I/ActivityManager( 571): Start proc com.epicgames.SunTempleMobile for activity com.epicgames.SunTempleMobile/com.epicgames.ue4.GameActivity: pid=21563 uid=10289 gids={50289, 3003, 1028, 1015} I/dalvikvm(21563): Enabling JNI app bug workarounds for target SDK version 9... I/ActivityManager( 571): Config changes=480 {1.15 204mcc8mnc en_US ldltr sw384dp w598dp h359dp 320dpi nrml land finger -keyb/v/h -nav/h s.353} I/InputReader( 571): Reconfiguring input devices. changes=0x00000004 I/InputReader( 571): Device reconfigured: id=6, name='touch_dev', size 768x1280, orientation 1, mode 1, display id 0 D/PhoneStatusBar( 719): mSettingsPanelGravity = 55 W/ActivityThread(21563): Application com.epicgames.SunTempleMobile can be debugged on port 8100... D/dalvikvm(21563): Trying to load lib /data/app-lib/com.epicgames.SunTempleMobile-1/libUE4.so 0x41eb0718 D/dalvikvm( 719): GC_FOR_ALLOC freed 4624K, 50% free 16205K/31988K, paused 28ms, total 28ms I/dalvikvm-heap( 719): Grow heap (frag case) to 22.255MB for 6712336-byte allocation D/dalvikvm( 719): GC_FOR_ALLOC freed 397K, 42% free 22362K/38544K, paused 29ms, total 29ms D/dalvikvm( 719): GC_CONCURRENT freed 14K, 43% free 22349K/38544K, paused 4ms+5ms, total 34ms D/dalvikvm(21563): Added shared lib /data/app-lib/com.epicgames.SunTempleMobile-1/libUE4.so 0x41eb0718 D/UE4 (21563): In the JNI_OnLoad function D/UE4 (21563): Path found as '/storage/emulated/0' D/UE4 (21563): Entering native app glue main function D/UE4 (21563): Created event thread D/UE4 (21563): Entered AndroidMain() D/UE4 (21563): Entering event processing thread engine entry point D/UE4 (21563): Prepared looper for event thread D/UE4 (21563): Passed callback initialization D/UE4 (21563): Controller interface supported D/UE4 (21563): Found DepthBufferPreference = 0 D/UE4 (21563): App is running in Landscape D/UE4 (21563): Android version is 4.4.4 D/UE4 (21563): Android manufacturer is LGE D/UE4 (21563): Android model is Nexus 4 D/UE4 (21563): Passed sensor initialization D/UE4 (21563): AndroidEventThreadWorker W/PopupManager(21563): You have not specified a View to use as content view for popups. Falling back to the Activity content view which may not work properly in future versions of the API. Use setViewForPopups() to set your content view. D/UE4 (21563): Final commandline: D/UE4 (21563): Created sync event D/UE4 (21563): ==============> GameActive.onCreate complete! D/UE4 (21563): OnAppCommandCB cmd: 10 D/UE4 (21563): ==================================> Inside onStart function in GameActivity D/UE4 (21563): LogAndroidEvents: EnqueueAppEvent : 9, 0 D/UE4 (21563): OnAppCommandCB cmd: 11 D/UE4 (21563): LogAndroidEvents: EnqueueAppEvent : 7, 0 D/UE4 (21563): Obb in external dir.. D/UE4 (21563): Looking for Obb in external dir. D/UE4 (21563): Obb directory not found D/UE4 (21563): Cannot display dialog box on this platform: Message : Failed to open descriptor file '../../../SunTempleMobile/SunTempleMobile.uproject' D/UE4 (21563): OnAppCommandCB cmd: 0 V/PhoneStatusBar( 719): setLightsOn(true) D/UE4 (21563): D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp(203): Fatal error: D/UE4 (21563): Assertion failed: Class [File:Runtime/CoreUObject/Public/UObject\Class.h] [Line: 2479] D/UE4 (21563): ConstructObject called with a NULL class object D/UE4 (21563): Stack: D/UE4 (21563): FEngineLoop::Init() Address = 0xdad888 [in libUE4.so] D/UE4 (21563): AndroidMain(android_app*) Address = 0xdb7218 [in libUE4.so] D/UE4 (21563): android_main() Address = 0xdb7720 [in libUE4.so] D/UE4 (21563): [Unknown]() Address = 0xdbfc3c [in libUE4.so] D/UE4 (21563): __thread_entry() Address = 0xd174 [in libc.so] D/UE4 (21563): pthread_create() Address = 0xd30c [in libc.so] D/UE4 (21563): I/ActivityManager( 571): Process com.epicgames.SunTempleMobile (pid 21563) has died. I/WindowState( 571): WIN DEATH: Window{42de7e18 u0 com.epicgames.SunTempleMobile/com.epicgames.ue4.GameActivity}