargetPlatform = Win64Project.LogDeploymentContext: LocalRoot = C:\Unreal Engine\4.3Project.LogDeploymentContext: ProjectRoot = C:\Users\PedLis\Documents\Unreal Projects\Reef_EscapeProject.LogDeploymentContext: PlatformDir = Win64Project.LogDeploymentContext: StageProjectRoot = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscapeProject.LogDeploymentContext: ShortProjectName = ReefEscapeProject.LogDeploymentContext: StageDirectory = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: SourceRelativeProjectRoot = ReefEscapeProject.LogDeploymentContext: RelativeProjectRootForStage = ReefEscapeProject.LogDeploymentContext: RelativeProjectRootForUnrealPak = ReefEscapeProject.LogDeploymentContext: ProjectArgForCommandLines = ../../../ReefEscape/ReefEscape.uprojectProject.LogDeploymentContext: RuntimeRootDir = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditorProject.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscapeProject.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../Project.LogDeploymentContext: PakFileInternalRoot = ../../../Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../Project.LogDeploymentContext: End Deployment Context **************InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\PedLis\AppData\Local\Temp\C+Unreal+Engine+4.3\Logs * FalseInternalUtils.SafeFindFiles: FindFiles C:\Users\PedLis\AppData\Local\Temp\C+Unreal+Engine+4.3\Logs * FalseBuildCommand.Execute: ERROR: BUILD FAILEDProgram.Main: ERROR: AutomationTool terminated with exception:Program.Main: ERROR: Exception in AutomationTool: Unable to change current directory to C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscape\Binaries\Win64Stacktrace: at AutomationTool.CommandUtils.PushDir(String WorkingDirectory) at AutomationTool.Platform.RunClient(ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) at Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) at Project.Run(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main()InnerException in mscorlib: Could not find a part of the path 'C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscape\Binaries\Win64'.Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.SetCurrentDirectory(String path) at AutomationTool.CommandUtils.PushDir(String WorkingDirectory)Program.Main: ERROR: Unable to change current directory to C:\Users\PedLis\Desktop\ReefEscape_0.1\WindowsNoEditor\ReefEscape\Binaries\Win64ProcessManager.KillAll: Trying to kill 0 spawned processes.Program.Main: AutomationTool exiting with ExitCode=1Domain_ProcessExitProcessManager.KillAll: Trying to kill 0 spawned processes.copying UAT log files...RunUAT.bat ERROR: AutomationTool was unable to run successfully.BUILD FAILED