LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-34703502) SRandInit(-34703501). LogTaskGraph: Started task graph with 4 named threads and 5 total threads. LogStats: Stats thread started at 0.058217 LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: -EpicPortal LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: SAMS_SNAKE LogInit: User: Sam LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =2.338340 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 55.74 MB used, 55.74 MB peak LogMemory: Process Virtual Memory: 55.74 MB used, 55.74 MB peak LogMemory: Physical Memory: 5673.38 MB used, 8114.27 MB total LogMemory: Virtual Memory: 383.13 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce 840M (Feature Level 11_0) LogD3D11RHI: Adapter has 1996MB of dedicated video memory, 0MB of dedicated system memory, and 4057MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 5500 (Feature Level 11_0) LogD3D11RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 4057MB of shared system memory, 0 output[s] LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4057MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/Intermediate/Shaders/WorkingDirectory/6752/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sam/AppData/Local/Temp/UnrealShaderWorkingDir/816EBF3245C06D01584CDEBB9A98781F/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 3.90s 42MB C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Sam/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0115 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 28637 objects as part of root set at end of initial load. LogUObjectAllocator: 6101784 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 41MB C:/Users/Sam/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 203705284afdfa09221b93b6794e4af8|db8dc9d2360e4ef18d2c96ea8e7d389e|2f860c17-f8ac-4a04-a98f-752a722c79cb LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only LocalizationService: Info Localization service is disabled LogFileCache: Scanning file cache for directory 'C:/Users/Sam/Documents/Unreal Projects/for_the_thing/Content/' took 0.01s LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000235D6EDF420 LogAIModule: Creating AISystem for world Untitled_1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.949ms to complete. LogFileHelpers: Loading map 'Template_Default' took 0.306 LogCollectionManager: Loaded 0 collections in 0.002403 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Sam/Documents/Unreal Projects/for_the_thing/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Sam/Documents/Unreal Projects/for_the_thing/Content/Developers/Sam/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Sam/Documents/Unreal Projects/for_the_thing/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.1275 seconds. Added 1894 classes and 340 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0048 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0027 seconds. Added 0 classes and 0 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 89.79 seconds (BP compile: 0.20 seconds) LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1076x396 (Frame:2). LogAssetRegistry: Asset discovery search completed in 60.3836 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000027 seconds (updated 0 objects) LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) LogActorFactory: Actor Factory created Cube LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) LogEditorViewport: Clicking on Component (context menu): StaticMeshComponent (StaticMeshComponent0) LogEditorViewport: Clicking on Component (context menu): StaticMeshComponent (StaticMeshComponent0) LogEditorViewport: Clicking on Component (context menu): StaticMeshComponent (StaticMeshComponent0) LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000235D7FAAA20 LogSavePackage: Save=157.074677ms LogSavePackage: Moving '../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/Saved/Untitled_1_Auto1A024BC2644278488E90A998F49176B97.tmp' to '../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/Saved/Autosaves/Temp/Untitled_1_Auto1.umap' LogSavePackage: Total save time: 161.085643ms LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/Saved/Autosaves/Temp/Untitled_1_Auto1.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Temp/Untitled_1' took 0.251 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.251 MainFrameActions: Packaging (Android (All)): Running AutomationTool... MainFrameActions: Packaging (Android (All)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Sam/Documents/Unreal Projects/for_the_thing/for_the_thing.uproject -cook -stage -archive -archivedirectory=C:/Users/Sam/Desktop/Gear Project/projects/for the thing -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Sam/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10) MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Sam\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules) MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject MainFrameActions: Packaging (Android (All)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Sam\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules1271204525.dll LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/Sam/Documents/Unreal Projects/for_the_thing/Plugins/. Error: 0 LogFileHelpers: Editor autosave (incl. sublevels) for '/Temp/Untitled_1' took 0.057 MainFrameActions: Packaging (Android (All)): Running AutomationTool... MainFrameActions: Packaging (Android (All)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Sam/Documents/Unreal Projects/for_the_thing/for_the_thing.uproject -cook -stage -archive -archivedirectory=C:/Users/Sam/Desktop/Gear Project/projects/for the thing -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Sam/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10) MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Sam\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules) MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject MainFrameActions: Packaging (Android (All)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Sam\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules1271204525.dll MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Sam\Desktop\Gear Project\projects\for the thing MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Saved\StagedBuilds MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=for_the_thing MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Binaries\Android MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Binaries\Android MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Binaries\Android\for_the_thing MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Binaries\Android\for_the_thing MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=for_the_thing MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceMonolithic: False MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceNonUnity:False MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceDebugInfo: False MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseXGE: True MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseParallelExecutor: False MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe for_the_thing Android Development "C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\for_the_thing" -noxge -generatemanifest -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 3.5184605s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (All)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\UBTManifest.0.xml MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe for_the_thing Android Development "C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\for_the_thing" -noxge -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Creating makefile for for_the_thing (no existing makefile) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Parsing headers for for_the_thing MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject" "C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Build\Android\for_the_thing\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Reflection code generated for for_the_thing in 16.0879499 seconds MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 7 actions (2 in parallel) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/7] clang++.exe UELinkerFixupsName.h [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/7] clang++.exe for_the_thing.h [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/7] clang++.exe UELinkerFixups.cpp [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/7] clang++.exe for_the_thing.cpp [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [5/7] clang++.exe for_the_thingGameMode.cpp [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [6/7] clang++.exe for_the_thing.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [7/7] clang++.exe for_the_thing-armv7-es2.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 292.98 seconds MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Receipts\for_the_thing-Android-Development.target.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====3/24/2016 4:26:55 PM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\forthething\fun\OBBData.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\forthething\fun\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\forthething\fun\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\forthething\fun\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Build\Android\src\com\forthething\fun MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-23' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Application display name is different than last build, forcing repackage. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (All)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application MainFrameActions: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====3/24/2016 4:27:17 PM====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Disabling Show Launch Image for GearVR enabled application MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====3/24/2016 4:27:17 PM====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Copying new .so C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Binaries\Android\for_the_thing-armv7-es2.so file to jni folder... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Preparing native code for debugging... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/VrApi.jar copied to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate/Android/APK/libs/VrApi.jar MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/1stParty/VrPlatform/libs/vrplatlib.jar copied to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate/Android/APK/libs/vrplatlib.jar MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====3/24/2016 4:27:42 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Buildfile: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: for_the_thing MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Application MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for for_the_thing... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\gen MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\dexedLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for for_the_thing... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Ordered libraries: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\gen MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\dexedLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 3 source files to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [jar] Building jar: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 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C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_medium_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_small_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_standard_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_tall_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_dark.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_light.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_normal_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_normal_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_pressed_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_pressed_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_pressed_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_pressed_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_pressed_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_disabled_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): 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image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal 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to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\ic_plusone_tall_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\powered_by_google_dark.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_dark.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] 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UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_normal_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_normal_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal 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UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_disabled_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal 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entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_dark.9.png: 82% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 80% size of 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Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png: 73% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png: 73% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png: 58% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png: 61% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png: 58% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png: 61% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png: 54% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png: 51% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_medium_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png: 70% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_small_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plu MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] sone_small_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png: 95% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_standard_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png: 55% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_tall_off_client.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png: 66% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_dark.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png: 70% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_light.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png: 68% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 104 PNG files to update cache MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Creating new property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\libs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\gen MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\dexedLibs MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 3 source files to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [jar] Building jar: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-hdpi\notify_panel_notification_icon_bg.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-mdpi\notify_panel_notification_icon_bg.png => C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 2 PNG files to update cache MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Creating new property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 74 source files to C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:20: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.NameValuePair; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:21: error: package org.apache.http.client.utils does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.utils.URLEncodedUtils; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:19: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.NameValuePair; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:20: error: package org.apache.http.client.utils does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.utils.URLEncodedUtils; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:34: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.Header; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:35: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpEntity; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:36: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpEntityEnclosingRequest; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:37: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpException; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:38: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpHost; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:39: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpRequest; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:40: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpRequestInterceptor; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:41: error: package org.apache.http does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpResponse; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:42: error: package org.apache.http.client does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.ClientProtocolException; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:43: error: package org.apache.http.client does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.HttpClient; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:44: error: package org.apache.http.client does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.ResponseHandler; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:45: error: package org.apache.http.client.methods does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.methods.HttpUriRequest; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:46: error: package org.apache.http.client.params does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.params.HttpClientParams; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:47: error: package org.apache.http.client.protocol does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.protocol.ClientContext; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:48: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.conn.ClientConnectionManager; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientConnectionManager MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.conn MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:49: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.conn.scheme.PlainSocketFactory; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class PlainSocketFactory MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.conn.scheme MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:50: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.conn.scheme.Scheme; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class Scheme MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.conn.scheme MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:51: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.conn.scheme.SchemeRegistry; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class SchemeRegistry MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.conn.scheme MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:54: error: package org.apache.http.entity does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.entity.AbstractHttpEntity; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:55: error: package org.apache.http.entity does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.entity.ByteArrayEntity; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:56: error: package org.apache.http.impl.client does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.impl.client.DefaultHttpClient; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:57: error: package org.apache.http.impl.client does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.impl.client.RequestWrapper; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:58: error: package org.apache.http.impl.conn.tsccm does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:59: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.params.BasicHttpParams; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class BasicHttpParams MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.params MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:62: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.params.HttpProtocolParams; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpProtocolParams MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http.params MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:63: error: package org.apache.http.protocol does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.protocol.BasicHttpContext; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:64: error: package org.apache.http.protocol does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.protocol.BasicHttpProcessor; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:65: error: package org.apache.http.protocol does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.protocol.HttpContext; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:84: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public final class AndroidHttpClient implements HttpClient { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:106: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private static final HttpRequestInterceptor sThreadCheckInterceptor = MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequestInterceptor MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:217: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private final HttpClient delegate; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:222: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private AndroidHttpClient(ClientConnectionManager ccm, HttpParams params) { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientConnectionManager MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:268: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public static void modifyRequestToAcceptGzipResponse(HttpRequest request) { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:280: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public static InputStream getUngzippedContent(HttpEntity entity) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpEntity MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:308: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public ClientConnectionManager getConnectionManager() { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientConnectionManager MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:312: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpUriRequest request) throws IOException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpUriRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:312: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpUriRequest request) throws IOException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpUriRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpContext MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:316: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpUriRequest request, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:321: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:327: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] HttpContext context) throws IOException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpContext MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:326: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpResponse execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:331: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpUriRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpUriRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:332: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ResponseHandler MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:333: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] throws IOException, ClientProtocolException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientProtocolException MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:337: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpUriRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpUriRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:338: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ResponseHandler MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:338: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpContext MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:339: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] throws IOException, ClientProtocolException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientProtocolException MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:343: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:343: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:344: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler) throws IOException, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ResponseHandler MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:345: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ClientProtocolException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientProtocolException MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:349: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:349: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public T execute(HttpHost target, HttpRequest request, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:350: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ResponseHandler MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:350: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ResponseHandler responseHandler, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpContext MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:351: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] throws IOException, ClientProtocolException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class ClientProtocolException MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:362: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public static AbstractHttpEntity getCompressedEntity(byte data[], ContentResolver resolver) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class AbstractHttpEntity MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:464: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private static String toCurl(HttpUriRequest request, boolean logAuthToken) throws IOException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpUriRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:447: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private class CurlLogger implements HttpRequestInterceptor { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequestInterceptor MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:448: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public void process(HttpRequest request, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequest MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient.CurlLogger MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:448: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public void process(HttpRequest request, HttpContext context) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpContext MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient.CurlLogger MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:449: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] throws HttpException, IOException { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpException MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient.CurlLogger MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:23: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.Header; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class Header MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:24: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpHost; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:25: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.HttpResponse; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: package org.apache.http MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:26: error: package org.apache.http.client.methods does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.client.methods.HttpGet; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:27: error: package org.apache.http.conn.params does not exist MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] import org.apache.http.conn.params.ConnRouteParams; MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:162: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] public HttpHost getPreferredHttpHost(Context context, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpHost MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:283: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void executeDownload(State state, AndroidHttpClient client, HttpGet request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpGet MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:582: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private InputStream openResponseEntity(State state, HttpResponse response) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:606: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void processResponseHeaders(State state, InnerState innerState, HttpResponse response) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:655: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void readResponseHeaders(State state, InnerState innerState, HttpResponse response) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:728: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void handleExceptionalStatus(State state, InnerState innerState, HttpResponse response) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:769: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void handleRedirect(State state, HttpResponse response, int statusCode) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:809: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void addRequestHeaders(InnerState innerState, HttpGet request) { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpGet MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:822: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private void handleServiceUnavailable(State state, HttpResponse response) throws StopRequest { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:856: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private HttpResponse sendRequest(State state, AndroidHttpClient client, HttpGet request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpGet MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadThread.java:856: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] private HttpResponse sendRequest(State state, AndroidHttpClient client, HttpGet request) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpResponse MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class DownloadThread MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:382: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class NameValuePair MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class APKExpansionPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:382: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable URLEncodedUtils MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class APKExpansionPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\APKExpansionPolicy.java:383: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] for (NameValuePair item : extraList) { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class NameValuePair MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class APKExpansionPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:266: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class NameValuePair MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class ServerManagedPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:266: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] List extraList = URLEncodedUtils.parse(rawExtras, "UTF-8"); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable URLEncodedUtils MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class ServerManagedPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\android\vending\licensing\ServerManagedPolicy.java:267: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] for (NameValuePair item : extraList) { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class NameValuePair MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class ServerManagedPolicy MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadNotification.java:137: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method setLatestEventInfo(Context,String,String,PendingIntent) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable mCurrentNotification of type Notification MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\DownloadNotification.java:159: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] mNotification.setLatestEventInfo(mContext, mLabel, mCurrentText, mContentIntent); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method setLatestEventInfo(Context,CharSequence,String,PendingIntent) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable mNotification of type Notification MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:107: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new HttpRequestInterceptor() { MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class HttpRequestInterceptor MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:124: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] HttpParams params = new BasicHttpParams(); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: class BasicHttpParams MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Sam\Documents\Unreal Projects\for_the_thing\Intermediate\Android\APK\src\com\google\android\vending\expansion\downloader\impl\AndroidHttpClient.java:136: error: cannot find symbol MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] HttpClientParams.setRedirecting(params, false); MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable HttpClientParams MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class AndroidHttpClient MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 100 errors MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 22 seconds MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 365.0287755s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe for_the_thing Android Development "C:\Users\Sam\Documents\Unreal Projects\for_the_thing\for_the_thing.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\for_the_thing" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.03.24-16.22.02.txt' MainFrameActions: Packaging (Android (All)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, MainFrameActions: Packaging (Android (All)): Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 MainFrameActions: Packaging (Android (All)): Domain_ProcessExit MainFrameActions: Packaging (Android (All)): copying UAT log files... MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (All)): BUILD FAILED PackagingResults:Error: Error Unknown Error